|
On June 16 2015 23:09 Fwizzz wrote: so guys which do you think should prioritize more? Octarine or aghs?
I would say that octarine is better than going agh if your game is really good and you are farming very well. But I would classify octarine as a luxury and an extendable item. I don't see a situation where you would want to rush ocatarine first over agh because in that mid-late game transition period, the quick spell switching is very critical and the 3 second difference does play a huge role. After you are able to pull off a 3 spell combo, the little things like doing a cold snap, alacrity or ghost walk is very critical. Having to accomodate the extra 3 seconds each time can be quite bothersome sometimes and I generally prefer going for Agh first simply because I have more control.
|
I really like octarine with a lot of active items since it reduces the cooldown on those, like necro 3, force staff, sheepstick, etc.
|
You don't even rush an agha. Core costs only 1600 more, which isn't much when you consider the point when you want to get either agha or core, that is your 4th or 5th item.
|
Tbh i usually don't go octarine or agha on invoker. I almost always go qw with early orchid into deso and then sheepstick/daedalus/mjollnir based on the game
|
Do people still go Midas as his first big item or is that too greedy?
|
On June 19 2015 21:37 Gotuso wrote: Do people still go Midas as his first big item or is that too greedy?
Its still very common to see a Midas rushed on the Quas-Exort builds because you need those double spirits quickly as possible. Much less common to see on the quas-wex builds because you aren't rushing for a specific level of spell so much as just hoping to get some good tornado/emp/cold snaps off and maybe get lucky on a few runes to make ganks easy. Its a lot better with QW to just rush things like orchid/deso/etc
|
Yesterday I played QE Invoker mid against Templar Assasin and got completely destroyed, by level 6 she was diving me under my tower with refraction and I couldn't do anything to survive. Is there a way to deal with TA, o is it just a very unfavorable matchup? Would QW opener be better? Are there any other heroes I should watch out for when going mid as Invoker?
|
On June 20 2015 14:19 PoulsenB wrote: Yesterday I played QE Invoker mid against Templar Assasin and got completely destroyed, by level 6 she was diving me under my tower with refraction and I couldn't do anything to survive. Is there a way to deal with TA, o is it just a very unfavorable matchup? Would QW opener be better? Are there any other heroes I should watch out for when going mid as Invoker?
When you're vs TA, you need QE for the extra hits from the forge spirit. Flank him out to the side so he's not really in a line with the creeps, and help it take off all the defensive instances. Then harass with sunstrike/ice wall if he uses meld and cold snap once the instances are gone with a spirit out really melts TA at level 4-5. Definitely don't forget the Meteor/Cold Snap combo either if TA tries to get down in the river area and can't see high ground casting! TA is dangerous, but not unmanageable with an invoker. This IS the most versatile hero in the game after all. QW seems like it would be alright, but your single attack rate with level 3 wex will not take the instances off faster than simply having a secondary unit.
|
On June 20 2015 20:34 sCCrooked wrote:Show nested quote +On June 20 2015 14:19 PoulsenB wrote: Yesterday I played QE Invoker mid against Templar Assasin and got completely destroyed, by level 6 she was diving me under my tower with refraction and I couldn't do anything to survive. Is there a way to deal with TA, o is it just a very unfavorable matchup? Would QW opener be better? Are there any other heroes I should watch out for when going mid as Invoker? When you're vs TA, you need QE for the extra hits from the forge spirit. Flank him out to the side so he's not really in a line with the creeps, and help it take off all the defensive instances. Then harass with sunstrike/ice wall if he uses meld and cold snap once the instances are gone with a spirit out really melts TA at level 4-5. Definitely don't forget the Meteor/Cold Snap combo either if TA tries to get down in the river area and can't see high ground casting! TA is dangerous, but not unmanageable with an invoker. This IS the most versatile hero in the game after all. QW seems like it would be alright, but your single attack rate with level 3 wex will not take the instances off faster than simply having a secondary unit.
Thanks, I'll try to do that the next time I face TA, never thought of using ice wall 
As for QW, how should I skill it? Max W>Q>E with one point of E around level 13 for Blast/Alacrity?
|
On June 20 2015 23:21 PoulsenB wrote:Show nested quote +On June 20 2015 20:34 sCCrooked wrote:On June 20 2015 14:19 PoulsenB wrote: Yesterday I played QE Invoker mid against Templar Assasin and got completely destroyed, by level 6 she was diving me under my tower with refraction and I couldn't do anything to survive. Is there a way to deal with TA, o is it just a very unfavorable matchup? Would QW opener be better? Are there any other heroes I should watch out for when going mid as Invoker? When you're vs TA, you need QE for the extra hits from the forge spirit. Flank him out to the side so he's not really in a line with the creeps, and help it take off all the defensive instances. Then harass with sunstrike/ice wall if he uses meld and cold snap once the instances are gone with a spirit out really melts TA at level 4-5. Definitely don't forget the Meteor/Cold Snap combo either if TA tries to get down in the river area and can't see high ground casting! TA is dangerous, but not unmanageable with an invoker. This IS the most versatile hero in the game after all. QW seems like it would be alright, but your single attack rate with level 3 wex will not take the instances off faster than simply having a secondary unit. Thanks, I'll try to do that the next time I face TA, never thought of using ice wall  As for QW, how should I skill it? Max W>Q>E with one point of E around level 13 for Blast/Alacrity?
Well, keep in mind there's a lot of ways to do QW. My preferred way is taken from Dendi/Chessie/Arteezy pub streams so keep in mind my way is probably more "pubby" and less "pro".
