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Patch 6.81 - Page 16

Forum Index > Dota 2 General
Post a Reply
Prev 1 14 15 16 17 18 29 Next All
EvilTeletubby
Profile Blog Joined January 2004
Baltimore, USA22254 Posts
April 26 2014 20:20 GMT
#301
http://dotabuff.com/players/10262980

I am happy with this patch.
Moderatorhttp://carbonleaf.yuku.com/topic/408/t/So-I-proposed-at-a-Carbon-Leaf-concert.html ***** RIP Geoff
FuzzyJAM
Profile Joined July 2010
Scotland9300 Posts
April 26 2014 20:31 GMT
#302
On April 27 2014 05:20 EvilTeletubby wrote:
http://dotabuff.com/players/10262980

I am happy with this patch.

People. . .people actually enjoy playing as Lich?

What the fuck?
Did you ever say Yes to a single joy?
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
April 26 2014 20:35 GMT
#303
Lich is one of the easiest ways to win ranked solo, but it's so boring to play.
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
SacredLambo
Profile Joined October 2010
United States97 Posts
April 26 2014 20:51 GMT
#304
Looking forward to the Tide buff
Mafe
Profile Joined February 2011
Germany5966 Posts
April 26 2014 21:05 GMT
#305
This is probably the last big patch before TI4....?
njt7
Profile Joined August 2012
Sweden769 Posts
April 26 2014 21:25 GMT
#306
Psionic Trap sub-ability now has the same cast point as the ability on the trap itself[?]
I really dislike this change. Obviously any1 good enough already used this to the maximum potential this just removes one small quirk that good players had to use for their advantage. Yes dota should be about knowledge and abuse.
"All the casters who flamed me ever for anything."
Reval
Profile Joined January 2012
United States297 Posts
April 26 2014 21:27 GMT
#307
Tide can now take ancient stacks. Position 1 Tidehunter let's go
zezamer
Profile Joined March 2011
Finland5701 Posts
April 26 2014 21:32 GMT
#308
On April 27 2014 06:25 njt7 wrote:
Psionic Trap sub-ability now has the same cast point as the ability on the trap itself[?]
I really dislike this change. Obviously any1 good enough already used this to the maximum potential this just removes one small quirk that good players had to use for their advantage. Yes dota should be about knowledge and abuse.


very blizzardish to make game easier for weaker players, i dislike it =/
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
Last Edited: 2014-04-26 21:35:48
April 26 2014 21:35 GMT
#309
On April 27 2014 06:05 Mafe wrote:
This is probably the last big patch before TI4....?

there might be an 81b or something to fix the super OP stuff

On April 27 2014 06:32 zezamer wrote:
Show nested quote +
On April 27 2014 06:25 njt7 wrote:
Psionic Trap sub-ability now has the same cast point as the ability on the trap itself[?]
I really dislike this change. Obviously any1 good enough already used this to the maximum potential this just removes one small quirk that good players had to use for their advantage. Yes dota should be about knowledge and abuse.


very blizzardish to make game easier for weaker players, i dislike it =/

eh dota 2 is already mechanically a lot easier to manage than wc3 dota
ModeratorRetired LR Bonjwa
TL+ Member
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-04-26 21:37:51
April 26 2014 21:35 GMT
#310
It seems like that until you realize that War3 had better multi-unit selection, and this patch also removes the game automatically swapping back to your hero when your selected unit dies, meaning that pretty much any pattern of select trap->activate trap->switch back to controlling hero is a nightmare (pre-patch you'd switch back automatically, and in War3 you could select both units/tab more easily).

It's not an issue of knowledge and abuse, it's the DotA 2 engine making abusing that knowledge annoying to use. I'm ok with it because with the other change to units dying under your selection, not doing this would be a noticeable nerf to TA in the hands of even experienced TA players because of how shitty DotA 2's multi-unit selection is.
Moderator
Darkren
Profile Blog Joined February 2010
Canada1841 Posts
April 26 2014 21:57 GMT
#311
Totally agree tab casting was so ez in wc3
"Yeah, I send (hopefully) helpful PM's quite frequently. You don't have to warn/ban everything" - KadaverBB
Oddball28
Profile Joined May 2013
Denmark2121 Posts
April 26 2014 22:22 GMT
#312
"Aghanim's Scepter Focus Fire damage reduction decreased from -50/-40/-30 to -30/-15/0, and no longer has special rules for procs"

Ok... hi windrunner carry fotm
LaNm, Iceiceice, Mushi, BurNIng and MMY - DK 2013/2014 - What a ride it was...
Jerom
Profile Joined April 2011
Netherlands588 Posts
April 26 2014 22:37 GMT
#313
On April 27 2014 06:35 TheYango wrote:
It seems like that until you realize that War3 had better multi-unit selection, and this patch also removes the game automatically swapping back to your hero when your selected unit dies, meaning that pretty much any pattern of select trap->activate trap->switch back to controlling hero is a nightmare (pre-patch you'd switch back automatically, and in War3 you could select both units/tab more easily).

