From the perspective of two of the founding members fy and Fenrir, to see how far Vici Gaming has come is to see a team grow from fledgling irrelevance to the powerhouse that attended an International finals and every stage in between. The current cast has had trouble reclaiming the glory of 2014, after placing behind EHOME at the Frankfurt Major and struggling to capture a first place finish in even domestic tournament. The addition of the legendary Burning after Hao’s departure following TI5 sought to emulate the farm-hard-and-fight style that they had exploited to much success during their time with German transplant Black^.
Despite their just-short finishes of late, Vici Gaming is not to be underestimated. When all the pieces fall into place, they possess the raw talent to muscle out any team in the scene. We have seen them with an impressive 2-0 victory over EG in the MDL group stages and a 2-1 knockout punch that sent reigning Frankfurt champions OG to the lower bracket in The Summit 4. On the other side of the coin, however, Vici has stumbled with unforeseen defeats to CDEC.Young at the Shanghai Open and a crushing 0-2 against Virtus.Pro at The Summit 4. Nevertheless, they are back on home turf to set the high water mark even higher than their 2nd place finish at DAC last winter and crest into a Major title victory.
Once the early game begins to wane and give way into mid game objective-based action, Vici Gaming really shines. Be it Burning on an active carry like Gyrocopter or Super on his Alchemist or Outworld Devourer, teamfights are where the mechanical skill and positional awareness of Vici as a whole unfold. As of 6.86 the direction of the midgame forks into one of two directions: either continuous fighting and space creation or, as shown off most recently at the MDL LAN playoffs, guerilla tactics using iceiceice to split push with Lone Druid. The latter tactics was employed against EG in three straight games, resulting in a 1-2 loss. It’s hard to ascertain which is the more effective tactic, but it would be a disservice not to consider fy’s contributions in the more chaotic fights that come with the former group-and-fight mantra.
![[image loading]](/staff/Julmust/tournaments/2016/feb/shanghai/vg_preview/burning.jpg)
The Babe Ruth of Chinese Dota, Burning now calls Vici Gaming his home. A carry player whose name has become synonymous with farming and high efficiency, he has recently reinvented himself into a more active participant on the battlefield in order to adhere to the shifting landscape of the current state of the game. Now favoring heroes like Gyrocopter and Vengeful Spirit instead of his trademark Anti Mage or Juggernaut. His duties are shared and interchanged with fellow core Super, and having a fall back plan of Super’s calibur takes a load pressure off. Despite Burning’s long and illustrious career, he still has a spot on his mantle reserved for a trophy from a Major and its associated payday. This time last year saw him getting together with his friends to enter DAC “for fun” and ended up placing 4th overall and 2nd in China behind only the powerhouse of the Black^-era line up of Vici. It is clear that his glory days are far from behind him.![[image loading]](/staff/Julmust/tournaments/2016/feb/shanghai/vg_preview/super.jpg)
Super’s brand of carry-oriented mid lane play is distinct from the trend of teamfight oriented heroes like Invoker and Death Prophet that serve as popular choices for teams across the globe. Rather the symbiotic relationship he has with Burning, characterized by trading off farm and more objective oriented goals with his safe lane carry, allows him and Vici Gaming as a team to avoid a single point of failure with their game plan. He, like former teammate Hao, also seems to not care about a hero’s strength within a current patch. Where Hao would run classics like Morphling and Spectre several patches past popular adoption, Super has been running Alchemist and Outworld Devourer prior to their recent buffs which made them competitive staples. Having been a long time student of these heroes, Super should be well within his comfort zone for the mid year contest on the horizon.![[image loading]](/staff/Julmust/tournaments/2016/feb/shanghai/vg_preview/iceiceice.jpg)
