Is seismic slam any good? I tried it a few times but it didn't really do wonders for me.
Seems like Leap and IP is a good idea?
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Legion710
Canada423 Posts
Is seismic slam any good? I tried it a few times but it didn't really do wonders for me. Seems like Leap and IP is a good idea? | ||
Shikyo
Finland33997 Posts
On May 31 2012 03:58 CubEdIn wrote: Show nested quote + On May 31 2012 03:49 Shikyo wrote: How many mobs would you be facing though so that the 4 sec from leap wouldn't be enough? You definitely want to wait for Ignore Pain to be off cooldown when exploring new areas anyway, right? So you still got the ~12s Well, I can't tell unless I've tried it, but I know that I'm not really having an easy time as it is, so I'm not sure how trading more survival skills for dps skills would help out. Last week I was toying with a dps build but it just didn't work as I wanted it to. Now I have more LpH and more res, so I could try again I guess. Remember it'd be act 3 that's the problem but at that point you'd be more funded. Then your shoulder won't be 230 STR blank, it'll be 200 STR 50 All Resist 70 Vit, and with similiar proportions, life % helmet and perhaps life % amulet with lots of lifesteal it's not even a glasscannon build. I don't mean that you'd build 0 resist 20k hp or anything like that On May 31 2012 04:02 Legion710 wrote: What are your builds guys? Seems like the constants are Frenzy with Smite or +dmg, WotB insanity and War Cry +resist. Is seismic slam any good? I tried it a few times but it didn't really do wonders for me. Seems like Leap and IP is a good idea? Frenzy Maniac, Seismic Slam Strenght from Earth WOTB Slaughter Battle Rage Marauder War Cry Impunity Leap Iron Impact Bloodthirst Weapons Master - Sword Ruthless I know I'm alone with this ;D | ||
Coolness53
United States668 Posts
On May 31 2012 04:02 Legion710 wrote: What are your builds guys? Seems like the constants are Frenzy with Smite or +dmg, WotB insanity and War Cry +resist. Is seismic slam any good? I tried it a few times but it didn't really do wonders for me. Seems like Leap and IP is a good idea? Revenge, Frenzy, War Cry, Threatening Shout, Earthquake, and Ground Stomp. I use leap attack on bosses. | ||
crms
United States11933 Posts
On May 31 2012 03:58 Shikyo wrote: Show nested quote + On May 31 2012 03:56 crms wrote: Shikyo, I'm sure something like that could work through act 2, but I really don't see how a pure dps barb would survive act3/4 to champion farm. Even general white mobs will 1-2 shot you in these acts unless you have beyond godlike gear. I think pure dps will be viable in the future but I think right now the only reliable, consistent path to 5NV+Boss outside of act2 is mitigation. The idea is in using the leap -> ignore pain -> leap and to kill them during that time with 2x dmg wrath, a single monster at a time This build may work but I can't imagine it being efficient. You'd likely get gibbed a lot by whites and it will take you 6+ minutes for a 3 spawn champion, 8+ mintures for a 4 spawn. That's not so good. Reasonably it's likely to take you much longer because sometimes you'll die before you kill one, or adds will be around the champions, etc., etc. I myself have started to think of a more hybrid strategy. I will get the core 'defensive' items: string of ears, stormshield, justice lantern etc., but then go for more damage items such as STR mempo with socket, high roll bul-kathos, attack spd str rings, crit modifiers, and a 900+ weapon with 600+ LoH. I don't want to play the game as a pure tank that can survive forever yet takes an eternity to kill. I'd rather reroll. I think a balanced build like this (while expensive) could yield tremendous results. It seems too many people focus on trying to go PURE tank or PURE dps, with little wiggle room. I'd probably stat priority resist>str>vitality>crit/as/etc. I'm on my way to completing this build, I just need to find a deal on a nice weapon. The only problem I see with dps builds or even my hybrid build is that eventually we'd all like to clear inferno with friends. I think in 4 player games with the mob increases pure tank may be the only reliable way for a barb to play with friends in the near future. Eventually perhaps we will have the gear to smash monsters with our friends but I think for the time being if we try and play with a group, we will have to be fully defensive. | ||
CubEdIn
Romania5359 Posts
