• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:03
CET 05:03
KST 13:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros9[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win62025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION2Crank Gathers Season 2: SC II Pro Teams10Merivale 8 Open - LAN - Stellar Fest5
StarCraft 2
General
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win Weekly Cups (Oct 13-19): Clem Goes for Four DreamHack Open 2013 revealed RotterdaM "Serral is the GOAT, and it's not close" Intel X Team Liquid Seoul event: Showmatches and Meet the Pros
Tourneys
Merivale 8 Open - LAN - Stellar Fest SC4ALL $6,000 Open LAN in Philadelphia Kirktown Chat Brawl #9 $50 8:30PM EST 2025 RSL Offline Finals Dates + Ticket Sales! Crank Gathers Season 2: SC II Pro Teams
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
What's going on with b.net? BGH Auto Balance -> http://bghmmr.eu/ Ladder Map Matchup Stats Map pack for 3v3/4v4/FFA games BW General Discussion
Tourneys
[ASL20] Grand Finals BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
How to stay on top of macro? PvZ map balance Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread The Perfect Game Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
more word salad -- pay no h…
Peanutsc
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2161 users

Strategy Over Skill: Alliance Ascendant - Page 8

Forum Index > Dota 2 General
Post a Reply
Prev 1 6 7 8 All
mutantmagnet
Profile Joined June 2009
United States3789 Posts
January 17 2015 21:35 GMT
#141
On January 18 2015 03:39 MuazizTremere wrote:
Maybe because the article, when it was posted, discussed a tournament that finished 17 months earlier and that most of the unique strategy-elements that made Alliance so succesfull in TI3 are obsolete now?



Obsolete? Ha. You pretty much don't understand Dota.
superstartran
Profile Joined March 2010
United States4013 Posts
February 10 2015 12:19 GMT
#142
On January 18 2015 03:41 TMG26 wrote:
Show nested quote +
On January 18 2015 03:39 MuazizTremere wrote:
Maybe because the article, when it was posted, discussed a tournament that finished 17 months earlier and that most of the unique strategy-elements that made Alliance so succesfull in TI3 are obsolete now?


They are not obsolete. They are just used by everyone.



It's not 'meta' currently to ratdota, otherwise someone like Axe wouldn't be a top pick/ban in almost every game. The way Alliance played the game wasn't exactly new, it was just a very refined way of playing keep away and map control. Something that the article doesn't talk about is that Alliance heavily benefited from alot of things patch/meta wise that helped them play this style of play, and once they were forced to adapt or lose, that was when they pretty much fell apart.

For example, Alliance pretty much always got draft advantages because of Lone Druid/Armlet interaction for a long time, and then always got a free draft win because of Wisp against Eastern teams. Not saying that it's their fault, but they got real lucky for awhile that Lone Druid was such a strong hero for quite sometime and they just happen to have the best LD player on the planet outside of maybe Burning when he played the hero quite alot (and even Burning was a more farm oriented LD). It was a combination of fortune and skill for them to put together such an impressive string of wins together, just like many other teams (Chinese teams at TI2 for example came in with a massive meta knowledge advantage because of the expanded hero pool, while Western teams were still stuck on the AM/Natures Prophet/Night Stalker meta of early DotA 2 beta).
ThePianoDentist
Profile Joined July 2011
United Kingdom698 Posts
February 10 2015 14:04 GMT
#143
the article does not focus heavily on rat dota.

the article focuses heavily on farm priority amongst the team, and how alliance were farming their supports earlygame more than other teams, which led to them having more midgame impact. havent properly read this in a long time, but did skim read just to double check myself it wasnt focusing on ratdota, so hopefully im not talking bollocks

I also agree that the ideas discussed here are not obsolete at all, they are just often standard nowadays.
Brood War Protoss, SC2 Terran/Protoss
theaxis12
Profile Joined March 2011
United States489 Posts
February 10 2015 15:27 GMT
#144
On February 10 2015 21:19 superstartran wrote:
Alliance pretty much always got draft advantages because of Lone Druid/Armlet interaction for a long time,