Reunited with former DK teammate Burning, iceiceice marks his two and half year mark in China with a quest to reclaim the success Vici achieved last April at Starladder 12. With plays as boisterous as his personality, the explosive initiations that make up his highlight reel have served Vici well since he joined the squad in late 2014. Usually self sufficient, he seeks to survive the offlane until they can achieve to mobility that they need through either itemization or levels. This is a shift away from a 6.85 paradigm where aggressive solo laners like Broodmother could walk out of lane with the tower and kills on every member of the trilane. Daryl is one of the few players still playing Phoenix, whose teamfight damage over time and lockdown are all highly dependant on precise positioning. It’s a nuance that a lot of players don’t bother with, favoring the large and immediate effects of a teamfight spell like Ravage or a Dark seer Vacuum into Wall. This is, at its core, what makes iceiceice so entertaining to watch, a player with a pocket full of niches and finely crafted technique, as as much fun to watch as it is effective.![[image loading]](/staff/Julmust/tournaments/2016/feb/shanghai/vg_preview/fy.jpg)
Vici’s captain and charter member fy is something truly special. It would be hard to articulate in a blurb the impact his plays have on the overarching success that Vici has enjoyed. His raw mechanical skill not only makes him an effective support, but has given him time in the spotlight for his 1v1 skill, a format in which he has won two tournaments. Possessing such innate skills and the game knowledge to assemble effective drafts around his surrounding talent, he has showcased unorthodox and flat out greedy picks for himself, namely Pudge, Invoker, and Nature’s Prophet as a 4 position roamer or jungler. All of fy’s brilliance cannot win Vici championships by itself, however. He will need harness the power of his teammates and guide his squad to victory is he hopes to take Shanghai’s top prize.![[image loading]](/staff/Julmust/tournaments/2016/feb/shanghai/vg_preview/fenrir.jpg)
A long road has led Fenrir and his supportmate fy to 2016’s Winter Major in Shanghai. Having played alongside Chinese legends like ZSMJ, rOtK, Sylar, and Hao, he has endured the many roster iterations and degrees of success prior to arriving at his team’s spot as direct invitee to Valve’s most prestigious events. Where fy acts as a more finesse based support in his hero choices and play style, Fenrir plays the bully and favors tanky heroes that can get a fight started, be it with a well placed Tombstone, a Nightmare from the fog, or a well-angled Charge from Spirit Breaker. He is the blunt instrument used to break down the laning stage and usher in Vici’s next stage of their plan. The muscle in front of the brains of China’s most dangerous support duo, will Shanghai be the stage where Major hardware is hoisted by his bruised mitts?
Additionally, breaking the income cycles of Burning and Super can disrupt their progressions toward a successful mid game experience and delay their crucial timings for their core items. This is very much easier said than done, since both Super and Burning’s positional awareness is top notch, and in a rare moment of weakness either of their supports are not too far behind. However, if successful in stunting the progression of the farming or fighting core, the rest of Vici will not have the potency to return fire since, outlying greedy drafts and Lone Druid picks aside, the supports and iceiceice are typically not given heroes that can take over a game. Understanding the vulnerabilities in Vici’s timing in relation to their draft will become key to the teams that oppose them at Shanghai, and it’s up to fy and his all star cast to make sure formation never breaks.
Despite their just-short finishes of late, Vici Gaming is not to be underestimated. When all the pieces fall into place, they possess the raw talent to muscle out any team in the scene. We have seen them with an impressive 2-0 victory over EG in the MDL group stages and a 2-1 knockout punch that sent reigning Frankfurt champions OG to the lower bracket in The Summit 4. On the other side of the coin, however, Vici has stumbled with unforeseen defeats to CDEC.Young at the Shanghai Open and a crushing 0-2 against Virtus.Pro at The Summit 4. Nevertheless, they are back on home turf to set the high water mark even higher than their 2nd place finish at DAC last winter and crest into a Major title victory.
