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Legion Commander They came without warning. Within the city walls of Stonehall there came a rumble and a terrible sound, and from blackness unknown came a force of beasts numbering beyond count, wielding flame and foul sorcery, slaying and snatching mothers and sons to dark purpose. Of once-mighty Stonehall's military strength only the Bronze Legion, led by the indomitable Commander Tresdin, was near enough to answer the call of battle. They rode into their city, fighting through bloodstained alleyways and burning markets, cutting their way through the monstrous throng to the source of the sudden invasion: an ethereal rift within the city square, and at its precipice thundered their dreaded champion.
Enwrapped in a corrosive shimmer, the leader of the abyssal horde swung its massive blade, cleaving a legionnaire in two as his flesh began to spoil. Tresdin lifted her blood-stained sword and settled her sights on the beast. It turned, smiling at her through a maze of teeth. Heedless of the battle raging around them, they charged one another.
Deflecting blow after blow, the pair danced their deadly duel as the Bronze Legion met its end around them. Tresdin leapt forward as her foe swung its sword to meet her. The odds turned. The attack smashed into Tresdin suddenly, a brutal thrust from the side, but even as her balance slipped she rallied her strength for another stroke. Blade scraped on blade, beyond the hilt to the gnarled paw below, carving it in two in a fearsome spray of sparks and blood. The vile audience looked on in astonishment as she pressed the attack, driving her blade through her foe's flesh into the stampeding heart within. With a scream that split the clouds above, the beast erupted in a torrent of gore and anguish. The stygian portal wavered, the power sustaining the chasm beyond vanishing as suddenly as it had appeared. The remaining invaders fell quickly to Stonehall steel.
Though victorious, the survivors saw little to celebrate: the city lay in ruins, and survivors were few. Fires continued to spread. Unfurling her banners of war, Tresdin gathered what allies she could. Her anger smoldered as she pledged brutal vengeance upon the forces of the abyss, and damned be any who would dare stand in her way.
For abilities, stats, and other information, visit this hero's Liquipedia page here: http://wiki.teamliquid.net/dota2/Legion_Commander
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Safe lane has more flexibility, but the advantage of jungling is that because you don't need to buy a bunch of basic stuff for laning, you can rush a Blink Dagger naked. You pretty much have to snowball off your first few Duel ganks that way, though.
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She feels to me very much like a different brand of batrider(One that becomes a carry instead of more support later). Safelane can work similiar to how you would safe lane a sandking. Get him his fast blink and levels then let someone else take over the farming. The problem with this is that I don't really see pubs picking the correct heroes to do this and executing it properly. Acting more like a traditional jungle ganker(Batrider) seems the safer and easier option. Once you got the blink you got what you need to start the snowball.
Skill build I'm a bit iffy on but it seems like her first skill is pretty worthless and costs a fair amount of mana which you don't really itemize for. Seems Duel > MoC > PoA is the superior build.
Item wise I'm not too sure myself after blink. AC seems to be the best follow up but honestly it doesn't seem to matter that much. You either start snowballing really hard or you kind of just linger there.
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On December 18 2013 03:25 Numy wrote: She feels to me very much like a different brand of batrider(One that becomes a carry instead of more support later). Safelane can work similiar to how you would safe lane a sandking. Get him his fast blink and levels then let someone else take over the farming. The problem with this is that I don't really see pubs picking the correct heroes to do this and executing it properly. Acting more like a traditional jungle ganker(Batrider) seems the safer and easier option. Once you got the blink you got what you need to start the snowball.
Skill build I'm a bit iffy on but it seems like her first skill is pretty worthless and costs a fair amount of mana which you don't really itemize for. Seems Duel > MoC > PoA is the superior build.
Item wise I'm not too sure myself after blink. AC seems to be the best follow up but honestly it doesn't seem to matter that much. You either start snowballing really hard or you kind of just linger there. BKB, then AC.
I really like her jungling, it's pretty safe and the blink duel ganks are hilarious. Is it worthwhile to stack medium camps at earlier levels for more moc procs? Esp if you get unlucky with centaurs or whatever.
