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[Hero] Doom - Page 8

Forum Index > Dota 2 Strategy
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Shock710
Profile Blog Joined December 2009
Australia6097 Posts
October 26 2015 08:28 GMT
#141
i think drums, stick/wank, vlads (basi aura) is just really nice and after u follow up with sny ur just a super tanky train and i havnt had mana problems with him at all with thise build, (i go phase definitely over threads even tho tread switching is great for low mana pool hero the phase movement is just too good)
dAPhREAk gives Shock a * | [23:55] <Shock710> that was out of context -_- [16:26] <@motbob> Good question, Shock!
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
October 26 2015 10:36 GMT
#142
On October 26 2015 17:28 Shock710 wrote:
i think drums, stick/wank, vlads (basi aura) is just really nice and after u follow up with sny ur just a super tanky train and i havnt had mana problems with him at all with thise build, (i go phase definitely over threads even tho tread switching is great for low mana pool hero the phase movement is just too good)

someones autocorrect betraying their typing habits
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
superstartran
Profile Joined March 2010
United States4013 Posts
Last Edited: 2015-10-26 11:01:43
October 26 2015 11:01 GMT
#143
On October 26 2015 14:56 DucK- wrote:
Show nested quote +
On October 26 2015 14:06 ahw wrote:
pick doom

go any lane, preferably safe or offlane

go phase / armlet / vlads with a drums if you're snowballing

eat the crit creep

you auto for 250+ at 15-20 mins, not to mention crits


armlet/vlads gives you tons of armor [!!!] /hp and you are an absolute monster. scorched earth mobility/regen makes toggles easy.


Think I'd rather go SB. You kinda want to get right in their face, and not openly walk and try to right click.

Treads SB SnY has been my build for a while. You could get Armlet instead of SnY though. Also, don't waste gold on Vlads.



A. Doom is probably your best carrier for Vlads in the first place, and the timing is relatively decent for midgame fighting.

B. Vlads synergizes incredibly well with Wolf Aura and it gives you good armor for a relatively cheap price for all the other stats that come with it.

C. SB with no Drums or any kind of mana item means you will be constantly out of mana, unless you're going to go Blue Treads the whole time which isn't ideal.
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
October 26 2015 12:01 GMT
#144
Ya but you could also let a support get it at some point instead of spending 2k on an item that will be replaced for your six slot.
LiquidDota Staff@BluemoonGG_
Furikawari
Profile Joined February 2014
France2522 Posts
October 26 2015 13:12 GMT
#145
I think the goal nowadays with a doom is to win before getting 6 slots... And vlad is really efficient/cookie cutter item.
Shock710
Profile Blog Joined December 2009
Australia6097 Posts
Last Edited: 2015-10-26 13:43:01
October 26 2015 13:33 GMT
#146
On October 26 2015 19:36 ahswtini wrote:
Show nested quote +
On October 26 2015 17:28 Shock710 wrote:
i think drums, stick/wank, vlads (basi aura) is just really nice and after u follow up with sny ur just a super tanky train and i havnt had mana problems with him at all with thise build, (i go phase definitely over threads even tho tread switching is great for low mana pool hero the phase movement is just too good)

someones autocorrect betraying their typing habits

ROFL i cant actually remember if i typed it on my phone or on my laptop, eitherway might be cause i use wanker alot :/ as thanks and as an australian "ya a sick cunt" :D,

the basi regen is just so good, as a stepping stone it gives armor as well. phase, basi, stick (wand whenever), drums, vlads, sny, has everything and its not slot constraining, because u dont bring the little parts of drums/sny/vlads with you.
Phase, stick/wand, drum, vlads/basi if not upgrade, tp, part of sny/full sny.
You're super tanky with drum, sange part, super fast with phase, drum/active, yasha, and decent overall stats intel for casting everything. Later on i think blink is great, instant closing the distance with a doom makes solo pick offs and initiation so easy.

The reason i prefer this over armlet (although i have to admit i have not tried armlet at all) is because the ms doom gets from drums sny phase, if ur tanky with armlet u still need to be able to hit people.

But this is for carry doom (i havnt played him offlane or jungle at all mostly not jungle because i hate it and every jungler that isnt chen, enig, enchant.
dAPhREAk gives Shock a * | [23:55] <Shock710> that was out of context -_- [16:26] <@motbob> Good question, Shock!
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
October 26 2015 15:07 GMT
#147
vlads gives doom everything he wants and 2k gold is not a problem for him
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
ahw
Profile Blog Joined April 2011
Canada1099 Posts
Last Edited: 2015-10-26 18:37:22
October 26 2015 18:31 GMT
#148
vlads has the added benefit of turning you in to a monster with the 30% dmg wolf aura, and 15% vlds aura. a team 45% dmg boost is a pretty big deal.

that's why i like armlet so much on him, the +str from armlet interacts with +45% aura and you just truck people. It is actually like 250 dmg when you activate armlet. And doom farms all those items so fast.

