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[Hero] Terrorblade - Page 13

Forum Index > Dota 2 Strategy
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kaztah
Profile Joined September 2010
Norway1221 Posts
Last Edited: 2014-02-27 01:27:44
February 27 2014 01:25 GMT
#241
On February 27 2014 04:10 ChunderBoy wrote:
I feel like you guys don't have a clue about item timings for hard carries. Or maybe you just die a lot or miss lasthits.

Terrorblade timings are:
Quelling/PMS/Treads/Yasha/Radiance ~ 16min.
+Manta/+Skadi ~ 25min
+Butterfly/+(Eblade or Satanic or BKB or another Butterfly) ~ 33min
You can get a BKB much earlier if you have to. Also if you are going for Manta first builds, I don't see much point in finishing a Manta instead of getting Yasha+BKB.

Antimage timings are:
Quelling/PMS/Treads/Battlefury/Vlads ~ 14-17min
+Manta ~ 20-22min
+Butterfly/Abyssal ~ 30min

Morphling timings are:
Aquila/Treads/Bottle/Stick/Linkens ~ 14~20min
+Eblade ~ < 25min
Timings for items don't matter as much for Morph because he is way more about execution than farming. This hero cannot win with pure farm.

PL has more variance with timings depending on how well enemies can AOE his illusions that farm in lane. But PL needs to be 5 or 6 slotted in order to win a game and you need to make sure you're farmed enough at < 37min as an upper bound.

Note: Getting radiance does not mean you can't fight... sending a TB illusion to a fight for radiance burn is enough to net you some kills, and its not like there is anything stopping you from contributing with your real hero.


This sounds about right for radiance timing. I practiced some terrorblade today in ranked, and I had treads,pms,quelling,yasha and radiance around 17 min every game, except one.

The hero seems retardedly strong. I lost a game today because my power went out, but I dont see how I could lose with this hero on my pathetic 5k level if I actually got to play properly.

Radiance split pushing with such strong illusions is insane pressure on every lane from minute 20. It's like you're naga, except you have crazy early game pressure too with meta, but don't have the same godmode escape.

Terrorblade games
I speak fluent sarcasm.
Noya
Profile Joined April 2013
Uruguay11223 Posts
February 27 2014 02:57 GMT
#242
Is this game really 500 lasthits at 32 minutes? http://dotabuff.com/matches/540158285
kaztah
Profile Joined September 2010
Norway1221 Posts
February 27 2014 03:07 GMT
#243
On February 27 2014 11:57 Noya wrote:
Is this game really 500 lasthits at 32 minutes? http://dotabuff.com/matches/540158285

Yeah I was 4 gpm behind my record. Sadly I didn't think of buying a midas and use it in their base with my 10k spare gold. I learned from that mistake in another game, but haven't gotten the same farm again.
I speak fluent sarcasm.
Oxyoxygen
Profile Joined June 2010
United States68 Posts
Last Edited: 2014-02-27 03:24:37
February 27 2014 03:21 GMT
#244
On February 27 2014 10:25 kaztah wrote:
Show nested quote +
On February 27 2014 04:10 ChunderBoy wrote:
I feel like you guys don't have a clue about item timings for hard carries. Or maybe you just die a lot or miss lasthits.

Terrorblade timings are:
Quelling/PMS/Treads/Yasha/Radiance ~ 16min.
+Manta/+Skadi ~ 25min
+Butterfly/+(Eblade or Satanic or BKB or another Butterfly) ~ 33min
You can get a BKB much earlier if you have to. Also if you are going for Manta first builds, I don't see much point in finishing a Manta instead of getting Yasha+BKB.

Antimage timings are:
Quelling/PMS/Treads/Battlefury/Vlads ~ 14-17min
+Manta ~ 20-22min
+Butterfly/Abyssal ~ 30min

Morphling timings are:
Aquila/Treads/Bottle/Stick/Linkens ~ 14~20min
+Eblade ~ < 25min
Timings for items don't matter as much for Morph because he is way more about execution than farming. This hero cannot win with pure farm.

PL has more variance with timings depending on how well enemies can AOE his illusions that farm in lane. But PL needs to be 5 or 6 slotted in order to win a game and you need to make sure you're farmed enough at < 37min as an upper bound.

