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On April 27 2014 02:36 MotherOfRunes wrote:Show nested quote +On April 26 2014 21:56 eu.exodus wrote:On April 26 2014 17:58 MotherOfRunes wrote:On April 26 2014 17:25 lolfail9001 wrote:On April 26 2014 17:13 MotherOfRunes wrote: wtf is this terrorblade change. there is a metamorphosis change needed and not reflection Meta is fine, terrorblade is already a meta reliant hero in teamfights. It just makes him rely on it more, because melee creep with 15+1.4 strength is not really scary at all. not true at all. terror isnt that reliant on his strength gain. he is reliant on his retardedly ridiculous armor . and with good positioning he is even less reliant on. meta isnt fine at all. the things he gets form it is way to retarded in the early game. with a proper lane support / team composition its just a WAY too strong damage output on a range hero in early levels. how does his strength gain matter that much (of course it matters a little bit) when u just get a bkb and then stand there with magic immunity and like over 15 base armor? manta bkb skadi is enough strength i would say I don't think you get why he was strong. TB was strong because of how easy it was too get kills with meta + reflection and snowball. Basically if he got in range to slow you died because that a 5 second slow meant unless you have a natural escape spell you just died. If you did to initiate om him, he would slow you for 5 seconds and escape for often than not. With the Nerf to reflection, you have to decide whether to skill images or slow after metamorphosis instead of just taking 1 point in reflect for all the benefits and killing potential. just think about laning against him with a support that has a decent stun. He slows you, you stun for 2 seconds. by the time the stun wears off, his slow would have worn off too. You can escape. also tb is a low hp, high armour hero that does well because of his ability to do dps early. Without armour he's basically just free money. Have a lane with good nuke/armour reduction. elder titan for example is really, REALLY good against him. Also, just buy a medallion and shit all over him. I've said it before in the qq thread that his slow was the most ridiculous thing about him because it's like a diff blade slow at lvl 1. Add that to meta damage and the guy is the most efficient early dps'er in the very early game in Dota. Take away his lockdown (which is basically how he closes the gap) in the early game and to me he just seems like any other agi carry. think of am maxing mana burn with 1 point in blink. Not very scary until he gets items. about 2 seconds (from any decent lane support) stun (even more if trilaned) plus 2.5 seconds of a very strong slow. thats still very easy kills especially with the ridiculous early damage he has with metamorphosis. and where did you get the idea from i had problems with the slow change i was just not satisfied with the strength gain nerf which like i said should have been replaced with a change of how metamorphosis works. and how dare you compare a terrorblade with a manaburn maxed AM or some other rightclicker. noone comes even close to the damage output terrorblade has with level 7-10 except mb an ursa who has an enemy that is perma stunned for 3 seconds but ursa is in general weaker AND melee so you cant compare them anyway. terroblade with meta 4 on level 7 without a single item has 150 damage plus 50 damage for each illusion thats 250 damage with 2 illusions....ON LEVEL 7 with ZERO items. 279 damage on level 8 still with no items. thats about 350 damage on level 10 with not a single item and with 550 range. but ye he is clearly like any other agi hero...oh wait a minute
my point is, if he has no way to close the gap he can't hit you...
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On April 27 2014 14:48 LeLoup wrote:Show nested quote +On April 27 2014 14:41 rabidch wrote:On April 27 2014 09:24 Plansix wrote: My god, ice armor on buildings. A 30% slow on melee units and 9 armor. Almost all of the summon-able units do melee damage. That is damn good. Plus the movement speed slow. Lich is the anti push support for sure. its really too good... i hope this patch isnt some turtle BS I would worry about it slightly, but I feel like there are a lot of good ways to push right now. Only time can tell, but the split pushers weren't hit that hard and there were a few pushing supports that got big buffs (enigma comes to mind for me personally). That is a lot of armor though. Maybe we'll see more tanky cores that build AC or something... im not too concerned about pushing, but rather how farm distribution is spread out. i am not a big fan of how some teams would run their supports as a defensive unit and have the cores provide the brunt of damage and map control by getting farmed (treant, dazzle). i am a big fan of even farm distributions through aggression and lich currently isnt a hero that particularly excels at gaining worth through aggression, especially one that frost armors buildings.
