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MVP Heen AMA - Page 6

Forum Index > Dota 2 Player & Team Discussion
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Buckyman
Profile Joined May 2014
1364 Posts
April 13 2015 17:44 GMT
#101
What's most important to pay attention to when analyzing one's own replays?
Heen
Profile Blog Joined November 2003
Korea (South)2178 Posts
April 13 2015 18:05 GMT
#102
On April 13 2015 03:26 goody153 wrote:
Hi Heen,

I've been playing alot of DP but it's been pretty much not so effective so i got to ask after phase euls

when do you buy drums/shivas/heart/etc other items over the other ? also when should i pick DP ?

I dislike drums on DP because it doesn't really do much. The stats seem nice when you first get it but DP usually has slot issues.

You'll almost always end up going Bottle Phase Euls.

After that you should choose between:

Bloodstone
BKB
Atos
Heart
Shivas

You might notice that they're all survivability increasing items. You're still squishy with phase euls so you need more survivability.

Bloodstone: this is a nice item if you can get it early enough. It solves all mana issues (Euls is not enough) so you can itemize afterwards without thinking about mana sustain (Heart+shivas for example). DP is usually a high priority target so later on you might get bursted and your team cleans up and you can revive faster than they do and follow up on objectives. Also, never forget the +heal on death.

BKB: a must have item vs compositions that can burst you down (tidehunter centaur lina skywrath etc.) If they go on you, you want to Euls yourself first so your teammates can get in position and if they seem to commit anyway, preclick BKB so that you BKB on the first frame you land. You don't want to BKB every time a vengeful throws a stun at you. You wanna Euls yourself and see how far they are willing to commit.

Atos: This is a really aggresive item on DP. It's particularly useful vs heroes that don't want to purchase an early BKB and are useless if kited. TA, Bristleback, Wraith King, etc. Even after they get BKB, Atos can force them to use BKB at sub-optimal timings.

Heart: Pure tank item that you would go instead of BKB if BKB weren't to help much. I think in the current patch, heart is less desirable as a followup to Euls. It's nice to be able to tank towers indefinitely and never have to worry about sustain though.

Shivas: Good vs. Physical heavy lineups that need to be kited as well. Bonus points if their physical DPS has low attack speed to begin with (Slardar, TA, Razor etc).

As for when to pick DP, you should take it when you have good enough control heroes but no one to really hit objectives. Clockwerk, Batrider, Centaur, Slardar, Lion etc. I don't think DP is good in pushing lineups any more. Straight up pushing in an honest fashion is too inefficient. You want to use DP as a tool to secure your team objectives after pickoffs. Apply pressure on the map, get a pickoff, get a tower or rosh and repeat. Or you can push all the lanes and trap them to a smaller area and then push so there's no need to deal with split push shenanigans.

Also, I think refresher orb is a must late-game. At least as one of your full-slot items. Sometimes, you have to use your ult even for 1 kill but if you can't go high ground because of that, this hero sucks.
('''(G_G/'''')
goody153
Profile Blog Joined April 2013
44222 Posts
Last Edited: 2015-04-13 18:32:16
April 13 2015 18:25 GMT
#103
I don't think DP is good in pushing lineups any more. Straight up pushing in an honest fashion is too inefficient. You want to use DP as a tool to secure your team objectives after pickoffs. Apply pressure on the map, get a pickoff, get a tower or rosh and repeat.


That's actually why i play dp yey at least i got one thing right lol

I mean from what i've noticed when i don't go drums after euls the hero feels too squishy and the next item is always too long to attain(shivas./heart or something and i don't like bloodstone feels like it doesn't give that much hp) that's why i go drums.

If you don't mind i'm gonna ask again. What's the usual timing in getting the other items after euls especially expensive ones like heart ? also when do determine if i should go use ult for a kill ? sometimes i use the ult but it doesn't do anything and i feel like it's a waste

also thanks for the answer heen-senpai
this is a quote
Heen
Profile Blog Joined November 2003
Korea (South)2178 Posts
April 13 2015 18:28 GMT
#104
On April 13 2015 21:44 Sizmo wrote:
Show nested quote +
On April 13 2015 18:48 Heen wrote:
On April 12 2015 07:33 RiceSeoul wrote:
Sad to see the TI4 MvP line-up part ways but I hope both teams can do well!

+ Show Spoiler +
[image loading]
;~;

Anyone heroes this patch you think are underutilized and not given enough pro play time atm?

