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Shanghai Major - (Finally) A Win For Secret

Forum Index > Dota 2 General
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Julmust
Profile Blog Joined November 2008
Sweden4867 Posts
Last Edited: 2016-03-10 02:57:31
March 07 2016 22:33 GMT
#1
Intro- Liquid vs. EG- Secret vs. LiquidStatsRecommended Games

Secret’s return to the top of the podium

As three teams took the stage in the final day of Shanghai, it was known that two of them had to leave the event short of their goal. Team Secret had the luxury of waiting for Liquid or EG in the grand finals, both teams they themselves had sent to the lower bracket. So for the winners of that fight, they would not only get a shot at the title, but they would also get one more chance at toppling Puppey’s reinvigorated team.

Liquid vs. EG


After the drafts in this series it quickly became apparent that EG would keep on the beaten path as they prioritized Enigma for Fear. The hero’s ability to quickly jungle up a Mekansm gives a team incredible pushing power combined with a—no pun intended—feared ultimate that can quickly turn the tides in a team fight. In the first game of the series we got to see just that. As the game balanced on a razor thin edge in which EG was barely ahead in kills and Liquid in towers, an engagement started in the Radiant jungle (Liquid’s jungle). Even though Liquid whiffed some spells early in the fight, they were still ahead, but in came Fear’s Enigma. With a beautifully placed Black Hole, Fear caught 3 out of the 4 Liquid heroes that were alive and turned what seemed to be a lost fight into a full team wipe. The path to Liquid’s rax lay open and EG was not slow to start pushing, but thanks to EG underestimating the power of Liquid’s Nature’s Prophet, Mind_Control was able to teleport to the top lane and claim EG’s top rax while the rest of Liquid performed a well orchestrated defense of their own bottom rax. Somehow, EG’s previous teamfight win ended up with a complete turnaround of Liquid coming out ahead and steamrolling them in one last fight, forcing the Americans to GG.

In game 2, we saw something of an homage to the Liquid squads of old when Kuroky decided to draft Ursa (or Fuzzy-Wuzzy as the hero really should be named) for Matumbaman. But the bear didn’t make the biggest plays of this game. For that, we have to turn our eyes upwards to the sky. For some heroes it’s incredibly important to have one item for the early game. One item that either gives you sustain in lane for harassing and farming, and for Zeus, that item is his Bottle. That’s why the course of the game was decided within the first minute as Jerax, on Pheonix, managed to snipe the Radiant’s courier while it was on its way to Sumail’s Zeus. This really put the wheels in motion for Liquid. Now, FATA could go as aggressive as he wanted in lane, which in turn secured him strong farm and a fast Level 6. Since less pressure was really needed mid, the supports could focus on pressuring Arteezy as much as possible, allowing Liquid to dominate the lanes.

Liquid rolled over EG in a 30 minute game that, quite honestly, was decided after 10 minutes. Arteezy had no where to farm and poor Sumail never recovered from that delayed Bottle, ending up 3rd from the bottom in net worth charts. With a huge lead in the game, Liquid secured the win and moved on to the grand finals.

Secret vs. Liquid


And so the time had come, a day highly anticipated for fans of both Secret and Liquid. For Team Secret, the Shanghai Major had become somewhat of their return to the major stage after their lackluster results leading up to the event. Around the internet, there was much buzz about the EE-curse. How Team Secret would ever win a major again? The team just wasn’t good enough, they didn’t have enough individual skill! So with that chip on their shoulder, Secret had a bone to pick with everyone, including themselves, and had everything to prove in the grand finals.

On the other side, you saw Liquid, a team mixed together of two highly skilled and respected veterans of the scene and three hungry and talented newcomers. Another team no one thought was a top contender coming into Shanghai. After being placed in what was arguably the hardest group, fans gave them even less of a chance, and after making it out of the group in one of its top two slots, they couldn’t catch a break in the brackets either. Every match they came into they were never seen as the strong favorite, whether it was versus Virtus.Pro, Evil Geniuses, MVP.P, or Alliance. The grand finals was no different.

In the end, we all know what happened: Secret proved to be the better team. Someone wise once said that “In a best of 5, the better team always wins” and for this series it was no exception. Over four games, Secret really outshone Liquid on every front. PieLieDie’s position 5 support was making plays left and right, EternalEnvy often out-carried Liquid, Puppey’s playcalling was godlike for most of the series, superlatives cannot describe w33’s stable play and his Invoker, and Misery constantly thwarted Liquid’s supports’ plans. Due to an underwhelming draft in game 4, Secret simply rolled over Liquid, giving the last game an anti-climactic ending. Secret showed themselves in scary form and we can only hope to see more of their brilliant play over the next half-year. For Liquid, this means that, in some ways, it is back to the drawing board, but hopefully they’ll be able to look back to this event in a few weeks time and feel happy, yet unsatisified, about what they achieved.

