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[Hero] Invoker - Page 15

Forum Index > Dota 2 Strategy
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ymir233
Profile Blog Joined June 2010
United States8275 Posts
Last Edited: 2014-08-29 15:19:20
August 29 2014 15:19 GMT
#281
On August 29 2014 23:32 Checkm8 wrote:
Question: Is it ok to max quas before getting exort in a QW build to maximize cold snap damage if you're planning to be a fake clinkz? Or is it not worth it to go past 4 levels of quas?


No, there's a reason as to why people were crying about invoker nerfs, because leveling quas kills off pretty much all the other offensive/disabling capabilities you have.

Tbqh I'm starting to think that if you're NOT a safelane sunstrike-happy voker, as mid, I'd almost just have one point in wex or exort (depending on which build you go) early on for alacrity into kill as well as safety/flexibility.
Come motivate me to be cynical about animus at http://infinityandone.blogspot.com/ // Stork proxy gates are beautiful.
TheYango
Profile Joined September 2008
United States47024 Posts
August 29 2014 15:27 GMT
#282
As Quas-Exort, you should leave one skill-point floating until level 8. If you need Wex, you can instantly skill it and use it. If no situation came up where you needed Wex, then you can still be 4-0-4-1 at level 9.
Moderator
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-08-29 15:33:44
August 29 2014 15:31 GMT
#283
To be clear, the point where u need wex is when u need to go invis to save your life mostly. Grabbing wex for meteor or tornado or something is not going to work well since the 1 point makes those spells really mediocre when compared to having dual forge spirits asap.

Unless there's like a 5-man black hole occuring right in front of u in which case go ham with the meteor dude
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
TheYango
Profile Joined September 2008
United States47024 Posts
August 29 2014 16:09 GMT
#284
Meteor's sort of a bad example because Meteor's damage specifically ONLY scales off Exort, and Wex only scales range, so with Eul's, it's still a worthwhile component of your combo in ganks/solo-kills because Eul's gives you time to get in range anyway. Usually you won't finish Eul's that early though even if you're getting it 1st item.
Moderator
ymir233
Profile Blog Joined June 2010
United States8275 Posts
Last Edited: 2014-08-29 17:03:17
August 29 2014 17:02 GMT
#285
On August 30 2014 00:27 TheYango wrote:
As Quas-Exort, you should leave one skill-point floating until level 8. If you need Wex, you can instantly skill it and use it. If no situation came up where you needed Wex, then you can still be 4-0-4-1 at level 9.


I should try this but I think I still want the earlier pts in exort or quas if I'm laning for spirits/heal/dmg so I dunno, maybe I'd save the point/put it in early if I know that I'm not gonna win the lane no matter how hard I try or if a shaman's sitting in my lane for 10 minutes trying to shackle me
Come motivate me to be cynical about animus at http://infinityandone.blogspot.com/ // Stork proxy gates are beautiful.
TheYango
Profile Joined September 2008
United States47024 Posts
August 29 2014 18:08 GMT
#286
Obviously you're not gonna do something stupid like not skill at level 1, but you wouldn't skill Wex at level 1 either. I meant past the point where you'd consider ever taking a point in Wex, because the Wex point does very little for you outside of giving you Ghost Walk anyway.

Basically most of the time you'd consider taking Wex before level 9 as QE, you should probably instead consider holding the skill point because actually skilling Wex doesn't outweigh delaying your 4-0-4 by a whole level if it turns out that you didn't need Ghost Walk.
Moderator
75
Profile Joined December 2012
Germany4057 Posts
September 07 2014 09:11 GMT
#287
so i need to play invoker in the all-hero challenge and i have no clue about that hero.
what "build" would you suggest for a 2k-2,5k player?
yo twitch, as long as I can watch 480p lagfree I'm happy
goody153
Profile Blog Joined April 2013
44236 Posts
September 07 2014 10:06 GMT
#288
On September 07 2014 18:11 75 wrote:
so i need to play invoker in the all-hero challenge and i have no clue about that hero.
what "build" would you suggest for a 2k-2,5k player?

ques exort rush midas into necro is pretty good ..

i win games on that MMR ..
this is a quote
KOFgokuon
Profile Blog Joined August 2004
United States14900 Posts
September 08 2014 13:07 GMT
#289
4-0-4-1 to get double forge spirits, null/tango, boots into midas into necro 3 is my standard build, early on make a control group with your forge spirit and hero and just last hit, harass some if you want, ignore all calls to gank unless it's with sunstrike, push down your lane, push down another late, push some more, and keep pushing
Agh
Profile Blog Joined July 2010
United States1023 Posts
September 08 2014 15:04 GMT
#290
On September 07 2014 18:11 75 wrote:
so i need to play invoker in the all-hero challenge and i have no clue about that hero.
what "build" would you suggest for a 2k-2,5k player?


Trying to make this as noob friendly as possible:

Quas Exort. Flexibility in starting point but
Q/E -> invoke (snap or sunstrike) -> exort -> all points to exort till 4 then max quas (keeping invoke at level 1), dual forge spirit rush.
If you're strugging then just ignore point in wex, and keep feeding in exort. (wex can be useful for ghost walk to avoid deaths and DB + meatball combo

Just go phase, drums force, staff.