Predictions for TI5 top 5...Chinese dominance this year again?


Tree is pretty good because of rubberband mechanics and his anti-BKB ult.
Omniknight since high ground is all the craze these days.
I haven't tried enough but I think Chaos Knight can be potentially really good even without wisp.

I don't think the Chinese will be that dominant. Neither have they been for a long time. I think top 5 TI5 will be a 2/3 split either way between the west and east.


hi. would you suggest a support or offlane omni?
also any heroes you think are underrated on the offlane either as a solo or apart of a dual lane?
thanks .

Our team used more offlane omni than support so I might be biased but if you see an angle for omni offlane, I think it pays off more. Early on, you need levels on that hero more than anything. Later on, he does need items which forces him to have a decent farm priority. He's actually capable of being much more aggressive than most people give him credit for. People don't respect degen aura + Orb of Venom. My rationale for omni offlane is that you want him to be lvl 7+ when your other cores hit their first peak timings. Think SF mek, blink puck/brewmaster, Vanguard bristleback.

I'm pretty conservative about drafting anything out of the textbook offlaners so I lack ideas but zeus as a dual offlane supporter is underrated. You can go to the offlane with mass clarities and make it difficult for their safelane to zone out your primary offlaner because of his arc lightning burst and how safely you can do it. When you need to clarity up, you can check runes or stack ancients. It doesn't always work though. The best uses are when you enable your offlaner to get something out of your presence because zeus in the safe lane doesn't do shit other than pull.
('''(G_G/'''')
Heen
Profile Blog Joined November 2003
Korea (South)2178 Posts
Last Edited: 2015-04-13 18:37:37
April 13 2015 18:37 GMT
#105
On April 14 2015 02:44 Buckyman wrote:
What's most important to pay attention to when analyzing one's own replays?

You need ways to improve future decision making that isn't hindsight based. If something bad happened, go back in time to the point where it all began and find out if there were any clues that could've helped you not run into that situation in the first place.

Compare the game flow to your itemization. If you went mek but haven't used it impactfully, it was probably the wrong choice. If you went Medallion but haven't cleared ancients or rosh, you probably didn't need to.

Honestly, you look for different things for different heroes though. On AM, you should pay attention to your farming routes and efficiency. On batrider, you should pay attention to how long your lasso is off cooldown in relation to how often you're being shown on the map.
('''(G_G/'''')
Heen
Profile Blog Joined November 2003
Korea (South)2178 Posts
April 13 2015 18:57 GMT
#106
On April 14 2015 03:25 goody153 wrote:
Show nested quote +
I don't think DP is good in pushing lineups any more. Straight up pushing in an honest fashion is too inefficient. You want to use DP as a tool to secure your team objectives after pickoffs. Apply pressure on the map, get a pickoff, get a tower or rosh and repeat.


That's actually why i play dp yey at least i got one thing right lol

I mean from what i've noticed when i don't go drums after euls the hero feels too squishy and the next item is always too long to attain(shivas./heart or something and i don't like bloodstone feels like it doesn't give that much hp) that's why i go drums.

If you don't mind i'm gonna ask again. What's the usual timing in getting the other items after euls especially expensive ones like heart ? also when do determine if i should go use ult for a kill ? sometimes i use the ult but it doesn't do anything and i feel like it's a waste

also thanks for the answer heen-senpai

9 strength doesn't really change anything and surely lack of movement speed is not the reason you're dying. A casual vit booster arguably gives you better survivability for less gold. DP is mostly about positioning. The reason for tanking up is because your opponents are going to have gap closers or better ways of doing damage to you other than walking up. At the point you have Phase Bottle Euls (somewhere around 10~14 minutes), not much can kill you unless you choose to fight back. I'm not sure about the standard timings on DP other than up to eul's but item timings are different for every skill bracket anyway so it's not that important.

Shivas and Heart don't have the best item progression. That might be why you're finding it hard. Bloodstone is easy to make and gives better farm so you can try that. Also, DP can contribute to the team by pushing out waves so that it creates a better environment for your team to get pickoffs. The sustain from Eul's alone isn't enough to farm your heart out anyway. Try giving it a shot.

You should ult for any important kills (usually cores or someone who has a significant streak/bounty). Sometimes it's because they're worth a lot and other times it's because if you use your ult to kill someone important, you don't need your ult for objectives afterwards because the other team can't contest without the dead guy.

