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On April 26 2014 09:39 MrCon wrote: Ho and I don't know why they buffed tiny, I know it's a rescale but it's still a buff for late game tiny, 2 seconds passive stun is way too good imo, should be a ministun.
CAN'T STOP THE ROCK!
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My god, ice armor on buildings. A 30% slow on melee units and 9 armor. Almost all of the summon-able units do melee damage. That is damn good. Plus the movement speed slow. Lich is the anti push support for sure.
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Ember still broken, I am sorry.
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On April 27 2014 07:56 Yurie wrote:Show nested quote +On April 27 2014 07:37 Jerom wrote:On April 27 2014 06:35 TheYango wrote: It seems like that until you realize that War3 had better multi-unit selection, and this patch also removes the game automatically swapping back to your hero when your selected unit dies, meaning that pretty much any pattern of select trap->activate trap->switch back to controlling hero is a nightmare (pre-patch you'd switch back automatically, and in War3 you could select both units/tab more easily).
It's not an issue of knowledge and abuse, it's the DotA 2 engine making abusing that knowledge annoying to use. I'm ok with it because with the other change to units dying under your selection, not doing this would be a noticeable nerf to TA in the hands of even experienced TA players because of how shitty DotA 2's multi-unit selection is. You can solve that by putting your hero in a control group I suppose. That's what I tend to do, but that's mostly a result of having played too much RTS in my life. There is a key for selecting your own hero that you can bind to whatever. No need to keep a group bind for it, works the same I guess, except once needing to group your hero.
That key was in the original WC3 as well. In fact because of that key and the 'select all other units' key I was able to play Brood/LD/Visage considerably easier than most new players.
Still my micro could be better, but for how bad I was at RTS games it's not the worst micro ever.
On April 27 2014 09:35 Laserist wrote: Ember still broken, I am sorry.
At what point are you just going to shut up and stop whining? Every fucking post from you is the same QQ bullshit.
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Shadow Demon aghs. 
It feels like that might be a legit 4-5th item choice on him, yeah? He is fairly item agnostic as it is. I mean, naked boots, wand, urn, wards, and you're exceedingly useful. I generally grab a Euls for 4th -- does that become aghs now? Or is this just the rambling of a 3.3k trencher? (Likely the latter.)
Also, negative vengeance aura! Furk yes.
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Nope. Second Purge is bad. If you want the damage, get Dagon instead. Much cheaper. You never want the damage, anyway. You should be getting more utility. By the time you would get an Aghs online, extra damage really isn't worth it, and the rest of its effect isn't valuable enough to double up on.
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when they make it slow attack speed then hell yea buy that shit
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You can purge two Infernals.
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On April 27 2014 10:26 Hagen0 wrote: You can purge two Infernals. Unfortunatelly that's not quite so useful, SD's purge doesn't kill the golems like Diffusal does.
On April 27 2014 10:17 Acritter wrote: Nope. Second Purge is bad. If you want the damage, get Dagon instead. Much cheaper. You never want the damage, anyway. You should be getting more utility. By the time you would get an Aghs online, extra damage really isn't worth it, and the rest of its effect isn't valuable enough to double up on. You can purge someone for 10s, regardless of BKB. Against one of those carries you just dance around killing everyone else, it may as well be worth it. It's not likely you are getting a 4th-5th item on SD anyway though.
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United States47024 Posts
On April 27 2014 07:56 Yurie wrote:Show nested quote +On April 27 2014 07:37 Jerom wrote:On April 27 2014 06:35 TheYango wrote: It seems like that until you realize that War3 had better multi-unit selection, and this patch also removes the game automatically swapping back to your hero when your selected unit dies, meaning that pretty much any pattern of select trap->activate trap->switch back to controlling hero is a nightmare (pre-patch you'd switch back automatically, and in War3 you could select both units/tab more easily).
It's not an issue of knowledge and abuse, it's the DotA 2 engine making abusing that knowledge annoying to use. I'm ok with it because with the other change to units dying under your selection, not doing this would be a noticeable nerf to TA in the hands of even experienced TA players because of how shitty DotA 2's multi-unit selection is. You can solve that by putting your hero in a control group I suppose. That's what I tend to do, but that's mostly a result of having played too much RTS in my life. There is a key for selecting your own hero that you can bind to whatever. No need to keep a group bind for it, works the same I guess, except once needing to group your hero. Both of these still always add at least one action to activating a trap and reselecting your hero. In War3 you could select them both and easily tab to the trap and activate it, returning control to your hero after cuz it's still part of your selection when the trap dies.
In DotA 2, both tabbing and multi-selecting units is clunky sometimes, which means that the process of activating a trap manually is harder and more unreliable solely because the engine is shittier at handling multiple unit control. This didn't matter prior to 6.81 because selecting the trap and activating it would automatically pass control back to your hero, but now you either have to add the extra action of reselecting your hero or deal with DotA 2's poor multi-unit control. The change to TAs traps just take this indirect nerf thanks to the DotA 2 engine out of the picture.
