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On January 28 2014 08:15 Kipsate wrote:Show nested quote +On January 28 2014 08:08 andyrau wrote:On January 28 2014 07:53 Tuco wrote: Can someone explain to me how the morphling change is a significant buff? before you used to be able to use multiple items/abilities/autoattack during waveform, which makes his shotgun an actual shotgun. now it's really delayed because you have to queue up abilities and gives the opposing team more time to react. also really useful for str morph during your invincibility frames while in waveform. it was literally the biggest nerf to his abilities after ti2, even if you factor in the base animation nerfs now he's almost back to ti2 status except for a nerf to his base damage and some other small things I'm forgetting Increased manacost on Eblade Base dmg reduced by 5 Wave form aoe reduced Morph cost increased think thats about it WUTEVS SMALL CHANGES BRU BRU actually the mana costs suk
On January 28 2014 08:15 joker101 wrote:Show nested quote +On January 28 2014 05:23 CosmicSpiral wrote: Faceless Void's buffs are really linear and frustrating. I appreciate the decreased mana cost on Time Walk but everything else is sketchy as hell. 1000 MS + phase in Chrono? That's unnecessary considering its strength is setting up easy damage for your teammates. A 80 sec CD on Chrono is ridiculous for how good the ultimate is. You have zero clue what you're talking about. He's a melee carry with no laning presence before level 6, he has no burst or AOE damage, and he needs ungodly amounts of farm (top 3 in the game probably) but has no flash farming ability. The 80 second cooldown is at level 16, and you'll be lucky to reach that in most games. The 1000 MS is so he doesn't walk around in Chrono with his dick in his hand for half the time. uh he's complaining about chronosphere, not his ability to carry
if placed correctly chronosphere is like a non channeling black hole now on an 80s cd lmao it's an extremely strong ability
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On January 28 2014 08:08 Fair` wrote: 'Bunker build time reduced by 5 seconds.'
Leave it to Terran to get a buff in a complete other game.
Laughed so hard at this.
Really like this patch, especially the Brewmaster buff. New hero is also always cool
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Czech Republic18921 Posts
Btw, the armor nerf to necrobooks is pretty big. 10 to 4 armor should mean you can't really force towers down with pretty much just the necroboks alone. They should get killed pretty quickly now and with the another bounty increase it rally adds up. I think we'll still see necrobook on prophet and other splitpushers, but less on pugna and other "in your face" pushers.
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gg branch now officially op
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So mjolnir now totally legit on sylla?
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United States15275 Posts
On January 28 2014 08:15 joker101 wrote:Show nested quote +On January 28 2014 05:23 CosmicSpiral wrote: Faceless Void's buffs are really linear and frustrating. I appreciate the decreased mana cost on Time Walk but everything else is sketchy as hell. 1000 MS + phase in Chrono? That's unnecessary considering its strength is setting up easy damage for your teammates. A 80 sec CD on Chrono is ridiculous for how good the ultimate is. You have zero clue what you're talking about. He's a melee carry with no laning presence before level 6, he has no burst or AOE damage, and he needs ungodly amounts of farm (top 3 in the game probably) but has no flash farming ability. The 80 second cooldown is at level 16, and you'll be lucky to reach that in most games. The 1000 MS is so he doesn't walk around in Chrono with his dick in his hand for half the time.
Thank you for describing the weakness of my favorite character. Also, Void is only a stranded fish against ranged heroes. People forget the days when he was crushing OP Magnus in the offlane with 1-2-2 build and PMS.
Having bad lane presence and flash farming ability is fine. The character is designed around using his ganking abilities to control the map and scale into the late game. Playing him as a passive ricer was only strong with BF against certain opponents like AM.
The only 6.80 buff he really needed was the decreased mana cost to Time Walk. Unless the ability was redesigned it was not worth 120 mana a pop. It will mean a lot as players start to figure out how it affects his lane partners and skill builds. The Chrono changes are nice, unnecessary changes (except Phase, that's gosh-darn nice of Icefrog) that further emphasize his reliance on his ultimate. I'm afraid too much emphasis has been placed on his ultimate and the character's viability will be determined by how easily we can find counters to it. Icefrog still has not addressed his mediocre offensive steroid or how gimped he is terms of needs.
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On January 28 2014 08:35 Aikin wrote: So mjolnir now totally legit on sylla? Not with the massive radiance buff.
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What's Bunker Build time increased by 5 seconds ??? I haven't played in a while
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Czech Republic18921 Posts
I just want Void picked in pro games so that my Timebreaker gets more expensive.
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I want Void to see more play to watch more Lodaspheres.
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Man, Agh's upgrade on Ogre feels so bad. Unrefined is gonna cost 600 on the first rotation at least with a raw Ogre Magi build (Wand, Arcane's, Mek or Force, Agh's), and if you get any items past that it's gonna be the same price as like Mystic Flare. Sure, it's nice if you have no mana, but 60% seems harsh for what the ability actually does.
