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General Discussion - Page 194

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2012-03-10 03:09:04
March 10 2012 03:08 GMT
#3861
Well just think about it. By maxing avalance you get what, 80(lvl 6, 7) -> 40(lvl 8) extra dmg and no other benefits?(Assuming playdota numbers are correct)

Whereas by getting ulti at 6 you get: 20 movespeed, 50 more attack damage(guaranteed lasthits and denies), and like 30~ extra damage for toss.

Easy choice for me, though Avalanche is better for farming.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Shai
Profile Blog Joined August 2010
Canada806 Posts
March 10 2012 03:15 GMT
#3862
On March 10 2012 12:08 Shikyo wrote:
Well just think about it. By maxing avalance you get what, 80(lvl 6, 7) -> 40(lvl 8) extra dmg and no other benefits?(Assuming playdota numbers are correct)

Whereas by getting ulti at 6 you get: 20 movespeed, 50 more attack damage(guaranteed lasthits and denies), and like 30~ extra damage for toss.

Easy choice for me, though Avalanche is better for farming.


Are you accounting for the fact that Avalanche does multiple times damage when a tossed unit is hit? Getting his max combo ASAP is rediculous - it is far more than the sum of its parts, and the main reason why Tiny is good.
Eagerly awaiting Techies.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2012-03-10 03:57:39
March 10 2012 03:29 GMT
#3863
No because usually that doesn't happen, even pros almost always use toss first (Or avalanche way before)

Unless it works differently in dota2 I have no idea
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Nilrem
Profile Blog Joined February 2009
United States3684 Posts
March 10 2012 03:29 GMT
#3864
I have a question for those who have played Leshrac. I was watching The Defense, and not going to mention which game it was. But the build that the player went for was going heavy heavy lightning. has anyone gone with this sort of build and what did you think?

For myself, I was thinking that it would be interesting going for the build. I am just unsure how I should go about secondary skill. Lightning is nice is that, it can bounce off and hit the hero (without having to time it perfectly), and it is easier on the mana. But you do lose either the early kill possibility or tower kill. Which is dependent on either going with edict or split earth.

So yeah, what do you all suggest? Perhaps heavy lightning, 2 points in earth, and than max out edict so can potentially tower kill. I am still learning Leshrac (and loving the hero), so thinking of other variations.
Meepo Haters gonna Hate. https://twitter.com/KazeNilrem (@KazeNilrem)
TheYango
Profile Joined September 2008
United States47024 Posts
March 10 2012 03:32 GMT
#3865
On March 10 2012 12:15 Shai wrote:
Show nested quote +
On March 10 2012 12:08 Shikyo wrote:
Well just think about it. By maxing avalance you get what, 80(lvl 6, 7) -> 40(lvl 8) extra dmg and no other benefits?(Assuming playdota numbers are correct)

Whereas by getting ulti at 6 you get: 20 movespeed, 50 more attack damage(guaranteed lasthits and denies), and like 30~ extra damage for toss.

Easy choice for me, though Avalanche is better for farming.


Are you accounting for the fact that Avalanche does multiple times damage when a tossed unit is hit? Getting his max combo ASAP is rediculous - it is far more than the sum of its parts, and the main reason why Tiny is good.

Is it confirmed that it works properly now?
Moderator
dragonborn
Profile Joined January 2012
4781 Posts
March 10 2012 03:57 GMT
#3866
i hate to play against Bane&Ursa, nightmare and ursa is so strong T.T
Rice
Profile Blog Joined July 2007
United States1332 Posts
March 10 2012 03:58 GMT
#3867
On March 10 2012 12:29 Nilrem wrote:
I have a question for those who have played Leshrac. I was watching The Defense, and not going to mention which game it was. But the build that the player went for was going heavy heavy lightning. has anyone gone with this sort of build and what did you think?

For myself, I was thinking that it would be interesting going for the build. I am just unsure how I should go about secondary skill. Lightning is nice is that, it can bounce off and hit the hero (without having to time it perfectly), and it is easier on the mana. But you do lose either the early kill possibility or tower kill. Which is dependent on either going with edict or split earth.

