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On June 28 2012 13:26 Hydrolisko wrote: ahh nice. what's your gear? how much did you spend on it?
here you go, + Show Spoiler +
i have been farming act 3 - 4 inferno for a while so the total spent is quite a lot of gold but the most expensive item there is my weapon @ 20m. generally you should try to maximize resistance on items that don't provide lots of stats in the first place (E.g bracers, its easy to find a 200+ dex boots but extremely hard to find a 200+ bracer) and avoid paying for unnecessary premium stats (e.g +life% on belt / shoulders, MS+ on boots). stacking resistance on specific items also lets you have more choices in selecting other equipment pieces rather den having like 50+ on each item.
in order to get your dps above 20k+ with s/b you need to stack crit / crit chance but this can be difficult to do if you are dependent on your weapon to provide LoH. yet in order to progress / farm, LoH weapons are probably the cheapest and most effective way. therefore gear progression looks something like this IAS on gear - LoH on weapon -> LoH / crit on gear - crit damage on weapon.
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hey all. haven't played since the first month. ton of shit has probably changed concerning monk gear, mine is pretty shit but i was up to act 2 inferno.
http://i.imgur.com/OSAMe.jpg
what should i be farming/build is most suited to my gear level? i have an extra set of MF in my bags that gives me like 150 or so unbuffed?
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On June 28 2012 12:54 Charger wrote: ^^ edited in my gear
Thanks bro. Appreciate it.
I see. Item level 63. Thats how teh stats get so big. Ite i'm going to switch builds to be more tanky, and hit up act 2.
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hi all, i've been reading this thread for a while now. pre-patch i was stuck at act 3. post-patch im still stuck at act 3 :/ i'm not sure if it's my play style (just standing there hitting stuff) which always gets me killed or am I just really undergeared? I'm willing to farm acts 1 and 2 if needed so I can buy those stuff via the AH but please let me know what you think about my stat and items that i can improve on:
here are my stats unbuffed: + Show Spoiler +
here are my items: + Show Spoiler +
my skills are as follows: Fist of Thunder - thunderclap rune Mystic Ally - air ally rune Sweeping Wind - blade storm rune Breath of Heaven - blazing wrath rune Serenity - ascencion rune Mantra of Conviction - overawe rune
Passives: Resolve Transcendence One with Everything
Edit: update image links hope you guys can provide input so i can progress :D thanks!
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On June 28 2012 17:09 sraelgaiznaer wrote:hi all, i've been reading this thread for a while now. pre-patch i was stuck at act 3. post-patch im still stuck at act 3 :/ i'm not sure if it's my play style (just standing there hitting stuff) which always gets me killed or am I just really undergeared? I'm willing to farm acts 1 and 2 if needed so I can buy those stuff via the AH but please let me know what you think about my stat and items that i can improve on: here are my stats unbuffed: + Show Spoiler +here are my items: + Show Spoiler +my skills are as follows: Fist of Thunder - thunderclap rune Mystic Ally - air ally rune Sweeping Wind - blade storm rune Breath of Heaven - blazing wrath rune Serenity - ascencion rune Mantra of Conviction - overawe rune Passives: Resolve Transcendence One with Everything hope you guys can provide input so i can progress :D thanks!
Host it on imgur so it's not illegible. But you have double digit LoH, which is a big problem, and the first thing to go when you can't progress is going to be overawe for BoE-hard target. Can't read the rest of your stats so idk.
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hi thanks! rehosted the images already. is LoH really good after the IAS nerf? you mean I should let go of overawe and switch to mantra of evasion - hard target? what about my left click? should i switch it to keen eye instead?
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Obviously the effective healing of LoH went down because attack speeds went down, but it's still one of the most important stats for survival. Yes, switch to MoE/armor, at least until you're geared "enough" (which I don't think you are, but that's my opinion, and enough is in quotes because that's subjective). Spirit generator is personal preference as well, but a lot of us now/still use FoT/Thunderclap.
Edit: You don't use Seize the whatever (the passive that gives you armor equal to amount of dex)? That's like the one passive which is required (and by that I mean out of all the specs I've seen in this thread, there's only been one guy without it).
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On June 28 2012 17:09 sraelgaiznaer wrote:hi all, i've been reading this thread for a while now. pre-patch i was stuck at act 3. post-patch im still stuck at act 3 :/ i'm not sure if it's my play style (just standing there hitting stuff) which always gets me killed or am I just really undergeared? I'm willing to farm acts 1 and 2 if needed so I can buy those stuff via the AH but please let me know what you think about my stat and items that i can improve on: here are my stats unbuffed: + Show Spoiler +here are my items: + Show Spoiler +my skills are as follows: Fist of Thunder - thunderclap rune Mystic Ally - air ally rune Sweeping Wind - blade storm rune Breath of Heaven - blazing wrath rune Serenity - ascencion rune Mantra of Conviction - overawe rune Passives: Resolve Transcendence One with Everything Edit: update image links hope you guys can provide input so i can progress :D thanks!
