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Patch 6.81

Forum Index > Dota 2 General
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Shaella
Profile Blog Joined January 2013
United States14827 Posts
April 26 2014 00:19 GMT
#1
http://www.dota2.com/springcleaning

HEROES


Abaddon
Aghanim's Scepter Borrowed Time now redirects 35% of all damage dealt to nearby allied heroes to Abaddon when active [?]

Ancient Apparition
Chilling Touch attack speed reduction increased from -15 to -20


Anti-Mage
Mana Void's area of effect increased from 450 to 500


Axe
Counter Helix now uses Pseudo Random chance [?]

Batrider
Flaming Lasso mana cost increased from 150 to 225


Beastmaster
Base damage increased by 4


Bloodseeker
Bloodrage cast point improved from 0.6 to 0.4
Bloodrage can no longer be dispelled [?]

Bounty Hunter
Track cast range increased from 900/1050/1200 to 1200


Brewmaster
If you have not attacked for 10 seconds, your next attack will always activate a Drunken Brawler critical hit
If you have not been attacked for 10 seconds, Drunken Brawler will cause you to evade the next attack[?]

Bristleback
Warpath no longer has unique values for the first movement speed stack[?]
Warpath movement speed stack bonus increased from 1/2/3% to 3/4/5% [?]

Broodmother
Spiderling's Poison Sting damage per second increased from 4 to 8
Spin Web's free pathing no longer deactivates when enemy has vision on Broodmother
Spin Web's free pathing is now disabled for 3 seconds when Broodmother takes damage [?]
Insatiable Hunger lifesteal increased from 40/60/80% to 60/80/100%


Centaur Warrunner
Hoof Stomp mana cost increased from 85/100/115/130 to 130


Chaos Knight
Phantasm now has a 50% chance to create one extra illusion when cast


Chen
Penitence cooldown reduced from 14 to 14/13/12/11


Clinkz
Death Pact cooldown reduced from 45 to 45/40/35


Dazzle
Poison Touch no longer causes a ministun[?]

Disruptor
Kinetic Field cooldown reduced from 14 to 14/13/12/11


Doom
Doom damage no longer ignores magic shields [?]

Drow Ranger
Gust knockback duration increased from 0.2 to 0.5


Earth Spirit
Stone Remnant recharge time reduced from 35 to 30


Earthshaker
Creeps no longer try to path around Fissure; they will wait for it to disappear
Echo Slam no longer ignores units that are invisible or in Fog of War


Elder Titan
Echo Stomp mana cost reduced from 100/115/130/145 to 100
Echo Stomp physical and magical damage increased from 80 to 80/85/90/95 each


Ember Spirit
Searing Chains duration reduced from 2/2/3/3 to 1/2/2/3 [?]
Sleight of Fist bonus damage reduced from 30/60/90/120 to 20/40/60/80


Enchantress
Untouchable slow duration increased from 3 to 4


Enigma
Midnight Pulse area of effect increased from 400 to 600


Faceless Void
Base agility increased from 21 to 23
Turn rate improved from 0.5 to 1


Gyrocopter
Homing Missile now hits invisible units
Homing Missile hits required to destroy increased from 3 to 3/3/4/5


Huskar
Burning Spears is no longer a Unique Attack Modifier


Invoker
Ghost Walk slow no longer affects magic immune enemies
EMP delay increased from 2.6 to 2.9


Jakiro
Dual Breath range increased by 50
Liquid Fire level 4 cooldown reduced from 5 to 4
Aghanim's Scepter Macropyre duration increased from 7 to 14
Aghanim's Scepter Macropyre range increased from 1350 to 1800 [?]

Juggernaut
Base attack time improved from 1.6 to 1.5


Keeper of the Light
Added Aghanim's Scepter upgrade: Provides permanent Spirit Form. Additionally, the following effects are active during the day: Keeper of the Light gains unobstructed vision and Illuminate heals allies for 75% of the damage values


Kunkka
Torrent area of effect increased from 215 to 225
X Marks The Spot can now last twice as long on allied heroes
Ghost Ship allied buff duration increased from 8 to 10
Add Ghost Ship AOE indicator for allies


Legion Commander
Overwhelming Odds bonus damage per hero is increased from 14/16/18/20 to 20/35/50/65 [?]
Overwhelming Odds area of effect increased from 315 to 330
Overwhelming Odds base damage rescaled from 50/100/150/200 to 60/100/140/180
Moment of Courage now uses Pseudo Random chance [?]

Leshrac
Lightning Storm now slows its targets by 75% for 0.5 seconds


Lich
Frost Armor can now be cast on buildings
Aghanim's Scepter Chain Frost no longer has a bounce limit


Lina
Attack range increased from 650 to 670
Aghanim's Scepter Laguna Blade damage goes through magic immunity [?]

Lion
Hex cooldown reduced from 30/25/20/15 to 30/24/18/12


Lone Druid
Spirit Bear health regeneration increased from 2 to 2/3/4/5


Luna
Base agility reduced from 22 to 18


Lycan
Shapeshift no longer provides 100/200/300 bonus health


Magnus
Removed Skewer maximum target limit
Skewer range increased from 600/800/1000/1200 to 750/900/1050/1200


Medusa
Split Shot reworked from 50/60/70/80% damage with 5 maximum targets, to 80% damage with 2/3/4/5 maximum targets
Mystic Snake no longer requires Fog of War vision to bounce
Mana Shield damage absorption per mana increased from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5


Meepo
Base movement speed increased from 305 to 315


Mirana
Sacred Arrow vision reduced from 800 to 650


Naga Siren
Mirror Image illusion damage dealt reduced from 30/35/40/45% to 20/25/30/35%
Rip Tide area of effect reduced from 350 to 320
Rip Tide negative armor no longer goes through magic immunity


Necrophos
Heartstopper Aura area of effect increased from 1000 to 1200
Reaper's Scythe now adds +30% duration to the respawn timer


Night Stalker
Darkness now also affects the vision of buildings


Nyx Assassin
Impale cooldown increased from 11 to 13
Impale can no longer be blocked by Linken's Sphere


Ogre Magi
Base armor increased by 1
Cast animation improved from 0.56 to 0.45


Omniknight
Purification area of effect increased from 225 to 240
Repel no longer removes positive buffs from allies [?]
Guardian Angel duration increased from 5/6/7 to 6/7/8
Aghanim's Scepter Guardian Angel duration increased from 5/6/7 to 8/9/10


Phantom Assassin
Stifling Dagger cooldown reduced from 8 to 6
Blur evasion chance increased from 20/25/30/40 to 20/30/40/50


Phoenix
Icarus Dive cast point extended from 0.01 to 0.2
Fire Spirits damage reduced from 15/35/55/75 to 10/30/50/70
Fire Spirits health cost increased from 15% to 20%


Pugna
Decrepify mana cost reduced from 100 to 60
Nether Ward duration increased from 25 to 30


Queen of Pain
Shadow Strike cooldown reduced from 20/16/12/8 to 16/12/8/4
Shadow Strike cast range increased from 400 to 435


Razor
Strength gain increased from 1.7 to 2.3
Unstable Current slow duration increased from 0.4/0.8/1.2/1.6 to 0.5/1/1.5/2


Riki
Backstab now works when attacking allied units


Shadow Demon
Added Aghanim's Scepter upgrade: Demonic Purge cooldown replaced with two charges that have a 40 second replenish time


Shadow Fiend
Requiem of Souls' secondary debuff now affects magic immune units


Silencer
Agility growth increased from 2.1 to 3.0
Curse of the Silent cooldown reduced from 20/18/16/14 to 20/16/12/8


Skywrath Mage
Base movement speed increased from 315 to 325
Concussive Shot damage increased from 50/100/150/200 to 60/120/180/240


Sniper
Fixed Sniper's acquisition range not matching his maximum attack range [?]

Spirit Breaker
Nether Strike cast range increased from 400/550/700 to 700 [?]
Nether Strike cooldown rebalanced from 75 to 80/70/60


Sven
Base damage increased by 6


Templar Assassin
Psionic Trap sub-ability now has the same cast point as the ability on the trap itself[?]

Terrorblade
Strength gain reduced from 1.9 to 1.4
Reflection slow no longer persists through magic immunity
Reflection duration rebalanced from 5 to 2.5/3.5/4.5/5.5


Tidehunter
Anchor Smash damage reduction increased from 40 to 60%
Anchor Smash now works on Ancient creeps[?]

Tinker
Heat Seeking Missile is no longer blocked by Ethereal


Tiny
Craggy Exterior stun duration rescaled from 1.2/1.3/1.4/1.5 to 1/1.25/1.5/1.75


Troll Warlord
Melee Whirling Axes cast point improved from 0.2 to 0


Tusk
Reworked Snowball into a two-part ability: one which creates the snowball, and a sub-ability to launch the snowball. You have up to 4 seconds to use the sub-ability. The area that automatically pulls allies in has been reduced. [?]
You can now load an ally into your snowball within 400 range by right clicking on them
Snowball moves 75 MS faster for each allied hero inside it
Snowball deals 20/30/40/50 extra damage for each additional hero in it


Undying
Soul Rip area of effect increased from 975 to 1300
Tombstone Zombie Deathlust's Max % health threshold increased from 5/10/15/20% to 20/25/30/35%
Tombstone Zombies no longer give any experience or gold [?]
Tombstone Bounty increased from 70/90/110/130 to 75/100/125/150
Flesh Golem's Plague Aura now affects magic immune units


Ursa
Fury Swipes is no longer a Unique Attack Modifier


Vengeful Spirit
When Vengeful Spirit is slain, her killer is inflicted with a negative Vengeance Aura, which decreases the damage of her killer and their nearby allies, until she revives [?]

Visage
Grave Chill cooldown increased from 10 to 16/14/12/10


Warlock
Shadow Word duration increased from 9 to 11
Upheaval cooldown reduced from 50 to 50/46/42/38


Windranger
Activating Windrun now disjoints incoming attack projectiles
Aghanim's Scepter Focus Fire damage reduction decreased from -50/-40/-30 to -30/-15/0, and no longer has special rules for procs


Witch Doctor
Maledict cooldown reduced from 35 to 20
Death Ward base attack time improved from 0.25 to 0.22


Wraith King
Mortal Strike damage ratio increased from 1.25/1.75/2.25/2.75 to 1.5/2/2.5/3
Base armor reduced by 1


Zeus
Arc Lightning cast point improved from 0.4 to 0.2
Lightning Bolt true sight range reduced from 900 to 750
Lightning Bolt flying vision range reduced from 1000 to 750
Lightning Bolt can now be cast on the ground, affecting the closest enemy hero in a 250 range


ITEMS


Animal Courier
Ground Courier respawn time reduced from 180 seconds to 140 seconds


Bloodstone
Bloodpact heal increased from 400 HP + 30 HP/charge to 500 HP + 30 HP/charge


Clarity
Mana regeneration from 100 over 30 seconds to 135 over 40 seconds


Eul's Scepter of Divinity
Cyclone now deals 50 damage to enemy units when they land
You can now cast Cyclone on yourself while you are magic immune


Manta Style
Mirror Image now resets the current attack and spell targeting priority [?]

Mjollnir
Chain Lightning damage reduced from 160 to 150
Static Shock area of effect is now centered around the unit with the Static Charge, rather than around the attacker
Fixed Chain Lightning not functioning properly when it procs while a previous proc is still bouncing [?]

Necronomicon
Necronomicon Warrior's movement speed rescaled from 330/360/390 to 350
Necronomicon units XP bounty increased from 59 to 100/150/200


Observer and Sentry Wards
Sharing wards with allies now requires a Control key override.[?]
Wards can no longer be placed in the fountain areas


Pipe of Insight
Pipe health regeneration reduced from 11 to 8
Pipe now provides Insight Aura, which grants 4 health regeneration to nearby allies
Pipe's active buff is no longer dispellable


Rod of Atos
Cripple ability cooldown reduced from 12 to 10


Scythe of Vyse
Hexed units' base movement speed increased from 100 to 140[?]

Shadow Amulet
Fade no longer requires the target to remain stationary [?]

Shadow Blade
Shadow Walk duration increased from 12 to 14


Town Portal Scroll
Added an option to require a halt command to in order to cancel a Town Portal Scroll

don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
Garnet
Profile Blog Joined February 2006
Vietnam9020 Posts
April 26 2014 00:23 GMT
#2
Made my day!.
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
April 26 2014 00:24 GMT
#3
that a bad joke
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
Grettin
Profile Joined April 2010
42381 Posts
April 26 2014 00:24 GMT
#4
abba agha ulti holy shit!

also void buffs!

Lich

Aghanim's Scepter Chain Frost no longer has a bounce limit!

too good
"If I had force-fields in Brood War, I'd never lose." -Bisu
GARO
Profile Blog Joined November 2010
United States2255 Posts
April 26 2014 00:31 GMT
#5
giving TB another smack to his hp/str gain

kotl perma spirit with aghs???
Emnjay808
Profile Blog Joined September 2011
United States10655 Posts
April 26 2014 00:31 GMT
#6
Huge Lich and Ursa buffs.

Poor Batrider just getting the nerf stick everytime
Skol
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
April 26 2014 00:32 GMT
#7
Lina Agh's pierces BKB, pretty fun stuff.

Also Undying tombstone got some huge buffs.
bigengel
Profile Blog Joined December 2012
United States5 Posts
April 26 2014 00:33 GMT
#8
Akke so happy to have a stronger late game KOTL
oo_Wonderful_oo
Profile Blog Joined December 2013
The land of freedom23126 Posts
Last Edited: 2014-04-26 00:39:15
April 26 2014 00:36 GMT
#9
Need to read more about bugfixes, but i'm almost sleeping right now, thanks for fixing bunch of them, Valve <3

Earthshaker is dead again.
Sick buffs to Razor and WD, don't think that Lich will have tons of scepters in competitive, Naga, Lycan, Ember and Phoenix are nerfed, even if Ember got minor nerf.
Still legit. Oh, TB is nerfed as well, thank God.

And Silencer now has 3.0 agility per level. There isn't every agility hero who has same amount l0l.
Nice rework for snowball, i approve.

AND STOP NERFING VISAGE, HE'S DEAD BIRD, NO REASON TO SMASH HERO WITH EVERY PATCH FOR LAST YEAR.

>> Wards can no longer be placed in the fountain areas

Shit, hadn't lost a game with ward on fountain :<
And RoA buff again <3 Thanks, Valve, you're making climbing from 5600 to 6k easier.
LiquidLegends StaffFPL 25 #1 | tfw I cast games on-air | back-to-back Liquibet winner
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
April 26 2014 00:37 GMT
#10
Bristleback
Warpath no longer has unique values for the first movement speed stack[?]
Warpath movement speed stack bonus increased from 1/2/3% to 3/4/5% [?]

I am laughing like a mad man outside in this smoking area
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
Acritter
Profile Joined August 2010
Syria7637 Posts
Last Edited: 2014-04-26 00:39:26
April 26 2014 00:37 GMT
#11
Looks like I'm never going to learn Bat.

I think the Naga changes slightly miss the mark. The problem is that the illusions are too tough to KILL. Their damage is primarily via Radiance. The Rip Tide change hurts her a lot, though.

TB, Phoenix, and Ember changes totally called for and on the exact right level. Not entirely sure about Lycan, but time will tell.

Why the fuck are we buffing Pugna? That hero is boring as shit to play with, against, or watch.

Also, Undying might well be the next premier support. I think this new version is going to turn almost entirely into teamfight and push if he becomes anywhere near as good as I think he's going to be.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
rabidch
Profile Joined January 2010
United States20289 Posts
April 26 2014 00:37 GMT
#12
wish naga couldve had other nerfs. everything else looks good/cool
LiquidDota StaffOnly a true king can play the King.
MrCon
Profile Blog Joined August 2010
France29748 Posts
Last Edited: 2014-04-26 00:40:36
April 26 2014 00:38 GMT
#13
Wow
Keeper of the Light is so insane xD And undying too !
I welcome this patch and the way it'll change the game, even if I have no idea how it'll change the game yet.
No new captain mode hero tho
Kreb
Profile Joined September 2010
4834 Posts
April 26 2014 00:38 GMT
#14
Agha Omni ulti is gonna be broken.
MrCon
Profile Blog Joined August 2010
France29748 Posts
Last Edited: 2014-04-26 00:40:06
April 26 2014 00:39 GMT
#15
Ho and I don't know why they buffed tiny, I know it's a rescale but it's still a buff for late game tiny, 2 seconds passive stun is way too good imo, should be a ministun.
DavoS
Profile Blog Joined October 2012
United States4605 Posts
April 26 2014 00:40 GMT
#16
That KOTL buff lololololololol.
Plus I'm going to be picking Lina in every game from now on
"KDA is actually the most useless stat in the game" Aui_2000
Frazzlehoon
Profile Joined July 2008
United States3455 Posts
April 26 2014 00:40 GMT
#17
THE BUG FIXES ARE ENDLESS. This is amazing. Can't wait. :D
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
April 26 2014 00:42 GMT
#18
i am literally most excited about ice armor on buildings
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
Prplppleatr
Profile Joined May 2011
United States1518 Posts
April 26 2014 00:43 GMT
#19
Lich, Kotl, Ursa and Veng, here we come
🥇 Prediction Contest - Mess with the best, die like the rest.
Acritter
Profile Joined August 2010
Syria7637 Posts
April 26 2014 00:43 GMT
#20
Also, does this mean that Void/Lich is now a thing?
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
April 26 2014 00:43 GMT
#21
Courier abilities will no longer give magic stick charges, that one made me laugh. overall predictable patch.
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
Last Edited: 2014-04-26 00:44:47
April 26 2014 00:44 GMT
#22
On April 26 2014 09:40 DavoS wrote:
That KOTL buff lololololololol.
Plus I'm going to be picking Lina in every game from now on


But she hasn't gotten 700 attack range yet. The hero is virtually unplayable.

EDIT: No Dark Seer Vacuum nerf. I call BS on the patch.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
FiWiFaKi
Profile Blog Joined February 2009
Canada9858 Posts
Last Edited: 2014-04-26 00:49:39
April 26 2014 00:45 GMT
#23
Everything looks good.

Lycan nerf seems really intense, seems like he's been killed pretty hard.

The other thing that seems really significant to me is the Necrobook... That is a really high bounty, should allow comebacks to the losing team being fed gold while the opposing team uses Necrobooks to try and break the high ground.
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
Acritter
Profile Joined August 2010
Syria7637 Posts
April 26 2014 00:46 GMT
#24
On April 26 2014 09:45 FiWiFaKi wrote:
Everything looks good.

Lycan nerf seems really intense, seems like he's been killed pretty hard.

The other thing that seems really significant to me is the Necrobook... That is a really high bounty, should allow comebacks to the loosing team being fed gold while the opposing team uses Necrobooks to try and break the high ground.

I assume you're being sarcastic with the Lycan comment. He's still more than capable of taking down towers in the blink of an eye. The HP nerf hits hard, but if he does what we've come to expect from a Lycan and doesn't engage the enemy team, there's no change in his towerfucking ability.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Kishin2
Profile Joined May 2011
United States7534 Posts
Last Edited: 2014-04-26 00:49:18
April 26 2014 00:47 GMT
#25
Faceless Void's turn rate buff from .5 -> .1 is pretty insane.

"Aghanim's Scepter Chain Frost no longer has a bounce limit"

Oh god the hilarity.

TUski
Profile Joined April 2010
United States1258 Posts
April 26 2014 00:48 GMT
#26
After looking over, here are the big ones (I feel):

+ Show Spoiler +

Abaddon
- Aghanim's Scepter Borrowed Time now redirects 35% of all damage dealt to nearby allied heroes to Abaddon when active

Brewmaster
- If you have not attacked for 10 seconds, your next attack will always activate a Drunken Brawler critical hit
- If you have not been attacked for 10 seconds, Drunken Brawler will cause you to evade the next attack[?]

Centaur Warrunner
- Hoof Stomp mana cost increased from 85/100/115/130 to 130

Drow Ranger
- Gust knockback duration increased from 0.2 to 0.5

Ember Spirit
- Searing Chains duration reduced from 2/2/3/3 to 1/2/2/3
- Sleight of Fist bonus damage reduced from 30/60/90/120 to 20/40/60/80

Huskar
- Burning Spears is no longer a Unique Attack Modifier

Jakiro
- Aghanim's Scepter Macropyre duration increased from 7 to 14
- Aghanim's Scepter Macropyre range increased from 1350 to 1800
- Bunker build time increased by 5 seconds.

Juggernaut
- Base attack time improved from 1.6 to 1.5

Keeper of the Light
- Added Aghanim's Scepter upgrade: Provides permanent Spirit Form. Additionally, the following effects are active during the day: Keeper of the Light gains unobstructed vision and Illuminate heals allies for 75% of the damage values

Lich
- Frost Armor can now be cast on buildings
- Aghanim's Scepter Chain Frost no longer has a bounce limit

Luna
- Base agility reduced from 22 to 18

Necrophos
- Reaper's Scythe now adds +30% duration to the respawn timer

Terrorblade
- Strength gain reduced from 1.9 to 1.4
- Reflection slow no longer persists through magic immunity
- Reflection duration rebalanced from 5 to 2.5/3.5/4.5/5.5

Troll Warlord
- Melee Whirling Axes cast point improved from 0.2 to 0
- Bunker build time reduced by 5 seconds.

Ursa
- Fury Swipes is no longer a Unique Attack Modifier

Vengeful Spirit
- When Vengeful Spirit is slain, her killer is inflicted with a negative Vengeance Aura, which decreases the damage of her killer and their nearby allies, until she revives
"There is nothing more cool than being proud of the things that you love." - Day[9]
FinestHour
Profile Joined August 2010
United States18466 Posts
April 26 2014 00:50 GMT
#27
this patch wtf
thug life.                                                       MVP/ex-
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
April 26 2014 00:51 GMT
#28

Troll Warlord
- Melee Whirling Axes cast point improved from 0.2 to 0
- Bunker build time reduced by 5 seconds.


Good thing. Bunker rush was still too strong after that last patch.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
xuanzue
Profile Joined October 2010
Colombia1747 Posts
April 26 2014 00:51 GMT
#29
rip in peace batrider
Dominions 4: "Thrones of Ascension".
MrCon
Profile Blog Joined August 2010
France29748 Posts
April 26 2014 00:52 GMT
#30
On April 26 2014 09:51 LeLoup wrote:
Show nested quote +

Troll Warlord
- Melee Whirling Axes cast point improved from 0.2 to 0
- Bunker build time reduced by 5 seconds.


Good thing. Bunker rush was still too strong after that last patch.

But it's a buff ! Terran imba
FiWiFaKi
Profile Blog Joined February 2009
Canada9858 Posts
Last Edited: 2014-04-26 00:55:41
April 26 2014 00:53 GMT
#31
On April 26 2014 09:46 Acritter wrote:
Show nested quote +
On April 26 2014 09:45 FiWiFaKi wrote:
Everything looks good.

Lycan nerf seems really intense, seems like he's been killed pretty hard.

The other thing that seems really significant to me is the Necrobook... That is a really high bounty, should allow comebacks to the loosing team being fed gold while the opposing team uses Necrobooks to try and break the high ground.

I assume you're being sarcastic with the Lycan comment. He's still more than capable of taking down towers in the blink of an eye. The HP nerf hits hard, but if he does what we've come to expect from a Lycan and doesn't engage the enemy team, there's no change in his towerfucking ability.



Hmm, well lets say level 16 Lycan gets so use Shapeshift every 40 seconds, and it lasts for 18 seconds. So essentially he will use Shapeshift in most engagements. At level 16 we can expect the Lycan to have 1500hp~? So I feel like that extra 300hp being 1/6 of his health for every engagement is quite big.

Maybe I'm just really overestimating the change.

edit: I do agree with you that early game he will still function as he always has, but once you start to incorporate him into your team fights it will be harder. I guess it isn't that significant, but we shall see ^^.
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
FinestHour
Profile Joined August 2010
United States18466 Posts
April 26 2014 00:54 GMT
#32
taht vision and healing from kotl aghs fucking rofl
thug life.                                                       MVP/ex-
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
Last Edited: 2014-04-26 01:01:31
April 26 2014 00:59 GMT
#33
They have just made my Tranquils/Euls Build on Skywrath completely legit.

I am overjoyed right now. Support Silencer is now amazing.

EDIT: BTW the CK change is hilarious. 50% of the time you'll get an extra CK. Not 100%, just 50%

Meet the new RNJesus hero
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
Count9
Profile Blog Joined May 2009
China10928 Posts
Last Edited: 2014-04-26 01:03:44
April 26 2014 01:01 GMT
#34
When a unit under the player's control dies, you no longer immediately deselect it and return control to the Hero unit

sorta part of the patch (just not balance wise). so fucking happy, my biggest complaint about this game is still engine problems and non-re-sizable hud
Very quickly toggling between selection groups was incorrectly counting as a double-click on a group

omg can actually play micro heroes now without forcing myself to slow down / not spam for fun
WetSocks
Profile Joined June 2012
United States953 Posts
April 26 2014 01:01 GMT
#35
yay more PA and ES
Wasad
Profile Joined June 2013
Portugal99 Posts
April 26 2014 01:02 GMT
#36
Goblin Techies :'''c
@Wasad_
Seraphic
Profile Joined September 2010
United States3849 Posts
Last Edited: 2014-04-26 01:06:09
April 26 2014 01:04 GMT
#37
Being that i'm a TA fanboy, I'm rather overjoyed that I can be totally lazy with her trap controls now

The change to TB is kinda... not what I expected. Granted Reflection at early level = death most of the time to the person that it was casted on... I was expecting a change to Metamorphoses. Strength change is big though, not as much health. But... TB is still the same...

Naga nerf is big though, illusion damage is weak sauce
Natus Vincere Fan | Team Secret Fan | SK Telecom T1 Fan | Lanaya the Templar Assassin <3
crms
Profile Joined February 2010
United States11933 Posts
April 26 2014 01:05 GMT
#38
my head -> over there.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
April 26 2014 01:07 GMT
#39
He was never going to get a Meta change. That's what defines the hero. What he got is huge .5 strength per level and no longer a guaranteed kill on the offlaner at 2 are great. It takes away a big part of his laning presence and he's now more squishy than ever meaning with good nukes you don't have to retreat against Meta anymore in the midgame.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-04-26 01:10:49
April 26 2014 01:07 GMT
#40
On April 26 2014 09:53 FiWiFaKi wrote:
Show nested quote +
On April 26 2014 09:46 Acritter wrote:
On April 26 2014 09:45 FiWiFaKi wrote:
Everything looks good.

Lycan nerf seems really intense, seems like he's been killed pretty hard.

The other thing that seems really significant to me is the Necrobook... That is a really high bounty, should allow comebacks to the loosing team being fed gold while the opposing team uses Necrobooks to try and break the high ground.

I assume you're being sarcastic with the Lycan comment. He's still more than capable of taking down towers in the blink of an eye. The HP nerf hits hard, but if he does what we've come to expect from a Lycan and doesn't engage the enemy team, there's no change in his towerfucking ability.



Hmm, well lets say level 16 Lycan gets so use Shapeshift every 40 seconds, and it lasts for 18 seconds. So essentially he will use Shapeshift in most engagements. At level 16 we can expect the Lycan to have 1500hp~? So I feel like that extra 300hp being 1/6 of his health for every engagement is quite big.

Maybe I'm just really overestimating the change.

edit: I do agree with you that early game he will still function as he always has, but once you start to incorporate him into your team fights it will be harder. I guess it isn't that significant, but we shall see ^^.

The thing that neither of you mentioned is that Lycan ult is added as base HP (just like Clinkz's Dark Pact), which means that the amount of burst you needed to kill a level 11+ Lycan was 200 HP more because he instantly gained 200 HP on popping ulti. Not getting that 200 HP for free actually increases the likelihood of being able to catch and kill him with certain heroes, rather than him just getting away from everything.

On April 26 2014 10:07 LeLoup wrote:
He was never going to get a Meta change. That's what defines the hero. What he got is huge .5 strength per level and no longer a guaranteed kill on the offlaner at 2 are great. It takes away a big part of his laning presence and he's now more squishy than ever meaning with good nukes you don't have to retreat against Meta anymore in the midgame.

It also means he's far more dependent on Meta overall because losing a chunk of HP and a ton of strength off one of his core fighting skills makes him a lot weaker when Meta is on CD.
Moderator
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
April 26 2014 01:12 GMT
#41
One thing I think has to be talked about is the fact that Fury Swipes is no longer than an Orb.

HoD/Satanic now better than vlads for Ursa, or does he still want the mana regen/armor?
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
Seraphic
Profile Joined September 2010
United States3849 Posts
April 26 2014 01:12 GMT
#42
On April 26 2014 10:07 LeLoup wrote:
He was never going to get a Meta change. That's what defines the hero. What he got is huge .5 strength per level and no longer a guaranteed kill on the offlaner at 2 are great. It takes away a big part of his laning presence and he's now more squishy than ever meaning with good nukes you don't have to retreat against Meta anymore in the midgame.


I was expecting more of an overhaul of the damage, making it weaker early and then more or less the same at max level. The change to Reflection only means that you have to put a few levels into it now to make it a bit more effective.

While his armor is unchanged, losing health means a lot, but it also means that you just have to be a bit more careful and you can no longer be reckless with TB early even though his armor is still one of the highest in game early. I am curious of this means he'll be in Captains Mode in TI4 or will he join after
Natus Vincere Fan | Team Secret Fan | SK Telecom T1 Fan | Lanaya the Templar Assassin <3
wuhan_clan
Profile Joined April 2012
United States5609 Posts
April 26 2014 01:13 GMT
#43
Gandalf/Kotl is back baby!
Surprise.820
Profile Joined February 2011
United Kingdom1276 Posts
April 26 2014 01:14 GMT
#44
Based Int nuker carry Necro, Pugna and Tinker buffs.
Erase and improve
Asymmetric
Profile Joined June 2011
Scotland1309 Posts
April 26 2014 01:15 GMT
#45


Zeus
Arc Lightning cast point improved from 0.4 to 0.2
Lightning Bolt true sight range reduced from 900 to 750
Lightning Bolt flying vision range reduced from 1000 to 750
Lightning Bolt can now be cast on the ground, affecting the closest enemy hero in a 250 range



Wait.

So am I right in saying Zeus can de-ward whenever he likes, even high ground, starting from level 1 at will?

TUski
Profile Joined April 2010
United States1258 Posts
April 26 2014 01:16 GMT
#46
On April 26 2014 10:15 Asymmetric wrote:
Show nested quote +


Zeus
Arc Lightning cast point improved from 0.4 to 0.2
Lightning Bolt true sight range reduced from 900 to 750
Lightning Bolt flying vision range reduced from 1000 to 750
Lightning Bolt can now be cast on the ground, affecting the closest enemy hero in a 250 range



Wait.

So am I right in saying Zeus can de-ward whenever he likes, even high ground, starting from level 1 at will?



Nope, enemy hero - wards are not hero classed
"There is nothing more cool than being proud of the things that you love." - Day[9]
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
Last Edited: 2014-04-26 01:18:26
April 26 2014 01:16 GMT
#47
On April 26 2014 10:16 TUski wrote:
Show nested quote +
On April 26 2014 10:15 Asymmetric wrote:


Zeus
Arc Lightning cast point improved from 0.4 to 0.2
Lightning Bolt true sight range reduced from 900 to 750
Lightning Bolt flying vision range reduced from 1000 to 750
Lightning Bolt can now be cast on the ground, affecting the closest enemy hero in a 250 range



Wait.

So am I right in saying Zeus can de-ward whenever he likes, even high ground, starting from level 1 at will?



Nope, enemy hero - wards are not hero classed


He still gets the vision, so yes

EDIT: Bloodseeker now confirmed to be the counter to everything.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
Asymmetric
Profile Joined June 2011
Scotland1309 Posts
Last Edited: 2014-04-26 01:19:20
April 26 2014 01:19 GMT
#48
On April 26 2014 10:16 TUski wrote:
Show nested quote +
On April 26 2014 10:15 Asymmetric wrote:


Zeus
Arc Lightning cast point improved from 0.4 to 0.2
Lightning Bolt true sight range reduced from 900 to 750
Lightning Bolt flying vision range reduced from 1000 to 750
Lightning Bolt can now be cast on the ground, affecting the closest enemy hero in a 250 range



Wait.

So am I right in saying Zeus can de-ward whenever he likes, even high ground, starting from level 1 at will?



Nope, enemy hero - wards are not hero classed


Right, but it doesn't actually specify what it means by that. I assumed it meant the lightning bolt only hits a hero within 250 range, but you still are granted the true sight bonus regardless of location.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
April 26 2014 01:19 GMT
#49
On April 26 2014 09:59 LeLoup wrote:
BTW the CK change is hilarious. 50% of the time you'll get an extra CK. Not 100%, just 50%

Meet the new RNJesus hero

I totally called this change months ago :D
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
April 26 2014 01:19 GMT
#50
On April 26 2014 10:12 LeLoup wrote:
One thing I think has to be talked about is the fact that Fury Swipes is no longer than an Orb.

HoD/Satanic now better than vlads for Ursa, or does he still want the mana regen/armor?


I was thinking about that too. The armor is the same for both vlads and hotd, so the real difference is mana regen + team aura vs hotd creep + buildup into satanic. I think im going hotd on him unless i have another melee hard carry on the team.
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
TheYango
Profile Joined September 2008
United States47024 Posts
April 26 2014 01:20 GMT
#51
On April 26 2014 10:12 LeLoup wrote:
One thing I think has to be talked about is the fact that Fury Swipes is no longer than an Orb.

HoD/Satanic now better than vlads for Ursa, or does he still want the mana regen/armor?

Deso seems like the most appealing orb, IMO.
Moderator
synapse
Profile Blog Joined January 2009
China13814 Posts
Last Edited: 2014-04-26 01:24:06
April 26 2014 01:20 GMT
#52
Great changes.

For zeus changes, does this mean that you can ground target lightning bolt to hit an invis unit? IIRC the vision is provided before the damage.
:)
TUski
Profile Joined April 2010
United States1258 Posts
April 26 2014 01:20 GMT
#53
On April 26 2014 10:19 Asymmetric wrote:
Show nested quote +
On April 26 2014 10:16 TUski wrote:
On April 26 2014 10:15 Asymmetric wrote:


Zeus
Arc Lightning cast point improved from 0.4 to 0.2
Lightning Bolt true sight range reduced from 900 to 750
Lightning Bolt flying vision range reduced from 1000 to 750
Lightning Bolt can now be cast on the ground, affecting the closest enemy hero in a 250 range



Wait.

So am I right in saying Zeus can de-ward whenever he likes, even high ground, starting from level 1 at will?



Nope, enemy hero - wards are not hero classed


Right, but it doesn't actually specify what it means by that. I assumed it meant the lightning bolt only hits a hero within 250 range, but you still are granted the true sight bonus regardless of location.


Ah, I forgot it did that - Time to find out
"There is nothing more cool than being proud of the things that you love." - Day[9]
calippo
Profile Joined March 2011
Sweden2525 Posts
April 26 2014 01:21 GMT
#54
expected a lot more from a patch that is likely the last big one before ti4.
in it for the game not for the .... - PMS Army. [WUFC-SDK. VIM. PMS]
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
April 26 2014 01:21 GMT
#55
no u just rosh at level 3 with morbid mask after going to jungle with like 4 pooled tangoes and a pooled smoke lol.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Kraznaya
Profile Blog Joined August 2010
United States3711 Posts
April 26 2014 01:21 GMT
#56
On April 26 2014 10:20 TheYango wrote:
Show nested quote +
On April 26 2014 10:12 LeLoup wrote:
One thing I think has to be talked about is the fact that Fury Swipes is no longer than an Orb.

HoD/Satanic now better than vlads for Ursa, or does he still want the mana regen/armor?

Deso seems like the most appealing orb, IMO.


what about diffusal?
do you have enough resolve, hero of justice?
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
April 26 2014 01:21 GMT
#57
On April 26 2014 10:19 Asymmetric wrote:
Show nested quote +
On April 26 2014 10:16 TUski wrote:
On April 26 2014 10:15 Asymmetric wrote:


Zeus
Arc Lightning cast point improved from 0.4 to 0.2
Lightning Bolt true sight range reduced from 900 to 750
Lightning Bolt flying vision range reduced from 1000 to 750
Lightning Bolt can now be cast on the ground, affecting the closest enemy hero in a 250 range



Wait.

So am I right in saying Zeus can de-ward whenever he likes, even high ground, starting from level 1 at will?



Nope, enemy hero - wards are not hero classed


Right, but it doesn't actually specify what it means by that. I assumed it meant the lightning bolt only hits a hero within 250 range, but you still are granted the true sight bonus regardless of location.


Tested in Client. think of it like Light Strike Array. Except it only can target 1 hero in the radius and gives truesight.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
ArTiFaKs
Profile Joined September 2013
United States1229 Posts
April 26 2014 01:22 GMT
#58
Kunkka buffs! Yayyyyyy!

Looking forward to what happens in the competitive scene from this! Woohoo!
There are things known, and things unknown, and in-between are the doors.
oo_Wonderful_oo
Profile Blog Joined December 2013
The land of freedom23126 Posts
April 26 2014 01:22 GMT
#59
People speak about Ursa, but Huskar's W isn't an orb anymore as well :D
You won't build desolator on Ursa anyway before main items and Huskar doesn't care at all.
LiquidLegends StaffFPL 25 #1 | tfw I cast games on-air | back-to-back Liquibet winner
TheYango
Profile Joined September 2008
United States47024 Posts
April 26 2014 01:23 GMT
#60
On April 26 2014 10:21 Kraznaya wrote:
Show nested quote +
On April 26 2014 10:20 TheYango wrote:
On April 26 2014 10:12 LeLoup wrote:
One thing I think has to be talked about is the fact that Fury Swipes is no longer than an Orb.

HoD/Satanic now better than vlads for Ursa, or does he still want the mana regen/armor?

Deso seems like the most appealing orb, IMO.


what about diffusal?

Possibly useful if Ghost Scepter becomes an issue for you, but under normal circumstances Deso just seems to have the best interaction with Ursa's normal gameplay of Blink->someone dies in 6 hits.
Moderator
Surprise.820
Profile Joined February 2011
United Kingdom1276 Posts
April 26 2014 01:25 GMT
#61
Diffusal sounds funny but blink deso seems like a no brainer.
Erase and improve
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
April 26 2014 01:26 GMT
#62
yay time for TI4
@RealHeyoka | ESL / DreamHack StarCraft Lead
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
Last Edited: 2014-04-26 01:48:03
April 26 2014 01:26 GMT
#63
mother of god this is long......!!!

Edit: Man, after reading this... huge changes, and really cool tweaks. Can't wait to see what happens in pro play
Administrator
Kishin2
Profile Joined May 2011
United States7534 Posts
April 26 2014 01:30 GMT
#64
Why would you go anything not lifesteal? Now you can go HoD instead of vlads so you can still solo Rosh, jungle, and get a purge or disable creep if you need it. Deso is way too expensive when Ursa still needs items like blink dagger.
Caladbolg
Profile Joined March 2011
2855 Posts
April 26 2014 01:31 GMT
#65
Lich is crazy. I'm calling first pick on Lich/Void with the Burning item build (midas-aghs on Void). That shit's insane damage + defense.
"I don't like the word prodigy at all. To me prodigy sounds like a person who was 'gifted' all these things rather than a person who earned all these talents by hard training... I must train harder to reach my goal." - Flash
Testuser
Profile Blog Joined June 2011
6469 Posts
April 26 2014 01:32 GMT
#66
FUCK YES!

