[Hero] Doom - Page 3
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Taiga.
United Kingdom13 Posts
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DucK-
Singapore11447 Posts
On November 25 2014 22:08 Taiga. wrote: Been playing a bit of Doom in the offlane recently, and I've been thinking about how to skill him specifically for it. I see a lot of max devour builds first in the offlane which seems a waste of potential for lvl death damage early on. I've tended to max scorched earth first but saving points and picking up 1 or 2 in lvl death if I hit 6 and the safelane has a lvl 5/6 hero. I can't really think of a situation where it'd be better to have more points in devour unless the game is very passive. Is there something I'm missing with devour? Is skilling lvl death too big a tradeoff for not supporting a mek? The tradeoff is simply having more nuke vs more farm. As an offlane doom, your main contribution early on is just to doom heroes anyway. You are unlikely to get much mileage from lvl death, and that it is unlikely to hinder your effectiveness much too. | ||
ahswtini
Northern Ireland22208 Posts
On November 25 2014 22:08 Taiga. wrote: Is there something I'm missing with devour? Is skilling lvl death too big a tradeoff for not supporting a mek? Yes, your ability to get good farm in the offlane | ||
Comeh
United States18918 Posts
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goody153
44118 Posts
On December 24 2014 13:32 Comeh wrote: So what's the best way to jungle doom these days? In my experience( i don't play doom offlane much but i almost always jungle doom). When i go super greedy and rush midas. Usually i start with stout shield + 1 set of tango into midas. You can start with gloves of haste as well but sometimes it's too greedy. You can go tranquils before midas since you have the ability to help lane or gank early. Of course there is no need to go midas and it's more advisable since you can help early on with an early blink dagger or mek. I can get 5-6 minutes midas as a 4 pos doom this is when i have a chance to devour the creep with the regen and haduken nuke. This is also assuming the next spawns are at least a couple of satyrs.(this is also assuming you are not pressured in those times by enemy rotations and/or you get an early kill) Normally i get it 8-10 minutes as a 4 pos jungle doom. Although i love the feeling of having midas on doom. The ability to devour + activate midas is just so satisfying that i don't care if we have a rough start or not playing doom right lol. | ||
Surprise.820
United Kingdom1276 Posts
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See.Blue
United States2673 Posts
On dire side, you want to devour/kill large camp near t2 mid, and then proceed to the med camp northwest of it. There is one place where there is one tree you can tango/quelling through creating a bottleneck which when you stand in means only one melee creep can hit you at any one point in time. Then all you do is use devour to clear the large camp, and then kill the med camp, rinse wash repeat. Easy farm, and quite efficient. You can get boned if you get Hellbears/Centaur as your first large/med spawns but taking it slow, farming some other camps real quick and using devour can get you through it without wasting too much HP/regen. | ||
RebirthOfLeGenD
USA5860 Posts
That said, ever since the devour mana cost being set to static, jungling doom has been crappy imo. Offlane doom is just so damn good. Anyone have some offlane item starting suggestions? I usually open stout/RoP/Tango and rush tranqs. Basically doom can trade well with supports with scorched earth and can really dick over a safelane core who doesn't have some natural form of sustain. They need to be super wary of doom because of his level 6 potential. Jungling seems so slow by comparison. Also jungle doom into midas just feesl like a dick move. It's hard to get your ganks off without the boots and your ganking potential kind of sucks anyway. and delaying a midas for a pair of boots also seems annoying. So jungle doom looks to be impactful at about the 8 minute mark at the earliest, which is pretty crappy compared to what other junglers bring to the table. | ||
goody153
44118 Posts
Jungle doom is strong if you get dagger early like 10-14 minutes after midas and boots. You can get both assuming you don't die. Anyways of course compared to enigma it's not that amazing for pushing but i'm sure for fighting he works since he gets levels with devour + midas anyways and later he gets really fat. Of course offlane doom is better having a lane is always better than jungling .. For offlane doom i just rush transquils(sometimes arcanes if my team needs one and i am leveling lvl death early) and bottle. | ||
ahw
Canada1099 Posts
admiral bulldog posted that lone druid guide video a few weeks back and everything basically applies to doom as well, although doom is slightly more useful because he has kill potential at 6. but he can't push towers, so it kind of balances out i suppose. i still think offlane doom in to tranq/midas in to whatever is probably still the best way to run him. treat jungle as recovery so you dont gimp your lanes | ||
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TheYango
United States47024 Posts
The problem is that given how tight your early mana is, ganking ineffectively completely wrecks your tempo because you HAVE to go home if you fail, and several of these skills require pretty good execution to gank effectively with. Most of the time in pubs, they either don't try or fail to execute ganks properly and kill their own tempo. It takes a pretty experienced Doom player to be able to manage both his own and his lanes' tempo properly, and even then it's arguable that a Doom player that proficient with the hero would still do better leveraging that skill in a solo lane. | ||
RebirthOfLeGenD
USA5860 Posts
Generally Tranqs --> midas --> blink --> aghs seems pretty reliable. Then platemail into your choice of AC or Shivas, then refresher and just wreck people. Even if you are jungle doom, delaying your doom past 6 seems like a dick move. I usually grab a bottle just so I can walk over to lanes and throw out a doom. Even if it doesn't kill them, it frees up your allies lane for 3-4 waves of free farm. | ||
the bear jew
United States3674 Posts
Did the scorched earth really make him that much stronger in lane? Meta changed to help him? Just every game, easy gold from devour, just wreck someone with your abilities and chase and destroy people. Orb of venom plus scorched earth and a support is easy kills on offlaner every time. | ||
Kaj
Singapore269 Posts
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the bear jew
United States3674 Posts
On October 10 2015 12:05 Kaj wrote: The go to build for offlane is 2 points in devour, max scorched earth. 2-4-0-1 at lvl 7. Basically ANY hero u doom is an instant kill at that point unless there is someone to bail them out. Doom + lvl 4 scorched earth is basically essentially 300 pure+ 785 magical damage for the full duration of it, not including right clicks or any skills u might have if you get off any. The best of all is that it allows you to yolo tower dive even harder than a TA when you have scorched earth, the solo hero cant even hide or juke under their tower. I've been safe laning him, but offlane probably he's strong too. I remember some team went lich/doom offlane duo, seems like a really good combo. | ||
evanthebouncy!
United States12796 Posts
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Kaj
Singapore269 Posts
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Kaj
Singapore269 Posts
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goody153
44118 Posts
On October 10 2015 14:01 evanthebouncy! wrote: Jingle feels weak tbh. Or am I doing it wrong? probably just needs more practice on your side he's one of the more reliable junglers in my experience | ||
Kaj
Singapore269 Posts
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