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Sometimes the courier spazzes out and won't bring me my shit, anyone else get this?
I'll have items on it, and hit E or whatever it is to send it to me, and it just sits there. Have to manually click it towards me and drop/pick up manually as well.
MICRO LEVEL OVER 9000
but seriously i was in middle waiting for my bottle and boots and shit and i'm like 'wats goin on', stare at base and see the fucking donkey just chillin out, and had to manually click it to me @ tower
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Yeah its a bug, not sure what causes it yet either. Also sometimes you can spam click grab all from your stash and that doesn't want to work either, its relaly dumb. I'm sure both have been reported several times in the beta forums by now.
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On November 17 2011 22:45 theqat wrote:Show nested quote +On November 17 2011 22:42 Crissaegrim wrote: I should really lay off this page till I get a beta key. Reading thru the fun you guys are having makes me feel worse lol.
My biggest prob with Dota was the length of time each game needed. You would be literally stuck to the PC for an hour or more because you could not leave.
How long do games usually last for you guys? Have they implemented a concede feature yet? No concede feature, but most games are under 45 mins these days if at least one team has any idea how to play . . . if not, or if the teams are very even, things can drag out considerably.
For me its been sort of the opposite. When I was first in beta (150-250 online at a time) games were usually 30-35 minutes on average, ever since the huge waves of invites (2000-2500+ online) I feel like EVERY single game is 45-60. Games have been taking longer and longer, maybe because MMR's are evening out a little more by now.
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is it me or are there way more basetrades then there should? i mean i just played a game and my team was pushing 1st outer base tower mid and the enemies were pushing our 1st outer base bot. so we kill the tower, i ping and tp down while both my team and the enemies just keep on going. (30-35min into the game) happened to me twice in the last 3 games now. wtf?
i mean ive played >1k games on dota-league and cant remember the last time ive seen something like that happen.
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On November 18 2011 00:33 Zlasher wrote:Show nested quote +On November 17 2011 22:45 theqat wrote:On November 17 2011 22:42 Crissaegrim wrote: I should really lay off this page till I get a beta key. Reading thru the fun you guys are having makes me feel worse lol.
My biggest prob with Dota was the length of time each game needed. You would be literally stuck to the PC for an hour or more because you could not leave.
How long do games usually last for you guys? Have they implemented a concede feature yet? No concede feature, but most games are under 45 mins these days if at least one team has any idea how to play . . . if not, or if the teams are very even, things can drag out considerably. For me its been sort of the opposite. When I was first in beta (150-250 online at a time) games were usually 30-35 minutes on average, ever since the huge waves of invites (2000-2500+ online) I feel like EVERY single game is 45-60. Games have been taking longer and longer, maybe because MMR's are evening out a little more by now.
I'm still having a good percent of really imbalanced games that end in 30 mins (and even one or two very competitive games where they just end in 30 mins due to strat mismatch). But you might be right! I did have two hour-long games out of three I played last night.
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So, what's the latest speculation on a release date?
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There is none. There has never been speculation because not even Valve probably knows the release date at this point. Speculating about it is utterly useless til there are sources, its not like magically one day it'll be released anyways, htere'll be months in advanced for an official announcement and then a real release day.
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On November 18 2011 02:25 Zlasher wrote: There is none. There has never been speculation because not even Valve probably knows the release date at this point. Speculating about it is utterly useless til there are sources, its not like magically one day it'll be released anyways, htere'll be months in advanced for an official announcement and then a real release day.
Whoa, whoa, whoa, I get that. I just haven't been keeping up with it because I didn't get into the beta and so I'm trying to not pay too much attention to it. I thought maybe I missed something. Anyway, I appreciated the "There is none."
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On November 15 2011 14:05 Jitsu wrote: Lol Flame. I read the Anti-Mage guide. Is he really that hard to counter in the game right now? I am a huge fan of Clockwork myself, really love that hero. But my true guy is N'aix. Can't wait to see what he looks like when comes out. ^.^ Anti-mage requires team coordination to beat (or a pushing lineup). Pubs don't have that, so it wins a lot in MM.
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i just found out EG is in china now and playing dota 1 (staying after wdc), they recently played in hfgl and i'm kind of excited to see if and how they develop in g-leagues given the pool of talent they have, even if of somewhat "flawed" composition
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Just wondering to those running DotA2.
What kind of specs are you running? I have an ATI Radeon 3000 Graphics and have trouble running it. Need to really scale down the resolution. Anyone else?
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On November 18 2011 04:46 Jitsu wrote: Just wondering to those running DotA2.
What kind of specs are you running? I have an ATI Radeon 3000 Graphics and have trouble running it. Need to really scale down the resolution. Anyone else?
Grats, my friend. Glad it wasn't a troll.
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It runs really good in low spec computers. Some people with old laptops can run it with some minor issues. Perhaps a 3000series is a bit too old.
