On July 08 2012 19:43 [17]Purple wrote: Is there any place I can check for the history of DotA 1 trends and how they shifted from 4+1 to today's push strats?
Wow, thanks a lot. Didn't know a lot of these things and I am comparatively new to competitive DotA (got into it after the International) and never knew that that one of Zeus's names in game was based of an actual player. Is there any records of what happened during 6.5 and 6.6 days?
Look to the top right of Disruptor to see a little Assassin waiting in the shadows. ^^
Look at the bottom right of the picture and you can see some lips on the pillar in between the spikes which I assume is Lanaya in meld.
It looks more like some random shadowing to me but it might be lanaya aswell. My favorite hero, me and my friends had a phase when we would play her a lot right before we left dota1, great memories of slowing people for 50% from rosh pit till rax and finally killing them :D
Doom can be run every now and again as a very fast farmer who picks up team utility items. A few months ago, Artstyle liked to run a doom lineup where they would have a second midgame carry/powerhouse and Doom would get extremely fast Vlads+pipe+utility item. Then he would grab an Aura out of the jungle (usually crit) and then push rax around the 20 min mark. It allowed the supports on the team to farm different items (blinks/push/sheep/mek) to aid in the 20min rax push. It was quite effective, if the enemy team neglected to pick 1 or 2 good turtle heroes, they would outright lose the game. It was countered by highly aggressive ganker lineups and early push strats though. What it really dominated at was beating midgame teamfight lineups and carry lineups. You would be surprised how scary a 20min push is with a blink initiator, doom, a pipe, a mek, and a sheep/orchid/pushstick.
Ayesee+Draskyl is amazing. At least I think it is Draskyl. Anyway, Ayesee has a great caster voice and Draskyl is one of the very best english speaking analytic commentators.
On July 08 2012 21:47 Hoban wrote: Doom can be run every now and again as a very fast farmer who picks up team utility items. A few months ago, Artstyle liked to run a doom lineup where they would have a second midgame carry/powerhouse and Doom would get extremely fast Vlads+pipe+utility item. Then he would grab an Aura out of the jungle (usually crit) and then push rax around the 20 min mark. It allowed the supports on the team to farm different items (blinks/push/sheep/mek) to aid in the 20min rax push. It was quite effective, if the enemy team neglected to pick 1 or 2 good turtle heroes, they would outright lose the game. It was countered by highly aggressive ganker lineups and early push strats though. What it really dominated at was beating midgame teamfight lineups and carry lineups. You would be surprised how scary a 20min push is with a blink initiator, doom, a pipe, a mek, and a sheep/orchid/pushstick.
Ayesee+Draskyl is amazing. At least I think it is Draskyl. Anyway, Ayesee has a great caster voice and Draskyl is one of the very best english speaking analytic commentators.
ayesee has a great voice, but one thing i don't like is how every second sentence of his is "so (co-commentator), how big is it for (hero x) to (do/have whatever) at this stage of the game?"
On July 08 2012 21:47 Hoban wrote: Doom can be run every now and again as a very fast farmer who picks up team utility items. A few months ago, Artstyle liked to run a doom lineup where they would have a second midgame carry/powerhouse and Doom would get extremely fast Vlads+pipe+utility item. Then he would grab an Aura out of the jungle (usually crit) and then push rax around the 20 min mark. It allowed the supports on the team to farm different items (blinks/push/sheep/mek) to aid in the 20min rax push. It was quite effective, if the enemy team neglected to pick 1 or 2 good turtle heroes, they would outright lose the game. It was countered by highly aggressive ganker lineups and early push strats though. What it really dominated at was beating midgame teamfight lineups and carry lineups. You would be surprised how scary a 20min push is with a blink initiator, doom, a pipe, a mek, and a sheep/orchid/pushstick.
Ayesee+Draskyl is amazing. At least I think it is Draskyl. Anyway, Ayesee has a great caster voice and Draskyl is one of the very best english speaking analytic commentators.
ayesee has a great voice, but one thing i don't like is how every second sentence of his is "so (co-commentator), how big is it for (hero x) to (do/have whatever) at this stage of the game?"
