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General Discussion - Page 541

Forum Index > Dota 2 General
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Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Skullflower
Profile Joined July 2010
United States3779 Posts
May 13 2012 04:38 GMT
#10801
I think the fact that you feel Ursa is OP completely invalidates everything you have and ever will write
The ruminations are mine, let the world be yours.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
May 13 2012 04:39 GMT
#10802
On May 13 2012 13:38 Skullflower wrote:
I think the fact that you feel Ursa is OP completely invalidates everything you have and ever will write

ursa has +50% winrate in pubs

your arguments are all invalid
WriterXiao8~~
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2012-05-13 05:06:41
May 13 2012 05:05 GMT
#10803
On May 13 2012 13:29 NB wrote:
Show nested quote +
On May 13 2012 13:21 paralleluniverse wrote:
On May 12 2012 23:53 Chiharu Harukaze wrote:
Statistics don't mean anything if they have no practical interpretation.

Your samples sizes are small, and there is far too much noise in the data due to the incomplete matchmaking system as well as other extenuating factors. That's not even bringing in the issue of correlation not implying causation either.

Stop making shit up. You don't know a damn thing about statistics.

How do you know it has no practical interpretation?

Where is your source that the sample size is small?

How do you know there is too much noise in the data?

There is a functioning matchmaking system, which moves everyone win rates to 50%. And these win rates don't even control for skill level like Blizzard's. Blizzard's unadjusted win rate are all 50%. It's only after adjusting for skill level they are between usually 50-55%.

The fact that even if a matchmaker that moves everyone's win rates to 50%, they still aren't 50%, is a colossal fuck up.

Balance also isn't a causation issue. A causation issue would be whether or not Ursa's overpowered spell makes him overpowered. Balance by definition whether or not a win rate close to 50%. The stats show that Ursa is imbalanced, by definition. It doesn't show that attributable of Ursa causes the imbalance (too much damage, too much HP, attacks too fast, etc).

so tell me 1 thing: is 4 gates considered imbalance in sc2? bc majority of PvX games played in master league that the Protoss executed 4 gates, he won. This is true and the statistic was taken soon after sc2 was first released. If it was imbalance, why Protoss never win a single major tournaments in the first year of sc2 except MC?

There is a requirement that to be met in EVERY balance debate: You need to play the game at the top level. Are you playing ANY competitive game at top level? You really think that your stats would mean anything if you dont even understand the game?

All you brought up in this thread was stat 1, stat 2. How about you pick ursa riki in 1 team and im gona be on the other side, show me how the hero is really imbalance?


On another topic: is match history only limited to 72 pages? im pretty sure i have played way more games than 7x72 -_-

Whether or not 4 gate is OP is not a question that can be answered with statistics, because there are no statistics on 4 gate win rates. If you have some, then please share it.

There are only statistics on Protoss win rates. The latest values are here: http://us.battle.net/sc2/en/blog/5202424

I think the most useful indicator of SC2 balance is Blizzard's adjusted win rates of high rated players. Balancing based on the number of players that win tournaments or unadjusted win rates which are released monthly, have the problem that they aren't adjusted for skill which is equivalent to adjusting for skill under the assumption that everyone in tournament games are equally skilled, which is clearly not true.

So the fact that Protoss has very few tournament wins back then can be due to a number of factors, which should be looked at more closely, e.g. the most skilled Protoss players are not as skilled as the most skilled Terran players, or Terran has a higher skill cap, or Protoss was underpowered. It did turn out that it was mostly the last one, and Protoss was buffed later, and this made the win rates better, not worse.

Also, you dodged my entire post, which you quoted.
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
May 13 2012 05:17 GMT
#10804
Look, everyone is making variations of one argument - Ursa is only good vs low level players, and 99% of the time that is where he is in a game. This sets a bias in those statistics where only low level games are represented.
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
Comogury
Profile Blog Joined April 2011
United States412 Posts
May 13 2012 05:57 GMT
#10805
On May 13 2012 13:27 paralleluniverse wrote:
Show nested quote +
On May 13 2012 02:17 superstartran wrote:
On May 12 2012 22:11 paralleluniverse wrote:
On May 12 2012 22:06 superstartran wrote:
On May 12 2012 22:02 paralleluniverse wrote:
There seems to be increased talk about ways to beat Ursa in the last several posts, but this is all irrelevant. As I've said, balance isn't about strategies or counters, it's about probability and statistics.