Note: Getting radiance does not mean you can't fight... sending a TB illusion to a fight for radiance burn is enough to net you some kills, and its not like there is anything stopping you from contributing with your real hero.


This sounds about right for radiance timing. I practiced some terrorblade today in ranked, and I had treads,pms,quelling,yasha and radiance around 17 min every game, except one.

The hero seems retardedly strong. I lost a game today because my power went out, but I dont see how I could lose with this hero on my pathetic 5k level if I actually got to play properly.

Radiance split pushing with such strong illusions is insane pressure on every lane from minute 20. It's like you're naga, except you have crazy early game pressure too with meta, but don't have the same godmode escape.

Terrorblade games


In my experience it has pretty much always been worth it to go straight travs when doing this build unless im under alot of early pressure. Usually if you finish your Rad <14mins you can generally finish travs a minute or so later. They help so much more for map control and optimizing your farm, also the ability to force a tp reaction split pushing then tp on your team and fight with a number advantage is huge. Have you been going treads/rad or rad/treads?
kaztah
Profile Joined September 2010
Norway1221 Posts
February 27 2014 03:32 GMT
#245
On February 27 2014 12:21 Oxyoxygen wrote:
Show nested quote +
On February 27 2014 10:25 kaztah wrote:
On February 27 2014 04:10 ChunderBoy wrote:
I feel like you guys don't have a clue about item timings for hard carries. Or maybe you just die a lot or miss lasthits.

Terrorblade timings are:
Quelling/PMS/Treads/Yasha/Radiance ~ 16min.
+Manta/+Skadi ~ 25min
+Butterfly/+(Eblade or Satanic or BKB or another Butterfly) ~ 33min
You can get a BKB much earlier if you have to. Also if you are going for Manta first builds, I don't see much point in finishing a Manta instead of getting Yasha+BKB.

Antimage timings are:
Quelling/PMS/Treads/Battlefury/Vlads ~ 14-17min
+Manta ~ 20-22min
+Butterfly/Abyssal ~ 30min

Morphling timings are:
Aquila/Treads/Bottle/Stick/Linkens ~ 14~20min
+Eblade ~ < 25min
Timings for items don't matter as much for Morph because he is way more about execution than farming. This hero cannot win with pure farm.

PL has more variance with timings depending on how well enemies can AOE his illusions that farm in lane. But PL needs to be 5 or 6 slotted in order to win a game and you need to make sure you're farmed enough at < 37min as an upper bound.

Note: Getting radiance does not mean you can't fight... sending a TB illusion to a fight for radiance burn is enough to net you some kills, and its not like there is anything stopping you from contributing with your real hero.


This sounds about right for radiance timing. I practiced some terrorblade today in ranked, and I had treads,pms,quelling,yasha and radiance around 17 min every game, except one.

The hero seems retardedly strong. I lost a game today because my power went out, but I dont see how I could lose with this hero on my pathetic 5k level if I actually got to play properly.

Radiance split pushing with such strong illusions is insane pressure on every lane from minute 20. It's like you're naga, except you have crazy early game pressure too with meta, but don't have the same godmode escape.

Terrorblade games


In my experience it has pretty much always been worth it to go straight travs when doing this build unless im under alot of early pressure. Usually if you finish your Rad <14mins you can generally finish travs a minute or so later. They help so much more for map control and optimizing your farm, also the ability to force a tp reaction split pushing then tp on your team and fight with a number advantage is huge. Have you been going treads/rad or rad/treads?


I go the whole treads -> pms - > quelling --> yasha before radiance route, and last hits jungle with main and lane with illusion. I tried a couple radiance rushes, but I feel like the speed up in jungle and general movement is worth investing in.
You can create so many illusions before you run out of mana with some tread switching, so that alone seems to be worth the whole investment.
It also lets you join some early fights if needed with potential tower pushes.

Was a game where I completed a whole drums before radiance too, but that's just because they had a lot of early push power with pugna, so I could potentially join fights if needed.
I speak fluent sarcasm.
Oxyoxygen
Profile Joined June 2010
United States68 Posts
Last Edited: 2014-02-27 03:48:03
February 27 2014 03:47 GMT
#246
On February 27 2014 12:32 kaztah wrote:
Show nested quote +
On February 27 2014 12:21 Oxyoxygen wrote:
On February 27 2014 10:25 kaztah wrote:
On February 27 2014 04:10 ChunderBoy wrote:
I feel like you guys don't have a clue about item timings for hard carries. Or maybe you just die a lot or miss lasthits.

