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On December 19 2013 02:05 konadora wrote: one big question: does moment of courage trigger many times over the course it is activated, like does it depend on your attack speed? because i feel like the faster i hit, the more counter-hits i do...
I was wondering that myself. Any info?
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On December 19 2013 02:05 konadora wrote: one big question: does moment of courage trigger many times over the course it is activated, like does it depend on your attack speed? because i feel like the faster i hit, the more counter-hits i do...
In wc3 dota1 MoC was coded to increase his attack speed for a brief moment to above the max to get the MoC attack off( at least that' how I understand it), depending on where he was in her previous auto-attack animation, he would get an extra MoC attack in. It amounted to about 50% of the time (I believe)
Dota2 is coded differently, and I'm not sure exactly how, but they have given MoC the same rough % chance of getting two MoC attacks off in one proc.
I read somewhere on the Dev forum that this is intended (whether intentionally or unintentionally in Dota1, they have kept in the same in dota2)
Your base attack speed doesn't matter for your Proc chance or number of hits(or it shouldn't), its simply the way it is coded, you are probably seeing a number of these "double" MoC attacks.
Or it is simply bugged, but I haven't noticed much difference between Dota1 and Dota2 in the way MoC works.
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On December 19 2013 02:02 Logo wrote: I wonder how valuable MoC levels are for dueling; level 1 is a no brainer of course. Going from level 1 -> 4 is a 16% -> 22% chance increase in proc rate which is relatively minor. I know the PRNG is going to mess up the math a bit, but if you take the actual % values at face value you're looking at only 6 additional MoC's per 100 attacks. Realistically early heroes, especially int supports, are only going to get like 4-5 attacks off during a level 1 duel which means a maxxed MoC is only giving you an additional .1-.2 MoC procs per duel. Even if you had all the creeps attacking you it seems like you're topping out at getting 1-2 extra MoCs procs per duel. Meanwhile an extra 20 attack speed from even 1 point in PtA is almost guaranteed to give you an extra attack over the course of a duel and 50 damage (minimum) from an extra level of OO is well 50 damage.
Obviously the lifesteal is a huge concern in a lot of situations, as is the timing you hit off having MoC leveled when you're looking for more than Duel ganks (or are fighting Duels with things like creep aggro), but it seems like leveling MoC is more of a compromise you need to make for survivability and farm rather than the best way to grab duel ganks. If your stronger than the person you are dueling anyways the extra levels of MoC does really little for you. If you feel really confident in your ability to farm without MoC and you are fine on survivability due to the game situation it seems like multiple levels of MoC are sort of a waste; hence Dendi's build maybe?
The reason for max MoC is for sustainable jungling without any investment in items, allowing you to rush a Blink Dagger.
In lane, you should be leaving MoC on 1 rank and maxing OO+PtA, as it does indeed have the worst per-rank gain of any of her skills.
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On December 19 2013 02:02 konadora wrote: never played LC in wc3 dota, played first few games today
i really like that you can abuse duel to finish off low hp enemy heroes and permagain damage (without risk of losing them if you are gonna die, like a bloodstone charge or sf souls)
also, many people seem to go jungling with it, is it a decent option to go if you aren't laning? and do you go blink/lothars or skip this straight?
So LC is a solid jungler, but I would say only Jungle if you won't get farm priority in safe lane and it is in an unfavorable match up in the mid lane. She is MUCH better at jungle than LS or BS, and each level she gets makes her jungle clearing ability speed up exponentially because of MoC and PoA scaling.
Jungle you build her a LITTLE different imo. Obv you want your quelling blade in the jungle and I go PoA and MoC until six. (3 in PoA 2 in MoC and then duel at six and 1 point in OO at seven for the move speed bonus in teamfights) but I personally go treads into Blink and then go back for a BKB (if needed) and then go for a Maelstrom/Mjollnir (I don't grab Armlet because if I am jungling then I am not primary carry, so I will build items to abuse my duel, and the damage, as and lightning shield from mjollnir really fucks people up in duel.
Shadowblade is a waste imo, because it is a supremely expensive item when compared to a armlet. If you want to get blink armlet, its 1000 more than a shadowblade and provides a lot more versatility for her imo.
Blink first after boots in the jungle is quite strong because of the blink ganks early to duel, but you need to have a team that will back you up/coordinate with you because you will not get a solo kill early unless enemy hero is low.
