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General Discussion - Page 540

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34505 Posts
May 12 2012 18:19 GMT
#10781
4. Perfect balance isn't even necessary thanks to -CM.
Moderator
TheYango
Profile Joined September 2008
United States47024 Posts
May 12 2012 18:51 GMT
#10782
The fact that carries have high overall winrate in pub games simply confirms the intuition that everyone should be aware of that supports are generally not good for carrying pub games. Supports thrive on good team coordination and utilization of their ability to set up the proper development of carries, and it is well-recognized that this is indispensable in competitive play. Nobody picks support-less team compositions in competitive play unless they are trolling. But in the atmosphere of a pub where everyone is playing for themselves, carries are more appropriate because they are more self-sufficient. It doesn't mean they are overpowered, just more self-sufficient in the context of a solo pub game.

Whether you consider this a systemic design issue that supports are not well suited to carry low-level pub games is up to you. I'm fairly certain that most do not. It's regrettable that a game that is designed around 5v5 play cannot be balanced around solo play as well, but it's simply not worth potentially jeopardizing balance in organized 5v5 play (which is the intended mode of play for competitive games--not solo pub play) for the good of pubs.

Essentially, it's the exact same sacrifice Blizzard makes not balancing SC2 around 2v2, 3v3, or 4v4. You can't achieve balance in both solo and team-play, so you have to make sacrifices for the mode which you feel should be the primary mode for competitive play.
Moderator
Skullflower
Profile Joined July 2010
United States3779 Posts
May 12 2012 19:07 GMT
#10783
In other news M.Admiration officially joins M5 due to the departure of Inmate.


http://www.joindota.com/en/news/3073-admiration-and-vigoss-reunite-in-moscow5
The ruminations are mine, let the world be yours.
MrCon
Profile Blog Joined August 2010
France29748 Posts
May 12 2012 19:17 GMT
#10784
On May 12 2012 22:24 paralleluniverse wrote:
Show nested quote +
On May 12 2012 22:21 Dattish wrote:
Anti-mage op

As I said, it's not just Riki and Ursa, they were examples of carries.

It's carries in general.

If carries were OP, the optimal strategy would be to pick 5 carries.
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
May 12 2012 19:23 GMT
#10785
I think statistical analysis of heroes and matchups is a good idea, but scraping all public games for info is a wrong way to go about it. Certain heroes scale better with skill, so by definition they will either be overpowered or underpowered at low/high skill levels. You can't balance e.g. invoker for both low level and high level play. At this point you have to decide which is more important. Statistics of all games will naturally show you results skewed toward lower level games, simply because there are more of them.
So yes, those stats show pretty well that certain heroes (e.g. invoker) are hard to succeed with as a beginner, and certain heroes (e.g. ursa) are easy.

Comparing heroes to units in SC2 is a wrong way to go about it. You should be looking at strategies, e.g. 4gate. I don't play SC2 but I suspect 4gate is like ursa -- easy to do, so very strong at low level of play. But, with a skill cap, so I suspect tournament level games don't see 4gate win all day. Is that true? I'm genuinely curious.

Either way, I think someone should scrape high level, tournament games instead. If MMR gets publicly visible, maybe add in top MMR games in there as well, for a larger sample size.
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
BeanerBurrito
Profile Joined December 2010
1010 Posts
May 12 2012 19:30 GMT
#10786
If you ever want to talk about balance concerns in dota, realize that dota heroes have been going through balance changes for years and years before a lot of the people talking even knew what dota was.

Ursa didn't suddenly become op in the last few weeks, when he wasn't for the last few years.

If you are making a claim that a hero is op because that hero is good in pubs, you are missing the point of balance.

Balance does not make it so that people of any skill level are only able to play at the same level, that is dumbing the game down.

In a pub if you are unable to coordinate your team to kill the ursa, the problem isn't that ursa is op, the problem is that your team isn't coordinating and/or your skill level isn't high enough to beat your opponents.

Your skill level should be completely separate from the balance of the game, meaning that even if ursa is able to kill a whole bunch of low skilled players, it does not mean anything in relation to whether he is balanced or not.

Balance is about the capability of each team of heroes vs the other team, if your team was capable of killing ursa but unable, the game is balanced regardless of whether or not your whole team died to said ursa.
What they say: "I'm gonna play support!" What they mean: "I'm gonna feed all game!"
Ack1027
Profile Blog Joined January 2004
United States7873 Posts
May 12 2012 20:00 GMT
#10787
MOTHA FUCKING ADMIRATION IS BACK
CountChocula
Profile Blog Joined January 2011
Canada2068 Posts
May 12 2012 20:29 GMT
#10788
On May 12 2012 22:37 paralleluniverse wrote:
Show nested quote +
On May 12 2012 22:34 rabidch wrote:
I don't see any motivation for using statistics based on an extremely biased pool of data to glean some worthless conclusions about balance in Dota2.

If you have evidence of bias please show it. Otherwise, stop the baseless rumormongering.