Stats breakdown


Highest pick/ban %: Earth Spirit (94,5% 20 picks, 66 bans)
Highest pick%: Invoker (40,7% 37 picks)
Highest ban%: Earth Spirit (72,5% 66 bans)
Highest win%: Slark (71,4% 14 games)
Lowest win%: Earthshaker (30%, 10 games)

Earth Spirit did, as predicted, top everyone’s ban list this tournament. The heroes core design makes it incredibly potent in the right hands. Having the hero banned or picked in over 90% of all games is crazy and he’s now closing up on 6.85 Tusk figures. Several small attempts on nerfing the hero have been made, but none have been really successful so far. What kind of answer will 6.87 hold for the Earth Spirit question?

Invoker Eul-vaulted the rankings in 6.86 after constant buffs, but received nerfs in the small patches. People have been complaining about the hero a lot, but personally I think it’s great to see the old magician back on the battlefield. The hero has a high skillcap and hopefully he won’t get too nerfed in the future.

Highest averages:
Kills: Iceberg - 8,3
Assists: S4 - 12,5
Creep kills: Loda - 412,5
GPM: Miracle - 648
XPM: Miracle - 599

These stats really paint a story about the Shanghai major: none of the winners of each category belongs in a team that made it far in Shanghai. In fact, most of them belong to teams that didn’t place up to expectations. Alliance, OG, and Team Spirit all went out before the competition heated up and now face an uncertain future; we know Spirit has already made some roster moves.

The teams that performed really well in Shanghai all valued teamwork before anything else. Yes, the carries got to farm their lanes, but never hesitated to TP in to help their teams when they needed it. Once again, Dota has shown us that teamwork is key.

Recommended Game




Writers: Julmust
Editors: Rabidch, Julmust
Graphics: Nixer
Images: Liquipedia
AdministratorI'm dancing in the moonlight
Julmust
Profile Blog Joined November 2008
Sweden4867 Posts
March 07 2016 22:34 GMT
#2
Sorry everyone for this being super late, it's no ones fault but mine. I know most of you want this out as soon as possible as a post tournament discussion thread.
AdministratorI'm dancing in the moonlight
CorsairHero
Profile Joined December 2008
Canada9489 Posts
March 07 2016 22:40 GMT
#3
nice coverage guys
© Current year.
Veles
Profile Joined May 2011
United States3280 Posts
March 07 2016 22:50 GMT
#4
thats an absurd average cs for loda
nayumi
Profile Blog Joined May 2009
Australia6499 Posts
March 07 2016 23:02 GMT
#5
412 avg cs for Loda? Wth?
Sugoi monogatari onii-chan!
phantomlancer23
Profile Joined May 2013
730 Posts
March 07 2016 23:17 GMT
#6
I dont like this meta.In a lot of games there is a certain pattern repeated in high frequency.
A team loses heavily in the first 15 minutes but the game keeps going until 35-40 minutes.Its like there is a mechanism that regulates the game length preventing TI4 games in the cost of super boring uninteresting games between 15-40 minutes.
I like TI4 meta, it was like sc you can lose a game in 6 minutes if you dont attend.The long games are good and memorable if they are rare and unforced.If you fail you must lose fast.
As an example of what i m saying is the first and the last games of the final.
ch33psh33p
Profile Blog Joined October 2010
7650 Posts
Last Edited: 2016-03-08 01:45:10
March 08 2016 01:37 GMT
#7
Its funny how we look at the most successful team post TI5 (by far I might add) and talk as if its been eons since they've won.

The expectations for this team are so stupidly high, probably even more so than Secret 2.0.

I'm fairly certain people will consider this team a failure if they don't win Manilla + TI6, even though they've already gone on a warpath thats easily put them in contention for one of the most successful teams all time.

Which is insane when you think about it, that the expected par for the course result for this team was to essentially sweep the majors and win TI6.
secret - never again
Vertical
Profile Joined July 2011
Indonesia4317 Posts
Last Edited: 2016-03-08 02:38:20
March 08 2016 02:36 GMT
#8
(Finally) an article about this
dead game, dead site


first tournament that the highest average does not include anyone from the winning team at all ?
-Terran-
icystorage
Profile Blog Joined November 2008
Jollibee19343 Posts
March 08 2016 02:40 GMT
#9
(creep) kills mean nothing, throne means everything
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
Kasto
Profile Joined May 2010
473 Posts
March 08 2016 03:08 GMT
#10
Well done by secret! Best of luck and dedication to the players.
Kaj
Profile Joined April 2011
Singapore269 Posts
March 08 2016 04:07 GMT
#11
Pie may be playing only as a lion but he sure played lion like a king
Repulse87
Profile Joined November 2012
Singapore19 Posts
March 08 2016 05:37 GMT
#12
Just wanted to comment that the statement "game balanced on a razor thin edge in which EG was barely ahead in kills and Liquid in towers" for the first game between EG and Liquid is a really huge mis-judgement of the state of the game at that time. I believe that the net-worth was even then, but the fact that Liquid was running 3 cores while EG was running basically a single right-click core in Sven basically meant that being even in net-worth already puts Liquid way ahead.

