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[Hero] Invoker - Page 12

Forum Index > Dota 2 Strategy
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Prev 1 10 11 12 13 14 25 Next All
EmilA
Profile Joined October 2010
Denmark4618 Posts
May 23 2014 20:50 GMT
#221
alacrity on ugly red guy is like the tightest shit in the world, guy has 0,75 BAT.
http://dotabuff.com/players/122305951 playing other games
aeroblaster
Profile Blog Joined November 2011
United States422 Posts
May 25 2014 02:27 GMT
#222
Yes, Alacrity makes the Necronomicon Warrior a pocket Anti-Mage on crack you can just pull out and start going nuts with.
If you want to catch a rabbit just hide behind a tree and make the sound of a carrot.
Rawr
Profile Blog Joined October 2010
Sweden624 Posts
May 30 2014 00:10 GMT
#223
How do you decide between going QW or QE? I have been playing mostly QE, but I think I need to play more of QW. What match-ups would you choose QW over QE? Do you still go midas or necro?
Joo Se-Hyuk
Shock710
Profile Blog Joined December 2009
Australia6097 Posts
May 30 2014 00:24 GMT
#224
I like QW when i feel like my team has enough damage in teamfights and it would be more useful to play more field control and ulitity, normally phase force is my main core on qw (ur not that item dependant)
If i feel like they lack damage and then i perfer QE and just go midas, necro off of brown boots
dAPhREAk gives Shock a * | [23:55] <Shock710> that was out of context -_- [16:26] <@motbob> Good question, Shock!
Hds
Profile Joined July 2011
France200 Posts
May 30 2014 00:32 GMT
#225
I think exort + eul scepter is good!
Watily! ♥
rysecake
Profile Joined October 2010
United States2632 Posts
May 30 2014 01:51 GMT
#226
I also typically like qw against strength heavy team comps. Strength heroes are typically melee (qw kites like a god with tornado, cold snap, and the movement speed bonus) and usually have low mana pools as well, so a good emp can turn them into puny right clickers.
The Notorious Winkles
corpsepose
Profile Blog Joined August 2010
1678 Posts
May 30 2014 01:57 GMT
#227
i cant bring myself to play qw. exort invoker's too much fun. spend the first 10 minutes missing all your sunstrikes and then relax by ricing and pushing with forge spirits/necro creeps. what a nice hero.
http://www.twitch.tv/corpsep0se
Adrian_mx
Profile Joined April 2010
Mexico1880 Posts
May 30 2014 08:01 GMT
#228
I feel like QW is ideal if you already have alot of dmg potential and/or teamfighting abilities. QE is more for snowballing high dmg output if your team lacks dmg
我是冠军
Jandos
Profile Blog Joined December 2003
Czech Republic928 Posts
May 30 2014 08:03 GMT
#229
After 1500 games I still refuse to learn this hero. I need help
FrozenProbe
Profile Joined March 2012
Italy276 Posts
Last Edited: 2014-05-30 10:46:08
May 30 2014 08:41 GMT
#230
Why every carry player that I play with is obsessed with "ganking"? If I play Invoker, an Exort Invoker and I'm dominating my lane, why the fuck should I leave the lane to gank without a good 70% of killing someone?

Medusa is 1-11 and he was like "fuck invoker, no gank" please stop pretending ganks, is frustrating.
Shock710
Profile Blog Joined December 2009
Australia6097 Posts
May 30 2014 08:51 GMT
#231
Yeah, especially when they for the ganks while u have low lvls of Quas so ur cold snap isnt even that great, just giving sunstrike potential is pretty good enough considering there are normally 2 supports hanging around somewhere
dAPhREAk gives Shock a * | [23:55] <Shock710> that was out of context -_- [16:26] <@motbob> Good question, Shock!
Veles
Profile Joined May 2011
United States3280 Posts
May 30 2014 08:52 GMT
#232
I like: E -> Q -> R -> ?. as QE invoker. Didn't see this build mentioned in the guide.
E at 1 to last hit, Q at 2 for earlier coldsnap (and you regen by going eee right before attacking)

this build gives you a bit less damage at 3 but null/branches and 1 E is enough in most lanes + you can bully earlier
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
Last Edited: 2014-05-30 09:47:21
May 30 2014 09:46 GMT
#233
On May 30 2014 17:52 Veles wrote:
I like: E -> Q -> R -> ?. as QE invoker. Didn't see this build mentioned in the guide.
E at 1 to last hit, Q at 2 for earlier coldsnap (and you regen by going eee right before attacking)

this build gives you a bit less damage at 3 but null/branches and 1 E is enough in most lanes + you can bully earlier