On May 31 2012 04:04 Shikyo wrote: Show nested quote + On May 31 2012 03:58 CubEdIn wrote: On May 31 2012 03:49 Shikyo wrote: How many mobs would you be facing though so that the 4 sec from leap wouldn't be enough? You definitely want to wait for Ignore Pain to be off cooldown when exploring new areas anyway, right? So you still got the ~12s Well, I can't tell unless I've tried it, but I know that I'm not really having an easy time as it is, so I'm not sure how trading more survival skills for dps skills would help out. Last week I was toying with a dps build but it just didn't work as I wanted it to. Now I have more LpH and more res, so I could try again I guess. Remember it'd be act 3 that's the problem but at that point you'd be more funded. Then your shoulder won't be 230 STR blank, it'll be 200 STR 50 All Resist 70 Vit, and with similiar proportions, life % helmet and perhaps life % amulet with lots of lifesteal it's not even a glasscannon build. I don't mean that you'd build 0 resist 20k hp or anything like that Show nested quote + On May 31 2012 04:02 Legion710 wrote: What are your builds guys? Seems like the constants are Frenzy with Smite or +dmg, WotB insanity and War Cry +resist. Is seismic slam any good? I tried it a few times but it didn't really do wonders for me. Seems like Leap and IP is a good idea? Frenzy Maniac, Seismic Slam Strenght from Earth WOTB Slaughter Battle Rage Marauder War Cry Impunity Leap Iron Impact Bloodthirst Weapons Master - Sword Ruthless I know I'm alone with this ;D Not gonna judge anything but the maniac rune. Sidearm is better in terms of dps, even though it's not as reliable. ![]() And that shows with the life-on-hit as well, as the hammer gets life from all enemies it hits. | ||
Shikyo
Finland33997 Posts
On May 31 2012 04:18 CubEdIn wrote: Show nested quote + On May 31 2012 04:04 Shikyo wrote: On May 31 2012 03:58 CubEdIn wrote: On May 31 2012 03:49 Shikyo wrote: How many mobs would you be facing though so that the 4 sec from leap wouldn't be enough? You definitely want to wait for Ignore Pain to be off cooldown when exploring new areas anyway, right? So you still got the ~12s Well, I can't tell unless I've tried it, but I know that I'm not really having an easy time as it is, so I'm not sure how trading more survival skills for dps skills would help out. Last week I was toying with a dps build but it just didn't work as I wanted it to. Now I have more LpH and more res, so I could try again I guess. Remember it'd be act 3 that's the problem but at that point you'd be more funded. Then your shoulder won't be 230 STR blank, it'll be 200 STR 50 All Resist 70 Vit, and with similiar proportions, life % helmet and perhaps life % amulet with lots of lifesteal it's not even a glasscannon build. I don't mean that you'd build 0 resist 20k hp or anything like that On May 31 2012 04:02 Legion710 wrote: What are your builds guys? Seems like the constants are Frenzy with Smite or +dmg, WotB insanity and War Cry +resist. Is seismic slam any good? I tried it a few times but it didn't really do wonders for me. Seems like Leap and IP is a good idea? Frenzy Maniac, Seismic Slam Strenght from Earth WOTB Slaughter Battle Rage Marauder War Cry Impunity Leap Iron Impact Bloodthirst Weapons Master - Sword Ruthless I know I'm alone with this ;D Not gonna judge anything but the maniac rune. Sidearm is better in terms of dps, even though it's not as reliable. ![]() And that shows with the life-on-hit as well, as the hammer gets life from all enemies it hits. Maniac is far better for both Seismic Slam and WOTB, vs a lot of monsters I just get Frenzy to 5 stacks and keep it there while spamming Seismic Slam. I imagine it's also better considering my high critical damage and how that scales with flat dmg as well. | ||
matiK23
United States963 Posts
On May 31 2012 03:19 Shikyo wrote: Well I'm barb too and I kill butcher himself in less than 10 seconds and haven't died to a rare in ages over there, I don't think the problem is with barbarian Cool story badass. I find either Kripp or Force builds are the best for inferno. Force suits my style better (Ground stomp wih vortex, revenge proc, ignore pain with longer duration, WoTB 100% dmg increase). You can replace ignore pain and ground stomp with something else, but I feel the other skills are must haves. | ||
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TheYango
United States47024 Posts
On May 31 2012 04:02 Legion710 wrote: What are your builds guys? Seems like the constants are Frenzy with Smite or +dmg, WotB insanity and War Cry +resist. Is seismic slam any good? I tried it a few times but it didn't really do wonders for me. Seems like Leap and IP is a good idea? Seismic Slam needs to be built around. With conventional tank itemization it's underwhelming. You have to play with much more DPS-oriented builds/items in order to take advantage of it. On May 31 2012 04:18 CubEdIn wrote: Not gonna judge anything but the maniac rune. Sidearm is better in terms of dps, even though it's not as reliable. ![]() And that shows with the life-on-hit as well, as the hammer gets life from all enemies it hits. Sidearm is only better for builds that rely on Frenzy as their only damage dealer. For anything using a significant Fury spender, Maniac is far better because the 20% damage scales into your Fury spender's damage. On May 31 2012 04:22 Shikyo wrote: Maniac is far better for both Seismic Slam and WOTB, vs a lot of monsters I just get Frenzy to 5 stacks and keep it there while spamming Seismic Slam. I imagine it's also better considering my high critical damage and how that scales with flat dmg as well. WotB benefits just as much from Sidearm as it does from Maniac, because WotB increases the Sidearm proc's damage. Maniac's still way better for Slam, but just pointing out that WotB benefits from Sidearm and Maniac pretty much equally. | ||
Legion710
Canada423 Posts
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TheYango
