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Barbarian - Builds/Discussion - Page 47

Forum Index > Diablo 3
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Coolness53
Profile Joined April 2010
United States668 Posts
May 30 2012 20:17 GMT
#921
On May 31 2012 05:16 Ripo wrote:
anyone felt something wrong with revenge in this new patch? when im below 20% revenge is not more active as it used to be... or i get this feeling cause of lagg? had no trouble last day in act 2 inferno.. and know dying to rndm shit


Maybe not getting as lucky . I did it today no troubles.
Fruitdealer, DongRaeGu, and Soulkey
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-05-30 20:23:18
May 30 2012 20:21 GMT
#922
On May 31 2012 04:53 Coolness53 wrote:
Someone with Stormshield or high chance to block does it make a difference comparable to having a lower chance to block? If it does or doesn't please explain why?

Was actually going to post saying that for anyone who hasn't paid attention to their block chance on shield, please start doing so. Most people posting on AH don't even look at the block chance when pricing things, so a high block shield often isn't more expensive than a low block one. I just upgraded from 11% block chance to 20% on shield (with actually LESS of other stats), and Act 2 feels noticeably easier by a fair margin.

For those who can afford 25%+ block shields, the gain in survivability should be even more significant.
Moderator
Coolness53
Profile Joined April 2010
United States668 Posts
May 30 2012 20:25 GMT
#923
On May 31 2012 05:21 TheYango wrote:
Show nested quote +
On May 31 2012 04:53 Coolness53 wrote:
Someone with Stormshield or high chance to block does it make a difference comparable to having a lower chance to block? If it does or doesn't please explain why?

Was actually going to post saying that for anyone who hasn't paid attention to their block chance on shield, please start doing so. Most people posting on AH don't even look at the block chance when pricing things, so a high block shield often isn't more expensive than a low block one. I just upgraded from 11% block chance to 20% on shield (with actually LESS of other stats), and Act 2 feels noticeably easier by a fair margin.

For those who can afford 25%+ block shields, the gain in survivability should be even more significant.


Thanks for reconfirming that for me. I now know what I want for my next two items. Thanks a lot .
Fruitdealer, DongRaeGu, and Soulkey
Steveling
Profile Blog Joined January 2011
Greece10806 Posts
May 30 2012 20:37 GMT
#924
Yeah, stuff like that reminds me that there are stats that are overlooked and certain pure gold items that are heavily underpriced.
The +frenzydamage% stat for belts is like that.
Are there any other stats that the majority of the community isn't pricing as should be?
My dick has shrunk to the point where it looks like I have 3 balls.
Treehead
Profile Blog Joined November 2010
999 Posts
May 30 2012 20:39 GMT
#925
On May 31 2012 04:27 TheYango wrote:

Seismic Slam needs to be built around. With conventional tank itemization it's underwhelming. You have to play with much more DPS-oriented builds/items in order to take advantage of it.



Explain this part. I would think that something which deals high damage with knockback and costs only 15 rage (and would be the only rage-spending ability in most tanking arsenals) and allows you to hit the enemies from ranged would make up a key component of the tanking arsenal. I'm not saying you can't build around it and have that be okay - but why can't you make use of it with a more conventional spec that can also go melee things? What do you lose by going hybrid, keeping almost all of the survivability, but adding a ranged option which spends fury you wouldn't otherwise use (and most tanks don't have berserker rage in inferno if I'm looking at the right people)?
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
May 30 2012 20:45 GMT
#926
Problem with Seismic Slam for a tanky build is that... it deals 0 damage and without aspd it's SLOW
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-05-30 20:58:48
May 30 2012 20:45 GMT
#927
On May 31 2012 05:39 Treehead wrote:
Show nested quote +
On May 31 2012 04:27 TheYango wrote:

Seismic Slam needs to be built around. With conventional tank itemization it's underwhelming. You have to play with much more DPS-oriented builds/items in order to take advantage of it.



