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On April 27 2014 23:28 Alaric wrote: Isn't the Mjollnir fix pretty important for several heroes who bought it in DotA but not in DotA 2? yes and it also had kind of small anti-synergy with itself in dota 2 since mjollnir gives so much +AS but a lot of that AS went to waste from the chain lightning aspect as it couldn't procc again anyway if you had already a procc bouncing
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On April 27 2014 20:46 Acritter wrote: I think everyone hyping up the Frost Armor changes is forgetting that Frost Armor, unlike Living Armor, is NOT GLOBAL CAST! This totally changes the dynamic of the hero. Instead of it being run-around-and-cast-spell-when-needed, it becomes babysit-tower-instead-of-doing-things. Lich can slow down pushes, to be sure, but he can't stop them and he needs to be quite close to the tower (and thus vulnerable) in in order to do so. KotL has much better counterpush potential. Finally, the big thing about Living Armor is that it heals. It can reverse the effort the enemy team puts in. Frost Armor only delays the inevitable.
Lich's armor lasts 40 seconds and predicting which lanes are the weakest to pushes are obvious. He won't be as immobile as you envision he would need to be to keep 2 towers buffed up.
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Did the patch go live yet?
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Patch won't go live till tonight or even Monday at the earliest. Valve is slightly better about this kind of thing and making sure not to patch during LANs.
Curious to see if we get the b/c version after TI4 qualifiers, and also curious if they'll add heroes back into the pool during that time.
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Why would anyone buff Ursa? He is strong ennough already. Just had a game where even a Viper couldnt slow him down enough.
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United States47024 Posts
On April 27 2014 20:48 Firebolt145 wrote: If you're not going to go around countering tower pushes by the time you have enough levels in Frost Armor to make it worthwhile what else are you going to do as Lich anyway It also softens the strength of one of Lich's biggest weaknesses as an off-lane hero (he can deny creeps but couldn't really stop the enemy team from pushing so the deny would just be helping the enemy team push if they just tried to rush down your T1). Having an anti-push skill makes him generally stronger as an off-laner because it shores up his greatest weakness in that lane.
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On April 28 2014 01:13 Elizar wrote: Why would anyone buff Ursa? He is strong ennough already. Just had a game where even a Viper couldnt slow him down enough.
Is that a joke? He's like the easiest melee carry to kite in the game. Buy some force staffs.
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On April 28 2014 01:56 theqat wrote:Show nested quote +On April 28 2014 01:13 Elizar wrote: Why would anyone buff Ursa? He is strong ennough already. Just had a game where even a Viper couldnt slow him down enough. Is that a joke? He's like the easiest melee carry to kite in the game. Buy some force staffs.
Guess what, their team had those too!
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On April 28 2014 01:56 theqat wrote:Show nested quote +On April 28 2014 01:13 Elizar wrote: Why would anyone buff Ursa? He is strong ennough already. Just had a game where even a Viper couldnt slow him down enough. Is that a joke? He's like the easiest melee carry to kite in the game. Buy some force staffs.
Blink dagger and abyssal/vyse is good combination of items for da cubz.
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On April 28 2014 01:56 theqat wrote:Show nested quote +On April 28 2014 01:13 Elizar wrote: Why would anyone buff Ursa? He is strong ennough already. Just had a game where even a Viper couldnt slow him down enough. Is that a joke? He's like the easiest melee carry to kite in the game. Buy some force staffs. Ursa is really strong in low level pubs, not so much in competitive games.
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edit: This post isn't specifically in reply to the above, I'm just rambling about spectator perspectives for the sake of it.
He still gets a niche pick every so often in pro-games, I don't know why people are always so keen to forget this. There's obviously a reason why teams don't pick him right now and that's fine, but don't pretend he's a bad hero who never gets played ever.
edit: I guess the UAM is an attempt to give more options to the hero, I don't really see the problem with giving a deso, mask of madness, diffusal blade, skadi or satanic to Ursa, why not? Skadi and satanic strikes me as interesting because of the ult synergy and what both items offer to him. I do find the prospect of a stable lvl 5 solo Roshan terrifying tho.
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On April 28 2014 03:29 Surprise.820 wrote: edit: This post isn't specifically in reply to the above, I'm just rambling about spectator perspectives for the sake of it.
He still gets a niche pick every so often in pro-games, I don't know why people are always so keen to forget this. There's obviously a reason why teams don't pick him right now and that's fine, but don't pretend he's a bad hero who never gets played ever.
edit: I guess the UAM is an attempt to give more options to the hero, I don't really see the problem with giving a deso, mask of madness, diffusal blade, skadi or satanic to Ursa, why not? Skadi and satanic strikes me as interesting because of the ult synergy and what both items offer to him. I do find the prospect of a stable lvl 5 solo Roshan terrifying tho.
Mask of Madness. Movement and attack speed, better than Vladimir (for Ursa) for the same price. I at least think that will be a common item since it allows faster jungling/ancient/rosh while giving you limited chase ability.
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I don't know how I feel about addition of pseudo-random chance. The rare 99 procs in a row, while sucking for the other team, are always exciting and fun to watch. It was just the personality of DOTA2 as a game that sometimes these statistical improbabilities just happen, which add a lot of excitement to every game.
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United States15275 Posts
On April 28 2014 04:52 Gaius Longinus wrote: I don't know how I feel about addition of pseudo-random chance. The rare 99 procs in a row, while sucking for the other team, are always exciting and fun to watch. It was just the personality of DOTA2 as a game that sometimes these statistical improbabilities just happen, which add a lot of excitement to every game.