Terrorblade timings are:
Quelling/PMS/Treads/Yasha/Radiance ~ 16min.
+Manta/+Skadi ~ 25min
+Butterfly/+(Eblade or Satanic or BKB or another Butterfly) ~ 33min
You can get a BKB much earlier if you have to. Also if you are going for Manta first builds, I don't see much point in finishing a Manta instead of getting Yasha+BKB.

Antimage timings are:
Quelling/PMS/Treads/Battlefury/Vlads ~ 14-17min
+Manta ~ 20-22min
+Butterfly/Abyssal ~ 30min

Morphling timings are:
Aquila/Treads/Bottle/Stick/Linkens ~ 14~20min
+Eblade ~ < 25min
Timings for items don't matter as much for Morph because he is way more about execution than farming. This hero cannot win with pure farm.

PL has more variance with timings depending on how well enemies can AOE his illusions that farm in lane. But PL needs to be 5 or 6 slotted in order to win a game and you need to make sure you're farmed enough at < 37min as an upper bound.

Note: Getting radiance does not mean you can't fight... sending a TB illusion to a fight for radiance burn is enough to net you some kills, and its not like there is anything stopping you from contributing with your real hero.


This sounds about right for radiance timing. I practiced some terrorblade today in ranked, and I had treads,pms,quelling,yasha and radiance around 17 min every game, except one.

The hero seems retardedly strong. I lost a game today because my power went out, but I dont see how I could lose with this hero on my pathetic 5k level if I actually got to play properly.

Radiance split pushing with such strong illusions is insane pressure on every lane from minute 20. It's like you're naga, except you have crazy early game pressure too with meta, but don't have the same godmode escape.

Terrorblade games


In my experience it has pretty much always been worth it to go straight travs when doing this build unless im under alot of early pressure. Usually if you finish your Rad <14mins you can generally finish travs a minute or so later. They help so much more for map control and optimizing your farm, also the ability to force a tp reaction split pushing then tp on your team and fight with a number advantage is huge. Have you been going treads/rad or rad/treads?


I go the whole treads -> pms - > quelling --> yasha before radiance route, and last hits jungle with main and lane with illusion. I tried a couple radiance rushes, but I feel like the speed up in jungle and general movement is worth investing in.
You can create so many illusions before you run out of mana with some tread switching, so that alone seems to be worth the whole investment.
It also lets you join some early fights if needed with potential tower pushes.

Was a game where I completed a whole drums before radiance too, but that's just because they had a lot of early push power with pugna, so I could potentially join fights if needed.


Yeah I've tried threads /drums/ slightly later Radiance similar to how you would build a spectre, i actually like i a lot the ability to thread switch when you make illusions is really efficient but i generally fall back on that if i am facing a lot of early pressure. Interesting going the whole yasha before rad what timing are you completing that rad doing that build order?
kaztah
Profile Joined September 2010
Norway1221 Posts
February 27 2014 03:50 GMT
#247
On February 27 2014 12:47 Oxyoxygen wrote:
Show nested quote +
On February 27 2014 12:32 kaztah wrote:
On February 27 2014 12:21 Oxyoxygen wrote:
On February 27 2014 10:25 kaztah wrote:
On February 27 2014 04:10 ChunderBoy wrote:
I feel like you guys don't have a clue about item timings for hard carries. Or maybe you just die a lot or miss lasthits.

Terrorblade timings are:
Quelling/PMS/Treads/Yasha/Radiance ~ 16min.
+Manta/+Skadi ~ 25min
+Butterfly/+(Eblade or Satanic or BKB or another Butterfly) ~ 33min
You can get a BKB much earlier if you have to. Also if you are going for Manta first builds, I don't see much point in finishing a Manta instead of getting Yasha+BKB.

