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[Hero] Doom - Page 9

Forum Index > Dota 2 Strategy
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BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
October 27 2015 17:43 GMT
#161
On October 27 2015 23:41 babysimba wrote:
You can already solo kill anyone with blink and oov. Blink gives you easy initiation. You want to stay off the map as much as possible and go neutrals, denying enemy farm with that potential kill threat and not taking away your teammates' farm. Scorched earth is so OP they need at least 3 heroes to kill you, so even if you get caught out, your team will not lose out too much unless your teammates are wanking elsewhere on the map. Your job as an offlaner is to just start fights by dooming key targets, soaking up enemies spells and give teamfight vision for followups.

If your team plans to end game early like how Monkey Business' drafts always do, then sure go ahead for aura and movespeed items.

In addition, you can always go back to combat item builds after blink, skipping the aghs.


ya that isn't true since the cast animation nerf. that extra fraction of a second allows anyone with an escape to do just that. since the removal of mana cost on blink dagger, anyone that CAN'T afford a blink dagger, can still pick one up to reposition away from the doom and avoid being jumped on by him with a reasonable reaction.

blink isn't necessarily a BAD item, especially if you're playing with a hero that can blink initiate, you want to be able to keep up with them. its just that in general, many of the heroes you want to doom can get out of the way, so if you can't run up to them while under smoke and get your doom off, you probably won't need a blink dagger until later on in the game.
LiquidDota Staff@BluemoonGG_
126Q;A1
Profile Joined February 2011
Sweden517 Posts
October 27 2015 18:11 GMT
#162
On October 28 2015 02:27 Yurie wrote:
What heroes is it worth getting Aghs against compared to a shiva? If you want a refresher that game those are two of the more popular mana items.


I almost never get ahgs, I think it's quite unnecessary at the moment unless they have a hero with a passive that your team just can't deal with (e.g late-game PA or Spectre). Shiva's on the other hand is basically always good and should be a go-to item. Everything about it is useful.
jaedong: "I play Counter-Strike and that is the only game I like to follow [...] my favorite team is WeMade FOX but I also like SK and fnatic."
Belisarius
Profile Joined November 2010
Australia6228 Posts
Last Edited: 2015-10-27 22:02:37
October 27 2015 21:59 GMT
#163
You get blink if your main doom target is a backliner who you can't afford to have get his spells off. It's also nice for pickoffs if you're super snowballing, because poor enemy heroes can't buy things to abuse the cast time.

It's average for pickoffs if the enemy cores have good farm or <0.5s escapes of their own (qop/weaver/ember/morph etc). Unfortunately those are heroes that you pick doom specifically to counter, so that situation occurs a lot.

Shadowblade is a lot more reliable as a pickoff item since you can complete doom's animation from invis. The mana cost is a pain, though.
superstartran
Profile Joined March 2010
United States4013 Posts
Last Edited: 2015-10-28 11:03:21
October 28 2015 11:00 GMT
#164
On October 27 2015 23:41 babysimba wrote:
You can already solo kill anyone with blink and oov. Blink gives you easy initiation. You want to stay off the map as much as possible and go neutrals, denying enemy farm with that potential kill threat and not taking away your teammates' farm. Scorched earth is so OP they need at least 3 heroes to kill you, so even if you get caught out, your team will not lose out too much unless your teammates are wanking elsewhere on the map. Your job as an offlaner is to just start fights by dooming key targets, soaking up enemies spells and give teamfight vision for followups.

If your team plans to end game early like how Monkey Business' drafts always do, then sure go ahead for aura and movespeed items.

In addition, you can always go back to combat item builds after blink, skipping the aghs.




The more popular mids like SF don't really give a shit if you blink Doom them, because they will just stand there and 2 shot your 0 armor ass unless you happen to have Ogre Ice Armor. Dooming without Aghs is really only useful against heroes that become useless without their spells, but since the 2 position has switched into another carry now, the only other hero you could possibly think about Dooming is their 3 which is typically a waste.


And yes, your teammates wank everywhere on the map pretty commonly even up above 5k MMR, even up above 5.5k MMR. Blink Doom is good in competitive play because he can choke the map and rely on consistent teammates to show up with items, but if we're talking about winning in a pub specifically, the race car/semi-carry build reigns supreme.
trinxified
Profile Joined December 2010
Canada7774 Posts
Last Edited: 2015-11-03 23:39:12
November 03 2015 23:38 GMT
#165
Even after the nerfs, doom still good in pubs tho.