Also to the people saying that bat is dead now - those 75 mana don't count for a lot it's a minor annoyance, but it'll be no trouble at all.
https://soundcloud.com/papercranesdk
bardtown
Profile Joined June 2011
England2313 Posts
April 26 2014 01:33 GMT
#67
Ignore this, just writing my impressions

Brewmaster, big change. Imagine harassing him on BH or a similar hero. KOTL ags sounds fun :D. Ghost ship AOE indicator, that's nice. No bounce limit lich - hilarious. 50% evasion on PA is nice. Dagger cooldown also. Could even be have potential as a phase-drums offlaner? Queen of pain buff is horrible, another OD free-win mid hero now. Will be fun to try SD new ags also. Tidehunter ancient strats inc. Tusk could be fun now also. Nice venge buff :D I can swap into a team of 5 and they won't want to kill me. Nice WR buffs also. Bloodstone buff nice because I'm planning to play lots of storm. Eul's damage... good, I like this item. Rod of Atos buff... also good, been using this on Rubick. Good situational item. Biggest of all, tp scroll buff :D no more fucking up.##

Good patch!
Daralii
Profile Joined March 2010
United States16991 Posts
April 26 2014 01:35 GMT
#68
With a butterfly, PA now has 67% evasion. All rightclickers must die.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
FinestHour
Profile Joined August 2010
United States18466 Posts
April 26 2014 01:36 GMT
#69
seriously tho lich in pubs is going to be a nightmare
thug life.                                                       MVP/ex-
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-04-26 01:38:04
April 26 2014 01:37 GMT
#70
On April 26 2014 10:21 Sn0_Man wrote:
no u just rosh at level 3 with morbid mask after going to jungle with like 4 pooled tangoes and a pooled smoke lol.

Honestly this might be the best use of Fury Swipes not being an orb. Don't bother with either HoD or Vlad's, and only get the casual Mask to do Rosh, then get your Blink Dagger 1k gold sooner.

On April 26 2014 10:35 Daralii wrote:
With a butterfly, PA now has 67% evasion. All rightclickers must die.

Still drops to 0% when Hexed or Doomed.
Moderator
Ramiz1989
Profile Joined July 2012
12124 Posts
April 26 2014 01:38 GMT
#71
Nice, I love the buffs to my favorite heroes, Chaos Knight and Lone Druid! :D

Lone Druid's buff isn't that big, but still helps at the laning stage, but that Chaos Knight's buff man... that will be very scary. :D
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Daralii
Profile Joined March 2010
United States16991 Posts
April 26 2014 01:39 GMT
#72
On April 26 2014 10:37 TheYango wrote:
Show nested quote +
On April 26 2014 10:21 Sn0_Man wrote:
no u just rosh at level 3 with morbid mask after going to jungle with like 4 pooled tangoes and a pooled smoke lol.

Honestly this might be the best use of Fury Swipes not being an orb. Don't bother with either HoD or Vlad's, and only get the casual Mask to do Rosh, then get your Blink Dagger 1k gold sooner.

Then build the mask into a MoM and get a skadi.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
saksy2
Profile Joined May 2011
Norway520 Posts
April 26 2014 01:40 GMT
#73
By far the funniest thing about the Lich change is that you can just stack up bouncing Chain Frosts on magic immune creeps like enemy ancients, to for example insta kill their carry when he comes to farm.
[image loading]
Jaeger
Profile Joined December 2009
United States1150 Posts
April 26 2014 01:40 GMT
#74
On April 26 2014 10:39 Daralii wrote:
Show nested quote +
On April 26 2014 10:37 TheYango wrote:
On April 26 2014 10:21 Sn0_Man wrote:
no u just rosh at level 3 with morbid mask after going to jungle with like 4 pooled tangoes and a pooled smoke lol.

Honestly this might be the best use of Fury Swipes not being an orb. Don't bother with either HoD or Vlad's, and only get the casual Mask to do Rosh, then get your Blink Dagger 1k gold sooner.

Then build the mask into a MoM and get a skadi.


That's actually pretty terrifying.
https://www.dotabuff.com/players/8137911
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
April 26 2014 01:40 GMT
#75
So Earthshaker change

- Creeps no longer try to path around Fissure, they will wait for it to disappear.

Prevents the ancient pulling, creates a few new issues. Pretty sure that overall you still deal with him the same way.

And if they block at level 1 you get a doublewave for your safe lane. Still not seeing an issue with this...
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
Testuser
Profile Blog Joined June 2011
6469 Posts
Last Edited: 2014-04-26 01:45:17
April 26 2014 01:41 GMT
#76
GENERAL

Roshan base armor increased by 1
Attack Speed now always continually adjusts based on the latest modifications applied to the unit [?]
Melee illusions created by a Rune of Illusion take 200% instead of 300% damage

Random Draft hero selection pool increased from 22 to 24
Captain's Draft hero selection pool increased from 24 to 27 (8 per type to 9)
Captain's Draft hero bans increased from 4 to 6
Meepo is no longer available in Ability Draft

<3

Also:
Jakiro aghs = 14 sec Macropyre

and the addition to Venge aura is super cool. Venge + bloodstone a new thing? Swap a main target, so you're in the middle of the enemy then suicide? New strats? gg icefraog?
https://soundcloud.com/papercranesdk
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
April 26 2014 01:41 GMT
#77
Keeper Aghs love!

Also Lina through magic immunity and even more range O.o
"losers always whine about their best, Winners go home and fuck the prom queen"
Fwizzz
Profile Joined May 2012
Philippines4420 Posts
April 26 2014 01:42 GMT
#78
That kotl and lich aghs.
Daralii
Profile Joined March 2010
United States16991 Posts
April 26 2014 01:42 GMT
#79
On April 26 2014 10:40 saksy2 wrote:
By far the funniest thing about the Lich change is that you can just stack up bouncing Chain Frosts on magic immune creeps like enemy ancients, to for example insta kill their carry when he comes to farm.
[image loading]

Could you force the game to crash by doing that?
Fear is freedom! Subjugation is liberation! Contradiction is truth!
TheYango
Profile Joined September 2008
United States47024 Posts
April 26 2014 01:43 GMT
#80
Wouldn't surprise me.
Moderator
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
April 26 2014 01:43 GMT
#81
Necro....30%+ to respawn timer? thats fucking enormous... wtf. I love necro but theres no way thats balanced.
"losers always whine about their best, Winners go home and fuck the prom queen"
holyhalo5
Profile Joined October 2009
United States187 Posts
April 26 2014 01:44 GMT
#82
Tusk's snowball can now go anywhere instead of just targeting an enemy? That's pretty fucking OP. You could give your whole team an escape route or a sick initiation.
I'm cold as iceeeee
ArTiFaKs
Profile Joined September 2013
United States1229 Posts
April 26 2014 01:44 GMT
#83
On April 26 2014 10:40 saksy2 wrote:
By far the funniest thing about the Lich change is that you can just stack up bouncing Chain Frosts on magic immune creeps like enemy ancients, to for example insta kill their carry when he comes to farm.
[image loading]


Oh god
There are things known, and things unknown, and in-between are the doors.
SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
April 26 2014 01:44 GMT
#84
The number of Shadow Blades in Pubs just increased to 200%
I am Godzilla You are Japan
Hagen0
Profile Joined June 2013
Germany765 Posts
April 26 2014 01:44 GMT
#85
On April 26 2014 09:38 Kreb wrote:
Agha Omni ulti is gonna be broken.


Omni's spells have been godly forever and it never made a difference. Maybe they finally pushed him over the edge though. We'll see.
Caladbolg
Profile Joined March 2011
2855 Posts
April 26 2014 01:44 GMT
#86
On April 26 2014 10:40 saksy2 wrote:
By far the funniest thing about the Lich change is that you can just stack up bouncing Chain Frosts on magic immune creeps like enemy ancients, to for example insta kill their carry when he comes to farm.
[image loading]


Hahahaha holy shit instant death
"I don't like the word prodigy at all. To me prodigy sounds like a person who was 'gifted' all these things rather than a person who earned all these talents by hard training... I must train harder to reach my goal." - Flash
FinestHour
Profile Joined August 2010
United States18466 Posts
Last Edited: 2014-04-26 01:46:07
April 26 2014 01:45 GMT
#87
youd just see it and run...maybe at most u get hit 2 or 3 times but no competent palyer will die to that shit
and if lich is using it multiple times on ancients enemy team should be winning fights rofl
thug life.                                                       MVP/ex-
ArTiFaKs
Profile Joined September 2013
United States1229 Posts
April 26 2014 01:45 GMT
#88
On April 26 2014 10:44 holyhalo5 wrote:
Tusk's snowball can now go anywhere instead of just targeting an enemy? That's pretty fucking OP. You could give your whole team an escape route or a sick initiation.


lol wtf, that is guna be ridiculous. Noob Tusk's guna be snowballing their teams around everywhere like wtf is going on?!!?! hahaha
There are things known, and things unknown, and in-between are the doors.
Testuser
Profile Blog Joined June 2011
6469 Posts
April 26 2014 01:46 GMT
#89
Also double purge from SD. Seems really cool.
https://soundcloud.com/papercranesdk
Daralii
Profile Joined March 2010
United States16991 Posts
April 26 2014 01:46 GMT
#90
On April 26 2014 10:44 holyhalo5 wrote:
Tusk's snowball can now go anywhere instead of just targeting an enemy? That's pretty fucking OP. You could give your whole team an escape route or a sick initiation.

How do you think it'd work with Relocate?
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Caladbolg
Profile Joined March 2011
2855 Posts
April 26 2014 01:48 GMT
#91
On April 26 2014 10:45 FinestHour wrote:
youd just see it and run...maybe at most u get hit 2 or 3 times but no competent palyer will die to that shit
and if lich is using it multiple times on ancients enemy team should be winning fights rofl


If anyone blinks to the ancients though...

Am seeing Necro as the most buffed hero TBH. Refresher 1st item ftw!
"I don't like the word prodigy at all. To me prodigy sounds like a person who was 'gifted' all these things rather than a person who earned all these talents by hard training... I must train harder to reach my goal." - Flash
ymir233
Profile Blog Joined June 2010
United States8275 Posts
Last Edited: 2014-04-26 02:02:13
April 26 2014 01:48 GMT
#92
BKB doesn't dispel bloodrage. That's right boys. Not only can bloodcyka shut down a luna, it can also come after you while it's magic immune with +120% damage.

Also THANK GOD Dazzle no longer ministuns. God I hated TPing from Dazzle.

"Creeps no longer try to path around Fissure; they will wait for it to disappear" LOL offlane blocks gg

WTF KotL/Lich. I can see Goblak doing lich/treant bullshit allllllllllll day.

Ogre Magi - "base armor increased by 1"

Omniknight - "Purification area of effect increased from 225 to 240" YES THIS SHIT RIGHT HERE, CAN'T EVEN HIT A FUCKING SNAIL WITH PURIFICATION

Silencer agi growth :D orchid/atos/buriza carry silencer ples

Clarity's gonna be pretty good for junglers
Come motivate me to be cynical about animus at http://infinityandone.blogspot.com/ // Stork proxy gates are beautiful.
Fwizzz
Profile Joined May 2012
Philippines4420 Posts
April 26 2014 01:50 GMT
#93
Oh god deso ursa is gonna be so good
holyhalo5
Profile Joined October 2009
United States187 Posts
April 26 2014 01:51 GMT
#94
On April 26 2014 10:46 Daralii wrote:
Show nested quote +
On April 26 2014 10:44 holyhalo5 wrote:
Tusk's snowball can now go anywhere instead of just targeting an enemy? That's pretty fucking OP. You could give your whole team an escape route or a sick initiation.

How do you think it'd work with Relocate?


Nah I assume that while you're in a snowball you can click the area that you wanna go, and enemies along the path take damage, but there's a limited distance which the snow ball can travel. It never says "tusk rolls into a snowball towards a target enemy" like it previously did so i assume you don't have to target anything.

Fucking OP still.

I'm cold as iceeeee
ArTiFaKs
Profile Joined September 2013
United States1229 Posts
April 26 2014 01:53 GMT
#95
One question... What the hell does "Pseudo Random Chance" mean? So basically the random chance is a scam? Or are they using a different definition of "pseudo"?
There are things known, and things unknown, and in-between are the doors.
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
Last Edited: 2014-04-26 01:55:43
April 26 2014 01:55 GMT
#96
On April 26 2014 10:53 ArTiFaKs wrote:
One question... What the hell does "Pseudo Random Chance" mean? So basically the random chance is a scam? Or are they using a different definition of "pseudo"?

http://dota2.gamepedia.com/Pseudo-random_distribution
Testuser
Profile Blog Joined June 2011
6469 Posts
April 26 2014 01:59 GMT
#97
Added Aghanim's Scepter upgrade: Provides permanent Spirit Form. Additionally, the following effects are active during the day: Keeper of the Light gains unobstructed vision and Illuminate heals allies for 75% of the damage values

Kotl = reverse night stalker
https://soundcloud.com/papercranesdk
Fwizzz
Profile Joined May 2012
Philippines4420 Posts
April 26 2014 02:00 GMT
#98
On April 26 2014 10:59 Testuser wrote:
Added Aghanim's Scepter upgrade: Provides permanent Spirit Form. Additionally, the following effects are active during the day: Keeper of the Light gains unobstructed vision and Illuminate heals allies for 75% of the damage values

Kotl = reverse night stalker


Kotl confirmed new alliance strat. Rat confirmed.
TomatoBisque
Profile Joined March 2013
United States6290 Posts
April 26 2014 02:08 GMT
#99
On April 26 2014 10:37 TheYango wrote:
Show nested quote +
On April 26 2014 10:21 Sn0_Man wrote:
no u just rosh at level 3 with morbid mask after going to jungle with like 4 pooled tangoes and a pooled smoke lol.

Honestly this might be the best use of Fury Swipes not being an orb. Don't bother with either HoD or Vlad's, and only get the casual Mask to do Rosh, then get your Blink Dagger 1k gold sooner.

From dicking around in the test client, you really want at least a Stout (or a support to sneak into the pit with you and tank while you build up stacks) or Rosh can just bash you to death at level 3. If you're getting pooled you can have a mask at like minute 2 anyway so you might as well get one.
rip
strongandbig
Profile Blog Joined October 2010
United States4858 Posts
April 26 2014 02:13 GMT
#100
Dat kotl aghs
"It's the torso" "only more so!"
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
April 26 2014 02:14 GMT
#101
Bloodseeker carry new meta boys. 400 damage per hit while being fast as fuck and magic immune.
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
TheRubicon
Profile Joined February 2013
United States1342 Posts
April 26 2014 02:15 GMT
#102
is this patch live? i see it in my client yet all those updates mentioned did not appear live in my ranked game?
Kabras
Profile Joined June 2011
Romania3508 Posts
April 26 2014 02:15 GMT
#103
what the hell, huskar's op as fuck again. fire spear stacks with lifesteal, gg valve.
"So playing SF in pubs, everyone remember that a very important point is that when using a carry hero like this you must be very selfish. Because working with team mates is a very dangerous thing" - 2009
iokke
Profile Blog Joined May 2010
United States1179 Posts
April 26 2014 02:15 GMT
#104
aghs KotL seems insane.

also I feel like riki buff can be kinda big, he outdeny so easily now
Crop circles are Chuck Norris' way of telling the world that sometimes corn needs to lie the f*** down. rerereredit.. I never get it right the 1st time
Testuser
Profile Blog Joined June 2011
6469 Posts
April 26 2014 02:18 GMT
#105
I'm sure we're gonna see someone run lich + enigma + dark seer + whoeverthefuckcaresitsalreadygg.
https://soundcloud.com/papercranesdk
Daralii
Profile Joined March 2010
United States16991 Posts
Last Edited: 2014-04-26 02:23:32
April 26 2014 02:19 GMT
#106
On April 26 2014 11:18 Testuser wrote:
I'm sure we're gonna see someone run lich + enigma + dark seer + whoeverthefuckcaresitsalreadygg.

Lich + Enigma + Dark Seer + Faceless Void + Treant.

Edit:


Welp
Fear is freedom! Subjugation is liberation! Contradiction is truth!
PhoenixVoid
Profile Blog Joined December 2011
Canada32740 Posts
April 26 2014 02:24 GMT
#107
Loving the buffs to Jakiro and KotL.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
Last Edited: 2014-04-26 02:43:09
April 26 2014 02:28 GMT
#108
BUFFS FOR VOID

DON'T CARE ABOUT ANYTHING ELSE <3

EDIT: KOTL AND JAKIRO AGHS ARE OD

EDIT 2: SILENCER IS GODLIKE NOW
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
April 26 2014 02:28 GMT
#109
On April 26 2014 11:15 TheRubicon wrote:
is this patch live? i see it in my client yet all those updates mentioned did not appear live in my ranked game?


It normally takes a day or more to get into live client.
@RealHeyoka | ESL / DreamHack StarCraft Lead
Deleted User 26513
Profile Joined February 2007
2376 Posts
Last Edited: 2014-04-26 02:33:11
April 26 2014 02:30 GMT
#110
They are joking about the KotL, right ?

p.s Holy hell... Endless Macropyre FTW. Fourteen seconds is like team fight and a half, is that really necessery ?
FinestHour
Profile Joined August 2010
United States18466 Posts
April 26 2014 02:31 GMT
#111
daytime is only half the duration of the game you know
thug life.                                                       MVP/ex-
Belisarius
Profile Joined November 2010
Australia6230 Posts
April 26 2014 02:44 GMT
#112
Meepo is no longer available in Ability Draft


Praise Gaben
DDie
Profile Joined April 2010
Brazil2369 Posts
Last Edited: 2014-04-26 03:00:22
April 26 2014 02:55 GMT
#113
Kotl buff is just absurd, does icefraud even dota?

Tusk = hilarious.

Lycan = bye bye.

Huskar/Ursa = first ban.
''Television! Teacher, mother, secret lover.''
Jaeger
Profile Joined December 2009
United States1150 Posts
April 26 2014 02:59 GMT
#114
So the tusk thing does that give your whole team 4 seconds of being off the map invulnerable during the charge up?
https://www.dotabuff.com/players/8137911
ManicMarine
Profile Joined April 2011
Australia409 Posts
April 26 2014 03:02 GMT
#115
Sad that Mirana's ult didn't get a nerf, I'm sick of every game I play having her. Other than that it sounds good.
Manic by name, Manic by nature.
fuzzy_panda
Profile Blog Joined November 2010
New Zealand1681 Posts
Last Edited: 2014-04-26 03:28:23
April 26 2014 03:04 GMT
#116
Kotl can now skip mek and rush Agh lol...so op. Also dat Huskar and Ursa! So many viable items now. Ursa HotD and alpha wolf + skadi incoming. Or deso. Or MoM. or diffusal. shit son!

edit: holy shit just realized Kotl gets unobstructed vision WTF. GG Kotl all day every day
xAdra
Profile Joined July 2012
Singapore1858 Posts
Last Edited: 2014-04-26 03:08:41
April 26 2014 03:04 GMT
#117
My fave heroes all got buffed.....
Lina, KotL, Abaddon and sometimes Venge are fantastic now.

My favourite hero of all time, Phoenix, only got somewhat minor (but definitely needed) nerfs. I imagined much more devastating nerfs on phoenix, but hey, looks like it can continue to net lots of wins for me while making me feel less dirty when using it.

I'm happy! :D
EDIT: Does the unobstructed vision for KotL and the heal come from aghs? Or is it inbuilt?
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
Last Edited: 2014-04-26 03:14:55
April 26 2014 03:12 GMT
#118
Pretty minor changes overall. Blood seeker confirmed still best pub hero. Kotl buff quite insane, but still needs Agha to do so. Its not exactly that game breaking like aa ulti though. Pugna with an unnecessary buff. Lich ulti buff is nothing, but his armour buff is decent. Roa still 3rd best item in game after dagon and blade mail :D abaddon good support hero. Bat nerf is more of annoyance, but should not matter. Ay overall nothing that game breaking that will change the meta IMO.

Oh support meepo is even stronger for teams that can run it.
Eternalobi
Profile Joined May 2010
Canada220 Posts
April 26 2014 03:14 GMT
#119
There is nothing I want to say about this patch except its ruining dota. This is just sad, balanced hero got nerfed and imba hero got buffed. I like the idea of keep nerfing over picked heros, it seems like people still pick them no matter what just a bit less maybe, like batrider and darkseer. Instead of buffing heros that are balanced already just no one wants to play them. It will end up being imbalanced in the end. This patch is the perfect example.
Snorkle
Profile Blog Joined October 2010
United States1648 Posts
April 26 2014 03:15 GMT
#120
On April 26 2014 12:14 Eternalobi wrote:
There is nothing I want to say about this patch except its ruining dota. This is just sad, balanced hero got nerfed and imba hero got buffed. I like the idea of keep nerfing over picked heros, it seems like people still pick them no matter what just a bit less maybe, like batrider and darkseer. Instead of buffing heros that are balanced already just no one wants to play them. It will end up being imbalanced in the end. This patch is the perfect example.

This patch is the best thing about dota.
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
April 26 2014 03:20 GMT
#121
On April 26 2014 12:14 Eternalobi wrote:
There is nothing I want to say about this patch except its ruining dota. This is just sad, balanced hero got nerfed and imba hero got buffed. I like the idea of keep nerfing over picked heros, it seems like people still pick them no matter what just a bit less maybe, like batrider and darkseer. Instead of buffing heros that are balanced already just no one wants to play them. It will end up being imbalanced in the end. This patch is the perfect example.


I personally rather they don't have these changes as many buffs and nerfs were rather minor. Considering how great 6.80 was, they shouldn't have touched it that way.

PS. TB's nerf is good though. Reflection no longer 1 point wonder.
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
Last Edited: 2014-04-26 03:24:45
April 26 2014 03:21 GMT
#122
On April 26 2014 12:12 DucK- wrote:
Pretty minor changes overall. Blood seeker confirmed still best pub hero. Kotl buff quite insane, but still needs Agha to do so. Its not exactly that game breaking like aa ulti though. Pugna with an unnecessary buff. Lich ulti buff is nothing, but his armour buff is decent. Roa still 3rd best item in game after dagon and blade mail :D abaddon good support hero. Bat nerf is more of annoyance, but should not matter. Ay overall nothing that game breaking that will change the meta IMO.

Oh support meepo is even stronger for teams that can run it.


I dunno about your assessment of KotL Aghs. He can get it a lot quicker than AA and permanent access to Relocate/Blinding Light/safe Illuminate that can heal allies for 375 health every 10 seconds is crazy. Combine that with a Mek on someone else and KotL becomes the best push sustainer in the game.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
FinestHour
Profile Joined August 2010
United States18466 Posts
April 26 2014 03:24 GMT
#123
the huge amount of bug fixes parity fixes and is more then enough to say bless gaben
thug life.                                                       MVP/ex-
Daralii
Profile Joined March 2010
United States16991 Posts
April 26 2014 03:24 GMT
#124
On April 26 2014 12:21 CosmicSpiral wrote:
Show nested quote +
On April 26 2014 12:12 DucK- wrote:
Pretty minor changes overall. Blood seeker confirmed still best pub hero. Kotl buff quite insane, but still needs Agha to do so. Its not exactly that game breaking like aa ulti though. Pugna with an unnecessary buff. Lich ulti buff is nothing, but his armour buff is decent. Roa still 3rd best item in game after dagon and blade mail :D abaddon good support hero. Bat nerf is more of annoyance, but should not matter. Ay overall nothing that game breaking that will change the meta IMO.

Oh support meepo is even stronger for teams that can run it.


I dunno about your assessment of KotL Aghs. He can get it a lot quicker than AA and permanent access to Relocate/Blinding Light/safe Illuminate that can heal allies for 375 health every 10 seconds is crazy. Combine that with a Mek and KotL becomes one of the best push sustainers in the game.

Also godly for r[A]t strategies. Alliance TI4 winners confirmed.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
DDie
Profile Joined April 2010
Brazil2369 Posts
April 26 2014 03:25 GMT
#125
On April 26 2014 12:21 CosmicSpiral wrote:
Show nested quote +
On April 26 2014 12:12 DucK- wrote:
Pretty minor changes overall. Blood seeker confirmed still best pub hero. Kotl buff quite insane, but still needs Agha to do so. Its not exactly that game breaking like aa ulti though. Pugna with an unnecessary buff. Lich ulti buff is nothing, but his armour buff is decent. Roa still 3rd best item in game after dagon and blade mail :D abaddon good support hero. Bat nerf is more of annoyance, but should not matter. Ay overall nothing that game breaking that will change the meta IMO.

Oh support meepo is even stronger for teams that can run it.


I dunno about your assessment of KotL Aghs. He can get it a lot quicker than AA and permanent access to Relocate/Blinding Light/safe Illuminate that can heal allies for 375 health every 10 seconds is crazy. Combine that with a Mek and KotL becomes one of the best push sustainers in the game.



Forget AA, kotl is farming mid now.
''Television! Teacher, mother, secret lover.''
Eternalobi
Profile Joined May 2010
Canada220 Posts
April 26 2014 03:25 GMT
#126
On April 26 2014 12:15 Snorkle wrote:
Show nested quote +
On April 26 2014 12:14 Eternalobi wrote:
There is nothing I want to say about this patch except its ruining dota. This is just sad, balanced hero got nerfed and imba hero got buffed. I like the idea of keep nerfing over picked heros, it seems like people still pick them no matter what just a bit less maybe, like batrider and darkseer. Instead of buffing heros that are balanced already just no one wants to play them. It will end up being imbalanced in the end. This patch is the perfect example.

This patch is the best thing about dota.


I like this patch from a random pub player perspective. My favorite hero got buffed, like Silencer, Necrophos all these int semi carries. Also huskar just rekts now in pub, pretty bad in competitive still same with ursa. Kunka and LC is like my most picked heros. Everyone is been talking about the KOTL aghs. It could be easily countered by nightstalker. Like really hard. Still imba though.

But this patch will ruin the competitive scene for the viewers. I can see it coming already.
Belisarius
Profile Joined November 2010
Australia6230 Posts
Last Edited: 2014-04-26 03:26:44
April 26 2014 03:26 GMT
#127
Yeah, honestly, I'm not particularly happy about this one either.

There's a lot of really obnoxious heroes who are now even more obnoxious, like pugna, lich and pubbadon. There's also a lot of annoying heroes who didn't get hit hard enough, like AA, shaman, QW voker and arguably phoenix.

There are some interesting things as well. It's not a terrible patch, but it's nowhere near what I was hoping for.
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
Last Edited: 2014-04-26 03:28:58
April 26 2014 03:26 GMT
#128
Can you imagine KotL + Dazzle? The ride literally never ends.

On April 26 2014 12:26 Belisarius wrote:
Yeah, honestly, I'm not particularly happy about this one either.

There's a lot of really obnoxious heroes who are now even more obnoxious, like pugna, lich and pubbadon. There's also a lot of annoying heroes who didn't get hit hard enough, like AA, shaman, QW voker and arguably phoenix.

There are some interesting things as well. It's not a terrible patch, but it's nowhere near what I was hoping for.


You don't need to nerf obnoxious heroes to deal with them. You can buff the heroes that counter their strong points instead.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
April 26 2014 03:27 GMT
#129
Seems quite tame and logical to me besides a few things. Thumbs up.
Writerdamn, i was two days from retirement
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
April 26 2014 03:28 GMT
#130
On April 26 2014 12:26 Belisarius wrote:
Yeah, honestly, I'm not particularly happy about this one either.

There's a lot of really obnoxious heroes who are now even more obnoxious, like pugna, lich and pubbadon. There's also a lot of annoying heroes who didn't get hit hard enough, like AA, shaman, QW voker and arguably phoenix.

There are some interesting things as well. It's not a terrible patch, but it's nowhere near what I was hoping for.

you dont want to nerf heroes so hard they arent worth picking up

the aim is for everything to be op
11/5/14 CATACLYSM | The South West's worst Falco main
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
April 26 2014 03:28 GMT
#131
KOTL's buff is pretty noteworthy in the sense that it's a support where you can legitimately get aghanims because of his kotl blast. Lich with aghs is nice but it's just bound to be one of those things where similar to a Lion or especially Tinker's case, theorists will say how much of a game changer itll be but have the patch come out and have it do nothing at all.

People really love overhyping the shit out aghs buffs though but i do think KOTL's upgrade is pretty big.
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
April 26 2014 03:29 GMT
#132
i would think anything thats going to be dead by the end of lich's ult would be anyway in the previous patch

it may just get rid of those moments when someone escapes due to lucky bounces
11/5/14 CATACLYSM | The South West's worst Falco main
fuzzy_panda
Profile Blog Joined November 2010
New Zealand1681 Posts
April 26 2014 03:30 GMT
#133
On April 26 2014 12:04 xAdra wrote:
My fave heroes all got buffed.....
Lina, KotL, Abaddon and sometimes Venge are fantastic now.

My favourite hero of all time, Phoenix, only got somewhat minor (but definitely needed) nerfs. I imagined much more devastating nerfs on phoenix, but hey, looks like it can continue to net lots of wins for me while making me feel less dirty when using it.

I'm happy! :D
EDIT: Does the unobstructed vision for KotL and the heal come from aghs? Or is it inbuilt?


They come from aghs. I think agh before mek now is viable. kotl usually can get decently rich anyway and the bonuses from aghs are just ridonculous. Like a team blind spell, allied summon and mass heal/nuke all the time, and unobstructed vision? most op shit ive seen in a while
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
April 26 2014 03:31 GMT
#134
Lich Aghs will be very situational but it's fine that there's a strong reason to actually get it.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
April 26 2014 03:31 GMT
#135
And some of these changes strikes me as something coming straight out of League of Legends. Venge and Brew changes are hilarious.
kaleidoscope
Profile Blog Joined December 2008
Singapore2887 Posts
Last Edited: 2014-04-26 03:45:39
April 26 2014 03:40 GMT
#136
i think kotl, lina and lich's ulti need rework..

RP into chain frost is gonna deal tonnes of damage since they literally have no distance between them

lina's laguna blade that pierce through bkb? wasnt bkb meant to be magic immune? even skills like dismember is not even dealing damage through bkb.. so now the almighty bkb that at least granted magic damage immunity is no longer that viable..

kotl's agha is such a huge buff.. vision, heal.. 75% AOE heal on a low cooldown skill.. say hello to early-mid push sieging..

edit: and also, the big change before the biggest tournament.. so it's not just about being prepared, but the adaptability?
대지따라 돌린게 시간이다.. 흘러가고 돌아오지도 않고..
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
Last Edited: 2014-04-26 03:47:15
April 26 2014 03:44 GMT
#137
On April 26 2014 12:31 Kuroeeah wrote:
And some of these changes strikes me as something coming straight out of League of Legends. Venge and Brew changes are hilarious.

Yeah Brew change seems a little weird to me, doesn't feel very dota. It was always just Gondar's thing because he was an assassin. I'd have preferred a different Brew buff.
On April 26 2014 12:40 kaleidoscope wrote:
i think kotl, lina and lich's ulti need rework..

RP into chain frost is gonna deal tonnes of damage since they literally have no distance between them

lina's laguna blade that pierce through bkb? wasnt bkb meant to be magic immune? even skills like dismember is not even dealing damage through bkb.. so now the almighty bkb that at least granted magic damage immunity is no longer that viable..

kotl's agha is such a huge buff.. vision, heal.. 75% AOE heal on a low cooldown skill.. say hello to early-mid push sieging..

edit: and also, the big change before the biggest tournament.. so it's not just about being prepared, but the adaptability?

Are you really implying Lina is broken now with the upgrade? It's not even that good of an item for her.
RP chain frost didn't really get improved, it was insane even before the patch.
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2014-04-26 03:46:43
April 26 2014 03:46 GMT
#138
Cancer lancer ninja buff cause Kotl buff

<3
Archeon
Profile Joined May 2011
3253 Posts
Last Edited: 2014-04-26 03:50:55
April 26 2014 03:48 GMT
#139
"Mirror Image now resets the current attack and spell targeting priority" am i the only one who cant really make sense of this? Is this targeted against spells that you use before the mirror image and still hunt down the original one?

Yay, buff to ursas roshing ability. I also needed more tusks and husks and in my games, love the two. /sarcasm

Most other changes are okay. Qop is sick. Kotl/lich aghs might be almost as desirable as AAs. Lich needs a good setup-hero though. I like the pa and void buffs. I think that the blur thing wont change much, everybody gets mkb against her anyways. I feel that some buffs could have been bigger, e.g. sven, tide, drow, lina, brood, am and bloodstone. Quite surprised that darkseer didnt see any change at all, i have seen him only loose in this patch, i feel it's time for a vacuum buff for a change. Also as the players get better, ion shell gets worse.
low gravity, yes-yes!
kaleidoscope
Profile Blog Joined December 2008
Singapore2887 Posts
Last Edited: 2014-04-26 03:50:20
April 26 2014 03:50 GMT
#140
On April 26 2014 12:44 OutlaW- wrote:
Are you really implying Lina is broken now with the upgrade? It's not even that good of an item for her.
RP chain frost didn't really get improved, it was insane even before the patch.


i'm just saying that the metagame might change alot for picks with lina, since you cant have a 4Protect1 if your carry is just gonna die so much more easily.. even a bkb is not gonna help your carry in survival
대지따라 돌린게 시간이다.. 흘러가고 돌아오지도 않고..
xAdra
Profile Joined July 2012
Singapore1858 Posts
April 26 2014 03:51 GMT
#141
On April 26 2014 12:44 OutlaW- wrote:
Show nested quote +
On April 26 2014 12:31 Kuroeeah wrote:
And some of these changes strikes me as something coming straight out of League of Legends. Venge and Brew changes are hilarious.


Are you really implying Lina is broken now with the upgrade? It's not even that good of an item for her.
RP chain frost didn't really get improved, it was insane even before the patch.

He is kinda right I guess, if I am playing Lina and a Bkb carry is really giving trouble (or I can predict the person to buy bkb) I can just aim for aghs (not difficult with Lina's flash farm abilities) and just zap the guy whenever he pops his bkb. The almighty magic-immune stick is really losing a lot of sheen with so many things blasting right through it
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
April 26 2014 03:53 GMT
#142
On April 26 2014 12:51 xAdra wrote:
Show nested quote +
On April 26 2014 12:44 OutlaW- wrote:
On April 26 2014 12:31 Kuroeeah wrote:
And some of these changes strikes me as something coming straight out of League of Legends. Venge and Brew changes are hilarious.


Are you really implying Lina is broken now with the upgrade? It's not even that good of an item for her.
RP chain frost didn't really get improved, it was insane even before the patch.

He is kinda right I guess, if I am playing Lina and a Bkb carry is really giving trouble (or I can predict the person to buy bkb) I can just aim for aghs (not difficult with Lina's flash farm abilities) and just zap the guy whenever he pops his bkb. The almighty magic-immune stick is really losing a lot of sheen with so many things blasting right through it

As always with Lina, even after this patch, I'd rather have a Lion on my team every time.
Unless we're talking about pubs. I actually really like playing Lina, but being able to deal 600-800 damage someone who buys BKB will probably not make her more useful than Lion. You can always blink hex finger, too.
I'm not saying it's a bad change or anything, just that it doesn't suddenly make her overpowered.
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
April 26 2014 03:53 GMT
#143
whatever will die from RP chainfrost would have died before from RP chainfrost, there wont be a change there
11/5/14 CATACLYSM | The South West's worst Falco main
pedrlz
Profile Joined September 2012
Brazil5234 Posts
April 26 2014 03:55 GMT
#144
On April 26 2014 12:48 Blackfeather wrote:
"Mirror Image now resets the current attack and spell targeting priority" am i the only one who cant really make sense of this? Is this targeted against spells that you use before the mirror image and still hunt down the original one?

Yay, buff to ursas roshing ability. I also needed more tusks and husks and in my games, love the two. /sarcasm

Most other changes are okay. Qop is sick. Kotl/lich aghs might be almost as desirable as AAs. Lich needs a good setup-hero though. I like the pa and void buffs. I think that the blur thing wont change much, everybody gets mkb against her anyways. I feel that some buffs could have been bigger, e.g. sven, tide, drow, lina, brood, am and bloodstone. Quite surprised that darkseer didnt see any change at all, i have seen him only loose in this patch, i feel it's time for a vacuum buff for a change.

this is how it worked on W3

and there was a lot of wodota about it, it is a fun mechanic (even though I almost never build manta or play image heroes)

It feels like naga still strong as before, I would like to see a movespeed nerf too

Also, a lot of changes that doesn't change anything like SD agha, seriously? It is cool, it is two purges, but it is 4200 gold, I don't get the point.

It feels weird, just small changes besides from aghanins e venge doesn't feels like a dota patch. Anyways, I think I liked, I hope it is enough to change the must picks at least.
FinestHour
Profile Joined August 2010
United States18466 Posts
April 26 2014 03:56 GMT
#145
queen of pain might actually be playable again ye that range buff will be really nice
thug life.                                                       MVP/ex-
Archeon
Profile Joined May 2011
3253 Posts
Last Edited: 2014-04-26 03:59:36
April 26 2014 03:57 GMT
#146
On April 26 2014 12:50 kaleidoscope wrote:
Show nested quote +
On April 26 2014 12:44 OutlaW- wrote:
Are you really implying Lina is broken now with the upgrade? It's not even that good of an item for her.
RP chain frost didn't really get improved, it was insane even before the patch.


i'm just saying that the metagame might change alot for picks with lina, since you cant have a 4Protect1 if your carry is just gonna die so much more easily.. even a bkb is not gonna help your carry in survival

Nah, lina is still terrible vs most carries. To get an early aghs would mean that either she gets farm priority or plays mid. Nobody really wants to put her mid in the time of farming mids, so that means that she has a 35 min aghs on average. So you invest 4k gold into an overall mediocre hero to zipp half hp of an enemy carry during bkb. I really dont see why i shouldnt just get a sheep stick instead and have a pick that isnt lina. I dont think she will see any play at all tbh.
low gravity, yes-yes!
gaymon
Profile Blog Joined April 2011
Germany1023 Posts
April 26 2014 03:57 GMT
#147
Obviously we get some nerfs to the op as fuck heroes but overall its a very moderate which should not change too much.
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
April 26 2014 04:00 GMT
#148
Is Lina going to finally be the answer to BKB's every game? Is this the reason why Envy stopped going the item in his Luna? Why go Bane when you now have Lina?

You guys really need to chill out on stuff like this.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-04-26 04:01:38
April 26 2014 04:01 GMT
#149
If you ever actually got the farm for an Agha on Lina, one-shotting a support before they use any spells/items is in all likelihood more effective than hitting a BKB carry for a chunk of their HP anyway.
Moderator
kaleidoscope
Profile Blog Joined December 2008
Singapore2887 Posts
April 26 2014 04:02 GMT
#150
On April 26 2014 12:53 OutlaW- wrote:
As always with Lina, even after this patch, I'd rather have a Lion on my team every time.
Unless we're talking about pubs. I actually really like playing Lina, but being able to deal 600-800 damage someone who buys BKB will probably not make her more useful than Lion. You can always blink hex finger, too.
I'm not saying it's a bad change or anything, just that it doesn't suddenly make her overpowered.


well i dont just mean catching someone off guard, but even in team conflicts, the person targeted by the team is so much easier to be brought down.. and with agha, it's going to be roughly 800 points of damage, which is at least 1/3 of any decent lategame carry (w/o hearts/eos/etc)

and my bad, didnt realize there's a 0.2sec delay between each lich bounce..
대지따라 돌린게 시간이다.. 흘러가고 돌아오지도 않고..
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
April 26 2014 04:02 GMT
#151
Well thinking again yea kotl is really broken. Why rush a mek when Agha heals for more.