IMO life on hit is your biggest weakness. I would drop the shield, grab another weapon and try for over 1k Life on Hit between the two. Your resists are solid. You can use a little more HP, but that is not a big deal. I would aim for 30k.
I'm running this build currently. Duel wielding it gives me 64% dodge, which is better then block because it reduces the full damage not just the block amount. It is letting me solo act 2 inferno geared as such (18k HP, 4k Armor, 700 Resist All, [my one saving grace] 1.2k LoH, 1.71-1.93 Attacks per Second). http://us.battle.net/d3/en/calculator/monk#adiXhg!UdZ!ZbcbcY (Seize the Initiative is overrated. It gives me around a 5% extra damage reduction. Gaurdians path gives around 10% extra dodge which is ~10% damage reduction)
I would suggest if you try this build to replace resolve with transcendence until you reach your Life on Hit benchmark. My character screen shows 10k DPS, when surrounded my DPS tops off around 55-60k dps. Very deadly build with alot of survivability from the heal/serenity and an escape mechanism from Dashing Strike. The DPS output from MoE runed with Backlash does more damage then a pure 48% damage increase from Overawe.
As far as your gear these are all the ways you can improve your items: Savage Heaven Hand From Beyond: Decent Dps however the mod's are important. More Dex and Life on Hit (Resist/Crit Damage/IAS/Vit as bonus mod's) Sealed Gate: Personally I would trade this out for a weapon matching the decription previous. However if you want to run with a shield Ivory Tower has given me good experiences. I would recoment a Vit/dex with stacked resist mods. Vagrant Spite: Nice boots, only thing you could improve on here would be to find boots with those mod's plus Vit. Boots should be lowest on your priorities imo. Sealed Armor: You can improve on the pants with dex. Overall the stats are good, getting pants with an added Dex bonus instead of the armor bonus would be beneficial. Wiked Source: Solid Ring, but you can improve on it with crit % and resists all. Ring of Cruelty: Good stats refer to above for my recomendations of upgrading. Intrepid Strap: Switch the Intel Stat out for a Dex stat and your golden. Soldier's Savior: It looks to me as if you tried to make a Wizard/Witch Doctor armor into a Monk Armor. The resist's are solid, but you can swap the intel out for Vit/Dex and socket accordingly. Cat's Deflectors: Swap the intel out for Vit and you have yourself a solid bracer. Reckless Gauntless: Swap out the Str and Intel for Vit or IAS/Crit %. If you have around 30k hp from other item choices I would suggest the Ias/Crit % over Vit. The increased LoH/Sweeping wind's proc's are well worth it. Lord's Redemption: Grab a helm that has the same mod's swap the intel mod for another one of your preference. Try and grab a Item level 63 helm it will have the most stats. Same applies for all the above. Daring Guardbrace: Nice bracers. Try and swap out intel and Str for Crit %/IAS/Resist All and your perfect. Wild Amulet of Pain: I would recommend Ouroboro's. The LoH with a Dex bonus will get you good sustain without dropping too much dps from your current gear. Or you could find a good rare with dex/Vit/Resist's/LoH/Crit.
That is everything on your item choices. I knick picked the shit out of you, however most of your items are very good, they have gotten you to Act 3. Those are all the area's you can improve upon.
Elite Tips: Arcane: Once Arcane is casted I run until I am out of the radius. If you get Jailed, I would use dashing strike to jump the Arcane (jump rope status) or to dash to another mob in the safe Zone Avenger: DGAF Desecrater: Dashing Strike to the other side of the mob, or side-step. Electrified: DGAF Extra Health: Takes longer to kill Fast: DGAF Fire Chain's: Dashing Strike to remain on the outside of the triangle. Focus one mob first. Makes the chain less deadly by reducing the area. Frozen: Pop serenity for it, or Dashing strike right before the explosion so you are invulnerable when the orbs go off. Also dashing strike out of the effected Area. Health Link: DGAF Horde: DGAF Illusionist: Fucking love this affix. Backlash beats the living hell out of them Invulnerable: Keep MoE bonus on. Backlash will handle. Tank with Serenity if you have too. Backlash proc's threw Serenity. Jailer: DGAF, use dashing strike if you must move. Knockback: DGAF, Dashing Strike to get back into LoH range. Missle Dampening: DGAF Molton: Dashing Strike to remain in front of the mobs. Dashing Strike/Serenity to dodge the explosion. Don't fight in the fire. Nightmarish: Serenity Tank if chain'd or DGAF. Plagued: Don't fight in the poison. Reflect Damage: DGAF Shielding: Focus another Mob Teleporter: DGAF Vampiric: DGAF Vortex: DGAF, unless paired with Arcane/Molton/Plagued/Desecrator. Save serenity for 'Oh Shit' moments and use dashing strike to get out of them Waller: DGAF, use dashing strike to move away if Arcane/Molton/Plagued/Desecrator is paired.