I skill it alternating Q and W until level 9 when you have 4401, then I skill almost exclusively W until its maxed. The only exception is level 10 or 12 when I get 1 point in E just for full spell library access. The money combo you spam is tornado/emp/cold snap. Level 3 Q means snap gets a lot of procs and damage and Level 3+ W is where your Tornado/EMP combo really does some damage and burn (still needs levels though). Still though, the purpose of this build is much more teamfight combos and utilizing right-click power through a deso and daedalus or something to finish them off while cold snap procs. Consider the Orchid->Deso->Daedalus path when doing this.
Oh, and you'll probably run into a bunch of dumbasses who have no idea what or how Invoker is played and will try to scrutinize "lol right click voker what a n00b". Just sit tight knowing you are executing a strategy type these people don't even know exists much less can add to their arsenal like you!
|
On June 21 2015 05:38 sCCrooked wrote:Show nested quote +On June 20 2015 23:21 PoulsenB wrote:On June 20 2015 20:34 sCCrooked wrote:On June 20 2015 14:19 PoulsenB wrote: Yesterday I played QE Invoker mid against Templar Assasin and got completely destroyed, by level 6 she was diving me under my tower with refraction and I couldn't do anything to survive. Is there a way to deal with TA, o is it just a very unfavorable matchup? Would QW opener be better? Are there any other heroes I should watch out for when going mid as Invoker? When you're vs TA, you need QE for the extra hits from the forge spirit. Flank him out to the side so he's not really in a line with the creeps, and help it take off all the defensive instances. Then harass with sunstrike/ice wall if he uses meld and cold snap once the instances are gone with a spirit out really melts TA at level 4-5. Definitely don't forget the Meteor/Cold Snap combo either if TA tries to get down in the river area and can't see high ground casting! TA is dangerous, but not unmanageable with an invoker. This IS the most versatile hero in the game after all. QW seems like it would be alright, but your single attack rate with level 3 wex will not take the instances off faster than simply having a secondary unit. Thanks, I'll try to do that the next time I face TA, never thought of using ice wall  As for QW, how should I skill it? Max W>Q>E with one point of E around level 13 for Blast/Alacrity? Well, keep in mind there's a lot of ways to do QW. My preferred way is taken from Dendi/Chessie/Arteezy pub streams so keep in mind my way is probably more "pubby" and less "pro". I skill it alternating Q and W until level 9 when you have 4401, then I skill almost exclusively W until its maxed. The only exception is level 10 or 12 when I get 1 point in E just for full spell library access. The money combo you spam is tornado/emp/cold snap. Level 3 Q means snap gets a lot of procs and damage and Level 3+ W is where your Tornado/EMP combo really does some damage and burn (still needs levels though). Still though, the purpose of this build is much more teamfight combos and utilizing right-click power through a deso and daedalus or something to finish them off while cold snap procs. Consider the Orchid->Deso->Daedalus path when doing this. Oh, and you'll probably run into a bunch of dumbasses who have no idea what or how Invoker is played and will try to scrutinize "lol right click voker what a n00b". Just sit tight knowing you are executing a strategy type these people don't even know exists much less can add to their arsenal like you!
Thanks mate, much appreciated! Now, it's time to spam 50 Invoker games and actually learn how to press all the buttons in just the right way ^^
|
I feel invoker is fairly squishy, when you go orchid deso what do you build for hp ? drum ? Or do you rely on the invis to avoid the aoe death that awaits you ?
|
On June 21 2015 06:50 zdarr wrote: I feel invoker is fairly squishy, when you go orchid deso what do you build for hp ? drum ? Or do you rely on the invis to avoid the aoe death that awaits you ?
Its true he's pretty squishy going the right click build. He's very much a glass cannon until later when he has more items. I usually build drums only when doing the QW build as otherwise its not necessary to get the atk speed. The drums really allows you to stunlock with 3 wex on cold snap too along with your phase giving you the added damage on the snaps.
Only skip drums straight to orchid if you get like 3 or more kills before 10 minutes or are otherwise unusually fed.
|
On June 21 2015 06:25 PoulsenB wrote:
Thanks mate, much appreciated! Now, it's time to spam 50 Invoker games and actually learn how to press all the buttons in just the right way ^^
http://www.invokergame.com/ is a great way to practice the combos.
|
Sometimes when I play this hero I invoke something and then try to cast it immediately and end up casting the thing that used to be in the spell slot instead.
EX I have forged spirits (d) and cold snap (f) invoked, then press R with 3 exort invoked and immediately press D to cast sunstrike (with quickcast) and end up casting forged spirits instead. 
This happen to anybody else?
|
When do you all start levelling rank 2+ invoke now?
|
I always level it up at level 14.
|
Going QE, I level it at 14/15 after exort is maxed, I have 4 points in quas, and 1 point in wex. I don't find the cooldown reduction to be as good as more damage for my rightclicks, spirits, sunstrike, meteor, and alacrity.
|
On June 26 2015 08:27 Fencar wrote:Sometimes when I play this hero I invoke something and then try to cast it immediately and end up casting the thing that used to be in the spell slot instead. EX I have forged spirits (d) and cold snap (f) invoked, then press R with 3 exort invoked and immediately press D to cast sunstrike (with quickcast) and end up casting forged spirits instead.  This happen to anybody else?
Nope :D Legacy. The maybe 1 thing in the entire game that using a suboptimal hotkey system (because I'm used to it) is good for.
|
On June 26 2015 08:27 Fencar wrote:Sometimes when I play this hero I invoke something and then try to cast it immediately and end up casting the thing that used to be in the spell slot instead. EX I have forged spirits (d) and cold snap (f) invoked, then press R with 3 exort invoked and immediately press D to cast sunstrike (with quickcast) and end up casting forged spirits instead.  This happen to anybody else?
I use legacy keys, so I don't have such problems.
And yea seems like I'm doing the same with everyone for higher ranks of invoke. I think i should be doing that for both QW and EQ builds?
|
|
|
|