Lich Agha buff is overrated. His problem was never not enough bounces, but actually getting the right bounces.

I think its always going to be hard to balance bat. Conceptually, this hero is just too good that despite irritations like mana cost nerf, he is still wanted. If you nerf him too hard, he becomes unplayable as he will not be able to perform his role. What I mean is that he is not picked because he has a broken spell like AA. He performs a role that no other hero can match.

FinestHour
Profile Joined August 2010
United States18466 Posts
April 26 2014 04:05 GMT
#152
simply port rampage from hon then u can pick between batrider or batrider spiritbreaker combo in 1 hero
thug life.                                                       MVP/ex-
Staboteur
Profile Blog Joined February 2011
Canada1873 Posts
April 26 2014 04:07 GMT
#153
On April 26 2014 12:40 kaleidoscope wrote:
i think kotl, lina and lich's ulti need rework..

RP into chain frost is gonna deal tonnes of damage since they literally have no distance between them

lina's laguna blade that pierce through bkb? wasnt bkb meant to be magic immune? even skills like dismember is not even dealing damage through bkb.. so now the almighty bkb that at least granted magic damage immunity is no longer that viable..

kotl's agha is such a huge buff.. vision, heal.. 75% AOE heal on a low cooldown skill.. say hello to early-mid push sieging..

edit: and also, the big change before the biggest tournament.. so it's not just about being prepared, but the adaptability?


RP / blackhole into any nuke support aghas (CM w/o aghas, lion aghas, witch doc aghas etc, enigma aghas) already do a fuckton of damage. I can't see an extra 5ish bounces on lich ult being that big a deal.

Lina aghas also not that massive a concern. She's like lich in that she's likely only gonna be getting aghas if she's making kills happen well before it, and it makes her less totally fucked over by a BKB. For the few times she gets it in games that weren't won already, I don't think it'll merit reworking.

Kotl aghas IS insane though, both because it's insane, and because he actually has the tools to do what other supports do in the current meta - I.E. retreat to the woods and stack/farm.
I'm actually Fleetfeet D:
Caladbolg
Profile Joined March 2011
2855 Posts
April 26 2014 04:11 GMT
#154
I just realized that the broken thing about Lich would be a straight up level 4 frost armor at level 7. Towers will never go down.
"I don't like the word prodigy at all. To me prodigy sounds like a person who was 'gifted' all these things rather than a person who earned all these talents by hard training... I must train harder to reach my goal." - Flash
RuiBarbO
Profile Blog Joined August 2012
United States1340 Posts
Last Edited: 2014-04-26 05:12:08
April 26 2014 04:12 GMT
#155
Changes don't seem huge to me. Most of the big ones are aghs-on-support, with KotL being just about the only one who is likely to find the farm for it in the majority of games. If what happened to Crystal Maiden is any indication, Luna will suffer a lot from her nerf. Broodmother may actually be close to workable now. Admiral Bulldog apparently bribed Valve to make LD viable in most games again + Show Spoiler +
jk
. Dazzle should be less popular now that he can't stun; he's basically an alternative Omniknight now. I can see position 3/offlane Abaddon being slightly more popular since his aghs is very good. Silencer's buff isn't as big as it seems since level 4 Curse of the Silent comes pretty late for the low cd to make a huge difference in lane unless he's mid and the agility buff just makes him a little better at his support-into-carry role. Sven buff is pretty hefty. VS buff basically makes her into another aghs Abaddon but without the aghs, which is pretty strong.

Also, does shadow amulet not requiring the user to stand still mean that it's basically just a shadow blade without the attack speed? Nope, I guess "fade" and "invisibility" are different things.
Can someone please explain/how water falls with no rain?
Nymzee
Profile Joined June 2013
3929 Posts
April 26 2014 04:12 GMT
#156
http://i.imgur.com/qDSPa0l.jpg

daystalker hype
XilDarkz
Profile Blog Joined April 2010
United States563 Posts
April 26 2014 04:17 GMT
#157
These are extremely high impact changes for anyone above the 'casual' level of play, calling this a small patch is more or less flat out wrong. Huskar and Ursa received a huge boon in their orbs losing orb status...

Nyx receives a nerf yet again, lol.


ZEUS GETS A RIDICULOUS ON-DEMAND INVIS-REVEAL? HOLY SHITTTTTTTTTTTTTT
aka Mathies! twitch.tv/Mathies if you want to watch me fail. esfiworld.com/author/mathies/
Mithhaike
Profile Blog Joined August 2010
Singapore2759 Posts
April 26 2014 04:28 GMT
#158
On April 26 2014 10:40 saksy2 wrote:
By far the funniest thing about the Lich change is that you can just stack up bouncing Chain Frosts on magic immune creeps like enemy ancients, to for example insta kill their carry when he comes to farm.
[image loading]


That's a good use of lich ultimates i guess lol. afterall unlimited bounces hahaha, you basically denied ancient farming to the enemy team.
Mew Mew Pew Pew
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-04-26 04:32:43
April 26 2014 04:30 GMT
#159
If there's only 1 bouncing around, it's pretty easy for the carry to just tank one bounce and carry it far enough away that it won't bounce back (or use summoned units).

If there's multiple going, one has to wonder how you got to waste multiple Lich ult CDs on their Ancients rather than just winning fights.
Moderator
Shaella
Profile Blog Joined January 2013
United States14827 Posts
April 26 2014 04:32 GMT
#160
well its only a 60 sec CD at rank 3.
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
goody153
Profile Blog Joined April 2013
44119 Posts
April 26 2014 04:34 GMT
#161
Naga Siren
Mirror Image illusion damage dealt reduced from 30/35/40/45% to 20/25/30/35%

Medusa
Split Shot reworked from 50/60/70/80% damage with 5 maximum targets, to 80% damage with 2/3/4/5 maximum targets

goodbye naga ultra fast farm ... hello medusa carry metagame

and the nerf to ember is shit ..
this is a quote
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-04-26 04:40:53
April 26 2014 04:36 GMT
#162
And using 2 required that you have 120s with no Lich ulti available.

I can see it be annoying for a team that never dealt with it before, or wasn't paying attention and happen to stumble on it at their Ancients without being aware of it, but there are enough ways to break it that it's not crazy unless you somehow got to waste enough ults on a single set of Ancients that it one-shots people. Even a HoD creep has enough HP to tank 2 (3 if it's a Centaur or Satyr and gets a second or two to regen HP) of them so any less than 3 can be defused with a HoD creep baiting the bounces away.
Moderator
Caladbolg
Profile Joined March 2011
2855 Posts
April 26 2014 04:37 GMT
#163
On April 26 2014 13:32 Shaella wrote:
well its only a 60 sec CD at rank 3.


And just 3 could already be incredibly deadly at all levels. It might not kill in a shot but you can't farm with those around. If they give vision, much more so.

Lich is already a great situational support. Now, I think it's become top tier as a defensive/antipush, teamfighting support. Ulti can zone out (force scattering), then FA can make tower kills insanely hard, and then paired up with a nice carry (Void, Spec)...

KotL seems imba but I dunno.
"I don't like the word prodigy at all. To me prodigy sounds like a person who was 'gifted' all these things rather than a person who earned all these talents by hard training... I must train harder to reach my goal." - Flash
konadora *
Profile Blog Joined February 2009
Singapore66160 Posts
April 26 2014 04:38 GMT
#164
IM LOVING THESE AGH SCEPTORS LOL

CARRY ABADDON TIME?

pretty sure that's a nerf on broodmother with the free path disabling lol

gg dazzle

OP DOOM OH GOD

earthshaker is dead wtf no more ancients

ember spirit nerf was expected and sensible

time to go support gyro? max homing missle and rocket barrage

HUSKAR CAN NOW CAST SPEARS WHILE USING SATANIC AND SKADI AMIRITE

kotl agh upgrade seems the most OP thing ever holy shit

nice buffs on LC

LICH ARMOR ON BUILDING!! does the slow work when attacking towers then?

magnus legit offlane hero now

no more medusa ancient farming oh yes

NAGA NERFS YES. this is perfect, nerfing carry naga while not nerfing support naga. good job icefrog

nyx impale no longer blocked by linken's sphere. i love.

sd aghs is good but if you're that farmed you probably won so.. yeah

silence's CotS buff is good, can spam it more during teamfights and especially wreck heroes that need mana or don't have spammable abilities

offline tidehunter more legit now

undying buff was much needed, hero fell out so much :<

uh this means ursa can just rosh as soon as he gets mask of death whoa

carry windrunner potential :D
POGGERS
goody153
Profile Blog Joined April 2013
44119 Posts
April 26 2014 04:41 GMT
#165
On April 26 2014 13:38 konadora wrote:
IM LOVING THESE AGH SCEPTORS LOL

CARRY ABADDON TIME?

pretty sure that's a nerf on broodmother with the free path disabling lol

gg dazzle

OP DOOM OH GOD

earthshaker is dead wtf no more ancients

ember spirit nerf was expected and sensible

time to go support gyro? max homing missle and rocket barrage

HUSKAR CAN NOW CAST SPEARS WHILE USING SATANIC AND SKADI AMIRITE

kotl agh upgrade seems the most OP thing ever holy shit

nice buffs on LC

LICH ARMOR ON BUILDING!! does the slow work when attacking towers then?

magnus legit offlane hero now

no more medusa ancient farming oh yes

NAGA NERFS YES. this is perfect, nerfing carry naga while not nerfing support naga. good job icefrog

nyx impale no longer blocked by linken's sphere. i love.

sd aghs is good but if you're that farmed you probably won so.. yeah

silence's CotS buff is good, can spam it more during teamfights and especially wreck heroes that need mana or don't have spammable abilities

offline tidehunter more legit now

undying buff was much needed, hero fell out so much :<

uh this means ursa can just rosh as soon as he gets mask of death whoa

carry windrunner potential :D


can't wait to see [A]EGM going carry mode.. plz alliance make it happen
this is a quote
giftdgecko
Profile Joined February 2011
United States2126 Posts
April 26 2014 04:43 GMT
#166
Super interested to see what EG and Rox come up with. Curious if Alliance liquid and Fnatic can get their mojo back off this patch. Thank god for nyx impale not being blocked by linkens, literally bitched for an hour about that one day
TheYango
Profile Joined September 2008
United States47024 Posts
April 26 2014 04:43 GMT
#167
The Agha change doesn't mean shit because even if you were going carry runner, you wouldn't get Agha. A hero with otherwise mediocre carry potential can't afford to use a major item slot on an item with such mediocre stats over a more impactful DPS item.
Moderator
Daralii
Profile Joined March 2010
United States16991 Posts
April 26 2014 04:50 GMT
#168
On April 26 2014 13:30 TheYango wrote:
If there's only 1 bouncing around, it's pretty easy for the carry to just tank one bounce and carry it far enough away that it won't bounce back (or use summoned units).

If there's multiple going, one has to wonder how you got to waste multiple Lich ult CDs on their Ancients rather than just winning fights.

It's not about winning the game, it's about sending a message.

The ice armor change is probably the bigger deal, and is easily gonna make him first pick.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Nilrem
Profile Blog Joined February 2009
United States3684 Posts
Last Edited: 2014-04-26 04:55:50
April 26 2014 04:54 GMT
#169
Oh the change to Abaddon, that is annoying. I already dislike going against him and now, he will be all the more annoying. The same with Bristle, they decided to buff a hero I hate going against. Just excited to see how the meta changes with these changes. With the qualifiers coming up, it will be a test to see which of the teams adapt the best all the while being innovative.

I am just excited to see what happens.

On April 26 2014 13:50 Daralii wrote:
Show nested quote +
On April 26 2014 13:30 TheYango wrote:
If there's only 1 bouncing around, it's pretty easy for the carry to just tank one bounce and carry it far enough away that it won't bounce back (or use summoned units).

If there's multiple going, one has to wonder how you got to waste multiple Lich ult CDs on their Ancients rather than just winning fights.

It's not about winning the game, it's about sending a message.

The ice armor change is probably the bigger deal, and is easily gonna make him first pick.


Yeah, I sort of value the ice armor change a bit higher. The Agh change, for it to be fully utilized is severely dependent on team makeup. Whereas the armor will be useful regardless of the team makeup.
Meepo Haters gonna Hate. https://twitter.com/KazeNilrem (@KazeNilrem)
Belisarius
Profile Joined November 2010
Australia6230 Posts
Last Edited: 2014-04-26 04:56:39
April 26 2014 04:54 GMT
#170
I'm still confused about the manta change. Does it just mean that if you rightclick a hero before they pop manta, you won't automatically stick on the real one?

Also the real best thing about this patch is that they've removed battlefury from BH's recommendeds.
Caladbolg
Profile Joined March 2011
2855 Posts
April 26 2014 04:54 GMT
#171
So what are the relevant, non-Agha buffs? I can think of the Lich FA, Ursa Fury Swipes, Jugg BAT, AM Void (feel this is underrated), Sven base damage, BH Track cast range, Void buffs, Gyro missile, Lesh storm, Lion hex... what else? QoP was buffed, Razor buffed... hmmm I don't see game changers, really. Cept for Lich FA and maybe Track.
"I don't like the word prodigy at all. To me prodigy sounds like a person who was 'gifted' all these things rather than a person who earned all these talents by hard training... I must train harder to reach my goal." - Flash
lphwo
Profile Joined September 2011
Malaysia751 Posts
April 26 2014 04:56 GMT
#172
So if I am reading this properly, WR with focus fire will proc a LOT more chain lightnings with Maelstrom/Mjollnir, right?
lessQQmorePEWPEW
Profile Joined November 2011
Jamaica921 Posts
April 26 2014 04:57 GMT
#173
This is why valve is better
Why drink and drive when you can smoke and fly - Bob Marley
TheYango
Profile Joined September 2008
United States47024 Posts
April 26 2014 04:57 GMT
#174
QoP's buff is actually a fairly big deal in lane, because the CD reduction to 16s was a large part of why rank 2 was situationally gotten in lane (15.1s duration 16s CD basically locks people out of ever using Salves without getting off the lane completely). Having that 16s CD at rank 1 is definitely very significant.
Moderator
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
April 26 2014 05:02 GMT
#175
I think Razor's STR gain is pretty significant. His Unstable Current buff is decent too.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
fuzzy_panda
Profile Blog Joined November 2010
New Zealand1681 Posts
April 26 2014 05:03 GMT
#176
Can someone explain what the shadow amulet change means? I still don't understand it
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-04-26 05:05:39
April 26 2014 05:03 GMT
#177
On April 26 2014 13:54 Belisarius wrote:
I'm still confused about the manta change. Does it just mean that if you rightclick a hero before they pop manta, you won't automatically stick on the real one?

Correct. Rather, any orders targeted on the real hero will be canceled when Manta is activated.

I'm surprised this wasn't listed as a bug fix because this is actually the Warcraft 3 intended behavior. Having stuns queued up on the main hero before they Manta still always land on the main hero after the split defeats a lot of the purpose of the item.

On April 26 2014 14:03 fuzzy_panda wrote:
Can someone explain what the shadow amulet change means? I still don't understand it

Currently, the way Shadow Amulet works is that after activation, if you stand still you become invisible after 1.5 seconds. However, you must stand still or lose the invisibility.

After the change, you are allowed to move during the 1.5s before the invisibility activates without canceling the effect. If you move after the invisibility sets in it still breaks, though.
Moderator
Daralii
Profile Joined March 2010
United States16991 Posts
April 26 2014 05:06 GMT
#178
On April 26 2014 14:03 fuzzy_panda wrote:
Can someone explain what the shadow amulet change means? I still don't understand it

You can move while fading out, but you still have to stand still once you become invisible.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
YesNoMaybeDunno
Profile Joined April 2013
27 Posts
April 26 2014 05:09 GMT
#179
1. "X Marks The Spot can now last twice as long on allied heroes" I dont think people realize how broken this is especially when people do the 1 1 3 build that Mushi does. Basically you can slow siege with ANY hero now (the way EternalEgo and Autism_2000 were doing it vs DK with Chen Blinkz @ MLG but you dont get TPed back to the fountain). Meaning you can do that CONSTANTLY ????? and INSTANTLY bail out the hero if he is in danger. What about a DK push line-up with safe lane Kunka in it?
2. "Aghanim's Scepter Laguna Blade damage goes through magic immunity" Seriously??? A support Lina cant get it anyways but with THIS RANGE and Dragon Slave wave clearing you can do fairly well vs most of the other mids. + ET? + Veil of Discord? vs the popular squishy carries like Luna/Mirana.
3. Zeus = moving Gem ? and this buffs Lightning Bolt's cast range with 250. That Veldt guy picks Zeus A LOT and always goes Blink Dagon build. He has a ridiculous win rate with it too. It has proven that it is viable in the highest MMR matches but no1 tries it in the pro scene yet. Hope this buff changes that.
4. This makes Silencer the best attribute gain hero in the game. I think IceFraud wants to return LightOfHeaven carry Silencer back.
5. Venge back to the suicide swaps?
6. Really nice Euls change. Drastically improving the exort Invoker. I actually see people bypassing the midas and rushing Euls now.
7. Ursas rushing mask of death is going to make the pubs unplayable.
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
April 26 2014 05:12 GMT
#180
Is the kotl buff really that big? I see it as a significantly worse aghs upgrade than NS, and pros rarely get that. I'm not sure which of the three parts people are most excited about, but they all seem meh to me.
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
Belisarius
Profile Joined November 2010
Australia6230 Posts
April 26 2014 05:17 GMT
#181
On April 26 2014 14:12 hacklebeast wrote:
Is the kotl buff really that big? I see it as a significantly worse aghs upgrade than NS, and pros rarely get that. I'm not sure which of the three parts people are most excited about, but they all seem meh to me.


Kotl and NS are totally different heroes, though. NS is a rightclicker who needs to be ahead in order to perform his function, so spending 4k on an item that does little for his up-front power is highly situational.

Kotl, on the other hand, is an item-independent support who can farm very quickly. He's much more likely to acquire and use the item than NS, even if you consider his upgrade to be weaker.
fuzzy_panda
Profile Blog Joined November 2010
New Zealand1681 Posts
Last Edited: 2014-04-26 05:20:41
April 26 2014 05:18 GMT
#182
On April 26 2014 14:12 hacklebeast wrote:
Is the kotl buff really that big? I see it as a significantly worse aghs upgrade than NS, and pros rarely get that. I'm not sure which of the three parts people are most excited about, but they all seem meh to me.


Well first of all wave of light is now an even more ridiculous push spell. Kotl can just drop it and move around, and it heals your whole team. A mek heals 250, this heals 375. Every 10 secs. That's really good. Also it unlocks his other 2 ulti spells permanently. So you can always blinding light enemies to reposition them or blind them. And call teammates whenever. Those two buffs alone is really good, the daylight unrestricted vision is just icing on the cake really.
iokke
Profile Blog Joined May 2010
United States1179 Posts
Last Edited: 2014-04-26 05:26:47
April 26 2014 05:23 GMT
#183
I <3 lich but I don't see how the aghs buff is a game changer or that much of a buff at all. If his aghs ult lasted enough to hit through all bounces you prolly won the fight anyway, so the bonus is just an overkill. The only bonus I see is that now u can throw it into a creepwave aswell if they are pushing you uphill for example, to delay.. otherwise not much of a buff

+ armor to buildings is nice though
Crop circles are Chuck Norris' way of telling the world that sometimes corn needs to lie the f*** down. rerereredit.. I never get it right the 1st time
TomatoBisque
Profile Joined March 2013
United States6290 Posts
April 26 2014 05:27 GMT
#184
I'm pretty sure this Brewmaster change actually owns
rip
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
April 26 2014 05:41 GMT
#185
On April 26 2014 14:18 fuzzy_panda wrote:
Show nested quote +
On April 26 2014 14:12 hacklebeast wrote:
Is the kotl buff really that big? I see it as a significantly worse aghs upgrade than NS, and pros rarely get that. I'm not sure which of the three parts people are most excited about, but they all seem meh to me.


Well first of all wave of light is now an even more ridiculous push spell. Kotl can just drop it and move around, and it heals your whole team. A mek heals 250, this heals 375. Every 10 secs. That's really good. Also it unlocks his other 2 ulti spells permanently. So you can always blinding light enemies to reposition them or blind them. And call teammates whenever. Those two buffs alone is really good, the daylight unrestricted vision is just icing on the cake really.


You compare it favorably to a mek, but I think the heal is worst than a mek. It's a mek that has a 5 second chaneling time that is almost never going to hit the entire team (its like hitting all your allies with a boat if the boat had to be channeled first). Presumably you are playing a 5 position kotl, so aghs shouldn't be out until after the 30 min mark. After that point illuminate is already irrelevant in team fights so 75% of an illiminate is even less relevant.

I don't know if I have ever played kotl and thought "I wish my ult was off cool down right now". If it was a permanent form change for dk,lycan, or tb, then it would be interesting. But for kotl, i really don't see me getting more than 1 extra recall/blind a game that I wouldn't have been able to already.
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
Daralii
Profile Joined March 2010
United States16991 Posts
April 26 2014 05:42 GMT
#186
On April 26 2014 14:27 TomatoBisque wrote:
I'm pretty sure this Brewmaster change actually owns

Do we know how it functions with his ult?

IE: Does it apply to the Agh's upgraded fire spirit? Does he get the buff after coming out of Primal Split?
Fear is freedom! Subjugation is liberation! Contradiction is truth!
TomatoBisque
Profile Joined March 2013
United States6290 Posts
Last Edited: 2014-04-26 05:46:53
April 26 2014 05:45 GMT
#187
On April 26 2014 14:42 Daralii wrote:
Show nested quote +
On April 26 2014 14:27 TomatoBisque wrote:
I'm pretty sure this Brewmaster change actually owns

Do we know how it functions with his ult?

IE: Does it apply to the Agh's upgraded fire spirit? Does he get the buff after coming out of Primal Split?

Yes to both from my testing.

Newly spawned illusions also get the buff, which is most relevant with illusion runes but is still nice.

I'm mostly thinking for lane control. Imagine being in a 1v1 lane where every wave, this guy walks up to you, claps and crits you off the wave since you just lost half your HP and did maybe 100 damage back to him, then he goes and cleans up the wave, bottles once, and does it again next wave.
rip
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
April 26 2014 05:48 GMT
#188
On April 26 2014 14:41 hacklebeast wrote:
Show nested quote +
On April 26 2014 14:18 fuzzy_panda wrote:
On April 26 2014 14:12 hacklebeast wrote:
Is the kotl buff really that big? I see it as a significantly worse aghs upgrade than NS, and pros rarely get that. I'm not sure which of the three parts people are most excited about, but they all seem meh to me.


Well first of all wave of light is now an even more ridiculous push spell. Kotl can just drop it and move around, and it heals your whole team. A mek heals 250, this heals 375. Every 10 secs. That's really good. Also it unlocks his other 2 ulti spells permanently. So you can always blinding light enemies to reposition them or blind them. And call teammates whenever. Those two buffs alone is really good, the daylight unrestricted vision is just icing on the cake really.


You compare it favorably to a mek, but I think the heal is worst than a mek. It's a mek that has a 5 second chaneling time that is almost never going to hit the entire team (its like hitting all your allies with a boat if the boat had to be channeled first). Presumably you are playing a 5 position kotl, so aghs shouldn't be out until after the 30 min mark. After that point illuminate is already irrelevant in team fights so 75% of an illiminate is even less relevant.

I don't know if I have ever played kotl and thought "I wish my ult was off cool down right now". If it was a permanent form change for dk,lycan, or tb, then it would be interesting. But for kotl, i really don't see me getting more than 1 extra recall/blind a game that I wouldn't have been able to already.

If you're having a sustained push you aren't hitting the heal in a fight or anything (and even if you were only hitting the heal in a fight it would be pretty damn good). For example if you're seiging high ground, you have a heal you can use 4x in the time you could use mek once and it even heals for more than mek. You just have to tell your allies to stand somewhere and then they get massive heals every 10 seconds. Dunno, I think it might not have AS big of an effect that most people think it will, but we can only theorycraft right now
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
iv~nk~j
Profile Joined August 2012
1140 Posts
April 26 2014 05:50 GMT
#189
i think sven is really good now

i feel it takes just one team doing well with him to make him bounce back to a common pick
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
April 26 2014 05:56 GMT
#190
i really want sven to be good.
red_hq
Profile Blog Joined April 2010
Canada450 Posts
April 26 2014 05:57 GMT
#191
Man can't wait to build skadi on ursa or huskar now.

Also the interaction with chain frost and creep waves is actually pretty huge. For example with a disruptor you catch two heroes and a creep wave in a kinetic field you can get them ALL with chain frost instead of maybe only getting one or only creeps. Aghs makes chain frost so much easier to set up and so much more lethal. Also the comeback factor on lich is going to be huge like if the enemy team is far ahead and commits to a rax and decides they can eat all ten bounces with a pipe plus luck on creep wave, now they simply can't and have to back off until it kills the creep wave.
Get some 'good' Dota 2: twitch.tv/redhq
wairai
Profile Joined May 2012
Malaysia1000 Posts
April 26 2014 05:58 GMT
#192
Fixed a bug where players would lose an additional 50 gold when repicking after randoming a hero


finalllyyyyyyyyyy damn
Yungin' Leanin' with Pourple Drink
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
April 26 2014 06:05 GMT
#193
Attack Speed now always continually adjusts based on the latest modifications applied to the unit [?]


...So LoC, Enchantress, and Phoenix work properly?
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
Last Edited: 2014-04-26 06:11:08
April 26 2014 06:06 GMT
#194
On April 26 2014 14:41 hacklebeast wrote:
Show nested quote +
On April 26 2014 14:18 fuzzy_panda wrote:
On April 26 2014 14:12 hacklebeast wrote:
Is the kotl buff really that big? I see it as a significantly worse aghs upgrade than NS, and pros rarely get that. I'm not sure which of the three parts people are most excited about, but they all seem meh to me.


Well first of all wave of light is now an even more ridiculous push spell. Kotl can just drop it and move around, and it heals your whole team. A mek heals 250, this heals 375. Every 10 secs. That's really good. Also it unlocks his other 2 ulti spells permanently. So you can always blinding light enemies to reposition them or blind them. And call teammates whenever. Those two buffs alone is really good, the daylight unrestricted vision is just icing on the cake really.


You compare it favorably to a mek, but I think the heal is worst than a mek. It's a mek that has a 5 second chaneling time that is almost never going to hit the entire team (its like hitting all your allies with a boat if the boat had to be channeled first). Presumably you are playing a 5 position kotl, so aghs shouldn't be out until after the 30 min mark. After that point illuminate is already irrelevant in team fights so 75% of an illiminate is even less relevant.

I don't know if I have ever played kotl and thought "I wish my ult was off cool down right now". If it was a permanent form change for dk,lycan, or tb, then it would be interesting. But for kotl, i really don't see me getting more than 1 extra recall/blind a game that I wouldn't have been able to already.


Even if everything you say is true (most of it isn't if you run KotL as a 4 support, I don't know why anyone would use him as a 5), this upgrade theoretically makes KotL one of the best pushers and tower pushers simply by virtue of Illuminate healing allied units.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
April 26 2014 06:07 GMT
#195
Is the eul damage meant to prevent enemies from blinking?
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
April 26 2014 06:11 GMT
#196
On April 26 2014 15:07 DucK- wrote:
Is the eul damage meant to prevent enemies from blinking?

There is 0 reason to apply it otherwise. As of now, i often end up seeing enemy casting euls on me as a chance for me to escape.
DeMoN pulls off a Miracle and Flies to the Moon
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
April 26 2014 06:26 GMT
#197
Can't wait for someone to die to Euls.
Nilrem
Profile Blog Joined February 2009
United States3684 Posts
April 26 2014 06:26 GMT
#198
On April 26 2014 15:26 Kuroeeah wrote:
Can't wait for someone to die to Euls.


Self damage, could it be used as a form of deny?
Meepo Haters gonna Hate. https://twitter.com/KazeNilrem (@KazeNilrem)
Skullflower
Profile Joined July 2010
United States3779 Posts
April 26 2014 06:27 GMT
#199
man these agh scepter upgrades sure are something this patch
The ruminations are mine, let the world be yours.
Rainling
Profile Joined June 2011
United States456 Posts
April 26 2014 06:27 GMT
#200
With the new manta can you dodge any projectile if you manta after the projectile is launched? If so, maybe people will start getting manta on tinker again! It seems like it could fulfill a similar role to linken's with lots of pushing utility as well.
Rainling
Profile Joined June 2011
United States456 Posts
April 26 2014 06:27 GMT
#201
On April 26 2014 15:26 Nilrem wrote:
Show nested quote +
On April 26 2014 15:26 Kuroeeah wrote:
Can't wait for someone to die to Euls.


Self damage, could it be used as a form of deny?

Doesn't damage allies
bluegarfield
Profile Joined December 2010
Singapore1128 Posts
April 26 2014 06:28 GMT
#202
-Fury Swipes is no longer a Unique Attack Modifier

yay can start with boot and OoV and chase people

ELqQQT_T
dravernor
Profile Blog Joined May 2013
Netherlands6181 Posts
April 26 2014 06:28 GMT
#203
So I guess there is no set release date :/ which kinda sucks for my internet. Bleh.
<3
Nilrem
Profile Blog Joined February 2009
United States3684 Posts
April 26 2014 06:28 GMT
#204
On April 26 2014 15:27 Rainling wrote:
Show nested quote +
On April 26 2014 15:26 Nilrem wrote:
On April 26 2014 15:26 Kuroeeah wrote:
Can't wait for someone to die to Euls.


Self damage, could it be used as a form of deny?

Doesn't damage allies


Aww shame. That would be hilarious (abused) and potentially useful.
Meepo Haters gonna Hate. https://twitter.com/KazeNilrem (@KazeNilrem)
Badjas
Profile Blog Joined October 2008
Netherlands2038 Posts
April 26 2014 06:34 GMT
#205
Thread title is missing [NSFW]

because this is at least 20% porn.
I <3 the internet, I <3 you
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
April 26 2014 06:48 GMT
#206
DAT LICH THO
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
fezvez
Profile Blog Joined January 2011
France3021 Posts
April 26 2014 06:52 GMT
#207
Like clockwork, Rod of Atos receives a buff nearly every patch.

This item is sincerely extremely good on most INT heroes, I really don't get which midgame item is really better
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
April 26 2014 06:58 GMT
#208
On April 26 2014 15:52 fezvez wrote:
Like clockwork, Rod of Atos receives a buff nearly every patch.

This item is sincerely extremely good on most INT heroes, I really don't get which midgame item is really better

Because pros decided that there is no point in building RoA because who the hell needs 25 mana cost 1200 range 60% slow on an item that gives mystic staff worth of int and ~1.3 vit boosters worth of HP.
DeMoN pulls off a Miracle and Flies to the Moon
trifecta
Profile Joined April 2010
United States6795 Posts
April 26 2014 07:02 GMT
#209
bat "nerf" just re-adds the old blink mana cost
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
Last Edited: 2014-04-26 07:04:01
April 26 2014 07:03 GMT
#210
On April 26 2014 16:02 trifecta wrote:
bat "nerf" just re-adds the old blink mana cost

So you could say that bat is now back to 6.79 state :D with better attack animation ofc.
DeMoN pulls off a Miracle and Flies to the Moon
Daralii
Profile Joined March 2010
United States16991 Posts
April 26 2014 07:05 GMT
#211
On April 26 2014 15:28 dravernor wrote:
So I guess there is no set release date :/ which kinda sucks for my internet. Bleh.

Blog post said next week.

It'll at least be before the TI4 qualifiers, which start on the 12th.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
trifecta
Profile Joined April 2010
United States6795 Posts
Last Edited: 2014-04-26 07:15:29
April 26 2014 07:15 GMT
#212
so tusk snowball = shorter range, multi hero defensive disruption?
Staboteur
Profile Blog Joined February 2011
Canada1873 Posts
April 26 2014 07:15 GMT
#213
On April 26 2014 15:52 fezvez wrote:
Like clockwork, Rod of Atos receives a buff nearly every patch.

This item is sincerely extremely good on most INT heroes, I really don't get which midgame item is really better


Isn't it in a semi-awkward spot?

Position 5 heroes are looking at force/blink/ghost as the holy trifecta of "This way I won't get fucking raped in fights". Also, at 1600 - 2150 gold, they're coming quite a bit sooner than the 3100 gold of Atos.

On the other side, core int heroes are looking at sheep / euls / aghas / necro / orchid / dagon all for different reasons in different situations, but usually in the same farm-space as an Atos, and with more obviously impactful actives. Sure a 4 second 60% slow on a 10 second cooldown with 1200 range sounds batshit, but when it's put up against a 400 damage nuke or 5 second silence / 30% damage amp or any of these other actives, it becomes pretty easy to see where you'd use the other actives, and the slow doesn't look as impressive.

I guess the truth is that you'd be using the Atos EVERYWHERE, but I still have such a hard time finding out how to fit it in without lamenting the delayed sheep or whatever.
I'm actually Fleetfeet D:
lxginverse
Profile Joined May 2008
Monaco1506 Posts
April 26 2014 07:19 GMT
#214
huskar and ursa lol
fromis_9 enjoyer
trifecta
Profile Joined April 2010
United States6795 Posts
April 26 2014 07:20 GMT
#215
centaur nerf is pretty huge for current pro meta
GoonFFS
Profile Joined April 2010
Denmark323 Posts
April 26 2014 07:23 GMT
#216
so many rediculous buffs in this patch.. wow
http://konvictgaming.com/ -> @KrugerFFS
FinestHour
Profile Joined August 2010
United States18466 Posts
Last Edited: 2014-04-26 07:27:31
April 26 2014 07:27 GMT
#217
thug life.                                                       MVP/ex-
AwfuL_
Profile Joined January 2013
Netherlands6976 Posts
Last Edited: 2014-04-26 07:40:20
April 26 2014 07:35 GMT
#218
I think Sven and Beastmaster are gonna be seen a bit more, their laning got buffed quite a bit especially Sven's. With Sven's recent armour buff both these heroes have ridiculous base stats now. And you can't deny their great utility.

Also Razor might make a comeback since he has increased gain on the stat he needs the most, and the level 4 purge is just vile.
TomatoBisque
Profile Joined March 2013
United States6290 Posts
Last Edited: 2014-04-26 07:35:54
April 26 2014 07:35 GMT
#219
On April 26 2014 16:15 trifecta wrote:
so tusk snowball = shorter range, multi hero defensive disruption?

On the test realm it's more like an unstoppable deathball because its damage increases for each enemy unit it runs over

http://i.imgur.com/ZqVbpld.png
rip
babysimba
Profile Joined November 2010
10466 Posts
April 26 2014 07:37 GMT
#220
Support zues legit in pubs? I had ridiculous win rates on that hero even as a non-farming core in the past. Time to revisit that hero.

Lion is like my staple support hero after the rubick telekinesis cd nerf. The hex cd buff will be nice since i still like to rush 4-4-0-1.

Most underrated buff is probably the venge. Aura effect stays somehow whether you are dead or alive. Swaps for initiating instead of saving allies will be viable now.
Daralii
Profile Joined March 2010
United States16991 Posts
April 26 2014 07:48 GMT
#221
Okay, new Midnight Pulse is pretty fucking ridiculous.

http://i.imgur.com/6T7u7Fx.jpg
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Invictus
Profile Blog Joined September 2009
Singapore2697 Posts
April 26 2014 07:50 GMT
#222
kotl aghs buff is legit while lich aghs buff is meh tbh.

icefrog seems really intent on making supports get aghs, but really its too expensive of an item for them to consider when you are highly likely to die in fights first unless you get something as legit as kotl's one.

i think ember needed a harder nerf though, something like a 8s cd for max level SoF but his early game nerf from chains was pretty sensible i guess.

i'm actually curious how would bloodstone interact with necrolyte's ulti now that it also increases respawn duration.

ursa with orb would actually be pretty sick, carry ursa with satanic bfly abyssal would be able to manfight pretty much anyone though if you already had such items you probably won the game..

i'm hoping to see some zeus action ahahaha



Lee Jaedong Fighting!
Firebolt145
Profile Blog Joined May 2010
Lalalaland34490 Posts
April 26 2014 07:55 GMT
#223
Yay.
Moderator
SilverStar
Profile Joined January 2012
Sweden18511 Posts
April 26 2014 08:04 GMT
#224
Why is this title 6.81? A bit misleading. It's a QoL update.
Shaella
Profile Blog Joined January 2013
United States14827 Posts
April 26 2014 08:09 GMT
#225
On April 26 2014 17:04 SilverStar wrote:
Why is this title 6.81? A bit misleading. It's a QoL update.

because its dota patch 6.81? With a massive re balancing?
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
SilverStar
Profile Joined January 2012
Sweden18511 Posts
April 26 2014 08:11 GMT
#226
On April 26 2014 17:09 Shaella wrote:
Show nested quote +
On April 26 2014 17:04 SilverStar wrote:
Why is this title 6.81? A bit misleading. It's a QoL update.

because its dota patch 6.81? With a massive re balancing?