Hopefully this helps and good luck pushing on into Act 4.
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On June 28 2012 18:13 Jisall wrote:Show nested quote +On June 28 2012 17:09 sraelgaiznaer wrote:hi all, i've been reading this thread for a while now. pre-patch i was stuck at act 3. post-patch im still stuck at act 3 :/ i'm not sure if it's my play style (just standing there hitting stuff) which always gets me killed or am I just really undergeared? I'm willing to farm acts 1 and 2 if needed so I can buy those stuff via the AH but please let me know what you think about my stat and items that i can improve on: here are my stats unbuffed: + Show Spoiler +here are my items: + Show Spoiler +my skills are as follows: Fist of Thunder - thunderclap rune Mystic Ally - air ally rune Sweeping Wind - blade storm rune Breath of Heaven - blazing wrath rune Serenity - ascencion rune Mantra of Conviction - overawe rune Passives: Resolve Transcendence One with Everything Edit: update image links hope you guys can provide input so i can progress :D thanks! IMO life on hit is your biggest weakness. I would drop the shield, grab another weapon and try for over 1k Life on Hit between the two. Your resists are solid. You can use a little more HP, but that is not a big deal. I would aim for 30k. I'm running this build currently. Duel wielding it gives me 64% dodge, which is better then block because it reduces the full damage not just the block amount. It is letting me solo act 2 inferno geared as such (18k HP, 4k Armor, 700 Resist All, [my one saving grace] 1.2k LoH, 1.71-1.93 Attacks per Second). http://us.battle.net/d3/en/calculator/monk#adiXhg!UdZ!ZbcbcY(Seize the Initiative is overrated. It gives me around a 5% extra damage reduction. Gaurdians path gives around 10% extra dodge which is ~10% damage reduction) I would suggest if you try this build to replace resolve with transcendence until you reach your Life on Hit benchmark. My character screen shows 10k DPS, when surrounded my DPS tops off around 55-60k dps. Very deadly build with alot of survivability from the heal/serenity and an escape mechanism from Dashing Strike. The DPS output from MoE runed with Backlash does more damage then a pure 48% damage increase from Overawe. As far as your gear these are all the ways you can improve your items: Savage Heaven Hand From Beyond: Decent Dps however the mod's are important. More Dex and Life on Hit (Resist/Crit Damage/IAS/Vit as bonus mod's) Sealed Gate: Personally I would trade this out for a weapon matching the decription previous. However if you want to run with a shield Ivory Tower has given me good experiences. I would recoment a Vit/dex with stacked resist mods. Vagrant Spite: Nice boots, only thing you could improve on here would be to find boots with those mod's plus Vit. Boots should be lowest on your priorities imo. Sealed Armor: You can improve on the pants with dex. Overall the stats are good, getting pants with an added Dex bonus instead of the armor bonus would be beneficial. Wiked Source: Solid Ring, but you can improve on it with crit % and resists all. Ring of Cruelty: Good stats refer to above for my recomendations of upgrading. Intrepid Strap: Switch the Intel Stat out for a Dex stat and your golden. Soldier's Savior: It looks to me as if you tried to make a Wizard/Witch Doctor armor into a Monk Armor. The resist's are solid, but you can swap the intel out for Vit/Dex and socket accordingly. Cat's Deflectors: Swap the intel out for Vit and you have yourself a solid bracer. Reckless Gauntless: Swap out the Str and Intel for Vit or IAS/Crit %. If you have around 30k hp from other item choices I would suggest the Ias/Crit % over Vit. The increased LoH/Sweeping wind's proc's are well worth it. Lord's Redemption: Grab a helm that has the same mod's swap the intel mod for another one of your preference. Try and grab a Item level 63 helm it will have the most stats. Same applies for all the above. Daring Guardbrace: Nice bracers. Try and swap out intel and Str for Crit %/IAS/Resist All and your perfect. Wild Amulet of Pain: I would recommend Ouroboro's. The LoH with a Dex bonus will get you good sustain without dropping too much dps from your current gear. Or you could find a good rare with dex/Vit/Resist's/LoH/Crit. That is everything on your item choices. I knick picked the shit out of you, however most of your items are very good, they have gotten you to Act 3. Those are all the area's you can improve upon. Hopefully this helps and good luck pushing on into Act 4.
thank you so much for the detailed item comments! maybe I'll try to grind act 1 and 2 inferno for now to ramp up my gold and be able to purchase solid LoH weapons.