It's not an issue of knowledge and abuse, it's the DotA 2 engine making abusing that knowledge annoying to use. I'm ok with it because with the other change to units dying under your selection, not doing this would be a noticeable nerf to TA in the hands of even experienced TA players because of how shitty DotA 2's multi-unit selection is.

You can solve that by putting your hero in a control group I suppose. That's what I tend to do, but that's mostly a result of having played too much RTS in my life.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
April 26 2014 22:44 GMT
#314
Yeah my gaming up until Dota has always been RTS's. It's one thing I have the most difficulty explaining to league players who want to play Dota. That you can select units that aren't your champion, and how control groups make it easy.
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Yurie
Profile Blog Joined August 2010
11822 Posts
April 26 2014 22:56 GMT
#315
On April 27 2014 07:37 Jerom wrote:
Show nested quote +
On April 27 2014 06:35 TheYango wrote:
It seems like that until you realize that War3 had better multi-unit selection, and this patch also removes the game automatically swapping back to your hero when your selected unit dies, meaning that pretty much any pattern of select trap->activate trap->switch back to controlling hero is a nightmare (pre-patch you'd switch back automatically, and in War3 you could select both units/tab more easily).

It's not an issue of knowledge and abuse, it's the DotA 2 engine making abusing that knowledge annoying to use. I'm ok with it because with the other change to units dying under your selection, not doing this would be a noticeable nerf to TA in the hands of even experienced TA players because of how shitty DotA 2's multi-unit selection is.

You can solve that by putting your hero in a control group I suppose. That's what I tend to do, but that's mostly a result of having played too much RTS in my life.


There is a key for selecting your own hero that you can bind to whatever. No need to keep a group bind for it, works the same I guess, except once needing to group your hero.
Adrian_mx
Profile Joined April 2010
Mexico1880 Posts
April 26 2014 23:09 GMT
#316
On April 26 2014 10:21 calippo wrote:
expected a lot more from a patch that is likely the last big one before ti4.


Totally agree, slightly dissapointed but we always cant get what we want.
I feel like this patch is definetly going to suite Team DK the most and Alliance.
我是冠军
Jerom
Profile Joined April 2011
Netherlands588 Posts
April 26 2014 23:26 GMT
#317
On April 27 2014 07:56 Yurie wrote:
Show nested quote +
On April 27 2014 07:37 Jerom wrote:
On April 27 2014 06:35 TheYango wrote:
It seems like that until you realize that War3 had better multi-unit selection, and this patch also removes the game automatically swapping back to your hero when your selected unit dies, meaning that pretty much any pattern of select trap->activate trap->switch back to controlling hero is a nightmare (pre-patch you'd switch back automatically, and in War3 you could select both units/tab more easily).

It's not an issue of knowledge and abuse, it's the DotA 2 engine making abusing that knowledge annoying to use. I'm ok with it because with the other change to units dying under your selection, not doing this would be a noticeable nerf to TA in the hands of even experienced TA players because of how shitty DotA 2's multi-unit selection is.

You can solve that by putting your hero in a control group I suppose. That's what I tend to do, but that's mostly a result of having played too much RTS in my life.


There is a key for selecting your own hero that you can bind to whatever. No need to keep a group bind for it, works the same I guess, except once needing to group your hero.

well and that it isn't burned into your muscle memory like control groups to me haha.
Yurie
Profile Blog Joined August 2010
11822 Posts
April 26 2014 23:30 GMT
#318
On April 27 2014 08:09 Adrian_mx wrote:
Show nested quote +
On April 26 2014 10:21 calippo wrote:
expected a lot more from a patch that is likely the last big one before ti4.


Totally agree, slightly dissapointed but we always cant get what we want.
I feel like this patch is definetly going to suite Team DK the most and Alliance.


I have heard a lot of people saying they are happy with the current patch. So any large changes would have been strange. Will probably need the last heroes to be added and things to shake up from that before we get large changes again. Or totally new heroes. Risk we get a good enough balance and game becomes fully cyclical inside almost the same patch over and over.
Avs
Profile Joined November 2010
Korea (North)857 Posts
April 26 2014 23:34 GMT
#319
On April 27 2014 05:31 FuzzyJAM wrote:
Show nested quote +
On April 27 2014 05:20 EvilTeletubby wrote:
http://dotabuff.com/players/10262980

I am happy with this patch.

People. . .people actually enjoy playing as Lich?

What the fuck?


What? You don't know how good lich is?
Belisarius
Profile Joined November 2010
Australia6230 Posts
April 26 2014 23:39 GMT
#320
It's not how good he is, it's how hilariously boring he is to both play and play against.

I wish icefrog had chosen to brute-force literally any other hero onto the pro scene.
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