Yeah I just woke up. It even says so on the blog.
MotherOfRunes
Profile Joined December 2010
Germany2862 Posts
April 26 2014 08:13 GMT
#227
wtf is this terrorblade change. there is a metamorphosis change needed and not reflection
"Your Razor sucks!" -Kuroky's Dad
Nomzter
Profile Joined March 2012
Sweden2802 Posts
April 26 2014 08:18 GMT
#228
noooo, naga nerfs but atleast there's a LD buff which is nice
Jochenpeter
Profile Joined June 2011
Germany61 Posts
April 26 2014 08:18 GMT
#229
I am really happy about that ping addition.
And ursa of course.
zezamer
Profile Joined March 2011
Finland5701 Posts
April 26 2014 08:20 GMT
#230
why icefrog keeps buffing support hero aghs, its too expensive item =/
babysimba
Profile Joined November 2010
10466 Posts
April 26 2014 08:23 GMT
#231
He's trying to add some sort of utility to aghs, provides another dimension of play other than the usual blink/forcestaff/ghost.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
April 26 2014 08:25 GMT
#232
On April 26 2014 17:13 MotherOfRunes wrote:
wtf is this terrorblade change. there is a metamorphosis change needed and not reflection

Meta is fine, terrorblade is already a meta reliant hero in teamfights. It just makes him rely on it more, because melee creep with 15+1.4 strength is not really scary at all.
DeMoN pulls off a Miracle and Flies to the Moon
TRAP[yoo]
Profile Joined December 2009
Hungary6026 Posts
April 26 2014 08:29 GMT
#233
i would have liked to see invoker getting the nerfbat...oh well the rest seems to be ok
FTD
disciple
Profile Blog Joined January 2008
9070 Posts
April 26 2014 08:29 GMT
#234
even more reason to swap into the other team and die now...
Administrator"I'm a big deal." - ixmike88
T0mken
Profile Joined March 2014
Norway78 Posts
April 26 2014 08:31 GMT
#235
Stronk patch!
우정호 1988 - 2012
Paperplane
Profile Joined March 2011
Netherlands1823 Posts
April 26 2014 08:33 GMT
#236
Very exciting patch, so much cool new stuff to play with.
Fatalize
Profile Joined January 2011
France5210 Posts
April 26 2014 08:39 GMT
#237
So Lycan is still retarded

good to know I guess
Daralii
Profile Joined March 2010
United States16991 Posts
April 26 2014 08:40 GMT
#238
On April 26 2014 17:20 zezamer wrote:
why icefrog keeps buffing support hero aghs, its too expensive item =/

Let's be honest, KotL's never gonna have any trouble farming 4200g. Him and Visage are the only supports that can regularly afford an AC and Shiva's.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
MotherOfRunes
Profile Joined December 2010
Germany2862 Posts
Last Edited: 2014-04-26 09:00:05
April 26 2014 08:58 GMT
#239
On April 26 2014 17:25 lolfail9001 wrote:
Show nested quote +
On April 26 2014 17:13 MotherOfRunes wrote:
wtf is this terrorblade change. there is a metamorphosis change needed and not reflection

Meta is fine, terrorblade is already a meta reliant hero in teamfights. It just makes him rely on it more, because melee creep with 15+1.4 strength is not really scary at all.

not true at all. terror isnt that reliant on his strength gain. he is reliant on his retardedly ridiculous armor . and with good positioning he is even less reliant on. meta isnt fine at all. the things he gets form it is way to retarded in the early game. with a proper lane support / team composition its just a WAY too strong damage output on a range hero in early levels.

how does his strength gain matter that much (of course it matters a little bit) when u just get a bkb and then stand there with magic immunity and like over 15 base armor? manta bkb skadi is enough strength i would say
"Your Razor sucks!" -Kuroky's Dad
The_Australian
Profile Blog Joined December 2007
Australia458 Posts
April 26 2014 08:59 GMT
#240
Can anyone explain the TA change? I know that if you manually detonate traps TA doesn't have to do the animation - saving you about 1 second while chasing which is actually pretty huge, is it something to do with that?
"Nothing should be unstoppable when you see it coming...." - Boxer
Daralii
Profile Joined March 2010
United States16991 Posts
April 26 2014 09:00 GMT
#241
On April 26 2014 17:59 The_Australian wrote:
Can anyone explain the TA change? I know that if you manually detonate traps TA doesn't have to do the animation - saving you about 1 second while chasing which is actually pretty huge, is it something to do with that?

Yeah. She no longer has the animation when detonating traps from the hero, which is gonna smooth her chasing out a lot.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
nojok
Profile Joined May 2011
France15845 Posts
April 26 2014 09:00 GMT
#242
Very disappointed with brew, CK and earth spirit buffs, naga and lycan nerf and no invoker change. I hope I'm wrong but I don't see this patch changing pick priority so much. Anyway those calls are so hard to do and I'm almost sure it will change a variety of things in progames and pubs should be better with nerfed fotm heroes.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
smr
Profile Joined April 2011
Germany4808 Posts
Last Edited: 2014-04-26 09:03:53
April 26 2014 09:02 GMT
#243
Lich + Tree all day!

Venge seems extremely legit with that buff. Could turn around awful late game fights.
DE3me
Profile Joined May 2013
Germany263 Posts
April 26 2014 09:04 GMT
#244
Counter Helix now uses Pseudo Random chance

I heard Misery singing.
"I have the mind of a drunk person sometimes ..." HotBid
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
April 26 2014 09:13 GMT
#245
I'm gonna play the shit out of Venge and KotL.
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
Last Edited: 2014-04-26 09:24:59
April 26 2014 09:24 GMT
#246
On April 26 2014 17:58 MotherOfRunes wrote:
Show nested quote +
On April 26 2014 17:25 lolfail9001 wrote:
On April 26 2014 17:13 MotherOfRunes wrote:
wtf is this terrorblade change. there is a metamorphosis change needed and not reflection

Meta is fine, terrorblade is already a meta reliant hero in teamfights. It just makes him rely on it more, because melee creep with 15+1.4 strength is not really scary at all.

not true at all. terror isnt that reliant on his strength gain. he is reliant on his retardedly ridiculous armor . and with good positioning he is even less reliant on. meta isnt fine at all. the things he gets form it is way to retarded in the early game. with a proper lane support / team composition its just a WAY too strong damage output on a range hero in early levels.

how does his strength gain matter that much (of course it matters a little bit) when u just get a bkb and then stand there with magic immunity and like over 15 base armor? manta bkb skadi is enough strength i would say

Because he explodes from anything. With this you are forced to go stuff like point booster-pt to even pretend to have enough hp. Because 682 HP at lvl11 without items. He will fucking explode to 3 nukes. and armor scales off of HP, surprise, no HP, not that much effect from armor. Not to mention that actual stuff that was broken on him was reflection being ridiculous lvl1 spell even with shitty cast range and cast point.
DeMoN pulls off a Miracle and Flies to the Moon
SKYFISH__
Profile Joined December 2013
Bulgaria153 Posts
April 26 2014 09:25 GMT
#247
bristle buffs, troll buffs and finally the latest imba heroes have been dumpstered into the ground.

i approve

wut
Gotuso
Profile Joined May 2011
Netherlands733 Posts
April 26 2014 09:29 GMT
#248
Lina
Attack range increased from 650 to 670

Is this the equivalent of the sc2 bunker changes? How many times has her attack range been changed at this point!?
ReignSupreme.
Profile Blog Joined September 2012
Australia4123 Posts
April 26 2014 09:33 GMT
#249
KOTL change is seriously WTF.
Everything else is alright if a little weird, but there are always naysayers who think the next patch will kill x hero/the competitive scene, somehow it works out fine
zezamer
Profile Joined March 2011
Finland5701 Posts
April 26 2014 09:33 GMT
#250
it doesnt even fix any of her real problems
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
April 26 2014 09:35 GMT
#251
Fixed a bug with Ancient Apparition's Ice Blast where self-damage would cause suicide on shattering, instead of awarding the kill to Ancient Apparition

Interesting

Attack Speed now always continually adjusts based on the latest modifications applied to the unit

Is this the attack speed bug everyone was talking about?
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
April 26 2014 09:44 GMT
#252
Every patch is becoming more ridiculous than the previous. KOTL Aghs is just wtf.
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
1nobody
Profile Joined May 2013
Czech Republic2040 Posts
April 26 2014 09:45 GMT
#253
So it should be up in main client this night (EU)?
Taters_
Profile Joined September 2012
Finland123 Posts
April 26 2014 09:51 GMT
#254
Bet venges gonna be picked the same way wraith kings are now and just go kamikaze in the middle of the enemy and just debuff the crap out of them.
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
Last Edited: 2014-04-26 09:56:02
April 26 2014 09:51 GMT
#255
On April 26 2014 18:00 Daralii wrote:
Show nested quote +
On April 26 2014 17:59 The_Australian wrote:
Can anyone explain the TA change? I know that if you manually detonate traps TA doesn't have to do the animation - saving you about 1 second while chasing which is actually pretty huge, is it something to do with that?

Yeah. She no longer has the animation when detonating traps from the hero, which is gonna smooth her chasing out a lot.

I actually enjoyed the trap selection as a way of differentiating yourself from sub-par TA players, but i suppose the change makes sense.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
Daralii
Profile Joined March 2010
United States16991 Posts
Last Edited: 2014-04-26 09:56:55
April 26 2014 09:56 GMT
#256
Better application for the new Agh's Lich ult than ancient trolling:

Fear is freedom! Subjugation is liberation! Contradiction is truth!
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
Last Edited: 2014-04-26 10:05:53
April 26 2014 10:04 GMT
#257
On April 26 2014 18:51 Alur wrote:
Show nested quote +
On April 26 2014 18:00 Daralii wrote:
On April 26 2014 17:59 The_Australian wrote:
Can anyone explain the TA change? I know that if you manually detonate traps TA doesn't have to do the animation - saving you about 1 second while chasing which is actually pretty huge, is it something to do with that?

Yeah. She no longer has the animation when detonating traps from the hero, which is gonna smooth her chasing out a lot.

I actually enjoyed the trap selection as a way of differentiating yourself from sub-par TA players, but i suppose the change makes sense.

As a sub-par TA player myself I fully support the change. :D

Also, THD Agha macropyre range. :D + Show Spoiler +
[image loading]
super gg
Silan
Profile Joined January 2010
Denmark198 Posts
April 26 2014 10:08 GMT
#258
On April 26 2014 18:56 Daralii wrote:
Better application for the new Agh's Lich ult than ancient trolling:


Well i assume you cant throw lich ulti on friendly birds. Looks fun though.
Life is one crushing defeat after another until you just wish flanders was dead. - Homer
yawnoC
Profile Joined December 2010
United States3704 Posts
April 26 2014 10:15 GMT
#259
Time for the zoning macropyres!

Tinker rockets on eth bladed heros... even more burst!
GG - UNiVeRsE is the best player in the WORLD
1nobody
Profile Joined May 2013
Czech Republic2040 Posts
April 26 2014 10:18 GMT
#260
So few patches later will Lina have longer range than sniper? Will mana void damage on half map? :D
Farone
Profile Joined November 2010
Netherlands1219 Posts
April 26 2014 10:23 GMT
#261
Jakiro my main man, even more strong now!
MC, Stephano, Ret, Jjakji, Grubby, Life, HerO, Scarlett, TaeJa
MotherOfRunes
Profile Joined December 2010
Germany2862 Posts
Last Edited: 2014-04-26 10:45:20
April 26 2014 10:26 GMT
#262
On April 26 2014 18:24 lolfail9001 wrote:
Show nested quote +
On April 26 2014 17:58 MotherOfRunes wrote:
On April 26 2014 17:25 lolfail9001 wrote:
On April 26 2014 17:13 MotherOfRunes wrote:
wtf is this terrorblade change. there is a metamorphosis change needed and not reflection

Meta is fine, terrorblade is already a meta reliant hero in teamfights. It just makes him rely on it more, because melee creep with 15+1.4 strength is not really scary at all.

not true at all. terror isnt that reliant on his strength gain. he is reliant on his retardedly ridiculous armor . and with good positioning he is even less reliant on. meta isnt fine at all. the things he gets form it is way to retarded in the early game. with a proper lane support / team composition its just a WAY too strong damage output on a range hero in early levels.

how does his strength gain matter that much (of course it matters a little bit) when u just get a bkb and then stand there with magic immunity and like over 15 base armor? manta bkb skadi is enough strength i would say

Because he explodes from anything. With this you are forced to go stuff like point booster-pt to even pretend to have enough hp. Because 682 HP at lvl11 without items. He will fucking explode to 3 nukes. and armor scales off of HP, surprise, no HP, not that much effect from armor. Not to mention that actual stuff that was broken on him was reflection being ridiculous lvl1 spell even with shitty cast range and cast point.
because a lvl 11 terrorblade has no items and stays on 682 hp...
by that time you can have pt + drums +ulti orb or a point booster squeezed in like you said. now show me how 3 nukes can kill that before he can get his ulti off.the point booster may be a bit weaker start for him compared to others but skadi is so fucking good on him, who cares? while his survivability is a strong factor for the way the hero works, its not his problem as i said. it wouldnt be that bad if he would just not deal that ridiculous amounts of damage while he survives for a longer time period.
i think the right way to nerf him would be to remove meta bonus damage from his basedamage and treat it like normal +damage so the illusions damage output would be reduced while he himself remains a strong rightclicker in the early game. also since he already has a good basedamage and normally only goes for stat items (except bkb damage wise and a late crit/mkb) his illusions would still deal a fair amount of damage

sure this way he is easier to kill of course but not that easier as you think. except you can catch him solo all the time and cc chain him to death,yeah then u can get him with your 3 simple nukes and a few rightclicks. which is not the way dota works all the time since its a team game and not a terrorblade solo game
"Your Razor sucks!" -Kuroky's Dad
HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
April 26 2014 10:31 GMT
#263
Buffs to all my favourite heroes.
Y-A-Y
https://steamcommunity.com/id/*tlusernamehere*/
BlitzerSC
Profile Joined May 2011
Italy8800 Posts
Last Edited: 2014-04-26 10:50:13
April 26 2014 10:48 GMT
#264
Dafuq mang, stop nerfing Naga Siren...

edit: Every hero I play got nerfed except AM and Kunkka. Great LOL.
The_Australian
Profile Blog Joined December 2007
Australia458 Posts
April 26 2014 10:51 GMT
#265
Cant believe vacuum CD wasn't nerfed. game is literally unplayable.
"Nothing should be unstoppable when you see it coming...." - Boxer
eu.exodus
Profile Blog Joined September 2010
South Africa1186 Posts
April 26 2014 11:05 GMT
#266
On April 26 2014 13:43 TheYango wrote:
The Agha change doesn't mean shit because even if you were going carry runner, you wouldn't get Agha. A hero with otherwise mediocre carry potential can't afford to use a major item slot on an item with such mediocre stats over a more impactful DPS item.


Aghanim's Scepter Focus Fire damage reduction decreased from -50/-40/-30 to -30/-15/0, and no longer has special rules for procs



how is having no damage reduction from ult + no proc restrictions on an item like the now fixed mjolnir not a significant damage boost. I'm thinking all you need to rek things is maelstrom > ags > mkb.
6 poll is a good skill toi have
Asha
Profile Blog Joined November 2010
United Kingdom38253 Posts
April 26 2014 11:13 GMT
#267
On April 26 2014 18:13 KristofferAG wrote:
I'm gonna play the shit out of Venge and KotL.


lies you've not played the shit out of anything lately T_T

come back to me kag.

---

on a less important note. The patch is pretty cool I guess.
Kittan
Profile Joined April 2012
Poland3999 Posts
April 26 2014 11:14 GMT
#268

Keeper of the Light
Added Aghanim's Scepter upgrade: Provides permanent Spirit Form. Additionally, the following effects are active during the day: Keeper of the Light gains unobstructed vision and Illuminate heals allies for 75% of the damage values

Gandalf too stronk.

Aghanim's Scepter Chain Frost no longer has a bounce limit

Icefraud, are you high?

Aghanim's Scepter Laguna Blade damage goes through magic immunity

AHAHAHAHA Lina every game now <3

Night Stalker
Darkness now also affects the vision of buildings

Time to batten down the hatches.

Blur evasion chance increased from 20/25/30/40 to 20/30/40/50

Remember the Dota shittier digest with the unlucky Ursa? Yeah.....

Heat Seeking Missile is no longer blocked by Ethereal

Icefraud stop ruining the logical interactions of skills in this game about a greek god fighting Satan with help of Gandalf and a six-legged William Shakespear hero.

When Vengeful Spirit is slain, her killer is inflicted with a negative Vengeance Aura, which decreases the damage of her killer and their nearby allies, until she revives

FINALLY SOME VENGEANCE

Town Portal Scroll
Added an option to require a halt command to in order to cancel a Town Portal Scroll

YESSSSS! Hundreds of TP scrolls down the drain, I finally no longer have to pretend I really wanted to take the scenic route to that T1 anyway. <3 Icefrog <3
http://www.teamliquid.net/forum/viewmessage.php?topic_id=81288 <--- How I fell in love with a man, a team, a game and a website in a single day... | "There are no false gods, there is only the Emperor, and Choi Yun Sung is his prophet." -> Zona 40k
Surprise.820
Profile Joined February 2011
United Kingdom1276 Posts
April 26 2014 11:32 GMT
#269
On April 26 2014 19:48 BlitzerSC wrote:
Dafuq mang, stop nerfing Naga Siren...

edit: Every hero I play got nerfed except AM and Kunkka. Great LOL.


Stop sticking to carry cores mate.
Erase and improve
eu.exodus
Profile Blog Joined September 2010
South Africa1186 Posts
Last Edited: 2014-04-26 13:27:59
April 26 2014 12:56 GMT
#270
On April 26 2014 17:58 MotherOfRunes wrote:
Show nested quote +
On April 26 2014 17:25 lolfail9001 wrote:
On April 26 2014 17:13 MotherOfRunes wrote:
wtf is this terrorblade change. there is a metamorphosis change needed and not reflection

Meta is fine, terrorblade is already a meta reliant hero in teamfights. It just makes him rely on it more, because melee creep with 15+1.4 strength is not really scary at all.

not true at all. terror isnt that reliant on his strength gain. he is reliant on his retardedly ridiculous armor . and with good positioning he is even less reliant on. meta isnt fine at all. the things he gets form it is way to retarded in the early game. with a proper lane support / team composition its just a WAY too strong damage output on a range hero in early levels.

how does his strength gain matter that much (of course it matters a little bit) when u just get a bkb and then stand there with magic immunity and like over 15 base armor? manta bkb skadi is enough strength i would say


I don't think you get why he was strong. TB was strong because of how easy it was too get kills with meta + reflection and snowball. Basically if he got in range to slow you died because that a 5 second slow meant unless you have a natural escape spell you just died. If you did to initiate om him, he would slow you for 5 seconds and escape for often than not. With the Nerf to reflection, you have to decide whether to skill images or slow after metamorphosis instead of just taking 1 point in reflect for all the benefits and killing potential. just think about laning against him with a support that has a decent stun. He slows you, you stun for 2 seconds. by the time the stun wears off, his slow would have worn off too. You can escape.

also tb is a low hp, high armour hero that does well because of his ability to do dps early. Without armour he's basically just free money. Have a lane with good nuke/armour reduction. elder titan for example is really, REALLY good against him. Also, just buy a medallion and shit all over him. I've said it before in the qq thread that his slow was the most ridiculous thing about him because it's like a diff blade slow at lvl 1. Add that to meta damage and the guy is the most efficient early dps'er in the very early game in Dota. Take away his lockdown (which is basically how he closes the gap) in the early game and to me he just seems like any other agi carry. think of am maxing mana burn with 1 point in blink. Not very scary until he gets items.
6 poll is a good skill toi have
theqat
Profile Blog Joined March 2008
United States2856 Posts
April 26 2014 13:15 GMT
#271
TB nerf is perfect, if you leave him alone he'll still be a monster but at least now it's possible to do anything about him before he gets huge. In 6.80 your only real option (unless TB or his team was bad and let you kill him over and over) was to leave him alone and hope that your cores had enough AOE to deal.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
April 26 2014 13:16 GMT
#272
cant wait to play this patch. madness all around, my beloved ember didnt get overnefed like i feared and tonsa stuff to do crazy shit in pubs.

superior moba got even more exciting again
life of lively to live to life of full life thx to shield battery
yawnoC
Profile Joined December 2010
United States3704 Posts
April 26 2014 13:18 GMT
#273
I just realized I can go my old no burning spear satanic huskar build but now with burning spears ... awwwww yeah!
GG - UNiVeRsE is the best player in the WORLD
weiliem
Profile Joined January 2008
2071 Posts
April 26 2014 13:18 GMT
#274
This patch is insane, I hope they dont ruin the game before TI4....
Oppa feeding style
SkelA
Profile Blog Joined January 2007
Macedonia13032 Posts
April 26 2014 13:23 GMT
#275
Lich the Ancients guardian.

Stork and KHAN fan till 2012 ...
VeryAverage
Profile Joined January 2011
United States424 Posts
April 26 2014 14:15 GMT
#276
What do I have to do to convince people to let me farm as Necrolyte? Is there some sort of secret ritual?
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-04-26 14:53:10
April 26 2014 14:48 GMT
#277
On April 26 2014 20:05 eu.exodus wrote:
Show nested quote +
On April 26 2014 13:43 TheYango wrote:
The Agha change doesn't mean shit because even if you were going carry runner, you wouldn't get Agha. A hero with otherwise mediocre carry potential can't afford to use a major item slot on an item with such mediocre stats over a more impactful DPS item.


Aghanim's Scepter Focus Fire damage reduction decreased from -50/-40/-30 to -30/-15/0, and no longer has special rules for procs



how is having no damage reduction from ult + no proc restrictions on an item like the now fixed mjolnir not a significant damage boost. I'm thinking all you need to rek things is maelstrom > ags > mkb.

Because a carry runner doesn't win games off going carry items from the start, it wins games using items with higher midgame impact (usually Orchid or Meka) to get an item advantage, then using a farming item like Mjollnir to make the transition into big lategame damage items. By the time you're considering Agha, most of the other items competing with it have a larger impact than 30% damage during Focus Fire.
Moderator
bardtown
Profile Joined June 2011
England2313 Posts
April 26 2014 14:51 GMT
#278
Omniknight silencer tower siege. 7 seconds of complete immunity, 10 seconds physical immunity. Burn the tower, run away.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-04-26 14:54:32
April 26 2014 14:54 GMT
#279
On April 26 2014 23:51 bardtown wrote:
Omniknight silencer tower siege. 7 seconds of complete immunity, 10 seconds physical immunity. Burn the tower, run away.

If we're talking purely the effect duration, Refresher already did more than that for both heroes, and was already a legit lategame item choice for both heroes.
Moderator
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
Last Edited: 2014-04-26 15:20:28
April 26 2014 15:06 GMT
#280
On April 26 2014 23:15 VeryAverage wrote:
What do I have to do to convince people to let me farm as Necrolyte? Is there some sort of secret ritual?



I just pick him early, to give the time for the team to pick other supports, and say that im not supporting. Then mute anyone who bitches.

Honestly, why anyone would want necro as a support is beyond me. He is absolutely trash as a support.
"losers always whine about their best, Winners go home and fuck the prom queen"
ForTehDarkseid
Profile Joined April 2013
8139 Posts
Last Edited: 2014-04-26 15:32:27
April 26 2014 15:31 GMT
#281
I approve Brood, Tide, Leshrak, LD and Brewmaster buffs before TI4.
I think their strategy is to dumpster bad Western teams (c) uriel
zezamer
Profile Joined March 2011
Finland5701 Posts
Last Edited: 2014-04-26 15:37:36
April 26 2014 15:37 GMT
#282
why do you guys love brood so much, the hero is so ****ing boring...
pedrlz
Profile Joined September 2012
Brazil5234 Posts
April 26 2014 15:38 GMT
#283
Something I really didn't get about this patch. If you bolt on the ground and there is two units at 250 range are you hitting both or the most nearby one?
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
April 26 2014 15:51 GMT
#284
closest one
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
phantomlancer23
Profile Joined May 2013
730 Posts
April 26 2014 15:56 GMT
#285
Most of the changes are good i like the nerfs to lycan naga ember.I think invo terror should had been nerfed more.
I dont like the changes to LC brood huskar and tuskar i think they didnt deserve any buff.
Also dont pick kotl if you are not going aga , omni s ulti 10 secs with aga pretty strong now.
ahw
Profile Blog Joined April 2011
Canada1099 Posts
Last Edited: 2014-04-26 16:12:54
April 26 2014 16:05 GMT
#286
Excited for Zeus buffs. The .2 second cast time is very good for him. The Melee range ground bolt is kind of neat but I think the cast time change will help more overall with his casting / vision problems.

Lots of aghs changes on heroes who should never have farm for an aggha. Sry kotl and omni, but that 4k has to come from somewhere.

I think biggest change is ursa. Wisp ursa pretty fierce now. Ti4 = bear time

Also, jakiro. This guy is always on the verge of being a stable competitive hero. Maybe now?
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
April 26 2014 16:15 GMT
#287
The aghs changes just add a lot more versatility. It shouldn't make them any less viable if you weren't intending to build an aghs on them
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
sc14s
Profile Joined March 2011
United States5052 Posts
April 26 2014 16:18 GMT
#288
On April 26 2014 09:42 hacklebeast wrote:
i am literally most excited about ice armor on buildings

same
ahw
Profile Blog Joined April 2011
Canada1099 Posts
April 26 2014 16:33 GMT
#289
On April 27 2014 01:15 ahswtini wrote:
The aghs changes just add a lot more versatility. It shouldn't make them any less viable if you weren't intending to build an aghs on them


Yeah, but it also adds a lot of pub stars in my queue who skip wards and Mek and force
ahw
Profile Blog Joined April 2011
Canada1099 Posts
April 26 2014 16:36 GMT
#290
On April 27 2014 01:18 sc14s wrote:
Show nested quote +
On April 26 2014 09:42 hacklebeast wrote:
i am literally most excited about ice armor on buildings

same


Lich is generally just so hard to deal with already. At least I have more bans in CD.
hariooo
Profile Joined October 2013
Canada2830 Posts
April 26 2014 16:40 GMT
#291
On April 27 2014 01:05 ahw wrote:
Excited for Zeus buffs. The .2 second cast time is very good for him. The Melee range ground bolt is kind of neat but I think the cast time change will help more overall with his casting / vision problems.

Lots of aghs changes on heroes who should never have farm for an aggha. Sry kotl and omni, but that 4k has to come from somewhere.

I think biggest change is ursa. Wisp ursa pretty fierce now. Ti4 = bear time

Also, jakiro. This guy is always on the verge of being a stable competitive hero. Maybe now?


If Visage can rush an Aghs so can KotL
GentleDrill
Profile Joined June 2011
United Kingdom672 Posts
Last Edited: 2014-04-26 17:13:31
April 26 2014 17:13 GMT
#292
On April 27 2014 01:40 hariooo wrote:
Show nested quote +
On April 27 2014 01:05 ahw wrote:
Excited for Zeus buffs. The .2 second cast time is very good for him. The Melee range ground bolt is kind of neat but I think the cast time change will help more overall with his casting / vision problems.

Lots of aghs changes on heroes who should never have farm for an aggha. Sry kotl and omni, but that 4k has to come from somewhere.

I think biggest change is ursa. Wisp ursa pretty fierce now. Ti4 = bear time

Also, jakiro. This guy is always on the verge of being a stable competitive hero. Maybe now?


If Visage can rush an Aghs so can KotL


Yeah, isn't KotL basically the single easiest support in the game to farm with?
MotherOfRunes
Profile Joined December 2010
Germany2862 Posts
Last Edited: 2014-04-26 17:42:15
April 26 2014 17:36 GMT
#293
On April 26 2014 21:56 eu.exodus wrote:
Show nested quote +
On April 26 2014 17:58 MotherOfRunes wrote:
On April 26 2014 17:25 lolfail9001 wrote:
On April 26 2014 17:13 MotherOfRunes wrote:
wtf is this terrorblade change. there is a metamorphosis change needed and not reflection

Meta is fine, terrorblade is already a meta reliant hero in teamfights. It just makes him rely on it more, because melee creep with 15+1.4 strength is not really scary at all.

not true at all. terror isnt that reliant on his strength gain. he is reliant on his retardedly ridiculous armor . and with good positioning he is even less reliant on. meta isnt fine at all. the things he gets form it is way to retarded in the early game. with a proper lane support / team composition its just a WAY too strong damage output on a range hero in early levels.

how does his strength gain matter that much (of course it matters a little bit) when u just get a bkb and then stand there with magic immunity and like over 15 base armor? manta bkb skadi is enough strength i would say


I don't think you get why he was strong. TB was strong because of how easy it was too get kills with meta + reflection and snowball. Basically if he got in range to slow you died because that a 5 second slow meant unless you have a natural escape spell you just died. If you did to initiate om him, he would slow you for 5 seconds and escape for often than not. With the Nerf to reflection, you have to decide whether to skill images or slow after metamorphosis instead of just taking 1 point in reflect for all the benefits and killing potential. just think about laning against him with a support that has a decent stun. He slows you, you stun for 2 seconds. by the time the stun wears off, his slow would have worn off too. You can escape.

also tb is a low hp, high armour hero that does well because of his ability to do dps early. Without armour he's basically just free money. Have a lane with good nuke/armour reduction. elder titan for example is really, REALLY good against him. Also, just buy a medallion and shit all over him. I've said it before in the qq thread that his slow was the most ridiculous thing about him because it's like a diff blade slow at lvl 1. Add that to meta damage and the guy is the most efficient early dps'er in the very early game in Dota. Take away his lockdown (which is basically how he closes the gap) in the early game and to me he just seems like any other agi carry. think of am maxing mana burn with 1 point in blink. Not very scary until he gets items.

about 2 seconds (from any decent lane support) stun (even more if trilaned) plus 2.5 seconds of a very strong slow. thats still very easy kills especially with the ridiculous early damage he has with metamorphosis. and where did you get the idea from i had problems with the slow change i was just not satisfied with the strength gain nerf which like i said should have been replaced with a change of how metamorphosis works. and how dare you compare a terrorblade with a manaburn maxed AM or some other rightclicker. noone comes even close to the damage output terrorblade has with level 7-10 except mb an ursa who has an enemy that is perma stunned for 3 seconds but ursa is in general weaker AND melee so you cant compare them anyway.
terroblade with meta 4 on level 7 without a single item has 150 damage plus 50 damage for each illusion thats 250 damage with 2 illusions....ON LEVEL 7 with ZERO items. 279 damage on level 8 still with no items. thats about 350 damage on level 10 with not a single item and with 550 range. but ye he is clearly like any other agi hero...oh wait a minute
"Your Razor sucks!" -Kuroky's Dad
Ru ba
Profile Joined February 2014
Serbia1812 Posts
April 26 2014 17:47 GMT
#294
On April 27 2014 01:18 sc14s wrote:
Show nested quote +
On April 26 2014 09:42 hacklebeast wrote:
i am literally most excited about ice armor on buildings

same

i bet you 2 are the highlight of a party
u gotta farm
Kazius
Profile Blog Joined August 2009
Israel1456 Posts
April 26 2014 17:51 GMT
#295
I really wish some of the C9 would run Omni now, as he could enable ridiculous strats (*cough*EE-MoM*cough*). He'll suck early compared to the more solid sustainers (Dazzle, Chen, Tree), but I really think that he can (finally) fit in the meta.
Friendship is like peeing yourself. Anyone can see it, but only you get that warm feeling.
Dexington
Profile Blog Joined January 2011
Canada7276 Posts
April 26 2014 18:01 GMT
#296
Fnatic has a small history of running Omni on Hanni mid, maybe they will more now.

Also EG Knight strat comeback.
"Man you guys are missing out waving your stats dicks about instead of watching this pvp" - bbm
EmilA
Profile Joined October 2010
Denmark4618 Posts
April 26 2014 18:06 GMT
#297
I think Doom becomes #1 pick. He second tier after the OP picks which have all been nerfed.

Any thoughts on whether the TB nerf is sufficient to make him balanced?
http://dotabuff.com/players/122305951 playing other games
absinthfee
Profile Joined October 2010
Germany718 Posts
April 26 2014 18:16 GMT
#298
On April 27 2014 02:36 MotherOfRunes wrote:
Show nested quote +
On April 26 2014 21:56 eu.exodus wrote:
On April 26 2014 17:58 MotherOfRunes wrote:
On April 26 2014 17:25 lolfail9001 wrote:
On April 26 2014 17:13 MotherOfRunes wrote:
wtf is this terrorblade change. there is a metamorphosis change needed and not reflection

Meta is fine, terrorblade is already a meta reliant hero in teamfights. It just makes him rely on it more, because melee creep with 15+1.4 strength is not really scary at all.

not true at all. terror isnt that reliant on his strength gain. he is reliant on his retardedly ridiculous armor . and with good positioning he is even less reliant on. meta isnt fine at all. the things he gets form it is way to retarded in the early game. with a proper lane support / team composition its just a WAY too strong damage output on a range hero in early levels.

how does his strength gain matter that much (of course it matters a little bit) when u just get a bkb and then stand there with magic immunity and like over 15 base armor? manta bkb skadi is enough strength i would say


I don't think you get why he was strong. TB was strong because of how easy it was too get kills with meta + reflection and snowball. Basically if he got in range to slow you died because that a 5 second slow meant unless you have a natural escape spell you just died. If you did to initiate om him, he would slow you for 5 seconds and escape for often than not. With the Nerf to reflection, you have to decide whether to skill images or slow after metamorphosis instead of just taking 1 point in reflect for all the benefits and killing potential. just think about laning against him with a support that has a decent stun. He slows you, you stun for 2 seconds. by the time the stun wears off, his slow would have worn off too. You can escape.

also tb is a low hp, high armour hero that does well because of his ability to do dps early. Without armour he's basically just free money. Have a lane with good nuke/armour reduction. elder titan for example is really, REALLY good against him. Also, just buy a medallion and shit all over him. I've said it before in the qq thread that his slow was the most ridiculous thing about him because it's like a diff blade slow at lvl 1. Add that to meta damage and the guy is the most efficient early dps'er in the very early game in Dota. Take away his lockdown (which is basically how he closes the gap) in the early game and to me he just seems like any other agi carry. think of am maxing mana burn with 1 point in blink. Not very scary until he gets items.

about 2 seconds (from any decent lane support) stun (even more if trilaned) plus 2.5 seconds of a very strong slow. thats still very easy kills especially with the ridiculous early damage he has with metamorphosis. and where did you get the idea from i had problems with the slow change i was just not satisfied with the strength gain nerf which like i said should have been replaced with a change of how metamorphosis works. and how dare you compare a terrorblade with a manaburn maxed AM or some other rightclicker. noone comes even close to the damage output terrorblade has with level 7-10 except mb an ursa who has an enemy that is perma stunned for 3 seconds but ursa is in general weaker AND melee so you cant compare them anyway.
terroblade with meta 4 on level 7 without a single item has 150 damage plus 50 damage for each illusion thats 250 damage with 2 illusions....ON LEVEL 7 with ZERO items. 279 damage on level 8 still with no items. thats about 350 damage on level 10 with not a single item and with 550 range. but ye he is clearly like any other agi hero...oh wait a minute

Should he be like any other agi hero? His actual lategame isn't that strong anyways.

In my honest opinion his strength mostly came from his ridiculous early game (slow + meta). He was able to kill most offlaners with only one support, even when they have an escape spell. From there you can get an easy radi and skyrocketing in farm with super strong illus. Also his lategame was mostly powered by super strong splittpushing illusions. Both those issues have been nerfed pretty hard.

I think he might even be a bit weak now, but only time will tell.
Testuser
Profile Blog Joined June 2011
6469 Posts
April 26 2014 19:57 GMT
#299
On April 27 2014 01:05 ahw wrote:
Excited for Zeus buffs. The .2 second cast time is very good for him. The Melee range ground bolt is kind of neat but I think the cast time change will help more overall with his casting / vision problems.

Lots of aghs changes on heroes who should never have farm for an aggha. Sry kotl and omni, but that 4k has to come from somewhere.

I think biggest change is ursa. Wisp ursa pretty fierce now. Ti4 = bear time

Also, jakiro. This guy is always on the verge of being a stable competitive hero. Maybe now?

? farming with kotl takes no time. He can stack and farm the jungle and farm the lane super easily. If anything he's going to be the easiest support to get aghs on, maybe bar visage.
https://soundcloud.com/papercranesdk
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
April 26 2014 20:15 GMT
#300
Void and Lich were in my top 3 favorite hero prior to this patch. and now this. YAY
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
EvilTeletubby
Profile Blog Joined January 2004
Baltimore, USA22254 Posts
April 26 2014 20:20 GMT
#301
http://dotabuff.com/players/10262980

I am happy with this patch.
Moderatorhttp://carbonleaf.yuku.com/topic/408/t/So-I-proposed-at-a-Carbon-Leaf-concert.html ***** RIP Geoff
FuzzyJAM
Profile Joined July 2010
Scotland9300 Posts
April 26 2014 20:31 GMT
#302
On April 27 2014 05:20 EvilTeletubby wrote:
http://dotabuff.com/players/10262980

I am happy with this patch.

People. . .people actually enjoy playing as Lich?

What the fuck?
Did you ever say Yes to a single joy?
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
April 26 2014 20:35 GMT
#303
Lich is one of the easiest ways to win ranked solo, but it's so boring to play.
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
SacredLambo
Profile Joined October 2010
United States97 Posts
April 26 2014 20:51 GMT
#304
Looking forward to the Tide buff
Mafe
Profile Joined February 2011
Germany5966 Posts
April 26 2014 21:05 GMT
#305
This is probably the last big patch before TI4....?
njt7
Profile Joined August 2012
Sweden769 Posts
April 26 2014 21:25 GMT
#306
Psionic Trap sub-ability now has the same cast point as the ability on the trap itself[?]
I really dislike this change. Obviously any1 good enough already used this to the maximum potential this just removes one small quirk that good players had to use for their advantage. Yes dota should be about knowledge and abuse.
"All the casters who flamed me ever for anything."
Reval
Profile Joined January 2012
United States297 Posts
April 26 2014 21:27 GMT
#307
Tide can now take ancient stacks. Position 1 Tidehunter let's go
zezamer
Profile Joined March 2011
Finland5701 Posts
April 26 2014 21:32 GMT
#308
On April 27 2014 06:25 njt7 wrote:
Psionic Trap sub-ability now has the same cast point as the ability on the trap itself[?]
I really dislike this change. Obviously any1 good enough already used this to the maximum potential this just removes one small quirk that good players had to use for their advantage. Yes dota should be about knowledge and abuse.


very blizzardish to make game easier for weaker players, i dislike it =/
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
Last Edited: 2014-04-26 21:35:48
April 26 2014 21:35 GMT
#309
On April 27 2014 06:05 Mafe wrote:
This is probably the last big patch before TI4....?

there might be an 81b or something to fix the super OP stuff

On April 27 2014 06:32 zezamer wrote:
Show nested quote +
On April 27 2014 06:25 njt7 wrote:
Psionic Trap sub-ability now has the same cast point as the ability on the trap itself[?]
I really dislike this change. Obviously any1 good enough already used this to the maximum potential this just removes one small quirk that good players had to use for their advantage. Yes dota should be about knowledge and abuse.


very blizzardish to make game easier for weaker players, i dislike it =/

eh dota 2 is already mechanically a lot easier to manage than wc3 dota
ModeratorRetired LR Bonjwa
TL+ Member
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-04-26 21:37:51
April 26 2014 21:35 GMT
#310
It seems like that until you realize that War3 had better multi-unit selection, and this patch also removes the game automatically swapping back to your hero when your selected unit dies, meaning that pretty much any pattern of select trap->activate trap->switch back to controlling hero is a nightmare (pre-patch you'd switch back automatically, and in War3 you could select both units/tab more easily).

It's not an issue of knowledge and abuse, it's the DotA 2 engine making abusing that knowledge annoying to use. I'm ok with it because with the other change to units dying under your selection, not doing this would be a noticeable nerf to TA in the hands of even experienced TA players because of how shitty DotA 2's multi-unit selection is.
Moderator
Darkren
Profile Blog Joined February 2010
Canada1841 Posts
April 26 2014 21:57 GMT
#311
Totally agree tab casting was so ez in wc3
"Yeah, I send (hopefully) helpful PM's quite frequently. You don't have to warn/ban everything" - KadaverBB
Oddball28
Profile Joined May 2013
Denmark2121 Posts
April 26 2014 22:22 GMT
#312
"Aghanim's Scepter Focus Fire damage reduction decreased from -50/-40/-30 to -30/-15/0, and no longer has special rules for procs"

Ok... hi windrunner carry fotm
LaNm, Iceiceice, Mushi, BurNIng and MMY - DK 2013/2014 - What a ride it was...
Jerom
Profile Joined April 2011
Netherlands588 Posts
April 26 2014 22:37 GMT
#313
On April 27 2014 06:35 TheYango wrote:
It seems like that until you realize that War3 had better multi-unit selection, and this patch also removes the game automatically swapping back to your hero when your selected unit dies, meaning that pretty much any pattern of select trap->activate trap->switch back to controlling hero is a nightmare (pre-patch you'd switch back automatically, and in War3 you could select both units/tab more easily).