The TI domination was long before armlet bear. [A] won back in the day because people got gold slower and they spread the map before anyone knew how to deal with it to make the games take even longer so that they could get Bulldog up to carry levels of farm after starting him in the offlane. Ganks were riskier because of less passive gold and less kill reward, so teams just had to try and push against them without an advantage and they lost due to defenders advantage (until teams figured out real hard push teams that can overcome defenders advantage on equal farm). The meta is completely different now, people are ganking all of the time because it gets you so much gold now with less risk. You see kill hungry carries coming into popularity like juggs, slark and storm spirit. The mentality has shifted from farm and gank on the side if possible, to gank for farm. It is really cool to see how Ice Frog is constantly making DOTA faster and more exciting!
Shut your mouth and put your head back in the clouds.
superstartran
Profile Joined March 2010
United States4013 Posts
February 15 2015 17:59 GMT
#145
On February 11 2015 00:27 theaxis12 wrote:
Show nested quote +
On February 10 2015 21:19 superstartran wrote:
Alliance pretty much always got draft advantages because of Lone Druid/Armlet interaction for a long time,


The TI domination was long before armlet bear. [A] won back in the day because people got gold slower and they spread the map before anyone knew how to deal with it to make the games take even longer so that they could get Bulldog up to carry levels of farm after starting him in the offlane. Ganks were riskier because of less passive gold and less kill reward, so teams just had to try and push against them without an advantage and they lost due to defenders advantage (until teams figured out real hard push teams that can overcome defenders advantage on equal farm). The meta is completely different now, people are ganking all of the time because it gets you so much gold now with less risk. You see kill hungry carries coming into popularity like juggs, slark and storm spirit. The mentality has shifted from farm and gank on the side if possible, to gank for farm. It is really cool to see how Ice Frog is constantly making DOTA faster and more exciting!



What? Armlet Bear was being abused left and right by Alliance well before TI. It wasn't until like late May in 2013 when they nerfed the Armlet interaction on the Bear, and during the months of April/May they were absolutely unstoppable because giving up LD (during Armlet nonsense) meant Alliance would just auto win a lane, or if you banned LD you'd be giving up Wisp or Natures Prophet, heroes that Alliance had something like a ridiculous 90% win rate on IIRC.

They were extremely fortunate that they played in a meta that heavily favored their playstyle, where you only needed one player to be a play maker on the map while your supports could farm safely and deny enemy offlaners heavily. Yes, it took extreme discipline and skill to pull it off, but there were quite a few instances where it was obvious that Alliance would fall apart in any other kind of meta (which they did as soon as the new patches came into play). The article paints a picture that Alliance were tactical geniuses of some sort, when that's the farthest thing from the truth. The multi-core style Alliance was playing was played by other teams in the past (such as TEG, old old old complexity during CAL dota days, DTS, and various other old school teams).

Did they refine the style of avoiding fights and playing for objectives? Sure. I'll give them that much credit. It was extremely well executed. But it's not like they were tactical geniuses that overcame a lack of skill on their team. People tend to forget that outside of Bulldog (who by far had the least experience and weakest hero pool), the rest of the team consisted of some seriously well rounded players. Akke has been a godly support player forever (was on the old SK in 2008 that dominated the scene), S4 was a highly talented player from HoN already, and EGM was already a solid upcoming player from Druidz. And as much shit Loda gets, he's still one of the most consistent performers on the 1 position that has a gigantic effective hero pool. His flexibility lies in his ability to play so many different heroes with different playstyles, not just specializing in a certain type of hero as many of the Chinese 1 position players do.

