Monk - Builds/Discussion - Page 78
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Hydrolisko
Vanuatu1659 Posts
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Daozzt
United States1263 Posts
On June 29 2012 03:48 Hydrolisko wrote: for the mantra spammers out there.. and i think most of you do... do you prefer transcendance over resolve or something else? what's optimal for that third slot? Trancendence over resolve is pretty redundant imo. It heals you, but you would take less damage (and need less healing) in the first place if you had resolve instead. | ||
Juicyfruit
Canada5484 Posts
On June 29 2012 03:49 Daozzt wrote: Life steal starts to outscale LoH pretty hard at higher dps levels. On single target, 3% life steal is approximately ~2-2.5k life per second for me. Trancendence over resolve is pretty redundant imo. It heals you, but you would take less damage (and need less healing) in the first place if you had resolve instead. You have 333k DPS? =o | ||
xusam
United States419 Posts
3% life steal x 20% inferno Nerf x 400k dps = 2.4k life per sec | ||
Daozzt
United States1263 Posts
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xusam
United States419 Posts
sounds like you've turned d3 into maplestory, dmg whoring, hue hue hue. lol, that's pretty much my goal too except hopefully i won't end up spending $5k on rmah in half a year like i did on nx lol, did you ever post your gear dirkmvp? it'd be great if i can see what end game d3 gear i'm aiming for, d3 has so many options whereas i'm used to buying cubes lol, it'd be easier if i can just search for stuff with similar stats as yours. thanks! | ||
Jisall
United States2054 Posts
On June 28 2012 20:59 Slayer91 wrote: The reason I don't like resolve is because the tagets you're hitting are the ones you're allowing to hit you. If they are doing 10% more damage than if you had seize that's okay just give them less time up front to surround you and adjust. Seize works on ground shit, and ranged attacks, and getting feared through beams and mortars and ranged attacks and shit gets your killed far more than melees who you are brawling with RNG killing you. The only reason the dodge would be good is for backlash builds obviously, not sure if they're worth it though. It's somewhere inbetween overawe for damage and hard target for tankiness. In my experience MoE with backlash does more damage then Overawe. 48% extra damage is 1 Backlash tick a second. I'm getting multiple ticks from backlash a second. I would saw Backlash is superior in DPS capabilities then Overawe. Hard target will be more tanky, but not by much. The DPS bonus of backlash with Gaurdians Path (15% dodge), FoT Lightning Flash (12% Dodge), MoE (15% - 30% dodge), and base dex is extremely underrated. With 1k Dex, I'm gettting 64% dodge in fights. If you have two mobs attacking you you are going to do more damage then Overawe gives you in its 48% damage phase. On June 29 2012 03:49 Daozzt wrote: Life steal starts to outscale LoH pretty hard at higher dps levels. On single target, 3% life steal is approximately ~2-2.5k life per second for me. Trancendence over resolve is pretty redundant imo. It heals you, but you would take less damage (and need less healing) in the first place if you had resolve instead. Once you get good Life Steal or Life on Hit resolve becomes better then Transcendence. On June 28 2012 20:24 seiferoth10 wrote: So the 15% dodge after diminishing returns is 6.4% dodge for me (should be very close to the same for you). Now I'm no mathematician or anything, but 6.4% dodge versus 14.45% damage reduction should be pretty obvious. If you're so concerned about doing damage, why don't you run Conviction/Overawe? Backlash couldn't even hold a candle to straight up 48% more damage, especially on elite packs with ranged attacks or slow attack speeds. Edit: I might as well add that, since you're obsessed with the word mandatory, that nothing is mandatory. The game can be beat with any spec. What I'm arguing with is the fact that you think TGP is better than Seize. And the fact that you cite damage as a reason, but for some reason don't run Conviction/Overawe. Backlash is superior to Overawe in DPS as long as i'm getting hit by 2 people. For Boss's Overawe might be superior but for every other case Backlash is better. On June 28 2012 20:47 Amui wrote: Nope. You are wrong. 