Antimage timings are:
Quelling/PMS/Treads/Battlefury/Vlads ~ 14-17min
+Manta ~ 20-22min
+Butterfly/Abyssal ~ 30min

Morphling timings are:
Aquila/Treads/Bottle/Stick/Linkens ~ 14~20min
+Eblade ~ < 25min
Timings for items don't matter as much for Morph because he is way more about execution than farming. This hero cannot win with pure farm.

PL has more variance with timings depending on how well enemies can AOE his illusions that farm in lane. But PL needs to be 5 or 6 slotted in order to win a game and you need to make sure you're farmed enough at < 37min as an upper bound.

Note: Getting radiance does not mean you can't fight... sending a TB illusion to a fight for radiance burn is enough to net you some kills, and its not like there is anything stopping you from contributing with your real hero.


This sounds about right for radiance timing. I practiced some terrorblade today in ranked, and I had treads,pms,quelling,yasha and radiance around 17 min every game, except one.

The hero seems retardedly strong. I lost a game today because my power went out, but I dont see how I could lose with this hero on my pathetic 5k level if I actually got to play properly.

Radiance split pushing with such strong illusions is insane pressure on every lane from minute 20. It's like you're naga, except you have crazy early game pressure too with meta, but don't have the same godmode escape.

Terrorblade games


In my experience it has pretty much always been worth it to go straight travs when doing this build unless im under alot of early pressure. Usually if you finish your Rad <14mins you can generally finish travs a minute or so later. They help so much more for map control and optimizing your farm, also the ability to force a tp reaction split pushing then tp on your team and fight with a number advantage is huge. Have you been going treads/rad or rad/treads?


I go the whole treads -> pms - > quelling --> yasha before radiance route, and last hits jungle with main and lane with illusion. I tried a couple radiance rushes, but I feel like the speed up in jungle and general movement is worth investing in.
You can create so many illusions before you run out of mana with some tread switching, so that alone seems to be worth the whole investment.
It also lets you join some early fights if needed with potential tower pushes.

Was a game where I completed a whole drums before radiance too, but that's just because they had a lot of early push power with pugna, so I could potentially join fights if needed.


Yeah I've tried threads /drums/ slightly later Radiance similar to how you would build a spectre, i actually like i a lot the ability to thread switch when you make illusions is really efficient but i generally fall back on that if i am facing a lot of early pressure. Interesting going the whole yasha before rad what timing are you completing that rad doing that build order?


well without the drums, it was like beesa said. around 16-17 minutes with treads,pms,qb,yasha,radiance.
I think the latest was like 19 minutes, but that was because I had to fight a bit more early, to avoid just straight up losing.
I speak fluent sarcasm.
Oxyoxygen
Profile Joined June 2010
United States68 Posts
February 27 2014 03:51 GMT
#248
On February 27 2014 12:47 Oxyoxygen wrote:
Show nested quote +
On February 27 2014 12:32 kaztah wrote:
On February 27 2014 12:21 Oxyoxygen wrote:
On February 27 2014 10:25 kaztah wrote:
On February 27 2014 04:10 ChunderBoy wrote:
I feel like you guys don't have a clue about item timings for hard carries. Or maybe you just die a lot or miss lasthits.

Terrorblade timings are:
Quelling/PMS/Treads/Yasha/Radiance ~ 16min.
+Manta/+Skadi ~ 25min
+Butterfly/+(Eblade or Satanic or BKB or another Butterfly) ~ 33min
You can get a BKB much earlier if you have to. Also if you are going for Manta first builds, I don't see much point in finishing a Manta instead of getting Yasha+BKB.

Antimage timings are:
Quelling/PMS/Treads/Battlefury/Vlads ~ 14-17min
+Manta ~ 20-22min
+Butterfly/Abyssal ~ 30min

Morphling timings are:
Aquila/Treads/Bottle/Stick/Linkens ~ 14~20min
+Eblade ~ < 25min
Timings for items don't matter as much for Morph because he is way more about execution than farming. This hero cannot win with pure farm.

PL has more variance with timings depending on how well enemies can AOE his illusions that farm in lane. But PL needs to be 5 or 6 slotted in order to win a game and you need to make sure you're farmed enough at < 37min as an upper bound.

Note: Getting radiance does not mean you can't fight... sending a TB illusion to a fight for radiance burn is enough to net you some kills, and its not like there is anything stopping you from contributing with your real hero.