My safelane build is Phase, urn, into Armlet and then I go blink/BKB (if needed) and AC and Heart. I don't get Basher/Abyssal because her bonus damage from duels should more than account for basher abyssal damage (lock down is nice, but I think the armor and heart is better, its really preference)
Thats why I love LC more than any other Hero, She is super versatile and can do well with a wide array of items AS LONG AS you play her to fit the items you have. (I see people player her as a jungle and try to hard carry and they don't do very well)
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konadora
Singapore66156 Posts
On December 19 2013 02:30 Ravensong170 wrote:Show nested quote +On December 19 2013 02:02 konadora wrote: never played LC in wc3 dota, played first few games today
i really like that you can abuse duel to finish off low hp enemy heroes and permagain damage (without risk of losing them if you are gonna die, like a bloodstone charge or sf souls)
also, many people seem to go jungling with it, is it a decent option to go if you aren't laning? and do you go blink/lothars or skip this straight? So LC is a solid jungler, but I would say only Jungle if you won't get farm priority in safe lane and it is in an unfavorable match up in the mid lane. She is MUCH better at jungle than LS or BS, and each level she gets makes her jungle clearing ability speed up exponentially because of MoC and PoA scaling. Jungle you build her a LITTLE different imo. Obv you want your quelling blade in the jungle and I go PoA and MoC until six. (3 in PoA 2 in MoC and then duel at six and 1 point in OO at seven for the move speed bonus in teamfights) but I personally go treads into Blink and then go back for a BKB (if needed) and then go for a Maelstrom/Mjollnir (I don't grab Armlet because if I am jungling then I am not primary carry, so I will build items to abuse my duel, and the damage, as and lightning shield from mjollnir really fucks people up in duel. Shadowblade is a waste imo, because it is a supremely expensive item when compared to a armlet. If you want to get blink armlet, its 1000 more than a shadowblade and provides a lot more versatility for her imo. Blink first after boots in the jungle is quite strong because of the blink ganks early to duel, but you need to have a team that will back you up/coordinate with you because you will not get a solo kill early unless enemy hero is low. My safelane build is Phase, urn, into Armlet and then I go blink/BKB (if needed) and AC and Heart. I don't get Basher/Abyssal because her bonus damage from duels should more than account for basher abyssal damage (lock down is nice, but I think the armor and heart is better, its really preference) Thats why I love LC more than any other Hero, She is super versatile and can do well with a wide array of items AS LONG AS you play her to fit the items you have. (I see people player her as a jungle and try to hard carry and they don't do very well) I see, I did find it waaaaaaay easier to farm jungle than, say naix or furion.
When I laned, I maxed OO first, is that better?
The second game I played, I went blink because I had serious mana issues and SB was way too expensive as well, so I guess it was the better choice... but I also did go soul ring. Good or bad call?
Phase or treads? I find that sometimes I was just a bit too slow in chasing to start a duel on a running hero, so I felt phase was a better boots imo.
Also, I've seen ppl go deso as first damage item and I've also done it myself, and it did pretty good I feel as my first damage item.
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People really over-itemize damage on this hero. Realistically if you are getting Duel kills at any reasonable rate, there's no reason that you need to build damage any more aggressively than BKB+AC+maybe a lategame Crit in a good game.
Maelstrom can be a stop-off for a farming item in a stalled out game, where the enemy is playing too tight for you to get Duel kills, but your team isn't ahead enough to break T2/T3's. Finishing Mjollnir over AC is not that compelling.
Once you have several Duel stacks, damage-dealing really isn't your biggest problem in fights.
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Shadow Blade over Blink in pubs, just like Shadow Fiend or Doom. It's just better.
Except if you're doing the naked Blink rush in jungle.