This is a pretty basic but effective build. If you're solo farming and getting experience you'll easily be able to take 1v2 fights early midgame.
I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
Checkm8
Profile Joined March 2011
Japan627 Posts
September 11 2014 16:04 GMT
#291
You can also go 4-1-4-1 by lvl 10 then go phase euls. If you're hunting someone euls him>sunstrike>meteor>deafening blast. It might take some practice on how to time it, but if timed well even heroes with blink will still take a spill. In teamfights you can go tornado>meteor>deafening blast. It's quite devastating.
Regenerating brain cells, please wait - - -
Surprise.820
Profile Joined February 2011
United Kingdom1276 Posts
Last Edited: 2014-09-11 17:34:29
September 11 2014 16:07 GMT
#292
Exort builds are 99% always better if you just skip phase most of the time. Try getting midas and go necrobook3. The 900g goes a long way and you aren't damage starved for laning with exort. I'm sure you'll be fine pushing and winning that way 75.
Erase and improve
Firebolt145
Profile Blog Joined May 2010
Lalalaland34499 Posts
September 11 2014 16:07 GMT
#293
If you're going the Phase + Euls build then you shouldn't go 4-1-4-1. Instead you should be maximising your Exort as much as possible to increase the damage of entire combo.
Moderator
ZerG~LegenD
Profile Blog Joined August 2007
Sweden1179 Posts
September 11 2014 18:28 GMT
#294
4-1-4-1 lets you max Exort at the earliest possible level. On the way there double forge spirits are more useful than an extra level of exort.
Even a broken clock is right twice a day
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-09-11 18:35:06
September 11 2014 18:32 GMT
#295
On September 12 2014 03:28 ZerG~LegenD wrote:
4-1-4-1 lets you max Exort at the earliest possible level. On the way there double forge spirits are more useful than an extra level of exort.

I mean the euls-build is designed around solo kills as early as possible. Since its quite likely that you will get a euls AROUND level 10 (this build would presumably sacrifice a midas in favor of early kill power), you want to be as deep into exort as possible for that level (so 2-1-5-1 at level 9). Yes 4-1-4-1 is far more stable but thats a midas first farming/pushing build that doesn't focus on the ability to solo kill with the euls combo. You could even justify the 2nd point in invoke if you were going the combo build simply because you kinda have to reset ur invokes (sunstrike + meteor invoked and have it off cooldown to invoke deafening blast).
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
ZerG~LegenD
Profile Blog Joined August 2007
Sweden1179 Posts
September 11 2014 19:09 GMT
#296
I think you'll find yourself getting just as many solo kills with 4 points in exort as 5. I play the Euls build with a 4-1-4 opening and I've never failed to kill my target when the combo hit.
Even a broken clock is right twice a day
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-09-11 19:17:17
September 11 2014 19:13 GMT
#297
Whats the value to the extra quas points? you literally can't invoke forge spirits with level 1 invoke unless you know you don't need to euls cannon anybody for over a minute. Which isn't THAT long but it's long enough to make it so that you should EITHER prioritize dual spirits and push with midas->necrobook OR prioritize max combo damage with exort + euls (and items like force to catch the opponents).

If you go 4-1-4 dual forge then buying a euls makes limited sense since your whole goal is to push and farm with dual forge spirits. The cooldown on invoke makes it too hard to try to be both an exort combo build and a q/e summons build.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
ZerG~LegenD
Profile Blog Joined August 2007
Sweden1179 Posts
Last Edited: 2014-09-11 21:06:33
September 11 2014 21:06 GMT
#298
Its sure worth keeping them up to push towers and pick up some extra farm some along the way. If someone comes along and wants to die when you have spiritis invoked you can eul and sunstrike and walk up to them and attack them to death with cold snap and spirits. There are very few situations where the nuke combo would have gotten the kill but your summon combo wouldn't.
Even a broken clock is right twice a day
Doomblaze
Profile Blog Joined October 2010
United States1292 Posts
September 12 2014 10:40 GMT
#299
Why would you get euls with double forge spirits though? Going towards a necro3 is going to help you push more, and maxing exort with euls is going to help you kill more. Trying to do both at the same time ends up with fewer towers and fewer kills.
In Mushi we trust
bardtown
Profile Joined June 2011
England2313 Posts
April 26 2015 07:34 GMT
#300
Been playing 1 position invoker recently. More or less standard but I really go all out on the split push instead of building aghanims or similar. So:

Midas,
Necro 1,
Travels,
Necro 3,
Manta,
AC,
Hex

I think this is possibly the best rat hero/build in the entire game. Like prophet but your summons actually do damage, you have invisibility without buying a shadow blade and you have a lot more utility especially in defending your base. You can drop your combo, do a lot of damage and clear a creep wave, then tp to a sidelane and split push really fast. I like to drop my spirits/manta all the time, and save my necrobook for a fight/tower. They need to use a big hero to stop spirits/necrobook. If some support tries to stop this push they can die to the summons/sunstrike.

I'm really having fun with this.
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