Explain this part. I would think that something which deals high damage with knockback and costs only 15 rage (and would be the only rage-spending ability in most tanking arsenals) and allows you to hit the enemies from ranged would make up a key component of the tanking arsenal. I'm not saying you can't build around it and have that be okay - but why can't you make use of it with a more conventional spec that can also go melee things? What do you lose by going hybrid, keeping almost all of the survivability, but adding a ranged option which spends fury you wouldn't otherwise use (and most tanks don't have berserker rage in inferno if I'm looking at the right people)?

You probably could, but its pretty questionable whether it'd be worth the skill slot. Frenzy, Revenge, War Cry are must-haves. At least 1 slot for a 2 minute CD (EQ, WotB). At least 1 slot for a mobility/defensive skill (Leap, Furious Charge, Ignore Pain). That leaves 1 slot, in which Seismic is competing with a 2nd 2min CD, or a 2nd mobility/defensive skill. Since your DPS is pretty mediocre and you have no +aspd, a lot of those other options seem more appealing than having Seismic.

Slam builds get around this problem because their playstyle allows them to ditch Revenge, which frees up a skill slot. And they itemize for the DPS and attack speed necessary for Slam to really hit hard.

On May 31 2012 05:25 Coolness53 wrote:
Show nested quote +
On May 31 2012 05:21 TheYango wrote:
On May 31 2012 04:53 Coolness53 wrote:
Someone with Stormshield or high chance to block does it make a difference comparable to having a lower chance to block? If it does or doesn't please explain why?

Was actually going to post saying that for anyone who hasn't paid attention to their block chance on shield, please start doing so. Most people posting on AH don't even look at the block chance when pricing things, so a high block shield often isn't more expensive than a low block one. I just upgraded from 11% block chance to 20% on shield (with actually LESS of other stats), and Act 2 feels noticeably easier by a fair margin.

For those who can afford 25%+ block shields, the gain in survivability should be even more significant.


Thanks for reconfirming that for me. I now know what I want for my next two items. Thanks a lot .

The shield upgrade turned Alcarnus runs from being a struggle into pretty reliable farm. I'm not joking when I say that 9% block was VERY significant.
Moderator
skyR
Profile Joined July 2009
Canada13817 Posts
May 30 2012 20:55 GMT
#928
I seriously hate act 2, is it really worth farming over Warden Butcher? Zoltun Kulle is a waste of time due to his little magic disappearance shenanigans and Belial is a waste of time due to the phases. Let's not forget that the dumb ghosts that fly off the platform. Also note that I don't have the gear to handle every possible affix combo or chase a treasure goblin into hundreds of mobs.
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2012-05-30 21:09:53
May 30 2012 21:06 GMT
#929
On May 31 2012 05:45 TheYango wrote:
Show nested quote +
On May 31 2012 05:25 Coolness53 wrote:
On May 31 2012 05:21 TheYango wrote:
On May 31 2012 04:53 Coolness53 wrote:
Someone with Stormshield or high chance to block does it make a difference comparable to having a lower chance to block? If it does or doesn't please explain why?

Was actually going to post saying that for anyone who hasn't paid attention to their block chance on shield, please start doing so. Most people posting on AH don't even look at the block chance when pricing things, so a high block shield often isn't more expensive than a low block one. I just upgraded from 11% block chance to 20% on shield (with actually LESS of other stats), and Act 2 feels noticeably easier by a fair margin.

For those who can afford 25%+ block shields, the gain in survivability should be even more significant.


Thanks for reconfirming that for me. I now know what I want for my next two items. Thanks a lot .

The shield upgrade turned Alcarnus runs from being a struggle into pretty reliable farm. I'm not joking when I say that 9% block was VERY significant.