It's not an issue of knowledge and abuse, it's the DotA 2 engine making abusing that knowledge annoying to use. I'm ok with it because with the other change to units dying under your selection, not doing this would be a noticeable nerf to TA in the hands of even experienced TA players because of how shitty DotA 2's multi-unit selection is.

You can solve that by putting your hero in a control group I suppose. That's what I tend to do, but that's mostly a result of having played too much RTS in my life.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
April 26 2014 22:44 GMT
#314
Yeah my gaming up until Dota has always been RTS's. It's one thing I have the most difficulty explaining to league players who want to play Dota. That you can select units that aren't your champion, and how control groups make it easy.
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Yurie
Profile Blog Joined August 2010
11822 Posts
April 26 2014 22:56 GMT
#315
On April 27 2014 07:37 Jerom wrote:
Show nested quote +
On April 27 2014 06:35 TheYango wrote:
It seems like that until you realize that War3 had better multi-unit selection, and this patch also removes the game automatically swapping back to your hero when your selected unit dies, meaning that pretty much any pattern of select trap->activate trap->switch back to controlling hero is a nightmare (pre-patch you'd switch back automatically, and in War3 you could select both units/tab more easily).

It's not an issue of knowledge and abuse, it's the DotA 2 engine making abusing that knowledge annoying to use. I'm ok with it because with the other change to units dying under your selection, not doing this would be a noticeable nerf to TA in the hands of even experienced TA players because of how shitty DotA 2's multi-unit selection is.

You can solve that by putting your hero in a control group I suppose. That's what I tend to do, but that's mostly a result of having played too much RTS in my life.


There is a key for selecting your own hero that you can bind to whatever. No need to keep a group bind for it, works the same I guess, except once needing to group your hero.
Adrian_mx
Profile Joined April 2010
Mexico1880 Posts
April 26 2014 23:09 GMT
#316
On April 26 2014 10:21 calippo wrote:
expected a lot more from a patch that is likely the last big one before ti4.


Totally agree, slightly dissapointed but we always cant get what we want.
I feel like this patch is definetly going to suite Team DK the most and Alliance.
我是冠军
Jerom
Profile Joined April 2011
Netherlands588 Posts
April 26 2014 23:26 GMT
#317
On April 27 2014 07:56 Yurie wrote:
Show nested quote +
On April 27 2014 07:37 Jerom wrote:
On April 27 2014 06:35 TheYango wrote:
It seems like that until you realize that War3 had better multi-unit selection, and this patch also removes the game automatically swapping back to your hero when your selected unit dies, meaning that pretty much any pattern of select trap->activate trap->switch back to controlling hero is a nightmare (pre-patch you'd switch back automatically, and in War3 you could select both units/tab more easily).

It's not an issue of knowledge and abuse, it's the DotA 2 engine making abusing that knowledge annoying to use. I'm ok with it because with the other change to units dying under your selection, not doing this would be a noticeable nerf to TA in the hands of even experienced TA players because of how shitty DotA 2's multi-unit selection is.

You can solve that by putting your hero in a control group I suppose. That's what I tend to do, but that's mostly a result of having played too much RTS in my life.


There is a key for selecting your own hero that you can bind to whatever. No need to keep a group bind for it, works the same I guess, except once needing to group your hero.

well and that it isn't burned into your muscle memory like control groups to me haha.
Yurie
Profile Blog Joined August 2010
11822 Posts
April 26 2014 23:30 GMT
#318
On April 27 2014 08:09 Adrian_mx wrote:
Show nested quote +
On April 26 2014 10:21 calippo wrote:
expected a lot more from a patch that is likely the last big one before ti4.


Totally agree, slightly dissapointed but we always cant get what we want.
I feel like this patch is definetly going to suite Team DK the most and Alliance.


I have heard a lot of people saying they are happy with the current patch. So any large changes would have been strange. Will probably need the last heroes to be added and things to shake up from that before we get large changes again. Or totally new heroes. Risk we get a good enough balance and game becomes fully cyclical inside almost the same patch over and over.
Avs
Profile Joined November 2010
Korea (North)857 Posts
April 26 2014 23:34 GMT
#319
On April 27 2014 05:31 FuzzyJAM wrote:
Show nested quote +
On April 27 2014 05:20 EvilTeletubby wrote:
http://dotabuff.com/players/10262980

I am happy with this patch.

People. . .people actually enjoy playing as Lich?

What the fuck?


What? You don't know how good lich is?
Belisarius
Profile Joined November 2010
Australia6230 Posts
April 26 2014 23:39 GMT
#320
It's not how good he is, it's how hilariously boring he is to both play and play against.

I wish icefrog had chosen to brute-force literally any other hero onto the pro scene.
TMG26
Profile Joined July 2012
Portugal2017 Posts
April 26 2014 23:53 GMT
#321
On April 26 2014 09:39 MrCon wrote:
Ho and I don't know why they buffed tiny, I know it's a rescale but it's still a buff for late game tiny, 2 seconds passive stun is way too good imo, should be a ministun.



CAN'T STOP THE ROCK!
Supporter of the situational Blink Dagger on Storm.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
April 27 2014 00:24 GMT
#322
My god, ice armor on buildings. A 30% slow on melee units and 9 armor. Almost all of the summon-able units do melee damage. That is damn good. Plus the movement speed slow. Lich is the anti push support for sure.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Laserist
Profile Joined September 2011
Turkey4269 Posts
April 27 2014 00:35 GMT
#323
Ember still broken, I am sorry.
“Are you with the Cartel? Because you’re definitely an Angel.”
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
Last Edited: 2014-04-27 01:02:20
April 27 2014 01:01 GMT
#324
On April 27 2014 07:56 Yurie wrote:
Show nested quote +
On April 27 2014 07:37 Jerom wrote:
On April 27 2014 06:35 TheYango wrote:
It seems like that until you realize that War3 had better multi-unit selection, and this patch also removes the game automatically swapping back to your hero when your selected unit dies, meaning that pretty much any pattern of select trap->activate trap->switch back to controlling hero is a nightmare (pre-patch you'd switch back automatically, and in War3 you could select both units/tab more easily).

It's not an issue of knowledge and abuse, it's the DotA 2 engine making abusing that knowledge annoying to use. I'm ok with it because with the other change to units dying under your selection, not doing this would be a noticeable nerf to TA in the hands of even experienced TA players because of how shitty DotA 2's multi-unit selection is.

You can solve that by putting your hero in a control group I suppose. That's what I tend to do, but that's mostly a result of having played too much RTS in my life.


There is a key for selecting your own hero that you can bind to whatever. No need to keep a group bind for it, works the same I guess, except once needing to group your hero.


That key was in the original WC3 as well. In fact because of that key and the 'select all other units' key I was able to play Brood/LD/Visage considerably easier than most new players.

Still my micro could be better, but for how bad I was at RTS games it's not the worst micro ever.

On April 27 2014 09:35 Laserist wrote:
Ember still broken, I am sorry.


At what point are you just going to shut up and stop whining? Every fucking post from you is the same QQ bullshit.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
IPA
Profile Joined August 2010
United States3206 Posts
April 27 2014 01:15 GMT
#325
Shadow Demon aghs.

It feels like that might be a legit 4-5th item choice on him, yeah? He is fairly item agnostic as it is. I mean, naked boots, wand, urn, wards, and you're exceedingly useful. I generally grab a Euls for 4th -- does that become aghs now? Or is this just the rambling of a 3.3k trencher? (Likely the latter.)

Also, negative vengeance aura! Furk yes.
Time held me green and dying though I sang in my chains like the sea.
Acritter
Profile Joined August 2010
Syria7637 Posts
April 27 2014 01:17 GMT
#326
Nope. Second Purge is bad. If you want the damage, get Dagon instead. Much cheaper. You never want the damage, anyway. You should be getting more utility. By the time you would get an Aghs online, extra damage really isn't worth it, and the rest of its effect isn't valuable enough to double up on.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
FinestHour
Profile Joined August 2010
United States18466 Posts
April 27 2014 01:25 GMT
#327
when they make it slow attack speed then hell yea buy that shit
thug life.                                                       MVP/ex-
Hagen0
Profile Joined June 2013
Germany765 Posts
April 27 2014 01:26 GMT
#328
You can purge two Infernals.
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2014-04-27 03:05:18
April 27 2014 01:37 GMT
#329
On April 27 2014 10:26 Hagen0 wrote:
You can purge two Infernals.

Unfortunatelly that's not quite so useful, SD's purge doesn't kill the golems like Diffusal does.
On April 27 2014 10:17 Acritter wrote:
Nope. Second Purge is bad. If you want the damage, get Dagon instead. Much cheaper. You never want the damage, anyway. You should be getting more utility. By the time you would get an Aghs online, extra damage really isn't worth it, and the rest of its effect isn't valuable enough to double up on.

You can purge someone for 10s, regardless of BKB. Against one of those carries you just dance around killing everyone else, it may as well be worth it. It's not likely you are getting a 4th-5th item on SD anyway though.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-04-27 04:13:42
April 27 2014 04:12 GMT
#330
On April 27 2014 07:56 Yurie wrote:
Show nested quote +
On April 27 2014 07:37 Jerom wrote:
On April 27 2014 06:35 TheYango wrote:
It seems like that until you realize that War3 had better multi-unit selection, and this patch also removes the game automatically swapping back to your hero when your selected unit dies, meaning that pretty much any pattern of select trap->activate trap->switch back to controlling hero is a nightmare (pre-patch you'd switch back automatically, and in War3 you could select both units/tab more easily).

It's not an issue of knowledge and abuse, it's the DotA 2 engine making abusing that knowledge annoying to use. I'm ok with it because with the other change to units dying under your selection, not doing this would be a noticeable nerf to TA in the hands of even experienced TA players because of how shitty DotA 2's multi-unit selection is.

You can solve that by putting your hero in a control group I suppose. That's what I tend to do, but that's mostly a result of having played too much RTS in my life.


There is a key for selecting your own hero that you can bind to whatever. No need to keep a group bind for it, works the same I guess, except once needing to group your hero.

Both of these still always add at least one action to activating a trap and reselecting your hero. In War3 you could select them both and easily tab to the trap and activate it, returning control to your hero after cuz it's still part of your selection when the trap dies.

In DotA 2, both tabbing and multi-selecting units is clunky sometimes, which means that the process of activating a trap manually is harder and more unreliable solely because the engine is shittier at handling multiple unit control. This didn't matter prior to 6.81 because selecting the trap and activating it would automatically pass control back to your hero, but now you either have to add the extra action of reselecting your hero or deal with DotA 2's poor multi-unit control. The change to TAs traps just take this indirect nerf thanks to the DotA 2 engine out of the picture.
Moderator
Count9
Profile Blog Joined May 2009
China10928 Posts
Last Edited: 2014-04-27 04:32:06
April 27 2014 04:31 GMT
#331
I think people are forgetting if a ton of other heroes gets buffed and a hero is untouched it's kinda like he got nerfed since his/her power relative to other heroes decreases. Which means even if a hero gets a "small" nerf as long as everyone else is getting buffed that's a big deal. Applies to both mirana and ember this patch and a good example from last patches is dark seer where he got small nerfs but people just stopped using him eventually cause they discovered other heroes. Will probably happen again until those heroes are "re-discovered" again.
TomatoBisque
Profile Joined March 2013
United States6290 Posts
April 27 2014 04:37 GMT
#332
So, you can lightning bolt people that are in fog with the new buff

YOU CAN'T RUN FROM HEAVEN
rip
Wingblade
Profile Joined April 2012
United States1806 Posts
April 27 2014 04:41 GMT
#333
No death prophet ultimate nerf?
PartinG fanboy to the max, Rain/Squirtle/Dear/Scarlett/Bbyong are cool too. I don't always watch Dota2 but when I do I have no clue what's going on. GOGO POWER RANGERS
SpiZe
Profile Joined December 2010
Canada3640 Posts
April 27 2014 04:58 GMT
#334
On April 27 2014 13:12 TheYango wrote:
Show nested quote +
On April 27 2014 07:56 Yurie wrote:
On April 27 2014 07:37 Jerom wrote:
On April 27 2014 06:35 TheYango wrote:
It seems like that until you realize that War3 had better multi-unit selection, and this patch also removes the game automatically swapping back to your hero when your selected unit dies, meaning that pretty much any pattern of select trap->activate trap->switch back to controlling hero is a nightmare (pre-patch you'd switch back automatically, and in War3 you could select both units/tab more easily).

It's not an issue of knowledge and abuse, it's the DotA 2 engine making abusing that knowledge annoying to use. I'm ok with it because with the other change to units dying under your selection, not doing this would be a noticeable nerf to TA in the hands of even experienced TA players because of how shitty DotA 2's multi-unit selection is.

You can solve that by putting your hero in a control group I suppose. That's what I tend to do, but that's mostly a result of having played too much RTS in my life.


There is a key for selecting your own hero that you can bind to whatever. No need to keep a group bind for it, works the same I guess, except once needing to group your hero.

Both of these still always add at least one action to activating a trap and reselecting your hero. In War3 you could select them both and easily tab to the trap and activate it, returning control to your hero after cuz it's still part of your selection when the trap dies.

In DotA 2, both tabbing and multi-selecting units is clunky sometimes, which means that the process of activating a trap manually is harder and more unreliable solely because the engine is shittier at handling multiple unit control. This didn't matter prior to 6.81 because selecting the trap and activating it would automatically pass control back to your hero, but now you either have to add the extra action of reselecting your hero or deal with DotA 2's poor multi-unit control. The change to TAs traps just take this indirect nerf thanks to the DotA 2 engine out of the picture.


But doesn't giving an order, ie, a move or an attack command will automatically reselect your hero ? Even with the new patch ?
poorcloud
Profile Joined April 2011
Singapore2748 Posts
April 27 2014 05:27 GMT
#335
No mention about the euls change?

It stops blink dagger now right? That is huge!
rabidch
Profile Joined January 2010
United States20289 Posts
April 27 2014 05:41 GMT
#336
On April 27 2014 09:24 Plansix wrote:
My god, ice armor on buildings. A 30% slow on melee units and 9 armor. Almost all of the summon-able units do melee damage. That is damn good. Plus the movement speed slow. Lich is the anti push support for sure.

its really too good... i hope this patch isnt some turtle BS
LiquidDota StaffOnly a true king can play the King.
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
April 27 2014 05:48 GMT
#337
On April 27 2014 14:41 rabidch wrote:
Show nested quote +
On April 27 2014 09:24 Plansix wrote:
My god, ice armor on buildings. A 30% slow on melee units and 9 armor. Almost all of the summon-able units do melee damage. That is damn good. Plus the movement speed slow. Lich is the anti push support for sure.

its really too good... i hope this patch isnt some turtle BS


I would worry about it slightly, but I feel like there are a lot of good ways to push right now. Only time can tell, but the split pushers weren't hit that hard and there were a few pushing supports that got big buffs (enigma comes to mind for me personally).

That is a lot of armor though. Maybe we'll see more tanky cores that build AC or something...
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
goody153
Profile Blog Joined April 2013
44119 Posts
April 27 2014 06:16 GMT
#338
Am i the only one who doesn't like the Aghs upgrade for lina?

It's too powerful IMO.
this is a quote
goody153
Profile Blog Joined April 2013
44119 Posts
April 27 2014 06:17 GMT
#339
On April 27 2014 13:41 Wingblade wrote:
No death prophet ultimate nerf?

That ult has doing work for years if i remember so no. No nerf. It is also the only reason why you would pick krobelus(DP). Since the hero is shit with a nerfed ultimate.
this is a quote
ahw
Profile Blog Joined April 2011
Canada1099 Posts
Last Edited: 2014-04-27 07:19:47
April 27 2014 07:18 GMT
#340
On April 27 2014 04:57 Testuser wrote:
Show nested quote +
On April 27 2014 01:05 ahw wrote:
Excited for Zeus buffs. The .2 second cast time is very good for him. The Melee range ground bolt is kind of neat but I think the cast time change will help more overall with his casting / vision problems.

Lots of aghs changes on heroes who should never have farm for an aggha. Sry kotl and omni, but that 4k has to come from somewhere.

I think biggest change is ursa. Wisp ursa pretty fierce now. Ti4 = bear time

Also, jakiro. This guy is always on the verge of being a stable competitive hero. Maybe now?

? farming with kotl takes no time. He can stack and farm the jungle and farm the lane super easily. If anything he's going to be the easiest support to get aghs on, maybe bar visage.


Kotl can farm the jungle fairly well, that's true.

Visage farms aggs by being a beast in team fights and getting hero kills.

Kotl is not like visage farm-wise

Edit: if kotl farms the lane then you got problems
eu.exodus
Profile Blog Joined September 2010
South Africa1186 Posts
April 27 2014 07:28 GMT
#341
On April 27 2014 02:36 MotherOfRunes wrote:
Show nested quote +
On April 26 2014 21:56 eu.exodus wrote:
On April 26 2014 17:58 MotherOfRunes wrote:
On April 26 2014 17:25 lolfail9001 wrote:
On April 26 2014 17:13 MotherOfRunes wrote:
wtf is this terrorblade change. there is a metamorphosis change needed and not reflection

Meta is fine, terrorblade is already a meta reliant hero in teamfights. It just makes him rely on it more, because melee creep with 15+1.4 strength is not really scary at all.

not true at all. terror isnt that reliant on his strength gain. he is reliant on his retardedly ridiculous armor . and with good positioning he is even less reliant on. meta isnt fine at all. the things he gets form it is way to retarded in the early game. with a proper lane support / team composition its just a WAY too strong damage output on a range hero in early levels.

how does his strength gain matter that much (of course it matters a little bit) when u just get a bkb and then stand there with magic immunity and like over 15 base armor? manta bkb skadi is enough strength i would say


I don't think you get why he was strong. TB was strong because of how easy it was too get kills with meta + reflection and snowball. Basically if he got in range to slow you died because that a 5 second slow meant unless you have a natural escape spell you just died. If you did to initiate om him, he would slow you for 5 seconds and escape for often than not. With the Nerf to reflection, you have to decide whether to skill images or slow after metamorphosis instead of just taking 1 point in reflect for all the benefits and killing potential. just think about laning against him with a support that has a decent stun. He slows you, you stun for 2 seconds. by the time the stun wears off, his slow would have worn off too. You can escape.

also tb is a low hp, high armour hero that does well because of his ability to do dps early. Without armour he's basically just free money. Have a lane with good nuke/armour reduction. elder titan for example is really, REALLY good against him. Also, just buy a medallion and shit all over him. I've said it before in the qq thread that his slow was the most ridiculous thing about him because it's like a diff blade slow at lvl 1. Add that to meta damage and the guy is the most efficient early dps'er in the very early game in Dota. Take away his lockdown (which is basically how he closes the gap) in the early game and to me he just seems like any other agi carry. think of am maxing mana burn with 1 point in blink. Not very scary until he gets items.

about 2 seconds (from any decent lane support) stun (even more if trilaned) plus 2.5 seconds of a very strong slow. thats still very easy kills especially with the ridiculous early damage he has with metamorphosis. and where did you get the idea from i had problems with the slow change i was just not satisfied with the strength gain nerf which like i said should have been replaced with a change of how metamorphosis works. and how dare you compare a terrorblade with a manaburn maxed AM or some other rightclicker. noone comes even close to the damage output terrorblade has with level 7-10 except mb an ursa who has an enemy that is perma stunned for 3 seconds but ursa is in general weaker AND melee so you cant compare them anyway.
terroblade with meta 4 on level 7 without a single item has 150 damage plus 50 damage for each illusion thats 250 damage with 2 illusions....ON LEVEL 7 with ZERO items. 279 damage on level 8 still with no items. thats about 350 damage on level 10 with not a single item and with 550 range. but ye he is clearly like any other agi hero...oh wait a minute



my point is, if he has no way to close the gap he can't hit you...
6 poll is a good skill toi have
rabidch
Profile Joined January 2010
United States20289 Posts
April 27 2014 07:32 GMT
#342
On April 27 2014 14:48 LeLoup wrote:
Show nested quote +
On April 27 2014 14:41 rabidch wrote:
On April 27 2014 09:24 Plansix wrote:
My god, ice armor on buildings. A 30% slow on melee units and 9 armor. Almost all of the summon-able units do melee damage. That is damn good. Plus the movement speed slow. Lich is the anti push support for sure.

its really too good... i hope this patch isnt some turtle BS


I would worry about it slightly, but I feel like there are a lot of good ways to push right now. Only time can tell, but the split pushers weren't hit that hard and there were a few pushing supports that got big buffs (enigma comes to mind for me personally).

That is a lot of armor though. Maybe we'll see more tanky cores that build AC or something...

im not too concerned about pushing, but rather how farm distribution is spread out. i am not a big fan of how some teams would run their supports as a defensive unit and have the cores provide the brunt of damage and map control by getting farmed (treant, dazzle). i am a big fan of even farm distributions through aggression and lich currently isnt a hero that particularly excels at gaining worth through aggression, especially one that frost armors buildings.
LiquidDota StaffOnly a true king can play the King.
Laurens
Profile Joined September 2010
Belgium4541 Posts
April 27 2014 07:44 GMT
#343
Frost armor doesn't come online that early either. At the moment his nuke and sacrifice are taken earlier, with maybe an early point in amor at lvl 8.
It'll be interesting to see if armor will get maxed earlier now to deal with splitpushers.
Mosoball
Profile Joined July 2012
Finland686 Posts
April 27 2014 08:39 GMT
#344
On April 27 2014 15:16 goody153 wrote:
Am i the only one who doesn't like the Aghs upgrade for lina?

It's too powerful IMO.

Gotta just stop getting bkb and go manta to dodge laguna
Bongy
Profile Joined May 2011
Denmark151 Posts
April 27 2014 10:03 GMT
#345
Windrunner carry incoming!
http://myhah.net/
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
April 27 2014 10:36 GMT
#346
I don't understand Bristlebacks' change
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
April 27 2014 11:14 GMT
#347
I wanna know if carry Lina could be a thing. The ult is super strong with aghanims, 900 range, 925 damage at level 11, doesn't care about bkb. You just instantly kill a guy it seems and from a safe distance. Fiery soul is also not a bad steroid skill, she farms pretty quickly with her nukes, can counterpush, should be decent in lane with the imba attack range and 2 nukes early on. I could see her doing work.
super gg
Surprise.820
Profile Joined February 2011
United Kingdom1276 Posts
April 27 2014 11:24 GMT
#348
On April 27 2014 16:44 Laurens wrote:
Frost armor doesn't come online that early either. At the moment his nuke and sacrifice are taken earlier, with maybe an early point in amor at lvl 8.
It'll be interesting to see if armor will get maxed earlier now to deal with splitpushers.


I know of people who sometimes don't bother maxing the nuke to lvl 4 before sacrifice and then they get points in armour because they didn't value the scaling damage in those games over sacrifice XP and frost armour being a bitch to deal with. I guess having 9 armour on towers might be a big deal around lvl 11.
Erase and improve
Firebolt145
Profile Blog Joined May 2010
Lalalaland34490 Posts
April 27 2014 11:24 GMT
#349
Lich + Tree on the same team would be a nightmare :D
Moderator
lprk
Profile Joined September 2013
Poland2249 Posts
April 27 2014 11:29 GMT
#350
On April 27 2014 19:36 Torte de Lini wrote:
I don't understand Bristlebacks' change

Before it was first ulti stack is way bigger than subsequent, now all are the same, outcome is that at low amount of stacks he is slower, around 3-5 stacks he becomes faster.
goody153
Profile Blog Joined April 2013
44119 Posts
April 27 2014 11:39 GMT
#351
On April 27 2014 19:03 Bongy wrote:
Windrunner carry incoming!

and medusa carry incoming

the medusa buff makes it legit .. now we can put him the same place with gyrocopter and luna
this is a quote
Acritter
Profile Joined August 2010
Syria7637 Posts
April 27 2014 11:46 GMT
#352
I think everyone hyping up the Frost Armor changes is forgetting that Frost Armor, unlike Living Armor, is NOT GLOBAL CAST! This totally changes the dynamic of the hero. Instead of it being run-around-and-cast-spell-when-needed, it becomes babysit-tower-instead-of-doing-things. Lich can slow down pushes, to be sure, but he can't stop them and he needs to be quite close to the tower (and thus vulnerable) in in order to do so. KotL has much better counterpush potential. Finally, the big thing about Living Armor is that it heals. It can reverse the effort the enemy team puts in. Frost Armor only delays the inevitable.

It's really not that big a buff. The only time where it's a remotely big deal is during high-ground sieges with teams of very close power, and those situations are handled by sending illusions in to chip away at the tower anyway. He might be slightly better with Tree as backup, but that sacrifices so much disable that I doubt it's a serious option.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Firebolt145
Profile Blog Joined May 2010
Lalalaland34490 Posts
Last Edited: 2014-04-27 11:49:11
April 27 2014 11:48 GMT
#353
If you're not going to go around countering tower pushes by the time you have enough levels in Frost Armor to make it worthwhile what else are you going to do as Lich anyway
Moderator
alexander670
Profile Joined February 2014
Australia14 Posts
April 27 2014 12:15 GMT
#354
this patch adds so much new content its like a new game nearly
Yurie
Profile Blog Joined August 2010
11822 Posts
April 27 2014 12:25 GMT
#355
I think the biggest buff was to Juggernaut. Since his hits between ulti hits is based on attack speed this makes his ulti stronger as well as making him a better right clicker in combat.
Acritter
Profile Joined August 2010
Syria7637 Posts
April 27 2014 12:44 GMT
#356
On April 27 2014 20:48 Firebolt145 wrote:
If you're not going to go around countering tower pushes by the time you have enough levels in Frost Armor to make it worthwhile what else are you going to do as Lich anyway

Standing around with your Mek being ready to heal your team instead of standing behind a tower to feed kills to their pickoff mechanisms? I dunno, it just seems really dumb.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Spyisaspy
Profile Joined August 2013
United States183 Posts
April 27 2014 14:09 GMT
#357
how many buffs is icefrog going to give to bloodseeker already. he's already a pain in the ass in pubs but not I can't dispell bloodrage.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34490 Posts
April 27 2014 14:18 GMT
#358
On April 27 2014 21:44 Acritter wrote:
Show nested quote +
On April 27 2014 20:48 Firebolt145 wrote:
If you're not going to go around countering tower pushes by the time you have enough levels in Frost Armor to make it worthwhile what else are you going to do as Lich anyway

Standing around with your Mek being ready to heal your team instead of standing behind a tower to feed kills to their pickoff mechanisms? I dunno, it just seems really dumb.

From my observations teams tend to try to defend towers.
Moderator
Alaric
Profile Joined November 2009
France45622 Posts
April 27 2014 14:28 GMT
#359
Isn't the Mjollnir fix pretty important for several heroes who bought it in DotA but not in DotA 2?
Cant take LMS hipsters serious.
VonHausen
Profile Joined November 2011
Italy28 Posts
April 27 2014 15:18 GMT
#360
nooooooooo they removed meepo from ability draft :_(
http://www.teamliquid.net/forum/viewmessage.php?topic_id=282502
iv~nk~j
Profile Joined August 2012
1140 Posts
Last Edited: 2014-04-27 15:26:13
April 27 2014 15:25 GMT
#361
On April 27 2014 23:28 Alaric wrote:
Isn't the Mjollnir fix pretty important for several heroes who bought it in DotA but not in DotA 2?

yes and it also had kind of small anti-synergy with itself in dota 2 since mjollnir gives so much +AS but a lot of that AS went to waste from the chain lightning aspect as it couldn't procc again anyway if you had already a procc bouncing
mutantmagnet
Profile Joined June 2009
United States3789 Posts
April 27 2014 15:32 GMT
#362
On April 27 2014 20:46 Acritter wrote:
I think everyone hyping up the Frost Armor changes is forgetting that Frost Armor, unlike Living Armor, is NOT GLOBAL CAST! This totally changes the dynamic of the hero. Instead of it being run-around-and-cast-spell-when-needed, it becomes babysit-tower-instead-of-doing-things. Lich can slow down pushes, to be sure, but he can't stop them and he needs to be quite close to the tower (and thus vulnerable) in in order to do so. KotL has much better counterpush potential. Finally, the big thing about Living Armor is that it heals. It can reverse the effort the enemy team puts in. Frost Armor only delays the inevitable.


Lich's armor lasts 40 seconds and predicting which lanes are the weakest to pushes are obvious. He won't be as immobile as you envision he would need to be to keep 2 towers buffed up.
BoZiffer
Profile Joined November 2011
United States1841 Posts
April 27 2014 15:54 GMT
#363
Did the patch go live yet?
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
April 27 2014 16:11 GMT
#364
Patch won't go live till tonight or even Monday at the earliest. Valve is slightly better about this kind of thing and making sure not to patch during LANs.

Curious to see if we get the b/c version after TI4 qualifiers, and also curious if they'll add heroes back into the pool during that time.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
Elizar
Profile Joined February 2010
Germany431 Posts
April 27 2014 16:13 GMT
#365
Why would anyone buff Ursa? He is strong ennough already.
Just had a game where even a Viper couldnt slow him down enough.
TheYango
Profile Joined September 2008
United States47024 Posts
April 27 2014 16:52 GMT
#366
On April 27 2014 20:48 Firebolt145 wrote:
If you're not going to go around countering tower pushes by the time you have enough levels in Frost Armor to make it worthwhile what else are you going to do as Lich anyway

It also softens the strength of one of Lich's biggest weaknesses as an off-lane hero (he can deny creeps but couldn't really stop the enemy team from pushing so the deny would just be helping the enemy team push if they just tried to rush down your T1). Having an anti-push skill makes him generally stronger as an off-laner because it shores up his greatest weakness in that lane.
Moderator
theqat
Profile Blog Joined March 2008
United States2856 Posts
April 27 2014 16:56 GMT
#367
On April 28 2014 01:13 Elizar wrote:
Why would anyone buff Ursa? He is strong ennough already.
Just had a game where even a Viper couldnt slow him down enough.


Is that a joke? He's like the easiest melee carry to kite in the game. Buy some force staffs.
Elizar
Profile Joined February 2010
Germany431 Posts
April 27 2014 17:39 GMT
#368
On April 28 2014 01:56 theqat wrote:
Show nested quote +
On April 28 2014 01:13 Elizar wrote:
Why would anyone buff Ursa? He is strong ennough already.
Just had a game where even a Viper couldnt slow him down enough.


Is that a joke? He's like the easiest melee carry to kite in the game. Buy some force staffs.


Guess what, their team had those too!
Surprise.820
Profile Joined February 2011
United Kingdom1276 Posts
April 27 2014 17:43 GMT
#369
On April 28 2014 01:56 theqat wrote:
Show nested quote +
On April 28 2014 01:13 Elizar wrote:
Why would anyone buff Ursa? He is strong ennough already.
Just had a game where even a Viper couldnt slow him down enough.


Is that a joke? He's like the easiest melee carry to kite in the game. Buy some force staffs.


Blink dagger and abyssal/vyse is good combination of items for da cubz.
Erase and improve
absinthfee
Profile Joined October 2010
Germany718 Posts
April 27 2014 18:20 GMT
#370
On April 28 2014 01:56 theqat wrote:
Show nested quote +
On April 28 2014 01:13 Elizar wrote:
Why would anyone buff Ursa? He is strong ennough already.
Just had a game where even a Viper couldnt slow him down enough.


Is that a joke? He's like the easiest melee carry to kite in the game. Buy some force staffs.

Ursa is really strong in low level pubs, not so much in competitive games.
Surprise.820
Profile Joined February 2011
United Kingdom1276 Posts
Last Edited: 2014-04-27 18:57:10
April 27 2014 18:29 GMT
#371
edit: This post isn't specifically in reply to the above, I'm just rambling about spectator perspectives for the sake of it.

He still gets a niche pick every so often in pro-games, I don't know why people are always so keen to forget this. There's obviously a reason why teams don't pick him right now and that's fine, but don't pretend he's a bad hero who never gets played ever.

edit: I guess the UAM is an attempt to give more options to the hero, I don't really see the problem with giving a deso, mask of madness, diffusal blade, skadi or satanic to Ursa, why not? Skadi and satanic strikes me as interesting because of the ult synergy and what both items offer to him. I do find the prospect of a stable lvl 5 solo Roshan terrifying tho.
Erase and improve
Yurie
Profile Blog Joined August 2010
11822 Posts
April 27 2014 19:47 GMT
#372
On April 28 2014 03:29 Surprise.820 wrote:
edit: This post isn't specifically in reply to the above, I'm just rambling about spectator perspectives for the sake of it.

He still gets a niche pick every so often in pro-games, I don't know why people are always so keen to forget this. There's obviously a reason why teams don't pick him right now and that's fine, but don't pretend he's a bad hero who never gets played ever.

edit: I guess the UAM is an attempt to give more options to the hero, I don't really see the problem with giving a deso, mask of madness, diffusal blade, skadi or satanic to Ursa, why not? Skadi and satanic strikes me as interesting because of the ult synergy and what both items offer to him. I do find the prospect of a stable lvl 5 solo Roshan terrifying tho.


Mask of Madness. Movement and attack speed, better than Vladimir (for Ursa) for the same price. I at least think that will be a common item since it allows faster jungling/ancient/rosh while giving you limited chase ability.
Gaius Longinus
Profile Joined October 2013
United States38 Posts
Last Edited: 2014-04-27 19:52:44
April 27 2014 19:52 GMT
#373
I don't know how I feel about addition of pseudo-random chance. The rare 99 procs in a row, while sucking for the other team, are always exciting and fun to watch. It was just the personality of DOTA2 as a game that sometimes these statistical improbabilities just happen, which add a lot of excitement to every game.
Know every solution to every problem ever solved.
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
Last Edited: 2014-04-27 20:03:28
April 27 2014 19:58 GMT
#374
On April 28 2014 04:52 Gaius Longinus wrote:
I don't know how I feel about addition of pseudo-random chance. The rare 99 procs in a row, while sucking for the other team, are always exciting and fun to watch. It was just the personality of DOTA2 as a game that sometimes these statistical improbabilities just happen, which add a lot of excitement to every game.


If you're referring to Axe, it makes his jungling more consistent.

On April 27 2014 16:18 ahw wrote:
Show nested quote +
On April 27 2014 04:57 Testuser wrote:
On April 27 2014 01:05 ahw wrote:
Excited for Zeus buffs. The .2 second cast time is very good for him. The Melee range ground bolt is kind of neat but I think the cast time change will help more overall with his casting / vision problems.

Lots of aghs changes on heroes who should never have farm for an aggha. Sry kotl and omni, but that 4k has to come from somewhere.

I think biggest change is ursa. Wisp ursa pretty fierce now. Ti4 = bear time

Also, jakiro. This guy is always on the verge of being a stable competitive hero. Maybe now?

? farming with kotl takes no time. He can stack and farm the jungle and farm the lane super easily. If anything he's going to be the easiest support to get aghs on, maybe bar visage.


Kotl can farm the jungle fairly well, that's true.

Visage farms aggs by being a beast in team fights and getting hero kills.

Kotl is not like visage farm-wise

Edit: if kotl farms the lane then you got problems


With the Aghs addition, it's a strong reason to run KotL + 1 in the offlane. What DK did in Starladder can be easily replicated with better offlaners than Lycan.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2014-04-27 20:22:46
April 27 2014 20:20 GMT
#375
What DK did wasn't exactly a proper offlane. It's more like when Navi dodges an agressive trilane and puts Xboct in the "offlane" with a Spectre. They put their proper offlane hero (Puck) in the safelane and did an "agressive safelane". It's not something that can be easily replicated because it relies on your opponents trying to punish your safelane and you winning the mindgame. They did that specifically because Lycan is a weak laner.

If anything, Kotl benefits a lot from the safelane jungle, specially if you are considering him getting an Aghs. It's not like he will be getting the offlane farm in a duo lane and he can't rely on getting the jungle creeps on Dire side if the opposing safe lane isn't that weak.

Lich is a hero that may benefit a lot from the change as an offlane hero.
Animzor
Profile Joined March 2011
Sweden2154 Posts
April 27 2014 20:22 GMT
#376
With shadow demon aghs, do you get 1 charge per 40 seconds or both charges after 40 seconds?
SKC
Profile Joined October 2010
Brazil18828 Posts
April 27 2014 20:23 GMT
#377
On April 28 2014 05:22 Animzor wrote:
With shadow demon aghs, do you get 1 charge per 40 seconds or both charges after 40 seconds?

Seems like 1 charge each 40s, so 80s to refill both of them.
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
Last Edited: 2014-04-27 20:34:06
April 27 2014 20:31 GMT
#378
On April 28 2014 05:20 SKC wrote:
What DK did wasn't exactly a proper offlane. It's more like when Navi dodges an agressive trilane and puts Xboct in the "offlane" with a Spectre. They put their proper offlane hero (Puck) in the safelane and did an "agressive safelane". It's not something that can be easily replicated because it relies on your opponents trying to punish your safelane and you winning the mindgame. They did that specifically because Lycan is a weak laner.

If anything, Kotl benefits a lot from the safelane jungle, specially if you are considering him getting an Aghs. It's not like he will be getting the offlane farm in a duo lane and he can't rely on getting the jungle creeps on Dire side if the opposing safe lane isn't that weak.

Lich is a hero that may benefit a lot from the change as an offlane hero.


That was my point. Lycan isn't a great offlaner and the lanes themselves were suspect. EG would've fared better if zai rotated down to bottom to put pressure on Mushi. He just fed Eidolons to Wolves + Illuminate spam whenever he tried to protect the tower. KotL + 1 works way better in the Radiant offlane when the offlaner is legit. Chakram Magic lets the offlaner get away with too much while skipping early mana regen items.

He can easily disrupt Dire pulls towards the big camp with Illuminate spam: it's 2000 range from level 1.

I think the Lich change is slightly overrated.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2014-04-27 20:41:06
April 27 2014 20:37 GMT
#379
The point is that if the offlaner is legit then EG wouldn't do that strat. It was designed specifically to counter the Lycan. Zai himself said he should have stayed bottom, but that's besides the point. I was saying it's not a strat that should become more common because of the Aghs buff. DK only did that because they saw EG's plan and countered it, and so cannot be easily replicated. It relies on your opponents doing something very similar to what EG did. That doesn't happen all the time, much less if your carry is a better laner, and if you manage to counter their strat that well, the Aghs buff is meaningless.

It worked because DK could bully the safelane with just 2 heroes, since EG did a 1-2-1+jungle setup. That's not as easy to do most of the time.
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
Last Edited: 2014-04-27 21:34:27
April 27 2014 21:07 GMT
#380
On April 28 2014 05:37 SKC wrote:
The point is that if the offlaner is legit then EG wouldn't do that strat. It was designed specifically to counter the Lycan. Zai himself said he should have stayed bottom, but that's besides the point. I was saying it's not a strat that should become more common because of the Aghs buff. DK only did that because they saw EG's plan and countered it, and so cannot be easily replicated. It relies on your opponents doing something very similar to what EG did. That doesn't happen all the time, much less if your carry is a better laner, and if you manage to counter their strat that well, the Aghs buff is meaningless.

It worked because DK could bully the safelane with just 2 heroes, since EG did a 1-2-1+jungle setup. That's not as easy to do most of the time.


What DK did at Starladder is irrelevant to how the dual lane actually works with most offlaners. I brought it up as an example since most people will only recognize the concept from that particular game. I mean FFS, iceiceice was maxing out Howl first.