I made a light hearted joke about hamsandwich earlier, but commentators have to stop using the exact same phrase over and over again. it's okay if he's casting 5 hours and says it 5 times, but saying it almost every time you get to speak. geez. TBH i am pretty close to just sound capping hamsandwich's "thats the power of" and splicing it with a bunch of stuff to make an announcer pack with his voice and to put it on steam workshop. lol
On July 08 2012 21:47 Hoban wrote: Doom can be run every now and again as a very fast farmer who picks up team utility items. A few months ago, Artstyle liked to run a doom lineup where they would have a second midgame carry/powerhouse and Doom would get extremely fast Vlads+pipe+utility item. Then he would grab an Aura out of the jungle (usually crit) and then push rax around the 20 min mark. It allowed the supports on the team to farm different items (blinks/push/sheep/mek) to aid in the 20min rax push. It was quite effective, if the enemy team neglected to pick 1 or 2 good turtle heroes, they would outright lose the game. It was countered by highly aggressive ganker lineups and early push strats though. What it really dominated at was beating midgame teamfight lineups and carry lineups. You would be surprised how scary a 20min push is with a blink initiator, doom, a pipe, a mek, and a sheep/orchid/pushstick.
Ayesee+Draskyl is amazing. At least I think it is Draskyl. Anyway, Ayesee has a great caster voice and Draskyl is one of the very best english speaking analytic commentators.
ayesee has a great voice, but one thing i don't like is how every second sentence of his is "so (co-commentator), how big is it for (hero x) to (do/have whatever) at this stage of the game?"
I made a light hearted joke about hamsandwich earlier, but commentators have to stop using the exact same phrase over and over again. it's okay if he's casting 5 hours and says it 5 times, but saying it almost every time you get to speak. geez. TBH i am pretty close to just sound capping hamsandwich's "thats the power of" and splicing it with a bunch of stuff to make an announcer pack with his voice and to put it on steam workshop. lol
Not worth the work that announcer pack. Only Tobi would use it while solocasting xD
On July 08 2012 21:47 Hoban wrote: Doom can be run every now and again as a very fast farmer who picks up team utility items. A few months ago, Artstyle liked to run a doom lineup where they would have a second midgame carry/powerhouse and Doom would get extremely fast Vlads+pipe+utility item. Then he would grab an Aura out of the jungle (usually crit) and then push rax around the 20 min mark. It allowed the supports on the team to farm different items (blinks/push/sheep/mek) to aid in the 20min rax push. It was quite effective, if the enemy team neglected to pick 1 or 2 good turtle heroes, they would outright lose the game. It was countered by highly aggressive ganker lineups and early push strats though. What it really dominated at was beating midgame teamfight lineups and carry lineups. You would be surprised how scary a 20min push is with a blink initiator, doom, a pipe, a mek, and a sheep/orchid/pushstick.
Ayesee+Draskyl is amazing. At least I think it is Draskyl. Anyway, Ayesee has a great caster voice and Draskyl is one of the very best english speaking analytic commentators.
ayesee has a great voice, but one thing i don't like is how every second sentence of his is "so (co-commentator), how big is it for (hero x) to (do/have whatever) at this stage of the game?"
I made a light hearted joke about hamsandwich earlier, but commentators have to stop using the exact same phrase over and over again. it's okay if he's casting 5 hours and says it 5 times, but saying it almost every time you get to speak. geez. TBH i am pretty close to just sound capping hamsandwich's "thats the power of" and splicing it with a bunch of stuff to make an announcer pack with his voice and to put it on steam workshop. lol
The only negative thing I can say about Ayesee: Declaring MVP is driving me insane.