Yeah rabidch, you rumour-mongerer, you.
Writer我会让他们连馒头都吃不到 Those championships owed me over the years, I will take them back one by one.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
May 12 2012 20:32 GMT
#10789
too bad inmate didn't want to continue, but Admiration is nice indeed.
WriterXiao8~~
Dead9
Profile Blog Joined February 2008
United States4725 Posts
May 12 2012 21:09 GMT
#10790
On May 12 2012 22:37 paralleluniverse wrote:
Show nested quote +
On May 12 2012 22:34 rabidch wrote:
I don't see any motivation for using statistics based on an extremely biased pool of data to glean some worthless conclusions about balance in Dota2.

If you have evidence of bias please show it. Otherwise, stop the baseless rumormongering.

lol
+ Show Spoiler +
bi·as [bahy-uhs]
1. an oblique or diagonal line of direction, especially across a woven fabric.
2. a particular tendency or inclination, especially one that prevents unprejudiced consideration of a question; prejudice.
3. a systematic as opposed to a random distortion of a statistic as a result of sampling procedure.
cilinder007
Profile Joined August 2010
Slovenia7251 Posts
May 12 2012 21:34 GMT
#10791
singsing streaming
Coal
Profile Joined July 2011
Sweden1535 Posts
May 12 2012 21:45 GMT
#10792
On May 13 2012 04:23 JeeJee wrote:
I think statistical analysis of heroes and matchups is a good idea, but scraping all public games for info is a wrong way to go about it. Certain heroes scale better with skill, so by definition they will either be overpowered or underpowered at low/high skill levels. You can't balance e.g. invoker for both low level and high level play. At this point you have to decide which is more important. Statistics of all games will naturally show you results skewed toward lower level games, simply because there are more of them.
So yes, those stats show pretty well that certain heroes (e.g. invoker) are hard to succeed with as a beginner, and certain heroes (e.g. ursa) are easy.

Comparing heroes to units in SC2 is a wrong way to go about it. You should be looking at strategies, e.g. 4gate. I don't play SC2 but I suspect 4gate is like ursa -- easy to do, so very strong at low level of play. But, with a skill cap, so I suspect tournament level games don't see 4gate win all day. Is that true? I'm genuinely curious.

Either way, I think someone should scrape high level, tournament games instead. If MMR gets publicly visible, maybe add in top MMR games in there as well, for a larger sample size.



Pretty much, tho 4gate isn't nearly as strong as it used to be ^_^
When it was popular even high (like really high) protoss players used tho..
In order to succeed, your desire for success should be greater than your fear of failure.
Benjef
Profile Blog Joined December 2010
United Kingdom6921 Posts
May 12 2012 21:58 GMT
#10793
So I que for all the game modes and every so often I get CM I'm almost always captain does that mean I have the highest MMR on my team or I'm just one lucky guy?

Like is Blue guy top MMR?
<3 | Dota 2 | DayZ | <3
Hoban
Profile Blog Joined February 2011
United States1600 Posts
May 12 2012 22:10 GMT
#10794
On May 13 2012 06:58 Benjef wrote:
So I que for all the game modes and every so often I get CM I'm almost always captain does that mean I have the highest MMR on my team or I'm just one lucky guy?

Like is Blue guy top MMR?


Pretty sure it determines position by MMR so yes I would assume you generally have the highest MMR in your CM games.
"I am a leaf on the wind."
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
May 12 2012 22:17 GMT
#10795
carry wd 5maelstrom + MoM new meta
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
May 12 2012 23:35 GMT
#10796
my games are either i getting the first slot OR last 2 slots so i assume it would be MMR based. But in reality i think it only apply to -cm simply bc i have seen several retarded blue in AP times to times
Im daed. Follow me @TL_NB
Stancel
Profile Blog Joined June 2011
Singapore15360 Posts
May 13 2012 00:52 GMT
#10797
sing's SD game

i don't know wtf is going on but i love it
ffxiv enjoyer
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2012-05-13 04:25:04
May 13 2012 04:21 GMT
#10798
On May 12 2012 23:53 Chiharu Harukaze wrote:
Statistics don't mean anything if they have no practical interpretation.

Your samples sizes are small, and there is far too much noise in the data due to the incomplete matchmaking system as well as other extenuating factors. That's not even bringing in the issue of correlation not implying causation either.

Stop making shit up. You don't know a damn thing about statistics.

How do you know it has no practical interpretation?

Where is your source that the sample size is small?

How do you know there is too much noise in the data? Do you know how to read error bars? There is clearly a trend of >50% win rates from the data, even when the error bars are small, and when they're large they the imbalance could be even worse than it is reported,

There is a functioning matchmaking system, which attempts to move everyone's win rates to 50%. And these win rates don't even control for skill level like Blizzard's. Blizzard's unadjusted win rates are all 50%. It's only after adjusting for skill level they are between usually 50-55%.

The fact that even if a matchmaker that moves everyone's win rates to 50%, they still aren't 50%, is a colossal fuck up.

