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On May 21 2012 01:33 The Irate Turk wrote: They need to remove boss fight rezzing, and really ramp up the boss difficulty.
Any direct hit from a boss should be instant death. Right now you can tank hits from the Skeleton King, and that is without having the best gear. The flames from the Butcher encounter should be instant death. A hook from the butcher should be instant death.
I think that, instead of instant death from boss hits, they should have made bosses require strategy to kill.. I'm thinking of specific mechanics that are reserved only for these boss fights.. I'm thinking of something similar to Zelda: Ocarina of Time bosses.. Yes, I know it's an old game, but all of the bosses were unique and had very specific weak points. You couldn't just run up to them and hack away at them until they died. And they didn't kill you in one hit either, but they were still challenging and fun. Obviously as the difficulty increases, the bosses should become more durable and do more damage, but you shouldn't just die instantly. Those are my thoughts anyway.
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I do agree with you that bosses should be quite a bit harder some of the are laughable. Kind of sad when you get to the boss and your like now here is the easy part.
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Is this a whine thread about how D3 is living up to the genre it revolutionized?
Wow... never thought I'd see the day. It's like complaining that tetris doesn't have enough story.
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Well at least I can breath after all the crazy rares and champions.
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diablo 3 easy? play barb on hell-inferno with crappy gear. It's a new a game called micro and kite the zealot vs op lings
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On May 24 2012 12:08 matiK23 wrote: diablo 3 easy? play barb on hell-inferno with crappy gear. It's a new a game called micro and kite the zealot vs op lings shit being broken and retarded doesn't mean it isn't easy and barbs have no problems at all til act 2 inferno
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On May 24 2012 12:08 matiK23 wrote: diablo 3 easy? play barb on hell-inferno with crappy gear. It's a new a game called micro and kite the zealot vs op lings
there is no kiting when u are vortexed in or frozen or walled in because those abilities like force field in Sc2 completely nulifies micro and skill. Add on top of that 200+ms lag on bnet servers. Good luck
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Where is the US server located? Cause I live in Cali and get like 14-20ping on most blizz games with servers based out of the Irvine office, but I get 250-350 on D3(at best, not clue how high it gets when the servers start going bad).
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Hmmm, most of the bosses seem ok to me. I guess they want to avoid people being completely stuck on a Boss they HAVE to kill to advance in the game. Some of the bosses really need to be changed though. The Act 3 onewith the big mouth seemed way to easy. I honestly haven't seem him do a single attack yet, seems to roll over under focussed fire. The Butcher I like though. I can imagine a lot of people dying on that one. If you have a full team of correctly geared people playing, I can imagine that you can take him down quite rapidly. But that doesn't really bother me all that much? There is still a significant ramp in difficulty towards Act 2, no? At leat according to te numbers I've seen....
The difficulty of Elites packs is quite where it should be according to me. Granted, I'm only halfway through Hell and not in Inferno yet, but we've had some nice fights where it came down to an extra second before some cooldown was done. How are you guys handling those in Inferno? Really clearing all of them or leaving the difficult ones?
Any "exploits" used so far? I don't mean hacking, but I mean using some of the things Blizzard missed. Like the chest runs, the "invincibility" ability cycling and so on?
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I hate people who are like "Don't complain about the game being too easy before you go to inferno, ITS HARD THEN!"
The fuck do i care about the game being hard in inferno, i want it to be hard already in nightmare, harder on hell, and infernal on inferno. I have taken things easy, just farming, looking for stuff, making sure every stone is turned, and i am closing in on 40 hours played on my main. And i must say that hell and nightmare are just boring... There are some hard to impossible mobs on hell, but for the most part its just a cakewalk, if i could get to choose in a scale of 1-10 the hardness would be something like normals: 3 Nightmare 7 Hell 9 and inferno 11. At this points its more like normal 1, nightmare 2, hell 4. Just plain old boring.
Oh, and boss fights, wtf? Like hell belial had zero kill potential on me, zero. I had like 3-4 second lag while fighting him, and when the lag ended i was still up and running. Blah. Make the whole game harder, not just inferno...
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United States47024 Posts
On May 24 2012 16:15 Gaslo wrote:I hate people who are like "Don't complain about the game being too easy before you go to inferno, ITS HARD THEN!" The fuck do i care about the game being hard in inferno, i want it to be hard already in nightmare, harder on hell, and infernal on inferno. I have taken things easy, just farming, looking for stuff, making sure every stone is turned, and i am closing in on 40 hours played on my main. And i must say that hell and nightmare are just boring... There are some hard to impossible mobs on hell, but for the most part its just a cakewalk, if i could get to choose in a scale of 1-10 the hardness would be something like normals: 3 Nightmare 7 Hell 9 and inferno 11. At this points its more like normal 1, nightmare 2, hell 4. Just plain old boring. Oh, and boss fights, wtf? Like hell belial had zero kill potential on me, zero. I had like 3-4 second lag while fighting him, and when the lag ended i was still up and running. Blah.  Make the whole game harder, not just inferno... In fairness, Inferno is the only difficulty they can reliably make "hard" because at any lower difficulty, you can overlevel and overgear the enemies, and then something that is supposed to be hard will be trivial. They can't control the pace at which people go through the game, and someone who explores everything carefully, gets every item, and makes sure to have gear that's on-level with them will be way stronger at a given point than someone who just rushes through everything as quickly as possible. They can't make it hard for the guy who explores everything without making it impossible for the guy who's going as fast as possible and thus forcing him to go back and grind for more gear/levels. And you are, by your own admission, the former type of "explore-everything" player, so naturally the game will feel easier.
