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General Discussion - Page 6364
Forum Index > Dota 2 General |
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Comeh
United States18918 Posts
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Torte de Lini
Germany38463 Posts
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Targe
United Kingdom14103 Posts
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Plansix
United States60190 Posts
On September 04 2014 01:48 Torte de Lini wrote: I think I've grown past most casters. Not because they're useless or I don't need them; I just don't pay attention to them anymore. Same, as long as they are not like flat out annoying, I don't really have an issue. I don't get bent out of shape when they make one wrong call or don't know something. | ||
goody153
44155 Posts
they still resemble the style they showed the first time they played vs alliance just good map movement... Disclaimer: Not sure if this performance from them is only limited vs a non-t1 team though. | ||
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TheYango
United States47024 Posts
On September 04 2014 01:25 Plansix wrote: I agree that the game needs an update to get rid of the limited drafting and game play we are seeing. The reason we see limited drafting and gameplay is because competitive DotA basically went into a one-month standstill as it always does after TI4. It doesn't have to do with the game needing an update. 6.81b is still only 3 months old. If you think the game needs to be patched this often, then there's a certain other game I'd refer you to go play. I'm going to lose a lot of faith in Icefrog if we get 6.82 now. And I already wasn't very happy with 6.81b coming 1 month before TI4. | ||
Comeh
United States18918 Posts
On September 04 2014 01:55 goody153 wrote: Jesus s4+fnatic and navi rejects looks really really good.. they still resemble the style they showed the first time they played vs alliance just good map movement... I wasn't particularly impressed. Essentially, they were ridiculously far ahead and trading even / losing fights. And then kuro carried the fuck out of them. And they outdrafted the fuck out of the other team. On September 04 2014 01:56 TheYango wrote: The reason we see limited drafting and gameplay is because competitive DotA basically went into a one-month standstill as it always does after TI4. It doesn't have to do with the game needing an update. 6.81b is still only 3 months old. If you think the game needs to be patched this often, then there's a certain other game I'd refer you to go play. I mean does starcraft 2 patch that often? | ||
Plansix
United States60190 Posts
On September 04 2014 01:57 Comeh wrote: I wans't particularly impressed. Essentially, they were ridiculously far ahead and trading even / losing fights. And then kuro carried the fuck out of them. And they outdrafted the fuck out of the other team. I mean does starcraft 2 patch that often? He is talking about LoL or some other moba. SC2 never patches, not matter how stale the game play gets. And the maps are always some variation of "how easy is it for me to take my 3-4th base". And let me rephrase my statement. I will take anything that will change the current state of pub play resolving around a very small set of heroes. I don't care if its a patch or pro players coming up with new drafts. I will take whatever I can get. | ||
Comeh
United States18918 Posts
On September 04 2014 02:01 Plansix wrote: He is talking about LoL or some other moba. SC2 never patches, not matter how stale the game play gets. And the maps are always some variation of "how easy is it for me to take my 3-4th base". And let me rephrase my statement. I will take anything that will change the current state of pub play resolving around a very small set of heroes. I don't care if its a patch or pro players coming up with new drafts. I will take whatever I can get. I was just joking about how much SC2 balance whine ![]() Right now people are just extremely tryhard with this patch and picking heroes that are FP/FB every game (except for Lycan....thank god). Unfortunately, that set of heroes isn't very fun to play against in pubs (Doom, Void, Batrider, Tinker, DP - all heroes that are nigh impossible to fight into). You know the age old discussion of LoL Anti-fun mechanics. | ||
Acritter
Syria7637 Posts