I have tested it with my shittiest gpu and it runs fine with a nvidia530.
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On November 15 2011 23:56 cilinder007 wrote:Show nested quote +On November 15 2011 21:42 Mikey wrote: I could flame you, and tell you to stop being awful, but I won't!
Spectre farms at the same rate as anti mage, easily. Just because anti mage has blink doesn't make him anymore viable then spectre in the sense of farming ability. Nothing more needs to be said :D ok, first off a core item on am is a bfury these days, meaning he can clear out creep waves faster than a spectre with radiance, secondly he has a higher ms so he can get to the creeps faster, third yes blink matters a lot since he can blink around in the jungle and clear it out a lot faster than spectre and he has a much better attacks animation and a lower BAT, yes he's more viable then spectre in sense of farming you make absolutely no argument except that Im awfull, nice arguing..
Going bfury first is a pub build or where your anti-mage lane is somehow winning the early game laning phase. It's always vanguard/treads = > manta. Going bfury means you are aiming to go to late game, and in that case they are going to abuse the fact that AM has no fucking HP to survive any ganks since he's trying to rush a bfury.
All they need to do is add a few heroes and Anti-Mage falls back into place.
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FREEAGLELAND26780 Posts
I don't think it's necessarily a "pub build" when Chinese teams are doing it. Hell, I've seen Midas -> Vanguard -> Battle Fury on AM in at least one professional game, and Vanguard -> Battle Fury -> Manta in multiple games. ZSMJ doesn't even bother getting Manta till much later, and goes Vlad's after Battle Fury.
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On November 18 2011 08:52 flamewheel wrote: I don't think it's necessarily a "pub build" when Chinese teams are doing it. Hell, I've seen Midas -> Vanguard -> Battle Fury on AM in at least one professional game, and Vanguard -> Battle Fury -> Manta in multiple games. ZSMJ doesn't even bother getting Manta till much later, and goes Vlad's after Battle Fury.
Getting Bfury means you are committing to a risky build where if Anti-Mage even dies 2 times early game, you are severely fucked. Vanguard/Manta is cheaper, just as effective, and makes Anti-Mage a legitimate threat coming out of midgame where Bfury grants you absolutely 0 survivability for the cost of Anti-Mage farming a shit ton early game.
Pro Chinese teams will only run Bfury on Anti-Mage if they can secure his farm through an extremely strong tri-lane, but there are games where they've lost because AM went Bfury instead of legitimate mid game item build (see when they lose to heroes like Sylla and Lycan).
We can argue circles for days about builds; I've seen some really idiotic builds before in pro games. Doesn't make them good. Bfury is only good if you have a very strong early game heroes like VS/CM/Lion/etc. to secure farm for AM. You can pick around that however by just sending a stronger hard carry into the opposite lane and raping Anti-Mage later, or pick on the fact that AM is made of paper especially when rushing Bfury from laning phase.
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FREEAGLELAND26780 Posts
I never said it wasn't. I'm merely stating that it cannot be simply labeled as a "pub build".
Actually, I see your "or" now in the post I was addressing. Sorry I can't read!
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On November 18 2011 08:58 flamewheel wrote: I never said it wasn't. I'm merely stating that it cannot be simply labeled as a "pub build".
Actually, I see your "or" now in the post I was addressing. Sorry I can't read!
It's not a bad build, but you are committing heavily on Anti-Mage getting farmed. It basically ensures that the game will go late game, and that's not always a good idea especially if they picked strong midgame carry/push heroes like Sylla or Lycan. Going Vanguard/Manta always ensures good survivability AND a carry that can actually do something in the midgame. Rushing a Bfury isn't really always a good idea or optimal; just pointing that out. Yes AM gets farmed as hell, but he also is really vulnerable even past the 25-30 minute mark unless your tri-lane really dominated and let AM get every single CK for like 20 minutes.
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If you think about it, manta does not grant much survivability either when there is aoe damage. Manta gives you a reasonable bonuses though. That's why manta is a decent item.
My ideal AM build would be a Vanguard>Yasha>Bfury>Manta. The early yasha is beautiful.
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On November 18 2011 09:04 ilovelings wrote: If you think about it, manta does not grant much survivability either when there is aoe damage. Manta gives you a reasonable bonuses though. That's why manta is a decent item.
My ideal AM build would be a Vanguard>Yasha>Bfury>Manta. The early yasha is beautiful.
You're fucking Anti-Mage. Vanguard/Manta gives you PLENTY of HP considering you barely take damage from spells. And Manta is a great item because it synergizes with Anti-Mage so well from the stats, the mana burning illusions, to all the other small bonuses it gives.
And that build is suboptimal. There is no reason to go Bfury if you went Vanguard first. You're just delaying Manta which is a core item on him if you don't rush Bfury first. Bfury is a tool that allows you to farm at insane speeds and gives you the sustain to do it. If you're going to pick up Bfury, you pick it up first after Treads/Red boots.
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