Statistics with no context or analysis behind them only demonstrate how dumb you are. And I say that as politely as I can, because it is blatantly obvious that you're trolling.

Feel free to look at my 1000 post history. I never troll. Ever. And nearly all of the topics I post in are serious and substantive.

The "out of context" comment is always made when people can't discredit statistics, talk in generalities, and have no specific counterarguement. The context that is that it's the win rate over the length of the games that include a particular hero, taken from a random sample of DotA 2 games.



1) Your statistics are for one taken from public matchmaking games, therefore invalidating the discussion already. Various heroes like Invoker are extremely difficult for low level players for play, and yet are highly banned all the time because he is a fucking team fight monster that does massive AoE and has huge amounts of disables at his disposal ranging from Cold Snap, Tornado, Deafening Blast, and Ice Wall. Heroes like Lich and Ursa are effective particularly at low levels of play because they are so braindead easy to play, and are effective because people don't know how to play against them, not because they are good at that level of play.

2) You're a fucking idiot if you think Ursa is any way shape or form overpowered. He is the ultimate pub stomp hero because public players do not buy wards, do not ever gank jungle, and always let Ursa get ahead on levels/farm by taking Roshan early. He is such an easy hero to counter even with all the farm in the world, since he is god awful easy to kite, and is smashed by superior stuns like Beastmaster Roar, Bane Elemental's Ult, and Batrider lasso.

3) You're obviously bad as fuck, or a huge fucking troll. Stop polluting this forum because it's blatantly obvious you have no idea what you're talking about. We've already listed the counters and why your graphs are simply wrong. If you take a sample of competitive games, you'll find that certain heroes are picked/banned far more than Ursa for a damn reason.


I could go on and on about how you're wrong, but it's not worth my time. The only graphs in Starcraft 2 that are noteworthy in the first place are the ones that involve only professional level of play. The graph you just listed is the equivalent of attempting to utilize Battle.Net winrates to justify a balance claim, which basically means you're either a huge idiot, or a massive troll.

Where are these mythical high level stats?

http://www.gosugamers.net/dota/news.php?id=13894
sgndt 2010
no bans, one pick, one loss
0% win rate in one game

http://www.gosugamers.net/dota/news/11378-dota-drafting-statistics
109 competitive -cm games in dota1 2 years ago
banned 8, picked twice, one win, one loss
50% win rate in 2 games

http://www.playdota.com/forums/showthread.php?t=274295
-cm games in dota1 2 years ago
banned 4, picked 8, four wins, four losses
50% win rate in 8 games

http://esfiworld.com/feature/dota-2-competitive-hero-tier-list-march-2012
ursa is one level above shit tier

http://forum.gamesports.net/dota/showthread.php?1952-Competitive-Hero-Usage
ursa picked once in "the defense" tournament and loses once

so you're wondering where the high level statistics are? well, obviously barely any exists because ursa is never picked. he's never picked because obviously there are more op heroes than ursa.
wurm
Profile Joined October 2007
Philippines2296 Posts
Last Edited: 2012-05-13 06:20:15
May 13 2012 06:19 GMT
#10806
On May 13 2012 14:17 LAN-f34r wrote:
Look, everyone is making variations of one argument - Ursa is only good vs low level players, and 99% of the time that is where he is in a game. This sets a bias in those statistics where only low level games are represented.


That and obviously that some here are at the same level. Kudos to the guy above me with the -cm/pro-level statistics on Ursa proving that if Ursa really was OP, he would be top pick before or even now. And another thing, Ghost Scepter and Force Staff hard counters Ursa, true story. Relatively cheap items, too.
I know where my towel is.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
May 13 2012 06:38 GMT
#10807
On May 13 2012 14:05 paralleluniverse wrote:
Show nested quote +
On May 13 2012 13:29 NB wrote:
On May 13 2012 13:21 paralleluniverse wrote:
On May 12 2012 23:53 Chiharu Harukaze wrote:
Statistics don't mean anything if they have no practical interpretation.

Your samples sizes are small, and there is far too much noise in the data due to the incomplete matchmaking system as well as other extenuating factors. That's not even bringing in the issue of correlation not implying causation either.

Stop making shit up. You don't know a damn thing about statistics.

How do you know it has no practical interpretation?

Where is your source that the sample size is small?

How do you know there is too much noise in the data?

