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6.79 Changelog - Page 7

Forum Index > Dota 2 General
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Prev 1 5 6 7 8 9 87 Next
Serinox
Profile Joined August 2011
Germany5224 Posts
October 17 2013 17:19 GMT
#121
Come on Valve, even Blizzard waited 6 years before they did their Cataclysm update, you can't do it that early after release D:
Firebolt145
Profile Blog Joined May 2010
Lalalaland34490 Posts
October 17 2013 17:19 GMT
#122
I don't know this game any more.
Moderator
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
October 17 2013 17:20 GMT
#123
- EMP restores Invoker for 50% of the mana it drains from heroes (excluding illusions)
- Invoke Max Spells rescaled from 1/2/2/2 to 2


VOKERS BACK BABY
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
Saryph
Profile Joined April 2010
United States1955 Posts
October 17 2013 17:21 GMT
#124
I'd just like to point out for the people that missed it:

Broodmother can now walk over cliffs and trees.
konadora *
Profile Blog Joined February 2009
Singapore66158 Posts
October 17 2013 17:21 GMT
#125
On October 18 2013 02:19 cecek wrote:
Am I missing something, or is Bloodseeker totally busted now? I mean, level 1 bloodthirst is global and reveals hereos below 50% hp. And the movement speed stacks the more targets you see. Also, what in the fuck is this???? "- When Thirst is active, movement speed cap is removed on your hero"

bs > speed cow
POGGERS
ymir233
Profile Blog Joined June 2010
United States8275 Posts
October 17 2013 17:22 GMT
#126
On October 18 2013 02:20 739 wrote:
- EMP restores Invoker for 50% of the mana it drains from heroes (excluding illusions)
- Invoke Max Spells rescaled from 1/2/2/2 to 2


VOKERS BACK BABY


Wex/Exort Invokers in pubs all da tiem.

Also, I REALLY want the PURIFICATION AOE of Omniknight to be increase, not the dumb degen aura. The problem is any fucking opponent that moves away dodges the purification nuke smh...
Come motivate me to be cynical about animus at http://infinityandone.blogspot.com/ // Stork proxy gates are beautiful.
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
October 17 2013 17:22 GMT
#127
On October 18 2013 02:19 lightsentry wrote:
- Sacrifice now converts your own creep for XP (shared in AoE as normal creep xp bounty)

Am I reading this wrong or does this mean lich gets XP for sacrificing a creep?

This can't be right, can it?... That's ridiculous.
super gg
andy186
Profile Joined September 2010
Australia1058 Posts
Last Edited: 2013-10-17 17:22:24
October 17 2013 17:22 GMT
#128
BLOODSEEKER MS IS UNCAPPED

and thats one of the less completely ridiculous changes
konadora *
Profile Blog Joined February 2009
Singapore66158 Posts
October 17 2013 17:22 GMT
#129
On October 18 2013 02:20 739 wrote:
- EMP restores Invoker for 50% of the mana it drains from heroes (excluding illusions)
- Invoke Max Spells rescaled from 1/2/2/2 to 2


VOKERS BACK BABY

holy fuck i missed this

holy fuck
POGGERS
Nocticate
Profile Joined May 2013
Vatican City State2902 Posts
Last Edited: 2013-10-17 17:23:29
October 17 2013 17:22 GMT
#130
I mean we haven't even gotten to the night changes, the passive gold changes, nor the changes to getting people stuck in trees/on cliffs.
also dang, that brewmaster aghs. that's seriously hot.

and a lot of things are now dodgeable-- poison touch, spirit lance, storm hammer.
Chairman Mao tells us imperialist Dota is a paper tiger
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
October 17 2013 17:23 GMT
#131
On October 18 2013 02:19 Firebolt145 wrote:
I don't know this game any more.



NOOOO

I WAS COUTNING ON YOU
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
konadora *
Profile Blog Joined February 2009
Singapore66158 Posts
October 17 2013 17:23 GMT
#132
On October 18 2013 02:22 cecek wrote:
Show nested quote +
On October 18 2013 02:19 lightsentry wrote:
- Sacrifice now converts your own creep for XP (shared in AoE as normal creep xp bounty)

Am I reading this wrong or does this mean lich gets XP for sacrificing a creep?

This can't be right, can it?... That's ridiculous.

solo offlane lich is seriously legit right now (not that it's that good in the first place)

but a lich sacrificing mid creeps constantly is gonna be so broken lmao
POGGERS
FuzzYDOTA
Profile Joined May 2013
Finland28 Posts
October 17 2013 17:23 GMT
#133
FUCKING AMAZING
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
October 17 2013 17:23 GMT
#134
On October 18 2013 02:21 Saryph wrote:
I'd just like to point out for the people that missed it:

Broodmother can now walk over cliffs and trees.

oh no, i caught it lol. I wanna see that animation now.
Administrator
myrmidon2537
Profile Blog Joined August 2007
Philippines2188 Posts
October 17 2013 17:24 GMT
#135
Hook/Swap to unpathable terrain then chain stun will leave them there if you hold them there for more than 5 seconds right? (did I understand that change correctly?)

Seems kinda broke given that a hook will inevitably lead to dismember (swap stun would probably kinda work too)
IPT.PromilKid: I'm only good at Marvel
Nocticate
Profile Joined May 2013
Vatican City State2902 Posts
October 17 2013 17:24 GMT
#136
also that aghs upgrade that people were whining about for enigma came. midnight pulse now gud spel.
Chairman Mao tells us imperialist Dota is a paper tiger
Grettin
Profile Joined April 2010
42381 Posts
October 17 2013 17:24 GMT
#137
*
Roshan will respawn at a random time between 8 and 11 minutes after death
* Swapped the medium pullable Neutral Camp with the small camp
* A neutral creeps camp will no longer spawn the same set of neutral creeps twice in a row
Cannot be purchased until 3 minutes after creeps spawn


COOL changes! Disappointed of the Prophet changes. Expected more..
"If I had force-fields in Brood War, I'd never lose." -Bisu
Nocticate
Profile Joined May 2013
Vatican City State2902 Posts
October 17 2013 17:24 GMT
#138
On October 18 2013 02:23 wo1fwood wrote:
Show nested quote +
On October 18 2013 02:21 Saryph wrote:
I'd just like to point out for the people that missed it:

Broodmother can now walk over cliffs and trees.

oh no, i caught it lol. I wanna see that animation now.

i mean it kinda makes sense, she's a damn spider.
Chairman Mao tells us imperialist Dota is a paper tiger
bluegarfield
Profile Joined December 2010
Singapore1128 Posts
Last Edited: 2013-10-17 17:31:22
October 17 2013 17:25 GMT
#139
there are so many changes it feel like learning an entirely new game T__T
for those more popular heroes, dont think alchemist need that ulti nerf, batrider nerf seem good, chen teleport nerf is a good one i think (no more yolomode). IO nostun-tether is so sad (. NS darkness vision reduction is also interesting for ganking and warding, nyx carapace finally got the needed fix. slark ulti a bit too op anyone?

for aghs upgrade, enigma's one is really interesting and useful, rubick is quite fair i think, sm ulti cd removal is just loool,....

welp, just too many things to process brain gonna fry T______T


edit: walking courier changed no more ninja snipe
edit2: or may be not, with flying courier also got nerf lel
ELqQQT_T
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
October 17 2013 17:25 GMT
#140
Brewmaster
- Base agility increased from 16 to 22

Because, why the fuck not, right?

And his aghs, what the hell? :D
super gg
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