So yeah, what do you all suggest? Perhaps heavy lightning, 2 points in earth, and than max out edict so can potentially tower kill. I am still learning Leshrac (and loving the hero), so thinking of other variations.


lightning is the best build, imo. Not for killing purposes necessarily, but you can just sit there and get ridiculous farm while also harassing spamming lightning
Freedom will be defended at the cost of civil liberties.
kineticSYN
Profile Joined May 2011
United States909 Posts
March 10 2012 04:06 GMT
#3868
dota 6.74 is out for those interested in seeing the changelog:

http://www.playdota.com/changelogs/6.74

decent amount of hero tweaks/balancing, looks interesting

will probably get it thrown onto dota2 soon =)
IMMvp #1 :)
red_b
Profile Joined April 2010
United States1267 Posts
March 10 2012 04:17 GMT
#3869
changes look good to me,

not being able to EMP tornado'd units might be significant.
Those small maps were like a boxing match in a phone booth.
rabidch
Profile Joined January 2010
United States20289 Posts
Last Edited: 2012-03-10 04:23:26
March 10 2012 04:19 GMT
#3870
On March 10 2012 13:06 kineticSYN wrote:
dota 6.74 is out for those interested in seeing the changelog:

http://www.playdota.com/changelogs/6.74

decent amount of hero tweaks/balancing, looks interesting

will probably get it thrown onto dota2 soon =)

interesting aghanim DS change, probably drop off in usage now.
huge tweaks on invoker, but i think it may be too detrimental (well actually maybe not)

ember spirit nerfed way too hard i think, awesome hero but why so much

honestly, looks like all directions are going back to older aoe based heroes now.

oh nevermind...
- Added Wisp, Disruptor and Rubick to CM

egads.
LiquidDota StaffOnly a true king can play the King.
Nilrem
Profile Blog Joined February 2009
United States3684 Posts
March 10 2012 04:23 GMT
#3871
On March 10 2012 12:58 Rice wrote:
Show nested quote +
On March 10 2012 12:29 Nilrem wrote:
I have a question for those who have played Leshrac. I was watching The Defense, and not going to mention which game it was. But the build that the player went for was going heavy heavy lightning. has anyone gone with this sort of build and what did you think?

For myself, I was thinking that it would be interesting going for the build. I am just unsure how I should go about secondary skill. Lightning is nice is that, it can bounce off and hit the hero (without having to time it perfectly), and it is easier on the mana. But you do lose either the early kill possibility or tower kill. Which is dependent on either going with edict or split earth.

So yeah, what do you all suggest? Perhaps heavy lightning, 2 points in earth, and than max out edict so can potentially tower kill. I am still learning Leshrac (and loving the hero), so thinking of other variations.


lightning is the best build, imo. Not for killing purposes necessarily, but you can just sit there and get ridiculous farm while also harassing spamming lightning


Build wise, what do you suggest?

I was thinking maybe:

L > Edict > Edict > L > ES > L > Edict > L > Edict...

Buh, I am not sure lol. I keep trying to switch the skills around but I just do not know. I am wanting Lightning maxed first than edict, but at least 1 point in ES. Argh, just not sure.
Meepo Haters gonna Hate. https://twitter.com/KazeNilrem (@KazeNilrem)
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
Last Edited: 2012-03-10 04:45:28
March 10 2012 04:33 GMT
#3872
- Wall of Replica Aghanim bonus now increases illusion damage from 70/80/90 to 100/120/140% instead
- Sun Strike damage type changed from Magical to Pure
- Phase Shift autocast removed
- Phase Shift manacost removed
- Phase Shift level 4 duration increased from 3 to 3.25 seconds

Techies
- Attack range increased from 650 to 700

- March of the Machines duration increased from 5 to 6 seconds

- Courier cost decreased from 170 to 150

Tranquil Boots
- Can now be disassembled

- Mjollnir's Static Shock can now be cast on non-hero units as well (like Infernals)

- Discord duration increased from 15 to 20 seconds

- Removed Unexplored Fog of War(furion tp enemy base lv1, wut?)

Im daed. Follow me @TL_NB
TheYango
Profile Joined September 2008
United States47024 Posts
March 10 2012 04:34 GMT
#3873
On March 10 2012 13:19 rabidch wrote:
interesting aghanim DS change, probably drop off in usage now.
huge tweaks on invoker, but i think it may be too detrimental (well actually maybe not)

ember spirit nerfed way too hard i think, awesome hero but why so much

honestly, looks like all directions are going back to older aoe based heroes now.

oh nevermind...
Show nested quote +
- Added Wisp, Disruptor and Rubick to CM

egads.

