• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:30
CEST 06:30
KST 13:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage1Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3
StarCraft 2
General
Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion [BSL22] RO32 Group Stage so ive been playing broodwar for a week straight. Gypsy to Korea Pros React To: JaeDong vs Queen
Tourneys
[ASL21] Ro24 Group F Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group E
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Chess Thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Broowar part 2
qwaykee
China Uses Video Games to Sh…
TrAiDoS
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12208 users

Strategy Over Skill: Alliance Ascendant - Page 8

Forum Index > Dota 2 General
Post a Reply
Prev 1 6 7 8 All
mutantmagnet
Profile Joined June 2009
United States3791 Posts
January 17 2015 21:35 GMT
#141
On January 18 2015 03:39 MuazizTremere wrote:
Maybe because the article, when it was posted, discussed a tournament that finished 17 months earlier and that most of the unique strategy-elements that made Alliance so succesfull in TI3 are obsolete now?



Obsolete? Ha. You pretty much don't understand Dota.
superstartran
Profile Joined March 2010
United States4013 Posts
February 10 2015 12:19 GMT
#142
On January 18 2015 03:41 TMG26 wrote:
Show nested quote +
On January 18 2015 03:39 MuazizTremere wrote:
Maybe because the article, when it was posted, discussed a tournament that finished 17 months earlier and that most of the unique strategy-elements that made Alliance so succesfull in TI3 are obsolete now?


They are not obsolete. They are just used by everyone.



It's not 'meta' currently to ratdota, otherwise someone like Axe wouldn't be a top pick/ban in almost every game. The way Alliance played the game wasn't exactly new, it was just a very refined way of playing keep away and map control. Something that the article doesn't talk about is that Alliance heavily benefited from alot of things patch/meta wise that helped them play this style of play, and once they were forced to adapt or lose, that was when they pretty much fell apart.

For example, Alliance pretty much always got draft advantages because of Lone Druid/Armlet interaction for a long time, and then always got a free draft win because of Wisp against Eastern teams. Not saying that it's their fault, but they got real lucky for awhile that Lone Druid was such a strong hero for quite sometime and they just happen to have the best LD player on the planet outside of maybe Burning when he played the hero quite alot (and even Burning was a more farm oriented LD). It was a combination of fortune and skill for them to put together such an impressive string of wins together, just like many other teams (Chinese teams at TI2 for example came in with a massive meta knowledge advantage because of the expanded hero pool, while Western teams were still stuck on the AM/Natures Prophet/Night Stalker meta of early DotA 2 beta).
ThePianoDentist
Profile Joined July 2011
United Kingdom698 Posts
February 10 2015 14:04 GMT
#143
the article does not focus heavily on rat dota.

the article focuses heavily on farm priority amongst the team, and how alliance were farming their supports earlygame more than other teams, which led to them having more midgame impact. havent properly read this in a long time, but did skim read just to double check myself it wasnt focusing on ratdota, so hopefully im not talking bollocks

I also agree that the ideas discussed here are not obsolete at all, they are just often standard nowadays.
Brood War Protoss, SC2 Terran/Protoss
theaxis12
Profile Joined March 2011
United States489 Posts
February 10 2015 15:27 GMT
#144
On February 10 2015 21:19 superstartran wrote:
Alliance pretty much always got draft advantages because of Lone Druid/Armlet interaction for a long time,


The TI domination was long before armlet bear. [A] won back in the day because people got gold slower and they spread the map before anyone knew how to deal with it to make the games take even longer so that they could get Bulldog up to carry levels of farm after starting him in the offlane. Ganks were riskier because of less passive gold and less kill reward, so teams just had to try and push against them without an advantage and they lost due to defenders advantage (until teams figured out real hard push teams that can overcome defenders advantage on equal farm). The meta is completely different now, people are ganking all of the time because it gets you so much gold now with less risk. You see kill hungry carries coming into popularity like juggs, slark and storm spirit. The mentality has shifted from farm and gank on the side if possible, to gank for farm. It is really cool to see how Ice Frog is constantly making DOTA faster and more exciting!
Shut your mouth and put your head back in the clouds.
superstartran
Profile Joined March 2010
United States4013 Posts
February 15 2015 17:59 GMT
#145
On February 11 2015 00:27 theaxis12 wrote:
Show nested quote +
On February 10 2015 21:19 superstartran wrote:
Alliance pretty much always got draft advantages because of Lone Druid/Armlet interaction for a long time,


The TI domination was long before armlet bear. [A] won back in the day because people got gold slower and they spread the map before anyone knew how to deal with it to make the games take even longer so that they could get Bulldog up to carry levels of farm after starting him in the offlane. Ganks were riskier because of less passive gold and less kill reward, so teams just had to try and push against them without an advantage and they lost due to defenders advantage (until teams figured out real hard push teams that can overcome defenders advantage on equal farm). The meta is completely different now, people are ganking all of the time because it gets you so much gold now with less risk. You see kill hungry carries coming into popularity like juggs, slark and storm spirit. The mentality has shifted from farm and gank on the side if possible, to gank for farm. It is really cool to see how Ice Frog is constantly making DOTA faster and more exciting!



What? Armlet Bear was being abused left and right by Alliance well before TI. It wasn't until like late May in 2013 when they nerfed the Armlet interaction on the Bear, and during the months of April/May they were absolutely unstoppable because giving up LD (during Armlet nonsense) meant Alliance would just auto win a lane, or if you banned LD you'd be giving up Wisp or Natures Prophet, heroes that Alliance had something like a ridiculous 90% win rate on IIRC.