Note that EG only won that fight off a 3-man Black Hole and even then, they ended it with all 5 heroes almost dead. By then, EG could pretty much only win fights off Liquid's mistake, which included being caught in BH. They were almost certainly not going to win a fight without BH and I don't think it is right to think that "the path to Liquid’s rax lay open". On the contrary, EG could only reasonably expect to take T3 since BH was on cd, but it was clear they wanted the rax which was biting off more than they could chew. However, this apparent "mistake" is likely because EG knew that if they fell back, they were likely going to fall further behind unless Liquid made another mistake.
rabidch
Profile Joined January 2010
United States20289 Posts
March 08 2016 06:20 GMT
#13
On March 08 2016 08:17 phantomlancer23 wrote:
I dont like this meta.In a lot of games there is a certain pattern repeated in high frequency.
A team loses heavily in the first 15 minutes but the game keeps going until 35-40 minutes.Its like there is a mechanism that regulates the game length preventing TI4 games in the cost of super boring uninteresting games between 15-40 minutes.
I like TI4 meta, it was like sc you can lose a game in 6 minutes if you dont attend.The long games are good and memorable if they are rare and unforced.If you fail you must lose fast.
As an example of what i m saying is the first and the last games of the final.

happens when game is regulated by cost of blink dagger or bkb, depending on heroes, and if game is thrown, rubberband mechanics cause game to go long
LiquidDota StaffOnly a true king can play the King.
Ufnal
Profile Joined September 2013
Poland1435 Posts
March 08 2016 07:45 GMT
#14
On March 08 2016 08:17 phantomlancer23 wrote:
I dont like this meta.In a lot of games there is a certain pattern repeated in high frequency.
A team loses heavily in the first 15 minutes but the game keeps going until 35-40 minutes.Its like there is a mechanism that regulates the game length preventing TI4 games in the cost of super boring uninteresting games between 15-40 minutes.
I like TI4 meta, it was like sc you can lose a game in 6 minutes if you dont attend.The long games are good and memorable if they are rare and unforced.If you fail you must lose fast.
As an example of what i m saying is the first and the last games of the final.


I, on the other hand, hate the idea of dota matches being lost or even decided in 6 minutes and like that comebacks are a thing even for teams that lose their laning stage.
OG | Secret | Liquid | Nigma | Alliance | VP | Fnatic | EG | T1 | LGD
spudde123
Profile Joined February 2012
4814 Posts
Last Edited: 2016-03-08 07:52:05
March 08 2016 07:48 GMT
#15
In the first and fourth game of the final Secret just didn't have the heroes to force high ground without a very significant advantage. I don't think it has much to do with how the game has changed, it's more about the heroes you pick and how easily they can sustain a tower push and also be guaranteed to win the fight close to the enemy base. There were plenty of games this major on the other hand where one team had a lineup that can force towers really easily (with heroes like Furion, LD, Enigma, Tide, Chen, Jugg) and finished the game fast.

Concerning Loda's average cs, Alliance had pretty long games on average and he only played farm intensive heroes, including 2 Naga games.
Furikawari
Profile Joined February 2014
France2522 Posts
March 08 2016 08:32 GMT
#16
On March 08 2016 10:37 ch33psh33p wrote:
Its funny how we look at the most successful team post TI5 (by far I might add) and talk as if its been eons since they've won.

The expectations for this team are so stupidly high, probably even more so than Secret 2.0.


For once I agree with the LD writer: secret played like shit since the previous major, nobody reallistically saw them as winning material for this one.
goody153
Profile Blog Joined April 2013
44060 Posts
March 08 2016 09:28 GMT
#17
On March 08 2016 17:32 Furikawari wrote:
Show nested quote +
On March 08 2016 10:37 ch33psh33p wrote:
Its funny how we look at the most successful team post TI5 (by far I might add) and talk as if its been eons since they've won.

The expectations for this team are so stupidly high, probably even more so than Secret 2.0.


For once I agree with the LD writer: secret played like shit since the previous major, nobody reallistically saw them as winning material for this one.

Yeah i actually expected them to go to lower bracket due to facing OG this tournament the first time the playoffs bracket were settled.

Even before the Shanghai major i was thinking that top 6 or 8 might be their rmost realistic result but glad they proved me wrong.
this is a quote
les
Profile Joined February 2010
143 Posts
March 08 2016 09:32 GMT
#18
Nice coverage liquid and nice results aswell. I know why you're my favourite site.
BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
March 08 2016 13:11 GMT
#19
On March 08 2016 11:40 icystorage wrote:
(creep) kills mean nothing, throne means everything

Actually, EG have the highest average throne kills with 0.68
Secret and Liquid are respectively 5th and 6th in average throne kills (behind EG, MVP, OG and A)
Romanes eunt domus
DavoS
Profile Blog Joined October 2012
United States4605 Posts
March 08 2016 21:24 GMT
#20
And puppey is the first two time champion of a valve sponsored event!
"KDA is actually the most useless stat in the game" Aui_2000
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