Speaking of which, where do you start Alcarnus runs to be able to get 5 stacks reliably? Specially when you may not be able to handle every affix combination.
Treehead
Profile Blog Joined November 2010
999 Posts
May 30 2012 21:08 GMT
#930
On May 31 2012 05:45 TheYango wrote:
Show nested quote +
On May 31 2012 05:39 Treehead wrote:
On May 31 2012 04:27 TheYango wrote:

Seismic Slam needs to be built around. With conventional tank itemization it's underwhelming. You have to play with much more DPS-oriented builds/items in order to take advantage of it.



Explain this part. I would think that something which deals high damage with knockback and costs only 15 rage (and would be the only rage-spending ability in most tanking arsenals) and allows you to hit the enemies from ranged would make up a key component of the tanking arsenal. I'm not saying you can't build around it and have that be okay - but why can't you make use of it with a more conventional spec that can also go melee things? What do you lose by going hybrid, keeping almost all of the survivability, but adding a ranged option which spends fury you wouldn't otherwise use (and most tanks don't have berserker rage in inferno if I'm looking at the right people)?

You probably could, but its pretty questionable whether it'd be worth the skill slot. Frenzy, Revenge, War Cry are must-haves. At least 1 slot for a 2 minute CD (EQ, WotB). At least 1 slot for a mobility/defensive skill (Leap, Furious Charge, Ignore Pain). That leaves 1 slot, in which Seismic is competing with a 2nd 2min CD, or a 2nd mobility/defensive skill. Since your DPS is pretty mediocre and you have no +aspd, a lot of those other options seem more appealing than having Seismic.



Why is a 2 minute CD a must-have? I won't dispute the rest.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-05-30 21:11:19
May 30 2012 21:10 GMT
#931
On May 31 2012 06:06 SKC wrote:
Speaking of which, where do you start Alcarnus runs to be able to get 5 stacks reliably? Specially when you may not be able to handle every affix combination.

I've been starting on the quest to go to the Khasim Outpost, and clearing from the Black Canyon Mines waypoint. Any rare/champ thats actually in Alcarnus is doable for me, so that means I only need to find 3-4 outside Alcarnus (though it means I won't have 5 stacks for the Dark Berserker boss at the entrance). Sometimes if I get unlucky I only get to Maghda with 4 stacks, but usually its 5 now.

On May 31 2012 06:08 Treehead wrote:
Why is a 2 minute CD a must-have? I won't dispute the rest.

Hmm, I guess strictly speaking it's not. I dunno, without one sometimes I feel pretty strained on enrage timers against some of the beefier A2 champs.
Moderator
SKC
Profile Joined October 2010
Brazil18828 Posts
May 30 2012 21:11 GMT
#932
On May 31 2012 06:08 Treehead wrote:
Show nested quote +
On May 31 2012 05:45 TheYango wrote:
On May 31 2012 05:39 Treehead wrote:
On May 31 2012 04:27 TheYango wrote:

Seismic Slam needs to be built around. With conventional tank itemization it's underwhelming. You have to play with much more DPS-oriented builds/items in order to take advantage of it.



Explain this part. I would think that something which deals high damage with knockback and costs only 15 rage (and would be the only rage-spending ability in most tanking arsenals) and allows you to hit the enemies from ranged would make up a key component of the tanking arsenal. I'm not saying you can't build around it and have that be okay - but why can't you make use of it with a more conventional spec that can also go melee things? What do you lose by going hybrid, keeping almost all of the survivability, but adding a ranged option which spends fury you wouldn't otherwise use (and most tanks don't have berserker rage in inferno if I'm looking at the right people)?

You probably could, but its pretty questionable whether it'd be worth the skill slot. Frenzy, Revenge, War Cry are must-haves. At least 1 slot for a 2 minute CD (EQ, WotB). At least 1 slot for a mobility/defensive skill (Leap, Furious Charge, Ignore Pain). That leaves 1 slot, in which Seismic is competing with a 2nd 2min CD, or a 2nd mobility/defensive skill. Since your DPS is pretty mediocre and you have no +aspd, a lot of those other options seem more appealing than having Seismic.



