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Phoenix, Terrorblade, Replay Takeover, and Dota Patch 6.80…

Forum Index > Dota 2 General
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Prev 1 9 10 11 12 13 34 Next All
andyrau
Profile Joined December 2010
13015 Posts
Last Edited: 2014-01-27 23:27:42
January 27 2014 23:26 GMT
#201
On January 28 2014 08:15 Kipsate wrote:
Show nested quote +
On January 28 2014 08:08 andyrau wrote:
On January 28 2014 07:53 Tuco wrote:
Can someone explain to me how the morphling change is a significant buff?

before you used to be able to use multiple items/abilities/autoattack during waveform, which makes his shotgun an actual shotgun. now it's really delayed because you have to queue up abilities and gives the opposing team more time to react.
also really useful for str morph during your invincibility frames while in waveform.

it was literally the biggest nerf to his abilities after ti2, even if you factor in the base animation nerfs

now he's almost back to ti2 status except for a nerf to his base damage and some other small things I'm forgetting


Increased manacost on Eblade
Base dmg reduced by 5
Wave form aoe reduced
Morph cost increased

think thats about it

WUTEVS SMALL CHANGES BRU BRU
actually the mana costs suk

On January 28 2014 08:15 joker101 wrote:
Show nested quote +
On January 28 2014 05:23 CosmicSpiral wrote:
Faceless Void's buffs are really linear and frustrating. I appreciate the decreased mana cost on Time Walk but everything else is sketchy as hell. 1000 MS + phase in Chrono? That's unnecessary considering its strength is setting up easy damage for your teammates. A 80 sec CD on Chrono is ridiculous for how good the ultimate is.


You have zero clue what you're talking about. He's a melee carry with no laning presence before level 6, he has no burst or AOE damage, and he needs ungodly amounts of farm (top 3 in the game probably) but has no flash farming ability. The 80 second cooldown is at level 16, and you'll be lucky to reach that in most games.

The 1000 MS is so he doesn't walk around in Chrono with his dick in his hand for half the time.

uh he's complaining about chronosphere, not his ability to carry

if placed correctly chronosphere is like a non channeling black hole now on an 80s cd lmao
it's an extremely strong ability
"Zai is legitimately not as good as bulba." | kaipi ti3 champions
Shikada
Profile Joined May 2012
Serbia976 Posts
January 27 2014 23:27 GMT
#202
On January 28 2014 08:08 Fair` wrote:
'Bunker build time reduced by 5 seconds.'

Leave it to Terran to get a buff in a complete other game.


Laughed so hard at this.

Really like this patch, especially the Brewmaster buff. New hero is also always cool
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
January 27 2014 23:29 GMT
#203
Btw, the armor nerf to necrobooks is pretty big. 10 to 4 armor should mean you can't really force towers down with pretty much just the necroboks alone. They should get killed pretty quickly now and with the another bounty increase it rally adds up. I think we'll still see necrobook on prophet and other splitpushers, but less on pugna and other "in your face" pushers.
super gg
Kazzoo
Profile Joined October 2010
France368 Posts
January 27 2014 23:31 GMT
#204
gg branch now officially op
Aikin
Profile Joined April 2010
Austria532 Posts
January 27 2014 23:35 GMT
#205
So mjolnir now totally legit on sylla?
[A]dmiral Bulldog | Naniwa | [A]lliance
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
Last Edited: 2014-01-28 00:07:22
January 27 2014 23:35 GMT
#206
On January 28 2014 08:15 joker101 wrote:
Show nested quote +
On January 28 2014 05:23 CosmicSpiral wrote:
Faceless Void's buffs are really linear and frustrating. I appreciate the decreased mana cost on Time Walk but everything else is sketchy as hell. 1000 MS + phase in Chrono? That's unnecessary considering its strength is setting up easy damage for your teammates. A 80 sec CD on Chrono is ridiculous for how good the ultimate is.


You have zero clue what you're talking about. He's a melee carry with no laning presence before level 6, he has no burst or AOE damage, and he needs ungodly amounts of farm (top 3 in the game probably) but has no flash farming ability. The 80 second cooldown is at level 16, and you'll be lucky to reach that in most games.