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On December 19 2013 02:41 konadora wrote:Show nested quote +On December 19 2013 02:30 Ravensong170 wrote:On December 19 2013 02:02 konadora wrote: never played LC in wc3 dota, played first few games today
i really like that you can abuse duel to finish off low hp enemy heroes and permagain damage (without risk of losing them if you are gonna die, like a bloodstone charge or sf souls)
also, many people seem to go jungling with it, is it a decent option to go if you aren't laning? and do you go blink/lothars or skip this straight? So LC is a solid jungler, but I would say only Jungle if you won't get farm priority in safe lane and it is in an unfavorable match up in the mid lane. She is MUCH better at jungle than LS or BS, and each level she gets makes her jungle clearing ability speed up exponentially because of MoC and PoA scaling. Jungle you build her a LITTLE different imo. Obv you want your quelling blade in the jungle and I go PoA and MoC until six. (3 in PoA 2 in MoC and then duel at six and 1 point in OO at seven for the move speed bonus in teamfights) but I personally go treads into Blink and then go back for a BKB (if needed) and then go for a Maelstrom/Mjollnir (I don't grab Armlet because if I am jungling then I am not primary carry, so I will build items to abuse my duel, and the damage, as and lightning shield from mjollnir really fucks people up in duel. Shadowblade is a waste imo, because it is a supremely expensive item when compared to a armlet. If you want to get blink armlet, its 1000 more than a shadowblade and provides a lot more versatility for her imo. Blink first after boots in the jungle is quite strong because of the blink ganks early to duel, but you need to have a team that will back you up/coordinate with you because you will not get a solo kill early unless enemy hero is low. My safelane build is Phase, urn, into Armlet and then I go blink/BKB (if needed) and AC and Heart. I don't get Basher/Abyssal because her bonus damage from duels should more than account for basher abyssal damage (lock down is nice, but I think the armor and heart is better, its really preference) Thats why I love LC more than any other Hero, She is super versatile and can do well with a wide array of items AS LONG AS you play her to fit the items you have. (I see people player her as a jungle and try to hard carry and they don't do very well) I see, I did find it waaaaaaay easier to farm jungle than, say naix or furion. When I laned, I maxed OO first, is that better? The second game I played, I went blink because I had serious mana issues and SB was way too expensive as well, so I guess it was the better choice... but I also did go soul ring. Good or bad call? Phase or treads? I find that sometimes I was just a bit too slow in chasing to start a duel on a running hero, so I felt phase was a better boots imo. Also, I've seen ppl go deso as first damage item and I've also done it myself, and it did pretty good I feel as my first damage item.
Well Like what NotYango says above me, Damage items aren't your main priority when you are winning duels, I don't get Soul Ring because it doesn't do much for you and her mana problems really aren't that bad. OO in lane can be maxed first if you have the sustain to maintain harass in the lane, which I guess could justify your soul ring. I in safelane get at least three points in PoA for the debuff remove and regen, and get at least one point in MoC at level five and I get at least one points OO, but I use OO sparingly when I can grab a lot of creeps in the AoE for bonus damage. I DO max POA first however, because the AS bonus you get if you cast before the duel is super nice.
I get treads in jungle and go phase in lane to have some early move speed and damage for the early duels. I get urn after phase in lane to make up for the lack of strength from phase as well as the sustain from the hero kills you should be getting.
To NotYango, I agree with the damage point, I don't go Deso/basher/Abyssal unless I haven't been able to get early duel kills which means a more farming game, but I like the Maelstrom/Mjollnir from the jungle for the AS bonus and the creep clearing potential and I like the Mjollnir for the same real reason. AC is a great item as well, but I guess my playstyle when I am jungling her I like to get the Maelstrom to farm quickly when Duel is on cooldown. I eventually get the AC (unless better carrier on my team) It's just preference in my opinion. When lane her and she is more of a 2/3 role carry then I go for the AC and armlet and all that jazz.
I rarely Jungle her because I usually play with a bunch of friends who will give me a lane usually, (unless my friend plays clockwerk) cause I love to roam gank with clockwerk. Blink into his cogs after hook, duel for fast damage. Especially vs a split pushing weaver, Nothing is so satisfying as killing a weaver in that fashion
Edit: I play a more passive laning game because she doesn't have lock down early which is why I will go 1-3-1 in safe lane. Your max OO build can be super strong if you have a lane partner with strong lockdown/slow and hte OO move/bonus and damage can be very abusable. Again, you just need to think about your match up and your team comp and what build fits best into what your team can do.
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On December 19 2013 02:58 hariooo wrote: Shadow Blade over Blink in pubs, just like Shadow Fiend or Doom. It's just better.
Except if you're doing the naked Blink rush in jungle.
I strongly disagree, you don't need either on doom and on SF a blink will allow you to get into position to ult or raze even better than sb in most games, because the enemy isnt stupid and will start buying wards and duss, plus its cheaper and a lot more fun to play.
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On December 19 2013 03:20 StoRm_res wrote:Show nested quote +On December 19 2013 02:58 hariooo wrote: Shadow Blade over Blink in pubs, just like Shadow Fiend or Doom. It's just better.
Except if you're doing the naked Blink rush in jungle. I strongly disagree, you don't need either on doom and on SF a blink will allow you to get into position to ult or raze even better than sb in most games, because the enemy isnt stupid and will start buying wards and duss, plus its cheaper and a lot more fun to play. Yeah, I don't get this, maybe in lower bracket it is better, but you get the momentum after you buy SB for about few minutes after they realize that you have it and start buying wards/dust/gem and you lose a big chunk of the item that costs 3000 because of wards that cost 200...
