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Patch 6.81 - Page 15

Forum Index > Dota 2 General
Post a Reply
Prev 1 13 14 15 16 17 29 Next All
ForTehDarkseid
Profile Joined April 2013
8139 Posts
Last Edited: 2014-04-26 15:32:27
April 26 2014 15:31 GMT
#281
I approve Brood, Tide, Leshrak, LD and Brewmaster buffs before TI4.
I think their strategy is to dumpster bad Western teams (c) uriel
zezamer
Profile Joined March 2011
Finland5701 Posts
Last Edited: 2014-04-26 15:37:36
April 26 2014 15:37 GMT
#282
why do you guys love brood so much, the hero is so ****ing boring...
pedrlz
Profile Joined September 2012
Brazil5234 Posts
April 26 2014 15:38 GMT
#283
Something I really didn't get about this patch. If you bolt on the ground and there is two units at 250 range are you hitting both or the most nearby one?
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
April 26 2014 15:51 GMT
#284
closest one
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
phantomlancer23
Profile Joined May 2013
730 Posts
April 26 2014 15:56 GMT
#285
Most of the changes are good i like the nerfs to lycan naga ember.I think invo terror should had been nerfed more.
I dont like the changes to LC brood huskar and tuskar i think they didnt deserve any buff.
Also dont pick kotl if you are not going aga , omni s ulti 10 secs with aga pretty strong now.
ahw
Profile Blog Joined April 2011
Canada1099 Posts
Last Edited: 2014-04-26 16:12:54
April 26 2014 16:05 GMT
#286
Excited for Zeus buffs. The .2 second cast time is very good for him. The Melee range ground bolt is kind of neat but I think the cast time change will help more overall with his casting / vision problems.

Lots of aghs changes on heroes who should never have farm for an aggha. Sry kotl and omni, but that 4k has to come from somewhere.

I think biggest change is ursa. Wisp ursa pretty fierce now. Ti4 = bear time

Also, jakiro. This guy is always on the verge of being a stable competitive hero. Maybe now?
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
April 26 2014 16:15 GMT
#287
The aghs changes just add a lot more versatility. It shouldn't make them any less viable if you weren't intending to build an aghs on them
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
sc14s
Profile Joined March 2011
United States5052 Posts
April 26 2014 16:18 GMT
#288
On April 26 2014 09:42 hacklebeast wrote:
i am literally most excited about ice armor on buildings

same
ahw
Profile Blog Joined April 2011
Canada1099 Posts
April 26 2014 16:33 GMT
#289
On April 27 2014 01:15 ahswtini wrote:
The aghs changes just add a lot more versatility. It shouldn't make them any less viable if you weren't intending to build an aghs on them


Yeah, but it also adds a lot of pub stars in my queue who skip wards and Mek and force
ahw
Profile Blog Joined April 2011
Canada1099 Posts
April 26 2014 16:36 GMT
#290
On April 27 2014 01:18 sc14s wrote:
Show nested quote +
On April 26 2014 09:42 hacklebeast wrote:
i am literally most excited about ice armor on buildings

same


Lich is generally just so hard to deal with already. At least I have more bans in CD.
hariooo
Profile Joined October 2013
Canada2830 Posts
April 26 2014 16:40 GMT
#291
On April 27 2014 01:05 ahw wrote:
Excited for Zeus buffs. The .2 second cast time is very good for him. The Melee range ground bolt is kind of neat but I think the cast time change will help more overall with his casting / vision problems.

Lots of aghs changes on heroes who should never have farm for an aggha. Sry kotl and omni, but that 4k has to come from somewhere.

I think biggest change is ursa. Wisp ursa pretty fierce now. Ti4 = bear time

Also, jakiro. This guy is always on the verge of being a stable competitive hero. Maybe now?


If Visage can rush an Aghs so can KotL
GentleDrill
Profile Joined June 2011
United Kingdom672 Posts
Last Edited: 2014-04-26 17:13:31
April 26 2014 17:13 GMT
#292
On April 27 2014 01:40 hariooo wrote:
Show nested quote +
On April 27 2014 01:05 ahw wrote:
Excited for Zeus buffs. The .2 second cast time is very good for him. The Melee range ground bolt is kind of neat but I think the cast time change will help more overall with his casting / vision problems.

Lots of aghs changes on heroes who should never have farm for an aggha. Sry kotl and omni, but that 4k has to come from somewhere.

I think biggest change is ursa. Wisp ursa pretty fierce now. Ti4 = bear time

Also, jakiro. This guy is always on the verge of being a stable competitive hero. Maybe now?