There is a functioning matchmaking system, which moves everyone win rates to 50%. And these win rates don't even control for skill level like Blizzard's. Blizzard's unadjusted win rate are all 50%. It's only after adjusting for skill level they are between usually 50-55%.

The fact that even if a matchmaker that moves everyone's win rates to 50%, they still aren't 50%, is a colossal fuck up.

Balance also isn't a causation issue. A causation issue would be whether or not Ursa's overpowered spell makes him overpowered. Balance by definition whether or not a win rate close to 50%. The stats show that Ursa is imbalanced, by definition. It doesn't show that attributable of Ursa causes the imbalance (too much damage, too much HP, attacks too fast, etc).

so tell me 1 thing: is 4 gates considered imbalance in sc2? bc majority of PvX games played in master league that the Protoss executed 4 gates, he won. This is true and the statistic was taken soon after sc2 was first released. If it was imbalance, why Protoss never win a single major tournaments in the first year of sc2 except MC?

There is a requirement that to be met in EVERY balance debate: You need to play the game at the top level. Are you playing ANY competitive game at top level? You really think that your stats would mean anything if you dont even understand the game?

All you brought up in this thread was stat 1, stat 2. How about you pick ursa riki in 1 team and im gona be on the other side, show me how the hero is really imbalance?


On another topic: is match history only limited to 72 pages? im pretty sure i have played way more games than 7x72 -_-

Whether or not 4 gate is OP is not a question that can be answered with statistics, because there are no statistics on 4 gate win rates. If you have some, then please share it.

There are only statistics on Protoss win rates. The latest values are here: http://us.battle.net/sc2/en/blog/5202424

I think the most useful indicator of SC2 balance is Blizzard's adjusted win rates of high rated players. Balancing based on the number of players that win tournaments or unadjusted win rates which are released monthly, have the problem that they aren't adjusted for skill which is equivalent to adjusting for skill under the assumption that everyone in tournament games are equally skilled, which is clearly not true.

So the fact that Protoss has very few tournament wins back then can be due to a number of factors, which should be looked at more closely, e.g. the most skilled Protoss players are not as skilled as the most skilled Terran players, or Terran has a higher skill cap, or Protoss was underpowered. It did turn out that it was mostly the last one, and Protoss was buffed later, and this made the win rates better, not worse.

Also, you dodged my entire post, which you quoted.

The only statistics that have mattered for DotA balance are (mainly) competitive statistics. If that's not what you like, then I'll just let you know that you better just get used to it or move onto another game. You could even argue they should take in all types of statistics, but the fact that ursa is typically never played in competitive games balances out its pub record. I've even said in this very thread that ursa is THE best pub hero in the game, but nerfing it is unnecessary if you can counter it with good play, even if it is a bit difficult. You give an example of protoss being underpowered rather than terrans being better, however, in the case of ursa, it would be most pub play not being good enough rather than ursa being overpowered.
Unleashing
Profile Joined March 2011
Denmark14978 Posts
Last Edited: 2012-05-13 07:04:47
May 13 2012 06:40 GMT
#10808
People, just ignore paralleluniverse because he's not worth the time.

He doesn't know how team/item/build-synergy affects the game and apparently is oblivious to the fact that DotA is a team game.
He's just a pubster that got stomped by ursa and is butthurt about it.

DotA isn't SC2 so comparing them like that is incredibly bad.
Some heroes in DotA require little skill to achieve maximum effeciency, some require higher. That's why heroes like invoker have low win-rates despite being among one of the strongest and most flexible heroes in the pool.
If a hero requires little to achieve maximum effeciency, it'll be easier to stomp noobs with.
Bloodseeker, ursa, huskar, so on.

The best heroes in DotA are flexible heroes, windrunner, invoker, nature's prophet and so on.

And balance in Dota is only relative due to it depending on the picks on your team and the enemy.
If the enemy has zero disables and only slow squishy heroes, GEE I WONDER WHY URSA IS GOING TO HAVE A GOOD TIME.
The enemies picked bad picks against ursa and lost. Which is what happens in pubs all the time.
If you pick disables and ways to keep ursa away from you he's suddenly worthless.


