On July 08 2012 03:30 Qbek wrote: ^put sniper there, realize he has 2 fingers, :C
Kosmo Working with machinery, chemical explosives and gunpowder can all be extremely hazardous to both life and limb. For those in certain occupations, adjustments in finger-count may tend to occur over the course of a lifetime.
On July 06 2012 15:19 danielimotbh wrote: So I always have this habit of discovering how good heroes are after thinking they weren't that great in DotA 1. It was probably my lack of skill back then, but heroes like Undying, now that I've had what I think is a great game with him, are really good after being able to play him again. How does he fit into the competitive scene, is he commonly picked up? Because it just seems like he has alot which synergizes with the current meta game.
He has some cute utility in some scenarios that make him a solid niche pick, but his lack of AoE, hard disables, or lategame carry potential mean that he doesn't really have the fundamentals.
He's basically a cheese hero.
Here's undying used in a pro game. It's in DotA between 2 Russian teams, OSI and M5 (not pgg. it was G, NS, AA, Dread, Santa). It's one of the best games I have ever seen, I really recommend watching it, don't want to spoil anything, but there are some very surprising moments.
this game makes me want to see bristleback in Dota 2. Looks so damn fun to play.
Watching this makes me wonder about 2 things when i compare current dota2 strats: 1) why does the girl say that doom bringer was a permaban back then? 2) why do we not see too many heal champs nowadays in competitive dota2? Chen is probably the only 1 strong pick that has a heal
There was the armor reduction, but also the metagame back then revolved around morphling and a lot of radiance heroes. Doom could get radiance faster than weaver/spectre and push into rax while they're useless, and teams were pretty heavily invested in that carry.
Sometime later (chinese) dota1 shifted towards more southeast asian picks (panda/dk/slardar) which could fight earlier with less farm, and did way more physical damage (except panda).
Artstyle picked doom on darer for awhile during the riki metagame, although I'm not entirely sure what the big picture was for that.
On July 06 2012 15:19 danielimotbh wrote: So I always have this habit of discovering how good heroes are after thinking they weren't that great in DotA 1. It was probably my lack of skill back then, but heroes like Undying, now that I've had what I think is a great game with him, are really good after being able to play him again. How does he fit into the competitive scene, is he commonly picked up? Because it just seems like he has alot which synergizes with the current meta game.
He has some cute utility in some scenarios that make him a solid niche pick, but his lack of AoE, hard disables, or lategame carry potential mean that he doesn't really have the fundamentals.
He's basically a cheese hero.
http://www.youtube.com/watch?v=rI3dNyax-K4 Here's undying used in a pro game. It's in DotA between 2 Russian teams, OSI and M5 (not pgg. it was G, NS, AA, Dread, Santa). It's one of the best games I have ever seen, I really recommend watching it, don't want to spoil anything, but there are some very surprising moments.
this game makes me want to see bristleback in Dota 2. Looks so damn fun to play.
Watching this makes me wonder about 2 things when i compare current dota2 strats: 1) why does the girl say that doom bringer was a permaban back then? 2) why do we not see too many heal champs nowadays in competitive dota2? Chen is probably the only 1 strong pick that has a heal
There was the armor reduction, but also the metagame back then revolved around morphling and a lot of radiance heroes. Doom could get radiance faster than weaver/spectre and push into rax while they're useless, and teams were pretty heavily invested in that carry.
Sometime later (chinese) dota1 shifted towards more southeast asian picks (panda/dk/slardar) which could fight earlier with less farm, and did way more physical damage (except panda).
Artstyle picked doom on darer for awhile during the riki metagame, although I'm not entirely sure what the big picture was for that.
Probably for the fact that silence shuts riki out of going back into invisibility
On July 08 2012 07:38 igotmyown wrote: There was the armor reduction, but also the metagame back then revolved around morphling and a lot of radiance heroes. Doom could get radiance faster than weaver/spectre and push into rax while they're useless, and teams were pretty heavily invested in that carry.
He also got nerfed pretty significantly over a couple of patches.
Going from 4 base armor to 0 kind of wrecked his laning.
On July 06 2012 15:19 danielimotbh wrote: So I always have this habit of discovering how good heroes are after thinking they weren't that great in DotA 1. It was probably my lack of skill back then, but heroes like Undying, now that I've had what I think is a great game with him, are really good after being able to play him again. How does he fit into the competitive scene, is he commonly picked up? Because it just seems like he has alot which synergizes with the current meta game.
He has some cute utility in some scenarios that make him a solid niche pick, but his lack of AoE, hard disables, or lategame carry potential mean that he doesn't really have the fundamentals.
He's basically a cheese hero.
http://www.youtube.com/watch?v=rI3dNyax-K4 Here's undying used in a pro game. It's in DotA between 2 Russian teams, OSI and M5 (not pgg. it was G, NS, AA, Dread, Santa). It's one of the best games I have ever seen, I really recommend watching it, don't want to spoil anything, but there are some very surprising moments.
this game makes me want to see bristleback in Dota 2. Looks so damn fun to play.
Watching this makes me wonder about 2 things when i compare current dota2 strats: 1) why does the girl say that doom bringer was a permaban back then? 2) why do we not see too many heal champs nowadays in competitive dota2? Chen is probably the only 1 strong pick that has a heal
There was the armor reduction, but also the metagame back then revolved around morphling and a lot of radiance heroes. Doom could get radiance faster than weaver/spectre and push into rax while they're useless, and teams were pretty heavily invested in that carry.
Sometime later (chinese) dota1 shifted towards more southeast asian picks (panda/dk/slardar) which could fight earlier with less farm, and did way more physical damage (except panda).
Artstyle picked doom on darer for awhile during the riki metagame, although I'm not entirely sure what the big picture was for that.
The vanguard+radiance push timing of the doom is more related to the way that he is an excellent dual core hero and that he completely shuts the opposing mid down early game (very strong laning) and their carry down mid-late game while being extremely tanky. By removing his ability to destroy most mids in lane, he essentially became no longer viable in his role.
By the later parts of the 4-1 meta he was obviously too weak to solo mid or side and had no place in a trilane, and thus almost unusable, which is a direct result of nerfs as opposed to a meta shift.
The metagame shift into push based heroes happened much later to a doomless meta, into one dominated by Sylla, Lycan, Brood, CK, Panda, and DK, which are pushing cores that can hold their own in lane, mature extremely quickly to strong pushing, as well as being able to carry lategame to an extent. Doom actually would fit into this quite well aside from the fact that 0 armor means he really can't lane and thus was still out of consideration, this was at least 1.5 years ago
(neither panda nor dk was from the SEA meta), the Chinese generally picked up QoP and Slardar as well as bottle crowing from SEA, and this is from a few months ago
On July 08 2012 19:43 [17]Purple wrote: Is there any place I can check for the history of DotA 1 trends and how they shifted from 4+1 to today's push strats?