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On May 30 2012 09:11 LancerJ wrote:Show nested quote +On May 30 2012 08:57 Xinder wrote: Hey crms. I had a quick question for you. Is there a particular reason you use leap vs charge (dreadnaught rune)?
The build crms listed was specifically for Belial. Leap 300% armor buff is similar to a shorter duration Ignore Pain while also giving movement on a low cooldown. Maniac boosts Earthquake (and to a lesser extent Leap/Revenge) so it's a part of the burst strategy for phase 2.
Ah ok I must have missed that part. Makes sense. Most builds used charge or leap and since I use charge I felt I'd ask about the reasoning for leap. Thanks for the reply!
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On May 30 2012 09:08 Stormzors wrote: Question about damage reduction - Say you have 20% damage reduction from belt, 4% from bracers and 3% from chest. Assuming its all reduction of the same kind does that mean you have 27% damage reduction? Or is it averaged out, it seems crazy good if its just a flat 27%!
They stack multiplicatively, so 20% * 4% * 3% would be 25.5% reduction. You can intuitively calculate this by multiplying the damage taken at each step: .8 * .96 * .97 = 74.496% damage taken or 25.5% reduction.
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On May 30 2012 09:18 LancerJ wrote:Show nested quote +On May 30 2012 09:08 Stormzors wrote: Question about damage reduction - Say you have 20% damage reduction from belt, 4% from bracers and 3% from chest. Assuming its all reduction of the same kind does that mean you have 27% damage reduction? Or is it averaged out, it seems crazy good if its just a flat 27%!
They stack multiplicatively, so 20% * 4% * 3% would be 25.5% reduction. You can intuitively calculate this by multiplying the damage taken at each step: .8 * .96 * .97 = 74.496% damage taken or 25.5% reduction.
Thank you so much .
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On May 30 2012 08:57 Xinder wrote:Show nested quote +On May 30 2012 06:01 crms wrote: I don't think you should have any problem with Belial Shikyo.
I use the build I posted above.
leap 300% armor Revenge 30% proc Earthquake w/ bonus damage WoTB 100% damage Resist Shout Frenzy Maniac
Just leap everytime it's up while you kill snakes in phase 1 and in phase 2, blow earthquake and WoTB as soon as belial comes down. With your dps he likely won't even spawn adds. I know I've had runs where I killed him in p2 before he spawned anything and my DPS is only like 20k (with 5 stack frenzy), or 40k while berserking. You're going to be like 60k+ with cooldowns popped.
Once you're in phase 3 the strategy depends on your mitigation. if it's really high you can tank the arms and breath and just move for the big aoe. If you can't tank the arms just move a bit and use leap when needed.
I don't agree with changing skills for the phases because it's pointless to kill belial without 5 NV. Hey crms. I had a quick question for you. Is there a particular reason you use leap vs charge (dreadnaught rune)? EDIT: One other thing I just noticed, why not sidearm w/ Frenzy? That's another diff between your build and the one I'm currently using to clear Hell. Thanks again.
I actually never use dreadnaught charge. I haven't personally encounterd a situation where it's better than leap with 300%. I typically find the heal to be sketchy and nearly useless. Leap on the other hand is damn near immunity from all damage on a very short cooldown. I don't really use leap as an escape but rather a refreshable buff. I just leap every CD and continue to slam monsters. For frenzy, there are times I use sidearm but mostly I use maniac because I'm reliant on my big CD's. The general monsters (non elites) don't really do anything to me until ACT3/4 so killing them slightly faster is irrelevent. However, having berserker or EQ do 20% more damage, or just 20% more damage in general attacking an elite or two seems far more important.
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On May 30 2012 09:58 crms wrote:Show nested quote +On May 30 2012 08:57 Xinder wrote:On May 30 2012 06:01 crms wrote: I don't think you should have any problem with Belial Shikyo.
I use the build I posted above.
leap 300% armor Revenge 30% proc Earthquake w/ bonus damage WoTB 100% damage Resist Shout Frenzy Maniac
Just leap everytime it's up while you kill snakes in phase 1 and in phase 2, blow earthquake and WoTB as soon as belial comes down. With your dps he likely won't even spawn adds. I know I've had runs where I killed him in p2 before he spawned anything and my DPS is only like 20k (with 5 stack frenzy), or 40k while berserking. You're going to be like 60k+ with cooldowns popped.