Eul's -> ult -> silence -> swarm should give you pretty reliable kills for a large portion of early-mid game. Maybe you're ulting when you don't have enough control so that your opponents can run away at the sight of you.
('''(G_G/'''')
goody153
Profile Blog Joined April 2013
44222 Posts
Last Edited: 2015-04-13 19:07:45
April 13 2015 19:04 GMT
#107
Eul's -> ult -> silence -> swarm should give you pretty reliable kills for a large portion of early-mid game.


actually i have not thought of that i usually ult then rely on the team's stun/slow to hold the target . I usually play very aggressive and just use the euls --> silence + swarm --> chase the target combo for killing people

DP is mostly about positioning.

'
so it's like ember then ? i don't go for stop casual euls-->silence+swarm harass if i think i can't kill them

alright i'll try the bloodstone and stop building drums(is a casual bracer enough ?) i've noticed that i go home alot if i don't pick up runes too. thanks
this is a quote
Howie_Dewitt
Profile Joined March 2014
United States1416 Posts
April 13 2015 20:20 GMT
#108
How do you judge creep equilibrium for a smoke gank on mid, and how can the mid on your team help with it?
Sisyphus had a good gig going, the disappointment was predictable. | Visions of the Country (1978) is for when you're lost.
Heen
Profile Blog Joined November 2003
Korea (South)2178 Posts
Last Edited: 2015-04-13 20:39:33
April 13 2015 20:31 GMT
#109
On April 14 2015 04:04 goody153 wrote:
Show nested quote +
Eul's -> ult -> silence -> swarm should give you pretty reliable kills for a large portion of early-mid game.


actually i have not thought of that i usually ult then rely on the team's stun/slow to hold the target . I usually play very aggressive and just use the euls --> silence + swarm --> chase the target combo for killing people

Show nested quote +
DP is mostly about positioning.

'
so it's like ember then ? i don't go for stop casual euls-->silence+swarm harass if i think i can't kill them

alright i'll try the bloodstone and stop building drums(is a casual bracer enough ?) i've noticed that i go home alot if i don't pick up runes too. thanks

Well, you could say positioning is important for just about any hero. But no, DP is nothing like ember spirit. DP has a unique ability of being able to damage while moving. I say positioning is important because you have to play around your teammates. It's your team's job to help you if they can and it's your job to not go out of position and get bursted down before they can help. You should position yourself so that you can't be flanked. Your nuke and silence are only efficient in narrow engagements where you can hit multiple heroes with them.

DP actually has surprisingly high kill potential vs underfarmed heroes thanks to her 4 sec cd nuke and movement speed. You shouldn't Euls -> silence swarm harass. That's a lot of commitment. You're using Eul's and waiting 2.5 seconds to get a single swarm in. You're going to get punished for that by better opponents. You're better off Silence->Swarming, auto attacking with phase boots and Euls -> Swarming if you think there's a kill potential. That's 600 damage + autoattacks in the duration of 4-6 seconds and you can hold on to your Eul's active until you're more certain of a kill potential.

If you want to talk about Ember, Ember is more about recognizing how aggressive you're allowed to be in any given situation. You need to gauge how much potential damage and stun/silence they have in relation to your escape plan. This knowledge is a must for Ember nowadays. He's no longer early 2014 Ember that just blindly gets +300 damage crit/cleave items and expects to win games. Getting massive damage output on this hero is now a reward for your space creation. It's your retirement plan from mid game. It's no longer a means to winning late game.

You can sneak a bracer in there if you think the extra bit will help. A bracer can be the difference between life and death early game, especially vs heroes that are combo based and have a limit to their damage output (Storm Spirit, Lina etc.) Honestly, my only beef with drums is that DP farms fast enough that she usually sells it before using all the charges. Phase Boots Euls TP Null (From the laning stage) leaves you with 2 open slots. I prefer reserving those 2 slots for an expendable item (magic wand/bracer etc.) and the components of my next item such as

Bloodstone: point booster + vit booster
BKB: magic wand + ogre club
Heart or Atos: magic wand + vit booster (then sell magic wand for reaver)
Atos: 2 wizardry staves

Drums are for heroes that need a convenient +all stats item which is mana supplement focused but my point is that you're an int hero building Eul's anyway. You have no need for the +agi +int. The movement speed is going to be overkill in most scenarios.
('''(G_G/'''')
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
April 13 2015 20:33 GMT
#110
Hope to see you at TI5 Heen, and nice sig
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Heen
Profile Blog Joined November 2003
Korea (South)2178 Posts
Last Edited: 2015-04-13 21:21:51
April 13 2015 21:18 GMT
#111
On April 14 2015 05:20 Howie_Dewitt wrote:
How do you judge creep equilibrium for a smoke gank on mid, and how can the mid on your team help with it?