An additional question would be, does damage from mystic ally proc life on hit? what about sweeping wind? also if my attack has an AoE effect will it trigger life on hit multiple times depending on how many targets I've hit? also where do you suggest I farm to easily ramp up the gold needed for the items I need to buy? sorry for the long list of questions but thanks again for the detailed comments!
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On June 28 2012 18:22 sraelgaiznaer wrote:Show nested quote +On June 28 2012 18:13 Jisall wrote:On June 28 2012 17:09 sraelgaiznaer wrote:hi all, i've been reading this thread for a while now. pre-patch i was stuck at act 3. post-patch im still stuck at act 3 :/ i'm not sure if it's my play style (just standing there hitting stuff) which always gets me killed or am I just really undergeared? I'm willing to farm acts 1 and 2 if needed so I can buy those stuff via the AH but please let me know what you think about my stat and items that i can improve on: here are my stats unbuffed: + Show Spoiler +here are my items: + Show Spoiler +my skills are as follows: Fist of Thunder - thunderclap rune Mystic Ally - air ally rune Sweeping Wind - blade storm rune Breath of Heaven - blazing wrath rune Serenity - ascencion rune Mantra of Conviction - overawe rune Passives: Resolve Transcendence One with Everything Edit: update image links hope you guys can provide input so i can progress :D thanks! IMO life on hit is your biggest weakness. I would drop the shield, grab another weapon and try for over 1k Life on Hit between the two. Your resists are solid. You can use a little more HP, but that is not a big deal. I would aim for 30k. I'm running this build currently. Duel wielding it gives me 64% dodge, which is better then block because it reduces the full damage not just the block amount. It is letting me solo act 2 inferno geared as such (18k HP, 4k Armor, 700 Resist All, [my one saving grace] 1.2k LoH, 1.71-1.93 Attacks per Second). http://us.battle.net/d3/en/calculator/monk#adiXhg!UdZ!ZbcbcY(Seize the Initiative is overrated. It gives me around a 5% extra damage reduction. Gaurdians path gives around 10% extra dodge which is ~10% damage reduction) I would suggest if you try this build to replace resolve with transcendence until you reach your Life on Hit benchmark. My character screen shows 10k DPS, when surrounded my DPS tops off around 55-60k dps. Very deadly build with alot of survivability from the heal/serenity and an escape mechanism from Dashing Strike. The DPS output from MoE runed with Backlash does more damage then a pure 48% damage increase from Overawe. As far as your gear these are all the ways you can improve your items: Savage Heaven Hand From Beyond: Decent Dps however the mod's are important. More Dex and Life on Hit (Resist/Crit Damage/IAS/Vit as bonus mod's) Sealed Gate: Personally I would trade this out for a weapon matching the decription previous. However if you want to run with a shield Ivory Tower has given me good experiences. I would recoment a Vit/dex with stacked resist mods. Vagrant Spite: Nice boots, only thing you could improve on here would be to find boots with those mod's plus Vit. Boots should be lowest on your priorities imo. Sealed Armor: You can improve on the pants with dex. Overall the stats are good, getting pants with an added Dex bonus instead of the armor bonus would be beneficial. Wiked Source: Solid Ring, but you can improve on it with crit % and resists all. Ring of Cruelty: Good stats refer to above for my recomendations of upgrading. Intrepid Strap: Switch the Intel Stat out for a Dex stat and your golden. Soldier's Savior: It looks to me as if you tried to make a Wizard/Witch Doctor armor into a Monk Armor. The resist's are solid, but you can swap the intel out for Vit/Dex and socket accordingly. Cat's Deflectors: Swap the intel out for Vit and you have yourself a solid bracer. Reckless Gauntless: Swap out the Str and Intel for Vit or IAS/Crit %. If you have around 30k hp from other item choices I would suggest the Ias/Crit % over Vit. The increased LoH/Sweeping wind's proc's are well worth it. Lord's Redemption: Grab a helm that has the same mod's swap the intel mod for another one of your preference. Try and grab a Item level 63 helm it will have the most stats. Same applies for all the above. Daring Guardbrace: Nice bracers. Try and swap out intel and Str for Crit %/IAS/Resist All and your perfect. Wild Amulet of Pain: I would recommend Ouroboro's. The LoH with a Dex bonus will get you good sustain without dropping too much dps from your current gear. Or you could find a good rare with dex/Vit/Resist's/LoH/Crit. That is everything on your item choices. I knick picked the shit out of you, however most of your items are very good, they have gotten you to Act 3. Those are all the area's you can improve upon. Hopefully this helps and good luck pushing on into Act 4. thank you so much for the detailed item comments! maybe I'll try to grind act 1 and 2 inferno for now to ramp up my gold and be able to purchase solid LoH weapons. An additional question would be, does damage from mystic ally proc life on hit? what about sweeping wind? also if my attack has an AoE effect will it trigger life on hit multiple times depending on how many targets I've hit? also where do you suggest I farm to easily ramp up the gold needed for the items I need to buy? sorry for the long list of questions but thanks again for the detailed comments! 