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It depends what level you are.
The danger with stacking camps is that if you get Wolves+Centaur, the double aura makes it extremely hard to clear. It's safer to just blow Press the Attack to clear a big creep. Though if you cannot finish a camp by :00, always stack, because you can pretty much always clear the stack without risk as long as you cleared either of the two aura creeps.
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So LC is my fav hero in Dota1 and will be my most played hero in Dota2, seeing how its all I will choose in all pick. (I don't play all pick very often, but when I do, I pick Legion Commander)
So I think she is extremely adaptable in her build and you need to take a look at your team and the other team and where you fit in the lane for what you level and build.
Overwhelming Odds is very strong if you are in the mid lane because of the harass and if you are facing a melee mid (you won't have fun against a ranged mid)
personally, I level press the attack first and get MoC second. I like to take her into the safe lane unless the other heros on my team demand that I go into the jungle.
Items, I will REALLLLYYY caution you in rushing blink dagger. Unlike bat who gets blink and can PULL the enemy into your team to get kill, the LC duel will occur where your enemy is. meaning your team needs to move TOO your enemy, and it also makes it easier for other opponents to come in to help. Also, LC's damage output early is not spectacular and you will need support to get duel kills unless your opponent is really low.
Personally, UNLESS I have a team of friends who will coordinate well with me to give me backup or a high burst damage team who can easily kill a hero that is locked in place, I will not get blink until I go treads armlet blink (I grab urn if I am in safelane).
Always grab safe lane if available. Jungle only if there is a better carry than LC who wants Safelane farm. (meaning no Dazzle you are not going to be farming in safelane........... fucking solo queue)
Also its mandatory that you scream and yell loudly whenever you win a duel. It is important that your team knows exactly how manly you are.
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Regarding mid lane, i found LC to be quite strong even against some ranged heroes because of the heal and high base dmg. I've been able to solo kill Shadow Fiends and QE Invokers at 6 by using lvl3 Overwhelming Odds + Duel. Just remember to get a stout shield. Also, get Phase Boots instead of Treads if not getting Blink. Otherwise you won't be able to Duel in many situations. +24 dmg is also way better than +30as IF you're able to PtA yourself before ulting.
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On December 18 2013 06:59 robaq wrote: Regarding mid lane, i found LC to be quite strong even against some ranged heroes because of the heal and high base dmg. I've been able to solo kill Shadow Fiends and QE Invokers at 6 by using lvl3 Overwhelming Odds + Duel. Just remember to get a stout shield. Also, get Phase Boots instead of Treads if not getting Blink. Otherwise you won't be able to Duel in many situations. +24 dmg is also way better than +30as IF you're able to PtA yourself before ulting.
good point about phase. They give you the move speed and the damage. In theory you could build the LC similar to a racecar TA, but you need the right team behind you to back you up. She's a hero who builds differently depending on the game.
And I must be bad vs ranged mids as LC cause I usually lose the lane (rarely die however, since her regen is quite good)
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Mid LC should be the exact same as as any other Bottle-Crow Melee AoE hero.
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So she is an AMAZING jungler. If you feel a little scared in rushing a blink naked you can always pick up a shadow blade. It is great for initiation and escape. Also the extra attack speed doesn't hurt either. Also DPS items are a MUST! Mjollnir is my choice. Also if you pick up blade mail you can pop that right before a duel and its gg for them (although you will probably sell it for a cuirass later). She is very versatile but I believe an Armlet is a must on her. The extra health during a duel is soooooo OP. But she has huge snowball potential. You just have to get early ganks and kills to snowball. Also a bkb is good since you are a target in team fights.
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What's the go to safe lane farm build on her?
I usually go phase boots, drums, deso which seems to be working out decently but feels like I don't have enough hp sometimes, should I just go armlet bkb?
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Soul Ring on LC? In theory it should work for extended jungling right? Keeps you at full mana while PoA keeps you at full HP-ish.
Anyone's seal of approval or is the money spent better elsewhere?
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Bearded Elder29903 Posts
Armlet / shadowblade core items for me.