Gameplay
The increasingly diminishing presence of trilanes has set the dynamic duo of fy and Fenrir into separate lanes, nursing both iceiceice and Burning’s laning stages rather than capitalizing on their trademark immediate rotations and ganks. The burden of carrying, however, usually falls to both Burning and Super, whose mid play combines heavy farming and laning dominance akin more to the general style that teams went for at TI4. With equal leaning on both Burning and Super’s potentials, depending on the draft, one will join with the supports and iceiceice to make space for the other. Unlike most 4-protect-1 teams, the active core player will also take the time to farm stacks and open lanes rather than relying mostly on pick offs and teamfights for income. This bulwark is supported by iceiceice’s brand of initiation based offlaning, favoring heroes like his well known Phoenix, Dark Seer, and Faceless Void.Once the early game begins to wane and give way into mid game objective-based action, Vici Gaming really shines. Be it Burning on an active carry like Gyrocopter or Super on his Alchemist or Outworld Devourer, teamfights are where the mechanical skill and positional awareness of Vici as a whole unfold. As of 6.86 the direction of the midgame forks into one of two directions: either continuous fighting and space creation or, as shown off most recently at the MDL LAN playoffs, guerilla tactics using iceiceice to split push with Lone Druid. The latter tactics was employed against EG in three straight games, resulting in a 1-2 loss. It’s hard to ascertain which is the more effective tactic, but it would be a disservice not to consider fy’s contributions in the more chaotic fights that come with the former group-and-fight mantra.
Player | K/D/A | Team Gold | Most Played |
---|---|---|---|
Burning | 7.0/3.4/8.2 | 27% | ![]() ![]() ![]() |
Super | 7.2/4.0/9.6 | 24% | ![]() ![]() ![]() |
IceIceIce | 2.9/4.9/9.9 | 22% | ![]() ![]() ![]() |
Fy | 2.6/4.0/9.1 | 14% | ![]() ![]() ![]() |
Fenrir | 2.7/4.9/9.7 | 13% | ![]() ![]() ![]() |
Players
![[image loading]](/staff/Julmust/tournaments/2016/feb/shanghai/vg_preview/burning.jpg)
The Babe Ruth of Chinese Dota, Burning now calls Vici Gaming his home. A carry player whose name has become synonymous with farming and high efficiency, he has recently reinvented himself into a more active participant on the battlefield in order to adhere to the shifting landscape of the current state of the game. Now favoring heroes like Gyrocopter and Vengeful Spirit instead of his trademark Anti Mage or Juggernaut. His duties are shared and interchanged with fellow core Super, and having a fall back plan of Super’s calibur takes a load pressure off. Despite Burning’s long and illustrious career, he still has a spot on his mantle reserved for a trophy from a Major and its associated payday. This time last year saw him getting together with his friends to enter DAC “for fun” and ended up placing 4th overall and 2nd in China behind only the powerhouse of the Black^-era line up of Vici. It is clear that his glory days are far from behind him.
![[image loading]](/staff/Julmust/tournaments/2016/feb/shanghai/vg_preview/super.jpg)
Super’s brand of carry-oriented mid lane play is distinct from the trend of teamfight oriented heroes like Invoker and Death Prophet that serve as popular choices for teams across the globe. Rather the symbiotic relationship he has with Burning, characterized by trading off farm and more objective oriented goals with his safe lane carry, allows him and Vici Gaming as a team to avoid a single point of failure with their game plan. He, like former teammate Hao, also seems to not care about a hero’s strength within a current patch. Where Hao would run classics like Morphling and Spectre several patches past popular adoption, Super has been running Alchemist and Outworld Devourer prior to their recent buffs which made them competitive staples. Having been a long time student of these heroes, Super should be well within his comfort zone for the mid year contest on the horizon.