That said, they still absolutely botched Inferno.
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inferno isn't hard -- its retarded. inferno isn't fun, and can really only be done with gear that you can only obtain from the AH (from later acts) or with a slow moving group if you're not a wizard or DH.
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Rather than such an extreme sentiment as "Diablo 3 is too easy", why not simply title "bosses should be more difficult."
Not only is that a fact (objectively, compared to elite packs) but it's something 90% of the player base will agree with, rather than 10% while the rest call you a pretentious asshole.
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On May 21 2012 01:42 The Irate Turk wrote: Sure, my group was in Act 2 Inferno about 3 days ago. The first time we killed the Butcher we did it in about 3 minutes 5 (just after he enraged). We then spent some money of the money we had accumulated at the AH, and crafted some gear and ran Act 1 again and were able to do pretty much all but one or two of the rare mobs.
We killed the Butcher in under 2 minutes the next time we faced him, for the achievement.
The bosses are waaaaaaaaaaaaaay too easy.
clearly you havnt read anything about diablo 3 beforehand,
they clearly stated they didnt want this game to be super linear.
meaning > killing boss, go to next boss kill him and repeat until you got best gear in the game.
thats why the champions are harder than the actual bosses, so that it encourage us to farm the champions and do more in the game rather than boss running.
also the game is in a earily state meaning alot will be tweaked, for example:
i play monk,i struggle in inferno because i am a monk, very item depended, ive spent most my gold on AH and most my time farming hell cuz of to bad res/armor etc..
on the other hand my friend whos playing the demon hunter ran are now in act 2 inferno and hes now starting to have problems, he crits for about 75k and havnt had any problem in the game until act 2 inferno.
see where i am getting at? barb are supposedly impossible in act 2 inferno, so is monk but a little bit better. less youre a hardcore gamer,
whilst WD ,DH and wizz are easily capable of farming it throughly at this state.
i think its sort of a let down but also fun ,cuz this means i gota farm item to sell from hell and then eventually get more gold and buy better stuffs so i can start progressing through inferno, which to me is a success for blizzard.
srry if its hard to understand 
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On May 21 2012 02:02 WhiteDog wrote: I don't want d3 to be a wow like game please. Everybody, let's buff ourselves, are you ready, go on TS, blablabla. That's not diablo please...
What does this mean?
You don't want the bosses to be challenging? You don't want the hardest encounters to take group coordination?
Play Normal/Nightmare.
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I really didn't like that it was incredibly easy on normal. They should have made it possible to choose a difficulty or something. I don't like playing game over and over nowadays. When I was playing through nightmare it got boring and repetitive quickly.
Aside from difficulty, or better lack of it, and cheesy dialogues the game was great.
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I just hope they keep patching it and taking in constructive criticism, Diablo 2 changed over patches quite a lot eventually. I fear though that we have to wait for expansion(s) and hope they live up to LoD in terms of improving the overall game.
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On May 24 2012 16:37 yeint wrote:Show nested quote +On May 21 2012 02:02 WhiteDog wrote: I don't want d3 to be a wow like game please. Everybody, let's buff ourselves, are you ready, go on TS, blablabla. That's not diablo please... What does this mean? You don't want the bosses to be challenging? You don't want the hardest encounters to take group coordination? Play Normal/Nightmare.
it probably has to do with farming for to get to the next tier, repeating
thats what you do in wow, not diablo.
challenging and gear dependent are two completley different things
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On May 24 2012 16:15 Gaslo wrote:I hate people who are like "Don't complain about the game being too easy before you go to inferno, ITS HARD THEN!" The fuck do i care about the game being hard in inferno, i want it to be hard already in nightmare, harder on hell, and infernal on inferno. I have taken things easy, just farming, looking for stuff, making sure every stone is turned, and i am closing in on 40 hours played on my main. And i must say that hell and nightmare are just boring... There are some hard to impossible mobs on hell, but for the most part its just a cakewalk, if i could get to choose in a scale of 1-10 the hardness would be something like normals: 3 Nightmare 7 Hell 9 and inferno 11. At this points its more like normal 1, nightmare 2, hell 4. Just plain old boring. Oh, and boss fights, wtf? Like hell belial had zero kill potential on me, zero. I had like 3-4 second lag while fighting him, and when the lag ended i was still up and running. Blah.  Make the whole game harder, not just inferno...
Are you playing on infinite lives mode?
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On May 24 2012 17:48 nennx wrote:Show nested quote +On May 24 2012 16:37 yeint wrote:On May 21 2012 02:02 WhiteDog wrote: I don't want d3 to be a wow like game please. Everybody, let's buff ourselves, are you ready, go on TS, blablabla. That's not diablo please... What does this mean? You don't want the bosses to be challenging? You don't want the hardest encounters to take group coordination? Play Normal/Nightmare. it probably has to do with farming for to get to the next tier, repeating thats what you do in wow, not diablo. challenging and gear dependent are two completley different things
What on earth else would there be to do in Diablo? The only reason to keep playing at level cap is to get better gear. If there's no need for the gear to beat more content, what's the point of playing?
There's not even another "tier" of content, just the same content with harder hitting mobs.
And it really seemed like he was complaining about difficult boss fights that require buffing and voice comms if done in a group, not the gear grind.
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