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Somewhat of a digression, but at higher levels SB has always been a map control/farming item. Of course you're less likely to get solo kills and can't use it as an escape, but the fact that the invisibility limits where the enemy can safely move both expands your farming space and limits theirs. The draw of this on SF is that 1) he farms blindingly fast and can take advantage in any increase in farming space, and 2) he's incredibly easy to gank, so without some limiter on the enemy's map movement, farming *everywhere* is actually quite dangerous.
Blink on SF has always been a show-off item, and not a legitimate choice for serious situations. That comparison shouldn't even be made.
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Also aggree with NotYango, it seems like you get a crapload of damage as the game goes on, and it's really tankiness (and maybe some attack speed) you need later. IMO you really just need 1 in MoC and PtA to jungle effectively, but then again I only jungle until 6 (going 3-1-1-1) and then just go duel ganking instead of jungling straight to blink.
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I much prefer blink, especially if you're jungle where you can have max rank Press the Attack. +120 AS more than makes up for any damage lost skipping shadow blade.
Trying to cast Press the Attack before you duel with shadowblade is a great way to screw up a gank.
Soul Ring sounds pretty legit if you're in lane and maxing OOdds. I definitely notice mana issues with any sort of 4/4/1 build.
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On December 19 2013 02:14 Ravensong170 wrote:Show nested quote +On December 19 2013 02:05 konadora wrote: one big question: does moment of courage trigger many times over the course it is activated, like does it depend on your attack speed? because i feel like the faster i hit, the more counter-hits i do... In wc3 dota1 MoC was coded to increase his attack speed for a brief moment to above the max to get the MoC attack off( at least that' how I understand it), depending on where he was in her previous auto-attack animation, he would get an extra MoC attack in. It amounted to about 50% of the time (I believe) Dota2 is coded differently, and I'm not sure exactly how, but they have given MoC the same rough % chance of getting two MoC attacks off in one proc. I read somewhere on the Dev forum that this is intended (whether intentionally or unintentionally in Dota1, they have kept in the same in dota2) Your base attack speed doesn't matter for your Proc chance or number of hits(or it shouldn't), its simply the way it is coded, you are probably seeing a number of these "double" MoC attacks. Or it is simply bugged, but I haven't noticed much difference between Dota1 and Dota2 in the way MoC works. I'm certain this is wrong. I consistently find that she gets more MoC procs with higher attackspeed. Late game it's normal to get three in a row with a few attackspeed items. I also think it's noticeable when jungling early; I'm convinced she double-procs more often with PtA up.
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Here's what works very well in lower level pubs:
Jungle maxing MoC and PtA, dagger, phase, after that it really doesn't matter. Just spend your gold and pretty much anything you buy is good, personally I usually go crit or bkb first, blade mail works good too.
Shadow blade is probably not a waste of money but at least I wouldn't buy basher, you don't really want anybody stunned, the more they hit you the faster they die and the more you lifesteal.
Also, as LC in the pub type of game consider yourself primary carry no matter what heroes your allies play, unless and until you start failing and dying while somebody else gets the levels etc.
And don't think it's mentioned much yet but to duel try blink (or walk before you have blink) like axe into enemy creep waves, even under towers helps too, if somebody is alone inside a creep wave you're the winner. Even more than 1 hero and even early game, if there's a bunch of creeps often you're just unstoppable so don't be scared and go for it. Depending on number of their disables of course.
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On December 19 2013 07:50 Belisarius wrote:Show nested quote +On December 19 2013 02:14 Ravensong170 wrote:On December 19 2013 02:05 konadora wrote: one big question: does moment of courage trigger many times over the course it is activated, like does it depend on your attack speed? because i feel like the faster i hit, the more counter-hits i do... In wc3 dota1 MoC was coded to increase his attack speed for a brief moment to above the max to get the MoC attack off( at least that' how I understand it), depending on where he was in her previous auto-attack animation, he would get an extra MoC attack in. It amounted to about 50% of the time (I believe) Dota2 is coded differently, and I'm not sure exactly how, but they have given MoC the same rough % chance of getting two MoC attacks off in one proc. I read somewhere on the Dev forum that this is intended (whether intentionally or unintentionally in Dota1, they have kept in the same in dota2) Your base attack speed doesn't matter for your Proc chance or number of hits(or it shouldn't), its simply the way it is coded, you are probably seeing a number of these "double" MoC attacks. Or it is simply bugged, but I haven't noticed much difference between Dota1 and Dota2 in the way MoC works. I'm certain this is wrong. I consistently find that she gets more MoC procs with higher attackspeed. Late game it's normal to get three in a row with a few attackspeed items. I also think it's noticeable when jungling early; I'm convinced she double-procs more often with PtA up.