The nice part is he's not getting picked as much.

I think the utility aura/heal build is best now and play at offlane.

Only 4k mmr experience.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
November 07 2015 20:58 GMT
#166
I'm losing all my doom offlane because I don't know when to go eat the neutral creep.
If I get a good creep I think the lane is just won, but how do I even get the chance to leave?
Lost all 5 games because I couldn't figure this one part out.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
trinxified
Profile Joined December 2010
Canada7774 Posts
Last Edited: 2015-11-07 22:23:12
November 07 2015 22:19 GMT
#167
On November 08 2015 05:58 evanthebouncy! wrote:
I'm losing all my doom offlane because I don't know when to go eat the neutral creep.
If I get a good creep I think the lane is just won, but how do I even get the chance to leave?
Lost all 5 games because I couldn't figure this one part out.


easier on dire, as most of the time you can walk up to the big camp. even better if you eat a tree to it. can do this right at 30 secs when game starts, just make sure you don't block your lane creeps too much. this will allow the wave to be sorta at the side of enemy, so you can safely walk up to the big camp.

as radiant... it is tougher, so you might have to go the long way from the hill towards roshan pit. choose between the mid or big camp there. but same thing, don't block your lane creeps too much and allow it to push a bit

as to when to do it is another challenge. really depends. gotta hope for an opportunity really. just don't force it. you don't have to get a neutral on first devour.
Laserist
Profile Joined September 2011
Turkey4269 Posts
November 07 2015 23:09 GMT
#168
it was 4v5 playing against this imbalanced hero before. Now it is literally 4v6.
I don't understand, why IF thinks this hero needs more love after having the most broken ultimate in the game.
“Are you with the Cartel? Because you’re definitely an Angel.”
Bippzy
Profile Blog Joined March 2011
United States1466 Posts
November 07 2015 23:52 GMT
#169
On November 08 2015 08:09 Laserist wrote:
it was 4v5 playing against this imbalanced hero before. Now it is literally 4v6.
I don't understand, why IF thinks this hero needs more love after having the most broken ultimate in the game.

I confess I am doing compendium challenges in unranked and its making me hate doom. People like morphling and Weaver really don't have an answer to the fucker. If you have two really vital teamfights heroes: doom one, throw all of your spells on the other, win fight. That sounds stupidly easy...because it feels stupidly easy. The difference between being able to man up when doomed and having to run in hopes you can be denied seems so fickle. He seems to be the death of all splitpush heroes as well. Maybe someone here can tell me I'm wrong and you can play around these strengths of doom.
LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
November 08 2015 04:23 GMT
#170
Yeah I mean you definitely want to draft around him, but I think the best defense is a good offense. You don't want to have to react vs this hero but instead be proactive.
LiquidDota Staff@BluemoonGG_
Buckyman
Profile Joined May 2014
1364 Posts
December 18 2015 22:58 GMT
#171
Doom got a fairly significant stealth nerf to his jungling capabilities in 6.86; he has far fewer options to devour jungle creeps without changing abilities because of the new weak magic resistance auras.
Just_a_Moth
Profile Joined March 2012
Canada1949 Posts
December 19 2015 00:33 GMT
#172
Yeah, I noticed this too, kind of tricky to manage, but also a lot of fun since it forces you to use different abilities. His new E is also pretty cool I think, and quite good, does a lot of damage even early on with only one point.
superstartran
Profile Joined March 2010
United States4013 Posts
Last Edited: 2016-04-24 00:01:16
April 23 2016 23:59 GMT
#173
Doom has seen a recent resurgence in competitive play recently, but he's also like secretly broken as shit in pubs. Alot of people like to spam heroes like Enchant/OD/Spectre/etc. and don't realize that Doom shuts alot of these heroes down big time still, particularly if he gets an early offlane head start.

His damage output is ridiculous as soon as he gets Doom; if your support ever leaves Doom against your carry 1v1 he just runs him down with Doom and Infernal Blades, auto attacks maybe 2 more times and your carry is dead.

He's also really good because he shuts down alot of the more common 2 position caster heroes like Invoker/Zeus. Before even though he was broken in lane he still had problems because he had to deal with 2 phys dmg cores on the map usually (sometimes 3) and not just 1 like most teams are playing around now. Makes him a much stronger pick in general.


Hint to everyone who hates Spectre. Radiance/Shivas Doom legit gucci vs her. Forces her to get MKB if she wants to have a decent shot at killing you. His Infernal Blade is also godlike vs her too.
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