![[image loading]](/staff/Julmust/tournaments/2016/feb/shanghai/vg_preview/iceiceice.jpg)
Reunited with former DK teammate Burning, iceiceice marks his two and half year mark in China with a quest to reclaim the success Vici achieved last April at Starladder 12. With plays as boisterous as his personality, the explosive initiations that make up his highlight reel have served Vici well since he joined the squad in late 2014. Usually self sufficient, he seeks to survive the offlane until they can achieve to mobility that they need through either itemization or levels. This is a shift away from a 6.85 paradigm where aggressive solo laners like Broodmother could walk out of lane with the tower and kills on every member of the trilane. Daryl is one of the few players still playing Phoenix, whose teamfight damage over time and lockdown are all highly dependant on precise positioning. It’s a nuance that a lot of players don’t bother with, favoring the large and immediate effects of a teamfight spell like Ravage or a Dark seer Vacuum into Wall. This is, at its core, what makes iceiceice so entertaining to watch, a player with a pocket full of niches and finely crafted technique, as as much fun to watch as it is effective.
![[image loading]](/staff/Julmust/tournaments/2016/feb/shanghai/vg_preview/fy.jpg)
Vici’s captain and charter member fy is something truly special. It would be hard to articulate in a blurb the impact his plays have on the overarching success that Vici has enjoyed. His raw mechanical skill not only makes him an effective support, but has given him time in the spotlight for his 1v1 skill, a format in which he has won two tournaments. Possessing such innate skills and the game knowledge to assemble effective drafts around his surrounding talent, he has showcased unorthodox and flat out greedy picks for himself, namely Pudge, Invoker, and Nature’s Prophet as a 4 position roamer or jungler. All of fy’s brilliance cannot win Vici championships by itself, however. He will need harness the power of his teammates and guide his squad to victory is he hopes to take Shanghai’s top prize.
![[image loading]](/staff/Julmust/tournaments/2016/feb/shanghai/vg_preview/fenrir.jpg)
A long road has led Fenrir and his supportmate fy to 2016’s Winter Major in Shanghai. Having played alongside Chinese legends like ZSMJ, rOtK, Sylar, and Hao, he has endured the many roster iterations and degrees of success prior to arriving at his team’s spot as direct invitee to Valve’s most prestigious events. Where fy acts as a more finesse based support in his hero choices and play style, Fenrir plays the bully and favors tanky heroes that can get a fight started, be it with a well placed Tombstone, a Nightmare from the fog, or a well-angled Charge from Spirit Breaker. He is the blunt instrument used to break down the laning stage and usher in Vici’s next stage of their plan. The muscle in front of the brains of China’s most dangerous support duo, will Shanghai be the stage where Major hardware is hoisted by his bruised mitts?
How to beat - Vici Gaming
Give Vici’s vehicle of initiation a flat tire. Vici thrives on getting the jump on their prey, leveraging the element of surprise to quickly upend fights and seize objectives. There are a few avenues to circumvent such a fate, and none of them are particularly easy. Firstly, and most direct, shutting down iceiceice’s item and/or level progression severely hampers his ability to unleash his typical aggressive plays. Effective zoning in scenarios where he is without a support to lend a hand or denial specialists like Enigma and Lich are both excellent options depending on Vici’s draft. Alternatively, defusing fy and Fenrir’s rotations also stagnate their early game experience and stymie their advancement toward positions of power. In identifying when Burning’s lane partner departs to stack, collect a rune, or rotate to gank mid or the offlane, an additional disadvantageous rotation can be forced defensively by initiating onto Burning in their absence. Of course, this involves catching a player of Burning’s calibur out of position which is, to be frank, unlikely.Additionally, breaking the income cycles of Burning and Super can disrupt their progressions toward a successful mid game experience and delay their crucial timings for their core items. This is very much easier said than done, since both Super and Burning’s positional awareness is top notch, and in a rare moment of weakness either of their supports are not too far behind. However, if successful in stunting the progression of the farming or fighting core, the rest of Vici will not have the potency to return fire since, outlying greedy drafts and Lone Druid picks aside, the supports and iceiceice are typically not given heroes that can take over a game. Understanding the vulnerabilities in Vici’s timing in relation to their draft will become key to the teams that oppose them at Shanghai, and it’s up to fy and his all star cast to make sure formation never breaks.