|
On May 24 2012 13:31 Medrea wrote: Video please. Because with 500 all 50k life and like 7k armor I still pretty much get raped by anything not a normal white mob in Act 2.
7k attacks add up as well. Would like to know what you are using to sustain yourself when every enemy is hitting you that hard.
Also armor reduces all damage, not sure if you knew that.
7k hits are rather rare, but with 30% revenge i do well enough.
yes i do know that armor reduces all dmg, just like all resistance reduces all dmg. the trick is, you need both *duh* ;D
|
Im pretty sure Champion and Rare packs still melt you.
|
On May 24 2012 14:55 Medrea wrote: Im pretty sure Champion and Rare packs still melt you.
some do, i have to skip every 10th pack or so because of mob type / combos. it's not that big of a deal, since i get to keep my 5stacks just fine 
|
There's a Barb over on the Asian server with like 900+ Resists, 76% DR, 71k HP, and 13k DPS on a damn tank spec, and he still gets murdered constantly. He beat Inferno, but had to avoid a ton of mobs in Acts 3/4.
|
On May 24 2012 16:36 superstartran wrote:There's a Barb over on the Asian server with like 900+ Resists, 76% DR, 71k HP, and 13k DPS on a damn tank spec, and he still gets murdered constantly. He beat Inferno, but had to avoid a ton of mobs in Acts 3/4.
Kind of an interesting take on the barbarian. Instead of stacking hp to the point of having no dps, he has fantastic dps, an average hp pool of 40k. Apparently he has 8.5% life leech, so his high dps keeps him alive.
|
Anyone else notice boss mobs (maybe mobs in general) have slightly more hp? Pre-hotfix it seemed like Belial mobs had like 115-117k hp now they have around 125k~
|
On May 24 2012 16:36 superstartran wrote:There's a Barb over on the Asian server with like 900+ Resists, 76% DR, 71k HP, and 13k DPS on a damn tank spec, and he still gets murdered constantly. He beat Inferno, but had to avoid a ton of mobs in Acts 3/4. Kripparian, one of the top streamers, has 1k+ resists and 79% DR. He cannot survive act 4, or act 3 with multiple people, but he can solo act 3 just fine. His his current farming strategy is to get Tyreal to follow him, which happens after you kill the trebuchet, and then he clears the rest of act 3, he tanks, Tyreal kills all. He can survive just about everything, as he runs through all enemies and they still can't kill him, even with elites in there. The one time I did see him die, he waited a bit and while he was lying there dead, Tyreal finished off the elite minions (lol exploit).
|
I dont understand why ppl think barb is waek in inferno. I just turned 60 and made my first inferno run ending at the butcher. So act 1 almost clear in first try... I think barbarians can handle champ groups pretty damn well due to the stun combos a barb can put on the mobs. Just watch a bit of Kungens stream and try his build... Its really damn good
|
Cayman Islands24199 Posts
tyrael so strong.
in other news, played around with nerfed DH in a 18k hp 45k dps setup. it is basically run in, shoot full crit tentacles, run out. i can theoretically kill everything that doesn't reflect dmg/extrafast given enough time, but the existence of easy farming spots like aspects (can do them in under a minute) makes the rest of the grinding seem less attractive.
maybe after i get more dps i'll touch the rest of the game.
|
is awesome32269 Posts
On May 24 2012 02:10 zachMEISTER wrote: I dont understand why they didn't just make the bosses available with broken affixes? I'd much rather get 1hit by the Butcher, Azmodan, Belial, or Diablo than some random group of mobs that were rolled with a broken stat pool. It's like playing a computer on insane in SC2, they mine more minerals than physically allowed in the game. Stupid.
Funny you say that, because that's how a lot of AIs cheat in RTS, they get more resources per trip, or just get inyected money in fixed periods 
That said, I feel as though there are a lot of aspects of this game that they've just kinda left scattered. Everything feels up in the air, and nothing is as we expect/expected. Barbs die easy, Wizards tank bosses? WD summons are pointless past 'x' difficulty? Heals dont scale?