This sounds about right for radiance timing. I practiced some terrorblade today in ranked, and I had treads,pms,quelling,yasha and radiance around 17 min every game, except one.

The hero seems retardedly strong. I lost a game today because my power went out, but I dont see how I could lose with this hero on my pathetic 5k level if I actually got to play properly.

Radiance split pushing with such strong illusions is insane pressure on every lane from minute 20. It's like you're naga, except you have crazy early game pressure too with meta, but don't have the same godmode escape.

Terrorblade games


In my experience it has pretty much always been worth it to go straight travs when doing this build unless im under alot of early pressure. Usually if you finish your Rad <14mins you can generally finish travs a minute or so later. They help so much more for map control and optimizing your farm, also the ability to force a tp reaction split pushing then tp on your team and fight with a number advantage is huge. Have you been going treads/rad or rad/treads?


I go the whole treads -> pms - > quelling --> yasha before radiance route, and last hits jungle with main and lane with illusion. I tried a couple radiance rushes, but I feel like the speed up in jungle and general movement is worth investing in.
You can create so many illusions before you run out of mana with some tread switching, so that alone seems to be worth the whole investment.
It also lets you join some early fights if needed with potential tower pushes.

Was a game where I completed a whole drums before radiance too, but that's just because they had a lot of early push power with pugna, so I could potentially join fights if needed.


Yeah I've tried threads /drums/ slightly later Radiance similar to how you would build a spectre, i actually like i a lot the ability to thread switch when you make illusions is really efficient but i generally fall back on that if i am facing a lot of early pressure. Interesting going the whole yasha before rad what timing are you completing that rad doing that build order?


Oh nvm you already posted the timing 17 mins
Oxyoxygen
Profile Joined June 2010
United States68 Posts
Last Edited: 2014-02-27 03:58:02
February 27 2014 03:52 GMT
#249
On February 27 2014 12:50 kaztah wrote:
Show nested quote +
On February 27 2014 12:47 Oxyoxygen wrote:
On February 27 2014 12:32 kaztah wrote:
On February 27 2014 12:21 Oxyoxygen wrote:
On February 27 2014 10:25 kaztah wrote:
On February 27 2014 04:10 ChunderBoy wrote:
I feel like you guys don't have a clue about item timings for hard carries. Or maybe you just die a lot or miss lasthits.

Terrorblade timings are:
Quelling/PMS/Treads/Yasha/Radiance ~ 16min.
+Manta/+Skadi ~ 25min
+Butterfly/+(Eblade or Satanic or BKB or another Butterfly) ~ 33min
You can get a BKB much earlier if you have to. Also if you are going for Manta first builds, I don't see much point in finishing a Manta instead of getting Yasha+BKB.

Antimage timings are:
Quelling/PMS/Treads/Battlefury/Vlads ~ 14-17min
+Manta ~ 20-22min
+Butterfly/Abyssal ~ 30min

Morphling timings are:
Aquila/Treads/Bottle/Stick/Linkens ~ 14~20min
+Eblade ~ < 25min
Timings for items don't matter as much for Morph because he is way more about execution than farming. This hero cannot win with pure farm.

PL has more variance with timings depending on how well enemies can AOE his illusions that farm in lane. But PL needs to be 5 or 6 slotted in order to win a game and you need to make sure you're farmed enough at < 37min as an upper bound.

Note: Getting radiance does not mean you can't fight... sending a TB illusion to a fight for radiance burn is enough to net you some kills, and its not like there is anything stopping you from contributing with your real hero.


This sounds about right for radiance timing. I practiced some terrorblade today in ranked, and I had treads,pms,quelling,yasha and radiance around 17 min every game, except one.

The hero seems retardedly strong. I lost a game today because my power went out, but I dont see how I could lose with this hero on my pathetic 5k level if I actually got to play properly.

Radiance split pushing with such strong illusions is insane pressure on every lane from minute 20. It's like you're naga, except you have crazy early game pressure too with meta, but don't have the same godmode escape.