United States47024 Posts
On May 31 2012 04:30 Legion710 wrote: Why bloodthirst? Isn't it incredibly bad i Inferno? I'd rather have tough as nails? Seismic Slam has an awful life-on-hit ratio, and Seismic Slam builds should hit enough DPS for Bloodthirst to actually be worthwhile. | ||
Shikyo
Finland33997 Posts
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sieksdekciw
240 Posts
On May 31 2012 04:04 Shikyo wrote: Show nested quote + On May 31 2012 03:58 CubEdIn wrote: On May 31 2012 03:49 Shikyo wrote: How many mobs would you be facing though so that the 4 sec from leap wouldn't be enough? You definitely want to wait for Ignore Pain to be off cooldown when exploring new areas anyway, right? So you still got the ~12s Well, I can't tell unless I've tried it, but I know that I'm not really having an easy time as it is, so I'm not sure how trading more survival skills for dps skills would help out. Last week I was toying with a dps build but it just didn't work as I wanted it to. Now I have more LpH and more res, so I could try again I guess. Remember it'd be act 3 that's the problem but at that point you'd be more funded. Then your shoulder won't be 230 STR blank, it'll be 200 STR 50 All Resist 70 Vit, and with similiar proportions, life % helmet and perhaps life % amulet with lots of lifesteal it's not even a glasscannon build. I don't mean that you'd build 0 resist 20k hp or anything like that Show nested quote + On May 31 2012 04:02 Legion710 wrote: What are your builds guys? Seems like the constants are Frenzy with Smite or +dmg, WotB insanity and War Cry +resist. Is seismic slam any good? I tried it a few times but it didn't really do wonders for me. Seems like Leap and IP is a good idea? Frenzy Maniac, Seismic Slam Strenght from Earth WOTB Slaughter Battle Rage Marauder War Cry Impunity Leap Iron Impact Bloodthirst Weapons Master - Sword Ruthless I know I'm alone with this ;D No, exactly same thing here. | ||
Coolness53
United States668 Posts
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Shikyo
Finland33997 Posts
If you cannot afford stormshield I suggest you search for the best white lvl 60 shield(one with 3700-4700 block base), just search for shields with +block and they should be at the top as they have the best armor value. Even if they are completely empty apart from +block it's amazing because the 25% chance to block 4-5k damage is far more important than what, 5k hp you get from 150 vit. Obviously they are still going to have some stats at bargain prices, especially the blues, so search around. | ||
Coolness53
United States668 Posts
On May 31 2012 04:58 Shikyo wrote: 3700-4700 block with a 25% chance for instance in act 2 where mobs generally hit you for perhaps 4-5k a hit basically gives you 25% damage reduction which, as you might guess, is gigantic. If you cannot afford stormshield I suggest you search for the best white lvl 60 shield(one with 3700-4700 block base), just search for shields with +block and they should be at the top as they have the best armor value. Even if they are completely empty apart from +block it's amazing because the 25% chance to block 4-5k damage is far more important than what, 5k hp you get from 150 vit. Obviously they are still going to have some stats at bargain prices, especially the blues, so search around. Thanks for the information ![]() | ||
Steveling
Greece10806 Posts
I'm really curious to see how I fare in act2 where things get sticky. | ||
Shikyo
Finland33997 Posts
On May 31 2012 05:04 Steveling wrote: Update on my manly barb, I breezed through all the way up to sk(or would have since bnet went down when I had him on 10%hp,Q_Q) and I'm still with same stats/gear. I'm really curious to see how I fare in act2 where things get sticky. what gear/stats? | ||
Steveling
Greece10806 Posts
On May 31 2012 05:07 Shikyo wrote: Show nested quote + On May 31 2012 05:04 Steveling wrote: Update on my manly barb, I breezed through all the way up to sk(or would have since bnet went down when I had him on 10%hp,Q_Q) and I'm still with same stats/gear. I'm really curious to see how I fare in act2 where things get sticky. what gear/stats? Posted on previous page I think? Or 2 back. Inferno entry level gear/stats with 2hander and dps/crit build. I kill stuff faster and easier than what people told me. I want the manly barb build to work godamit, xP. | ||
Shikyo
Finland33997 Posts
On May 31 2012 00:57 Steveling wrote: Made it to inferno. I am fixated on finishing it like I did the previous difficulties. With a manly 2hander and +dmg/+crit build. I won't swap to 1h/board/defensive build no matter what. My stats atm are, 25k hp, 4.5k armor, 9.6k dmg, 320ish allres. My weapon is 800ish dmg so that's the first thing I will upgrade but just a look at the ah got me disheartened, wtf with all these people asking for millions and millions. I have only 750k so I need best value for money deals. Gonna take a while. Anyone else trying the manly road and how's it going in the later stages of inferno? Sand Wasp (the very first mob you encounter in act 2) is going to hit you for around 10000 * 4 just to give you an idea. | ||
Ripo
Belgium17 Posts
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