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I like going blademail deso mjolinir. They do as much damage to themselves as they do to you, its just absurd for 1v1 dueling.
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On December 18 2013 16:01 739 wrote: Armlet / shadowblade core items for me. I think that new Shadowblade is quite a waste on her, a lot of gold for not gaining much except windwalk that has long cooldown now. If you want to go for initiation, Blink dagger is far better, since you have to go into melee range for Duel anyway.
I tried out two builds, Phaseboots -> Drums -> BKB is first. Second is Treads -> Blink -> BKB. Both got potential(with first build you are really mobile even more so than other heroes with that build because of Overwhelming Odds), but I like the second one better. Even with huge movement speed boost I got problems with connecting to the target with Duel.
Overall, Treads -> Blink -> BKB -> Haven's Halberd/Armlet -> AC seems like a great ganking/tank/semi-carry build to me.
On December 18 2013 15:29 ReignSupreme. wrote: Soul Ring on LC? In theory it should work for extended jungling right? Keeps you at full mana while PoA keeps you at full HP-ish.
Anyone's seal of approval or is the money spent better elsewhere? I didn't try her out in Jungle in DotA 2, but in DotA 1 you just had a little problems till level 3 and 4, and then you don't even need the mana for Jungling. So I would say that you don't really need it.
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I played her a few times; safelane start with tangos, stout shield, quelling blade. Go OO first, then one point in PtA, then max OO, MoC and ulti. Constant OO in lane guarentees a lvl 6 kill with just an average laning partner. Not a fan of armlet (cause I can't use it properly), but with that lvl 6 kill and MoC, its another 5 min farm to hyperstone, and mjollnir is a min or 3 after that. Then its roaming time into deso-AC. Depending on the other team I go bkb before deso, but with both u can even win a duel in teamfights before u get focused. And EVERYONE focus on the two guys in the duel, frees up ur team to either help u or take out enemy heroes.
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I saw Dendi playing her on his Stream. He maxed Owerwhelming Odds at 7 with one point in Moment of Courage (at 2). Press the Attack was maxed second. The interesting part was that he used this skill build for both mid lane and jungling (tripple connecting pulls on Sentinel side partially using OO to pull, it looked pretty efficient).
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konadora
Singapore66156 Posts
never played LC in wc3 dota, played first few games today
i really like that you can abuse duel to finish off low hp enemy heroes and permagain damage (without risk of losing them if you are gonna die, like a bloodstone charge or sf souls)
also, many people seem to go jungling with it, is it a decent option to go if you aren't laning? and do you go blink/lothars or skip this straight?
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I wonder how valuable MoC levels are for dueling; level 1 is a no brainer of course. Going from level 1 -> 4 is a 16% -> 22% chance increase in proc rate which is relatively minor. I know the PRNG is going to mess up the math a bit, but if you take the actual % values at face value you're looking at only 6 additional MoC's per 100 attacks. Realistically early heroes, especially int supports, are only going to get like 4-5 attacks off during a level 1 duel which means a maxxed MoC is only giving you an additional .1-.2 MoC procs per duel. Even if you had all the creeps attacking you it seems like you're topping out at getting 1-2 extra MoCs procs per duel. Meanwhile an extra 20 attack speed from even 1 point in PtA is almost guaranteed to give you an extra attack over the course of a duel and 50 damage (minimum) from an extra level of OO is well 50 damage.
Obviously the lifesteal is a huge concern in a lot of situations, as is the timing you hit off having MoC leveled when you're looking for more than Duel ganks (or are fighting Duels with things like creep aggro), but it seems like leveling MoC is more of a compromise you need to make for survivability and farm rather than the best way to grab duel ganks. If your stronger than the person you are dueling anyways the extra levels of MoC does really little for you. If you feel really confident in your ability to farm without MoC and you are fine on survivability due to the game situation it seems like multiple levels of MoC are sort of a waste; hence Dendi's build maybe?
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konadora
Singapore66156 Posts
one big question: does moment of courage trigger many times over the course it is activated, like does it depend on your attack speed? because i feel like the faster i hit, the more counter-hits i do...
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