Witch Doctor, Tidehunter. Generally Support heroes. Maybe Night Stalker.
Medallion:
First hero that comes to mind: Weaver.
Ethereal Blade:
Morphling
Veil:
Haven't really seen it in use.
All the best!
Forum Index > Dota 2 General |
IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2 Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads. | ||
O3
Singapore99 Posts
Witch Doctor, Tidehunter. Generally Support heroes. Maybe Night Stalker. Medallion: First hero that comes to mind: Weaver. Ethereal Blade: Morphling Veil: Haven't really seen it in use. All the best! | ||
cilinder007
Slovenia7251 Posts
Veil is a support item but it doesnt provide any survivability so its very situational | ||
Goshawk.
United Kingdom5338 Posts
Viel is kinda useless, it just costs so much. Ethereal blade was core on morph a while ago (you maxed agi out and just one shot people with e blade+waveform+nuke combo), but now it's just a situational late game item for agi carries. | ||
O3
Singapore99 Posts
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iinsight
Canada293 Posts
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teddyoojo
Germany22369 Posts
1. its laggy. feels like eu -> usw in hon 2. took me quite a while to find how to disable camera acceleration (who even puts such an option in a game?) 3. i dont quite get the matchmaking system, it took me like 8 minutes to find my first game because there was always 1 who didnt accept? 4. what really different to hon is: no "true" hold nor hold and cancel 5. the game just does not feel smooth. all in all i really enjoy playing hon more right now | ||
rabidch
United States20288 Posts
On November 16 2011 22:57 Goshawk. wrote: Medallion is great on support heroes when you want to focus down a problematic hero, it's also great on gankers. Viel is kinda useless, it just costs so much. Ethereal blade was core on morph a while ago (you maxed agi out and just one shot people with e blade+waveform+nuke combo), but now it's just a situational late game item for agi carries. veil is good on rich supports. like very very good, basically if you have a lot of magic damage on your team (ie batrider, lich, AA) and you veil in teamfights it does massive ampd damage. but usually supports dont get that rich and its not worth getting on the main carry and gankers. medallion is also good against spirit bear (not in dota 2 yet) and on lycan (not in dota 2 yet) | ||
kandalf
12 Posts
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cilinder007
Slovenia7251 Posts
On November 16 2011 23:07 iinsight wrote: AM isn't overpowered, he is just easy. If you let any hard carry farm up some items they are hard to play against, that's the whole point. The problem is in pub games teams play without any strategy or plan to stop their opponents carry from farming and since am is so easy to farm with he most often gets the items he needs to rape. we're talking about competitive games, where he's currently too strong with the heros thats are in dota2 atm | ||
paschl
Germany666 Posts
had one game where i went dagger -> veil -> agha. thats a whole lot of fun. | ||
babishh
Canada965 Posts
On November 17 2011 00:20 teddyoojo wrote: sooo i got a beta key yesterday, my first impressions: 1. its laggy. feels like eu -> usw in hon 2. took me quite a while to find how to disable camera acceleration (who even puts such an option in a game?) 3. i dont quite get the matchmaking system, it took me like 8 minutes to find my first game because there was always 1 who didnt accept? 4. what really different to hon is: no "true" hold nor hold and cancel 5. the game just does not feel smooth. all in all i really enjoy playing hon more right now had the chance to play dota2 for the first time yesterday evening through a buddy's steam account for a total of 5 games.. 1. i had europe and usa servers active, actually i have no idea on which ones my games had been played but i never felt latency in any of them. 2. i read a lot about camera acceleration, but didn't find any difficulty on using camera in general (maybe i disabled it by instinct checking the game options, can't recall) 3. matchmaking just does its job, it tries to find 10 people with similar mmr available to play in that moment, if it doesn't work, it expand to higher range of skill. to me it never took that much to find a game anyway, i think it went from a few seconds to 4 mins at most. 4. what i didn't like it's that u can't bind ALL the keys of the keyboard. i'm used to play using the 6 keys above arrows and keypad, but i noticed that i couldn't bind the first ones mentioned (not all of them, at least) so i had to move to qwer which for me is not that friendly having a handicap at the keyboard hand (while i feel completely comfortable on the keys i usually use). so, to answer your opinion, i couldn't last hit and deny properly, having to issue the command directly right-clicking units. 5. game FEELS smooth. it feels like every unit has its weight, it's active and alive on the game. could it be your system specs are not mid-high end? with my phenomII x4 955 + ati5850 game runs flawless. the only thing i need to get used to it's its fresh clean and high graphic, i'm not used to play good graphic games - bought this system just a year and a half ago, the only games i play are hon sc2 and bc2 and now bf3 (which is giving me hard times as well for its cool graphic). if i could, i would play dota2beta over hon the whole fucking time. | ||
kineticSYN
United States909 Posts