It depends a lot on which heroes are matched up at mid. The earlier the game is, the wave will bounce back and forth less.
Ideally, you want the creep wave to be on your mid's ramp/tower range or inside your opponent mid's tower range.

Let's say it's a QoP (your team) vs Sniper matchup. The wave is on Sniper's side of the ramp. There's no incentive for sniper to push the wave back. It's exactly where he wants it. And this is early game where QoP is either level 2 or 3. She doesn't want to use scream anyway. You probably don't want to gank unless you have a special set of heroes like Rubick that can lift the sniper out into a more exposed area.

If it's a Lina (your team) vs Storm matchup and the wave is on the same position, you can have the Lina dragon slave the Storm through the creepwave so that it pushes. This will eventually shove the wave into Storm's tower range. You and your buddy (if you have one) can dive into range since your creeps will tank the tower and combo the Storm and finish him with auto attacks.

Ogre magi is really good for early dives because he can tank tower hits pretty well and his ignite is imba @ lvl 1.

At later levels, when the mid is higher level, it becomes easier for the mid laner to help reposition the creep waves. Their wave clearing abilities are maxed. They can nuke the wave and usually the opponent mid will probably nuke the wave back since he doesn't want to last hit under the tower. Take SF vs Storm as an example. SF has no setup skill so creep equilibrium is important for the gank to work out. And again, the wave is on Storm's side of the ramp. You can ask the SF to nuke the wave and go back and body block the next wave. Storm should most likely use a remnant or two to farm his creeps under his tower. There are 0 creeps between the two T1 towers at mid now. The next wave is coming but SF was already blocking so the equilibrium should be above average in your favor. The lane has been reset so Storm is probably going to be on the edge of his ramp waiting to cs. This is your time go hex him. Usually when this happens it's night time so it should be pretty hard for him to react.

Judging the creep equilibrium ahead of time is hard to do to be honest. You just have to know which creep equilibrium has the highest chance of failing or has a high turnaround potential and avoid it.
('''(G_G/'''')
rexob
Profile Joined April 2010
Sweden202 Posts
April 13 2015 21:25 GMT
#112
holy shit do you have a new fan with all theese long answers and still answering!

my question is about my favorite hero storm. it's the hero i've studied the most, played the most and has brought me to 4.6k

I know my way around the common matchups (thanks to blitz videos!), i think i know when to go for bloodstone instead of orchid, i know when to hide and farm the orchid and i know when i can take over enemy jungle and get consistent farm and pickoffs without much danger. i also know my items lategame, oftentimes getting items like heart/deso/daedalus/mjolnir if i rack up a lot of bloodstone charges.

so most games i have my plan and i execute it successfully. what can i do to improve further?
it's a good day to die
dutchfriese
Profile Joined November 2012
2554 Posts
April 13 2015 21:29 GMT
#113
How did you learn to speak English so well? I'm quite impressed. Seems like most of the Korean progamers I know of speak very, very little English, if any at all.
rebdomine
Profile Blog Joined October 2010
6040 Posts
April 14 2015 00:37 GMT
#114
Can't really think of anything to ask myself but just wanted to let you know it's been a real treat reading all the well thought out answers you've been providing. :D
"Just because you are correct doesn't mean you are right!"
Ack1027
Profile Blog Joined January 2004
United States7873 Posts
April 14 2015 04:25 GMT
#115
I'll be in korea next month!
Waxangel
Profile Blog Joined September 2002
United States33465 Posts
Last Edited: 2015-04-14 08:04:05
April 14 2015 08:03 GMT
#116
What environmental factors do you think allowed KHAOS to be such a success in its time over similar games/clones (notably AllStars)?