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Frost armor doesn't come online that early either. At the moment his nuke and sacrifice are taken earlier, with maybe an early point in amor at lvl 8. It'll be interesting to see if armor will get maxed earlier now to deal with splitpushers.
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On April 27 2014 15:16 goody153 wrote: Am i the only one who doesn't like the Aghs upgrade for lina?
It's too powerful IMO. Gotta just stop getting bkb and go manta to dodge laguna
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Windrunner carry incoming!
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I don't understand Bristlebacks' change
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Czech Republic18921 Posts
I wanna know if carry Lina could be a thing. The ult is super strong with aghanims, 900 range, 925 damage at level 11, doesn't care about bkb. You just instantly kill a guy it seems and from a safe distance. Fiery soul is also not a bad steroid skill, she farms pretty quickly with her nukes, can counterpush, should be decent in lane with the imba attack range and 2 nukes early on. I could see her doing work.
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On April 27 2014 16:44 Laurens wrote: Frost armor doesn't come online that early either. At the moment his nuke and sacrifice are taken earlier, with maybe an early point in amor at lvl 8. It'll be interesting to see if armor will get maxed earlier now to deal with splitpushers.
I know of people who sometimes don't bother maxing the nuke to lvl 4 before sacrifice and then they get points in armour because they didn't value the scaling damage in those games over sacrifice XP and frost armour being a bitch to deal with. I guess having 9 armour on towers might be a big deal around lvl 11.
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Lalalaland34490 Posts
Lich + Tree on the same team would be a nightmare :D
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On April 27 2014 19:36 Torte de Lini wrote: I don't understand Bristlebacks' change Before it was first ulti stack is way bigger than subsequent, now all are the same, outcome is that at low amount of stacks he is slower, around 3-5 stacks he becomes faster.
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On April 27 2014 19:03 Bongy wrote: Windrunner carry incoming! and medusa carry incoming
the medusa buff makes it legit .. now we can put him the same place with gyrocopter and luna
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I think everyone hyping up the Frost Armor changes is forgetting that Frost Armor, unlike Living Armor, is NOT GLOBAL CAST! This totally changes the dynamic of the hero. Instead of it being run-around-and-cast-spell-when-needed, it becomes babysit-tower-instead-of-doing-things. Lich can slow down pushes, to be sure, but he can't stop them and he needs to be quite close to the tower (and thus vulnerable) in in order to do so. KotL has much better counterpush potential. Finally, the big thing about Living Armor is that it heals. It can reverse the effort the enemy team puts in. Frost Armor only delays the inevitable.
It's really not that big a buff. The only time where it's a remotely big deal is during high-ground sieges with teams of very close power, and those situations are handled by sending illusions in to chip away at the tower anyway. He might be slightly better with Tree as backup, but that sacrifices so much disable that I doubt it's a serious option.
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Lalalaland34490 Posts
If you're not going to go around countering tower pushes by the time you have enough levels in Frost Armor to make it worthwhile what else are you going to do as Lich anyway
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this patch adds so much new content its like a new game nearly
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I think the biggest buff was to Juggernaut. Since his hits between ulti hits is based on attack speed this makes his ulti stronger as well as making him a better right clicker in combat.
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On April 27 2014 20:48 Firebolt145 wrote: If you're not going to go around countering tower pushes by the time you have enough levels in Frost Armor to make it worthwhile what else are you going to do as Lich anyway Standing around with your Mek being ready to heal your team instead of standing behind a tower to feed kills to their pickoff mechanisms? I dunno, it just seems really dumb.
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how many buffs is icefrog going to give to bloodseeker already. he's already a pain in the ass in pubs but not I can't dispell bloodrage.
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Lalalaland34490 Posts
On April 27 2014 21:44 Acritter wrote:Show nested quote +On April 27 2014 20:48 Firebolt145 wrote: If you're not going to go around countering tower pushes by the time you have enough levels in Frost Armor to make it worthwhile what else are you going to do as Lich anyway Standing around with your Mek being ready to heal your team instead of standing behind a tower to feed kills to their pickoff mechanisms? I dunno, it just seems really dumb. From my observations teams tend to try to defend towers.
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Isn't the Mjollnir fix pretty important for several heroes who bought it in DotA but not in DotA 2?
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nooooooooo they removed meepo from ability draft :_(
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