If your team doesn't pick according to what the enemy picks, you have no right to talk about balance.
And 99% of pubs do not think before picking.
It's pretty much like complaining about losing to DT because you didn't get detection. That is EXACTLY what you're doing.
Complaining about a hero winning a lot against people that don't get what you're meant to get against him.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2012-05-13 07:29:55
May 13 2012 07:29 GMT
#10809
On May 13 2012 14:57 Comogury wrote:
Show nested quote +
On May 13 2012 13:27 paralleluniverse wrote:
On May 13 2012 02:17 superstartran wrote:
On May 12 2012 22:11 paralleluniverse wrote:
On May 12 2012 22:06 superstartran wrote:
On May 12 2012 22:02 paralleluniverse wrote:
There seems to be increased talk about ways to beat Ursa in the last several posts, but this is all irrelevant. As I've said, balance isn't about strategies or counters, it's about probability and statistics.


Statistics with no context or analysis behind them only demonstrate how dumb you are. And I say that as politely as I can, because it is blatantly obvious that you're trolling.

Feel free to look at my 1000 post history. I never troll. Ever. And nearly all of the topics I post in are serious and substantive.

The "out of context" comment is always made when people can't discredit statistics, talk in generalities, and have no specific counterarguement. The context that is that it's the win rate over the length of the games that include a particular hero, taken from a random sample of DotA 2 games.



1) Your statistics are for one taken from public matchmaking games, therefore invalidating the discussion already. Various heroes like Invoker are extremely difficult for low level players for play, and yet are highly banned all the time because he is a fucking team fight monster that does massive AoE and has huge amounts of disables at his disposal ranging from Cold Snap, Tornado, Deafening Blast, and Ice Wall. Heroes like Lich and Ursa are effective particularly at low levels of play because they are so braindead easy to play, and are effective because people don't know how to play against them, not because they are good at that level of play.

2) You're a fucking idiot if you think Ursa is any way shape or form overpowered. He is the ultimate pub stomp hero because public players do not buy wards, do not ever gank jungle, and always let Ursa get ahead on levels/farm by taking Roshan early. He is such an easy hero to counter even with all the farm in the world, since he is god awful easy to kite, and is smashed by superior stuns like Beastmaster Roar, Bane Elemental's Ult, and Batrider lasso.

3) You're obviously bad as fuck, or a huge fucking troll. Stop polluting this forum because it's blatantly obvious you have no idea what you're talking about. We've already listed the counters and why your graphs are simply wrong. If you take a sample of competitive games, you'll find that certain heroes are picked/banned far more than Ursa for a damn reason.


I could go on and on about how you're wrong, but it's not worth my time. The only graphs in Starcraft 2 that are noteworthy in the first place are the ones that involve only professional level of play. The graph you just listed is the equivalent of attempting to utilize Battle.Net winrates to justify a balance claim, which basically means you're either a huge idiot, or a massive troll.

Where are these mythical high level stats?

http://www.gosugamers.net/dota/news.php?id=13894
sgndt 2010
no bans, one pick, one loss
0% win rate in one game

http://www.gosugamers.net/dota/news/11378-dota-drafting-statistics
109 competitive -cm games in dota1 2 years ago
banned 8, picked twice, one win, one loss
50% win rate in 2 games

http://www.playdota.com/forums/showthread.php?t=274295
-cm games in dota1 2 years ago
banned 4, picked 8, four wins, four losses
50% win rate in 8 games

http://esfiworld.com/feature/dota-2-competitive-hero-tier-list-march-2012
ursa is one level above shit tier

http://forum.gamesports.net/dota/showthread.php?1952-Competitive-Hero-Usage
ursa picked once in "the defense" tournament and loses once

so you're wondering where the high level statistics are? well, obviously barely any exists because ursa is never picked. he's never picked because obviously there are more op heroes than ursa.


You realize that this supports what I say. I've never said that Ursa was overpowered in tournament level play, only that he was generally overpowered. And you've links just go to show that DotA is imbalanced at the tournament level with a large proportion of heroes rarely used, e.g. in the second last link.

So not only is the game imbalanced at the level of most players, but also imbalance in a differnt way at the top level too.
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2012-05-13 07:43:25
May 13 2012 07:32 GMT
#10810
Also, if we compared this to SC2, SC2 is not a one-sided romp at any skill level, while DotA 2 is at basically every skill level. And SC2 doesn't last 45 minutes.
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2012-05-13 07:51:03
May 13 2012 07:47 GMT
#10811
Ursa's win % isn't solely influenced by his strength. The win % stat given is NOT adjusted by team ELO rankings which makes the win % completely meaningless. Even more so because there wouldn't be any adjustment for a certain minimum # of games so people who are playing their first 5 games of DotA EVER would be included in the statistics.