Similarly, what factors allowed LoL to come out of nowhere (somewhat) as a word-of-mouth game in Korea in an environment where similar, competing games existed?
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Heen
Profile Blog Joined November 2003
Korea (South)2178 Posts
April 14 2015 09:13 GMT
#117
On April 14 2015 06:25 rexob wrote:
holy shit do you have a new fan with all theese long answers and still answering!

my question is about my favorite hero storm. it's the hero i've studied the most, played the most and has brought me to 4.6k

I know my way around the common matchups (thanks to blitz videos!), i think i know when to go for bloodstone instead of orchid, i know when to hide and farm the orchid and i know when i can take over enemy jungle and get consistent farm and pickoffs without much danger. i also know my items lategame, oftentimes getting items like heart/deso/daedalus/mjolnir if i rack up a lot of bloodstone charges.

so most games i have my plan and i execute it successfully. what can i do to improve further?

It seems like you've learned to learn on Storm. Storm is one of those heroes you can spam to grind 6k+
If you aren't confused about the big ideas, I suppose the only improvements you can make are mechanical/decision making ones. Even 7k+ players make less than optimal decisions. You're probably making 10x more less than ideal plays if you look closely.

A big part of playing a good Storm is rotation/farming route/off-map presence, basically pressure. Try looking at how exposed you are from the opponent's perspective.
('''(G_G/'''')
Heen
Profile Blog Joined November 2003
Korea (South)2178 Posts
April 14 2015 09:14 GMT
#118
On April 14 2015 06:29 dutchfriese wrote:
How did you learn to speak English so well? I'm quite impressed. Seems like most of the Korean progamers I know of speak very, very little English, if any at all.

I lived in the US for 6 years and have a lot of English speaking friends in Korea that help me not get too rusty :p
('''(G_G/'''')
Heen
Profile Blog Joined November 2003
Korea (South)2178 Posts
April 14 2015 10:08 GMT
#119
On April 14 2015 09:37 rebdomine wrote:
Can't really think of anything to ask myself but just wanted to let you know it's been a real treat reading all the well thought out answers you've been providing. :D

np, I answer when I have free time. I try my best to give detailed responses because what's obvious to me might be insightful to less experienced players.
('''(G_G/'''')
Howie_Dewitt
Profile Joined March 2014
United States1416 Posts
Last Edited: 2015-04-14 12:52:18
April 14 2015 12:51 GMT
#120
On April 14 2015 06:18 Heen wrote:
Show nested quote +
On April 14 2015 05:20 Howie_Dewitt wrote:
How do you judge creep equilibrium for a smoke gank on mid, and how can the mid on your team help with it?

It depends a lot on which heroes are matched up at mid. The earlier the game is, the wave will bounce back and forth less.
Ideally, you want the creep wave to be on your mid's ramp/tower range or inside your opponent mid's tower range.

Let's say it's a QoP (your team) vs Sniper matchup. The wave is on Sniper's side of the ramp. There's no incentive for sniper to push the wave back. It's exactly where he wants it. And this is early game where QoP is either level 2 or 3. She doesn't want to use scream anyway. You probably don't want to gank unless you have a special set of heroes like Rubick that can lift the sniper out into a more exposed area.

If it's a Lina (your team) vs Storm matchup and the wave is on the same position, you can have the Lina dragon slave the Storm through the creepwave so that it pushes. This will eventually shove the wave into Storm's tower range. You and your buddy (if you have one) can dive into range since your creeps will tank the tower and combo the Storm and finish him with auto attacks.

Ogre magi is really good for early dives because he can tank tower hits pretty well and his ignite is imba @ lvl 1.

At later levels, when the mid is higher level, it becomes easier for the mid laner to help reposition the creep waves. Their wave clearing abilities are maxed. They can nuke the wave and usually the opponent mid will probably nuke the wave back since he doesn't want to last hit under the tower. Take SF vs Storm as an example. SF has no setup skill so creep equilibrium is important for the gank to work out. And again, the wave is on Storm's side of the ramp. You can ask the SF to nuke the wave and go back and body block the next wave. Storm should most likely use a remnant or two to farm his creeps under his tower. There are 0 creeps between the two T1 towers at mid now. The next wave is coming but SF was already blocking so the equilibrium should be above average in your favor. The lane has been reset so Storm is probably going to be on the edge of his ramp waiting to cs. This is your time go hex him. Usually when this happens it's night time so it should be pretty hard for him to react.

Judging the creep equilibrium ahead of time is hard to do to be honest. You just have to know which creep equilibrium has the highest chance of failing or has a high turnaround potential and avoid it.

Ty
A follow up question: what support duos are very strong with gank potential all around the map, like SWM/SK?
Sisyphus had a good gig going, the disappointment was predictable. | Visions of the Country (1978) is for when you're lost.
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