Agreed with what you said on everything. Interesting that a lot of heroes that were already picking up popularity in those AoE comps got buffs (Pugna, QoP, etc.).
Moderator
konadora *
Profile Blog Joined February 2009
Singapore66366 Posts
March 10 2012 04:39 GMT
#3874
On March 10 2012 05:38 TheWarbler wrote:
Show nested quote +
On March 10 2012 05:25 Esoterikk wrote:
On March 10 2012 03:03 konadora wrote:
antimage has got to be the trashiest hero ever wtf

just played 5v5, am goes midas first, goes 2-4 early game, then starts farming his own jungle only

30 minutes in, our highest (spectre with 8 kills) is lvl 17, he's 22
he has midas bfury treads manta aegis basher

wipes whole team

team goes from 13 kills ahead to instant-lose

wtf

how do you even stop that? constant gank?


Ward his camps, kill him in the jungle push their towers down so they lose map control among other things.


Also your spectre probably got the wrong items and sucks at farming.

spectre with typical phase boots vanguard radiance and manta by then
POGGERS
konadora *
Profile Blog Joined February 2009
Singapore66366 Posts
March 10 2012 04:43 GMT
#3875
and wow, when you think there'll be the parity patch? in 2 weeks?
POGGERS
Ack1027
Profile Blog Joined January 2004
United States7873 Posts
March 10 2012 05:09 GMT
#3876
ogre magi lol
TheYango
Profile Joined September 2008
United States47024 Posts
March 10 2012 05:14 GMT
#3877
On March 10 2012 13:33 NB wrote:
- Removed Unexplored Fog of War(furion tp enemy base lv1, wut?)


I would assume they felt it isn't abusive anymore to be able to do that, since the courier is invulnerable while in fountain anyway.
Moderator
Xinder
Profile Blog Joined January 2011
United States2269 Posts
March 10 2012 05:19 GMT
#3878
Sange & Yasha
- Sange and Yasha can now be disassembled

that's a nice change. Certain heroes prob can go SnY mid game then disassemble late game and turn it into halberd.
"Daaayyyy9, King Pussyfoot of NinnyVille"- Day9 while playing Amnesia
evantrees
Profile Joined May 2010
Canada497 Posts
March 10 2012 05:22 GMT
#3879
oh wow
Phase Shift autocast removed
- Phase Shift manacost removed
- Phase Shift level 4 duration increased from 3 to 3.25 seconds

yay
Medusa
- Split Shot now shoots 5 arrows instead of 4

slight gyro buff.

Tranquil Boots
- Can now be disassembled
- Damage instances before breaking increased from 3 to 4
- Rejuvenate heal increased from 150 to 170

Sange & Yasha
- Sange and Yasha can now be disassembled

Animal Courier
- Courier cost decreased from 170 to 150

hmm this sort of thing again
Morph passively grants 3/4/5/6 agility and strength

amusing Ogre Magi, Nerubian Assassin, Naga Siren changes
+ Show Spoiler +

Ogre Magi
- Added Aghanim's Scepter
+ Show Spoiler +
Gives his other head the ability to cast a more primitive version of Fireblast. It has a constant (not modified by ultimate/level) 275 damage, 1.5 second stun, 20 cooldown, 400 manacost. It can trigger multicast. This is an independent 5th skill added to his ability card.


Nerubian Assassin
- Urna Swarm replaced with a new spell
+ Show Spoiler +
Urna Swarm will be reused for a future hero.

Spiked Carapace:
=================
Temporarily enhances the Assassin's chitinous armor with organic barbs, causing him to prevent and reflect the next player based damage instance and stuns the target. Lasts 4.5 seconds.

Duration: 4.5 seconds
Damage return: 100% (after resistance on your hero)
Stun: 0.6/1.2/1.8/2.4
Cooldown: 10
Manacost: 50

Note: Only triggers on player based damage, both physical and magical. Does not prevent status debuffs. Spikes visually grow out of the hero when he is in this state.


Naga Siren
- Changed Rip Tide cast mechanism
+ Show Spoiler +
Rip Tide now casts in a 450 aoe around naga and all of her illusions. Enemies can be fully affected by the Illusion's aoe. The effect does not stack. No longer uses cast point.
rejection and peace tiramisu. I think that went well.
konadora *
Profile Blog Joined February 2009
Singapore66366 Posts
March 10 2012 05:22 GMT
#3880
On March 10 2012 14:09 Ack1027 wrote:
ogre magi lol

"gives his other head..."

i lol'd
POGGERS
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