Even Blizzard uses a win % stat that takes into account ELO rankings when they make their balance talk. If they didn't all you'd see is wild noise and fluctuations based on random chance in the MM system. Keep in mind that given random chance as is you generally see a balance win rate fluctuate +/- a few percentages anyways. So 58% would be barely OP even if Ursa was OP in a way we cared about (which he's not).

Even if there was a correlation, you can't really prove causation with that data. There's a lot of other factors that may clue into it since not all players at each part of the ELO curve play the same heroes.
Logo
Chiharu Harukaze
Profile Joined September 2011
12112 Posts
Last Edited: 2012-05-13 08:17:11
May 13 2012 07:53 GMT
#10812
Ok, I'll bite. Just this once.

On May 13 2012 13:21 paralleluniverse wrote:
Stop making shit up. You don't know a damn thing about statistics.

I'm sure my degree in statistics and analysis is useless then. Thanks for letting me know.

On May 13 2012 13:21 paralleluniverse wrote:
How do you know it has no practical interpretation?

Interpretation is only as useful as the data you have, The data you present has far too many factors influencing it to be worth analysing. The matchmaking system is not perfect. This is a team game where every player's actions can have an effect on the game. The hero pool is still limited so even if DotA2 theoretically was a port of a perfectly balanced DotA, it would still be missing a lot of its internal components.

The best model you could make here on the influence of heros would still have far too many interaction components to run a significantly feasible generalised linear model. And then you also have the regular problems in non-parametric analysis.

On May 13 2012 13:21 paralleluniverse wrote:
Where is your source that the sample size is small?

Your own data. The values for games over 60 min or so is ridiculously small and the error bars start approaching +/- 50%. That's meaningless data.

On May 13 2012 13:21 paralleluniverse wrote:
How do you know there is too much noise in the data? Do you know how to read error bars? There is clearly a trend of >50% win rates from the data, even when the error bars are small, and when they're large they the imbalance could be even worse than it is reported,

I'm going to ignore the first fallacy that the error bars are a useful term since what is more useful in this case would be the distribution of the idiosyncratic risk (ε_i). Noise does not just mean variance here. Admittedly, I might be using the term loosely here. It's also about the explanatory variables you choose to develop the model, compensating for the covariance and interference between them, and dealing with the random terms because the effect of external factors could always potentially cause confounding errors, whether you recognise they exist or not. Specifically, the interaction effects are likely to be of the most concern.

On May 13 2012 13:21 paralleluniverse wrote:
There is a functioning matchmaking system, which attempts to move everyone's win rates to 50%. And these win rates don't even control for skill level like Blizzard's. Blizzard's unadjusted win rates are all 50%. It's only after adjusting for skill level they are between usually 50-55%.

The fact that even if a matchmaker that moves everyone's win rates to 50%, they still aren't 50%, is a colossal fuck up.

The problem is that Starcraft2 is a solo game so the game can be balanced on a solo level between races. However, MOBA-style games are team games where the picks and bans can greatly influence the data. In public games, there is often a lack of strategy amongst the team in picking optimal selections and this can cause issues in determining the underlying causes. There's no use saying "Well, ZZZ is a useless hero" if further inspection of the data reveals that there is a extraneous variable that has not been properly accounted for in your analysis.

Also, again I bring up the point of it being a team game. If you can't match teams correctly in terms of skill level, you are going to face problems where one team is simply better than the other, which makes any resultant data from that game much less useful. And then even if the two teams are equal in skill, whether each player is plating a hero they are comfortable on, what positions they are playing, do they feel like try-harding or not, etc. matter.

On May 13 2012 13:21 paralleluniverse wrote:
Balance also isn't a causation issue. A causation issue would be whether or not Ursa's overpowered spell makes him overpowered. Balance is by definition whether or not a win rate close to 50%. The stats show that Ursa is imbalanced, by definition. It doesn't show what causes Ursa to imbalance (too much damage, too much HP, attacks too fast, etc), but it shows that he is.

If you define balance to be all about whether win-rates are at 50%, then yes you're completely correct. But that's an incredibly shallow interpretation of balance. Balance also involves the interaction of many other external variables such as team line ups and player skill and how much of the depth of knowledge players are aware of.