I dunno how you can be certain about this. MoC procs off BEING attacking, not her attacking. there is a chance each time an auto attack is initiated that it will proc. So yea you can see a large number of procs in a row because you have a 1 in 5 chance of procing the MoC and that could feasiblly happen each time MoC comes off cool down.
Her own attack speed should have nothing to do with that.
If you are referring to how many hits she gets in during the buff duration of MoC, then that may be bugged, but the MoC attacks should not be affected by attack speed since they are coded separately from her AS, or at least that's how they should have been, from the way it was explained in dev forums a few months back.
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Shadowblade seems clunky to me-- you can't reliably hit with shadow then buff yourself then duel because her cast animations suck.
Armlet seems underwhelming to me-- everything it gives is nice, but there's nothing you can suddenly do with it that you couldn't do before.
I prefer blink with phase. I think treads is wasted damage potential. The bonus damage from phase really helps a lot when you get passive procs.
If you max the nuke last soul ring is not necessary/useful. I think this is the correct way to build, as her nuke is somewhat unreliable damage.
I think leaving her passive at low levels is a mistake, as the increased lifesteal really helps you in teamfights where you're getting hit by everything + a creep wave. Right now I'm even leaning towards maxing it first (in lane) because it gives you increased lane-bullying capacity. Normally tanking the creep wave is bad to harass with, but with her passive it's actually useful/productive. This means that your supports can pretty safely leave the lane because you can sustain for free. It's like leaving a Naix in lane with a Sylla bear to feed off. The passive is also her primary farming tool, because even soul ring can't sustain constant nuke use.
I've been trying drum after blink, but I think it's probably a waste. I like BKB or Blademail, depending on what you're scared of, to follow blink. Then AC after. Heart is probably good after that. Deso isn't bad on her, but is probably less impactful than heart considering her job is to jump into the enemy team and manmode hardcore.
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konadora
Singapore66156 Posts
On December 19 2013 08:55 Ravensong170 wrote:Show nested quote +On December 19 2013 07:50 Belisarius wrote:On December 19 2013 02:14 Ravensong170 wrote:On December 19 2013 02:05 konadora wrote: one big question: does moment of courage trigger many times over the course it is activated, like does it depend on your attack speed? because i feel like the faster i hit, the more counter-hits i do... In wc3 dota1 MoC was coded to increase his attack speed for a brief moment to above the max to get the MoC attack off( at least that' how I understand it), depending on where he was in her previous auto-attack animation, he would get an extra MoC attack in. It amounted to about 50% of the time (I believe) Dota2 is coded differently, and I'm not sure exactly how, but they have given MoC the same rough % chance of getting two MoC attacks off in one proc. I read somewhere on the Dev forum that this is intended (whether intentionally or unintentionally in Dota1, they have kept in the same in dota2) Your base attack speed doesn't matter for your Proc chance or number of hits(or it shouldn't), its simply the way it is coded, you are probably seeing a number of these "double" MoC attacks. Or it is simply bugged, but I haven't noticed much difference between Dota1 and Dota2 in the way MoC works. I'm certain this is wrong. I consistently find that she gets more MoC procs with higher attackspeed. Late game it's normal to get three in a row with a few attackspeed items. I also think it's noticeable when jungling early; I'm convinced she double-procs more often with PtA up. I dunno how you can be certain about this. MoC procs off BEING attacking, not her attacking. there is a chance each time an auto attack is initiated that it will proc. So yea you can see a large number of procs in a row because you have a 1 in 5 chance of procing the MoC and that could feasiblly happen each time MoC comes off cool down. Her own attack speed should have nothing to do with that. If you are referring to how many hits she gets in during the buff duration of MoC, then that may be bugged, but the MoC attacks should not be affected by attack speed since they are coded separately from her AS, or at least that's how they should have been, from the way it was explained in dev forums a few months back. i swear she gets off like 3 MoC or so sometimes, even more (the +hp thing says so)
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The +hp thing says it because about 50% of the time you get the lifesteal on the following attack because MoC happened to proc at the right time.
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konadora
Singapore66156 Posts
On December 19 2013 10:50 NotYango wrote: The +hp thing says it because about 50% of the time you get the lifesteal on the following attack because MoC happened to proc at the right time. so u lifesteal from your normal hit if u hit while MoC is triggered?
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