On July 08 2012 21:47 Hoban wrote: Doom can be run every now and again as a very fast farmer who picks up team utility items. A few months ago, Artstyle liked to run a doom lineup where they would have a second midgame carry/powerhouse and Doom would get extremely fast Vlads+pipe+utility item. Then he would grab an Aura out of the jungle (usually crit) and then push rax around the 20 min mark. It allowed the supports on the team to farm different items (blinks/push/sheep/mek) to aid in the 20min rax push. It was quite effective, if the enemy team neglected to pick 1 or 2 good turtle heroes, they would outright lose the game. It was countered by highly aggressive ganker lineups and early push strats though. What it really dominated at was beating midgame teamfight lineups and carry lineups. You would be surprised how scary a 20min push is with a blink initiator, doom, a pipe, a mek, and a sheep/orchid/pushstick.
Ayesee+Draskyl is amazing. At least I think it is Draskyl. Anyway, Ayesee has a great caster voice and Draskyl is one of the very best english speaking analytic commentators.
ayesee has a great voice, but one thing i don't like is how every second sentence of his is "so (co-commentator), how big is it for (hero x) to (do/have whatever) at this stage of the game?"
I made a light hearted joke about hamsandwich earlier, but commentators have to stop using the exact same phrase over and over again. it's okay if he's casting 5 hours and says it 5 times, but saying it almost every time you get to speak. geez. TBH i am pretty close to just sound capping hamsandwich's "thats the power of" and splicing it with a bunch of stuff to make an announcer pack with his voice and to put it on steam workshop. lol
Not worth the work that announcer pack. Only Tobi would use it while solocasting xD
lol. It'd be worth it just to activate it in game and be like "guys use my announcer" and everyone gets excited, and then...they realize....oh god.
On July 08 2012 21:47 Hoban wrote: Doom can be run every now and again as a very fast farmer who picks up team utility items. A few months ago, Artstyle liked to run a doom lineup where they would have a second midgame carry/powerhouse and Doom would get extremely fast Vlads+pipe+utility item. Then he would grab an Aura out of the jungle (usually crit) and then push rax around the 20 min mark. It allowed the supports on the team to farm different items (blinks/push/sheep/mek) to aid in the 20min rax push. It was quite effective, if the enemy team neglected to pick 1 or 2 good turtle heroes, they would outright lose the game. It was countered by highly aggressive ganker lineups and early push strats though. What it really dominated at was beating midgame teamfight lineups and carry lineups. You would be surprised how scary a 20min push is with a blink initiator, doom, a pipe, a mek, and a sheep/orchid/pushstick.
Ayesee+Draskyl is amazing. At least I think it is Draskyl. Anyway, Ayesee has a great caster voice and Draskyl is one of the very best english speaking analytic commentators.
ayesee has a great voice, but one thing i don't like is how every second sentence of his is "so (co-commentator), how big is it for (hero x) to (do/have whatever) at this stage of the game?"
I made a light hearted joke about hamsandwich earlier, but commentators have to stop using the exact same phrase over and over again. it's okay if he's casting 5 hours and says it 5 times, but saying it almost every time you get to speak. geez. TBH i am pretty close to just sound capping hamsandwich's "thats the power of" and splicing it with a bunch of stuff to make an announcer pack with his voice and to put it on steam workshop. lol
The only negative thing I can say about Ayesee: Declaring MVP is driving me insane.
ye that is so freaking anoying, its a team game there doesnt need to be an MVP, EVERY SINGLE GAME !
On July 08 2012 22:41 Crissaegrim wrote: Lol, funny that you guys are freaking out over the MVP award. I usually mute the minute the first gg is called =)
he talks about it the entire game usualy, at least that how it feels like to me :S
On July 08 2012 23:00 Garnet wrote: I just noticed WR and Mirana have VERY similar skillset (except for their ultimate).
Wind runner has: A line 'skill shot' AOE that deals less damage for each target it hits. Mirana has an AOE around her with the chance to hit an extra target.
Wind runner has: A disable that requires you to latch onto something behind the original target, and it's targetable. Mirana has: A disable that is a skill shot and stuns longer the further it travels, it's not targetable.
Wind runner has: A skill that speeds her up and gives her a 100% miss rate while slowing enemies behind her down. Mirana has: A leap that speeds up herself and allies around where she lands.
Sorry, i'm not seeing it :[ Unless you mean disable+AOE+escape/gap-closer, but there's a lot of heroes with a kit like that.