I would suggest Act 2 at the least. Act 1 does not drop Item Level 63 gear which is the only gear that will improve upon yours. LoH only proc's on your spirit generator/spirit spender (attack move's) as far as I can remember, there is a discussion on that in the thread when LoH was first getting delved into. SW does not trigger LoH, AoE doesn't trigger LoH (other the the primary target in the case of the third stage of FoT).
Edit: Also included Affix's to the above comment.
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Just correcting some things Hard target adds 20% armor. 20% armor means 20% more EH added by armor, which is usually somewhere between 11 and 16.666% more damage reduction, depending on how much armor you have(more armor = higher %). This is more than the extra dodge will get you, regardless of how much armor you had initially.
Seize is mandatory. Pretty much irrespective of gear level it will increase armor by 20-30%.
FoT-thunderclap's AoE does proc LoH on every target hit. You can test this on Iskatu(I have seen myself heal over 10k in a single attack).
Act 1 DOES drop ilvl 63 gear. It's rare, but there's a reason everybody is farming act 1.
There are misconceptions that every % of damage reduction is worth the same. It's not. Each point of damage reduction as you get more is harder to get, but it's also more valuable. Going from 80-81% is the same as 0-5%.
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On June 28 2012 18:13 Jisall wrote:Show nested quote +On June 28 2012 17:09 sraelgaiznaer wrote:hi all, i've been reading this thread for a while now. pre-patch i was stuck at act 3. post-patch im still stuck at act 3 :/ i'm not sure if it's my play style (just standing there hitting stuff) which always gets me killed or am I just really undergeared? I'm willing to farm acts 1 and 2 if needed so I can buy those stuff via the AH but please let me know what you think about my stat and items that i can improve on: here are my stats unbuffed: + Show Spoiler +here are my items: + Show Spoiler +my skills are as follows: Fist of Thunder - thunderclap rune Mystic Ally - air ally rune Sweeping Wind - blade storm rune Breath of Heaven - blazing wrath rune Serenity - ascencion rune Mantra of Conviction - overawe rune Passives: Resolve Transcendence One with Everything Edit: update image links hope you guys can provide input so i can progress :D thanks! IMO life on hit is your biggest weakness. I would drop the shield, grab another weapon and try for over 1k Life on Hit between the two. Your resists are solid. You can use a little more HP, but that is not a big deal. I would aim for 30k. I'm running this build currently. Duel wielding it gives me 64% dodge, which is better then block because it reduces the full damage not just the block amount. It is letting me solo act 2 inferno geared as such (18k HP, 4k Armor, 700 Resist All, [my one saving grace] 1.2k LoH, 1.71-1.93 Attacks per Second). http://us.battle.net/d3/en/calculator/monk#adiXhg!UdZ!ZbcbcY(Seize the Initiative is overrated. I stopped reading right there. Seize is overrated? 49.96% reduction to 64.41% with Seize. Straight up 14.45% damage reduction (that also works on stuff like molten, plague, other terrain effects) is a hell of a lot better than 15% dodge (not only does it not work on terrain effects, but the concept of dodge allows unlucky streaks). I don't know how much dex you have, but once you get close to 2k dex Seize is miles ahead of TGP. Either of them are fine (hell, any spec will work once you have enough gear to compensate), but you're misinformed on the damage reduction merits of Seize.
Edit: I don't even know why I'm getting in this argument, the guy you're giving advice to is using a shield.