Let's theorise for example that hero ZZZ has a tendency to be picked when players of a higher skill level feel like they want to stomp people of inferior skill after tanking their Elo for fun, and not when they actually play serious games with people of their own skill level. People who are new to the game do not pick ZZZ because maybe there's a lot of depth of knowledge required to play ZZZ. You data will obvious be skewed because the real issue behind the >50% win rate will be the skill disparity between players and not the hero itself.




If you're interested in learning more about statistical analysis, you may find the following books useful:
  • An introduction to generalized linear models ; Dobson, Annette J, Boca Raton : Chapman & Hall/CRC, 2002
  • Robust diagnostic regression analysis; Atkinson, A. C, New York : Springer, 2000
  • Time series : data analysis and theory; Brillinger, David R, Philadelphia : Society for Industrial and Applied Mathematics, 2001
  • The analysis of time series : an introduction; Chatfield, Christopher, London : Chapman and Hall, 1989
It's like, "Is the Federation's Mobile Suit some kind of monster?"
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2012-05-13 08:02:22
May 13 2012 08:00 GMT
#10813
Interpretation is only as useful as the data you have, The data you present has far too many factors influencing it to be worth analysing. The matchmaking system is not perfect. This is a team game where every player's actions can have an effect on the game. The champion pool is still limited so even if DotA2 theoretically was a port of a perfectly balanced DotA, it would still be missing a lot of its internal components.


Generally the matchmaking is NEVER perfect. That's not to say that games are wildly imbalanced, but in any ELO system that actually shows you your mmr it's VERY rare to have a perfectly even match and there's almost always a difference between the ELO ratings of at least a little bit (usually only a little bit). It's a pretty safe bet a game like DotA2 has the same situation.

The important point is when you're talking about 1million sample points if each match was inherently imbalanced by some small amount that can add up to swing a win % pretty significantly.
Logo
NeonFlare
Profile Blog Joined September 2008
Finland1307 Posts
May 13 2012 08:01 GMT
#10814
On May 13 2012 16:32 paralleluniverse wrote:
Also, if we compared this to SC2, SC2 is not a one-sided romp at any skill level, while DotA 2 is at basically every skill level. And SC2 doesn't last 45 minutes.


Why do you even play the game if that's what it is to you?
zeehar
Profile Blog Joined July 2010
Korea (South)3804 Posts
May 13 2012 08:01 GMT
#10815
i've had matches in the "high" skill tier multiple times. that should show you how broken the MM in dota is right now.
I AM THE UNIVERSAL CONSTANT
Firebolt145
Profile Blog Joined May 2010
Lalalaland34503 Posts
May 13 2012 08:03 GMT
#10816
Everything Chiharu said except with 'heroes' except of champions. Goddamn LoL players coming in dirtying our forums up! :D
Moderator
Comogury
Profile Blog Joined April 2011
United States412 Posts
May 13 2012 08:03 GMT
#10817
On May 13 2012 16:29 paralleluniverse wrote:
Show nested quote +
On May 13 2012 14:57 Comogury wrote:
On May 13 2012 13:27 paralleluniverse wrote:
On May 13 2012 02:17 superstartran wrote:
On May 12 2012 22:11 paralleluniverse wrote:
On May 12 2012 22:06 superstartran wrote:
On May 12 2012 22:02 paralleluniverse wrote:
There seems to be increased talk about ways to beat Ursa in the last several posts, but this is all irrelevant. As I've said, balance isn't about strategies or counters, it's about probability and statistics.


Statistics with no context or analysis behind them only demonstrate how dumb you are. And I say that as politely as I can, because it is blatantly obvious that you're trolling.

Feel free to look at my 1000 post history. I never troll. Ever. And nearly all of the topics I post in are serious and substantive.

The "out of context" comment is always made when people can't discredit statistics, talk in generalities, and have no specific counterarguement. The context that is that it's the win rate over the length of the games that include a particular hero, taken from a random sample of DotA 2 games.



1) Your statistics are for one taken from public matchmaking games, therefore invalidating the discussion already. Various heroes like Invoker are extremely difficult for low level players for play, and yet are highly banned all the time because he is a fucking team fight monster that does massive AoE and has huge amounts of disables at his disposal ranging from Cold Snap, Tornado, Deafening Blast, and Ice Wall. Heroes like Lich and Ursa are effective particularly at low levels of play because they are so braindead easy to play, and are effective because people don't know how to play against them, not because they are good at that level of play.