It's silly to think that Alliance wasn't a team comprised of supremely talented players, because in truth they really were. A combination of great veteran players and talented upcoming players. By far from top to bottom they were the most talented team at TI3 outside of Na'vi and possibly LGD (who was still stuck in 4 protect 1 meta) or iG (who have toxic ass Chuan and Zhou was playing like hot garbage).
kblueriver
Profile Joined July 2012
Argentina430 Posts
February 15 2015 19:26 GMT
#146
On February 16 2015 02:59 superstartran wrote:

The article paints a picture that Alliance were tactical geniuses of some sort, when that's the farthest thing from the truth. The multi-core style Alliance was playing was played by other teams in the past (such as TEG, old old old complexity during CAL dota days, DTS, and various other old school teams).

Did they refine the style of avoiding fights and playing for objectives? Sure. I'll give them that much credit. It was extremely well executed. But it's not like they were tactical geniuses that overcame a lack of skill on their team. People tend to forget that outside of Bulldog (who by far had the least experience and weakest hero pool), the rest of the team consisted of some seriously well rounded players. Akke has been a godly support player forever (was on the old SK in 2008 that dominated the scene), S4 was a highly talented player from HoN already, and EGM was already a solid upcoming player from Druidz. And as much shit Loda gets, he's still one of the most consistent performers on the 1 position that has a gigantic effective hero pool. His flexibility lies in his ability to play so many different heroes with different playstyles, not just specializing in a certain type of hero as many of the Chinese 1 position players do.

It's silly to think that Alliance wasn't a team comprised of supremely talented players, because in truth they really were. A combination of great veteran players and talented upcoming players. By far from top to bottom they were the most talented team at TI3 outside of Na'vi and possibly LGD (who was still stuck in 4 protect 1 meta) or iG (who have toxic ass Chuan and Zhou was playing like hot garbage).


The article doesn't say they were/are tactical geniuses, it says they had ONE tactical genius insight. The strategy in itself (as refined as it was, to a point where no team had taken it before) is genius. The article limits itself to that strat.
Also, you yourself are saying they were not the most talented team (even if they were close). The point of the article is exactly that: they were not the most talented team, yet they were the team who won. And except for the grand finals, they were the team who DOMINATED, even LGD or iG who you say are possibly more talented. Na'Vi, a team you acknowledge as being more talented than [A], put up a good fight, but in the end [A]lliance still won. That's the "strategy over skill".

Also, I'm surprised that after this there are people who still think Alliance won thanks to the rat dota, or that they even invented it. They were good at it, but like the article says, they won because they could overcome it's main disadvantage, together with a couple more disadvantages.
Your ever humble pwnage provider
8dada8
Profile Joined December 2014
Canada9 Posts
February 17 2015 00:51 GMT
#147
Huge YS logo is blocking the sentences when reading on tablets!
look at it go!
Prev 1 6 7 8 All
Please log in or register to reply.
Live Events Refresh
Next event in 9h 58m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
NaDa 112
Moletrap 1
Dota 2
XaKoH 242
LuMiX1
League of Legends
JimRising 721
Counter-Strike
Stewie2K1321
Heroes of the Storm
Khaldor127
Other Games
summit1g14185
WinterStarcraft321
ViBE229
kaitlyn77
NeuroSwarm60
Livibee56
Organizations
Other Games
gamesdonequick1679
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• davetesta63
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21572
League of Legends
• Stunt445
Other Games
• Scarra877
Upcoming Events
BSL Team A[vengers]
9h 58m
Cross vs Sobenz
Sziky vs IcaruS
SC4ALL
10h 58m
SC4ALL
10h 58m
BSL 21
14h 58m
Replay Cast
1d 4h
Wardi Open
1d 7h
Monday Night Weeklies
1d 12h
Replay Cast
1d 18h
Sparkling Tuna Cup
2 days
WardiTV Korean Royale
2 days
[ Show More ]
Replay Cast
3 days
WardiTV Korean Royale
3 days
The PondCast
4 days
Korean StarCraft League
5 days
CranKy Ducklings
6 days
IPSL
6 days
dxtr13 vs OldBoy
Napoleon vs Doodle
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
CranK Gathers Season 2: SC II Pro Teams
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
SC4ALL: Brood War
SC4ALL: StarCraft II
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.