The Aghs addition to KotL doesn't make the idea viable; it already worked fine prior to the patch. It gives more incentive to do it since now there's an item that KotL wants to get besides Force Staff/Mek. His item independence has always prevented him from getting any type of farm priority unlike current Sand King/Shadow Shaman.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
April 27 2014 22:07 GMT
#381
The first game between Alliance and C9 in DH yesterday was a decent example of what a dual offlane can do. C9 expected a solo offlane AB but got a disastrous matchup in Ember + Dazzle vs solo storm. Solo safe storm can do absolutely nothing at level one aside from getting completely zoned out by the Dazzle and once the lane was pulled back Ember's freefarm was more or less guaranteed with Storm having to resort to the jungle.
When in doubt, just believe in yourself and press buttons
TMG26
Profile Joined July 2012
Portugal2017 Posts
April 27 2014 23:20 GMT
#382
On April 28 2014 03:20 absinthfee wrote:
Show nested quote +
On April 28 2014 01:56 theqat wrote:
On April 28 2014 01:13 Elizar wrote:
Why would anyone buff Ursa? He is strong ennough already.
Just had a game where even a Viper couldnt slow him down enough.


Is that a joke? He's like the easiest melee carry to kite in the game. Buy some force staffs.

Ursa is really strong in low level pubs, not so much in competitive games.


You clearly haven't seen Mushi's Ursa at TI3.
Supporter of the situational Blink Dagger on Storm.
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
April 28 2014 00:48 GMT
#383
On April 28 2014 08:20 TMG26 wrote:
Show nested quote +
On April 28 2014 03:20 absinthfee wrote:
On April 28 2014 01:56 theqat wrote:
On April 28 2014 01:13 Elizar wrote:
Why would anyone buff Ursa? He is strong ennough already.
Just had a game where even a Viper couldnt slow him down enough.


Is that a joke? He's like the easiest melee carry to kite in the game. Buy some force staffs.

Ursa is really strong in low level pubs, not so much in competitive games.


You clearly haven't seen Mushi's Ursa at TI3.


I saw mushi pick ursa at mlg and dk had to make a press release saying "no really, we super weren't trying to throw the game." And no one belived them.
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
linkhimura
Profile Joined March 2014
Argentina231 Posts
April 28 2014 01:19 GMT
#384
I'm glad they do little buffs to underrated supports. They will be more usefull and maybe we see them picked more.
Faruko
Profile Joined April 2013
Chile34171 Posts
Last Edited: 2014-04-28 02:35:54
April 28 2014 02:34 GMT
#385
Lich, Ursa and KoTL 100% pick/rate ban from now on

Lich frost armor on building could be a game changer IMO
Ross was right // "Jesus Christ nahaz is doing shots before my eyes" (Sn0_Man, 2018)
Aelfric
Profile Blog Joined March 2010
Turkey1496 Posts
April 28 2014 06:48 GMT
#386
I see offlane lich becoming really viable after this. Deny xp and staying in the lane is not extremely hard with spams. Maybe can even rush aghs.
Tomorrow never comes until its too late...
ScarPe
Profile Joined January 2010
Germany392 Posts
Last Edited: 2014-04-28 07:44:37
April 28 2014 07:29 GMT
#387
On April 28 2014 04:47 Yurie wrote:
Show nested quote +
On April 28 2014 03:29 Surprise.820 wrote:
edit: This post isn't specifically in reply to the above, I'm just rambling about spectator perspectives for the sake of it.

He still gets a niche pick every so often in pro-games, I don't know why people are always so keen to forget this. There's obviously a reason why teams don't pick him right now and that's fine, but don't pretend he's a bad hero who never gets played ever.

edit: I guess the UAM is an attempt to give more options to the hero, I don't really see the problem with giving a deso, mask of madness, diffusal blade, skadi or satanic to Ursa, why not? Skadi and satanic strikes me as interesting because of the ult synergy and what both items offer to him. I do find the prospect of a stable lvl 5 solo Roshan terrifying tho.


Mask of Madness. Movement and attack speed, better than Vladimir (for Ursa) for the same price. I at least think that will be a common item since it allows faster jungling/ancient/rosh while giving you limited chase ability.


MoM?? cant you guys think out of the box?
i say you stay with vladmirs and then transition into desolator.
the amout of dmg will be insane. mom makes him too squishy.
you cant take MoM as a sole item anyways, as you have to pair it with bkb in a serious game.
so its theoretically no 2k item, its 5,6k.


On April 28 2014 15:48 Aelfric wrote:
I see offlane lich becoming really viable after this. Deny xp and staying in the lane is not extremely hard with spams. Maybe can even rush aghs.


so you are blind.

lich offlane has a very big flaw in this current meta.
this also comes from his creepdenying.

if there is a lich solo offlane. he might get exp via creep denyal, but this is also his downfall, because the enemys will just push. he cant do shit against prople that just push his tower, which is even easier because he helps you to push with sacrifice.
also: have you ever seen lich ulti bounce more that 2 times in a competetive game? no you didnt. thats why is dosent matter how many bounced this ultimate can have at maximum.

just to make sure this is also mentioned: +8/9 amor on the tower will not do anything against this fact. it will only slow them down by 1 creepwave. maxbe 2.
Awaken my child and embrace the glory that is your birthright. -[The Overmind]
ragnorr
Profile Joined April 2011
Denmark6097 Posts
April 28 2014 07:48 GMT
#388
diving lich is also really easy, bounce change is not really anything big in pro games as pros tend to spread out rather quickly
Kreb
Profile Joined September 2010
4834 Posts
Last Edited: 2014-04-28 07:56:05
April 28 2014 07:52 GMT
#389
On April 28 2014 16:29 ScarPe wrote:
Show nested quote +
On April 28 2014 04:47 Yurie wrote:
On April 28 2014 03:29 Surprise.820 wrote:
edit: This post isn't specifically in reply to the above, I'm just rambling about spectator perspectives for the sake of it.

He still gets a niche pick every so often in pro-games, I don't know why people are always so keen to forget this. There's obviously a reason why teams don't pick him right now and that's fine, but don't pretend he's a bad hero who never gets played ever.

edit: I guess the UAM is an attempt to give more options to the hero, I don't really see the problem with giving a deso, mask of madness, diffusal blade, skadi or satanic to Ursa, why not? Skadi and satanic strikes me as interesting because of the ult synergy and what both items offer to him. I do find the prospect of a stable lvl 5 solo Roshan terrifying tho.


Mask of Madness. Movement and attack speed, better than Vladimir (for Ursa) for the same price. I at least think that will be a common item since it allows faster jungling/ancient/rosh while giving you limited chase ability.


MoM?? cant you guys think out of the box?
i say you stay with vladmirs and then transition into desolator.
the amout of dmg will be insane. mom makes him too squishy.
you cant take MoM as a sole item anyways, as you have to pair it with bkb in a serious game.
so its theoretically no 2k item, its 5,6k.


Show nested quote +
On April 28 2014 15:48 Aelfric wrote:
I see offlane lich becoming really viable after this. Deny xp and staying in the lane is not extremely hard with spams. Maybe can even rush aghs.


so you are blind.

lich offlane has a very big flaw in this current meta.
this also comes from his creepdenying.

if there is a lich solo offlane. he might get exp via creep denyal, but this is also his downfall, because the enemys will just push. he cant do shit against prople that just push his tower, which is even easier because he helps you to push with sacrifice.
also: have you ever seen lich ulti bounce more that 2 times in a competetive game? no you didnt. thats why is dosent matter how many bounced this ultimate can have at maximum.

Why would you have to call him blind just because of that? Lich already IS a fine offlaner and will continue to be post patch too. And while its true he might be weak against pushes, that goes for lots of popular offlaners.

His problem is rather that he doesnt have enough impact to be worth a #3 position slot. Sacrifice doesnt do anything past laning (which also complicates his skill build since you want sacrifice for lane dominance but past laning you want all pts to be spent into Q/W). Frost armor is nice and all but doesnt win fights. Rest is just damage, with the ult being quite unreliable. But no stun and no other team utility. All in all theres a lot better #3 positions for your team, but if you solely look at what he can accomplish in the offlane first say 10min of a game hes better than a lot of curent offlaners. But thats also when his strength falls off. Hes a lane winner and not much beyond that.

I do agree the aghs buff is a bit silly though. That wont change anything. If you could make it bounce 10 times it already was an amazing ulti. But yea, it will very rarely bounce 10 times on important targets, let alone >10.
Velr
Profile Blog Joined July 2008
Switzerland10700 Posts
April 28 2014 08:00 GMT
#390
Well… How many times a Lich ult bounces is more a question of what your other teammates offer to keep enemies in place?

Lich + Treant… Lich + Faceless Void… Lich + Tide... Lich + Warlock…
On its own it is a pretty weak ultimate but when comboed with some big ae-stun/slow it becomes really scary. As soon as these other heroes come back in fashion, Lich will look more viable too.
It is a bit like Witchdocs stun… In many situations you would trade it for any other stun, but in the right situation it is the best stun in the game ^^.

I doubt that the Aghs buff will do much for Lich, getting the full amount of bounces is like getting a perfect 5 man blackhole or RP… If it happens you probably just won the game right there (and your opponents screwed up big time) ^^.
Aelfric
Profile Blog Joined March 2010
Turkey1496 Posts
April 28 2014 08:06 GMT
#391
On April 28 2014 16:29 ScarPe wrote:
Show nested quote +
On April 28 2014 04:47 Yurie wrote:
On April 28 2014 03:29 Surprise.820 wrote:
edit: This post isn't specifically in reply to the above, I'm just rambling about spectator perspectives for the sake of it.

He still gets a niche pick every so often in pro-games, I don't know why people are always so keen to forget this. There's obviously a reason why teams don't pick him right now and that's fine, but don't pretend he's a bad hero who never gets played ever.

edit: I guess the UAM is an attempt to give more options to the hero, I don't really see the problem with giving a deso, mask of madness, diffusal blade, skadi or satanic to Ursa, why not? Skadi and satanic strikes me as interesting because of the ult synergy and what both items offer to him. I do find the prospect of a stable lvl 5 solo Roshan terrifying tho.


Mask of Madness. Movement and attack speed, better than Vladimir (for Ursa) for the same price. I at least think that will be a common item since it allows faster jungling/ancient/rosh while giving you limited chase ability.


MoM?? cant you guys think out of the box?
i say you stay with vladmirs and then transition into desolator.
the amout of dmg will be insane. mom makes him too squishy.
you cant take MoM as a sole item anyways, as you have to pair it with bkb in a serious game.
so its theoretically no 2k item, its 5,6k.


Show nested quote +
On April 28 2014 15:48 Aelfric wrote:
I see offlane lich becoming really viable after this. Deny xp and staying in the lane is not extremely hard with spams. Maybe can even rush aghs.


so you are blind.

lich offlane has a very big flaw in this current meta.
this also comes from his creepdenying.

if there is a lich solo offlane. he might get exp via creep denyal, but this is also his downfall, because the enemys will just push. he cant do shit against prople that just push his tower, which is even easier because he helps you to push with sacrifice.
also: have you ever seen lich ulti bounce more that 2 times in a competetive game? no you didnt. thats why is dosent matter how many bounced this ultimate can have at maximum.

just to make sure this is also mentioned: +8/9 amor on the tower will not do anything against this fact. it will only slow them down by 1 creepwave. maxbe 2.


You can always spam your first skill thanks to sacrifice. And you don't have to have a late game farmer carry every single game. You might get a mid game fighter team and get lich offlane and pull creeps to tier 2 when the push comes. Yes his ulti is unreliable but pros do combinations really well so combining his ulti with something like rp or chrono or maybe even vacuum isn't impossible either.
Tomorrow never comes until its too late...
ScarPe
Profile Joined January 2010
Germany392 Posts
Last Edited: 2014-04-28 08:10:14
April 28 2014 08:08 GMT
#392
i just pointed out the early because thats just the way things start to go in the wrong direction in every game, if your enemys get such an early tower advantage.

pushing strats just wont care about an iceamor being on the tower, as they usually work with some minions that tank the tower while you just dive them. thats how it is now too, you just die under the tower if you stay and the whole oppenets team comes for your tower with lycan howl and maybe an ember or whatever....
they just wont care about that increased amor of the tower, because the defending team cant hope to stand its ground because of your damage anyways.


---

gyro-changes will make him a very viable trilane carry again! <3
especially this
Fixed overhead indicator for Gyrocopter's Homing Missile showing for enemy players
Awaken my child and embrace the glory that is your birthright. -[The Overmind]
rob.au
Profile Joined May 2010
1087 Posts
April 28 2014 09:01 GMT
#393
Ember winrate in pubs wont be pretty in 6.81
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
April 28 2014 09:07 GMT
#394
So the "must have" aghs hero of this patch is Kotl?
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
parkin
Profile Blog Joined July 2007
1080 Posts
April 28 2014 10:13 GMT
#395
When will this patch be live?
mostly harmless
nojok
Profile Joined May 2011
France15845 Posts
April 28 2014 10:39 GMT
#396
On April 28 2014 17:06 Aelfric wrote:
Show nested quote +
On April 28 2014 16:29 ScarPe wrote:
On April 28 2014 04:47 Yurie wrote:
On April 28 2014 03:29 Surprise.820 wrote:
edit: This post isn't specifically in reply to the above, I'm just rambling about spectator perspectives for the sake of it.

He still gets a niche pick every so often in pro-games, I don't know why people are always so keen to forget this. There's obviously a reason why teams don't pick him right now and that's fine, but don't pretend he's a bad hero who never gets played ever.

edit: I guess the UAM is an attempt to give more options to the hero, I don't really see the problem with giving a deso, mask of madness, diffusal blade, skadi or satanic to Ursa, why not? Skadi and satanic strikes me as interesting because of the ult synergy and what both items offer to him. I do find the prospect of a stable lvl 5 solo Roshan terrifying tho.


Mask of Madness. Movement and attack speed, better than Vladimir (for Ursa) for the same price. I at least think that will be a common item since it allows faster jungling/ancient/rosh while giving you limited chase ability.


MoM?? cant you guys think out of the box?
i say you stay with vladmirs and then transition into desolator.
the amout of dmg will be insane. mom makes him too squishy.
you cant take MoM as a sole item anyways, as you have to pair it with bkb in a serious game.
so its theoretically no 2k item, its 5,6k.


On April 28 2014 15:48 Aelfric wrote:
I see offlane lich becoming really viable after this. Deny xp and staying in the lane is not extremely hard with spams. Maybe can even rush aghs.


so you are blind.

lich offlane has a very big flaw in this current meta.
this also comes from his creepdenying.

if there is a lich solo offlane. he might get exp via creep denyal, but this is also his downfall, because the enemys will just push. he cant do shit against prople that just push his tower, which is even easier because he helps you to push with sacrifice.
also: have you ever seen lich ulti bounce more that 2 times in a competetive game? no you didnt. thats why is dosent matter how many bounced this ultimate can have at maximum.

just to make sure this is also mentioned: +8/9 amor on the tower will not do anything against this fact. it will only slow them down by 1 creepwave. maxbe 2.


You can always spam your first skill thanks to sacrifice. And you don't have to have a late game farmer carry every single game. You might get a mid game fighter team and get lich offlane and pull creeps to tier 2 when the push comes. Yes his ulti is unreliable but pros do combinations really well so combining his ulti with something like rp or chrono or maybe even vacuum isn't impossible either.

Lich could grab some xp with boots first on offlane but so does all offlaners, once the ennemies have boots too it's the easiest tower dive. Besides getting ulti on lich is nice but no way near as useful than on clock, timber, centaur, BH who are all harder to kill except for BH. Tbh sacrifice is already fucking op in pubs, I wish they would not buff a boring hero as much when they barely improve melee strength carries outside of tiny who is already the most picked out of this pool...

I really don't see much benefit of orb effect on ursa except you won't have to buy the full vlad to sustain and orb of venom in lane. Hex and abyssal will remain the superior choices late game and midgame you'll usually want other stuff like dagger and BKB. Sure it will improve his lategame but you will still want to end before I guess, or maybe in combinations with those boring mid farmer.

My wishlist would be agha on jugg allowing him to right click during bladefury but maybe he would be op though I doubt it as it's still a 24 sec cd.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
Velr
Profile Blog Joined July 2008
Switzerland10700 Posts
Last Edited: 2014-04-28 12:45:19
April 28 2014 12:41 GMT
#397
Uhm.. There are buffs to just about every melee-carry that could need one in this patch? Save Slardar.. god knows why Slardar isn’t getting a bit more love (+a graphical rework).

How many Str-HARD-Carries are there even in the game? Tiny and... Just about all others feel more like midgame/semi-carries (as would Tiny if not for Aghs)?

In other news:
6.90 will have Craggy Exterior stunning for 5 seconds when facing towards Tiny and Lina will have 1100 Range :D.
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
April 28 2014 12:50 GMT
#398
pa looks fun
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
goody153
Profile Blog Joined April 2013
44119 Posts
Last Edited: 2014-04-28 12:53:24
April 28 2014 12:51 GMT
#399
On April 28 2014 19:39 nojok wrote:
Show nested quote +
On April 28 2014 17:06 Aelfric wrote:
On April 28 2014 16:29 ScarPe wrote:
On April 28 2014 04:47 Yurie wrote:
On April 28 2014 03:29 Surprise.820 wrote:
edit: This post isn't specifically in reply to the above, I'm just rambling about spectator perspectives for the sake of it.

He still gets a niche pick every so often in pro-games, I don't know why people are always so keen to forget this. There's obviously a reason why teams don't pick him right now and that's fine, but don't pretend he's a bad hero who never gets played ever.

edit: I guess the UAM is an attempt to give more options to the hero, I don't really see the problem with giving a deso, mask of madness, diffusal blade, skadi or satanic to Ursa, why not? Skadi and satanic strikes me as interesting because of the ult synergy and what both items offer to him. I do find the prospect of a stable lvl 5 solo Roshan terrifying tho.


Mask of Madness. Movement and attack speed, better than Vladimir (for Ursa) for the same price. I at least think that will be a common item since it allows faster jungling/ancient/rosh while giving you limited chase ability.


MoM?? cant you guys think out of the box?
i say you stay with vladmirs and then transition into desolator.
the amout of dmg will be insane. mom makes him too squishy.
you cant take MoM as a sole item anyways, as you have to pair it with bkb in a serious game.
so its theoretically no 2k item, its 5,6k.


On April 28 2014 15:48 Aelfric wrote:
I see offlane lich becoming really viable after this. Deny xp and staying in the lane is not extremely hard with spams. Maybe can even rush aghs.


so you are blind.

lich offlane has a very big flaw in this current meta.
this also comes from his creepdenying.

if there is a lich solo offlane. he might get exp via creep denyal, but this is also his downfall, because the enemys will just push. he cant do shit against prople that just push his tower, which is even easier because he helps you to push with sacrifice.
also: have you ever seen lich ulti bounce more that 2 times in a competetive game? no you didnt. thats why is dosent matter how many bounced this ultimate can have at maximum.

just to make sure this is also mentioned: +8/9 amor on the tower will not do anything against this fact. it will only slow them down by 1 creepwave. maxbe 2.


You can always spam your first skill thanks to sacrifice. And you don't have to have a late game farmer carry every single game. You might get a mid game fighter team and get lich offlane and pull creeps to tier 2 when the push comes. Yes his ulti is unreliable but pros do combinations really well so combining his ulti with something like rp or chrono or maybe even vacuum isn't impossible either.

Lich could grab some xp with boots first on offlane but so does all offlaners, once the ennemies have boots too it's the easiest tower dive. Besides getting ulti on lich is nice but no way near as useful than on clock, timber, centaur, BH who are all harder to kill except for BH. Tbh sacrifice is already fucking op in pubs, I wish they would not buff a boring hero as much when they barely improve melee strength carries outside of tiny who is already the most picked out of this pool...

I really don't see much benefit of orb effect on ursa except you won't have to buy the full vlad to sustain and orb of venom in lane. Hex and abyssal will remain the superior choices late game and midgame you'll usually want other stuff like dagger and BKB. Sure it will improve his lategame but you will still want to end before I guess, or maybe in combinations with those boring mid farmer.

My wishlist would be agha on jugg allowing him to right click during bladefury but maybe he would be op though I doubt it as it's still a 24 sec cd.

Please just make the omnislash better than sleight of fist.

It's just too stupid that a non-ultimate with the same function does a better job than the ultimate that does the same shit. Pretty shit icefrog i hope that amphibian realizes that.

Decrease more cd with aghs or something. There is almost no area that omnislash is better than sleight of fist in the lategame.
this is a quote
goody153
Profile Blog Joined April 2013
44119 Posts
April 28 2014 12:52 GMT
#400
The lina change is pretty shit. Carries that have low health will have a hard time in CM. Oh wait there is a lot of carries with low health.
this is a quote
Laserist
Profile Joined September 2011
Turkey4269 Posts
April 28 2014 12:56 GMT
#401
Lina ulti with aghs is universal now?
“Are you with the Cartel? Because you’re definitely an Angel.”
ControlMonkey
Profile Blog Joined January 2011
Australia3109 Posts
April 28 2014 13:09 GMT
#402
On April 28 2014 21:51 goody153 wrote:
Show nested quote +
On April 28 2014 19:39 nojok wrote:
On April 28 2014 17:06 Aelfric wrote:
On April 28 2014 16:29 ScarPe wrote:
On April 28 2014 04:47 Yurie wrote:
On April 28 2014 03:29 Surprise.820 wrote:
edit: This post isn't specifically in reply to the above, I'm just rambling about spectator perspectives for the sake of it.

He still gets a niche pick every so often in pro-games, I don't know why people are always so keen to forget this. There's obviously a reason why teams don't pick him right now and that's fine, but don't pretend he's a bad hero who never gets played ever.

edit: I guess the UAM is an attempt to give more options to the hero, I don't really see the problem with giving a deso, mask of madness, diffusal blade, skadi or satanic to Ursa, why not? Skadi and satanic strikes me as interesting because of the ult synergy and what both items offer to him. I do find the prospect of a stable lvl 5 solo Roshan terrifying tho.


Mask of Madness. Movement and attack speed, better than Vladimir (for Ursa) for the same price. I at least think that will be a common item since it allows faster jungling/ancient/rosh while giving you limited chase ability.


MoM?? cant you guys think out of the box?
i say you stay with vladmirs and then transition into desolator.
the amout of dmg will be insane. mom makes him too squishy.
you cant take MoM as a sole item anyways, as you have to pair it with bkb in a serious game.
so its theoretically no 2k item, its 5,6k.


On April 28 2014 15:48 Aelfric wrote:
I see offlane lich becoming really viable after this. Deny xp and staying in the lane is not extremely hard with spams. Maybe can even rush aghs.


so you are blind.

lich offlane has a very big flaw in this current meta.
this also comes from his creepdenying.

if there is a lich solo offlane. he might get exp via creep denyal, but this is also his downfall, because the enemys will just push. he cant do shit against prople that just push his tower, which is even easier because he helps you to push with sacrifice.
also: have you ever seen lich ulti bounce more that 2 times in a competetive game? no you didnt. thats why is dosent matter how many bounced this ultimate can have at maximum.

just to make sure this is also mentioned: +8/9 amor on the tower will not do anything against this fact. it will only slow them down by 1 creepwave. maxbe 2.


You can always spam your first skill thanks to sacrifice. And you don't have to have a late game farmer carry every single game. You might get a mid game fighter team and get lich offlane and pull creeps to tier 2 when the push comes. Yes his ulti is unreliable but pros do combinations really well so combining his ulti with something like rp or chrono or maybe even vacuum isn't impossible either.

Lich could grab some xp with boots first on offlane but so does all offlaners, once the ennemies have boots too it's the easiest tower dive. Besides getting ulti on lich is nice but no way near as useful than on clock, timber, centaur, BH who are all harder to kill except for BH. Tbh sacrifice is already fucking op in pubs, I wish they would not buff a boring hero as much when they barely improve melee strength carries outside of tiny who is already the most picked out of this pool...

I really don't see much benefit of orb effect on ursa except you won't have to buy the full vlad to sustain and orb of venom in lane. Hex and abyssal will remain the superior choices late game and midgame you'll usually want other stuff like dagger and BKB. Sure it will improve his lategame but you will still want to end before I guess, or maybe in combinations with those boring mid farmer.

My wishlist would be agha on jugg allowing him to right click during bladefury but maybe he would be op though I doubt it as it's still a 24 sec cd.

Please just make the omnislash better than sleight of fist.

It's just too stupid that a non-ultimate with the same function does a better job than the ultimate that does the same shit. Pretty shit icefrog i hope that amphibian realizes that.

Decrease more cd with aghs or something. There is almost no area that omnislash is better than sleight of fist in the lategame.


Why would you compare omnislash to SoF? Omnislash does a ton of nuke damage (2k-3k at lvl 16 with aghs, plus auto attacks), while SOF damage is dependant on enemy positioning and having battlefury and some damage items.

They are different skills.

But ember is stupid, screw that hero.
goody153
Profile Blog Joined April 2013
44119 Posts
Last Edited: 2014-04-28 13:38:25
April 28 2014 13:32 GMT
#403
On April 28 2014 22:09 ControlMonkey wrote:
Show nested quote +
On April 28 2014 21:51 goody153 wrote:
On April 28 2014 19:39 nojok wrote:
On April 28 2014 17:06 Aelfric wrote:
On April 28 2014 16:29 ScarPe wrote:
On April 28 2014 04:47 Yurie wrote:
On April 28 2014 03:29 Surprise.820 wrote:
edit: This post isn't specifically in reply to the above, I'm just rambling about spectator perspectives for the sake of it.

He still gets a niche pick every so often in pro-games, I don't know why people are always so keen to forget this. There's obviously a reason why teams don't pick him right now and that's fine, but don't pretend he's a bad hero who never gets played ever.

edit: I guess the UAM is an attempt to give more options to the hero, I don't really see the problem with giving a deso, mask of madness, diffusal blade, skadi or satanic to Ursa, why not? Skadi and satanic strikes me as interesting because of the ult synergy and what both items offer to him. I do find the prospect of a stable lvl 5 solo Roshan terrifying tho.


Mask of Madness. Movement and attack speed, better than Vladimir (for Ursa) for the same price. I at least think that will be a common item since it allows faster jungling/ancient/rosh while giving you limited chase ability.


MoM?? cant you guys think out of the box?
i say you stay with vladmirs and then transition into desolator.
the amout of dmg will be insane. mom makes him too squishy.
you cant take MoM as a sole item anyways, as you have to pair it with bkb in a serious game.
so its theoretically no 2k item, its 5,6k.


On April 28 2014 15:48 Aelfric wrote:
I see offlane lich becoming really viable after this. Deny xp and staying in the lane is not extremely hard with spams. Maybe can even rush aghs.


so you are blind.

lich offlane has a very big flaw in this current meta.
this also comes from his creepdenying.

if there is a lich solo offlane. he might get exp via creep denyal, but this is also his downfall, because the enemys will just push. he cant do shit against prople that just push his tower, which is even easier because he helps you to push with sacrifice.
also: have you ever seen lich ulti bounce more that 2 times in a competetive game? no you didnt. thats why is dosent matter how many bounced this ultimate can have at maximum.

just to make sure this is also mentioned: +8/9 amor on the tower will not do anything against this fact. it will only slow them down by 1 creepwave. maxbe 2.


You can always spam your first skill thanks to sacrifice. And you don't have to have a late game farmer carry every single game. You might get a mid game fighter team and get lich offlane and pull creeps to tier 2 when the push comes. Yes his ulti is unreliable but pros do combinations really well so combining his ulti with something like rp or chrono or maybe even vacuum isn't impossible either.

Lich could grab some xp with boots first on offlane but so does all offlaners, once the ennemies have boots too it's the easiest tower dive. Besides getting ulti on lich is nice but no way near as useful than on clock, timber, centaur, BH who are all harder to kill except for BH. Tbh sacrifice is already fucking op in pubs, I wish they would not buff a boring hero as much when they barely improve melee strength carries outside of tiny who is already the most picked out of this pool...

I really don't see much benefit of orb effect on ursa except you won't have to buy the full vlad to sustain and orb of venom in lane. Hex and abyssal will remain the superior choices late game and midgame you'll usually want other stuff like dagger and BKB. Sure it will improve his lategame but you will still want to end before I guess, or maybe in combinations with those boring mid farmer.

My wishlist would be agha on jugg allowing him to right click during bladefury but maybe he would be op though I doubt it as it's still a 24 sec cd.

Please just make the omnislash better than sleight of fist.

It's just too stupid that a non-ultimate with the same function does a better job than the ultimate that does the same shit. Pretty shit icefrog i hope that amphibian realizes that.

Decrease more cd with aghs or something. There is almost no area that omnislash is better than sleight of fist in the lategame.


Why would you compare omnislash to SoF? Omnislash does a ton of nuke damage (2k-3k at lvl 16 with aghs, plus auto attacks), while SOF damage is dependant on enemy positioning and having battlefury and some damage items.

They are different skills.

But ember is stupid, screw that hero.


Omnislash is supposed to be an ultimate

Until the day omnislash does not do the same shit ton of damage SoF aka teamwipe damage. I will not stop complaining.

But i mainly complaining with the cd only. SoF has a really low cd while omnislash has higher. And sometimes SoF does a better job. Well usually SoF does a better job. It's unfair.
this is a quote
Velr
Profile Blog Joined July 2008
Switzerland10700 Posts
Last Edited: 2014-04-28 13:43:36
April 28 2014 13:41 GMT
#404
On April 28 2014 21:52 goody153 wrote:
The lina change is pretty shit. Carries that have low health will have a hard time in CM. Oh wait there is a lot of carries with low health.



I highly doubt that this will do much for Lina.

Aghs alone most likely won’t do it… She still needs Forcestaff or Blink on top.
Aghs + Forcestaff/Blink won’t do it… She needs tons of Mana to actually use her spells + ult (laguna blade costs like 620 mana on lvl 3 with Aghs iirc).
Being able to hit a BKB’d carry is nice, but throwing your whole combo on a support to take him out is just as viable in many cases…
If you want to be truly usefull Hex or Ethereal Blade still seem to be better choices…

In general Lion is just better?Even if BKB’s are around, he can still instagib 2 Illusions with Hex/Manadrain and his stun is easier to hit (if you ever played as Lion against lategame TB or Naga you realise just how powerfull this actually is).
+his Aghs-Ult still seems better (and he can refill his Mana between fights).

Lina will be able to hurt the enemy carry but if your expecting your 4/5 to « deal » with the enemy carry you most likely have some issues in your lineup anyway . Running her on a higher priority seems strange because she lacks an ability to take down towers quickly or a way to really initiate…


I really like to play Lina but she just feels „meh“.
goody153
Profile Blog Joined April 2013
44119 Posts
April 28 2014 14:19 GMT
#405
On April 28 2014 22:41 Velr wrote:
Show nested quote +
On April 28 2014 21:52 goody153 wrote:
The lina change is pretty shit. Carries that have low health will have a hard time in CM. Oh wait there is a lot of carries with low health.



I highly doubt that this will do much for Lina.

Aghs alone most likely won’t do it… She still needs Forcestaff or Blink on top.
Aghs + Forcestaff/Blink won’t do it… She needs tons of Mana to actually use her spells + ult (laguna blade costs like 620 mana on lvl 3 with Aghs iirc).
Being able to hit a BKB’d carry is nice, but throwing your whole combo on a support to take him out is just as viable in many cases…
If you want to be truly usefull Hex or Ethereal Blade still seem to be better choices…

In general Lion is just better?Even if BKB’s are around, he can still instagib 2 Illusions with Hex/Manadrain and his stun is easier to hit (if you ever played as Lion against lategame TB or Naga you realise just how powerfull this actually is).
+his Aghs-Ult still seems better (and he can refill his Mana between fights).

Lina will be able to hurt the enemy carry but if your expecting your 4/5 to « deal » with the enemy carry you most likely have some issues in your lineup anyway . Running her on a higher priority seems strange because she lacks an ability to take down towers quickly or a way to really initiate…


I really like to play Lina but she just feels „meh“.


i am more worried in the mid-lategame lina support getting aghs ..
this is a quote
strongandbig
Profile Blog Joined October 2010
United States4858 Posts
April 28 2014 14:44 GMT
#406
On April 28 2014 00:18 VonHausen wrote:
nooooooooo they removed meepo from ability draft :_(

What do you mean noooooo
This is the only thing they could've done to make the mode playable
"It's the torso" "only more so!"
Zholistic
Profile Joined July 2009
Australia278 Posts
April 28 2014 14:58 GMT
#407
I know a secret. Wisp+Omniknight new meta.
"Scissors are overpowered. Rock is fine." -Paper
Gheizen64
Profile Joined June 2010
Italy2077 Posts
April 28 2014 15:04 GMT
#408
After testing it, Husk change doesn't do much. Mek-> Armlet are still your two best first items to go for. You get a better extension for lategame in Satanic compared to Heart, but still.
Seen as G.ZZZ [COPPER SCUM] on Steam
Rybka
Profile Joined March 2010
United States836 Posts
April 28 2014 15:26 GMT
#409
On April 28 2014 23:19 goody153 wrote:
Show nested quote +
On April 28 2014 22:41 Velr wrote:
On April 28 2014 21:52 goody153 wrote:
The lina change is pretty shit. Carries that have low health will have a hard time in CM. Oh wait there is a lot of carries with low health.



I highly doubt that this will do much for Lina.

Aghs alone most likely won’t do it… She still needs Forcestaff or Blink on top.
Aghs + Forcestaff/Blink won’t do it… She needs tons of Mana to actually use her spells + ult (laguna blade costs like 620 mana on lvl 3 with Aghs iirc).
Being able to hit a BKB’d carry is nice, but throwing your whole combo on a support to take him out is just as viable in many cases…
If you want to be truly usefull Hex or Ethereal Blade still seem to be better choices…

In general Lion is just better?Even if BKB’s are around, he can still instagib 2 Illusions with Hex/Manadrain and his stun is easier to hit (if you ever played as Lion against lategame TB or Naga you realise just how powerfull this actually is).
+his Aghs-Ult still seems better (and he can refill his Mana between fights).

Lina will be able to hurt the enemy carry but if your expecting your 4/5 to « deal » with the enemy carry you most likely have some issues in your lineup anyway . Running her on a higher priority seems strange because she lacks an ability to take down towers quickly or a way to really initiate…


I really like to play Lina but she just feels „meh“.


i am more worried in the mid-lategame lina support getting aghs ..


I'm fired up for the lina buffs.

IMHO I think she comes out on top of Lion now if her ult pierces through BKB and her range is increased to 670. People always forget about fiery soul, which really adds to her potency compared to other nukers who blow their load and then have nothing left for the teamfight.

"I like winter, you can put a beer outside of the window and come back later to have it nice and cold. But in Belgium, it'd better be the 3rd floor window." -Rowa
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
April 28 2014 15:29 GMT
#410
Lion and lina are a lot less similar than people like to make them out.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Surprise.820
Profile Joined February 2011
United Kingdom1276 Posts
April 28 2014 15:48 GMT
#411
On April 28 2014 21:51 goody153 wrote:It's just too stupid that a non-ultimate with the same function does a better job than the ultimate that does the same shit. Pretty shit icefrog i hope that amphibian realizes that.

Decrease more cd with aghs or something. There is almost no area that omnislash is better than sleight of fist in the lategame.


Make Jug's ult include right-click without the MS required for the bonus. Tweak the spell or make it Aghs only because you don't want someone to do too much damage on top of a crit skill, multiple times on 1 target.
Erase and improve
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
April 28 2014 15:51 GMT
#412
On April 29 2014 00:48 Surprise.820 wrote:
Show nested quote +
On April 28 2014 21:51 goody153 wrote:It's just too stupid that a non-ultimate with the same function does a better job than the ultimate that does the same shit. Pretty shit icefrog i hope that amphibian realizes that.

Decrease more cd with aghs or something. There is almost no area that omnislash is better than sleight of fist in the lategame.


Make Jug's ult include right-click without the MS required for the bonus. Tweak the spell or make it Aghs only because you don't want someone to do too much damage on top of a crit skill, multiple times on 1 target.

Well, lowering his BAT like they did does make it easier to proc auto's during his ult. I can't off the top of my head think of a more elegant way to enable this more without just making it exactly like SoF.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Surprise.820
Profile Joined February 2011
United Kingdom1276 Posts
Last Edited: 2014-04-28 16:00:29
April 28 2014 15:59 GMT
#413
On April 29 2014 00:51 Sn0_Man wrote:
Show nested quote +
On April 29 2014 00:48 Surprise.820 wrote:
On April 28 2014 21:51 goody153 wrote:It's just too stupid that a non-ultimate with the same function does a better job than the ultimate that does the same shit. Pretty shit icefrog i hope that amphibian realizes that.

Decrease more cd with aghs or something. There is almost no area that omnislash is better than sleight of fist in the lategame.


Make Jug's ult include right-click without the MS required for the bonus. Tweak the spell or make it Aghs only because you don't want someone to do too much damage on top of a crit skill, multiple times on 1 target.

Well, lowering his BAT like they did does make it easier to proc auto's during his ult. I can't off the top of my head think of a more elegant way to enable this more without just making it exactly like SoF.


Oh shit, you likely right. Possibly allows you to get sensible items instead of Mjolnir to follow up on Aghs too if you wanted to do this.
Erase and improve
ScarPe
Profile Joined January 2010
Germany392 Posts
April 28 2014 15:59 GMT
#414
SoF isnt the problem at all.
the problem is the ultimate of ember and the fact, that you can cast searing chains while CoF is active.
you can not effectively gank him, as this hero forgives nearly any horrific positioning mistakes...
Awaken my child and embrace the glory that is your birthright. -[The Overmind]
Fencar
Profile Blog Joined August 2011
United States2694 Posts
April 28 2014 16:23 GMT
#415
For Ember, there is no mistake; only the bait.
This is my signature. There are many like it, but this one is mine.
Velr
Profile Blog Joined July 2008
Switzerland10700 Posts
April 28 2014 16:36 GMT
#416
On April 29 2014 00:29 Sn0_Man wrote:
Lion and lina are a lot less similar than people like to make them out.



Then who is similar to Lina?

Skywrath? Lightning/Stun-Leshrac?

She seems to be the last "pure" nuker...
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
April 28 2014 16:44 GMT
#417
On April 29 2014 01:36 Velr wrote:
Show nested quote +
On April 29 2014 00:29 Sn0_Man wrote:
Lion and lina are a lot less similar than people like to make them out.

Then who is similar to Lina?

I mean, heroes don't have to be too similar to others. That said I think that lesh is a LOT more similar to lina over lion.

Regardless, I just noticed that viper received absolutely no changes. I find that interesting. Not even a tiny hint of a tweak.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Laserist
Profile Joined September 2011
Turkey4269 Posts
April 28 2014 16:55 GMT
#418
It is hilarious to see people whine ember all day long and when i do the same, got flamed hard.

Adding fantastic properties to support aghs makes the game better or just forces low income supports being more greedy? I don't think it contributes more than just lulz for many of them(excluding AA). Necro aghs did nothing, omni the same. I think these changes apply pressure to pub games more than competitive. There are already more than enough brown boots -> aghs rusher supports, don't even buy couriers.
“Are you with the Cartel? Because you’re definitely an Angel.”
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
April 28 2014 16:57 GMT
#419
Necro isn't a support and omni aghs is cute but the base hero sucks dick and the aghs doesn't fix that.

