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[Hero] Doom - Page 3

Forum Index > Dota 2 Strategy
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Taiga.
Profile Joined November 2012
United Kingdom13 Posts
November 25 2014 13:08 GMT
#41
Been playing a bit of Doom in the offlane recently, and I've been thinking about how to skill him specifically for it. I see a lot of max devour builds first in the offlane which seems a waste of potential for lvl death damage early on. I've tended to max scorched earth first but saving points and picking up 1 or 2 in lvl death if I hit 6 and the safelane has a lvl 5/6 hero. I can't really think of a situation where it'd be better to have more points in devour unless the game is very passive. Is there something I'm missing with devour? Is skilling lvl death too big a tradeoff for not supporting a mek?
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
November 25 2014 13:34 GMT
#42
On November 25 2014 22:08 Taiga. wrote:
Been playing a bit of Doom in the offlane recently, and I've been thinking about how to skill him specifically for it. I see a lot of max devour builds first in the offlane which seems a waste of potential for lvl death damage early on. I've tended to max scorched earth first but saving points and picking up 1 or 2 in lvl death if I hit 6 and the safelane has a lvl 5/6 hero. I can't really think of a situation where it'd be better to have more points in devour unless the game is very passive. Is there something I'm missing with devour? Is skilling lvl death too big a tradeoff for not supporting a mek?


The tradeoff is simply having more nuke vs more farm. As an offlane doom, your main contribution early on is just to doom heroes anyway. You are unlikely to get much mileage from lvl death, and that it is unlikely to hinder your effectiveness much too.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
November 25 2014 14:53 GMT
#43
On November 25 2014 22:08 Taiga. wrote:
Is there something I'm missing with devour? Is skilling lvl death too big a tradeoff for not supporting a mek?

Yes, your ability to get good farm in the offlane
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Comeh
Profile Blog Joined July 2008
United States18918 Posts
December 24 2014 04:32 GMT
#44
So what's the best way to jungle doom these days?
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goody153
Profile Blog Joined April 2013
44118 Posts
December 24 2014 04:58 GMT
#45
On December 24 2014 13:32 Comeh wrote:
So what's the best way to jungle doom these days?

In my experience( i don't play doom offlane much but i almost always jungle doom).

When i go super greedy and rush midas.

Usually i start with stout shield + 1 set of tango into midas. You can start with gloves of haste as well but sometimes it's too greedy. You can go tranquils before midas since you have the ability to help lane or gank early. Of course there is no need to go midas and it's more advisable since you can help early on with an early blink dagger or mek.

I can get 5-6 minutes midas as a 4 pos doom this is when i have a chance to devour the creep with the regen and haduken nuke. This is also assuming the next spawns are at least a couple of satyrs.(this is also assuming you are not pressured in those times by enemy rotations and/or you get an early kill)

Normally i get it 8-10 minutes as a 4 pos jungle doom.

Although i love the feeling of having midas on doom. The ability to devour + activate midas is just so satisfying that i don't care if we have a rough start or not playing doom right lol.
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Surprise.820
Profile Joined February 2011
United Kingdom1276 Posts
December 24 2014 13:29 GMT
#46
Tango stout rop and optional whatever. Get bottle, get boots and anything else you need, get midas eventually. Maxing W over Q most of the time if I'm actually required to fight. I really prefer him as a more impact hero.
Erase and improve
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
December 24 2014 17:26 GMT
#47
Jungle doom on dire especially is quite efficient. For going midas, I start with Quelling, 1 set of tangoes, and Stout Shield. If you can get the rune 5:XX is doable without exceptional luck in camps. Otherwise 6:XX unless you get utterly awful spawns.

On dire side, you want to devour/kill large camp near t2 mid, and then proceed to the med camp northwest of it. There is one place where there is one tree you can tango/quelling through creating a bottleneck which when you stand in means only one melee creep can hit you at any one point in time.

Then all you do is use devour to clear the large camp, and then kill the med camp, rinse wash repeat. Easy farm, and quite efficient. You can get boned if you get Hellbears/Centaur as your first large/med spawns but taking it slow, farming some other camps real quick and using devour can get you through it without wasting too much HP/regen.
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
Last Edited: 2014-12-24 22:34:06
December 24 2014 22:32 GMT
#48
If I'm jungling I usually like to get a bottle. Radiant in particular has an easy time controlling the runes and its free regen/ganking potential.

That said, ever since the devour mana cost being set to static, jungling doom has been crappy imo. Offlane doom is just so damn good.

Anyone have some offlane item starting suggestions? I usually open stout/RoP/Tango and rush tranqs. Basically doom can trade well with supports with scorched earth and can really dick over a safelane core who doesn't have some natural form of sustain. They need to be super wary of doom because of his level 6 potential. Jungling seems so slow by comparison.

Also jungle doom into midas just feesl like a dick move. It's hard to get your ganks off without the boots and your ganking potential kind of sucks anyway. and delaying a midas for a pair of boots also seems annoying. So jungle doom looks to be impactful at about the 8 minute mark at the earliest, which is pretty crappy compared to what other junglers bring to the table.
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goody153
Profile Blog Joined April 2013
44118 Posts
December 25 2014 02:34 GMT
#49
Oh yeah i forgot about quelling blade. You should buy quelling blade also See.Blue is right. Dire jungle doom is easier and much more efficient.

Jungle doom is strong if you get dagger early like 10-14 minutes after midas and boots. You can get both assuming you don't die. Anyways of course compared to enigma it's not that amazing for pushing but i'm sure for fighting he works since he gets levels with devour + midas anyways and later he gets really fat.