On September 04 2014 01:56 TheYango wrote: The reason we see limited drafting and gameplay is because competitive DotA basically went into a one-month standstill as it always does after TI4. It doesn't have to do with the game needing an update. 6.81b is still only 3 months old. If you think the game needs to be patched this often, then there's a certain other game I'd refer you to go play. I'm going to lose a lot of faith in Icefrog if we get 6.82 now. And I already wasn't very happy with 6.81b coming 1 month before TI4. Patches shortly before TI is the norm. We had it before TI3 as well. The reason we want one now is because the "in" heroes are insanely dull. There wasn't as much bitching last year because you could do interesting things with some of the heroes. | ||
Acritter
Syria7637 Posts
On September 04 2014 02:05 Comeh wrote: I was just joking about how much SC2 balance whine ![]() Right now people are just extremely tryhard with this patch and picking heroes that are FP/FB every game (except for Lycan....thank god). Unfortunately, that set of heroes isn't very fun to play against in pubs (Doom, Void, Batrider, Tinker, DP - all heroes that are nigh impossible to fight into). You know the age old discussion of LoL Anti-fun mechanics. I should start first-picking Dire Lycan every game. It would be my own little protest. | ||
Comeh
United States18918 Posts
On September 04 2014 02:07 Acritter wrote: I should start first-picking Dire Lycan every game. It would be my own little protest. Is there a place in the dev forum i can report you to if you start doing this? | ||
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TheYango
United States47024 Posts
On September 04 2014 02:06 Acritter wrote: Patches shortly before TI is the norm. We had it before TI3 as well. It was equally dumb that time too. You had the exact same thing happen: a small subset of teams at the event figured out the apparent best strategy at the time, and due to the short time period between the patch's release and the tournament, very little effort could be mustered to adapt/learn/counter those strategies. So a very small subset of teams benefited massively from having the apparent right strategy for the version, which resulted in poor games to watch when many matches against those teams were insanely one-sided solely based on this fact. | ||
tehh4ck3r
Magrathea7048 Posts
On September 04 2014 02:09 TheYango wrote: It was equally dumb that time too. You had the exact same thing happen: a small subset of teams at the event figured out the apparent best strategy at the time, and due to the short time period between the patch's release and the tournament, very little effort could be mustered to adapt/learn/counter those strategies. So a very small subset of teams benefited massively from having the right strategy for the version, which resulted in poor games to watch when many matches against those teams were insanely one-sided solely based on this fact. Alliance at TI3 had been dominant for many months before the tournament as well. Before TI4, Newbee and Vici were not dominant at all. | ||
Plansix
United States60190 Posts
On September 04 2014 02:05 Comeh wrote: I was just joking about how much SC2 balance whine ![]() Right now people are just extremely tryhard with this patch and picking heroes that are FP/FB every game (except for Lycan....thank god). Unfortunately, that set of heroes isn't very fun to play against in pubs (Doom, Void, Batrider, Tinker, DP - all heroes that are nigh impossible to fight into). You know the age old discussion of LoL Anti-fun mechanics. I am just bored with all the heroes that just stand there and let the magic happen: DP: I just move a little around and let the magic happen. Razor: The magic rains down from my head and ruins lives. Void: everyone just stands there and lets me hit them. WD: Please stand still. Skywrath: That would be great, don't move and watch the magic Rasta: Look at these wards not move. It makes for the dullest team fights ever. They just set up shop outside a tower and everyone is to afraid to dive in and fight. I miss fights over rosh and other stuff like that. | ||
Kishin2
United States7534 Posts
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TheYango
United States47024 Posts
On September 04 2014 02:14 Kishin2 wrote: Isn't that one of the intentions of TI? To reward teams that are not only consistent throughout the year, but teams that can adapt. And yet TI2 had a much better story of adaptation from the key teams than TI3 or TI4 because we had a patch that was out for 5 months rather than 1. | ||
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TheYango
United States47024 Posts
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Plansix
United States60190 Posts
Bring back the fast, zippy heroes that set up cool shit. Like Dark Seer, puck, anti-mage(yeah I said it), PA, storm, even ember. All of these heroes at least made the fights move and not resolve around building a camp outside a tower. | ||
Comeh
United States18918 Posts
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