Terrorblade games


In my experience it has pretty much always been worth it to go straight travs when doing this build unless im under alot of early pressure. Usually if you finish your Rad <14mins you can generally finish travs a minute or so later. They help so much more for map control and optimizing your farm, also the ability to force a tp reaction split pushing then tp on your team and fight with a number advantage is huge. Have you been going treads/rad or rad/treads?


I go the whole treads -> pms - > quelling --> yasha before radiance route, and last hits jungle with main and lane with illusion. I tried a couple radiance rushes, but I feel like the speed up in jungle and general movement is worth investing in.
You can create so many illusions before you run out of mana with some tread switching, so that alone seems to be worth the whole investment.
It also lets you join some early fights if needed with potential tower pushes.

Was a game where I completed a whole drums before radiance too, but that's just because they had a lot of early push power with pugna, so I could potentially join fights if needed.


Yeah I've tried threads /drums/ slightly later Radiance similar to how you would build a spectre, i actually like i a lot the ability to thread switch when you make illusions is really efficient but i generally fall back on that if i am facing a lot of early pressure. Interesting going the whole yasha before rad what timing are you completing that rad doing that build order?


well without the drums, it was like beesa said. around 16-17 minutes with treads,pms,qb,yasha,radiance.
I think the latest was like 19 minutes, but that was because I had to fight a bit more early, to avoid just straight up losing.


Cool im gonna try this slightly different build order a few games, i don't know if i can give up fast travs though in the long run, i'm so greedy. Travels has always been my fav item :D
ChunderBoy
Profile Joined August 2011
3242 Posts
Last Edited: 2014-02-27 07:12:28
February 27 2014 05:10 GMT
#250
@kaztah I'm curious what your rating is.
I think I've only had complete free farm only once in MM with this hero. And by complete freefarm I mean being able to jungle + lasthit with illusion in lane as soon as I have treads.
The only game I've lost was due to storm leaving at lvl 8 because he lost to an Invoker and the game going on for 40min against an NP.
This is going to be the only hero that I try to grind KDA on.
Even though this hero is probably easier to win with in pubs than AM. I'd probably prefer AM over every other hard carry in a serious match.
"mmr is a social construct" - tumblr
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
February 27 2014 07:52 GMT
#251
On February 27 2014 05:50 Noya wrote:
I should practice bot games to get those timings x)

I'd say those timings are very hard to achieve in bot games, unless you play against easy bots... Hard bots will always dual lane, constantly harass and try to deny pretty hard. As an anti-mage with a bot support, there's honestly not much you can do when you're contested, anti-mage doesn't have the regen and HP needed to stand up against aggressive hard bots. Obviously you can kill the bots assuming you were lucky and got a decent bot support, but that screws up the timings anyway.

It's completely different to play on a higher level where you will have a competent support who can zone the solo offlaner out until you can last hit safely against him, who can pull your lane back and so on. I just don't think bot games are all that fitting to train hard carries since you will never get the amount of freefarm you need to play them "optimally".
Andre
Profile Blog Joined August 2009
Slovenia3517 Posts
February 27 2014 11:42 GMT
#252
How do you even get those timings, that's like if the enemy ignores you completely for 20 minutes and team is somehow winning 4vs5.

Or am i wrong
You must gather your party before venturing forth.
govie
Profile Blog Joined November 2012
9334 Posts
February 27 2014 11:55 GMT
#253
On February 27 2014 20:42 Andre wrote:
How do you even get those timings, that's like if the enemy ignores you completely for 20 minutes and team is somehow winning 4vs5.

Or am i wrong


hes a 10k beast or something
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
February 27 2014 12:21 GMT
#254
On February 27 2014 20:42 Andre wrote:
How do you even get those timings, that's like if the enemy ignores you completely for 20 minutes and team is somehow winning 4vs5.

Or am i wrong

pretty much that with an offlaner that gives himself a couple of times
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
ChunderBoy
Profile Joined August 2011
3242 Posts
Last Edited: 2014-02-27 12:59:24
February 27 2014 12:52 GMT
#255
On February 27 2014 20:42 Andre wrote:
How do you even get those timings, that's like if the enemy ignores you completely for 20 minutes and team is somehow winning 4vs5.

