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Patch 6.81 - Page 17

Forum Index > Dota 2 General
Post a Reply
Prev 1 15 16 17 18 19 29 Next All
TMG26
Profile Joined July 2012
Portugal2017 Posts
April 26 2014 23:53 GMT
#321
On April 26 2014 09:39 MrCon wrote:
Ho and I don't know why they buffed tiny, I know it's a rescale but it's still a buff for late game tiny, 2 seconds passive stun is way too good imo, should be a ministun.



CAN'T STOP THE ROCK!
Supporter of the situational Blink Dagger on Storm.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
April 27 2014 00:24 GMT
#322
My god, ice armor on buildings. A 30% slow on melee units and 9 armor. Almost all of the summon-able units do melee damage. That is damn good. Plus the movement speed slow. Lich is the anti push support for sure.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Laserist
Profile Joined September 2011
Turkey4269 Posts
April 27 2014 00:35 GMT
#323
Ember still broken, I am sorry.
“Are you with the Cartel? Because you’re definitely an Angel.”
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
Last Edited: 2014-04-27 01:02:20
April 27 2014 01:01 GMT
#324
On April 27 2014 07:56 Yurie wrote:
Show nested quote +
On April 27 2014 07:37 Jerom wrote:
On April 27 2014 06:35 TheYango wrote:
It seems like that until you realize that War3 had better multi-unit selection, and this patch also removes the game automatically swapping back to your hero when your selected unit dies, meaning that pretty much any pattern of select trap->activate trap->switch back to controlling hero is a nightmare (pre-patch you'd switch back automatically, and in War3 you could select both units/tab more easily).

It's not an issue of knowledge and abuse, it's the DotA 2 engine making abusing that knowledge annoying to use. I'm ok with it because with the other change to units dying under your selection, not doing this would be a noticeable nerf to TA in the hands of even experienced TA players because of how shitty DotA 2's multi-unit selection is.

You can solve that by putting your hero in a control group I suppose. That's what I tend to do, but that's mostly a result of having played too much RTS in my life.


There is a key for selecting your own hero that you can bind to whatever. No need to keep a group bind for it, works the same I guess, except once needing to group your hero.


That key was in the original WC3 as well. In fact because of that key and the 'select all other units' key I was able to play Brood/LD/Visage considerably easier than most new players.

Still my micro could be better, but for how bad I was at RTS games it's not the worst micro ever.

On April 27 2014 09:35 Laserist wrote:
Ember still broken, I am sorry.


At what point are you just going to shut up and stop whining? Every fucking post from you is the same QQ bullshit.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
IPA
Profile Joined August 2010
United States3206 Posts
April 27 2014 01:15 GMT
#325
Shadow Demon aghs.

It feels like that might be a legit 4-5th item choice on him, yeah? He is fairly item agnostic as it is. I mean, naked boots, wand, urn, wards, and you're exceedingly useful. I generally grab a Euls for 4th -- does that become aghs now? Or is this just the rambling of a 3.3k trencher? (Likely the latter.)

Also, negative vengeance aura! Furk yes.
Time held me green and dying though I sang in my chains like the sea.
Acritter
Profile Joined August 2010
Syria7637 Posts
April 27 2014 01:17 GMT
#326
Nope. Second Purge is bad. If you want the damage, get Dagon instead. Much cheaper. You never want the damage, anyway. You should be getting more utility. By the time you would get an Aghs online, extra damage really isn't worth it, and the rest of its effect isn't valuable enough to double up on.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
FinestHour
Profile Joined August 2010
United States18466 Posts
April 27 2014 01:25 GMT
#327
when they make it slow attack speed then hell yea buy that shit
thug life.                                                       MVP/ex-
Hagen0
Profile Joined June 2013
Germany765 Posts
April 27 2014 01:26 GMT
#328
You can purge two Infernals.
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2014-04-27 03:05:18
April 27 2014 01:37 GMT
#329
On April 27 2014 10:26 Hagen0 wrote:
You can purge two Infernals.

