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Switching to MF gear before kill, does it work? - Page 3

Forum Index > Diablo 3
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TheMango
Profile Joined April 2007
United States1967 Posts
May 30 2012 15:09 GMT
#41
On May 31 2012 00:08 DMTsyncope wrote:
Isnt the whole pointing of stacking MF to find items with better stats instead of finding more items?


No, MF does not affect item quality, only chance to drop a magic item.
Moderator
bgx
Profile Joined August 2010
Poland6595 Posts
Last Edited: 2012-05-30 15:12:39
May 30 2012 15:11 GMT
#42
On May 31 2012 00:08 DMTsyncope wrote:
Isnt the whole pointing of stacking MF to find items with better stats instead of finding more items?
-edit: i rather get 1 item with perfect stats then 10 items with crappy stats.
my 2 cents

In D2 every magic item could be yellow/unique so when you get more magic items you get more chance for yellow/unique AFAIR at least. There were instances were white items almost stopped dropping if you gone +400 mf .

Im not sure how it works in D3. There is possibility it works on "item quality" and "item quantity" both.
Stork[gm]
DMTsyncope
Profile Joined March 2011
Netherlands46 Posts
Last Edited: 2012-05-30 15:15:26
May 30 2012 15:12 GMT
#43
On May 31 2012 00:09 TheMango wrote:
Show nested quote +
On May 31 2012 00:08 DMTsyncope wrote:
Isnt the whole pointing of stacking MF to find items with better stats instead of finding more items?


No, MF does not affect item quality, only chance to drop a magic item.


Are you sure? I found this on the diablo 3 wiki:

Magic Find in Diablo III

Magic Find increases the odds for found items (from monsters or objects) to be "higher quality". Higher quality items are more likely to be magical, rare, set, or legendary, with different odds for each type of item depending on the Monster Level dropping the item and the player's Magic Find percentage. Magic Find doesn't make items with higher item level to drop since monsters have a set of items they're capable of dropping (eg. the highest tier of items will only drop from monsters with Monster Level 63) nor does it increase the quantity of items dropped.


Source
TheMango
Profile Joined April 2007
United States1967 Posts
May 30 2012 15:16 GMT
#44
I think the 'higher quality' just means a higher tier, ie magic/rare instead of normal. I don't think it affects item stat rolls. I'm pretty sure on this, then again I don't have a blizzard source or anything to back me up :p
Moderator
bgx
Profile Joined August 2010
Poland6595 Posts
Last Edited: 2012-05-30 15:19:07
May 30 2012 15:17 GMT
#45
@DMT
Well it really depends you how word it, magic item (blue) is upgraded white/gray (non-magic) item. So it replaces white item with a magic item (upgrades them).

well anyway im probably wrong im off not my area of expertise
Stork[gm]
rastaban
Profile Blog Joined May 2010
United States2294 Posts
Last Edited: 2012-05-30 15:17:49
May 30 2012 15:17 GMT
#46
On May 31 2012 00:12 DMTsyncope wrote:
Show nested quote +
On May 31 2012 00:09 TheMango wrote:
On May 31 2012 00:08 DMTsyncope wrote:
Isnt the whole pointing of stacking MF to find items with better stats instead of finding more items?


No, MF does not affect item quality, only chance to drop a magic item.


Are you sure? I found this on the diablo 3 wiki:

Show nested quote +
Magic Find in Diablo III

Magic Find increases the odds for found items (from monsters or objects) to be "higher quality". Higher quality items are more likely to be magical, rare, set, or legendary, with different odds for each type of item depending on the Monster Level dropping the item and the player's Magic Find percentage. Magic Find doesn't make items with higher item level to drop since monsters have a set of items they're capable of dropping (eg. the highest tier of items will only drop from monsters with Monster Level 63) nor does it increase the quantity of items dropped.


Source


I was going to say the same thing but I believe he is referring to the stats themselves. While better MF might make that blue a yellow it wont mean that the 2 hander you find has 1000 instead of 900 dmg.

Ninja'd
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
DMTsyncope
Profile Joined March 2011
Netherlands46 Posts
May 30 2012 15:22 GMT
#47
In any case, on topic, if blizz really wants us to swap gear right before a boss kill, then they might aswell just calculate the mf from all items in your inventory. otherwise we need a new skillset called: Item Swapping During Fights... which would be lame imo.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
May 30 2012 15:24 GMT
#48
On May 30 2012 23:55 Heh_ wrote:
Show nested quote +
On May 30 2012 23:47 Two_DoWn wrote:
On May 30 2012 23:44 Heh_ wrote:
A lot of your assumptions are just plain wrong. The increased MF pays off in the long run after hundreds, even thousands, of runs. When people switch to MF gear, they're increasing their total increased MF from 0% to 100-200%. That's a ton more items that will be dropped.

If you don't believe that MF works, then don't do it. Leave the MF runs to people who believe that it does.

How are his assumptions any different from YOUR assumption that it does pay off.

Realistically, no one actually knows wether or not it does make a difference, and by how much. hence the point of this thread.

Because we're arguing about an imaginary number (1%) that Blizzard came up with to simplify explanations. Let's ignore all drop percentages, and talk about total drop numbers. If you found 1000 items with 0% MF gear, it could have been 2000 items with 100% MF gear. Sounds like a good deal to me.

The NV buff complicates things. AFAIK, it gives 15% increased MF per stack against non-bosses (elites included). It gives additional drops (3 magic, 2 rares for a 5-stack) against bosses.