The 1000 MS is so he doesn't walk around in Chrono with his dick in his hand for half the time.


Thank you for describing the weakness of my favorite character. Also, Void is only a stranded fish against ranged heroes. People forget the days when he was crushing OP Magnus in the offlane with 1-2-2 build and PMS.

Having bad lane presence and flash farming ability is fine. The character is designed around using his ganking abilities to control the map and scale into the late game. Playing him as a passive ricer was only strong with BF against certain opponents like AM.

The only 6.80 buff he really needed was the decreased mana cost to Time Walk. Unless the ability was redesigned it was not worth 120 mana a pop. It will mean a lot as players start to figure out how it affects his lane partners and skill builds. The Chrono changes are nice, unnecessary changes (except Phase, that's gosh-darn nice of Icefrog) that further emphasize his reliance on his ultimate. I'm afraid too much emphasis has been placed on his ultimate and the character's viability will be determined by how easily we can find counters to it. Icefrog still has not addressed his mediocre offensive steroid or how gimped he is terms of needs.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
VoirDire
Profile Joined February 2009
Sweden1923 Posts
January 27 2014 23:35 GMT
#207
On January 28 2014 08:35 Aikin wrote:
So mjolnir now totally legit on sylla?

Not with the massive radiance buff.
EnumaAvalon
Profile Blog Joined February 2012
Philippines3613 Posts
January 27 2014 23:37 GMT
#208
What's
Bunker
Build time increased by 5 seconds
???
I haven't played in a while
(._.) ( l: ) ( .-. ) ( :l ) (._.) They see me rolling. They hating.
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
January 27 2014 23:40 GMT
#209
I just want Void picked in pro games so that my Timebreaker gets more expensive.
super gg
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
January 27 2014 23:45 GMT
#210
I want Void to see more play to watch more Lodaspheres.
Seiuchi
Profile Blog Joined July 2008
United States931 Posts
January 27 2014 23:50 GMT
#211
Man, Agh's upgrade on Ogre feels so bad. Unrefined is gonna cost 600 on the first rotation at least with a raw Ogre Magi build (Wand, Arcane's, Mek or Force, Agh's), and if you get any items past that it's gonna be the same price as like Mystic Flare. Sure, it's nice if you have no mana, but 60% seems harsh for what the ability actually does.
buckKeefe
Profile Blog Joined October 2011
United States63 Posts
January 27 2014 23:58 GMT
#212
On January 28 2014 08:37 EnumaAvalon wrote:
What's
Bunker
Build time increased by 5 seconds
???
I haven't played in a while


it's a joke added by TL -- there was a period of time where blizzard kept messing around with terran bunkers in starcraft 2 every single patch. gotta admit that i giggled.
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
January 28 2014 00:00 GMT
#213
On January 28 2014 08:50 Seiuchi wrote:
Man, Agh's upgrade on Ogre feels so bad. Unrefined is gonna cost 600 on the first rotation at least with a raw Ogre Magi build (Wand, Arcane's, Mek or Force, Agh's), and if you get any items past that it's gonna be the same price as like Mystic Flare. Sure, it's nice if you have no mana, but 60% seems harsh for what the ability actually does.


60% of your current mana. Meaning no matter what amount of mana you have (You have 100 it costs 60. You have 10 it costs 6). It's awesome now, and makes Ags legit on him.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
shizaep
Profile Blog Joined January 2011
Canada2920 Posts
January 28 2014 00:04 GMT
#214
GABEN, ICEFROG I AM NOT WORTHY.

Sick patch. Never doubting again (until next year's diretide)
You mean I just write stuff here and other people can see it?
Firebolt145
Profile Blog Joined May 2010
Lalalaland34502 Posts
January 28 2014 00:06 GMT
#215
On January 28 2014 09:00 LeLoup wrote:
Show nested quote +
On January 28 2014 08:50 Seiuchi wrote:
Man, Agh's upgrade on Ogre feels so bad. Unrefined is gonna cost 600 on the first rotation at least with a raw Ogre Magi build (Wand, Arcane's, Mek or Force, Agh's), and if you get any items past that it's gonna be the same price as like Mystic Flare. Sure, it's nice if you have no mana, but 60% seems harsh for what the ability actually does.