Personally I think ember is getting over-nerfed but w/e.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
CuddlyCuteKitten
Profile Joined January 2004
Sweden2609 Posts
April 28 2014 17:14 GMT
#420
Omni got a lot of other buffs tho. Not sure if it makes him useful now but still.
waaaaaaaaaaaooooow - Felicia, SPF2:T
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
Last Edited: 2014-04-28 17:54:42
April 28 2014 17:50 GMT
#421
On April 29 2014 01:36 Velr wrote:
Show nested quote +
On April 29 2014 00:29 Sn0_Man wrote:
Lion and lina are a lot less similar than people like to make them out.



Then who is similar to Lina?

Skywrath? Lightning/Stun-Leshrac?

She seems to be the last "pure" nuker...

Shotgun morphling. Both are nuke-centered that transition into right clickers. But shotgun morphling does it better after getting some levels and farm and already has blink. While lina obviously has better contribution early on.
DeMoN pulls off a Miracle and Flies to the Moon
NickEZ
Profile Joined April 2013
41 Posts
April 28 2014 18:12 GMT
#422
COME ON PAAATCH...
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
Last Edited: 2014-04-28 19:24:48
April 28 2014 19:24 GMT
#423
On April 29 2014 01:55 Laserist wrote:
It is hilarious to see people whine ember all day long and when i do the same, got flamed hard.

Adding fantastic properties to support aghs makes the game better or just forces low income supports being more greedy? I don't think it contributes more than just lulz for many of them(excluding AA). Necro aghs did nothing, omni the same. I think these changes apply pressure to pub games more than competitive. There are already more than enough brown boots -> aghs rusher supports, don't even buy couriers.


One of the unspoken benefits of the new Aghs upgrades is that it encourages more experimentation in lanes. For most Jakiro players Aghs is not a realistic options since Veil/Force Staff/Euls/Urn are cheaper and provide better team utility. However, that assumes a support position. Jakiro is also one of the better INT laners due to Liquid Fire and can deal with mid heroes like TA and Ember. An Aghs upgrade on mid Jakiro is realistic and often desirable as it massively increases his zoning/pushing power. I think Euls + Aghs can be a viable item build for him in 6.81.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
April 28 2014 19:28 GMT
#424
Like if ur gonna dedicate a dumb amount of farm to a useless doesn't-scale nuker, it might as well be a sick-ass one like Skywrath or Zoos (or now lina) instead of jak who doesn't even really improve with itams.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
VeryAverage
Profile Joined January 2011
United States424 Posts
April 28 2014 19:31 GMT
#425
On April 29 2014 01:55 Laserist wrote:
It is hilarious to see people whine ember all day long and when i do the same, got flamed hard.

Adding fantastic properties to support aghs makes the game better or just forces low income supports being more greedy? I don't think it contributes more than just lulz for many of them(excluding AA). Necro aghs did nothing, omni the same. I think these changes apply pressure to pub games more than competitive. There are already more than enough brown boots -> aghs rusher supports, don't even buy couriers.


But necro isn't a support.

One day... one day they'll let me farm on him. People used to let me all the time way back in the early stages of beta (late 2011-early 2012) but it's long past that. I pick necro, I put him bot, I say I'm farming and then boom, NECRO WHY YOU NOT BUY COUR WTF
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
Last Edited: 2014-04-28 19:39:53
April 28 2014 19:36 GMT
#426
On April 29 2014 04:28 Sn0_Man wrote:
Like if ur gonna dedicate a dumb amount of farm to a useless doesn't-scale nuker, it might as well be a sick-ass one like Skywrath or Zoos (or now lina) instead of jak who doesn't even really improve with itams.


You don't pick Jakiro mid with late-game scaling in mind. You play him like DK and break the towers as soon as you hit level 6. The difference is you don't get Macropyre because it sucks early on. You max out Liquid Fire first.

I think Skywrath is worse overall in mid since he's so fragile and has to use money to acquire bulk.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-04-28 19:39:46
April 28 2014 19:39 GMT
#427
Sure but aghs doesn't do anything if ur pushing towers.

The whole point of it's range is so that ur hero can stand way back and abuse Icepath and ult range from safety but if ur a liquid fire maxer for pushing purposes then ur running into them to use that and the range has no benefit. Like, the benefit aghs gives you synergizes with being a squishy backline support but the only time you'd ever get that farm is as a different role that doesn't care about the aghs benefit its quite inconvenient really.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
Last Edited: 2014-04-28 20:07:21
April 28 2014 20:02 GMT
#428
On April 29 2014 04:39 Sn0_Man wrote:
Sure but aghs doesn't do anything if ur pushing towers.

The whole point of it's range is so that ur hero can stand way back and abuse Icepath and ult range from safety but if ur a liquid fire maxer for pushing purposes then ur running into them to use that and the range has no benefit. Like, the benefit aghs gives you synergizes with being a squishy backline support but the only time you'd ever get that farm is as a different role that doesn't care about the aghs benefit its quite inconvenient really.


You use Aghs to break high ground, control the area around towers and Roshan, and prevent the supports from passing a certain area. In theory Aghs Macropyre is amazing for pushing towers because once it's cast behind the tower, you control where the enemy team can move.

Liquid Fire has 600 manual cast range. You don't "run into people with it". You push the creep wave with Dual Breath and waggle back and forth while casting Fire on the tower. It's brain-dead easy and safe to do.

Jakiro is not a "squishy backline support". He has the best base STR out of all INT heroes and the 4th highest STR gain (2.3). He only needs mana regen and maybe Veil to accomplish his purpose, and he can do it a lot faster than Orchid/Scythe carriers.

I see these Aghs upgrades as another Icefrog hint that he doesn't like seeing 1-1-3 setups all the time. Out of all people he should know 80% of them are impractical in current competitive play and no one was crying about them in pubs.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
SKC
Profile Joined October 2010
Brazil18828 Posts
April 28 2014 20:09 GMT
#429
He said he wants to add Aghs to every single hero, that's why he keeps adding them. But he obviously doesn't want them to be core for everything, that would be boring. The current status is fine, if you somehow get a triple kill and realize you have a shitload a gold, you may as well buy aghs, but it's not something that you aim for in the beginning of the game.

Just because he is adding Aghs doesn't mean he is pushing for supports to get more farm. People overreact about them all the time, they said Omni would be a viable mid as well. Even AA with a gamebreaking Aghs wasn't pushed into a farming position. One of the biggest advantage of DK is that he scales well, if you want to go for a one-dimensional pushing strat you may as well pick Pugna.
rabidch
Profile Joined January 2010
United States20289 Posts
April 28 2014 20:30 GMT
#430
On April 29 2014 05:02 CosmicSpiral wrote:
Show nested quote +
On April 29 2014 04:39 Sn0_Man wrote:
Sure but aghs doesn't do anything if ur pushing towers.

The whole point of it's range is so that ur hero can stand way back and abuse Icepath and ult range from safety but if ur a liquid fire maxer for pushing purposes then ur running into them to use that and the range has no benefit. Like, the benefit aghs gives you synergizes with being a squishy backline support but the only time you'd ever get that farm is as a different role that doesn't care about the aghs benefit its quite inconvenient really.


You use Aghs to break high ground, control the area around towers and Roshan, and prevent the supports from passing a certain area. In theory Aghs Macropyre is amazing for pushing towers because once it's cast behind the tower, you control where the enemy team can move.

Liquid Fire has 600 manual cast range. You don't "run into people with it". You push the creep wave with Dual Breath and waggle back and forth while casting Fire on the tower. It's brain-dead easy and safe to do.

Jakiro is not a "squishy backline support". He has the best base STR out of all INT heroes and the 4th highest STR gain (2.3). He only needs mana regen and maybe Veil to accomplish his purpose, and he can do it a lot faster than Orchid/Scythe carriers.

I see these Aghs upgrades as another Icefrog hint that he doesn't like seeing 1-1-3 setups all the time. Out of all people he should know 80% of them are impractical in current competitive play and no one was crying about them in pubs.

macropyre lasts for 7 seconds
LiquidDota StaffOnly a true king can play the King.
Shaella
Profile Blog Joined January 2013
United States14827 Posts
April 28 2014 20:37 GMT
#431
On April 29 2014 05:30 rabidch wrote:
Show nested quote +
On April 29 2014 05:02 CosmicSpiral wrote:
On April 29 2014 04:39 Sn0_Man wrote:
Sure but aghs doesn't do anything if ur pushing towers.

The whole point of it's range is so that ur hero can stand way back and abuse Icepath and ult range from safety but if ur a liquid fire maxer for pushing purposes then ur running into them to use that and the range has no benefit. Like, the benefit aghs gives you synergizes with being a squishy backline support but the only time you'd ever get that farm is as a different role that doesn't care about the aghs benefit its quite inconvenient really.


You use Aghs to break high ground, control the area around towers and Roshan, and prevent the supports from passing a certain area. In theory Aghs Macropyre is amazing for pushing towers because once it's cast behind the tower, you control where the enemy team can move.

Liquid Fire has 600 manual cast range. You don't "run into people with it". You push the creep wave with Dual Breath and waggle back and forth while casting Fire on the tower. It's brain-dead easy and safe to do.

Jakiro is not a "squishy backline support". He has the best base STR out of all INT heroes and the 4th highest STR gain (2.3). He only needs mana regen and maybe Veil to accomplish his purpose, and he can do it a lot faster than Orchid/Scythe carriers.

I see these Aghs upgrades as another Icefrog hint that he doesn't like seeing 1-1-3 setups all the time. Out of all people he should know 80% of them are impractical in current competitive play and no one was crying about them in pubs.

macropyre lasts for 7 seconds

14 seconds w/ new aghs
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
April 28 2014 20:51 GMT
#432
Aghs sucks dick on jak for exactly the reasons I stated. It's key gain is in allowing you to position safely, but jakiro in a role that desires that positioning won't have the farm for an aghs.

A jakiro that can farm an aghs doesn't need an aghs. If aghs made macropyre hit towers for some amount we'd so be in business.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
April 28 2014 20:57 GMT
#433
On April 29 2014 05:09 SKC wrote:
He said he wants to add Aghs to every single hero, that's why he keeps adding them. But he obviously doesn't want them to be core for everything, that would be boring. The current status is fine, if you somehow get a triple kill and realize you have a shitload a gold, you may as well buy aghs, but it's not something that you aim for in the beginning of the game.

Just because he is adding Aghs doesn't mean he is pushing for supports to get more farm. People overreact about them all the time, they said Omni would be a viable mid as well. Even AA with a gamebreaking Aghs wasn't pushed into a farming position. One of the biggest advantage of DK is that he scales well, if you want to go for a one-dimensional pushing strat you may as well pick Pugna.


I would never buy the old Aghs on Jakiro for any reason. Veil was just better and Aghs had no discernible purpose.

Omni isn't be a viable mid because of his overall skill set.

AA's farming priority did change. While the Aghs addition was in 6.78, his burgeoning popularity in 6.80 changed how willing teams were to acquiesce farm. If he had become popular prior to 6.78 you would never see AAs getting a free lane or jungle to get items. What would he get with it? Urn? Mek? Wards?

Considering many changes in 6.79 were specifically made to help support income and nerf passive defensive trilanes, I would disagree. Not to mention he could've left many of the Aghs changes as they were since they rarely made a difference in games.

Unlike Pugna Jakiro doesn't die to a breeze, has better lane presence that doesn't require Bottle, and is superior in team fights with less items. Unlike DK he has no gap in his siege timing and has better overall CC. DK is the better hero though but it's often worthwhile to simply win the lane matchup (which Jakiro can definitely do).
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
April 28 2014 20:59 GMT
#434
Cosmic ur theorycrafting is just mega-questionable
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
lprk
Profile Joined September 2013
Poland2249 Posts
April 28 2014 21:03 GMT
#435
On April 29 2014 05:59 Sn0_Man wrote:
Cosmic ur theorycrafting is just mega-questionable

Which part is mega-questinable?
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
April 28 2014 21:06 GMT
#436
Pretty much all of it. Hence my post.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
April 28 2014 21:09 GMT
#437
thd is too clunky to be viable, like omni
cast time n animation are important
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Hagen0
Profile Joined June 2013
Germany765 Posts
April 28 2014 21:10 GMT
#438
he was played for quite a while

his spells just need to be good enough
FinestHour
Profile Joined August 2010
United States18466 Posts
April 28 2014 21:10 GMT
#439
his own arguments arent even good
if u try to break towers at 6 like he says when comparing to dk, u have 1 point breath and path cuz u invested into liquid fire
it sounds nice but in reality ur gonna get dumped on
then he says jakiro will win lanes with liquid fire spam but again investing that many points makes him do absolutely nothing else and no competent player will ever lose lane
he does not win lane, hes slow, his animations are god awful and his scaling is still awful
the aghs upgrade is also completely contradictory to allow him a farming role like sno man said
thug life.                                                       MVP/ex-
Staboteur
Profile Blog Joined February 2011
Canada1873 Posts
April 28 2014 21:16 GMT
#440
Whenever I play Jakiro, I cast ice path. When I cast Ice path, whether it hits half their team or not, I think "God this spell is fucking terrible" Then I go "Hmm. Maybe I should get dual breath instead? At least it does -almost- 100 damage at level 1, and a 30% slow for 5s is more CC than a fucking 1 second stun"

But then I realize that an 80 damage nuke and a 30% 5s slow is also bad, and the slow doesn't scale with levels,

Then i wonder if Jakiro abused me in a past life, or if I just hate the hero because everything except Liquid Fire and his base stats seem awful.
I'm actually Fleetfeet D:
trifecta
Profile Joined April 2010
United States6795 Posts
Last Edited: 2014-04-28 21:26:55
April 28 2014 21:24 GMT
#441
jakiro aghs should increase width not length of macropyre if were to useful at all.
Shaella
Profile Blog Joined January 2013
United States14827 Posts
Last Edited: 2014-04-28 21:27:38
April 28 2014 21:27 GMT
#442
Jakiro is actually really good, and you're all just mega bad.

Like every ability on that hero is amazing except for Macro.. And macro is insane with aghs now, holy shit
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
Last Edited: 2014-04-28 21:36:27
April 28 2014 21:33 GMT
#443
On April 29 2014 05:59 Sn0_Man wrote:
Cosmic ur theorycrafting is just mega-questionable


Probably but I'm much better at it than before. And I'm perfectly willing to admit when I'm wrong. But I've seen the concept work out in some professional matches so there's hope.

On April 29 2014 06:10 FinestHour wrote:
his own arguments arent even good
if u try to break towers at 6 like he says when comparing to dk, u have 1 point breath and path cuz u invested into liquid fire
it sounds nice but in reality ur gonna get dumped on
then he says jakiro will win lanes with liquid fire spam but again investing that many points makes him do absolutely nothing else and no competent player will ever lose lane
he does not win lane, hes slow, his animations are god awful and his scaling is still awful
the aghs upgrade is also completely contradictory to allow him a farming role like sno man said


You're right. How dare I question conventional wisdom. I should just pretend AA is unviable due to his lack of reliable stun and Naga can't carry anymore. That's what people were saying pre-6.80 so they must've been right.

Then I wonder how Aloha feels, getting crushed by Ryze's Jakiro as Ember Spirit in Starladder. But maybe you're just better than him. I'm sure you would've totally won the lane.

He doesn't need to do anything else. Watch Rox.Kis vs MMC in Fragbite Masters. Rox.Kis runs a goofy Jakiro/DS/Tree trilane and tower-dives the offlaner at level 1 with only two creeps. And they can do that because of level 1 Fire. It's the most underrated spell in the game.

On April 29 2014 06:16 Staboteur wrote:
Whenever I play Jakiro, I cast ice path. When I cast Ice path, whether it hits half their team or not, I think "God this spell is fucking terrible" Then I go "Hmm. Maybe I should get dual breath instead? At least it does -almost- 100 damage at level 1, and a 30% slow for 5s is more CC than a fucking 1 second stun"

But then I realize that an 80 damage nuke and a 30% 5s slow is also bad, and the slow doesn't scale with levels,

Then i wonder if Jakiro abused me in a past life, or if I just hate the hero because everything except Liquid Fire and his base stats seem awful.


They're awful. Hence why the 1-1-4 build has gained popularity. It's the best use of his skill points early on.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
April 28 2014 21:35 GMT
#444
I mean I've been carried by Aui's mid jakiro for the lulz and its hilarious and has some upside but its not even close to viable.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
trifecta
Profile Joined April 2010
United States6795 Posts
April 28 2014 21:38 GMT
#445
I want to see someone pull off fissure, titan ult + aghs macropyre in a game
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
April 28 2014 21:39 GMT
#446
On April 29 2014 06:35 Sn0_Man wrote:
I mean I've been carried by Aui's mid jakiro for the lulz and its hilarious and has some upside but its not even close to viable.


He's not a great mid in general and he never will be. But it works sometimes and honestly that's all that matters. That's all I was ever arguing too.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
FinestHour
Profile Joined August 2010
United States18466 Posts
April 28 2014 21:39 GMT
#447
do you even realize that your examples of the hero being good are games with random b level pros
thug life.                                                       MVP/ex-
SKC
Profile Joined October 2010
Brazil18828 Posts
April 28 2014 21:44 GMT
#448
The issue with "works sometimes" strats is that virtually everything can work sometimes. Doesn't mean there isn't a better alternative or that that particular choice was a reason they won the game. Even good pro teams do a lot of random shit that may or may not work, but just because Illidan won with Breath of Fire-less DK, doesn't make it good.
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
April 28 2014 21:49 GMT
#449
I wouldn't skill macro pyre before lvl 13 even if it came with the aghs upgrade built in. In effect it forces the team to move, and does 1 second's worth of damage. It's like a shitty version of cold feet that can hit more than one person. There is a reason that the only time jak is picked is when ds/mag are imbalanced as hell.

Give aghs upgrade a 30% slow that goes through bkb. then we are getting somewhere.
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
April 28 2014 21:51 GMT
#450
Well, when Ice Wall was actually broken as fuck the hero was good.

RIP IceWall T_T
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
SKC
Profile Joined October 2010
Brazil18828 Posts
April 28 2014 21:52 GMT
#451
On April 29 2014 06:51 Sn0_Man wrote:
Well, when Ice Wall was actually broken as fuck the hero was good.

RIP IceWall T_T

Ice Wall is broken as fuck. Unfortunatelly Ice Path sucks
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
April 28 2014 21:53 GMT
#452
On April 29 2014 06:52 SKC wrote:
Show nested quote +
On April 29 2014 06:51 Sn0_Man wrote:
Well, when Ice Wall was actually broken as fuck the hero was good.

RIP IceWall T_T

Ice Wall is broken as fuck. Unfortunatelly Ice Path sucks

oh yeah that. well, icewall sucks too tho. I meant icepath obv.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Firebolt145
Profile Blog Joined May 2010
Lalalaland34490 Posts
Last Edited: 2014-04-28 21:57:00
April 28 2014 21:56 GMT
#453
Ice Wall is actually a stupidly strong spell if you can place it well.
Moderator
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
April 28 2014 21:58 GMT
#454
If only it wasnt the most obnoxious spell in dota to aim.

Wish it was like DS wall, then it'd be useable (aka wayyyy too good but I suck with voker so w/e)
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Shaella
Profile Blog Joined January 2013
United States14827 Posts
April 28 2014 22:00 GMT
#455
On April 29 2014 06:49 hacklebeast wrote:
I wouldn't skill macro pyre before lvl 13 even if it came with the aghs upgrade built in. In effect it forces the team to move, and does 1 second's worth of damage. It's like a shitty version of cold feet that can hit more than one person. There is a reason that the only time jak is picked is when ds/mag are imbalanced as hell.

Give aghs upgrade a 30% slow that goes through bkb. then we are getting somewhere.

its area denial

Its area denial is amazing right now, nothing else in the game does htat much.
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
April 28 2014 22:02 GMT
#456
Fissure denies the same area thru bkb from level 1 without an aghs
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
April 28 2014 22:02 GMT
#457
On April 29 2014 06:56 Firebolt145 wrote:
Ice Wall is actually a stupidly strong spell if you can place it well.


it aint no deafening blast tho
When in doubt, just believe in yourself and press buttons
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
April 28 2014 22:05 GMT
#458
Is deafening blast bug getting fixed this patch?
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
Last Edited: 2014-04-28 22:08:54
April 28 2014 22:05 GMT
#459
On April 29 2014 06:56 Firebolt145 wrote:
Ice Wall is actually a stupidly strong spell if you can place it well.

Idk, I would almost always have the more damage, longer stun, better cast time of inpale/earth spike compared to the extra range and better cooldown.

It's kind of like saying ta is the strongest carry in the game because she gets kunkka cleave on every hit. Yea, sure, it would be nice if it worked like that, but it's unrealistic to expect it to happen with any kind of regularity.

Edit: well fuck. I can't tell which spell we are talking about anymore. The jakiro one is bad.
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
April 28 2014 22:06 GMT
#460
On April 29 2014 06:39 FinestHour wrote:
do you even realize that your examples of the hero being good are games with random b level pros


How many people here are better than random B level pros?

I remember when VP ran support AA and carry WK before they were considered viable in those roles. They were dismissed as hipsters using goofy strategies that only worked against bad teams. Except they managed to pull it off against some solid teams like Na'Vi. People said Meracle could only make carry Naga work in pubs and never in a serious match; even less would've argued Naga was a viable mid hero with bottle crowing. Popular opinion in 6.79 was that Aghs was trash on Void and now people say it's a viable strategy thanks to Burning. The funny thing is it's worse on Void now than it was back then and Burning always went Aghs rush on the hero.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
April 28 2014 22:06 GMT
#461
On April 29 2014 07:05 hacklebeast wrote:
Show nested quote +
On April 29 2014 06:56 Firebolt145 wrote:
Ice Wall is actually a stupidly strong spell if you can place it well.

Idk, I would almost always have the more damage, longer stun, better cast time of inpale/earth spike compared to the extra range and better cooldown.

It's kind of like saying ta is the strongest carry in the game because she gets kunkka cleave on every hit. Yea, sure, it would be nice if it worked like that, but it's unrealistic to expect it to happen with any kind of regularity.

He meant the invoker one yo
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
April 28 2014 22:07 GMT
#462
On April 29 2014 07:00 Shaella wrote:
Show nested quote +
On April 29 2014 06:49 hacklebeast wrote:
I wouldn't skill macro pyre before lvl 13 even if it came with the aghs upgrade built in. In effect it forces the team to move, and does 1 second's worth of damage. It's like a shitty version of cold feet that can hit more than one person. There is a reason that the only time jak is picked is when ds/mag are imbalanced as hell.

Give aghs upgrade a 30% slow that goes through bkb. then we are getting somewhere.

its area denial

Its area denial is amazing right now, nothing else in the game does htat much.

Sand storm does it better as a non ult.
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
April 28 2014 22:09 GMT
#463
Burning aghs rushes only in very specific strategies aka not comparable to pubs. Other times he buys it late. I still contest the value in it but they do it to have manfighting cooldowns up as soon as possible and I can't argue with the results.

PS I've been calling WK legit for ages that hero kicks ass and I'm super glad his crit is getting fixed since the actual worst skill point in dota 6.8 was the first one into his crit in IMO. -1 armor makes his lane worse but oh well.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
Last Edited: 2014-04-28 22:22:02
April 28 2014 22:10 GMT
#464
Unlike Sand Storm, Macropyre isn't countered by dust/wards/gem.

On April 29 2014 07:09 Sn0_Man wrote:
Burning aghs rushes only in very specific strategies aka not comparable to pubs. Other times he buys it late. I still contest the value in it but they do it to have manfighting cooldowns up as soon as possible and I can't argue with the results.

PS I've been calling WK legit for ages that hero kicks ass and I'm super glad his crit is getting fixed since the actual worst skill point in dota 6.8 was the first one into his crit in IMO. -1 armor makes his lane worse but oh well.


He doesn't rush in very specific strategies. He always rushes it every time he picks Void. When he was playing Void two years ago he went Midas -> Aghs -> BKB -> damage items -> Refresher; today he does the exact same opener. The only differences are he sometimes delays damage items for AC and Refresher is deemed situational. Oh and he went Battlefury like once lol. But I hate that people were so quick to praise and copy it when the item build was better one patch ago. But since there was no acclaimed pro player doing it in 6.79, it was dismissed as trash. It's an illustration of how much the community overestimates its own intelligence.

Well aren't YOU a prophet! :D
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
April 28 2014 22:13 GMT
#465
Unlike macropyre, sand storm isn't counters by 2 steps to the left.
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
SKC
Profile Joined October 2010
Brazil18828 Posts
April 28 2014 22:19 GMT
#466
There are dozens of examples of stuff like that, from Aegis DR Clinkz to Armlet LD, but if we were to add up everytime someone theorycrafted some absurd strategy and it didn't work... The standard stance will always be to be skeptical.

Noone can predict the future in Dota, even pros look dumb on patch analysis sometimes. But theorycrafting too much can be really annoying because it's impossible to argue against it. If you say it doesn't work because of X, you can always theorycraft a reason why that's not true and the discussion gets dumb. We had pages of discussion on how Lion beats OD in lane for absolutelly no reason because there's no counter to theorycraft.

Even if Jakiro comes back, you can't even say it's because of the Aghs. Maybe the Hero was actually playable before the patch. Maybe it was the metagame shift that made him viable, and noone can predict that. There are plenty of examples of good heroes that weren't picked just because people didn't realize they were good. DS was completelly broken on the start of Dota 2 but it took some time for him to become the top pick he became.
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
April 28 2014 22:30 GMT
#467
On April 29 2014 06:27 Shaella wrote:
Jakiro is actually really good, and you're all just mega bad.

Like every ability on that hero is amazing except for Macro.. And macro is insane with aghs now, holy shit

clearly
enlighten us on how a hero thats so clunky he cant place any of his spells without someone else is really good
also stop the theory crafting unless you're actually decent since you don't have a clear idea on how the game is played at pro level
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Shaella
Profile Blog Joined January 2013
United States14827 Posts
April 28 2014 22:36 GMT
#468
On April 29 2014 07:30 Erasme wrote:
Show nested quote +
On April 29 2014 06:27 Shaella wrote:
Jakiro is actually really good, and you're all just mega bad.

Like every ability on that hero is amazing except for Macro.. And macro is insane with aghs now, holy shit

clearly
enlighten us on how a hero thats so clunky he cant place any of his spells without someone else is really good
also stop the theory crafting unless you're actually decent since you don't have a clear idea on how the game is played at pro level

because Ice path is a really goddamn good spell, and his Q and liquid fire keep getting better

I'm sure i'm not the only one that remembers fogged+universe vaccum icepath combos allday with old dig

Like, he pushes well, and there's a lot of heroes that set up ice paths well. Like yeah its a hard to use stun, but its very powerful in teamfights, just like the rest of his kit.
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
April 28 2014 22:42 GMT
#469
That was old icepath
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
Last Edited: 2014-04-28 22:55:44
April 28 2014 22:48 GMT
#470
Jakiro is a decent hero, is just that not many players can actually use his spells (especially since icepath was fixed, the hero is basically in easy mode compared to the old really clunky jakiro). And Agha has always been one of his best best snowballing items, it used to covered almost half length of the (enemy) base and now that length will be longer.

I almost always get necro3 and then agha for the lolz (usually some advantaged game) when we were camping the enemy fountain since the agha components actually compliment the tankiness of jakiro. Otherwise dagger is a tryhard/all-in good item in some situations.

I doubt that he will get picked much in pro game because the 'mainstream' jakiro build nowadays is maxing liquid fire first. Don't get me wrong liquid fire is a good spell, but playing the hero at a pro level but cant even land some icepath right (more so giving up that spell......)...
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
Last Edited: 2014-04-28 23:01:43
April 28 2014 22:53 GMT
#471
On April 29 2014 07:13 hacklebeast wrote:
Unlike macropyre, sand storm isn't counters by 2 steps to the left.


Unlike Sand Storm, I don't get a free kill on a support by spending 180 gold.

On April 29 2014 07:19 SKC wrote:
There are dozens of examples of stuff like that, from Aegis DR Clinkz to Armlet LD, but if we were to add up everytime someone theorycrafted some absurd strategy and it didn't work... The standard stance will always be to be skeptical.

Noone can predict the future in Dota, even pros look dumb on patch analysis sometimes. But theorycrafting too much can be really annoying because it's impossible to argue against it. If you say it doesn't work because of X, you can always theorycraft a reason why that's not true and the discussion gets dumb. We had pages of discussion on how Lion beats OD in lane for absolutelly no reason because there's no counter to theorycraft.

Even if Jakiro comes back, you can't even say it's because of the Aghs. Maybe the Hero was actually playable before the patch. Maybe it was the metagame shift that made him viable, and noone can predict that. There are plenty of examples of good heroes that weren't picked just because people didn't realize they were good. DS was completelly broken on the start of Dota 2 but it took some time for him to become the top pick he became.


Hmmm...that's not what I'm saying.

A) 95% of the time, support Jakiro will never get the gold to buy Aghs or he will have used it to buy cheaper items like Urn/ Force/Veil. Since he doesn't get any farm priority the Aghs change is nice but ultimately irrelevant for him as a support.
B) There are a few limited scenarios when you can run Jakiro mid. This usually include decent-good lane matchups like Ember and TA along with aggressive team fighters. Using him as a mid is the only time where he can get both the levels and gold for Aghs to be an option.
C) Prior to 6.81, the Aghs upgrade was so bad you would never buy it anyway. Veil was superior in every sense. The new Aghs is actually worth buying for the duration and cast distance.
D) After buying an INT item (Euls/Force usually), a strong argument can be made to buy Aghs over Veil/Necro 3 if you have another Mek carrier. Veil won't give you the area control or DoT of the improved Macropyre while Necro 3 is more expensive and nerfed. And since you get it every 60 seconds you can afford to use Macro just as a deterrent during fights or breaching high ground.

Jakiro is already viable. He's one of the more flexible pushing supports as he offers good CC without needing to farm the jungle; all he needs is 2 points in Liquid Fire and a creep wave. You don't need a heavy pushing lineup to accompany him either; the AS slow makes tower damage negligible. But unless the game goes 40-50 minutes the new Aghs doesn't affect him as a support. It only affects players who go mid but the 6.81 change gives them a greater reward for doing so.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
April 28 2014 22:55 GMT
#472
jakiro mid would get mek or necrobook almost 100% of the time
When in doubt, just believe in yourself and press buttons
rabidch
Profile Joined January 2010
United States20289 Posts
Last Edited: 2014-04-28 23:02:32
April 28 2014 23:02 GMT
#473
14 seconds... wut

i still dont think the upgrade is any good for the cost, but sure would be fun to use
LiquidDota StaffOnly a true king can play the King.
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
Last Edited: 2014-04-28 23:07:07
April 28 2014 23:02 GMT
#474
No i dont think that veil is superior than Agha. It usually is when you get that on many of the INT heroes but Jakiro's tankiness can utilize agha's components very well, unlike Veil you are gambling about 2k gold on hitting your ulti on the enemies (in which it is hard to begin with) while getting veil for icepath/dualbreath is rather wasted, unless you have multiple nuker heroes/nukers line up then maybe it is justified.

While with Agha you only use ulti when you find the right timing, otherwise, enjoy the hp and mana that Agha gives you is the biggest reason to get that item. Agha on jakiro is a rare example, the same reasoning only applied to very few other heroes.

Necro, dagger, forcestaff, mek, eul, agha (and of course hex) are better investments. Necro and Agha are the biggest snowballer items on jakiro, if you could get an early hex then you might as well get buriza go full carry mode.
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
April 28 2014 23:04 GMT
#475
Carry jakiro goes mjornir almost 100% of the time
When in doubt, just believe in yourself and press buttons
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
Last Edited: 2014-04-28 23:21:26
April 28 2014 23:06 GMT
#476
On April 29 2014 07:55 Kupon3ss wrote:
jakiro mid would get mek or necrobook almost 100% of the time


If I have a DS/ET on my team I can afford to skip Mek and I'm pretty hesitant on Necro 3 now. If Jakiro was a good split-pusher (huehuehue) I wouldn't mind the XP nerfs as much but you're going to naturally feed minions to the enemy team.

On April 29 2014 08:02 BurningSera wrote:
No i dont think that veil is superior than Agha. It usually is when you get that on many of the INT heroes but Jakiro's tankiness can utilize agha's components very well, unlike Veil you are gambling on hitting your ulti on the enemies (in which it is hard to begin with) while getting veil for icepath/dualbreath is rather wasted, unless you have multiple nuker heroes/nukers line up then maybe it is justified.

Necro, dagger, forcestaff, mek, eul, agha (and of course hex) are better investments. Necro and Agha are the biggest snowballer items on jakiro, if you could get an early hex then you might as well get buriza go full carry mode.


It was certainly superior in 6.80. It gave the same increase in Macropyre damage as Aghs but cost 1530 less gold and buffed all magical damage in the area. Not to mention you only need to store Null + HoIW.

I think Dagger is a waste. He can't Blink initiate with his crummy cast point. Force is just more useful overall. He's not a great Hex user either. The Necro nerfs hurt him more than other heroes since he's not naturally adapt at ratting it out. He has to directly fight with them to make the item effective.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
April 28 2014 23:08 GMT
#477
On April 29 2014 08:04 Kupon3ss wrote:
Carry jakiro goes mjornir almost 100% of the time


now that item is fixed i will buy it more i guess
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
Shaella
Profile Blog Joined January 2013
United States14827 Posts
April 28 2014 23:18 GMT
#478
On April 29 2014 07:42 Sn0_Man wrote:
That was old icepath

omg slightly less damage early ohnoes
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
April 28 2014 23:26 GMT
#479
I still think the funniest change is BB's buff. I am not even sure who is the real windrunner now lol. I miss the radi rushed BB so much.
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
iv~nk~j
Profile Joined August 2012
1140 Posts
Last Edited: 2014-04-29 00:25:04
April 28 2014 23:39 GMT
#480
edit: wrong thread
Staboteur
Profile Blog Joined February 2011
Canada1873 Posts
April 29 2014 00:26 GMT
#481
On April 29 2014 08:18 Shaella wrote:
Show nested quote +
On April 29 2014 07:42 Sn0_Man wrote:
That was old icepath

omg slightly less damage early ohnoes


Wasn't old icepath 100 damage @ rank 1, had damage scaling in addition to stun duration scaling, AND could be click-cast on a target to basically guarantee it didn't miss?

And macropyre's damage is awful. If it had some lingering "You're still on fire for 2s after you leave the area" dot it might not be just terrible, but as-is a rank 4 dual breath is going to do more damage than rank 1 or 2 macropyre a majority of the time for just over 1/2 the manacost and a fraction of the cooldown.

Macropyre should get a rework so it's like firefly you can cast on an enemy, minus the flying unit properties obv.
I'm actually Fleetfeet D:
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
April 29 2014 00:29 GMT
#482
On April 29 2014 09:26 Staboteur wrote:
Show nested quote +
On April 29 2014 08:18 Shaella wrote:
On April 29 2014 07:42 Sn0_Man wrote:
That was old icepath

omg slightly less damage early ohnoes


Wasn't old icepath 100 damage @ rank 1, had damage scaling in addition to stun duration scaling, AND could be click-cast on a target to basically guarantee it didn't miss?

And macropyre's damage is awful. If it had some lingering "You're still on fire for 2s after you leave the area" dot it might not be just terrible, but as-is a rank 4 dual breath is going to do more damage than rank 1 or 2 macropyre a majority of the time for just over 1/2 the manacost and a fraction of the cooldown.

Macropyre should get a rework so it's like firefly you can cast on an enemy, minus the flying unit properties obv.


Went from 100 flat damage to 25+25*lvl. Then went to 50 flat.

Ice Path is still one of the best non-ulti AoE stuns. Especially after Concoction and Impale nerfs.
Average means I'm better than half of you.
Velr
Profile Blog Joined July 2008
Switzerland10700 Posts
April 29 2014 07:14 GMT
#483
Jakiros main "Problem" is that he just doesn't feel good to play.

He casts and turns like friggin supplytrain and non of his spells has this immediate "oommmpf"... Even Venomancers DMG "feels" more direct.
Kreb
Profile Joined September 2010
4834 Posts
Last Edited: 2014-04-29 07:54:08
April 29 2014 07:46 GMT
#484
I kinda like Jakiro and hes one of my most played supports. My take on Jakiro is that hes just never better than other alternatives. His skills are all good but none of them stands out and you need to level all of them. Breath is your standard nuke which would be the go-to max for most heroes. Ice path is very meh early on since its quite a short stun with barely any damage, yet you want points into it for those value 2-3 man paths come team fight stage. Liquid fire is really good as free lane harassment and he can turn into a mini Pugna if you put several points into it. But then you pretty much do nothing else than push past laning.

So in the end you can be a solid damage dealer (skill Q + E), but then you have to skip on ice path. Or you can be a solid team fighter (skill W + Q), but then you skip on liquid fire for push and lane harassment or overall lane presence. Or you can be a solid pusher and lane harasser (skill E + whatever) but then you pretty much do nothing else past laning. On top of that macropyre is quite meh, it needed to be wider, not longer.

I'd really like to see Jakiro get possible "value points" in either Ice path or liquid fire. Make either of the skills better at lvl 1 and with much less scaling (same at lvl 4) so you can comfortably go 4-1-4 or 4-4-1. Right now it feels you need all your skills to be "complete", and thats not a good thing for a support.
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
Last Edited: 2014-04-29 07:53:59
April 29 2014 07:53 GMT
#485
On April 29 2014 07:36 Shaella wrote:
Show nested quote +
On April 29 2014 07:30 Erasme wrote:
On April 29 2014 06:27 Shaella wrote:
Jakiro is actually really good, and you're all just mega bad.

Like every ability on that hero is amazing except for Macro.. And macro is insane with aghs now, holy shit

clearly
enlighten us on how a hero thats so clunky he cant place any of his spells without someone else is really good
also stop the theory crafting unless you're actually decent since you don't have a clear idea on how the game is played at pro level

because Ice path is a really goddamn good spell, and his Q and liquid fire keep getting better

I'm sure i'm not the only one that remembers fogged+universe vaccum icepath combos allday with old dig

Like, he pushes well, and there's a lot of heroes that set up ice paths well. Like yeah its a hard to use stun, but its very powerful in teamfights, just like the rest of his kit.

soo jakiro is only decent combined with ds like any aoe hero ? what a hero everyone pack your bag this is it 100% ban pick at ti4
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
ScarPe
Profile Joined January 2010
Germany392 Posts
Last Edited: 2014-04-29 08:08:41
April 29 2014 07:57 GMT
#486
On April 29 2014 06:39 FinestHour wrote:
do you even realize that your examples of the hero being good are games with random b level pros

do you even realise that this makes him viable in any public game <5,6k?

jakiro still is a great hero, he just dosent fit in the current meta.
you guys tend to forget that there are lots of heros that arent played in competetive dota because they simply arent the flavour of the pros.

you guys think: "what the pros play is viable, everything else is not."
thats such bullshit.