Unfortunatelly that's not quite so useful, SD's purge doesn't kill the golems like Diffusal does.
On April 27 2014 10:17 Acritter wrote:
Nope. Second Purge is bad. If you want the damage, get Dagon instead. Much cheaper. You never want the damage, anyway. You should be getting more utility. By the time you would get an Aghs online, extra damage really isn't worth it, and the rest of its effect isn't valuable enough to double up on.

You can purge someone for 10s, regardless of BKB. Against one of those carries you just dance around killing everyone else, it may as well be worth it. It's not likely you are getting a 4th-5th item on SD anyway though.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-04-27 04:13:42
April 27 2014 04:12 GMT
#330
On April 27 2014 07:56 Yurie wrote:
Show nested quote +
On April 27 2014 07:37 Jerom wrote:
On April 27 2014 06:35 TheYango wrote:
It seems like that until you realize that War3 had better multi-unit selection, and this patch also removes the game automatically swapping back to your hero when your selected unit dies, meaning that pretty much any pattern of select trap->activate trap->switch back to controlling hero is a nightmare (pre-patch you'd switch back automatically, and in War3 you could select both units/tab more easily).

It's not an issue of knowledge and abuse, it's the DotA 2 engine making abusing that knowledge annoying to use. I'm ok with it because with the other change to units dying under your selection, not doing this would be a noticeable nerf to TA in the hands of even experienced TA players because of how shitty DotA 2's multi-unit selection is.

You can solve that by putting your hero in a control group I suppose. That's what I tend to do, but that's mostly a result of having played too much RTS in my life.


There is a key for selecting your own hero that you can bind to whatever. No need to keep a group bind for it, works the same I guess, except once needing to group your hero.

Both of these still always add at least one action to activating a trap and reselecting your hero. In War3 you could select them both and easily tab to the trap and activate it, returning control to your hero after cuz it's still part of your selection when the trap dies.

In DotA 2, both tabbing and multi-selecting units is clunky sometimes, which means that the process of activating a trap manually is harder and more unreliable solely because the engine is shittier at handling multiple unit control. This didn't matter prior to 6.81 because selecting the trap and activating it would automatically pass control back to your hero, but now you either have to add the extra action of reselecting your hero or deal with DotA 2's poor multi-unit control. The change to TAs traps just take this indirect nerf thanks to the DotA 2 engine out of the picture.
Moderator
Count9
Profile Blog Joined May 2009
China10928 Posts
Last Edited: 2014-04-27 04:32:06
April 27 2014 04:31 GMT
#331
I think people are forgetting if a ton of other heroes gets buffed and a hero is untouched it's kinda like he got nerfed since his/her power relative to other heroes decreases. Which means even if a hero gets a "small" nerf as long as everyone else is getting buffed that's a big deal. Applies to both mirana and ember this patch and a good example from last patches is dark seer where he got small nerfs but people just stopped using him eventually cause they discovered other heroes. Will probably happen again until those heroes are "re-discovered" again.
TomatoBisque
Profile Joined March 2013
United States6290 Posts
April 27 2014 04:37 GMT
#332
So, you can lightning bolt people that are in fog with the new buff

YOU CAN'T RUN FROM HEAVEN
rip
Wingblade
Profile Joined April 2012
United States1806 Posts
April 27 2014 04:41 GMT
#333
No death prophet ultimate nerf?
PartinG fanboy to the max, Rain/Squirtle/Dear/Scarlett/Bbyong are cool too. I don't always watch Dota2 but when I do I have no clue what's going on. GOGO POWER RANGERS
SpiZe
Profile Joined December 2010
Canada3640 Posts
April 27 2014 04:58 GMT
#334
On April 27 2014 13:12 TheYango wrote:
Show nested quote +
On April 27 2014 07:56 Yurie wrote:
On April 27 2014 07:37 Jerom wrote:
On April 27 2014 06:35 TheYango wrote:
It seems like that until you realize that War3 had better multi-unit selection, and this patch also removes the game automatically swapping back to your hero when your selected unit dies, meaning that pretty much any pattern of select trap->activate trap->switch back to controlling hero is a nightmare (pre-patch you'd switch back automatically, and in War3 you could select both units/tab more easily).

It's not an issue of knowledge and abuse, it's the DotA 2 engine making abusing that knowledge annoying to use. I'm ok with it because with the other change to units dying under your selection, not doing this would be a noticeable nerf to TA in the hands of even experienced TA players because of how shitty DotA 2's multi-unit selection is.

