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Medusa - Split Shot now shoots 5 arrows instead of 4 My body is not ready. The NA assasian change is pretty interesting, I'll have to test it to see whether it'll make him more or less effective.
Added Wisp, Disruptor and Rubick to CM
It'll be really interesting to see how the chinese utilize these heroes, specifically wisp.
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You can still troll them by camping their courier with treants though :D
it might actually be significant: it makes his ganks a little stronger if he went level 1 tp (aka didnt get treants to scout certain areas), as it allows him to tp to the side of the lane, behind their tower, rather than directly into the lane (which gives them a little warning) ect.
Also, AM becomes that little bit stronger
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that change to puck's phase shift if sick!
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konadora
Singapore66163 Posts
oh god i love that techie range buff
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Netherlands45349 Posts
AWWWWWWWWWWWWW YES
also Medusa buff, while tiny, I am happy.
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-Black hole now prevents heroes being Forced out with Force Staff
Another significant change I thought.
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SF DAMAGE BUFF OMFGGGG
also lol @ nerb's new ability. All the gosu kids will be picking him now.
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United States47024 Posts
I think the most amusing thing about Nerubian's new ability is how it gets wrecked by Pugna's ward.
Cast Spiked Carapace->immediately trigger Mana Flare->immediately use up damage reflection on Mana Flare.
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On March 10 2012 15:12 Bswhunter wrote: SF DAMAGE BUFF OMFGGGG
also lol @ nerb's new ability. All the gosu kids will be picking him now. that isnt that much significant imo... SF only switch into DPS role once he already dominated everyone and at that point things already too late.
I guess the buff is good bc it gona help him being less squishy -_-
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On March 10 2012 04:11 NB wrote: lol just picked sniper for the first time in dota2... skipped 1st skill and max WE then all stat... traditional DPS sniper is so good LOLOL
about AM thing: you have to counter him from the pick phase and get a legit line up with pushing power and early map control. Once getting all tier 1, you have to ward their jungle to control the farm of their carry. Thats why AM picking is a coin flip move in pub: either you farm up and carry your team or your team gona roll over and die before you could farm up.
There are much better alternative pick instead of AM such as naix (lv 2 gank+jungle), ursa(rosh+jungle), huskar(lane control) for pub than AM. Especially naix as he is dangerous in all part of the game but late game and he could farm midas pretty fast if stack pull and gank correctly.
Blitz tells me a million and a half times how shitty that build is, and to just get one level take aim and then max headshot and shrapnel. Shrapnel is really good for killing hte towers as well as defending your towers.
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On March 10 2012 14:23 Graviton wrote:My body is not ready. The NA assasian change is pretty interesting, I'll have to test it to see whether it'll make him more or less effective. It'll be really interesting to see how the chinese utilize these heroes, specifically wisp. it makes him less effective. if there was any reason to use NA it was for his bugs, since all his other spells are nerfed to oblivion
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Ooh... dat Morphling change. My body is oh so ready for that. Yes IceFrog, keep doing that and you'll make me a happy dota-er.
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On March 10 2012 15:21 NB wrote:Show nested quote +On March 10 2012 15:12 Bswhunter wrote: SF DAMAGE BUFF OMFGGGG
also lol @ nerb's new ability. All the gosu kids will be picking him now. that isnt that much significant imo... SF only switch into DPS role once he already dominated everyone and at that point things already too late. I guess the buff is good bc it gona help him being less squishy -_-
I like the change because instead of giving him more armor or starting hp he's just trying to make him strong enough to be useful. Probably won't be enough for him to be relevant but more fun in pubs now for sure.
SF on GoG right now against a very good roam squad. Lets see.
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On March 09 2012 16:08 NB wrote:Show nested quote +On March 09 2012 15:58 Validity wrote: I really don't like pipe on silencer. It's really expensive for the direct benefits to silencer it gives, and it makes silencer pretty much only useful for aura/ult, thereby disregarding his potential for high range pure damage.
Mek only the other hand gives 345 hp, ~8 armour, some ias, some regen and some damage and imo should be deferred to be built on silencer pretty much every game--not to mention its great buildup. He really needs that armour all game long and definitely has the mana pool to support it (especially if you skip/only get low curse level).
For a carry silencer, you should probably be finding a way to skip curse completely, and going (midas if possible/nulls) treads mek forcestaff guinsoo. Please never go vanguard on silencer.
edit: poster above meant on ds. My bad. You should probably not rush aghs on ds because your images don't do that much early+it requires you to clump during a team fight.
Although some people do like vanguard pipe on sil which is sort of not good there are 2 roles that a silencer could take in a team: Healing bitch or carry. .
I always find it disconcerting that some roles are just referred to as very derogatory. Ward bitch, healing bitch. It just boggles my mind as to why these roles, although important, are just called so crudely. Not very nice I think when you are playing that role.
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Netherlands45349 Posts
That SF is a terrible razer appearently.
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Dota 2...
It's a good game. In a perfect world, I'd probably like it much, much better than TF2. But it's like the game was specifically designed to incite as much BM as possible from the players...
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On March 10 2012 15:19 TheYango wrote: I think the most amusing thing about Nerubian's new ability is how it gets wrecked by Pugna's ward.
Cast Spiked Carapace->immediately trigger Mana Flare->immediately use up damage reflection on Mana Flare. Mana Flare triggers before the spell is cast
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On March 10 2012 18:58 duckii wrote:Show nested quote +On March 10 2012 15:19 TheYango wrote: I think the most amusing thing about Nerubian's new ability is how it gets wrecked by Pugna's ward.
Cast Spiked Carapace->immediately trigger Mana Flare->immediately use up damage reflection on Mana Flare. Mana Flare triggers before the spell is cast Poor Lina :C
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konadora
Singapore66163 Posts
after going 0-6 with antimage, i decided that naix was a better carry with better early to mid to late transition lol
![[image loading]](http://i.imgur.com/vI2mE.jpg)
team down more than 10 kills, farm up with midas, starts destroying everyone :3
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