Doom also happens to be a pretty good chaser because scorched earth is actually stupid

Try it before you knock it, you'll probably be pretty impressed.


edit: also, if u go vlads/armlet, you can rosh very early.
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
October 26 2015 18:33 GMT
#149
I'd rather spend that 1.8k upgrade gold on something more useful. Essentially the main benefits on upgrading are just +3 Armour and damage. Rushed Vlad's provide mediocre statistical benefits for its price. If you're not rushing Vlad's, you would be prioritising getting other more useful items earlier like Blink Agha BKB Shivas AC or whatever you choose, eventually selling the Basi away.

I'm a Drums hater, and I'd rush Drums over Vlads any day.
126Q;A1
Profile Joined February 2011
Sweden517 Posts
October 26 2015 20:26 GMT
#150
If you get Vlads on Doom you'll still win, but that doesn't make it a good choice. It's simply not something you need. Basi and Drums give good enough stats/mana sustain for early owning. Just go big items after this.
jaedong: "I play Counter-Strike and that is the only game I like to follow [...] my favorite team is WeMade FOX but I also like SK and fnatic."
ahw
Profile Blog Joined April 2011
Canada1099 Posts
October 26 2015 20:46 GMT
#151
vlads is wayyyy better than it used to be because dota is way more mid-game teamfight oriented than it was 6 months / a year ago. the armor and damage actually makes a big difference in the midgame and more importantly it lets you take quick and safe roshes after winning a fight. it has a good buildup for a hero like doom, the mana regen and armor helps a lot in lane.


that said im rly only defending vlads if you go armlet because the damage increase is too good to pass up
trinxified
Profile Joined December 2010
Canada7774 Posts
Last Edited: 2015-10-26 21:32:28
October 26 2015 21:28 GMT
#152
what's everyone thoughts on the "support/utility" build. when playing offlane of course.

I'm talking about going basi, arcanes, mek, vlads. get the lightning creep early for spamming 140 dmg nukes at low cd for pushing or harassing.

Then aghs, AC/shivas, refresher, pipe (situational), with eventually greaves in between those?

You farm fast to get this items relatively early, you're tanky as hell, and you actually give so many auras out. easier to carry 4k mmr games like this as you kinda mitigate stupid decisions by your team mates. with alpha wolf aura, you still hit hard, and our team mates will actually be super useful with all these auras. that's hoping you can coordinate 5-man dota though.

or is this a stupid build itself lol?

SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
October 26 2015 21:39 GMT
#153
you can't reliably get the harpy, it's a 1 in 6 chance (1 in 5 to be the next one if the current one isn't it) with usually only 1 camp accessible to you

im not sure it's that great anyway due to the mana cost

i think greaves earlier is probably nice? idk

i consider aghs a situational item, i feel like there's plenty of games where you dont need the extra damage
posting on liquid sites in current year
trinxified
Profile Joined December 2010
Canada7774 Posts
Last Edited: 2015-10-26 23:54:21
October 26 2015 23:53 GMT
#154
On October 27 2015 06:39 SpiritoftheTunA wrote:
you can't reliably get the harpy, it's a 1 in 6 chance (1 in 5 to be the next one if the current one isn't it) with usually only 1 camp accessible to you

im not sure it's that great anyway due to the mana cost

i think greaves earlier is probably nice? idk

i consider aghs a situational item, i feel like there's plenty of games where you dont need the extra damage


it's more for the passive disables, not so much the damage I feel. but yeah aghs could be situational too. the aura doom gameplay seems fun and reliable to win tho, instead of trying to carry with SnY, etc.

the mana cost of the harpy is the reason why you have arcanes. otherwise, you can't use up your mana pool enough without it in the early game.
superstartran
Profile Joined March 2010
United States4013 Posts
Last Edited: 2015-10-27 01:42:33
October 27 2015 01:37 GMT
#155
On October 27 2015 03:33 DucK- wrote:
I'd rather spend that 1.8k upgrade gold on something more useful. Essentially the main benefits on upgrading are just +3 Armour and damage. Rushed Vlad's provide mediocre statistical benefits for its price. If you're not rushing Vlad's, you would be prioritising getting other more useful items earlier like Blink Agha BKB Shivas AC or whatever you choose, eventually selling the Basi away.