1-0.8 = 0.2 1-0.81 = 0.19 0.19/0.2 = 0.95 =95% damage taken compared to before 0.95/1 = 0.95 = 95% damage taken, exactly the same. For reference, here's a link to WRA with the same form of equation used for damage reduction. X-axis is DR%, and Y Axis is effective health. You want the positive part of the graph, notice how it approaches infinity as x(DR) approaches 100. Are you really going to argue that every % of DR is worth the same? http://www.wolframalpha.com/input/?i=1/(100-x) Also I personally have a vendetta against dodge as opposed to DR because of my time MTing during WoTLK. Eventually you WILL get hit by mobs a dozen times in a second, and in those scenarios only DR(or really fast reflexes with serenity) will save you. That formula is flawed. It doesn't take into account that for each point of armor, you have diminishing returns. So going from 80-81% is going to require more armor then going from 0-5%. So the marginal benefit from each point of armor goes down. Effective health is irrelevant on monks if you have enough standard health to survive a few hits, and the sustain to heal yourself after being hit. HP in general is irrelevant on monks so long as you can heal the damage you receive before receiving any more. | ||
Daozzt
United States1263 Posts
On June 29 2012 05:02 xusam wrote: hey dirk/daozzt, sounds like you've turned d3 into maplestory, dmg whoring, hue hue hue. lol, that's pretty much my goal too except hopefully i won't end up spending $5k on rmah in half a year like i did on nx lol, did you ever post your gear dirkmvp? it'd be great if i can see what end game d3 gear i'm aiming for, d3 has so many options whereas i'm used to buying cubes lol, it'd be easier if i can just search for stuff with similar stats as yours. thanks! Sure Stats: + Show Spoiler + ![]() Gear: + Show Spoiler + ![]() Took a while of playing auction house tycoon to get to this point. It's pretty fun to blow up elites, but I don't think it's very ideal for farming without mf. | ||
xusam
United States419 Posts
On June 29 2012 05:32 Daozzt wrote: Sure Stats: + Show Spoiler + ![]() Gear: + Show Spoiler + ![]() Took a while of playing auction house tycoon to get to this point. It's pretty fun to blow up elites, but I don't think it's very ideal for farming without mf. thanks man, at least in d3, you can post your gear without fearing of getting hacked lol | ||
Blix
Netherlands873 Posts
On June 29 2012 03:48 Hydrolisko wrote: for the mantra spammers out there.. and i think most of you do... do you prefer transcendance over resolve or something else? what's optimal for that third slot? i have the 15% dodge with dual wield, combination strike (procs with exploding palm and sweeping wind) for more dps, or the cooldown reduction one if im using shield+ blind (instead of SW or exploding palm) | ||
Jisall
United States2054 Posts
On June 29 2012 05:32 Daozzt wrote: Sure Stats: + Show Spoiler + ![]() Gear: + Show Spoiler + ![]() Took a while of playing auction house tycoon to get to this point. It's pretty fun to blow up elites, but I don't think it's very ideal for farming without mf. Damn dude, that is sick as fuck. I've been working on crit % and damage for a little bit. Went from 5%/50% to 13%/150% and my dps skyrocketed. SW cyclone might be op as fuck for you lol. | ||
xusam
United States419 Posts
edit: also i was going to play barbarian but then i saw how ugly it looked so i chose monk, lol either way though i can't see myself playing ranged no matter how much of a dmg whore i am lol | ||
Daozzt
United States1263 Posts
On June 29 2012 05:48 xusam wrote: yea i like how daozzt just took the whole, tank build with LoH and was like d, fuck this i'm going all damage. also i get annoyed when people tell me to play DH if i want to dmg whore cuz i just don't like shooting shit from a distance, melee then dmg whore, not the other way around lol Nah, you have to start as a tanking build with some loh because it's still the easiest and safest way to progress. I only switched to dual wield after I cleared inferno because of boredom, and stuck with it because it worked. | ||
Linwelin
Ireland7554 Posts
On June 29 2012 05:52 Daozzt wrote: Nah, you have to start as a tanking build with some loh because it's still the easiest and safest way to progress. I only switched to dual wield after I cleared inferno because of boredom, and stuck with it because it worked. Your gear should be illegal | ||
caelym
United States6421 Posts