2) You're a fucking idiot if you think Ursa is any way shape or form overpowered. He is the ultimate pub stomp hero because public players do not buy wards, do not ever gank jungle, and always let Ursa get ahead on levels/farm by taking Roshan early. He is such an easy hero to counter even with all the farm in the world, since he is god awful easy to kite, and is smashed by superior stuns like Beastmaster Roar, Bane Elemental's Ult, and Batrider lasso.

3) You're obviously bad as fuck, or a huge fucking troll. Stop polluting this forum because it's blatantly obvious you have no idea what you're talking about. We've already listed the counters and why your graphs are simply wrong. If you take a sample of competitive games, you'll find that certain heroes are picked/banned far more than Ursa for a damn reason.


I could go on and on about how you're wrong, but it's not worth my time. The only graphs in Starcraft 2 that are noteworthy in the first place are the ones that involve only professional level of play. The graph you just listed is the equivalent of attempting to utilize Battle.Net winrates to justify a balance claim, which basically means you're either a huge idiot, or a massive troll.

Where are these mythical high level stats?

http://www.gosugamers.net/dota/news.php?id=13894
sgndt 2010
no bans, one pick, one loss
0% win rate in one game

http://www.gosugamers.net/dota/news/11378-dota-drafting-statistics
109 competitive -cm games in dota1 2 years ago
banned 8, picked twice, one win, one loss
50% win rate in 2 games

http://www.playdota.com/forums/showthread.php?t=274295
-cm games in dota1 2 years ago
banned 4, picked 8, four wins, four losses
50% win rate in 8 games

http://esfiworld.com/feature/dota-2-competitive-hero-tier-list-march-2012
ursa is one level above shit tier

http://forum.gamesports.net/dota/showthread.php?1952-Competitive-Hero-Usage
ursa picked once in "the defense" tournament and loses once

so you're wondering where the high level statistics are? well, obviously barely any exists because ursa is never picked. he's never picked because obviously there are more op heroes than ursa.


You realize that this supports what I say. I've never said that Ursa was overpowered in tournament level play, only that he was generally overpowered. And you've links just go to show that DotA is imbalanced at the tournament level with a large proportion of heroes rarely used, e.g. in the second last link.

So not only is the game imbalanced at the level of most players, but also imbalance in a differnt way at the top level too.

if you read my last post, i explicitly said that any hero can be overpowered in any given game. i never said anything along the lines of balanced gameplay. however, you didn't respond to it, so i'm just going to assume you didn't read it. or chose to ignore it because it's the truth on the matter and don't want to look like a fool by trying to refute it.

i think most people will agree that the game is imbalanced, but not in the way that you are suggesting ursa is. everyone here is saying ursa is very good only in pubs. no one is disagreeing there. NO ONE. however, when you bring in an overgeneralization of ursa in the statement "he is op," you make yourself look like an ignorant, butthurt nerd that doesn't know how to play against him.

if you are too dense to recognize that there is a clear distinction between "op under certain circumstances" and "game breaking imbalanced," you shouldn't be commenting on the matter. (in case you're still confused, dota heroes fall under the first catergory of imbalance)
Chiharu Harukaze
Profile Joined September 2011
12112 Posts
May 13 2012 08:10 GMT
#10818
On May 13 2012 17:03 Firebolt145 wrote:
Everything Chiharu said except with 'heroes' except of champions. Goddamn LoL players coming in dirtying our forums up! :D

WOW. And I was trying to hard to remember to use "hero" instead. Old habits die hard I guess haha. I fixed it all for you, k? :3
It's like, "Is the Federation's Mobile Suit some kind of monster?"
dragonborn
Profile Joined January 2012
4781 Posts
Last Edited: 2012-05-13 08:15:39
May 13 2012 08:13 GMT
#10819
peoples whining about Ursa? really?

if you want to whine about something, this should be tide!!!!!!!!!!!!! :D :D :D :D

btw i have +90% win rate against ursa, so easy to stop in pubs.
drew-chan
Profile Joined July 2009
Malaysia1517 Posts
Last Edited: 2012-05-13 08:19:16
May 13 2012 08:18 GMT
#10820
On May 13 2012 17:13 dragonborn wrote:
peoples whining about Ursa? really?

if you want to whine about something, this should be tide!!!!!!!!!!!!! :D :D :D :D

btw i have +90% win rate against ursa, so easy to stop in pubs.


I don't even have a loss against ursa in my +-400 total games played > <

Not meaning to be cocky here, but I usually find just kiting ursa will be fine with forcestaffs and ghost scepters etc.
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