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On May 01 2014 10:59 CosmicSpiral wrote: UAMs that are hero abilities should always override conditional modifiers, no? UAMs from hero abilities, such as Viper's Poison Attack, will only be overridden by conditional modifiers if they are set to Autocast. If they are Manually cast, they cannot be overridden.
source: http://dota2.gamepedia.com/Unique_Attack_Modifier
also apparantly skadi stacks with clinkz' searing arrows, but only if it's on autocast. Didn't know that 
edit: and the full priority (assuming autocast) is: 1: conditional 2: ability 3: standard
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That can definitely still happen with all those spiderlings hitting the axe
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On May 01 2014 14:00 Sn0_Man wrote:That can definitely still happen with all those spiderlings hitting the axe
It is less likely, the spiderlings will die early. You just had a spin, meaning you have like 5% chance of spinning from the following auto attack.
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Counter Helix has an internal CD, depending on how that works, it may be more likely to happen now, with enough attacks at the same time.
It would need 6 attacks during the internal CD for the probability to pass 17%, if the counter starts immediatly.
The spin should happen as soon as you issue the attack command as well, so you should be able to "force" that gif by spamming attack commands with all those units around him.
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Can anyone tell me why the hell does the most OP 1 on 1 hero need more buffs ?? - Huskar it is I mean
Really - that "thing" is
1 - strength based (means has HP), 2 - ranged - means can fuck you up (very badly), 3 - has that crazy Burning ability - that is OP even from level 1 really - like literally - that guy has more stacking damage than some of the well known Intelligence nukers.. W.T.F. Why ??
And not to mention the
4 - Ulti thing of his - never has anything been more OP (with scepter that ability has about 8 sec CD, w.t.f., really ??, why isn't Necrophos's Reaper scythe recharging that fast - just for comparison )..
I know he's a "single-target" hero, but come on - this is getting more and more ridiculous.. As if he wasn't already the hugest of huuuuge fuckers
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What? huskar remains unplayably bad, and was even worse pre-patch.
He's a strength hero with very meh base strength and strength gain.
His range is poor compared to a lot of heroes
Burning spears hurts him to cast as well and does its damage over time so even if he kills you with it its far weaker than if it did the damage up-front.
His ult sux he does half his HP in damage to himself and puts himself in melee range of the enemy so he doesn't even get to abuse his range. Plus he moves really fucking slow during it so its super easy to see coming. And aghs sucks.
Literally the only change was that he can now use "orbs" but they are all kinda weak on him. Early game his leech sucks because all his damage is from burning spears which u can't leech. all the other orbs except skadi suck ass on him. Skadi's like a million gold and pretty situational. Its hardly a buff.
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On May 02 2014 03:27 Sn0_Man wrote: What? huskar remains unplayably bad, and was even worse pre-patch.
He's a strength hero with very meh base strength and strength gain.
His range is poor compared to a lot of heroes
Burning spears hurts him to cast as well and does its damage over time so even if he kills you with it its far weaker than if it did the damage up-front.
His ult sux he does half his HP in damage to himself and puts himself in melee range of the enemy so he doesn't even get to abuse his range. Plus he moves really fucking slow during it so its super easy to see coming. And aghs sucks.
Literally the only change was that he can now use "orbs" but they are all kinda weak on him. Early game his leech sucks because all his damage is from burning spears which u can't leech. all the other orbs except skadi suck ass on him. Skadi's like a million gold and pretty situational. Its hardly a buff. We both know you're trolling right ?, can't believe people disagree this.. It's a terrible overreaction to say he's unplayably bad, lol.. Unplayably bad my ass.. He's the only thing that can kill Intelligence heroes in direct fights - even on low levels, and not to say that he's fuckin OP as fuck as carry later on..
Most carry heroes are bad on low levels, while this "thing" kills even nukers outright.. , w.t.f.
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Not really I'm just letting you know how it is.
However, nobody's forcing you to believe me.
Yes, he interacts well with no-disable only magic damage nukers like Skywrath mage. No, that doesn't make him good.
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Huskar is just a pub stomper and a niche counterpick against excessively high magic damage teams (i actually think he's super underutilized as a pocket counterpick) . He mostly relies on surprising the opponent and catching people out of position. IMO, heroes that rely on the repeated mistakes of enemy players tend to not be particularly strong. He gets screwed pretty hard by CC (although admittedly, who doesnt), has a lot of trouble against physical damage (which is problematic, as Sn0_man said, his ult puts him in melee range) and is abnormally vulnerable to pure damage nukes since he spends so much time @ low hp. Also, in my experience, playing him against enchantress is nigh-on impossible.
Sure, he's good at man-fighting burst magic damage heroes, but somehow that doesn't scream OP me. He's middle of the road when it comes to team-fights, great in assassinations, but absolute shit in pushing and counter-pushing power and becomes REALLY useless when he gets behind, making him a real gamble unless you have a specific strategy to use him. So, while I don't think that he's unplayable, he's certainly not in a position where he needs nerfs by any means.
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On May 02 2014 04:13 barbsq wrote: Huskar is just a pub stomper and a niche counterpick against excessively high magic damage teams (i actually think he's super underutilized as a pocket counterpick) . He mostly relies on surprising the opponent and catching people out of position. IMO, heroes that rely on the repeated mistakes of enemy players tend to not be particularly strong. He gets screwed pretty hard by CC (although admittedly, who doesnt), has a lot of trouble against physical damage (which is problematic, as Sn0_man said, his ult puts him in melee range) and is abnormally vulnerable to pure damage nukes since he spends so much time @ low hp. Also, in my experience, playing him against enchantress is nigh-on impossible.
Sure, he's good at man-fighting burst magic damage heroes, but somehow that doesn't scream OP me. He's middle of the road when it comes to team-fights, great in assassinations, but absolute shit in pushing and counter-pushing power and becomes REALLY useless when he gets behind, making him a real gamble unless you have a specific strategy to use him. So, while I don't think that he's unplayable, he's certainly not in a position where he needs nerfs by any means.
the problem is high magic damage teams usually have decent CC which he also hates
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I do find him keyboard-smashingly frustrating to lane against as a conventional magic-based mid.
Other than his lane strength, yeah, he's pretty underwhelming, but I have to admit I've enjoyed his being so bad even pubstars stopped using him. One of those heroes I wouldn't mind seeing removed from the game.
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Will reuse this post (was a mistake / empty post)
--> Ursa = does MoM work with fury swipes ?, if so - w.t.f.
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On May 02 2014 11:00 Belisarius wrote: I do find him keyboard-smashingly frustrating to lane against as a conventional magic-based mid.
Other than his lane strength, yeah, he's pretty underwhelming, but I have to admit I've enjoyed his being so bad even pubstars stopped using him. One of those heroes I wouldn't mind seeing removed from the game.
The hero's pretty bad mid, dunno why would you want to play him there. He can't chase people for kills, and his short range + lack of mobility mean that most mid heroes with long range and mobility skills just fuck him over and over. The hero need to maximize lane strenght, go offlane or bust.
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