On April 26 2014 17:59 The_Australian wrote: Can anyone explain the TA change? I know that if you manually detonate traps TA doesn't have to do the animation - saving you about 1 second while chasing which is actually pretty huge, is it something to do with that?
Yeah. She no longer has the animation when detonating traps from the hero, which is gonna smooth her chasing out a lot.
Very disappointed with brew, CK and earth spirit buffs, naga and lycan nerf and no invoker change. I hope I'm wrong but I don't see this patch changing pick priority so much. Anyway those calls are so hard to do and I'm almost sure it will change a variety of things in progames and pubs should be better with nerfed fotm heroes.
On April 26 2014 17:13 MotherOfRunes wrote: wtf is this terrorblade change. there is a metamorphosis change needed and not reflection
Meta is fine, terrorblade is already a meta reliant hero in teamfights. It just makes him rely on it more, because melee creep with 15+1.4 strength is not really scary at all.
not true at all. terror isnt that reliant on his strength gain. he is reliant on his retardedly ridiculous armor . and with good positioning he is even less reliant on. meta isnt fine at all. the things he gets form it is way to retarded in the early game. with a proper lane support / team composition its just a WAY too strong damage output on a range hero in early levels.
how does his strength gain matter that much (of course it matters a little bit) when u just get a bkb and then stand there with magic immunity and like over 15 base armor? manta bkb skadi is enough strength i would say
Because he explodes from anything. With this you are forced to go stuff like point booster-pt to even pretend to have enough hp. Because 682 HP at lvl11 without items. He will fucking explode to 3 nukes. and armor scales off of HP, surprise, no HP, not that much effect from armor. Not to mention that actual stuff that was broken on him was reflection being ridiculous lvl1 spell even with shitty cast range and cast point.
KOTL change is seriously WTF. Everything else is alright if a little weird, but there are always naysayers who think the next patch will kill x hero/the competitive scene, somehow it works out fine
Fixed a bug with Ancient Apparition's Ice Blast where self-damage would cause suicide on shattering, instead of awarding the kill to Ancient Apparition
Interesting
Attack Speed now always continually adjusts based on the latest modifications applied to the unit
Is this the attack speed bug everyone was talking about?
On April 26 2014 17:59 The_Australian wrote: Can anyone explain the TA change? I know that if you manually detonate traps TA doesn't have to do the animation - saving you about 1 second while chasing which is actually pretty huge, is it something to do with that?
Yeah. She no longer has the animation when detonating traps from the hero, which is gonna smooth her chasing out a lot.
I actually enjoyed the trap selection as a way of differentiating yourself from sub-par TA players, but i suppose the change makes sense.
On April 26 2014 17:59 The_Australian wrote: Can anyone explain the TA change? I know that if you manually detonate traps TA doesn't have to do the animation - saving you about 1 second while chasing which is actually pretty huge, is it something to do with that?
Yeah. She no longer has the animation when detonating traps from the hero, which is gonna smooth her chasing out a lot.
I actually enjoyed the trap selection as a way of differentiating yourself from sub-par TA players, but i suppose the change makes sense.
As a sub-par TA player myself I fully support the change. :D