Balance also isn't a causation issue. A causation issue would be whether or not Ursa's overpowered spell makes him overpowered. Balance is by definition whether or not a win rate close to 50%. The stats show that Ursa is imbalanced, by definition. It doesn't show what causes Ursa to imbalance (too much damage, too much HP, attacks too fast, etc), but it shows that he is.
paralleluniverse
Profile Joined July 2010
4065 Posts
May 13 2012 04:27 GMT
#10799
On May 13 2012 02:17 superstartran wrote:
Show nested quote +
On May 12 2012 22:11 paralleluniverse wrote:
On May 12 2012 22:06 superstartran wrote:
On May 12 2012 22:02 paralleluniverse wrote:
There seems to be increased talk about ways to beat Ursa in the last several posts, but this is all irrelevant. As I've said, balance isn't about strategies or counters, it's about probability and statistics.


Statistics with no context or analysis behind them only demonstrate how dumb you are. And I say that as politely as I can, because it is blatantly obvious that you're trolling.

Feel free to look at my 1000 post history. I never troll. Ever. And nearly all of the topics I post in are serious and substantive.

The "out of context" comment is always made when people can't discredit statistics, talk in generalities, and have no specific counterarguement. The context that is that it's the win rate over the length of the games that include a particular hero, taken from a random sample of DotA 2 games.



1) Your statistics are for one taken from public matchmaking games, therefore invalidating the discussion already. Various heroes like Invoker are extremely difficult for low level players for play, and yet are highly banned all the time because he is a fucking team fight monster that does massive AoE and has huge amounts of disables at his disposal ranging from Cold Snap, Tornado, Deafening Blast, and Ice Wall. Heroes like Lich and Ursa are effective particularly at low levels of play because they are so braindead easy to play, and are effective because people don't know how to play against them, not because they are good at that level of play.

2) You're a fucking idiot if you think Ursa is any way shape or form overpowered. He is the ultimate pub stomp hero because public players do not buy wards, do not ever gank jungle, and always let Ursa get ahead on levels/farm by taking Roshan early. He is such an easy hero to counter even with all the farm in the world, since he is god awful easy to kite, and is smashed by superior stuns like Beastmaster Roar, Bane Elemental's Ult, and Batrider lasso.

3) You're obviously bad as fuck, or a huge fucking troll. Stop polluting this forum because it's blatantly obvious you have no idea what you're talking about. We've already listed the counters and why your graphs are simply wrong. If you take a sample of competitive games, you'll find that certain heroes are picked/banned far more than Ursa for a damn reason.


I could go on and on about how you're wrong, but it's not worth my time. The only graphs in Starcraft 2 that are noteworthy in the first place are the ones that involve only professional level of play. The graph you just listed is the equivalent of attempting to utilize Battle.Net winrates to justify a balance claim, which basically means you're either a huge idiot, or a massive troll.

Where are these mythical high level stats?

User was temp banned for this post.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
May 13 2012 04:29 GMT
#10800
On May 13 2012 13:21 paralleluniverse wrote:
Show nested quote +
On May 12 2012 23:53 Chiharu Harukaze wrote:
Statistics don't mean anything if they have no practical interpretation.

Your samples sizes are small, and there is far too much noise in the data due to the incomplete matchmaking system as well as other extenuating factors. That's not even bringing in the issue of correlation not implying causation either.

Stop making shit up. You don't know a damn thing about statistics.

How do you know it has no practical interpretation?

Where is your source that the sample size is small?

How do you know there is too much noise in the data?

There is a functioning matchmaking system, which moves everyone win rates to 50%. And these win rates don't even control for skill level like Blizzard's. Blizzard's unadjusted win rate are all 50%. It's only after adjusting for skill level they are between usually 50-55%.

The fact that even if a matchmaker that moves everyone's win rates to 50%, they still aren't 50%, is a colossal fuck up.

Balance also isn't a causation issue. A causation issue would be whether or not Ursa's overpowered spell makes him overpowered. Balance by definition whether or not a win rate close to 50%. The stats show that Ursa is imbalanced, by definition. It doesn't show that attributable of Ursa causes the imbalance (too much damage, too much HP, attacks too fast, etc).

so tell me 1 thing: is 4 gates considered imbalance in sc2? bc majority of PvX games played in master league that the Protoss executed 4 gates, he won. This is true and the statistic was taken soon after sc2 was first released. If it was imbalance, why Protoss never win a single major tournaments in the first year of sc2 except MC?

There is a requirement that to be met in EVERY balance debate: You need to play the game at the top level. Are you playing ANY competitive game at top level? You really think that your stats would mean anything if you dont even understand the game?

All you brought up in this thread was stat 1, stat 2. How about you pick ursa riki in 1 team and im gona be on the other side, show me how the hero is really imbalance?


On another topic: is match history only limited to 72 pages? im pretty sure i have played way more games than 7x72 -_-
Im daed. Follow me @TL_NB
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