Why is a 2 minute CD a must-have? I won't dispute the rest.


Personally, they make dealing with elite packs so much easier, ussually you can quickly blow at least one of them up making a huge diference. Your DPS is so low you need something really heavy to make up for it.
skyR
Profile Joined July 2009
Canada13817 Posts
May 30 2012 21:12 GMT
#933
Because it gives a significant DPS increase (WotB also gives immunity to impairing effects and also increases survivability) and it'll be up for nearly every elite pack.

TheYango was like you, questioning the use of a 2minute CD -.^
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-05-30 21:22:20
May 30 2012 21:15 GMT
#934
I think I've managed to get a build that works for farming Iskatu even with only early A2-capable gear. Turned my settings to rock bottom to test this out.

http://us.battle.net/d3/en/calculator/barbarian#bTVRPk!bVc!accZZc

Screw using Frenzy for Iskatu. Rupture absolutely DESTROYS him because you're cleaving on ~10 Shadow Vermin at once, meaning they're blowing up in his face for like 800% weapon damage. Blow all your cooldowns, and kill him in those 7 seconds before your Ignore Pain runs out.

Also swapped out Superstition for Berserker Rage, because you stay at max Fury, and you don't need superstition when the only thing that hits you for elemental damage is the Desecrator, which you need to avoid anyway.
Moderator
crms
Profile Joined February 2010
United States11933 Posts
Last Edited: 2012-05-30 21:30:26
May 30 2012 21:30 GMT
#935
On May 31 2012 06:15 TheYango wrote:
I think I've managed to get a build that works for farming Iskatu even with only early A2-capable gear. Turned my settings to rock bottom to test this out.

http://us.battle.net/d3/en/calculator/barbarian#bTVRPk!bVc!accZZc

Screw using Frenzy for Iskatu. Rupture absolutely DESTROYS him because you're cleaving on ~10 Shadow Vermin at once, meaning they're blowing up in his face for like 800% weapon damage. Blow all your cooldowns, and kill him in those 7 seconds before your Ignore Pain runs out.

Also swapped out Superstition for Berserker Rage, because you stay at max Fury, and you don't need superstition when the only thing that hits you for elemental damage is the Desecrator, which you need to avoid anyway.



Unless you're getting owned by adds, I actually don't use the armor passives for Iskatu farming either. You generally have to kill him during 7sec ignore pain or you messed up.

I think the best passives for ishkatu are..

weapon master
ruthless
brawler


I take brawler over beserker rage because you're always going to hit the 30% damage increase because there will always be 3+ mobs. I don't always have 100 rage because I blow two 50 rage combos.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
TheYango
Profile Joined September 2008
United States47024 Posts
May 30 2012 21:34 GMT
#936
On May 31 2012 06:30 crms wrote:
I take brawler over beserker rage because you're always going to hit the 30% damage increase because there will always be 3+ mobs. I don't always have 100 rage because I blow two 50 rage combos.

Wow, I completely forgot about Brawler. Good call.
Moderator
kethers
Profile Blog Joined October 2010
United States719 Posts
Last Edited: 2012-05-30 21:36:44
May 30 2012 21:34 GMT
#937
On May 31 2012 06:15 TheYango wrote:
I think I've managed to get a build that works for farming Iskatu even with only early A2-capable gear. Turned my settings to rock bottom to test this out.

http://us.battle.net/d3/en/calculator/barbarian#bTVRPk!bVc!accZZc

Screw using Frenzy for Iskatu. Rupture absolutely DESTROYS him because you're cleaving on ~10 Shadow Vermin at once, meaning they're blowing up in his face for like 800% weapon damage. Blow all your cooldowns, and kill him in those 7 seconds before your Ignore Pain runs out.

Also swapped out Superstition for Berserker Rage, because you stay at max Fury, and you don't need superstition when the only thing that hits you for elemental damage is the Desecrator, which you need to avoid anyway.