If you're referring to Axe, it makes his jungling more consistent.
On April 27 2014 16:18 ahw wrote:Show nested quote +On April 27 2014 04:57 Testuser wrote:On April 27 2014 01:05 ahw wrote: Excited for Zeus buffs. The .2 second cast time is very good for him. The Melee range ground bolt is kind of neat but I think the cast time change will help more overall with his casting / vision problems.
Lots of aghs changes on heroes who should never have farm for an aggha. Sry kotl and omni, but that 4k has to come from somewhere.
I think biggest change is ursa. Wisp ursa pretty fierce now. Ti4 = bear time
Also, jakiro. This guy is always on the verge of being a stable competitive hero. Maybe now? ? farming with kotl takes no time. He can stack and farm the jungle and farm the lane super easily. If anything he's going to be the easiest support to get aghs on, maybe bar visage. Kotl can farm the jungle fairly well, that's true. Visage farms aggs by being a beast in team fights and getting hero kills. Kotl is not like visage farm-wise Edit: if kotl farms the lane then you got problems
With the Aghs addition, it's a strong reason to run KotL + 1 in the offlane. What DK did in Starladder can be easily replicated with better offlaners than Lycan.
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What DK did wasn't exactly a proper offlane. It's more like when Navi dodges an agressive trilane and puts Xboct in the "offlane" with a Spectre. They put their proper offlane hero (Puck) in the safelane and did an "agressive safelane". It's not something that can be easily replicated because it relies on your opponents trying to punish your safelane and you winning the mindgame. They did that specifically because Lycan is a weak laner.
If anything, Kotl benefits a lot from the safelane jungle, specially if you are considering him getting an Aghs. It's not like he will be getting the offlane farm in a duo lane and he can't rely on getting the jungle creeps on Dire side if the opposing safe lane isn't that weak.
Lich is a hero that may benefit a lot from the change as an offlane hero.
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With shadow demon aghs, do you get 1 charge per 40 seconds or both charges after 40 seconds?
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On April 28 2014 05:22 Animzor wrote: With shadow demon aghs, do you get 1 charge per 40 seconds or both charges after 40 seconds? Seems like 1 charge each 40s, so 80s to refill both of them.
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United States15275 Posts
On April 28 2014 05:20 SKC wrote: What DK did wasn't exactly a proper offlane. It's more like when Navi dodges an agressive trilane and puts Xboct in the "offlane" with a Spectre. They put their proper offlane hero (Puck) in the safelane and did an "agressive safelane". It's not something that can be easily replicated because it relies on your opponents trying to punish your safelane and you winning the mindgame. They did that specifically because Lycan is a weak laner.
If anything, Kotl benefits a lot from the safelane jungle, specially if you are considering him getting an Aghs. It's not like he will be getting the offlane farm in a duo lane and he can't rely on getting the jungle creeps on Dire side if the opposing safe lane isn't that weak.
Lich is a hero that may benefit a lot from the change as an offlane hero.
That was my point. Lycan isn't a great offlaner and the lanes themselves were suspect. EG would've fared better if zai rotated down to bottom to put pressure on Mushi. He just fed Eidolons to Wolves + Illuminate spam whenever he tried to protect the tower. KotL + 1 works way better in the Radiant offlane when the offlaner is legit. Chakram Magic lets the offlaner get away with too much while skipping early mana regen items.
He can easily disrupt Dire pulls towards the big camp with Illuminate spam: it's 2000 range from level 1.
I think the Lich change is slightly overrated.
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The point is that if the offlaner is legit then EG wouldn't do that strat. It was designed specifically to counter the Lycan. Zai himself said he should have stayed bottom, but that's besides the point. I was saying it's not a strat that should become more common because of the Aghs buff. DK only did that because they saw EG's plan and countered it, and so cannot be easily replicated. It relies on your opponents doing something very similar to what EG did. That doesn't happen all the time, much less if your carry is a better laner, and if you manage to counter their strat that well, the Aghs buff is meaningless.
It worked because DK could bully the safelane with just 2 heroes, since EG did a 1-2-1+jungle setup. That's not as easy to do most of the time.
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United States15275 Posts
On April 28 2014 05:37 SKC wrote: The point is that if the offlaner is legit then EG wouldn't do that strat. It was designed specifically to counter the Lycan. Zai himself said he should have stayed bottom, but that's besides the point. I was saying it's not a strat that should become more common because of the Aghs buff. DK only did that because they saw EG's plan and countered it, and so cannot be easily replicated. It relies on your opponents doing something very similar to what EG did. That doesn't happen all the time, much less if your carry is a better laner, and if you manage to counter their strat that well, the Aghs buff is meaningless.
It worked because DK could bully the safelane with just 2 heroes, since EG did a 1-2-1+jungle setup. That's not as easy to do most of the time.
What DK did at Starladder is irrelevant to how the dual lane actually works with most offlaners. I brought it up as an example since most people will only recognize the concept from that particular game. I mean FFS, iceiceice was maxing out Howl first.
The Aghs addition to KotL doesn't make the idea viable; it already worked fine prior to the patch. It gives more incentive to do it since now there's an item that KotL wants to get besides Force Staff/Mek. His item independence has always prevented him from getting any type of farm priority unlike current Sand King/Shadow Shaman.
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