I played HoN pretty actively with friends since it was in beta, and on/off since then. I got fully accustomed to the pace and feel of the game. Now that I finally got my hands on a key thanks to a fellow TL member sinii, and dived right in to play.. It feels sluggish and slow to me. Maybe I'm too accustomed to HoN, but dota2 just feels -slow-. Last hitting on melee heroes is little to no different, but ranged heroes are a whole different learning curve again, the animations feel like they have weight, and I feel like I'm trudging along the map at an abysmally slow pace at any given time in any game. Not enjoying ranged heroes at all at the moment, and only feeling right with melees. AM is stupid easy like expected, Axe feels right, sand king is great, clockwerk feels okay besides that weight in animations, feels not as responsive as HoN to me, especially earlygame when everything feels exponentially slower than mid/lategame. Overall the str/melee heroes feel right to me, but I feel like I need to grind a ton of games out to get reacquainted to a slower more authentic dota feel. | ||
Defury
Germany206 Posts
Skill wise I get all 3 1 point then max out remenent and vortex | ||
5-s
United States1674 Posts
On November 17 2011 08:31 Defury wrote: Is storm considered a semi-carry? whats a decent build for him? My current build is 2x branch 2x robe tango salv into bottle treads and linken but I feel I should get a void stone before any of that then build like normal. Also after this point I am kind of lost, I should be getting guinsoo on almost every int hero right? what else do I build into. Skill wise I get all 3 1 point then max out remenent and vortex Storm is a semi-carry, yea. The right build is max vortex at 7, not remnant (1 of remnant and overload initially). You'll get flamed for not maxing vortex if you don't in a higher level game, because it's more useful for ganking than the other skills. Itemwise, intel treads, bottle, couple of nulls and/or a magic wand, and then bkb + guinsoo. BKB first in more organized games against heavy stun lineups. Shivas / orchids for luxury items. | ||
Judicator
United States7270 Posts
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Ack1027
United States7873 Posts
Storm skill builds can vary depending if you got room for lvl 4 remnant farm or not. | ||
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flamewheel
FREEAGLELAND26780 Posts
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O3
Singapore99 Posts
On November 17 2011 08:40 5-s wrote: Storm is a semi-carry, yea. The right build is max vortex at 7, not remnant (1 of remnant and overload initially). You'll get flamed for not maxing vortex if you don't in a higher level game, because it's more useful for ganking than the other skills. Itemwise, intel treads, bottle, couple of nulls and/or a magic wand, and then bkb + guinsoo. BKB first in more organized games against heavy stun lineups. Shivas / orchids for luxury items. ^this. With remnant and overload, you should be able to last hit/harass your opponent better. Getting higher levels of remnant would disrupt creep equilibrium easily and make it harder for you to farm. The longer disable time is definitely optimal in higher level of play. | ||
O3
Singapore99 Posts
On November 17 2011 11:11 flamewheel wrote: I see THDs going Veil every once so often. I played a game where the opposing team's team fight capabilities resided in ES, THD, and Dark Seer. Veil made that combo hurt like nothing else. I can imagine replies of: "Not if you're AM!" | ||
hideo
Canada1641 Posts
You need at least lvl 3 vortex before you can drag a target onto your remnant (I frequently skip lvl 4 vortex until later). remnant vs overload... overload is more efficient mana usage wise, but you can consider leveling remnant if you need the extra burst in your initial combo (think heroes with escape mechanism). There's also the point that it can be difficult to land extra remnants after your first if your opponents are even slightly juke-inclined. IMO... storm roaming is really ineffective. It is all about the TP gank for me. I hate walking around the map with low-medium mana, and praying for runes. If you want your ganks to succeed 100%, a full mana pool is a must. Basically, I like to do this cyclic pattern: Once my core is up, basically bottle-wand-treads, I non-stop TP gank (communication with allies is a must). After the gank is over, push out the creeps then go into jungle and use up your remaining mana (storm jungling is quite underrated imo). Don't forget to stack camps. Walk home, replenish HP/mana, buy TP. Rinse and repeat. Something I like a lot in pubs when you're doing well is to rush a naked orchid. So.. bottle, maybe complete wand, and then just start making oblivion staves (instead of nulls/treads). It's a really aggressive, high-risk, high-reward build, but that mana regen is really delicious and amplifies your offensive power by a ton. You can basically afford to flash farm AND keep up a really high ganking tempo. Don't build DPS items. You're not QoP; ball lightning has no cooldown. The more mana you have, the harder you can carry, period. Sheep/orchid/shiva all the way for luxuries. When you're trying to gank someone who has an escape mechanism (AM with blink for example), or someone who's dangerous that can fight back with a stun or something (lion), shift-queue the vortex after ball. Otherwise, you can afford to let off an attack or two before you pull. After you've got your sheep/orchid, keep in mind that you can hex/silence people mid-roll. It's invaluable when you're stuck with the (shitty) job of sole initiator for your team. Like a typical fight might look like this: Ball in, hex Lion while mid-air, shift-queue pull on ES, pray your teammates have their shit together (if they don't, ball the fuck out immediately, don't waste your time dropping remnant or whatever). Outside of teamfights, you can easily 1v2 gank supports with this trick. Remnant gives aerial vision. If someone is trying to juke you in trees or something, just drop a remnant. When your roshaning as Sent and you're playing against something gay like pudge or potm or void, roll up the cliff and drop a remnant, so your team can see the arrow/hook/chronosphere incoming. | ||
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