My skills for Istaku farming:

Cleave - Rupture
Wrath of Berserker - Insanity
Ignore Pain - Iron Hide
Battle Rage - Marauder
War Cry - Impunity
Earthquake - no Fury rune

Brawler (25% or 30% more damage if 3 or more mobs in range)
Nerves of Steel
The other +25% armor passive

The fight lasts less than 20 seconds if you time it right.
Istaku spawns about 10 seconds after starting, so I usually look at my War Cry CD of 30 seconds as a timer. When it's at 1/4 refreshed I use Wrath and refresh Battle Rage again, then cast Earthquake and pop Ignore Pain right as he spawns. Because my gear isn't as great, the fight can only last as long as Ignore Pain's 7 seconds. If I die I have to relog and try again, some times due to unlucky health globe non-drops.

Edit: I use the amor passives because of my low level gear, Istaku still hits me like a truck. If you can get by, swapping to Weapon Master/Ruthless is doable.
ffreakk
Profile Joined September 2010
Singapore2155 Posts
Last Edited: 2012-05-30 21:36:20
May 30 2012 21:34 GMT
#938
On May 31 2012 02:34 Coolness53 wrote:
Show nested quote +
On May 31 2012 02:25 ffreakk wrote:
On May 31 2012 00:59 Coolness53 wrote:
On May 30 2012 14:39 ffreakk wrote:
Guys, a quick question:

My current Belt:
300 Armor
+39 Strength
+106 Vitality
+37 Physical Resistance
+43 Resist All

Is it worth it to invest 70% of my savings into a String of Ears with:
272 Armor
+93 Strength
-16% Dmg taken from melee
+19 Resist All
+90 Life on Hit
+Random useless mods.

Some quick response will be appreicated, thx


How much are we talking about here to get the String of Ears?


2.7 mil i think.

Bought a new sword, so i no longer can afford it.. Question null and void :p


Not to bad well. I hope your sword as Life on Hit on it .


A socketed sword, 900 DPS =/ Got a +190 LoH Amethyst on it,didn't have the gems to up it further.

Tbh Kymbo's Gold didn't give me the assurance i needed that Life on Hit was worth it. And with money coming in slowly these days (people just stopped, completely, buying stuff from me despite me setting prices real low), investing further into Life on Hit was something i did in complete blind faith of TL :3.

Turned out ok, actually. Had trouble tanking mob in 3 players game, thought "ok i just dumped those Gold into nothingness". When 1 guy left though, things got significantly easier. I can tank most melee mob without trouble (of course, that's with necessary kiting depending on HP situation, not let them hit all they want and not die :3). Ranged champions still give me trouble though, like Nightmarish Sand Wasps.. But i don't think more/better gear will really solve that problem. I just need to gear up for act 3 quickly so i won't have to see Wasps anymore anytime soon.

Ok so my current stats look something like this
40k HP
7.3k Armor
900-1000 resistance (as luck would have it the imporant Fire resist is lowest at 890, but i can't do anything about it for now.. On the bright side, Physical resist is 1000+, same for poison, but Poison resist is useless :3)
22% chance to Block 2.7k - 3.7k damage
10k DPS.
444 Life on Hit (1.4 Att Speed Sword).

How much further till im ready for act 3 guys? At least enough so i can farm Siegebreaker =/
Look. Only Forward. See. Only Victory.
skyR
Profile Joined July 2009
Canada13817 Posts
May 30 2012 21:37 GMT
#939
You can farm Siegebreaker with 0 gear. You just run around in a circle >.>
crms
Profile Joined February 2010
United States11933 Posts
May 30 2012 21:39 GMT
#940
On May 31 2012 06:37 skyR wrote:
You can farm Siegebreaker with 0 gear. You just run around in a circle >.>



he probably means with 5NV. I do those runs but even with my 'above average' gear, it can be pretty fast and easy or a complete and total nightmare waste of time that drives me to nearly smash my computer or reroll.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
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