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On May 31 2012 01:38 Psyqo wrote: Does anyone else hate the idea that you can swap in gear right before a killing blow? I think it is a dumb, unintended mechanic that I hope gets fixed somehow.
Why is it stupid? And why for any reason would you be against this? You must be against the concept of auction house too.
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On May 31 2012 02:58 matiK23 wrote:Show nested quote +On May 31 2012 01:38 Psyqo wrote: Does anyone else hate the idea that you can swap in gear right before a killing blow? I think it is a dumb, unintended mechanic that I hope gets fixed somehow. Why is it stupid? And why for any reason would you be against this? You must be against the concept of auction house too. because it makes lv60 mf gear worthless when u can just use shitty blues. they should remove it.
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I think its part of skill to be able to switch MF gear with clutch timing. I first saw Trump do this and I was like "wtf this is awesome, I don't need to sacrifice stats for MF"
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On May 31 2012 03:00 Nizaris wrote:Show nested quote +On May 31 2012 02:58 matiK23 wrote:On May 31 2012 01:38 Psyqo wrote: Does anyone else hate the idea that you can swap in gear right before a killing blow? I think it is a dumb, unintended mechanic that I hope gets fixed somehow. Why is it stupid? And why for any reason would you be against this? You must be against the concept of auction house too. because it makes lv60 mf gear worthless when u can just use shitty blues. they should remove it.
oh my dear you want powerful gears+mf?? Not everyone can afford that kind of luck you know.
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On May 31 2012 03:11 Rowa wrote: I think its part of skill to be able to switch MF gear with clutch timing. I first saw Trump do this and I was like "wtf this is awesome, I don't need to sacrifice stats for MF" During the time you swap the gear the rare 1-shots you though, I don't see how it's even possible
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On May 31 2012 03:35 BurningSera wrote:Show nested quote +On May 31 2012 03:00 Nizaris wrote:On May 31 2012 02:58 matiK23 wrote:On May 31 2012 01:38 Psyqo wrote: Does anyone else hate the idea that you can swap in gear right before a killing blow? I think it is a dumb, unintended mechanic that I hope gets fixed somehow. Why is it stupid? And why for any reason would you be against this? You must be against the concept of auction house too. because it makes lv60 mf gear worthless when u can just use shitty blues. they should remove it. oh my dear you want powerful gears+mf?? Not everyone can afford that kind of luck you know.
If everyone can afford something then where is the excitement...
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MF DOES NOT WORK AGAINST PURPLES/ BOSSES
they nerfed this because people were farming aspect of terror, a purple diablo mini boss in act 4 inferno. getting crazy gear because they would wear 180+ mf.
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Is this confirmed? I dont see a reason to nerf MF on bosses, if only purples were the problem...
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My question is, what do you do with MF on bosses when 5 stack nephalem makes them drop like 3 rares and 10 blues anyway?
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On May 31 2012 03:11 Rowa wrote: I think its part of skill to be able to switch MF gear with clutch timing. I first saw Trump do this and I was like "wtf this is awesome, I don't need to sacrifice stats for MF" It is mainly part of the class you play. With a melee it is often impossible. With a wizard it is no big deal most of the time. You just kite like you kited before. It is just another point that makes farming for melees more difficult than for ranged.
I think it would be cool if you had to trade stats for mf. It would be an additional gear choice you have to make. And it might make farming content you already outgeared exciting again, because you would have to trade as much stats as possible for mf while barely being able to defeat the encounter.
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On May 31 2012 03:45 Entertaining wrote: MF DOES NOT WORK AGAINST PURPLES/ BOSSES
they nerfed this because people were farming aspect of terror, a purple diablo mini boss in act 4 inferno. getting crazy gear because they would wear 180+ mf.
source? this would be stooopid³ if mf plain doesnt work on on the biggest droppers.
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A couple of points for your experiment:
MF calculates blue and above for drops, so calculate blue + yellows for your data.
You need a much better sample size.
Goodluck =]
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What do you say about starting to record this? Just one simple rule, just calculate the amount of blue, rare and legendary drops from champions/bosses WHEN having 5 stacks of NV (Easier than 0 stacks) and change to MF gear at the end of a fight. If we would get a couple of thousand kills it would be relevant data.
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In d2, 300% mf simply meant about 2%-3% better chance at having something good drop.
That means if it normally took you 100 runs to get something you isn't vendor, you now had 2-3 things you wouldnt vendor.
Of course, by not vendor I mean it was good enough for at least one of the builds amongst the 7 classes available.
And realistically you were killing Pindle which meant you had even less of a chance than that.
And you hadn't really stacked MF until you reached 400%-500%
And even then, even with a bot to do the runs a thousand times a day for a few years--you still couldn't get most items to drop in D3 (hence why people duped and hacked the game and hence why everything is now server based instead of singleplayer)
In other words--MF helps--but only of you dedicate not jst gear--but time as well.
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I have 120 Act 4 purple/boss runs of data recorded at 0 stacks:
60 @ 15MF (4 gems, 24 white, 127 magic, 12 tomes, 0 rares) 30 @ 66MF (5 gems, 13 white, 61 magic, 5 tomes, 1 rare) 30 @ 103MF (3 gems, 8 white, 60 magic, 8 tomes, 1 rare)
Not sure what the takeaway is yet. Probably still low sample size?
I will continue to record data as I farm when my friends aren't on. If someone more statistically minded than me wants to look over the actual data, let me know how I can get it to you.. (Google doc that I can cut/paste into or something?)
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On May 31 2012 05:40 Hold-Lurker wrote: I have 120 Act 4 purple/boss runs of data recorded at 0 stacks:
60 @ 15MF (4 gems, 24 white, 127 magic, 12 tomes, 0 rares) 30 @ 66MF (5 gems, 13 white, 61 magic, 5 tomes, 1 rare) 30 @ 103MF (3 gems, 8 white, 60 magic, 8 tomes, 1 rare)
Not sure what the takeaway is yet. Probably still low sample size?
I will continue to record data as I farm when my friends aren't on. If someone more statistically minded than me wants to look over the actual data, let me know how I can get it to you.. (Google doc that I can cut/paste into or something?)
It seems like it's not doing much...
But then again, these are Lottery stats, you need a massive sample to really test it out.
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Oh let me clarify, nephelum buff works against bosses/purples though. just not mf gear.
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On May 31 2012 05:40 Hold-Lurker wrote: I have 120 Act 4 purple/boss runs of data recorded at 0 stacks:
60 @ 15MF (4 gems, 24 white, 127 magic, 12 tomes, 0 rares) 30 @ 66MF (5 gems, 13 white, 61 magic, 5 tomes, 1 rare) 30 @ 103MF (3 gems, 8 white, 60 magic, 8 tomes, 1 rare)
Not sure what the takeaway is yet. Probably still low sample size?
I will continue to record data as I farm when my friends aren't on. If someone more statistically minded than me wants to look over the actual data, let me know how I can get it to you.. (Google doc that I can cut/paste into or something?)
Are the numbers averages?
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Maybe someone should also start testing "while in MF gear from beginning to finish"?
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I'm pretty sure D3 uses the same system as D2, items are generated when the monster is killed, so, switching gears works.
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