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Hello everyone, I'm playing a monk in HC, I'm currently in act2 hell, level 54 I have 4k dps, 19k hp, 300@, 5k armor. I'm a little confused right now on how I should gear, should I have more IAS or CritC/CritD? I have dex/ias ring, dex/vit amu, ias gloves should I switch to CC/CD ?
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On June 28 2012 19:03 seiferoth10 wrote:Show nested quote +On June 28 2012 18:13 Jisall wrote:On June 28 2012 17:09 sraelgaiznaer wrote:hi all, i've been reading this thread for a while now. pre-patch i was stuck at act 3. post-patch im still stuck at act 3 :/ i'm not sure if it's my play style (just standing there hitting stuff) which always gets me killed or am I just really undergeared? I'm willing to farm acts 1 and 2 if needed so I can buy those stuff via the AH but please let me know what you think about my stat and items that i can improve on: here are my stats unbuffed: + Show Spoiler +here are my items: + Show Spoiler +my skills are as follows: Fist of Thunder - thunderclap rune Mystic Ally - air ally rune Sweeping Wind - blade storm rune Breath of Heaven - blazing wrath rune Serenity - ascencion rune Mantra of Conviction - overawe rune Passives: Resolve Transcendence One with Everything Edit: update image links hope you guys can provide input so i can progress :D thanks! IMO life on hit is your biggest weakness. I would drop the shield, grab another weapon and try for over 1k Life on Hit between the two. Your resists are solid. You can use a little more HP, but that is not a big deal. I would aim for 30k. I'm running this build currently. Duel wielding it gives me 64% dodge, which is better then block because it reduces the full damage not just the block amount. It is letting me solo act 2 inferno geared as such (18k HP, 4k Armor, 700 Resist All, [my one saving grace] 1.2k LoH, 1.71-1.93 Attacks per Second). http://us.battle.net/d3/en/calculator/monk#adiXhg!UdZ!ZbcbcY(Seize the Initiative is overrated. I stopped reading right there. Seize is overrated? 49.96% reduction to 64.41% with Seize. Straight up 14.45% damage reduction (that also works on stuff like molten, plague, other terrain effects) is a hell of a lot better than 15% dodge (not only does it not work on terrain effects, but the concept of dodge allows unlucky streaks). I don't know how much dex you have, but once you get close to 2k dex Seize is miles ahead of TGP. Either of them are fine (hell, any spec will work once you have enough gear to compensate), but you're misinformed on the damage reduction merits of Seize. Edit: I don't even know why I'm getting in this argument, the guy you're giving advice to is using a shield.
I have about 1k Dex, but I would Take the 15% dodge chance after diminishing returns over armor any day. I run with MoE Backlash, so the extra dodge increases my damage output greatly.
50% weapon damage each dodge when surrounded proc's around 6-8 times per second. With my 10k DPS, the 300%-400% weapon damage per second more then makes up for a slight advantage in armor. I stand by my opinion that Sieze is overrated and Seize is not manditory. 1% increase in damage reduction from armor compared to a 1% increase in Dodge paired with a .5% increase in DPS. I pick the latter.
On June 28 2012 19:02 Amui wrote: Just correcting some things Hard target adds 20% armor. 20% armor means 20% more EH added by armor, which is usually somewhere between 11 and 16.666% more damage reduction, depending on how much armor you have(more armor = higher %). This is more than the extra dodge will get you, regardless of how much armor you had initially.
Seize is mandatory. Pretty much irrespective of gear level it will increase armor by 20-30%.
FoT-thunderclap's AoE does proc LoH on every target hit. You can test this on Iskatu(I have seen myself heal over 10k in a single attack).
Act 1 DOES drop ilvl 63 gear. It's rare, but there's a reason everybody is farming act 1.
There are misconceptions that every % of damage reduction is worth the same. It's not. Each point of damage reduction as you get more is harder to get, but it's also more valuable. Going from 80-81% is the same as 0-5%.
Seize is optional, it is not the only way to go. I prefer to run with SW/Resolve, the 25% damage reduction on the mob's is better then the 11-16% damage reduction on you.
Extra dodge net's me extra DPS from Backlash. Read my reply to the first comment for more details. Did not know about the FoT-Thunderclap. I assume it handles the same for FoT-Lightning Flash that I run.
The drop tables on the patch notes I was reading showed a 0% drop rate on Item Level 63 in Act 1. Diminishing Returns effects both Dodge and Armor. I prefer Dodge since it increases my DPS.
Also I'm not sure how your doing your math, a 1% increase from 80-81% in damage reduction will reduce the raw damage by 1/5th of the amount as the 5% increase from 0-5%.