If Visage can rush an Aghs so can KotL


Yeah, isn't KotL basically the single easiest support in the game to farm with?
MotherOfRunes
Profile Joined December 2010
Germany2862 Posts
Last Edited: 2014-04-26 17:42:15
April 26 2014 17:36 GMT
#293
On April 26 2014 21:56 eu.exodus wrote:
Show nested quote +
On April 26 2014 17:58 MotherOfRunes wrote:
On April 26 2014 17:25 lolfail9001 wrote:
On April 26 2014 17:13 MotherOfRunes wrote:
wtf is this terrorblade change. there is a metamorphosis change needed and not reflection

Meta is fine, terrorblade is already a meta reliant hero in teamfights. It just makes him rely on it more, because melee creep with 15+1.4 strength is not really scary at all.

not true at all. terror isnt that reliant on his strength gain. he is reliant on his retardedly ridiculous armor . and with good positioning he is even less reliant on. meta isnt fine at all. the things he gets form it is way to retarded in the early game. with a proper lane support / team composition its just a WAY too strong damage output on a range hero in early levels.

how does his strength gain matter that much (of course it matters a little bit) when u just get a bkb and then stand there with magic immunity and like over 15 base armor? manta bkb skadi is enough strength i would say


I don't think you get why he was strong. TB was strong because of how easy it was too get kills with meta + reflection and snowball. Basically if he got in range to slow you died because that a 5 second slow meant unless you have a natural escape spell you just died. If you did to initiate om him, he would slow you for 5 seconds and escape for often than not. With the Nerf to reflection, you have to decide whether to skill images or slow after metamorphosis instead of just taking 1 point in reflect for all the benefits and killing potential. just think about laning against him with a support that has a decent stun. He slows you, you stun for 2 seconds. by the time the stun wears off, his slow would have worn off too. You can escape.

also tb is a low hp, high armour hero that does well because of his ability to do dps early. Without armour he's basically just free money. Have a lane with good nuke/armour reduction. elder titan for example is really, REALLY good against him. Also, just buy a medallion and shit all over him. I've said it before in the qq thread that his slow was the most ridiculous thing about him because it's like a diff blade slow at lvl 1. Add that to meta damage and the guy is the most efficient early dps'er in the very early game in Dota. Take away his lockdown (which is basically how he closes the gap) in the early game and to me he just seems like any other agi carry. think of am maxing mana burn with 1 point in blink. Not very scary until he gets items.

about 2 seconds (from any decent lane support) stun (even more if trilaned) plus 2.5 seconds of a very strong slow. thats still very easy kills especially with the ridiculous early damage he has with metamorphosis. and where did you get the idea from i had problems with the slow change i was just not satisfied with the strength gain nerf which like i said should have been replaced with a change of how metamorphosis works. and how dare you compare a terrorblade with a manaburn maxed AM or some other rightclicker. noone comes even close to the damage output terrorblade has with level 7-10 except mb an ursa who has an enemy that is perma stunned for 3 seconds but ursa is in general weaker AND melee so you cant compare them anyway.
terroblade with meta 4 on level 7 without a single item has 150 damage plus 50 damage for each illusion thats 250 damage with 2 illusions....ON LEVEL 7 with ZERO items. 279 damage on level 8 still with no items. thats about 350 damage on level 10 with not a single item and with 550 range. but ye he is clearly like any other agi hero...oh wait a minute
"Your Razor sucks!" -Kuroky's Dad
Ru ba
Profile Joined February 2014
Serbia1812 Posts
April 26 2014 17:47 GMT
#294
On April 27 2014 01:18 sc14s wrote:
Show nested quote +
On April 26 2014 09:42 hacklebeast wrote:
i am literally most excited about ice armor on buildings

same

i bet you 2 are the highlight of a party
u gotta farm
Kazius
Profile Blog Joined August 2009
Israel1456 Posts
April 26 2014 17:51 GMT
#295
I really wish some of the C9 would run Omni now, as he could enable ridiculous strats (*cough*EE-MoM*cough*). He'll suck early compared to the more solid sustainers (Dazzle, Chen, Tree), but I really think that he can (finally) fit in the meta.
Friendship is like peeing yourself. Anyone can see it, but only you get that warm feeling.
Dexington
Profile Blog Joined January 2011
Canada7276 Posts
April 26 2014 18:01 GMT
#296
Fnatic has a small history of running Omni on Hanni mid, maybe they will more now.

Also EG Knight strat comeback.
"Man you guys are missing out waving your stats dicks about instead of watching this pvp" - bbm
EmilA
Profile Joined October 2010
Denmark4618 Posts
April 26 2014 18:06 GMT
#297
I think Doom becomes #1 pick. He second tier after the OP picks which have all been nerfed.

