What do we know so far that are officially confirmed as new features?
Reaper of Souls General Discussion - Page 36
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KiWiKaKi
Canada691 Posts
What do we know so far that are officially confirmed as new features? | ||
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DDie
Brazil2369 Posts
But I'm really interested in seeing how well this will sell. | ||
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Andre
Slovenia3523 Posts
nice i guess, cinematics was sick but i hope they can actually fix the game making some kind of a ladder would go a long way as well. Blizzard's expansions have always improved their vanilla counterpart immensely in the past(maybe not WoW, arguably), we'll have to see what happens with Diablo. | ||
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SarcasmMonster
3136 Posts
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DarkPlasmaBall
United States45525 Posts
On August 22 2013 01:49 Andr3 wrote: So blizzard is delivering things they promised for the vanilla. ( mystic / endless dungeons/ true character customization...) Is this really being promised for the expansion? And is it similar to the attribute/ stat point allocations that existed in Diablo 2? Or is it some other way to make your character unique? | ||
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GGTeMpLaR
United States7226 Posts
On August 22 2013 01:45 KiWiKaKi wrote: This is blizzard's last chance to revive this game What do we know so far that are officially confirmed as new features? Basically increased level cap, new Crusader (Paladin) class, and Act V. | ||
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zoLo
United States5896 Posts
On August 22 2013 01:53 SarcasmMonster wrote: Hopefully we'll get more details before Blizzcon, and the other new class if there is one. I'm sure they'll be more news at Blizzcon since that is the next perfect event to announce new features. I hope they announce another new character too, but I wouldn't be surprised if they're saving it for the second expansion... | ||
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Andre
Slovenia3523 Posts
On August 22 2013 01:55 DarkPlasmaBall wrote: Is this really being promised for the expansion? And is it similar to the attribute/ stat point allocations that existed in Diablo 2? Or is it some other way to make your character unique? I just assume so. If you remember there used to be traits/perks tied to the current system that greatly influenced how you built your character. If they bring back stats+something like those old traits it could do wonders for the game. They've talked a lot about the lack of character customization in recent interviews etc, so I guess they're addressing that issue but the thing is supposedly Paragon 2.0 system is account-wide. How the hell is it supposed to influence individual characters with that in mind? | ||
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paralleluniverse
4065 Posts
On August 22 2013 01:44 zoLo wrote: Not surprised that the main villain seems to be Malthael. His name was mentioned a lot when you reached Act 4. I was assuming that the first expansion would deal with Adria, but they're probably saving that for the second expansion. I wouldn't be surprised if one of the bosses will be Imperious since he was never on good terms with Tyrael and the humans. I predict quite confidently the second expansion will deal with Inarius and possibly Lilith. However, I'm surprised that the level cap was raised to 70, not 80. Given that there are 2 expansions according to leaked plans, I was expecting the first expansion to raise the cap to 80, and the second to 100. Does this mean 4 expansions are planned, or they will raise the cap by 30 next expansion, or they will not hit 100? | ||
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paralleluniverse
4065 Posts
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Yrr
Germany804 Posts
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unkkz
Norway2196 Posts
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TheRabidDeer
United States3806 Posts
On August 22 2013 01:55 DarkPlasmaBall wrote: Is this really being promised for the expansion? And is it similar to the attribute/ stat point allocations that existed in Diablo 2? Or is it some other way to make your character unique? Yes. Reposting since I think a lot missed it: New Feature - Loot Runs 15-20 minute completely random dungeons! Random weather! Random enemies! Random boss! Multitiered (severa levels deep)! The Mystic Can Transmogrify items, so you don't have to sacrifice looks for power. Item Enchanting - allows to reroll one of the affixes on a rare/legendary item. New Level Cap - 70 Every class gets new Skills and Runes Which means a fresh economy and new power-cap as well New Act Featuring what looks like Westmarch, with lots of graveyards and other fun places! Major Paragon Changes Is now Account wide. No longer has a cap Seems to have Stat Allocation tied to it EDIT + Show Spoiler + ![]() "But what do paragon points do? can they only be used once on each hero? do they add stats or? @Narull It's a customization system. Paragon Points can be spent on various stats like STR/VIT/DEX/INT, movement speed, crit chance, etc." "also, what happens to the people who've already leveled up in Paragon? @peli_can_flip Bonuses are retroactive. I.E. If you have two p100 heroes right now, the current plan is that you'd have 200 points in ROS." | ||
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Fukinkou
Sweden266 Posts
![]() Skill far to the right. BLESSED HAMMER ^__________________________________^ | ||
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GDR
Canada407 Posts
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Ramble
Sweden877 Posts
On August 22 2013 02:07 Fukinkou wrote: ![]() Skill far to the right. BLESSED HAMMER ^__________________________________^ Time to become useless in tight corridors again. | ||
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Plansix
United States60190 Posts
On August 22 2013 02:03 paralleluniverse wrote: So paragon levels will now add stat points allocation. So now they've admitted that they're reasons for bashing stats points was a strawman argument, as I had argued. Jay Wilson talked about how much stats sucked in D2, and why they won't be in D3. But that's only because stats were done badly in D2, and there's no reason why a good stat system can't be added to D3. Finally they admit their bad mistake. I like that they are account wide, so you feel the progress across all your characters. It will be a cool change. I am also hoping for some truly nuts loot this time. They need to cut lose and just make some crazy shit. That was half the fun of games like borderlands 2, was crazy guns that were chain gun sniper rifles that shot acid. Or pistols that shot shotgun blasts a mile.. | ||
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Infundibulum
United States2552 Posts
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Andre
Slovenia3523 Posts
On August 22 2013 02:23 Plansix wrote: I like that they are account wide, so you feel the progress across all your characters. It will be a cool change. I am also hoping for some truly nuts loot this time. They need to cut lose and just make some crazy shit. That was half the fun of games like borderlands 2, was crazy guns that were chain gun sniper rifles that shot acid. Or pistols that shot shotgun blasts a mile.. The new puzzle ring is hilarious. Treasure goblin that follows you and picks up junk and then when he gets a certain number of items he drops a rare/legendary. | ||
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Djzapz
Canada10681 Posts
I tried to play again a few months ago, got myself some 25 levels of paragon over the course of 2 weeks or so. It was cool while it lasted, but I wish the game had something to keep me playing. I think the lack of a clear endgame and the lack of general goals kills it for me. The fact that the gear I sold for $1000 when I quit is not complete garbage that's not even worth $5 makes it almost scary to put any effort in the game because I have no way to know when my shit will fall into obsolescence. I think that the game's philosophy is fundamentally out of touch with what made people keep playing D2. That said, perhaps Blizzard doesn't need people to keep playing. Perhaps people having a good run @ normal and then quitting is sufficient. They've got the money anyway. The expansion will sell because people like myself are curious and will get it regardless of previous disappointments. | ||
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