60% of your current mana. Meaning no matter what amount of mana you have (You have 100 it costs 60. You have 10 it costs 6). It's awesome now, and makes Ags legit on him.

What he's saying that if you walk into a fight with your Aghs and a 2k mana pool, Unrefined Fireblast is suddenly gonna cost a whopping 1200 mana.

Heh I'd like to see Pugna Ward + a dumb Ogre Magi happen.
Moderator
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
January 28 2014 00:08 GMT
#216
So with Sunder is Terror ungankable 1v1? I mean all he has to do is not attack you while getting ganked then ult you when hes low and hit you once or twice

Seems kind of silly. He might even be able to get kills out of a double or triple gank if he isnt stunlocked.
"losers always whine about their best, Winners go home and fuck the prom queen"
Acritter
Profile Joined August 2010
Syria7637 Posts
Last Edited: 2014-01-28 00:11:08
January 28 2014 00:08 GMT
#217
On January 28 2014 09:06 Firebolt145 wrote:
Show nested quote +
On January 28 2014 09:00 LeLoup wrote:
On January 28 2014 08:50 Seiuchi wrote:
Man, Agh's upgrade on Ogre feels so bad. Unrefined is gonna cost 600 on the first rotation at least with a raw Ogre Magi build (Wand, Arcane's, Mek or Force, Agh's), and if you get any items past that it's gonna be the same price as like Mystic Flare. Sure, it's nice if you have no mana, but 60% seems harsh for what the ability actually does.


60% of your current mana. Meaning no matter what amount of mana you have (You have 100 it costs 60. You have 10 it costs 6). It's awesome now, and makes Ags legit on him.

What he's saying that if you walk into a fight with your Aghs and a 2k mana pool, Unrefined Fireblast is suddenly gonna cost a whopping 1200 mana.

Heh I'd like to see Pugna Ward + a dumb Ogre Magi happen.

It will happen, and a Youtube video will be made of it. Complete with Yakkety Sax, Dubstep, or some hellspawned union of the two.

On January 28 2014 09:08 Darpa wrote:
So with Sunder is Terror ungankable 1v1? I mean all he has to do is not attack you while getting ganked then ult you when hes low and hit you once or twice

Seems kind of silly. He might even be able to get kills out of a double or triple gank if he isnt stunlocked.


This is how Terrorblade has always been. And what this means is that you need to save a stun for when he gets low, so he can't cast Sunder. On the bright side, his level 1 HP is 435. It is easier to gank him than it is to gank, say, Slark.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Cerberus2589
Profile Joined December 2013
83 Posts
January 28 2014 00:08 GMT
#218
Are we going to see a return for Morphling? I hope so eventually. Not sure whether this patch alone will be enough to bring him back fully though, there's still that low damage.

Alchemist got a nerf but I guess his support is really strong right now. I'd like to see a nerf to his support potential and a buff to his carry. Broodmother got a nerf but it's maybe a bit too much again. Now she's going to be back to not that great I think.

I like the changes to some of those heroes though like Void, Lycan, Medusa, Morphling, Enigma and a few others.
ReignSupreme.
Profile Blog Joined September 2012
Australia4123 Posts
January 28 2014 00:10 GMT
#219
Beast master now literally best hero in game.

I don't really like the obs change, can't explain why it just irks me.
Love the blink change though, too many combos wasted on that extra bit of mana haha
Axonn
Profile Joined April 2010
Croatia287 Posts
January 28 2014 00:12 GMT
#220
+1 for the bunker buff
Really hope to see more tinker in action, now it'll be even harder to push high ground vs tinkers rocket barrage . I hope I see that scenario in pro game. Gj Icefrog overall, very smart ES nerf imo, not killing the hero but removing the insta-stun ability, I hope that'll be enough.
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