Or am i wrong

From experience you only need to go 12 minutes without dying on most hard carries, also your team doesn't need to be winning 4v5 you just need to not be losing T3s. You never get completely ignored, but it really doesn't matter for these types of heroes, they're easy to keep a low profile on and always get farm no matter how hard the conditions are (unlike Spectre who needs to salvage the game with ulti ganks killing an enemy fast enough to be able to Reality back to the enemy on your lane to save a TP cost). I was also talking about freefarm timings without including kills. But if you're a Dire safelane AM with like 2 kills or a firstblood + freefarm (against one offlaner or none), you can easily have 6 slots by 25minutes, not sure about Radiant AM, if you are getting dual/tri - laned and other lanes are having issues then if you dont get your fury by 17min you pretty much lose. It was so much easier in pre-6.79 because you could just go Tranquils+RoH as your first items.
The 9 years I played Dota for, I've played a hardcarry in 90% of my games.
"mmr is a social construct" - tumblr
kaztah
Profile Joined September 2010
Norway1221 Posts
Last Edited: 2014-02-27 14:16:36
February 27 2014 13:57 GMT
#256
On February 27 2014 14:10 ChunderBoy wrote:
@kaztah I'm curious what your rating is.
I think I've only had complete free farm only once in MM with this hero. And by complete freefarm I mean being able to jungle + lasthit with illusion in lane as soon as I have treads.
The only game I've lost was due to storm leaving at lvl 8 because he lost to an Invoker and the game going on for 40min against an NP.
This is going to be the only hero that I try to grind KDA on.
Even though this hero is probably easier to win with in pubs than AM. I'd probably prefer AM over every other hard carry in a serious match.


I'm just a lowly barely 5k rated player, but considering we have about 70% winrate in ranked so far, probably give or take a couple hundred points from that, depending on how win streaks swings. I always stack with irl friends and havent' played a single solo game though, so kinda hard to tell.

The only game I lost so far was the one my power went off 30ish minutes into the game, and by then I had twice the networth of everyone in the game. Kinda sad really.

I usually wander into the jungle went I'm about halfway with my yasha, but I often missed lasthits with illusion in the lane. I'm pretty awful still at this hero and game in general, so that's to be expected though.
I speak fluent sarcasm.
rob.au
Profile Joined May 2010
1087 Posts
February 27 2014 14:12 GMT
#257
On February 27 2014 04:10 ChunderBoy wrote:
I feel like you guys don't have a clue about item timings for hard carries. Or maybe you just die a lot or miss lasthits.

Terrorblade timings are:
Quelling/PMS/Treads/Yasha/Radiance ~ 16min.
+Manta/+Skadi ~ 25min
+Butterfly/+(Eblade or Satanic or BKB or another Butterfly) ~ 33min
You can get a BKB much earlier if you have to. Also if you are going for Manta first builds, I don't see much point in finishing a Manta instead of getting Yasha+BKB.

Antimage timings are:
Quelling/PMS/Treads/Battlefury/Vlads ~ 14-17min
+Manta ~ 20-22min
+Butterfly/Abyssal ~ 30min

Morphling timings are:
Aquila/Treads/Bottle/Stick/Linkens ~ 14~20min
+Eblade ~ < 25min
Timings for items don't matter as much for Morph because he is way more about execution than farming. This hero cannot win with pure farm.

PL has more variance with timings depending on how well enemies can AOE his illusions that farm in lane. But PL needs to be 5 or 6 slotted in order to win a game and you need to make sure you're farmed enough at < 37min as an upper bound.

Note: Getting radiance does not mean you can't fight... sending a TB illusion to a fight for radiance burn is enough to net you some kills, and its not like there is anything stopping you from contributing with your real hero.


You get those timings in solo queue? what a god
gaymon
Profile Blog Joined April 2011
Germany1023 Posts
February 27 2014 15:23 GMT
#258
He doesnt solo queue
Firebolt145
Profile Blog Joined May 2010
Lalalaland34486 Posts
February 27 2014 15:35 GMT
#259
He actually does.
Moderator
gaymon
Profile Blog Joined April 2011
Germany1023 Posts
February 27 2014 15:45 GMT
#260
On February 28 2014 00:35 Firebolt145 wrote:
He actually does.

Ok, I havent played against him soloqueueing out of ~8 games and a quick dotabuff skim didnt show any soloqueue games, better ?
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