Agreed.
ALSO, YOU MUST USE ONE POTION, AND ONE POTION ONLY. The game preventing me from using a potion 15 seconds after the last time is stupid. Especially when I could probably die, be resurrected, die, and be resurrected twice before my potion cooldown is done.
Cooldowns on potions? Fuck that, I loved spamming my entire belt full of potions to narrowly avoid death.
I think this is a good mechanic, I would hate people just buying 10000 potions and running around with a macro that hits a potion every 2 seconds...
I also don't get while it's the big deal with not being able to solo Inferno. I like the idea of having to coop to get the rarest drops. I would patch towards having to require coop coordination for clearing the most difficult acts/mobs, not making every class being able to solo them.
I would make bosses more difficult though. It seems like it got out without much playtesting...
|
On May 24 2012 18:56 wintergt wrote:Show nested quote +On May 24 2012 16:36 superstartran wrote:There's a Barb over on the Asian server with like 900+ Resists, 76% DR, 71k HP, and 13k DPS on a damn tank spec, and he still gets murdered constantly. He beat Inferno, but had to avoid a ton of mobs in Acts 3/4. Kripparian, one of the top streamers, has 1k+ resists and 79% DR. He cannot survive act 4, or act 3 with multiple people, but he can solo act 3 just fine. His his current farming strategy is to get Tyreal to follow him, which happens after you kill the trebuchet, and then he clears the rest of act 3, he tanks, Tyreal kills all. He can survive just about everything, as he runs through all enemies and they still can't kill him, even with elites in there. The one time I did see him die, he waited a bit and while he was lying there dead, Tyreal finished off the elite minions (lol exploit).
This is extremely disgenious; Kripp exploited to get his gear and he still has to kite mobs into narrow hallways to funnel them.
|
On May 25 2012 06:42 superstartran wrote:Show nested quote +On May 24 2012 18:56 wintergt wrote:On May 24 2012 16:36 superstartran wrote:There's a Barb over on the Asian server with like 900+ Resists, 76% DR, 71k HP, and 13k DPS on a damn tank spec, and he still gets murdered constantly. He beat Inferno, but had to avoid a ton of mobs in Acts 3/4. Kripparian, one of the top streamers, has 1k+ resists and 79% DR. He cannot survive act 4, or act 3 with multiple people, but he can solo act 3 just fine. His his current farming strategy is to get Tyreal to follow him, which happens after you kill the trebuchet, and then he clears the rest of act 3, he tanks, Tyreal kills all. He can survive just about everything, as he runs through all enemies and they still can't kill him, even with elites in there. The one time I did see him die, he waited a bit and while he was lying there dead, Tyreal finished off the elite minions (lol exploit). This is extremely disgenious; Kripp exploited to get his gear and he still has to kite mobs into narrow hallways to funnel them.
It's not so shocking that in inferno, even with good gear you can't just stand in the middle of a cloud of mobs and hold down shift + left click, is it?
|
I enjoy getting randomly gibbed by terror demons, corrupted angels and oppressors in act4 inferno.
|
On May 25 2012 11:10 gape.ninja wrote: I enjoy getting randomly gibbed by terror demons, corrupted angels and oppressors in act4 inferno.
yeah the game would feel a bit better done to me if the damage really felt avoidable. as it is, I feel that no matter what I do against an enemy if it's a blue or yellow pack I am going to get hit, and I'm probably going to die.
if they are really, really big I can at least abuse terrain but sometimes you just walk through a door and BOOM instantly dead.
it would help a lot if my tiny little lady wizard didn't have a hit box the size of a van, too.
btw I fully believe that a computer making perfect decisions should be able to beat inferno on a level 1 character, even if it takes 2000 hours of game time to accomplish. as it stands, there seems to be literally no way that could ever happen.
|
On May 25 2012 11:10 gape.ninja wrote: I enjoy getting randomly gibbed by terror demons, corrupted angels and oppressors in act4 inferno. idk I managed to solo up to the end of Act 4 (not Dia though), I died a lot but it certainly felt manageable given that my gear was not the best it could be.