Going Q at 2 won't give you an earlier coldsnap lol, but I normally still go Q at 2 because lvl 1 sunstrike is pretty underwhelming.

Also, yeah getting a forge spirit out at lvl 3 will greatly help your last hitting in lane.
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
MSanch
Profile Joined November 2010
Belgium89 Posts
May 30 2014 10:05 GMT
#234
On May 30 2014 17:03 Jandos wrote:
After 1500 games I still refuse to learn this hero. I need help


Same here. There is so many people playing it, and it seems everyone love to bash the invoker.
"noob invoker", "2 spells invoker, gg"...

EmilA
Profile Joined October 2010
Denmark4618 Posts
May 30 2014 10:25 GMT
#235
On May 30 2014 17:41 FrozenProbe wrote:
Why every carry player that I play with is obsessed with "ganking"? If I play Invoker an, Exort Invoker and I'm dominating my lane, why the fuck should I leave the lane to gank without a good 70% of killing someone?

Medusa is 1-11 and he was like "fuck invoker, no gank" please stop pretending ganks, is frustrating.


Because fucking trenchers think ganking is a part of the mid role (while the support role means afking in the safelane, just soaking xp.) You can't gank with exort invoker, perhaps if you for some reason waddled up and took a haste, but otherwise neveeeer.
http://dotabuff.com/players/122305951 playing other games
FrozenProbe
Profile Joined March 2012
Italy276 Posts
May 30 2014 10:50 GMT
#236
Yeah, only with haste is possible to gank well but even with that.. you can kill or support with sunstrikes, is enough. It's not the mid's role to protect the carry, especially if he is a really dumb overextender. In those low level games they pick medusa or other hard carries when we have only 1 support in team, and he will afk farm without buying couriers and wards. So ez lane will feed and they will blame the others on the team "cuz no gank noob report"
Firebolt145
Profile Blog Joined May 2010
Lalalaland34492 Posts
May 30 2014 11:01 GMT
#237
On May 30 2014 17:52 Veles wrote:
I like: E -> Q -> R -> ?. as QE invoker. Didn't see this build mentioned in the guide.
E at 1 to last hit, Q at 2 for earlier coldsnap (and you regen by going eee right before attacking)

this build gives you a bit less damage at 3 but null/branches and 1 E is enough in most lanes + you can bully earlier

The problem with E Q R is that you have to wait for an entire cooldown of Invoke to have both Sunstrike and Cold Snap available. If you go E R Q then Invoke usually goes off cooldown right as you hit level 3.
Moderator
EmilA
Profile Joined October 2010
Denmark4618 Posts
Last Edited: 2014-05-30 11:18:42
May 30 2014 11:18 GMT
#238
Good point fb. When do you guys start adding forge spirits in the lane? I'm starting with 2E and 1Q and I get a quick basi to sustain it, but I see some people like adding them from lvl 3 :o
http://dotabuff.com/players/122305951 playing other games
Nemuru
Profile Joined April 2011
Canada19 Posts
May 30 2014 14:03 GMT
#239
^

id only commit the mana for forge spirits if i was facing someone like pudge, where you can use the spirit to block the hook and also help with the harass since pudge already has like garbage armor
my boy, Ferrari_430
pourvous
Profile Joined May 2014
United States2 Posts
May 30 2014 14:51 GMT
#240
I start using forged spirits as early as lvl 3. They basically make your last hits and denies incontestable. Also you never know when a cold snap opportunity will present itself.
nature is my party
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