Any thoughts on whether the TB nerf is sufficient to make him balanced?
http://dotabuff.com/players/122305951 playing other games
absinthfee
Profile Joined October 2010
Germany718 Posts
April 26 2014 18:16 GMT
#298
On April 27 2014 02:36 MotherOfRunes wrote:
Show nested quote +
On April 26 2014 21:56 eu.exodus wrote:
On April 26 2014 17:58 MotherOfRunes wrote:
On April 26 2014 17:25 lolfail9001 wrote:
On April 26 2014 17:13 MotherOfRunes wrote:
wtf is this terrorblade change. there is a metamorphosis change needed and not reflection

Meta is fine, terrorblade is already a meta reliant hero in teamfights. It just makes him rely on it more, because melee creep with 15+1.4 strength is not really scary at all.

not true at all. terror isnt that reliant on his strength gain. he is reliant on his retardedly ridiculous armor . and with good positioning he is even less reliant on. meta isnt fine at all. the things he gets form it is way to retarded in the early game. with a proper lane support / team composition its just a WAY too strong damage output on a range hero in early levels.

how does his strength gain matter that much (of course it matters a little bit) when u just get a bkb and then stand there with magic immunity and like over 15 base armor? manta bkb skadi is enough strength i would say


I don't think you get why he was strong. TB was strong because of how easy it was too get kills with meta + reflection and snowball. Basically if he got in range to slow you died because that a 5 second slow meant unless you have a natural escape spell you just died. If you did to initiate om him, he would slow you for 5 seconds and escape for often than not. With the Nerf to reflection, you have to decide whether to skill images or slow after metamorphosis instead of just taking 1 point in reflect for all the benefits and killing potential. just think about laning against him with a support that has a decent stun. He slows you, you stun for 2 seconds. by the time the stun wears off, his slow would have worn off too. You can escape.

also tb is a low hp, high armour hero that does well because of his ability to do dps early. Without armour he's basically just free money. Have a lane with good nuke/armour reduction. elder titan for example is really, REALLY good against him. Also, just buy a medallion and shit all over him. I've said it before in the qq thread that his slow was the most ridiculous thing about him because it's like a diff blade slow at lvl 1. Add that to meta damage and the guy is the most efficient early dps'er in the very early game in Dota. Take away his lockdown (which is basically how he closes the gap) in the early game and to me he just seems like any other agi carry. think of am maxing mana burn with 1 point in blink. Not very scary until he gets items.

about 2 seconds (from any decent lane support) stun (even more if trilaned) plus 2.5 seconds of a very strong slow. thats still very easy kills especially with the ridiculous early damage he has with metamorphosis. and where did you get the idea from i had problems with the slow change i was just not satisfied with the strength gain nerf which like i said should have been replaced with a change of how metamorphosis works. and how dare you compare a terrorblade with a manaburn maxed AM or some other rightclicker. noone comes even close to the damage output terrorblade has with level 7-10 except mb an ursa who has an enemy that is perma stunned for 3 seconds but ursa is in general weaker AND melee so you cant compare them anyway.
terroblade with meta 4 on level 7 without a single item has 150 damage plus 50 damage for each illusion thats 250 damage with 2 illusions....ON LEVEL 7 with ZERO items. 279 damage on level 8 still with no items. thats about 350 damage on level 10 with not a single item and with 550 range. but ye he is clearly like any other agi hero...oh wait a minute

Should he be like any other agi hero? His actual lategame isn't that strong anyways.

In my honest opinion his strength mostly came from his ridiculous early game (slow + meta). He was able to kill most offlaners with only one support, even when they have an escape spell. From there you can get an easy radi and skyrocketing in farm with super strong illus. Also his lategame was mostly powered by super strong splittpushing illusions. Both those issues have been nerfed pretty hard.

I think he might even be a bit weak now, but only time will tell.
Testuser
Profile Blog Joined June 2011
6469 Posts
April 26 2014 19:57 GMT
#299
On April 27 2014 01:05 ahw wrote:
Excited for Zeus buffs. The .2 second cast time is very good for him. The Melee range ground bolt is kind of neat but I think the cast time change will help more overall with his casting / vision problems.

Lots of aghs changes on heroes who should never have farm for an aggha. Sry kotl and omni, but that 4k has to come from somewhere.

I think biggest change is ursa. Wisp ursa pretty fierce now. Ti4 = bear time

Also, jakiro. This guy is always on the verge of being a stable competitive hero. Maybe now?

? farming with kotl takes no time. He can stack and farm the jungle and farm the lane super easily. If anything he's going to be the easiest support to get aghs on, maybe bar visage.
https://soundcloud.com/papercranesdk
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
April 26 2014 20:15 GMT
#300
Void and Lich were in my top 3 favorite hero prior to this patch. and now this. YAY
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
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