On June 29 2012 05:32 Daozzt wrote: Sure Stats: + Show Spoiler + ![]() Gear: + Show Spoiler + ![]() Took a while of playing auction house tycoon to get to this point. It's pretty fun to blow up elites, but I don't think it's very ideal for farming without mf. jealous as fuck. dat chest dem pants dat skullgrasp | ||
xusam
United States419 Posts
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Amui
Canada10567 Posts
On June 29 2012 05:32 Daozzt wrote: Sure Stats: + Show Spoiler + ![]() Gear: + Show Spoiler + ![]() Took a while of playing auction house tycoon to get to this point. It's pretty fun to blow up elites, but I don't think it's very ideal for farming without mf. TBH I think the attack speed nerf was somewhat unwarranted. Right now itemization budget wise, 1% crit ~=1.4-1.5% aspd, except there's crit damage. At anything over roughly 150% crit damage(achievable with one socketed weapon), crit starts outscaling attack speed, and you can get crit damage to MASSIVELY outscale attack speed right now. Blizzard originally had aspd balanced for endgame where 1%crit ~= 3% aspd, where even then, as shown by your gear, crit/CD still outscales aspd, and when going for the easy fix, you now have a different godly stat(s). | ||
heartlxp
United States1258 Posts
On June 29 2012 06:18 Amui wrote: TBH I think the attack speed nerf was somewhat unwarranted. Right now itemization budget wise, 1% crit ~=1.4-1.5% aspd, except there's crit damage. At anything over roughly 150% crit damage(achievable with one socketed weapon), crit starts outscaling attack speed, and you can get crit damage to MASSIVELY outscale attack speed right now. Blizzard originally had aspd balanced for endgame where 1%crit ~= 3% aspd, where even then, as shown by your gear, crit/CD still outscales aspd, and when going for the easy fix, you now have a different godly stat(s). well that's easy, just nerf crit % the same as the ias nerf :D | ||
Pwere
Canada1556 Posts
Crit is a different beast, because obviously getting 100% crit is not as good as 100% dodge/block, but the way it currently works is pretty bad. You either gear all in crit, or it's basically useless, so you cannot just gear in crit gradually: you have to switch to it once you overgear everything. I honestly don't see Blizzard leaving crit% as is, considering how much they nerfed AS, and crit was already better in the long run. Btw, I read somewhere that rubies are supposed to give % damage and not flat damage, which would keep them in line with emeralds. They've also been stealth nerfed in the last patch. It used to be 25-50 damage, but now it's 25-25 damage. Maybe they'll finally change it to 25-25% damage. The random "+9 minimum damage" you find every now and then were also % based in some earlier build, but somehow it got translated to a useless stat along the way. Weird stuff, but a good place to look for a buff if they nerf crit. Finally, Jisall, Backlash is not nearly as good as you are making it out to be. It only makes easy stuff easier, and would be useless for someone simply trying to clear Act 3/4 on a budget. Also, your math is wrong, and Backlash forces you to use Lightning Flash which deals less damage and procs less LoHit than Thunderclap. Plus 1k dex is ridiculously low; I have no idea why you do not have 2k if you run a backlash build (2k is 10% more dodge than 1k, probably around 5% buffed, so 65 -> 70%). | ||
Daozzt
United States1263 Posts
On June 29 2012 06:18 Amui wrote: TBH I think the attack speed nerf was somewhat unwarranted. Right now itemization budget wise, 1% crit ~=1.4-1.5% aspd, except there's crit damage. At anything over roughly 150% crit damage(achievable with one socketed weapon), crit starts outscaling attack speed, and you can get crit damage to MASSIVELY outscale attack speed right now. Blizzard originally had aspd balanced for endgame where 1%crit ~= 3% aspd, where even then, as shown by your gear, crit/CD still outscales aspd, and when going for the easy fix, you now have a different godly stat(s). I don't think crit is really a imbalanced stat, but rather attack speed was too good, and was overnerfed as a result. I actually had around ~64k dps prepatch before using normal attack speed gear. Since then, my gear is probably worth 3-4 times as much, and it took quite bit of effort in the auction house to reach the same damage I had a week ago. | ||
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