I'm pretty sure having 100% magic find does not double the amount of magic items you find, the difference is far smaller than that.
bgx
Profile Joined August 2010
Poland6595 Posts
May 30 2012 15:26 GMT
#49
Wait a second forgot about 1 thing, but if we recall that champion packs always drop 1-2 default magic items than MF works like that:
Champion drops 1 magic item and 3 white item.

Your MF rolls on magic item to potentially change it into rare+ and it rolls on white items to potentially change it into magic+ (but much lower chance to rare+ because its wider gap of quality).

??
Stork[gm]
karazax
Profile Joined May 2010
United States3737 Posts
Last Edited: 2012-05-30 15:36:11
May 30 2012 15:35 GMT
#50
That is how I suspect it works if they are still following D2 mechanics.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-05-30 15:42:35
May 30 2012 15:40 GMT
#51
On May 31 2012 00:26 bgx wrote:
Wait a second forgot about 1 thing, but if we recall that champion packs always drop 1-2 default magic items than MF works like that:
Champion drops 1 magic item and 3 white item.

Your MF rolls on magic item to potentially change it into rare+ and it rolls on white items to potentially change it into magic+ (but much lower chance to rare+ because its wider gap of quality).

??

This is my understanding as well. Similarly, NV causes bosses to drop 2 rares. You can't count those items toward your calculation of your % chance of finding magic items because those are fixed.

When you're calculating the # of magic drops from champion packs and estimating your % chance of getting a magic item, you have to subtract that 1 magic item from each champion pack that's getting auto-converted from a white. Magic find won't increase that number, which is why 100% magic find doesn't mean you double the number of magic items you get. If you're guaranteed to see 1 magic item on every champion pack, and then 1% of the time you see a second magic item, 100% magic find means that you're guaranteed to see 1 magic item, and then 2% of the time you'll see a second magic item.
Moderator
Psyqo
Profile Joined November 2007
United States401 Posts
May 30 2012 16:38 GMT
#52
Does anyone else hate the idea that you can swap in gear right before a killing blow? I think it is a dumb, unintended mechanic that I hope gets fixed somehow.
Kambing
Profile Joined May 2010
United States1176 Posts
May 30 2012 16:42 GMT
#53
C'mon. All that starcraft APM needs to go somewhere!

(I used to do this to swap up to 200% MF before bosses and chests but then I stopped doing it to maximize the speed of my farming runs and also maintain sanity.)
Vaelone
Profile Blog Joined February 2011
Finland4400 Posts
May 30 2012 16:50 GMT
#54
Think I'l just sell my MF set now, only spent like 100k on it but after reading this thread it doesn't seem worth the hassle especially after dying once to 2k hp Skeleton King with my random stats MF set on...
ArhK
Profile Joined July 2007
France287 Posts
Last Edited: 2012-05-30 17:00:30
May 30 2012 16:58 GMT
#55
Googled it, first suggestion.... :

http://diablo.wikia.com/wiki/Nephalem_Valor

TL;DR : Nephalem Valor guarantees that you will drop extra reward when killing bosses, on top of the extra MF it already gives.

You will find on reddit the exact numbers, I don't remember them.

I also read somewhere (but didn't see any proof so far) that the MF is checked upon seeing the mob/boss/elite, and not actually killing it, in order to prevent the "I switch gears at the last moment after having the mob down do 5 % of health in order to get the MF bonus".


Edit : Found the relevant thread on reddit : http://www.reddit.com/r/Diablo/comments/u6e2p/nephalem_valor_some_data_on_boss_drop_rates/
AnalThermometer
Profile Joined February 2011
Vatican City State334 Posts
May 30 2012 17:05 GMT
#56
I would expect not to see a decent change until something like 500% magic find, I'm presuming that's about 0.5% chance to get a better quality item. That's how I would program it anyway.
andrewlt
Profile Joined August 2009
United States7702 Posts
May 30 2012 17:11 GMT
#57
Who are the bosses in this game? I thought it was only 3 (SK, Spider, Butcher) in Act 1.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
May 30 2012 17:12 GMT
#58
Given the design choices that Blizz has made in D3, it would not suprise me at all if the MF check was when you spot the mob.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
May 30 2012 17:24 GMT
#59
On May 31 2012 02:11 andrewlt wrote:
Who are the bosses in this game? I thought it was only 3 (SK, Spider, Butcher) in Act 1.

The Warden is somehow considered a boss, although he doesn't have his personal dungeon. The easiest way to know if a certain enemy is a boss is using a new character. On the very first kill, bosses will drop 2-3 rare items along with a ton of other loot, but don't drop this much loot for subsequent kills unless you have the NV buff.

Or you could check achievements.
=Þ
Mammel
Profile Joined November 2010
Finland189 Posts
Last Edited: 2012-05-30 17:35:36
May 30 2012 17:32 GMT
#60
Been farming siegebreaker for quite a while, probably 20-30 times. Haven't recorded anything but switched always to MF gear just before killing. 287 mf with NV. Averaging somewhere between 3 and 4 rares. Never gotten 5, 2 very rarely about 10/60/30 between 2/3/4 rares, average would be something like 3.2 or something. Now I don't have any sort of control group in this but I'd bet all bosses have similar chance to drop rares, only the quality differs. If people are reporting something between 2-3 on average w/o mf, i'd say it makes a difference.
Also, with mf chances i'm getting rare out of elites in a3 is easily above 50%.

Now, if you'd want to compare drop rates, you should do it with 0 stacks. Much easier to see the difference when base is something like 0.5 rares/kill and MF affecting it all instead of having the 2 quaranteed rares screwing up the results.
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