I've run with Seize/Keen Eye/Hard Target before and it has taken my armor from 5k to 10k with enchantress buff. It's awesome to have around 71% damage reduction from armor, but it takes so long to kill stuff your time is better spent killing the actual mobs which is what dodge/backlash allows you to do.
On June 28 2012 19:14 Lylat wrote: Hello everyone, I'm playing a monk in HC, I'm currently in act2 hell, level 54 I have 4k dps, 19k hp, 300@, 5k armor. I'm a little confused right now on how I should gear, should I have more IAS or CritC/CritD? I have dex/ias ring, dex/vit amu, ias gloves should I switch to CC/CD ?
IAS scales well with Life on Hit.
Crit Chance and Crit Damage scales well if your running Sweeping Winds (Cyclone Rune in particular).
LoH will help you survive better, and SW will help you kill stuff faster. Pick what best suits your needs.
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On June 28 2012 19:48 Jisall wrote:Show nested quote +On June 28 2012 19:03 seiferoth10 wrote:On June 28 2012 18:13 Jisall wrote:On June 28 2012 17:09 sraelgaiznaer wrote:hi all, i've been reading this thread for a while now. pre-patch i was stuck at act 3. post-patch im still stuck at act 3 :/ i'm not sure if it's my play style (just standing there hitting stuff) which always gets me killed or am I just really undergeared? I'm willing to farm acts 1 and 2 if needed so I can buy those stuff via the AH but please let me know what you think about my stat and items that i can improve on: here are my stats unbuffed: + Show Spoiler +here are my items: + Show Spoiler +my skills are as follows: Fist of Thunder - thunderclap rune Mystic Ally - air ally rune Sweeping Wind - blade storm rune Breath of Heaven - blazing wrath rune Serenity - ascencion rune Mantra of Conviction - overawe rune Passives: Resolve Transcendence One with Everything Edit: update image links hope you guys can provide input so i can progress :D thanks! IMO life on hit is your biggest weakness. I would drop the shield, grab another weapon and try for over 1k Life on Hit between the two. Your resists are solid. You can use a little more HP, but that is not a big deal. I would aim for 30k. I'm running this build currently. Duel wielding it gives me 64% dodge, which is better then block because it reduces the full damage not just the block amount. It is letting me solo act 2 inferno geared as such (18k HP, 4k Armor, 700 Resist All, [my one saving grace] 1.2k LoH, 1.71-1.93 Attacks per Second). http://us.battle.net/d3/en/calculator/monk#adiXhg!UdZ!ZbcbcY(Seize the Initiative is overrated. I stopped reading right there. Seize is overrated? 49.96% reduction to 64.41% with Seize. Straight up 14.45% damage reduction (that also works on stuff like molten, plague, other terrain effects) is a hell of a lot better than 15% dodge (not only does it not work on terrain effects, but the concept of dodge allows unlucky streaks). I don't know how much dex you have, but once you get close to 2k dex Seize is miles ahead of TGP. Either of them are fine (hell, any spec will work once you have enough gear to compensate), but you're misinformed on the damage reduction merits of Seize. Edit: I don't even know why I'm getting in this argument, the guy you're giving advice to is using a shield. I have about 1k Dex, but I would Take the 15% dodge chance after diminishing returns over armor any day. I run with MoE Backlash, so the extra dodge increases my damage output greatly. 50% weapon damage each dodge when surrounded proc's around 6-8 times per second. With my 10k DPS, the 300%-400% weapon damage per second more then makes up for a slight advantage in armor. I stand by my opinion that Sieze is overrated and Seize is not manditory. 1% increase in damage reduction from armor compared to a 1% increase in Dodge paired with a .5% increase in DPS. I pick the latter. So the 15% dodge after diminishing returns is 6.4% dodge for me (should be very close to the same for you). Now I'm no mathematician or anything, but 6.4% dodge versus 14.45% damage reduction should be pretty obvious.
If you're so concerned about doing damage, why don't you run Conviction/Overawe? Backlash couldn't even hold a candle to straight up 48% more damage, especially on elite packs with ranged attacks or slow attack speeds.
Edit: I might as well add that, since you're obsessed with the word mandatory, that nothing is mandatory. The game can be beat with any spec. What I'm arguing with is the fact that you think TGP is better than Seize. And the fact that you cite damage as a reason, but for some reason don't run Conviction/Overawe.
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On June 28 2012 19:48 Jisall wrote: Also I'm not sure how your doing your math, a 1% increase from 80-81% in damage reduction will reduce the raw damage by 1/5th of the amount as the 5% increase from 0-5%.
Nope. You are wrong.