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I think people are forgetting if a ton of other heroes gets buffed and a hero is untouched it's kinda like he got nerfed since his/her power relative to other heroes decreases. Which means even if a hero gets a "small" nerf as long as everyone else is getting buffed that's a big deal. Applies to both mirana and ember this patch and a good example from last patches is dark seer where he got small nerfs but people just stopped using him eventually cause they discovered other heroes. Will probably happen again until those heroes are "re-discovered" again.
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So, you can lightning bolt people that are in fog with the new buff
YOU CAN'T RUN FROM HEAVEN
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No death prophet ultimate nerf?
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On April 27 2014 13:12 TheYango wrote:Show nested quote +On April 27 2014 07:56 Yurie wrote:On April 27 2014 07:37 Jerom wrote:On April 27 2014 06:35 TheYango wrote: It seems like that until you realize that War3 had better multi-unit selection, and this patch also removes the game automatically swapping back to your hero when your selected unit dies, meaning that pretty much any pattern of select trap->activate trap->switch back to controlling hero is a nightmare (pre-patch you'd switch back automatically, and in War3 you could select both units/tab more easily).
It's not an issue of knowledge and abuse, it's the DotA 2 engine making abusing that knowledge annoying to use. I'm ok with it because with the other change to units dying under your selection, not doing this would be a noticeable nerf to TA in the hands of even experienced TA players because of how shitty DotA 2's multi-unit selection is. You can solve that by putting your hero in a control group I suppose. That's what I tend to do, but that's mostly a result of having played too much RTS in my life. There is a key for selecting your own hero that you can bind to whatever. No need to keep a group bind for it, works the same I guess, except once needing to group your hero. Both of these still always add at least one action to activating a trap and reselecting your hero. In War3 you could select them both and easily tab to the trap and activate it, returning control to your hero after cuz it's still part of your selection when the trap dies. In DotA 2, both tabbing and multi-selecting units is clunky sometimes, which means that the process of activating a trap manually is harder and more unreliable solely because the engine is shittier at handling multiple unit control. This didn't matter prior to 6.81 because selecting the trap and activating it would automatically pass control back to your hero, but now you either have to add the extra action of reselecting your hero or deal with DotA 2's poor multi-unit control. The change to TAs traps just take this indirect nerf thanks to the DotA 2 engine out of the picture.
But doesn't giving an order, ie, a move or an attack command will automatically reselect your hero ? Even with the new patch ?
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No mention about the euls change?
It stops blink dagger now right? That is huge!
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On April 27 2014 09:24 Plansix wrote: My god, ice armor on buildings. A 30% slow on melee units and 9 armor. Almost all of the summon-able units do melee damage. That is damn good. Plus the movement speed slow. Lich is the anti push support for sure. its really too good... i hope this patch isnt some turtle BS
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On April 27 2014 14:41 rabidch wrote:Show nested quote +On April 27 2014 09:24 Plansix wrote: My god, ice armor on buildings. A 30% slow on melee units and 9 armor. Almost all of the summon-able units do melee damage. That is damn good. Plus the movement speed slow. Lich is the anti push support for sure. its really too good... i hope this patch isnt some turtle BS
I would worry about it slightly, but I feel like there are a lot of good ways to push right now. Only time can tell, but the split pushers weren't hit that hard and there were a few pushing supports that got big buffs (enigma comes to mind for me personally).
That is a lot of armor though. Maybe we'll see more tanky cores that build AC or something...
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Am i the only one who doesn't like the Aghs upgrade for lina?
It's too powerful IMO.
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On April 27 2014 13:41 Wingblade wrote:No death prophet ultimate nerf?  That ult has doing work for years if i remember so no. No nerf. It is also the only reason why you would pick krobelus(DP). Since the hero is shit with a nerfed ultimate.
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On April 27 2014 04:57 Testuser wrote:Show nested quote +On April 27 2014 01:05 ahw wrote: Excited for Zeus buffs. The .2 second cast time is very good for him. The Melee range ground bolt is kind of neat but I think the cast time change will help more overall with his casting / vision problems.
Lots of aghs changes on heroes who should never have farm for an aggha. Sry kotl and omni, but that 4k has to come from somewhere.
I think biggest change is ursa. Wisp ursa pretty fierce now. Ti4 = bear time
Also, jakiro. This guy is always on the verge of being a stable competitive hero. Maybe now? ? farming with kotl takes no time. He can stack and farm the jungle and farm the lane super easily. If anything he's going to be the easiest support to get aghs on, maybe bar visage.
Kotl can farm the jungle fairly well, that's true.
Visage farms aggs by being a beast in team fights and getting hero kills.
Kotl is not like visage farm-wise
Edit: if kotl farms the lane then you got problems
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