"omni isnt viable". thats right for pro games. but the only reason why he isnt viable, is the fact, that he is melee.
and due to this fact, you can not get him through the laningphase against good opponents.
but i really have to ask you the following: do your opponents in publics know how to punish a well played omni?
i. honstetly. dont. think. so.

i mean with this patch you will rape any AM with a BS also :D
he cant blink anymore ...for how long... 8 seconds? :D

you guys definetly have to pointout about which dota 2 games you talk. public, or high level competetive play,
because "viable" means noithing in pubs.
Awaken my child and embrace the glory that is your birthright. -[The Overmind]
NeoRussia
Profile Joined January 2013
Canada381 Posts
April 29 2014 09:03 GMT
#487
so what item to get on lina now; veil, aghs or eblade?
#BUFFEARTH
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
April 29 2014 09:04 GMT
#488
trust me, you don't want to bloodrage an am unless you're 3vs1
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
ScarPe
Profile Joined January 2010
Germany392 Posts
April 29 2014 09:06 GMT
#489
On April 29 2014 18:04 Erasme wrote:
trust me, you don't want to bloodrage an am unless you're 3vs1


so how do you gank in your games? always 1on1 ganks?
Awaken my child and embrace the glory that is your birthright. -[The Overmind]
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
Last Edited: 2014-04-29 09:26:41
April 29 2014 09:24 GMT
#490
solokill never happens at all at every level
what kind of question is that ? dont bloodrage the am unless you're stupidly ahead or you're 3
it's simple
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Velr
Profile Blog Joined July 2008
Switzerland10700 Posts
April 29 2014 09:31 GMT
#491
On April 29 2014 18:03 NeoRussia wrote:
so what item to get on lina now; veil, aghs or eblade?


Blink or Forcestaff...
Surprise.820
Profile Joined February 2011
United Kingdom1276 Posts
April 29 2014 11:01 GMT
#492
On April 29 2014 18:03 NeoRussia wrote:
so what item to get on lina now; veil, aghs or eblade?


+ Show Spoiler +
Repick into Leshrac if you want to support.


Semi-carry route as normal, but consider Aghs if they get BKB.
Erase and improve
nojok
Profile Joined May 2011
France15845 Posts
April 29 2014 11:05 GMT
#493
On April 29 2014 18:24 Erasme wrote:
solokill never happens at all at every level
what kind of question is that ? dont bloodrage the am unless you're stupidly ahead or you're 3
it's simple

It's been a long time I've seen a BS getting a solokill on a full life hero but he's still strong at my level. But some heroes can solokill in the game, i don't know why you're denying it.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
Surprise.820
Profile Joined February 2011
United Kingdom1276 Posts
April 29 2014 11:08 GMT
#494
He's saying a smart AM will likely beat a seeker 1v1 under the buff effects of bloodrage. I don't see the problem in Erasme stressing that you don't want to be alone.
Erase and improve
Noya
Profile Joined April 2013
Uruguay11223 Posts
April 29 2014 15:52 GMT
#495
I'm pretty sure that Bloodseeker with just Blademail+Yasha beats the hell out of Manta+BF AM with lvl 1 Bloodrage and 0 charges of Thirst
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
April 29 2014 15:54 GMT
#496
On April 30 2014 00:52 Noya wrote:
I'm pretty sure that Bloodseeker with just Blademail+Yasha beats the hell out of Manta+BF AM with lvl 1 Bloodrage and 0 charges of Thirst

Yeah he beats the hell out of that TP scroll
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
April 29 2014 16:05 GMT
#497
On April 29 2014 20:05 nojok wrote:
Show nested quote +
On April 29 2014 18:24 Erasme wrote:
solokill never happens at all at every level
what kind of question is that ? dont bloodrage the am unless you're stupidly ahead or you're 3
it's simple

It's been a long time I've seen a BS getting a solokill on a full life hero but he's still strong at my level. But some heroes can solokill in the game, i don't know why you're denying it.

your sarcasm detector is probably broken.
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Plansix
Profile Blog Joined April 2011
United States60190 Posts
April 29 2014 17:45 GMT
#498
On April 30 2014 00:54 Sn0_Man wrote:
Show nested quote +
On April 30 2014 00:52 Noya wrote:
I'm pretty sure that Bloodseeker with just Blademail+Yasha beats the hell out of Manta+BF AM with lvl 1 Bloodrage and 0 charges of Thirst

Yeah he beats the hell out of that TP scroll

TP scroll better than blood rage.

Also, never blood rage a drow ranger. Just eat her stupid little silence and like it. You don't want to multiply her damage, it's a bad scene.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Shaella
Profile Blog Joined January 2013
United States14827 Posts
April 29 2014 18:59 GMT
#499
On April 29 2014 16:53 Erasme wrote:
Show nested quote +
On April 29 2014 07:36 Shaella wrote:
On April 29 2014 07:30 Erasme wrote:
On April 29 2014 06:27 Shaella wrote:
Jakiro is actually really good, and you're all just mega bad.

Like every ability on that hero is amazing except for Macro.. And macro is insane with aghs now, holy shit

clearly
enlighten us on how a hero thats so clunky he cant place any of his spells without someone else is really good
also stop the theory crafting unless you're actually decent since you don't have a clear idea on how the game is played at pro level

because Ice path is a really goddamn good spell, and his Q and liquid fire keep getting better

I'm sure i'm not the only one that remembers fogged+universe vaccum icepath combos allday with old dig

Like, he pushes well, and there's a lot of heroes that set up ice paths well. Like yeah its a hard to use stun, but its very powerful in teamfights, just like the rest of his kit.

soo jakiro is only decent combined with ds like any aoe hero ? what a hero everyone pack your bag this is it 100% ban pick at ti4

yeah i know teamwork is hard

I mean, how dare a hero want to be good in a teamgame.

At team things.
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
April 29 2014 19:01 GMT
#500
patch salt.81
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
April 29 2014 19:11 GMT
#501
On April 30 2014 03:59 Shaella wrote:
Show nested quote +
On April 29 2014 16:53 Erasme wrote:
On April 29 2014 07:36 Shaella wrote:
On April 29 2014 07:30 Erasme wrote:
On April 29 2014 06:27 Shaella wrote:
Jakiro is actually really good, and you're all just mega bad.

Like every ability on that hero is amazing except for Macro.. And macro is insane with aghs now, holy shit

clearly
enlighten us on how a hero thats so clunky he cant place any of his spells without someone else is really good
also stop the theory crafting unless you're actually decent since you don't have a clear idea on how the game is played at pro level

because Ice path is a really goddamn good spell, and his Q and liquid fire keep getting better

I'm sure i'm not the only one that remembers fogged+universe vaccum icepath combos allday with old dig

Like, he pushes well, and there's a lot of heroes that set up ice paths well. Like yeah its a hard to use stun, but its very powerful in teamfights, just like the rest of his kit.

soo jakiro is only decent combined with ds like any aoe hero ? what a hero everyone pack your bag this is it 100% ban pick at ti4

yeah i know teamwork is hard

I mean, how dare a hero want to be good in a teamgame.

At team things.

and theres plenty heroes better than jakiro at that
seriously is it hard to understand ?
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Shaella
Profile Blog Joined January 2013
United States14827 Posts
April 29 2014 19:12 GMT
#502
On April 30 2014 04:11 Erasme wrote:
Show nested quote +
On April 30 2014 03:59 Shaella wrote:
On April 29 2014 16:53 Erasme wrote:
On April 29 2014 07:36 Shaella wrote:
On April 29 2014 07:30 Erasme wrote:
On April 29 2014 06:27 Shaella wrote:
Jakiro is actually really good, and you're all just mega bad.

Like every ability on that hero is amazing except for Macro.. And macro is insane with aghs now, holy shit

clearly
enlighten us on how a hero thats so clunky he cant place any of his spells without someone else is really good
also stop the theory crafting unless you're actually decent since you don't have a clear idea on how the game is played at pro level

because Ice path is a really goddamn good spell, and his Q and liquid fire keep getting better

I'm sure i'm not the only one that remembers fogged+universe vaccum icepath combos allday with old dig

Like, he pushes well, and there's a lot of heroes that set up ice paths well. Like yeah its a hard to use stun, but its very powerful in teamfights, just like the rest of his kit.

soo jakiro is only decent combined with ds like any aoe hero ? what a hero everyone pack your bag this is it 100% ban pick at ti4

yeah i know teamwork is hard

I mean, how dare a hero want to be good in a teamgame.

At team things.

and theres plenty heroes better than jakiro at that
seriously is it hard to understand ?

there really aren't

His abilities have huge impact in a teamfight that no other support really brings to the table.
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
Plansix
Profile Blog Joined April 2011
United States60190 Posts
April 29 2014 19:23 GMT
#503
Sometimes a line up is greater than the sum of its parts. It's what makes dota great.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
April 29 2014 19:47 GMT
#504
On April 30 2014 04:12 Shaella wrote:
Show nested quote +
On April 30 2014 04:11 Erasme wrote:
On April 30 2014 03:59 Shaella wrote:
On April 29 2014 16:53 Erasme wrote:
On April 29 2014 07:36 Shaella wrote:
On April 29 2014 07:30 Erasme wrote:
On April 29 2014 06:27 Shaella wrote:
Jakiro is actually really good, and you're all just mega bad.

Like every ability on that hero is amazing except for Macro.. And macro is insane with aghs now, holy shit

clearly
enlighten us on how a hero thats so clunky he cant place any of his spells without someone else is really good
also stop the theory crafting unless you're actually decent since you don't have a clear idea on how the game is played at pro level

because Ice path is a really goddamn good spell, and his Q and liquid fire keep getting better

I'm sure i'm not the only one that remembers fogged+universe vaccum icepath combos allday with old dig

Like, he pushes well, and there's a lot of heroes that set up ice paths well. Like yeah its a hard to use stun, but its very powerful in teamfights, just like the rest of his kit.

soo jakiro is only decent combined with ds like any aoe hero ? what a hero everyone pack your bag this is it 100% ban pick at ti4

yeah i know teamwork is hard

I mean, how dare a hero want to be good in a teamgame.

At team things.

and theres plenty heroes better than jakiro at that
seriously is it hard to understand ?

there really aren't

His abilities have huge impact in a teamfight that no other support really brings to the table.


That's why we've seen him so many times with all the Dark Seers that have been picked up lately.

Oh wait....
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
April 29 2014 19:49 GMT
#505
When's this shit hitting the main client anyway QQ
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Laurens
Profile Joined September 2010
Belgium4541 Posts
April 29 2014 19:56 GMT
#506
They released a big list of additional bugfixes today (or yesterday?), but there are still some known bugs that they'll want to fix first i guess
lprk
Profile Joined September 2013
Poland2249 Posts
April 29 2014 19:59 GMT
#507
On April 30 2014 04:47 LeLoup wrote:
Show nested quote +
On April 30 2014 04:12 Shaella wrote:
On April 30 2014 04:11 Erasme wrote:
On April 30 2014 03:59 Shaella wrote:
On April 29 2014 16:53 Erasme wrote:
On April 29 2014 07:36 Shaella wrote:
On April 29 2014 07:30 Erasme wrote:
On April 29 2014 06:27 Shaella wrote:
Jakiro is actually really good, and you're all just mega bad.

Like every ability on that hero is amazing except for Macro.. And macro is insane with aghs now, holy shit

clearly
enlighten us on how a hero thats so clunky he cant place any of his spells without someone else is really good
also stop the theory crafting unless you're actually decent since you don't have a clear idea on how the game is played at pro level

because Ice path is a really goddamn good spell, and his Q and liquid fire keep getting better

I'm sure i'm not the only one that remembers fogged+universe vaccum icepath combos allday with old dig

Like, he pushes well, and there's a lot of heroes that set up ice paths well. Like yeah its a hard to use stun, but its very powerful in teamfights, just like the rest of his kit.

soo jakiro is only decent combined with ds like any aoe hero ? what a hero everyone pack your bag this is it 100% ban pick at ti4

yeah i know teamwork is hard

I mean, how dare a hero want to be good in a teamgame.

At team things.

and theres plenty heroes better than jakiro at that
seriously is it hard to understand ?

there really aren't

His abilities have huge impact in a teamfight that no other support really brings to the table.


That's why we've seen him so many times with all the Dark Seers that have been picked up lately.

Oh wait....

I don't know if you're following competitive scene at all if you talk like this, it happens all the time that never picked and considered shit hero suddenly emerges to top tier without any buffs.
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2014-04-29 21:09:44
April 29 2014 20:59 GMT
#508
I like Jakiro + Phoenix for all of the attack speed slow stacking and Jakiro's ability to both zone people out or trap them for Phoenix's ult and beam. Plus just the ability for both of them to dish out serious damage from 1000+ range. Maybe when Phoenix is added to the pool some other people will feel the same way.
Logo
fuzzy_panda
Profile Blog Joined November 2010
New Zealand1681 Posts
April 29 2014 21:15 GMT
#509
On April 30 2014 05:59 Logo wrote:
I like Jakiro + Phoenix for all of the attack speed slow stacking and Jakiro's ability to both zone people out or trap them for Phoenix's ult and beam. Plus just the ability for both of them to dish out serious damage from 1000+ range. Maybe when Phoenix is added to the pool some other people will feel the same way.


I remember when I played Jak and had a phoenix on my team against a Tiny...so many rofl moments that game.
Also when is patch coming out? I want to play KOTOL GIFF HEAL GIFF MANA GIFF VISION
Fencar
Profile Blog Joined August 2011
United States2694 Posts
April 29 2014 21:16 GMT
#510
It's out.
This is my signature. There are many like it, but this one is mine.
Surprise.820
Profile Joined February 2011
United Kingdom1276 Posts
April 29 2014 21:18 GMT
#511
brb morbid mask rosh into phase boots into mom into orb of venom into blink into abyssal into skadi
Erase and improve
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
Last Edited: 2014-04-30 03:22:54
April 29 2014 22:04 GMT
#512
In a meta where support value is judged by initiation, lockdown and burst damage/their ability to negate burst damage, Jakiro will not be popular. That is not the purpose of the character. 6.81 won't change that either. The same applies to KotL and Leshrac. At least we'll have fun seeing KotL players try to get Aghs without ruining their lane setups.

P.S. Skip Macropyre until level 10. Thank me later.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
Adron
Profile Joined February 2010
Netherlands839 Posts
April 29 2014 22:55 GMT
#513
lich ahgs is rediculous. an incoming creepwave can let it go for so long. Add another supp that likes to rush ahgs to the list rofl
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
April 30 2014 00:23 GMT
#514
Skadi ursa some goddamn bullshit.
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
April 30 2014 01:02 GMT
#515
All praise the Tidehunter, murderer of supports, middle finger to carries.
So, five-card stud, nothing wild... and the sky's the limit
SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
Last Edited: 2014-04-30 02:20:30
April 30 2014 01:46 GMT
#516
Keeper of Light is just way to damn stronk... SO BLIND!!!!!!
I am Godzilla You are Japan
Anesthetic
Profile Joined April 2012
United States225 Posts
April 30 2014 03:25 GMT
#517
Nobody talking about earth spirit =(
Belisarius
Profile Joined November 2010
Australia6230 Posts
Last Edited: 2014-04-30 06:57:22
April 30 2014 06:53 GMT
#518
On April 30 2014 12:25 Anesthetic wrote:
Nobody talking about earth spirit =(

He's still a really difficult hero that is underwhelming even when the effort is invested. The CD reduction didn't change that.At the very least, they could have put him in CM to see what would happen.

He's probably the weakest pub hero in the entire pool, and can only be played in pubs. He's in a pretty terrible place, imo.
synapse
Profile Blog Joined January 2009
China13814 Posts
April 30 2014 06:58 GMT
#519
just played vs an aghs kotl who kept split pushing and summoning teammates to try to save himself when we ganked him... lol
:)
govie
Profile Blog Joined November 2012
9334 Posts
April 30 2014 08:44 GMT
#520
On April 30 2014 07:04 CosmicSpiral wrote:
In a meta where support value is judged by initiation, lockdown and burst damage/their ability to negate burst damage, Jakiro will not be popular. That is not the purpose of the character. 6.81 won't change that either. The same applies to KotL and Leshrac. At least we'll have fun seeing KotL players try to get Aghs without ruining their lane setups.

P.S. Skip Macropyre until level 10. Thank me later.


Am I really that trenchtier when i pair him with an axe and have a nice lane most of the time? It feels they have some nice synergy, axe can inititiate for jakiro even without blink in the early game. The trenchtier towers melt pretty fast too.
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
April 30 2014 08:54 GMT
#521
every hero works in pubs
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Laserist
Profile Joined September 2011
Turkey4269 Posts
April 30 2014 08:58 GMT
#522
On April 30 2014 17:54 Erasme wrote:
every hero works in pubs


I thought, teamwork based heroes work better in competitive.
“Are you with the Cartel? Because you’re definitely an Angel.”
Velr
Profile Blog Joined July 2008
Switzerland10700 Posts
April 30 2014 09:04 GMT
#523
But what does Jakiro do, that other supports don't in this case?
Axe + Support is in general a pretty strong dual lane if your opponents have some melee hero against you...
Daray
Profile Blog Joined August 2010
6006 Posts
April 30 2014 09:19 GMT
#524
I'm getting some sort of fps lag after the patch... not cool
Mandalor
Profile Blog Joined February 2003
Germany2362 Posts
April 30 2014 09:30 GMT
#525
On April 30 2014 18:19 Daray wrote:
I'm getting some sort of fps lag after the patch... not cool


same here. My computer is old, but was able to run doto just fine. I hope valve fixes this asap
govie
Profile Blog Joined November 2012
9334 Posts
Last Edited: 2014-04-30 10:00:39
April 30 2014 09:48 GMT
#526
On April 30 2014 18:04 Velr wrote:
But what does Jakiro do, that other supports don't in this case?
Axe + Support is in general a pretty strong dual lane if your opponents have some melee hero against you...


AOE damage from 3 spells! Liquid fire against buildings/towers. Hey, i said trenchtier man dont blame me but it felt as a nice combo.

Maybe disruptor could have some nice synergy with jakirospells too (but not as a lanecombo i guess). Disruptor can also hold multiple people captive without the ability to use of items in an area for a certain amount of time.
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
rabidch
Profile Joined January 2010
United States20289 Posts
April 30 2014 12:17 GMT
#527
lightning fix has made me so happy.
LiquidDota StaffOnly a true king can play the King.
hariooo
Profile Joined October 2013
Canada2830 Posts
April 30 2014 12:35 GMT
#528
On April 30 2014 12:25 Anesthetic wrote:
Nobody talking about earth spirit =(


Earth was strong solely because of a 1200 range instant stun. Without that he's so execution heavy not only on yourself but your team to properly set you up that he's honestly just garbage in pubs.
Laurens
Profile Joined September 2010
Belgium4541 Posts
April 30 2014 12:38 GMT
#529
On April 30 2014 21:17 rabidch wrote:
lightning fix has made me so happy.


Is the Venge bug fixed?
Surprise.820
Profile Joined February 2011
United Kingdom1276 Posts
April 30 2014 12:45 GMT
#530
If they ever want to balance early Roshan Ursa they should make the Roshan timer for Fury Swipes scale like 0/0/6/6 or something like 2/2/4/6. Still lets you be able to do lvl 1 tactics with team, I guess?
Erase and improve
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
April 30 2014 12:50 GMT
#531
Venge bug still there I think
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Faruko
Profile Joined April 2013
Chile34171 Posts
April 30 2014 13:41 GMT
#532
Lich + Treant, good luck getting a single tower
Ross was right // "Jesus Christ nahaz is doing shots before my eyes" (Sn0_Man, 2018)
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-04-30 14:32:18
April 30 2014 14:30 GMT
#533
On April 30 2014 21:45 Surprise.820 wrote:
If they ever want to balance early Roshan Ursa they should make the Roshan timer for Fury Swipes scale like 0/0/6/6 or something like 2/2/4/6. Still lets you be able to do lvl 1 tactics with team, I guess?

I think ur confusing the word "balance" with the word "nerf".
On April 30 2014 22:41 Faruko wrote:
Lich + Treant, good luck getting a single tower

Towers already have a fuckload of armor, so while yes you do slow enemy attacks, in general the ice armor isn't that absurd on tower. Good for sure, and I'm glad Icefraud made it happen, but I don't think its at all close to Tree-tier.

Also it not being global is kinda a big deal.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
BlitzerSC
Profile Joined May 2011
Italy8800 Posts
Last Edited: 2014-04-30 14:36:07
April 30 2014 14:35 GMT
#534
On April 30 2014 21:38 Laurens wrote:
Show nested quote +
On April 30 2014 21:17 rabidch wrote:
lightning fix has made me so happy.


Is the Venge bug fixed?


Yes.

Source: Someone tried to use it on Waga's stream and it didn't work.
edit: NVM, apparently it only crashes the game if you have the aura skilled. The Venge in Waga's game didn't have it yet...
ScarPe
Profile Joined January 2010
Germany392 Posts
April 30 2014 14:44 GMT
#535
not just dies. she has to die to sth else than a hero, so the game trys to debuff the creature/fouintain or whatever and that crashes it.
Awaken my child and embrace the glory that is your birthright. -[The Overmind]
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
April 30 2014 14:51 GMT
#536
http://dotabuff.com/heroes/lich http://dotabuff.com/heroes/lina¨

I like how they were exclusively buffed, but are still falling in winrate. Gotta rush aghs yo!
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
April 30 2014 14:52 GMT
#537
Well my friend rushed "blue stick" on lich before the patch anyway so he's happy
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
govie
Profile Blog Joined November 2012
9334 Posts
Last Edited: 2014-04-30 14:58:31
April 30 2014 14:58 GMT
#538
On April 30 2014 23:51 Alur wrote:
http://dotabuff.com/heroes/lich http://dotabuff.com/heroes/lina¨

I like how they were exclusively buffed, but are still falling in winrate. Gotta rush aghs yo!


13 3 9 just now on lina the wardbitch. The small rangebuff felt like it helped alot.
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
April 30 2014 14:58 GMT
#539
That aghs win rate on Lich is pretty misleading though, because if you can afford an aghs on lich, you're probably crushing the game anyway.
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Fumanchu
Profile Blog Joined February 2008
Canada669 Posts
April 30 2014 15:23 GMT
#540
Veil has always been a much better item on Lich than aghs. I don't see this patch really changing anything there. It's a luxury item, and imo should only ever be your sixth slot.
Easy doesnt fit into grownup life.
TheYango
Profile Joined September 2008
United States47024 Posts
April 30 2014 15:41 GMT
#541
On April 30 2014 15:53 Belisarius wrote:
Show nested quote +
On April 30 2014 12:25 Anesthetic wrote:
Nobody talking about earth spirit =(

He's still a really difficult hero that is underwhelming even when the effort is invested. The CD reduction didn't change that.At the very least, they could have put him in CM to see what would happen.

He's probably the weakest pub hero in the entire pool, and can only be played in pubs. He's in a pretty terrible place, imo.

Earth Spirit is supposedly picked quite a bit as a support in 5-6k MMR pubs in China and quite well regarded.

He's really hard to play, but ostensibly that effort is actually worth it.
Moderator
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2014-04-30 16:05:23
April 30 2014 16:00 GMT
#542
On May 01 2014 00:41 TheYango wrote:
Show nested quote +
On April 30 2014 15:53 Belisarius wrote:
On April 30 2014 12:25 Anesthetic wrote:
Nobody talking about earth spirit =(

He's still a really difficult hero that is underwhelming even when the effort is invested. The CD reduction didn't change that.At the very least, they could have put him in CM to see what would happen.

He's probably the weakest pub hero in the entire pool, and can only be played in pubs. He's in a pretty terrible place, imo.

Earth Spirit is supposedly picked quite a bit as a support in 5-6k MMR pubs in China and quite well regarded.

He's really hard to play, but ostensibly that effort is actually worth it.


With the new rock cooldown he seems worthwhile to pick again. The ult is still devastating when used well and you can now you can ult -> pull to silence anyone afflicted by the ult which seems nice and pretty reliable. It's not as good as being able to stun from far away, but the fact that you can silence for 5s and push an enemy into allies is still pretty good. I'm pretty excited to give him a try again.
Logo
SeakayKu
Profile Joined October 2010
United States128 Posts
April 30 2014 16:56 GMT
#543
what lina needs is a better turn rate, probably faster attack animation would work too
lich is such a good offlaner now

the hype about kotl... would a team yield income to a support early game?
i want it to be a legit meta, giving a reason for support to have farm priority in the opening
but honestly, with the current egodicks out there, i dont think it will ever work

the problem with ember is the divine status while in fist mode is way too long
i would be okay if it's 0.1 sec per jump, so he would be divine only for probably 1.5 sec when a full team plus 2 waves pushing, but currently 3 sec divine status is way too long
instant cast + 3 sec divine status + escape mech = ultimate put stomper
it's not the damage causing the problem
It's an Art and I hope I can see beautifully fought matches.
Laserist
Profile Joined September 2011
Turkey4269 Posts
April 30 2014 16:58 GMT
#544
Apparently you can stack multiple chain frosts..
“Are you with the Cartel? Because you’re definitely an Angel.”
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
Last Edited: 2014-04-30 18:11:56
April 30 2014 18:11 GMT
#545
Rushing a Aghs on Dire side is really dangerous and rushing it on Radiant side will probably suck farm away from the other support. I don't see the rush being viable for KotL unless you play 2-1-2.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
April 30 2014 18:19 GMT
#546
demand kotl mid all day baby
posting on liquid sites in current year
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
April 30 2014 18:29 GMT
#547
Skadi satanic spears huskar is quite powerful
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
Anesthetic
Profile Joined April 2012
United States225 Posts
Last Edited: 2014-04-30 20:05:49
April 30 2014 20:01 GMT
#548
On May 01 2014 00:41 TheYango wrote:
Show nested quote +
On April 30 2014 15:53 Belisarius wrote:
On April 30 2014 12:25 Anesthetic wrote:
Nobody talking about earth spirit =(

He's still a really difficult hero that is underwhelming even when the effort is invested. The CD reduction didn't change that.At the very least, they could have put him in CM to see what would happen.

He's probably the weakest pub hero in the entire pool, and can only be played in pubs. He's in a pretty terrible place, imo.

Earth Spirit is supposedly picked quite a bit as a support in 5-6k MMR pubs in China and quite well regarded.

He's really hard to play, but ostensibly that effort is actually worth it.


I still play him, however I play him different (I go mid dagon level 1 and then early/midgame just run around ganking like crazy, lategame I do go support though), I think he still does have the potential to completely wreck anyone whos farming alone with a well executed combo+ dagon
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
April 30 2014 20:20 GMT
#549
On May 01 2014 03:29 Alur wrote:
Skadi satanic spears huskar is quite powerful


You would know you dirty Huskar picker.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
Gheizen64
Profile Joined June 2010
Italy2077 Posts
April 30 2014 21:31 GMT
#550
Earth spirit was still broken last version in good hands. Now people will try him again and notice he's imba. I've already seen some disgusting Earth plays in page1.
Seen as G.ZZZ [COPPER SCUM] on Steam
rabidch
Profile Joined January 2010
United States20289 Posts
April 30 2014 22:03 GMT
#551
On May 01 2014 03:29 Alur wrote:
Skadi satanic spears huskar is quite powerful

lightning lightning lightning

why arent you getting more lightning?
LiquidDota StaffOnly a true king can play the King.
SKC
Profile Joined October 2010
Brazil18828 Posts
April 30 2014 22:07 GMT
#552
Satanic Skadi Mjollnir Spears Huskar technically works
rabidch
Profile Joined January 2010
United States20289 Posts
April 30 2014 22:10 GMT
#553
i play mjollnir clinkz right now it is fucking insane
LiquidDota StaffOnly a true king can play the King.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
Last Edited: 2014-04-30 22:24:27
April 30 2014 22:24 GMT
#554
How does that stack, mjollnir procs only if you have flaming arrows on autocast?

(I mean the chain lightning part)
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
SKC
Profile Joined October 2010
Brazil18828 Posts
April 30 2014 22:26 GMT
#555
On May 01 2014 07:24 ahswtini wrote:
How does that stack, mjollnir procs only if you have flaming arrows on autocast?

(I mean the chain lightning part)

Mjollnir is always able to proc. When they proc, searing arrows doesn't. At least that's how it should be. Autocast doesn't matter, that's Skadi and Searing Arrows
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
April 30 2014 22:37 GMT
#556
So even if you manually cast flaming arrows, a maelstrom/mjollnir lightning proc will override it?
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2014-04-30 22:41:35
April 30 2014 22:39 GMT
#557
On May 01 2014 07:37 ahswtini wrote:
So even if you manually cast flaming arrows, a maelstrom/mjollnir lightning proc will override it?

No, thinking about it I think you can't override manual casting orbs and they take preference.
Belisarius
Profile Joined November 2010
Australia6230 Posts
May 01 2014 01:55 GMT
#558
On May 01 2014 00:41 TheYango wrote:
Show nested quote +
On April 30 2014 15:53 Belisarius wrote:
On April 30 2014 12:25 Anesthetic wrote:
Nobody talking about earth spirit =(

He's still a really difficult hero that is underwhelming even when the effort is invested. The CD reduction didn't change that.At the very least, they could have put him in CM to see what would happen.

He's probably the weakest pub hero in the entire pool, and can only be played in pubs. He's in a pretty terrible place, imo.

Earth Spirit is supposedly picked quite a bit as a support in 5-6k MMR pubs in China and quite well regarded.

He's really hard to play, but ostensibly that effort is actually worth it.


Which is why I would have really liked to see him in CM.

It wouldn't surprise me if he actually was viable for people who were ridiculously good at him, but there's just doesn't seem to be enough motivation for 99% of the player base to push through. That makes me sad.

Guess we'll see.
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
May 01 2014 01:59 GMT
#559
UAMs that are hero abilities should always override conditional modifiers, no?
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
ElvisWayCool
Profile Joined March 2010
United States437 Posts
Last Edited: 2014-05-01 02:21:15
May 01 2014 02:06 GMT
#560
I'm on a Mac and get this error when I try to open Dota:

Unable to load manifest file 'scripts/game_sounds_manifest.txt'

Any way to fix this so I can still play on my Mac?

Fixed it:
1. Right click on Dota2
2. Click Properties
3. Go to Local Files
4. Click Verify Integrity of Game Cache
5. Profit
barbsq
Profile Joined November 2009
United States5348 Posts
Last Edited: 2014-05-01 03:03:01
May 01 2014 03:00 GMT
#561
On May 01 2014 10:59 CosmicSpiral wrote:
UAMs that are hero abilities should always override conditional modifiers, no?

UAMs from hero abilities, such as Viper's Poison Attack, will only be overridden by conditional modifiers if they are set to Autocast. If they are Manually cast, they cannot be overridden.

source:
http://dota2.gamepedia.com/Unique_Attack_Modifier

also apparantly skadi stacks with clinkz' searing arrows, but only if it's on autocast. Didn't know that

edit: and the full priority (assuming autocast) is:
1: conditional
2: ability
3: standard
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
BlindKill
Profile Blog Joined July 2011
Australia1508 Posts
Last Edited: 2014-05-01 04:26:26
May 01 2014 04:25 GMT
#562
once upon a time

http://imgur.com/UrDZj4i
“Life is a grindstone, and whether it grinds a man down or polishes him up depends on the stuff he's made of.”
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
May 01 2014 05:00 GMT
#563
On May 01 2014 13:25 BlindKill wrote:
once upon a time

http://imgur.com/UrDZj4i

That can definitely still happen with all those spiderlings hitting the axe
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Yurie
Profile Blog Joined August 2010
11822 Posts
May 01 2014 05:21 GMT
#564
On May 01 2014 14:00 Sn0_Man wrote:
Show nested quote +
On May 01 2014 13:25 BlindKill wrote:
once upon a time

http://imgur.com/UrDZj4i

That can definitely still happen with all those spiderlings hitting the axe


It is less likely, the spiderlings will die early. You just had a spin, meaning you have like 5% chance of spinning from the following auto attack.
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2014-05-01 06:07:09
May 01 2014 05:59 GMT
#565
Counter Helix has an internal CD, depending on how that works, it may be more likely to happen now, with enough attacks at the same time.

It would need 6 attacks during the internal CD for the probability to pass 17%, if the counter starts immediatly.

The spin should happen as soon as you issue the attack command as well, so you should be able to "force" that gif by spamming attack commands with all those units around him.
VArsovskiSC
Profile Joined July 2010
Macedonia563 Posts
May 01 2014 18:24 GMT
#566
Can anyone tell me why the hell does the most OP 1 on 1 hero need more buffs ?? - Huskar it is I mean

Really - that "thing" is

1 - strength based (means has HP),
2 - ranged - means can fuck you up (very badly),
3 - has that crazy Burning ability - that is OP even from level 1 really - like literally - that guy has more stacking damage than some of the well known Intelligence nukers.. W.T.F. Why ??

And not to mention the

4 - Ulti thing of his - never has anything been more OP (with scepter that ability has about 8 sec CD, w.t.f., really ??, why isn't Necrophos's Reaper scythe recharging that fast - just for comparison )..

I know he's a "single-target" hero, but come on - this is getting more and more ridiculous.. As if he wasn't already the hugest of huuuuge fuckers
Another world, another place, another universe, won the race.. :) ;) :P
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-05-01 18:29:10
May 01 2014 18:27 GMT
#567
What? huskar remains unplayably bad, and was even worse pre-patch.

He's a strength hero with very meh base strength and strength gain.

His range is poor compared to a lot of heroes

Burning spears hurts him to cast as well and does its damage over time so even if he kills you with it its far weaker than if it did the damage up-front.

His ult sux he does half his HP in damage to himself and puts himself in melee range of the enemy so he doesn't even get to abuse his range. Plus he moves really fucking slow during it so its super easy to see coming. And aghs sucks.

Literally the only change was that he can now use "orbs" but they are all kinda weak on him. Early game his leech sucks because all his damage is from burning spears which u can't leech. all the other orbs except skadi suck ass on him. Skadi's like a million gold and pretty situational. Its hardly a buff.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
VArsovskiSC
Profile Joined July 2010
Macedonia563 Posts
Last Edited: 2014-05-01 18:43:28
May 01 2014 18:35 GMT
#568
On May 02 2014 03:27 Sn0_Man wrote:
What? huskar remains unplayably bad, and was even worse pre-patch.

He's a strength hero with very meh base strength and strength gain.

His range is poor compared to a lot of heroes

Burning spears hurts him to cast as well and does its damage over time so even if he kills you with it its far weaker than if it did the damage up-front.

His ult sux he does half his HP in damage to himself and puts himself in melee range of the enemy so he doesn't even get to abuse his range. Plus he moves really fucking slow during it so its super easy to see coming. And aghs sucks.

Literally the only change was that he can now use "orbs" but they are all kinda weak on him. Early game his leech sucks because all his damage is from burning spears which u can't leech. all the other orbs except skadi suck ass on him. Skadi's like a million gold and pretty situational. Its hardly a buff.

We both know you're trolling right ?, can't believe people disagree this.. It's a terrible overreaction to say he's unplayably bad, lol.. Unplayably bad my ass.. He's the only thing that can kill Intelligence heroes in direct fights - even on low levels, and not to say that he's fuckin OP as fuck as carry later on..

Most carry heroes are bad on low levels, while this "thing" kills even nukers outright.. , w.t.f.
Another world, another place, another universe, won the race.. :) ;) :P
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
May 01 2014 18:38 GMT
#569
Not really I'm just letting you know how it is.

However, nobody's forcing you to believe me.

Yes, he interacts well with no-disable only magic damage nukers like Skywrath mage. No, that doesn't make him good.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
strongandbig
Profile Blog Joined October 2010
United States4858 Posts
May 01 2014 19:01 GMT
#570
On May 01 2014 13:25 BlindKill wrote:
once upon a time

http://imgur.com/UrDZj4i


He died for our spins.
"It's the torso" "only more so!"
barbsq
Profile Joined November 2009
United States5348 Posts
Last Edited: 2014-05-01 19:15:02
May 01 2014 19:13 GMT
#571
Huskar is just a pub stomper and a niche counterpick against excessively high magic damage teams (i actually think he's super underutilized as a pocket counterpick) . He mostly relies on surprising the opponent and catching people out of position. IMO, heroes that rely on the repeated mistakes of enemy players tend to not be particularly strong. He gets screwed pretty hard by CC (although admittedly, who doesnt), has a lot of trouble against physical damage (which is problematic, as Sn0_man said, his ult puts him in melee range) and is abnormally vulnerable to pure damage nukes since he spends so much time @ low hp. Also, in my experience, playing him against enchantress is nigh-on impossible.

Sure, he's good at man-fighting burst magic damage heroes, but somehow that doesn't scream OP me. He's middle of the road when it comes to team-fights, great in assassinations, but absolute shit in pushing and counter-pushing power and becomes REALLY useless when he gets behind, making him a real gamble unless you have a specific strategy to use him. So, while I don't think that he's unplayable, he's certainly not in a position where he needs nerfs by any means.
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
Kraznaya
Profile Blog Joined August 2010
United States3711 Posts
May 01 2014 19:35 GMT
#572
On May 02 2014 04:13 barbsq wrote:
Huskar is just a pub stomper and a niche counterpick against excessively high magic damage teams (i actually think he's super underutilized as a pocket counterpick) . He mostly relies on surprising the opponent and catching people out of position. IMO, heroes that rely on the repeated mistakes of enemy players tend to not be particularly strong. He gets screwed pretty hard by CC (although admittedly, who doesnt), has a lot of trouble against physical damage (which is problematic, as Sn0_man said, his ult puts him in melee range) and is abnormally vulnerable to pure damage nukes since he spends so much time @ low hp. Also, in my experience, playing him against enchantress is nigh-on impossible.

Sure, he's good at man-fighting burst magic damage heroes, but somehow that doesn't scream OP me. He's middle of the road when it comes to team-fights, great in assassinations, but absolute shit in pushing and counter-pushing power and becomes REALLY useless when he gets behind, making him a real gamble unless you have a specific strategy to use him. So, while I don't think that he's unplayable, he's certainly not in a position where he needs nerfs by any means.


the problem is high magic damage teams usually have decent CC which he also hates

do you have enough resolve, hero of justice?
Belisarius
Profile Joined November 2010
Australia6230 Posts
Last Edited: 2014-05-02 02:03:39
May 02 2014 02:00 GMT
#573
I do find him keyboard-smashingly frustrating to lane against as a conventional magic-based mid.

Other than his lane strength, yeah, he's pretty underwhelming, but I have to admit I've enjoyed his being so bad even pubstars stopped using him. One of those heroes I wouldn't mind seeing removed from the game.
VArsovskiSC
Profile Joined July 2010
Macedonia563 Posts
Last Edited: 2014-05-12 21:41:03
May 04 2014 07:38 GMT
#574
Will reuse this post (was a mistake / empty post)

--> Ursa = does MoM work with fury swipes ?, if so - w.t.f.
Another world, another place, another universe, won the race.. :) ;) :P
Gheizen64
Profile Joined June 2010
Italy2077 Posts
May 04 2014 09:53 GMT
#575
On May 02 2014 11:00 Belisarius wrote:
I do find him keyboard-smashingly frustrating to lane against as a conventional magic-based mid.

Other than his lane strength, yeah, he's pretty underwhelming, but I have to admit I've enjoyed his being so bad even pubstars stopped using him. One of those heroes I wouldn't mind seeing removed from the game.


The hero's pretty bad mid, dunno why would you want to play him there. He can't chase people for kills, and his short range + lack of mobility mean that most mid heroes with long range and mobility skills just fuck him over and over. The hero need to maximize lane strenght, go offlane or bust.
Seen as G.ZZZ [COPPER SCUM] on Steam
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