On March 22 2012 04:07 Kipsate wrote: No, but it allows you to morph more of your base stats, if he gets +10 str he can morph +10 str from his base stats to agility, there is obviously a limit too it though.
Yes, but that doesn't need to be *stats*.
For the purpose of Morph, there's no reason that having Strength is better than having HP. Strength isn't inherently a better stat for Morphling just because of Morph.
Ok... But an ultimate orb doesn't give HP, and no one has mentioned that, so I have no idea why you bring it up. Armor/magic resistance is also better on Morphling. Does that invalidate what I say about +x to all stats is better on Morphling than on any other hero? Nope.
And yes, strength is a better stat for Morphling than other heroes precisely because of Morph. If you could buy Power Treads on Spectre that give +10 str and you can't change it into agi, would you rather do that than buy the sort that can be changed into agi? Would you say the latter sort is better? If you do, then I don't see why you can't agree that str is better on Morph than on other agi heroes.
And for those saying that Morphling can't morph stats from items... I already mention that in my first post. I said he has a buffer from which he can morph so up to a certain point where he runs out of base str/agi there is no difference from actually morphing stats from items.
Also, when I said an ultimate orb is better for him than for any other hero, I also meant the int which he needs desperately.
Ultimate orb gives str --> hp
Having options (to change str to agi and vice versa) is always good. You are comparing an item with a strictly worse item (the non-changing treads). Morphling doesn't gain more from str than he does from hp, apart from trying to get off a long duration stun. He simply has the ability to change hp to DPS and armor - gaining more dps or more hp helps him in terms of having more dps and hp. What you are saying is that when a character gets power treads, +stats are more powerful on them all of a sudden (slightly, power treads doesn't change stats to the same extent as morph)
On March 22 2012 05:27 Tevinhead wrote: - Stolen from reddit but, extremely interesting dark seer jungle guide. Never saw anything like this in DOTA 1.
you can pull from a few spots a lot easier than in dota1. also smoke makes them run away in dota1 when they're taking damage from something they dont know is there. also works with storm spirit.
On March 22 2012 05:27 Tevinhead wrote: http://www.youtube.com/watch?v=dGwl3EaVk-w - Stolen from reddit but, extremely interesting dark seer jungle guide. Never saw anything like this in DOTA 1.
you can pull from a few spots a lot easier than in dota1. also smoke makes them run away in dota1 when they're taking damage from something they dont know is there. also works with storm spirit.
On March 22 2012 05:28 Candadar wrote: I'm curious, other than Morphling, who Linken is really good on? I realize it's a situational item, much like many items are -- but I see so many people saying Linkens is so good on Morph and I was wondering if there was anyone else? It's such an interesting item and I'm just wondering why it isn't used far more often.
Really good on? Similar heroes, the ones of competitive note I would say, is Storm Spirit, Puck, Queen Of Pain and. Weaver. Even for Weaver, meta with him sort of shifted away from Linkens+Late game item, in favor of focusing on mid-game and mid-game items. Other heroes I listed sometimes prefer to get a more offensive themed Storm --> Bloodstone (Mana Regen) Puck --> Blink or QoP --> Straight sheep / Aghanims. Like you said, it's situational, but these are the heroes that see the most use out of Linkens.
More often than not, BKB is better for a pure defensive item. Linkens sees less use, even though I consider it a great item. Perhaps a buff is in order?
On March 22 2012 06:15 Garnet wrote: so how's lycan gonna change the game? I have a vague idea he's a big deal but not much more.
Games with Lycan in Chinese play tend to follow this general pattern: 1) Lanes for Lycan's team lose or go even for the first 15 minutes. 2) Lycan solos Rosh around 15 minutes. 3) Lycan steamrolls 6 towers 4) Lycan's team wins.
On March 22 2012 03:33 MrCon wrote: I don't understand the reasoning behind linken being standard on morphling. I mean, all his skills are escape mechanisms basically. Why it's standard on him and not on comparable heroes which don't even have half his escape power ?
The HP regen is good for staying in lane, the MP regen is great for his waveform/morph. He is also the hero that benefits the most from items that give +x to all stats (until he has sufficient mana, and until he runs out of his str buffer), so the ultimate orb provides pretty good value in itself. And with Linkens he won't be surprise stunned from a Mirana arrow or a blink stunner, so he will always have time to use Morph to practically heal himself for 150 HP/sec (you can't activate Morph while stunned, but it works while stunned if you activate it before getting stunned), or to replicate away.
Thanks for the explanations everyone =) I quoted just this post to say that I doubt the laning power is the reason, usually by the time you farmed 8 or 9k gold (aquila, power threads, +5k cost of linkens), your laning power will be good whatever item you choose =)
On March 22 2012 06:15 Garnet wrote: so how's lycan gonna change the game? I have a vague idea he's a big deal but not much more.
Games with Lycan in Chinese play tend to follow this general pattern: 1) Lanes for Lycan's team lose or go even for the first 15 minutes. 2) Lycan solos Rosh around 15 minutes. 3) Lycan steamrolls 6 towers 4) Lycan's team wins.
not quite that instant win, but it takes a bit of coordination to beat lycan teams. he's like a better version of naix.
On March 22 2012 06:15 Garnet wrote: so how's lycan gonna change the game? I have a vague idea he's a big deal but not much more.
Games with Lycan in Chinese play tend to follow this general pattern: 1) Lanes for Lycan's team lose or go even for the first 15 minutes. 2) Lycan solos Rosh around 15 minutes. 3) Lycan steamrolls 6 towers 4) Lycan's team wins.
