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Patch 6.81 - Page 13

Forum Index > Dota 2 General
Post a Reply
Prev 1 11 12 13 14 15 29 Next All
Daralii
Profile Joined March 2010
United States16991 Posts
April 26 2014 09:00 GMT
#241
On April 26 2014 17:59 The_Australian wrote:
Can anyone explain the TA change? I know that if you manually detonate traps TA doesn't have to do the animation - saving you about 1 second while chasing which is actually pretty huge, is it something to do with that?

Yeah. She no longer has the animation when detonating traps from the hero, which is gonna smooth her chasing out a lot.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
nojok
Profile Joined May 2011
France15845 Posts
April 26 2014 09:00 GMT
#242
Very disappointed with brew, CK and earth spirit buffs, naga and lycan nerf and no invoker change. I hope I'm wrong but I don't see this patch changing pick priority so much. Anyway those calls are so hard to do and I'm almost sure it will change a variety of things in progames and pubs should be better with nerfed fotm heroes.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
smr
Profile Joined April 2011
Germany4808 Posts
Last Edited: 2014-04-26 09:03:53
April 26 2014 09:02 GMT
#243
Lich + Tree all day!

Venge seems extremely legit with that buff. Could turn around awful late game fights.
DE3me
Profile Joined May 2013
Germany263 Posts
April 26 2014 09:04 GMT
#244
Counter Helix now uses Pseudo Random chance

I heard Misery singing.
"I have the mind of a drunk person sometimes ..." HotBid
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
April 26 2014 09:13 GMT
#245
I'm gonna play the shit out of Venge and KotL.
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
Last Edited: 2014-04-26 09:24:59
April 26 2014 09:24 GMT
#246
On April 26 2014 17:58 MotherOfRunes wrote:
Show nested quote +
On April 26 2014 17:25 lolfail9001 wrote:
On April 26 2014 17:13 MotherOfRunes wrote:
wtf is this terrorblade change. there is a metamorphosis change needed and not reflection

Meta is fine, terrorblade is already a meta reliant hero in teamfights. It just makes him rely on it more, because melee creep with 15+1.4 strength is not really scary at all.

not true at all. terror isnt that reliant on his strength gain. he is reliant on his retardedly ridiculous armor . and with good positioning he is even less reliant on. meta isnt fine at all. the things he gets form it is way to retarded in the early game. with a proper lane support / team composition its just a WAY too strong damage output on a range hero in early levels.

how does his strength gain matter that much (of course it matters a little bit) when u just get a bkb and then stand there with magic immunity and like over 15 base armor? manta bkb skadi is enough strength i would say

Because he explodes from anything. With this you are forced to go stuff like point booster-pt to even pretend to have enough hp. Because 682 HP at lvl11 without items. He will fucking explode to 3 nukes. and armor scales off of HP, surprise, no HP, not that much effect from armor. Not to mention that actual stuff that was broken on him was reflection being ridiculous lvl1 spell even with shitty cast range and cast point.
DeMoN pulls off a Miracle and Flies to the Moon
SKYFISH__
Profile Joined December 2013
Bulgaria153 Posts
April 26 2014 09:25 GMT
#247
bristle buffs, troll buffs and finally the latest imba heroes have been dumpstered into the ground.

i approve

wut
Gotuso
Profile Joined May 2011
Netherlands733 Posts
April 26 2014 09:29 GMT
#248
Lina
Attack range increased from 650 to 670

Is this the equivalent of the sc2 bunker changes? How many times has her attack range been changed at this point!?
ReignSupreme.
Profile Blog Joined September 2012
Australia4123 Posts
April 26 2014 09:33 GMT
#249
KOTL change is seriously WTF.
Everything else is alright if a little weird, but there are always naysayers who think the next patch will kill x hero/the competitive scene, somehow it works out fine
zezamer
Profile Joined March 2011
Finland5701 Posts
April 26 2014 09:33 GMT
#250
it doesnt even fix any of her real problems
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
April 26 2014 09:35 GMT
#251
Fixed a bug with Ancient Apparition's Ice Blast where self-damage would cause suicide on shattering, instead of awarding the kill to Ancient Apparition

Interesting

Attack Speed now always continually adjusts based on the latest modifications applied to the unit

Is this the attack speed bug everyone was talking about?
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
April 26 2014 09:44 GMT
#252
Every patch is becoming more ridiculous than the previous. KOTL Aghs is just wtf.
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
1nobody
Profile Joined May 2013
Czech Republic2040 Posts
April 26 2014 09:45 GMT
#253
So it should be up in main client this night (EU)?
Taters_
Profile Joined September 2012
Finland123 Posts
April 26 2014 09:51 GMT
#254
Bet venges gonna be picked the same way wraith kings are now and just go kamikaze in the middle of the enemy and just debuff the crap out of them.
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
Last Edited: 2014-04-26 09:56:02
April 26 2014 09:51 GMT
#255
On April 26 2014 18:00 Daralii wrote:
Show nested quote +
On April 26 2014 17:59 The_Australian wrote:
Can anyone explain the TA change? I know that if you manually detonate traps TA doesn't have to do the animation - saving you about 1 second while chasing which is actually pretty huge, is it something to do with that?

Yeah. She no longer has the animation when detonating traps from the hero, which is gonna smooth her chasing out a lot.

I actually enjoyed the trap selection as a way of differentiating yourself from sub-par TA players, but i suppose the change makes sense.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
Daralii
Profile Joined March 2010
United States16991 Posts
Last Edited: 2014-04-26 09:56:55
April 26 2014 09:56 GMT
#256
Better application for the new Agh's Lich ult than ancient trolling:

Fear is freedom! Subjugation is liberation! Contradiction is truth!
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
Last Edited: 2014-04-26 10:05:53
April 26 2014 10:04 GMT
#257
On April 26 2014 18:51 Alur wrote:
Show nested quote +
On April 26 2014 18:00 Daralii wrote:
On April 26 2014 17:59 The_Australian wrote:
Can anyone explain the TA change? I know that if you manually detonate traps TA doesn't have to do the animation - saving you about 1 second while chasing which is actually pretty huge, is it something to do with that?

Yeah. She no longer has the animation when detonating traps from the hero, which is gonna smooth her chasing out a lot.

I actually enjoyed the trap selection as a way of differentiating yourself from sub-par TA players, but i suppose the change makes sense.

As a sub-par TA player myself I fully support the change. :D

Also, THD Agha macropyre range. :D + Show Spoiler +
[image loading]
super gg
Silan
Profile Joined January 2010
Denmark198 Posts
April 26 2014 10:08 GMT
#258
On April 26 2014 18:56 Daralii wrote:
Better application for the new Agh's Lich ult than ancient trolling:


Well i assume you cant throw lich ulti on friendly birds. Looks fun though.
Life is one crushing defeat after another until you just wish flanders was dead. - Homer
yawnoC
Profile Joined December 2010
United States3704 Posts
April 26 2014 10:15 GMT
#259
Time for the zoning macropyres!

Tinker rockets on eth bladed heros... even more burst!
GG - UNiVeRsE is the best player in the WORLD
1nobody
Profile Joined May 2013
Czech Republic2040 Posts
April 26 2014 10:18 GMT
#260
So few patches later will Lina have longer range than sniper? Will mana void damage on half map? :D
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