I'm starting to feel like Inferno, while designed clumsily, isn't too horrific. For a Wizard.
|
On May 25 2012 11:43 Dfgj wrote:Show nested quote +On May 25 2012 11:10 gape.ninja wrote: I enjoy getting randomly gibbed by terror demons, corrupted angels and oppressors in act4 inferno. idk I managed to solo up to the end of Act 4 (not Dia though), I died a lot but it certainly felt manageable given that my gear was not the best it could be. I'm starting to feel like Inferno, while designed clumsily, isn't too horrific. For a Wizard. I'm playing a DH, and ya it's def manageable post SS nerf, just some things grind my gears so hard. 10 ish minutes of kiting a pack across gardens of hope in my mf gear and BAM.
|
invulnerable minions is the dumbest shit they came up with
|
On May 25 2012 11:41 red_b wrote: btw I fully believe that a computer making perfect decisions should be able to beat inferno on a level 1 character, even if it takes 2000 hours of game time to accomplish. as it stands, there seems to be literally no way that could ever happen. I don't.
I don't mind the occasional gear check. Grinding for items is fun for me. Seeing big damage numbers gives me some kind of joy.
But I agree that the difficulty in D3 is the retarded kind of difficulty. I don't mind being oneshot if I stand in Fire or an projectile
And now (I know people love to hate WoW, but it is a really really good game, so here it goes): The way difficulty is in WoW is way better in my opinion. You still need good equipment in WoW, but even if you don't have 100% the best, you can still do a lot just by not messing up; and people who often mess up can still progress when they get better gear with time. Obviously D3 should be a bit harder than WoW because there are less people who can be the sources of errors; but I really wouldn't have minded if Bosses a) dropped more loot and b) were way "harder", or at least longer fights with different phases and more creative abilities like in WoW.
|
On May 25 2012 12:41 Dyme wrote:Show nested quote +On May 25 2012 11:41 red_b wrote: btw I fully believe that a computer making perfect decisions should be able to beat inferno on a level 1 character, even if it takes 2000 hours of game time to accomplish. as it stands, there seems to be literally no way that could ever happen. I don't. I don't mind the occasional gear check. Grinding for items is fun for me. Seeing big damage numbers gives me some kind of joy. But I agree that the difficulty in D3 is the retarded kind of difficulty. I don't mind being oneshot if I stand in Fire or an projectile
I'm guessing here but it seem to me the main issue is there is this giant difficulty spike in Inferno. If the difficulty kept creeping up the way it does in every other difficulty, you'd eventually hit a gear check when your luck ran out with drops, so you'd farm a bit and move on. Only if they did that, they'd need more difficulty levels to eventually get it to what Inferno is now.
It's too late for that though, because the items dropping would invalidate such a change in the difficulty curve.
|
On May 25 2012 11:43 Dfgj wrote:Show nested quote +On May 25 2012 11:10 gape.ninja wrote: I enjoy getting randomly gibbed by terror demons, corrupted angels and oppressors in act4 inferno. idk I managed to solo up to the end of Act 4 (not Dia though), I died a lot but it certainly felt manageable given that my gear was not the best it could be. I'm starting to feel like Inferno, while designed clumsily, isn't too horrific. For a Wizard.
This is my whole issue with inferno....I have nothing against you or your class. But my whole problem with inferno stems from the fact that for wizard/dh inferno is at least manageable with decent but non-godlike gear. However meele need godlike gear and still need to use ghetto kite strats to survive anything. I would have no issue with the difficulty if there was any semblance of balance between ranged and meele.
|
|
|
|