They were extremely fortunate that they played in a meta that heavily favored their playstyle, where you only needed one player to be a play maker on the map while your supports could farm safely and deny enemy offlaners heavily. Yes, it took extreme discipline and skill to pull it off, but there were quite a few instances where it was obvious that Alliance would fall apart in any other kind of meta (which they did as soon as the new patches came into play). The article paints a picture that Alliance were tactical geniuses of some sort, when that's the farthest thing from the truth. The multi-core style Alliance was playing was played by other teams in the past (such as TEG, old old old complexity during CAL dota days, DTS, and various other old school teams).

Did they refine the style of avoiding fights and playing for objectives? Sure. I'll give them that much credit. It was extremely well executed. But it's not like they were tactical geniuses that overcame a lack of skill on their team. People tend to forget that outside of Bulldog (who by far had the least experience and weakest hero pool), the rest of the team consisted of some seriously well rounded players. Akke has been a godly support player forever (was on the old SK in 2008 that dominated the scene), S4 was a highly talented player from HoN already, and EGM was already a solid upcoming player from Druidz. And as much shit Loda gets, he's still one of the most consistent performers on the 1 position that has a gigantic effective hero pool. His flexibility lies in his ability to play so many different heroes with different playstyles, not just specializing in a certain type of hero as many of the Chinese 1 position players do.

It's silly to think that Alliance wasn't a team comprised of supremely talented players, because in truth they really were. A combination of great veteran players and talented upcoming players. By far from top to bottom they were the most talented team at TI3 outside of Na'vi and possibly LGD (who was still stuck in 4 protect 1 meta) or iG (who have toxic ass Chuan and Zhou was playing like hot garbage).
kblueriver
Profile Joined July 2012
Argentina430 Posts
February 15 2015 19:26 GMT
#146
On February 16 2015 02:59 superstartran wrote:

The article paints a picture that Alliance were tactical geniuses of some sort, when that's the farthest thing from the truth. The multi-core style Alliance was playing was played by other teams in the past (such as TEG, old old old complexity during CAL dota days, DTS, and various other old school teams).

Did they refine the style of avoiding fights and playing for objectives? Sure. I'll give them that much credit. It was extremely well executed. But it's not like they were tactical geniuses that overcame a lack of skill on their team. People tend to forget that outside of Bulldog (who by far had the least experience and weakest hero pool), the rest of the team consisted of some seriously well rounded players. Akke has been a godly support player forever (was on the old SK in 2008 that dominated the scene), S4 was a highly talented player from HoN already, and EGM was already a solid upcoming player from Druidz. And as much shit Loda gets, he's still one of the most consistent performers on the 1 position that has a gigantic effective hero pool. His flexibility lies in his ability to play so many different heroes with different playstyles, not just specializing in a certain type of hero as many of the Chinese 1 position players do.

It's silly to think that Alliance wasn't a team comprised of supremely talented players, because in truth they really were. A combination of great veteran players and talented upcoming players. By far from top to bottom they were the most talented team at TI3 outside of Na'vi and possibly LGD (who was still stuck in 4 protect 1 meta) or iG (who have toxic ass Chuan and Zhou was playing like hot garbage).


The article doesn't say they were/are tactical geniuses, it says they had ONE tactical genius insight. The strategy in itself (as refined as it was, to a point where no team had taken it before) is genius. The article limits itself to that strat.
Also, you yourself are saying they were not the most talented team (even if they were close). The point of the article is exactly that: they were not the most talented team, yet they were the team who won. And except for the grand finals, they were the team who DOMINATED, even LGD or iG who you say are possibly more talented. Na'Vi, a team you acknowledge as being more talented than [A], put up a good fight, but in the end [A]lliance still won. That's the "strategy over skill".

Also, I'm surprised that after this there are people who still think Alliance won thanks to the rat dota, or that they even invented it. They were good at it, but like the article says, they won because they could overcome it's main disadvantage, together with a couple more disadvantages.
Your ever humble pwnage provider
8dada8
Profile Joined December 2014
Canada9 Posts
February 17 2015 00:51 GMT
#147
Huge YS logo is blocking the sentences when reading on tablets!
look at it go!
Prev 1 6 7 8 All
Please log in or register to reply.
Live Events Refresh
CranKy Ducklings
00:00
TLMC #22: Map Judging #1
CranKy Ducklings61
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 113
ROOTCatZ 97
StarCraft: Brood War
GuemChi 5460
Sea 5144
Snow 155
sSak 44
soO 22
Noble 15
Icarus 4
League of Legends
JimRising 768
Counter-Strike
Coldzera 1782
Stewie2K959
C9.Mang0300
m0e_tv125
Other Games
summit1g11197
NeuroSwarm106
Mew2King102
Organizations
Other Games
gamesdonequick1620
BasetradeTV396
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1142
• Rush606
• Stunt372
Upcoming Events
Sparkling Tuna Cup
5h 30m
PiGosaur Cup
19h 30m
Replay Cast
1d 4h
Kung Fu Cup
1d 7h
Replay Cast
1d 19h
The PondCast
2 days
CranKy Ducklings
2 days
WardiTV Team League
3 days
Replay Cast
3 days
CranKy Ducklings
4 days
[ Show More ]
WardiTV Team League
4 days
uThermal 2v2 Circuit
4 days
BSL
4 days
Sparkling Tuna Cup
5 days
WardiTV Team League
5 days
BSL
5 days
Replay Cast
5 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
uThermal 2v2 Last Chance Qualifiers 2026
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.