Of course offlane doom is better having a lane is always better than jungling .. For offlane doom i just rush transquils(sometimes arcanes if my team needs one and i am leveling lvl death early) and bottle.
this is a quote
ahw
Profile Blog Joined April 2011
Canada1099 Posts
Last Edited: 2014-12-25 18:33:59
December 25 2014 18:31 GMT
#50
jungle doom, much like jungle lone druid, and the other bad junglers, have no impact until the game is already more or less decided. that said if your mmr is low enough, you can generally get away with it unpunished.

admiral bulldog posted that lone druid guide video a few weeks back and everything basically applies to doom as well, although doom is slightly more useful because he has kill potential at 6. but he can't push towers, so it kind of balances out i suppose.

i still think offlane doom in to tranq/midas in to whatever is probably still the best way to run him. treat jungle as recovery so you dont gimp your lanes
TheYango
Profile Joined September 2008
United States47024 Posts
December 25 2014 20:19 GMT
#51
It's not quite that bad because Jungle Doom can actually gank effectively at the right timings with ms advantage + either stomp skill, troll net, or Satyr Shockwave for ganking certain lanes that have sufficient disables.

The problem is that given how tight your early mana is, ganking ineffectively completely wrecks your tempo because you HAVE to go home if you fail, and several of these skills require pretty good execution to gank effectively with.

Most of the time in pubs, they either don't try or fail to execute ganks properly and kill their own tempo. It takes a pretty experienced Doom player to be able to manage both his own and his lanes' tempo properly, and even then it's arguable that a Doom player that proficient with the hero would still do better leveraging that skill in a solo lane.
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RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
December 25 2014 22:33 GMT
#52
yeah I think that's dated anyway. When every game has a PA or a void not gettins Aghs (which is amazing even if those 2 heroes aren't in the game) seems like a huge mistake. Aghs damage change alone almost justifies the item. It's just absolutely immense. Pipe and high magic immunity like AM/Viper no longer have any effect on it after the damage type change from universal to pure.

Generally Tranqs --> midas --> blink --> aghs seems pretty reliable. Then platemail into your choice of AC or Shivas, then refresher and just wreck people. Even if you are jungle doom, delaying your doom past 6 seems like a dick move. I usually grab a bottle just so I can walk over to lanes and throw out a doom. Even if it doesn't kill them, it frees up your allies lane for 3-4 waves of free farm.
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the bear jew
Profile Joined August 2014
United States3674 Posts
October 10 2015 02:42 GMT
#53
Haven't played Doom in a while, used to be one of my favorite heroes, tried him out, went 3-0 tonight, very high skill, unranked but I'd guess somewhere over 4kish to get an mmr idea. Hero just feels stupidly strong.

Did the scorched earth really make him that much stronger in lane? Meta changed to help him? Just every game, easy gold from devour, just wreck someone with your abilities and chase and destroy people. Orb of venom plus scorched earth and a support is easy kills on offlaner every time.
DeMoN pulled off a Miracle and Flies to the Moon
Kaj
Profile Joined April 2011
Singapore269 Posts
October 10 2015 03:05 GMT
#54
The go to build for offlane is 2 points in devour, max scorched earth. 2-4-0-1 at lvl 7. Basically ANY hero u doom is an instant kill at that point unless there is someone to bail them out. Doom + lvl 4 scorched earth is basically essentially 300 pure+ 785 magical damage for the full duration of it, not including right clicks or any skills u might have if you get off any. The best of all is that it allows you to yolo tower dive even harder than a TA when you have scorched earth, the solo hero cant even hide or juke under their tower.
the bear jew
Profile Joined August 2014
United States3674 Posts
October 10 2015 03:14 GMT
#55
On October 10 2015 12:05 Kaj wrote:
The go to build for offlane is 2 points in devour, max scorched earth. 2-4-0-1 at lvl 7. Basically ANY hero u doom is an instant kill at that point unless there is someone to bail them out. Doom + lvl 4 scorched earth is basically essentially 300 pure+ 785 magical damage for the full duration of it, not including right clicks or any skills u might have if you get off any. The best of all is that it allows you to yolo tower dive even harder than a TA when you have scorched earth, the solo hero cant even hide or juke under their tower.



I've been safe laning him, but offlane probably he's strong too. I remember some team went lich/doom offlane duo, seems like a really good combo.
DeMoN pulled off a Miracle and Flies to the Moon
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
October 10 2015 05:01 GMT
#56
Jingle feels weak tbh. Or am I doing it wrong?
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Kaj
Profile Joined April 2011
Singapore269 Posts
October 10 2015 05:10 GMT
#57
jungle extremly luck dependent, but he can get lvl 6 at under 6 mins if the circumstances lineup. properly.
Kaj
Profile Joined April 2011
Singapore269 Posts
October 10 2015 05:11 GMT
#58
But doom is extremely strong in lane, especially if you get a mud golem spawn, harpy, or satyr early on.
goody153
Profile Blog Joined April 2013
44118 Posts
October 10 2015 05:25 GMT
#59
On October 10 2015 14:01 evanthebouncy! wrote:
Jingle feels weak tbh. Or am I doing it wrong?

probably just needs more practice on your side

he's one of the more reliable junglers in my experience
this is a quote
Kaj
Profile Joined April 2011
Singapore269 Posts
October 10 2015 06:05 GMT
#60
the only reliable jungler is engima lol. how fast doom jungles is largely dependent on if you get the wildkin creep to spawn or not. If its spawns its ez lvl 6 just by tornadoing a quad stack camp :D
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