I'm a Drums hater, and I'd rush Drums over Vlads any day.



All the items you listed come way too late in the current meta to rush. If you like straight up dominated your lane or the safe lane farmer, you can have phase/drums/vlads under 15 minutes and just literally run over and click on anything if you have Wolf Aura and just 2 shot most people. Alot of Doom's strength is that he can abuse Scorched Earth within the first 20 minutes and literally win every fight with it; Vlads and Drums both contribute to that snow bally effect.


Not to mention with the prevalence of negative armor heroes like TA, Dazzle, Slardar, and SF the early Vlads actually does make a tremendous difference in fights.
gaijindash
Profile Joined January 2015
Japan376 Posts
October 27 2015 01:53 GMT
#156
On October 27 2015 10:37 superstartran wrote:
Show nested quote +
On October 27 2015 03:33 DucK- wrote:
I'd rather spend that 1.8k upgrade gold on something more useful. Essentially the main benefits on upgrading are just +3 Armour and damage. Rushed Vlad's provide mediocre statistical benefits for its price. If you're not rushing Vlad's, you would be prioritising getting other more useful items earlier like Blink Agha BKB Shivas AC or whatever you choose, eventually selling the Basi away.

I'm a Drums hater, and I'd rush Drums over Vlads any day.



All the items you listed come way too late in the current meta to rush. If you like straight up dominated your lane or the safe lane farmer, you can have phase/drums/vlads under 15 minutes and just literally run over and click on anything if you have Wolf Aura and just 2 shot most people. Alot of Doom's strength is that he can abuse Scorched Earth within the first 20 minutes and literally win every fight with it; Vlads and Drums both contribute to that snow bally effect.


Not to mention with the prevalence of negative armor heroes like TA, Dazzle, Slardar, and SF the early Vlads actually does make a tremendous difference in fights.


This. Ive been building like this:

tango,salve,mango,shield--->OOV, basi, boots

then phase, vlads. the slow life steal and damage aura especially if you get a wolf is nuts, and the regen is nice. Then typically I get either SnY and other fighting items or I go straight aghs/blink/refresher if there are carries I cant deal with.

sitting on about an 75% winrate with doom this last few weeks
Courage does not always roar, sometimes courage is the little voice at the end of the day that says 'I will try again tommorow'
babysimba
Profile Joined November 2010
10466 Posts
October 27 2015 09:36 GMT
#157
Blink is usually better than vlads or movespeed build on offlane doom. Exception being your team has a way to brute force towers down without starting the fight (sf, jakiro, etc) or other initiator cores.

Every time i see doom not winning the lane hard enough, it's because he didn't get an oov. This item is godlike on doom.
superstartran
Profile Joined March 2010
United States4013 Posts
Last Edited: 2015-10-27 11:23:37
October 27 2015 11:18 GMT
#158
On October 27 2015 18:36 babysimba wrote:
Blink is usually better than vlads or movespeed build on offlane doom. Exception being your team has a way to brute force towers down without starting the fight (sf, jakiro, etc) or other initiator cores.

Every time i see doom not winning the lane hard enough, it's because he didn't get an oov. This item is godlike on doom.



Blink is only good if you're up against a caster that you can reliably Doom. Against certain mid cores (such as SF) it's actually pretty shitty because up until you get Aghs, your Blink Dagger is pretty useless. Better off going midgame fighting builds at that point.

Thus, why Vlads is pretty good item because it's a nice stopgap measure before getting other items. Not to mention, Doom actually is one of those weird heroes that lifesteal is actually a semi-decent manfight stat because he already has an insane HP pool without really any HP items, and he can do crazy good spike DPS with crits (like 400-500 crits early in the game).
babysimba
Profile Joined November 2010
10466 Posts
October 27 2015 14:41 GMT
#159
You can already solo kill anyone with blink and oov. Blink gives you easy initiation. You want to stay off the map as much as possible and go neutrals, denying enemy farm with that potential kill threat and not taking away your teammates' farm. Scorched earth is so OP they need at least 3 heroes to kill you, so even if you get caught out, your team will not lose out too much unless your teammates are wanking elsewhere on the map. Your job as an offlaner is to just start fights by dooming key targets, soaking up enemies spells and give teamfight vision for followups.

If your team plans to end game early like how Monkey Business' drafts always do, then sure go ahead for aura and movespeed items.

In addition, you can always go back to combat item builds after blink, skipping the aghs.
Yurie
Profile Blog Joined August 2010
11822 Posts
October 27 2015 17:27 GMT
#160
What heroes is it worth getting Aghs against compared to a shiva? If you want a refresher that game those are two of the more popular mana items.
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