You forgot the triplekills and quadkills in teamfights.
I guess you could also add the "gets counterjungled by 2 opponents at once and still hits lvl 6 by 7min and doublekills"
GAMEPLAY - Added Lycan! - Enabled Shadow Demon in Captain's Mode. - The Stable version is now updated to the Latest version. - Added All Random game mode for private lobbies. - Alchemist: Fixed Acid Spray killing couriers. - Batrider: Fixed Flamebreak not having an aoe targeting cursor. - Beastmaster: Fixed Wild Axes killing couriers. - Bounty Hunter: Fixed illusions procing Jinada's critical strike. - Clinkz: Fixed a bug with level 2 Death Pact not gaining the .5% damage buff. - Mirana: Fixed Arrow getting blocked by Linken's Sphere. - Morphling: Added timer to Replicate that shows up as a buff. - Outworld Destroyer: Fixed Astral Imprisonment stealing Intelligence from illusions. - Outworld Destroyer: Fixed Astral Imprisonment being castable on Warlock Golem. - Queen of Pain: Fixed being able to dispell Shadow Strike - Razor: Fixed Static Charge damaging friendly units and towers. Note that towers can still proc the ability. - Razor: Fixed Static Link damage from being purgable. - Shadow Demon: Fixed attack animation time - Shadow Shama: Fixed Serpent Wards having instant attack point (instead of 0.3) - Storm Spirit: Fixed attack projectile speed - Sven: Fixed Storm Bolt not stunning nearby targets if the primary target became magic immune while the projectile was traveling. - Venomancer: Fixed being able to dispell Venomous Gale, Poison Sting and Poison Nova - Warlock: Fixed Golems having incorrect magic resistance. - Weaver: Fixed Time Lapse forgetting its history when upgraded - Witch Doctor: Fixed Death Ward projectile speed being too slow - Fixed Diffusal Blade's mana burn effect going through Magic Immunity. - Units that are smoked can now be revealed by magic immune enemies. - Fixed some abilities having incorrect durations against creep heroes (like Dismember). - Fixed Disruption being castable on Warlock's Golem. - Fixed gold over time being very slightly off sometimes. - Fixed Smoke of Deceit not showing movement speed in the stats area - Fixed Fountain projectile speed being too fast - Fixed Furbolg attack point being too high - Fixed Black Drake projectile speed being too fast
UI - Added setting for ambient creatures in the Advanced Video Settings. - Advanced Video Settings is now versioned and will automatically update this release - Undroppable items are no longer put in the stash when near the fountain. - Items will no longer move when they are attempted to be picked up by a unit with a full inventory. - The courier can no longer pick up certain items (Aegies, Rapier). - Hooked up XP graph button. - There is now a different ring effect for the primary unit when you have multiple units selected. - Fixed second courier not being controllable if enabled by a courier - Fixed bug where you could cast your ultimate by pressing either the Ability 4 or Ability 5 keys, on a 4 ability hero. - Added setting to draw hero icons as default in the minimap. Alt will show X's and O's.
BOTS - Increased bot ability usage reaction time by about 50%. - Fixed bug where bots would pick up or destroy teammates' items on the ground. - Increased bot desire to defend their base. - Fixed nasty bug that would often cause bots to idle in their current location when wanting to go defend. - Bots now get an added desire to attack a hero that Bane has Gripped. - Bots no longer random their heroes. They will now try to build a somewhat reasonable team comp based on hero role, stuns, and melee/ranged, and do so over the entire hero selection phase. - Reworked bot lane selection logic. They should be smarter about which lanes they select, and who they pair with. - Changed how human pings affect the bots' desires to push/defend. Should be more consistently powerful now. - Bots in lanes with carries will try to avoid stealing their farm. - Fixed a few cases where bots would oddly try to cast abilities at neutral creeps (such as when pushing or defending a lane).
VISUALS -Improvements made to some of Shadow Demon's effects.
On March 22 2012 06:20 rabidch wrote: not quite that instant win, but it takes a bit of coordination to beat lycan teams. he's like a better version of naix.
Yeah, I was being intentionally over-dramatic.
And I'm not sure I like the Naix comparison because IMO Naix has a better lategame than Lycan.
On March 22 2012 06:28 Shikyo wrote: Which hard camps can lycan solo at lvl 1 and if all of them, how? =S I'm not sure if I quite get it...
Trolls are your dream camp. Centaur and big Satyr are doable with micro. Wildkin does too much damage for you to be worth it (you can't get the big Wildkin to aggro to your Wolves because it auto-aggros to melee heroes attacking it), and Furbolgs are right out.
I have a Lycan guide I wrote a while back, that I'm trying to find somewhere.
On March 22 2012 06:20 rabidch wrote: not quite that instant win, but it takes a bit of coordination to beat lycan teams. he's like a better version of naix.
Yeah, I was being intentionally over-dramatic.
And I'm not sure I like the Naix comparison because IMO Naix has a better lategame than Lycan.
On March 22 2012 06:28 Shikyo wrote: Which hard camps can lycan solo at lvl 1 and if all of them, how? =S I'm not sure if I quite get it...
Trolls are your dream camp. Centaur and big Satyr are doable with micro. Wildkin does too much damage for you to be worth it (you can't get the big Wildkin to aggro to your Wolves because it auto-aggros to melee heroes attacking it), and Furbolgs are right out.
I have a Lycan guide I wrote a while back, that I'm trying to find somewhere.
Okay good so I guess I'm not just being terrible because that's what I've experienced as well. So what would be ideal to start with, the pull camp?