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On January 28 2014 08:37 EnumaAvalon wrote: What's Bunker Build time increased by 5 seconds ??? I haven't played in a while
it's a joke added by TL -- there was a period of time where blizzard kept messing around with terran bunkers in starcraft 2 every single patch. gotta admit that i giggled.
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On January 28 2014 08:50 Seiuchi wrote: Man, Agh's upgrade on Ogre feels so bad. Unrefined is gonna cost 600 on the first rotation at least with a raw Ogre Magi build (Wand, Arcane's, Mek or Force, Agh's), and if you get any items past that it's gonna be the same price as like Mystic Flare. Sure, it's nice if you have no mana, but 60% seems harsh for what the ability actually does.
60% of your current mana. Meaning no matter what amount of mana you have (You have 100 it costs 60. You have 10 it costs 6). It's awesome now, and makes Ags legit on him.
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GABEN, ICEFROG I AM NOT WORTHY.
Sick patch. Never doubting again (until next year's diretide)
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Lalalaland34502 Posts
On January 28 2014 09:00 LeLoup wrote:Show nested quote +On January 28 2014 08:50 Seiuchi wrote: Man, Agh's upgrade on Ogre feels so bad. Unrefined is gonna cost 600 on the first rotation at least with a raw Ogre Magi build (Wand, Arcane's, Mek or Force, Agh's), and if you get any items past that it's gonna be the same price as like Mystic Flare. Sure, it's nice if you have no mana, but 60% seems harsh for what the ability actually does. 60% of your current mana. Meaning no matter what amount of mana you have (You have 100 it costs 60. You have 10 it costs 6). It's awesome now, and makes Ags legit on him. What he's saying that if you walk into a fight with your Aghs and a 2k mana pool, Unrefined Fireblast is suddenly gonna cost a whopping 1200 mana.
Heh I'd like to see Pugna Ward + a dumb Ogre Magi happen.
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So with Sunder is Terror ungankable 1v1? I mean all he has to do is not attack you while getting ganked then ult you when hes low and hit you once or twice
Seems kind of silly. He might even be able to get kills out of a double or triple gank if he isnt stunlocked.
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On January 28 2014 09:06 Firebolt145 wrote:Show nested quote +On January 28 2014 09:00 LeLoup wrote:On January 28 2014 08:50 Seiuchi wrote: Man, Agh's upgrade on Ogre feels so bad. Unrefined is gonna cost 600 on the first rotation at least with a raw Ogre Magi build (Wand, Arcane's, Mek or Force, Agh's), and if you get any items past that it's gonna be the same price as like Mystic Flare. Sure, it's nice if you have no mana, but 60% seems harsh for what the ability actually does. 60% of your current mana. Meaning no matter what amount of mana you have (You have 100 it costs 60. You have 10 it costs 6). It's awesome now, and makes Ags legit on him. What he's saying that if you walk into a fight with your Aghs and a 2k mana pool, Unrefined Fireblast is suddenly gonna cost a whopping 1200 mana. Heh I'd like to see Pugna Ward + a dumb Ogre Magi happen. It will happen, and a Youtube video will be made of it. Complete with Yakkety Sax, Dubstep, or some hellspawned union of the two.
On January 28 2014 09:08 Darpa wrote: So with Sunder is Terror ungankable 1v1? I mean all he has to do is not attack you while getting ganked then ult you when hes low and hit you once or twice
Seems kind of silly. He might even be able to get kills out of a double or triple gank if he isnt stunlocked.
This is how Terrorblade has always been. And what this means is that you need to save a stun for when he gets low, so he can't cast Sunder. On the bright side, his level 1 HP is 435. It is easier to gank him than it is to gank, say, Slark.
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Are we going to see a return for Morphling? I hope so eventually. Not sure whether this patch alone will be enough to bring him back fully though, there's still that low damage.
Alchemist got a nerf but I guess his support is really strong right now. I'd like to see a nerf to his support potential and a buff to his carry. Broodmother got a nerf but it's maybe a bit too much again. Now she's going to be back to not that great I think.
I like the changes to some of those heroes though like Void, Lycan, Medusa, Morphling, Enigma and a few others.
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Beast master now literally best hero in game.
I don't really like the obs change, can't explain why it just irks me. Love the blink change though, too many combos wasted on that extra bit of mana haha
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+1 for the bunker buff  Really hope to see more tinker in action, now it'll be even harder to push high ground vs tinkers rocket barrage . I hope I see that scenario in pro game. Gj Icefrog overall, very smart ES nerf imo, not killing the hero but removing the insta-stun ability, I hope that'll be enough.
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