1-0.8 = 0.2 1-0.81 = 0.19 0.19/0.2 = 0.95 =95% damage taken compared to before
0.95/1 = 0.95 = 95% damage taken, exactly the same.
For reference, here's a link to WRA with the same form of equation used for damage reduction. X-axis is DR%, and Y Axis is effective health. You want the positive part of the graph, notice how it approaches infinity as x(DR) approaches 100. Are you really going to argue that every % of DR is worth the same?
http://www.wolframalpha.com/input/?i=1/(100-x)
Also I personally have a vendetta against dodge as opposed to DR because of my time MTing during WoTLK. Eventually you WILL get hit by mobs a dozen times in a second, and in those scenarios only DR(or really fast reflexes with serenity) will save you.
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The reason I don't like resolve is because the tagets you're hitting are the ones you're allowing to hit you. If they are doing 10% more damage than if you had seize that's okay just give them less time up front to surround you and adjust. Seize works on ground shit, and ranged attacks, and getting feared through beams and mortars and ranged attacks and shit gets your killed far more than melees who you are brawling with RNG killing you.
The only reason the dodge would be good is for backlash builds obviously, not sure if they're worth it though. It's somewhere inbetween overawe for damage and hard target for tankiness.
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Does Resolve even work against Arcane Sentries? Or molten/plague? What about electrified/Mortar? At least, Dodge works against everything, and is exactly the same as damage reduction vs sustained damage (not sure if it affects DoTs like Desecrate however, or if it only helps you not getting the DoT in the first place). Seize is still the best, but Resolve vs Guardian Path seems pretty close, even without backlash. Backlash is pretty crappy, however, as it makes easy content easier and barely helps for tough encounters. It would be a different story if Backlash activated LoHit, but for some reason, a lot of Monk skills don't.
I acquired a 450dps 1100lohit off hand for 100k, then I dropped Resolve for Guardian Path, and it seems to make easy stuff harder, but harder stuff easier, which is actually a good thing. I can farm act 3 in my MF gear and leftovers from my old gear that didn't sell on the RMAH. Using a slow main hand with high damage with a fast offhand with LoHit makes you hit a lot harder than your stated dps while also healing a ridiculous amount, and costs 1/50th the price of a good 1h with LoHit. It probably helps that mobs hit like wet noodles now. I'm pretty sure you can clear act 3 with less than 5M worth of gear, maybe even 2M depending on how you calculate the worth of your gear.
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On June 28 2012 21:36 Pwere wrote: Does Resolve even work against Arcane Sentries? Or molten/plague? What about electrified/Mortar? At least, Dodge works against everything, and is exactly the same as damage reduction vs sustained damage (not sure if it affects DoTs like Desecrate however, or if it only helps you not getting the DoT in the first place). Seize is still the best, but Resolve vs Guardian Path seems pretty close, even without backlash. Backlash is pretty crappy, however, as it makes easy content easier and barely helps for tough encounters. It would be a different story if Backlash activated LoHit, but for some reason, a lot of Monk skills don't.
I acquired a 450dps 1100lohit off hand for 100k, then I dropped Resolve for Guardian Path, and it seems to make easy stuff harder, but harder stuff easier, which is actually a good thing. I can farm act 3 in my MF gear and leftovers from my old gear that didn't sell on the RMAH. Using a slow main hand with high damage with a fast offhand with LoHit makes you hit a lot harder than your stated dps while also healing a ridiculous amount, and costs 1/50th the price of a good 1h with LoHit. It probably helps that mobs hit like wet noodles now. I'm pretty sure you can clear act 3 with less than 5M worth of gear, maybe even 2M depending on how you calculate the worth of your gear.
hmmm what's your overall skill build and stats when dual wielding? I'm curious as I'm not sure if dual wielding is really feasible for undergeared people like me 
right now I have a main hand with 900dps. so would you suggest doing the same thing you did and getting a low dps off hand with high LoH?
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I wouldn't suggest anything yet, as this was the first time I played since 1.03. My build is the usual: Seize, OwE, Guardian Path/Resolve. With Thunderclap, Ally, Blind:Faith, Serenity, SW, MoE.
Only packs I had to skip were fast Swift Cleavers (dodge so bad), and the usual fast/invuln/molten soul lashers.
Stats are roughly: 33k hp, 4.8k armor, 640 res, 1300LoHit, 1.4/1.6AS, 14k dps, 1600dex, 80%MF. Unbuffed.
Weapons are: 812dps, 200dex, lifesteal* mace + 440dps, 1100lohit fist
*Lifesteal feels comparable to 100-200 life regen with this build...
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