You can solve that by putting your hero in a control group I suppose. That's what I tend to do, but that's mostly a result of having played too much RTS in my life.


There is a key for selecting your own hero that you can bind to whatever. No need to keep a group bind for it, works the same I guess, except once needing to group your hero.

Both of these still always add at least one action to activating a trap and reselecting your hero. In War3 you could select them both and easily tab to the trap and activate it, returning control to your hero after cuz it's still part of your selection when the trap dies.

In DotA 2, both tabbing and multi-selecting units is clunky sometimes, which means that the process of activating a trap manually is harder and more unreliable solely because the engine is shittier at handling multiple unit control. This didn't matter prior to 6.81 because selecting the trap and activating it would automatically pass control back to your hero, but now you either have to add the extra action of reselecting your hero or deal with DotA 2's poor multi-unit control. The change to TAs traps just take this indirect nerf thanks to the DotA 2 engine out of the picture.


But doesn't giving an order, ie, a move or an attack command will automatically reselect your hero ? Even with the new patch ?
poorcloud
Profile Joined April 2011
Singapore2748 Posts
April 27 2014 05:27 GMT
#335
No mention about the euls change?

It stops blink dagger now right? That is huge!
rabidch
Profile Joined January 2010
United States20289 Posts
April 27 2014 05:41 GMT
#336
On April 27 2014 09:24 Plansix wrote:
My god, ice armor on buildings. A 30% slow on melee units and 9 armor. Almost all of the summon-able units do melee damage. That is damn good. Plus the movement speed slow. Lich is the anti push support for sure.

its really too good... i hope this patch isnt some turtle BS
LiquidDota StaffOnly a true king can play the King.
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
April 27 2014 05:48 GMT
#337
On April 27 2014 14:41 rabidch wrote:
Show nested quote +
On April 27 2014 09:24 Plansix wrote:
My god, ice armor on buildings. A 30% slow on melee units and 9 armor. Almost all of the summon-able units do melee damage. That is damn good. Plus the movement speed slow. Lich is the anti push support for sure.

its really too good... i hope this patch isnt some turtle BS


I would worry about it slightly, but I feel like there are a lot of good ways to push right now. Only time can tell, but the split pushers weren't hit that hard and there were a few pushing supports that got big buffs (enigma comes to mind for me personally).

That is a lot of armor though. Maybe we'll see more tanky cores that build AC or something...
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
goody153
Profile Blog Joined April 2013
44119 Posts
April 27 2014 06:16 GMT
#338
Am i the only one who doesn't like the Aghs upgrade for lina?

It's too powerful IMO.
this is a quote
goody153
Profile Blog Joined April 2013
44119 Posts
April 27 2014 06:17 GMT
#339
On April 27 2014 13:41 Wingblade wrote:
No death prophet ultimate nerf?

That ult has doing work for years if i remember so no. No nerf. It is also the only reason why you would pick krobelus(DP). Since the hero is shit with a nerfed ultimate.
this is a quote
ahw
Profile Blog Joined April 2011
Canada1099 Posts
Last Edited: 2014-04-27 07:19:47
April 27 2014 07:18 GMT
#340
On April 27 2014 04:57 Testuser wrote:
Show nested quote +
On April 27 2014 01:05 ahw wrote:
Excited for Zeus buffs. The .2 second cast time is very good for him. The Melee range ground bolt is kind of neat but I think the cast time change will help more overall with his casting / vision problems.

Lots of aghs changes on heroes who should never have farm for an aggha. Sry kotl and omni, but that 4k has to come from somewhere.

I think biggest change is ursa. Wisp ursa pretty fierce now. Ti4 = bear time

Also, jakiro. This guy is always on the verge of being a stable competitive hero. Maybe now?

? farming with kotl takes no time. He can stack and farm the jungle and farm the lane super easily. If anything he's going to be the easiest support to get aghs on, maybe bar visage.


Kotl can farm the jungle fairly well, that's true.

Visage farms aggs by being a beast in team fights and getting hero kills.

Kotl is not like visage farm-wise

Edit: if kotl farms the lane then you got problems
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