Once you're in phase 3 the strategy depends on your mitigation. if it's really high you can tank the arms and breath and just move for the big aoe. If you can't tank the arms just move a bit and use leap when needed.
I don't agree with changing skills for the phases because it's pointless to kill belial without 5 NV. Hey crms. I had a quick question for you. Is there a particular reason you use leap vs charge (dreadnaught rune)? EDIT: One other thing I just noticed, why not sidearm w/ Frenzy? That's another diff between your build and the one I'm currently using to clear Hell. Thanks again. I actually never use dreadnaught charge. I haven't personally encounterd a situation where it's better than leap with 300%. I typically find the heal to be sketchy and nearly useless. Leap on the other hand is damn near immunity from all damage on a very short cooldown. I don't really use leap as an escape but rather a refreshable buff. I just leap every CD and continue to slam monsters. For frenzy, there are times I use sidearm but mostly I use maniac because I'm reliant on my big CD's. The general monsters (non elites) don't really do anything to me until ACT3/4 so killing them slightly faster is irrelevent. However, having berserker or EQ do 20% more damage, or just 20% more damage in general attacking an elite or two seems far more important.
Do you use life on hit at all? I've been leveling with weapons that have life on hit ever since I saw Krip beat inferno Diablo using lots of life on hit. He figures the sidearm procs allow for more chances for life on hit. Thus keeping him alive. I don't have my own evidence to suggest otherwise but I suppose I should maybe test it out in hell and see if I notice a difference in keeping myself alive.
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On May 30 2012 10:03 Xinder wrote:Show nested quote +On May 30 2012 09:58 crms wrote:On May 30 2012 08:57 Xinder wrote:On May 30 2012 06:01 crms wrote: I don't think you should have any problem with Belial Shikyo.
I use the build I posted above.
leap 300% armor Revenge 30% proc Earthquake w/ bonus damage WoTB 100% damage Resist Shout Frenzy Maniac
Just leap everytime it's up while you kill snakes in phase 1 and in phase 2, blow earthquake and WoTB as soon as belial comes down. With your dps he likely won't even spawn adds. I know I've had runs where I killed him in p2 before he spawned anything and my DPS is only like 20k (with 5 stack frenzy), or 40k while berserking. You're going to be like 60k+ with cooldowns popped.
Once you're in phase 3 the strategy depends on your mitigation. if it's really high you can tank the arms and breath and just move for the big aoe. If you can't tank the arms just move a bit and use leap when needed.
I don't agree with changing skills for the phases because it's pointless to kill belial without 5 NV. Hey crms. I had a quick question for you. Is there a particular reason you use leap vs charge (dreadnaught rune)? EDIT: One other thing I just noticed, why not sidearm w/ Frenzy? That's another diff between your build and the one I'm currently using to clear Hell. Thanks again. I actually never use dreadnaught charge. I haven't personally encounterd a situation where it's better than leap with 300%. I typically find the heal to be sketchy and nearly useless. Leap on the other hand is damn near immunity from all damage on a very short cooldown. I don't really use leap as an escape but rather a refreshable buff. I just leap every CD and continue to slam monsters. For frenzy, there are times I use sidearm but mostly I use maniac because I'm reliant on my big CD's. The general monsters (non elites) don't really do anything to me until ACT3/4 so killing them slightly faster is irrelevent. However, having berserker or EQ do 20% more damage, or just 20% more damage in general attacking an elite or two seems far more important. Do you use life on hit at all? I've been leveling with weapons that have life on hit ever since I saw Krip beat inferno Diablo using lots of life on hit. He figures the sidearm procs allow for more chances for life on hit. Thus keeping him alive. I don't have my own evidence to suggest otherwise but I suppose I should maybe test it out in hell and see if I notice a difference in keeping myself alive.
i don't have enough life on hit to make a difference yet, only like 300. :/
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On May 30 2012 10:03 Xinder wrote:Show nested quote +On May 30 2012 09:58 crms wrote:On May 30 2012 08:57 Xinder wrote:On May 30 2012 06:01 crms wrote: I don't think you should have any problem with Belial Shikyo.
I use the build I posted above.
leap 300% armor Revenge 30% proc Earthquake w/ bonus damage WoTB 100% damage Resist Shout Frenzy Maniac
Just leap everytime it's up while you kill snakes in phase 1 and in phase 2, blow earthquake and WoTB as soon as belial comes down. With your dps he likely won't even spawn adds. I know I've had runs where I killed him in p2 before he spawned anything and my DPS is only like 20k (with 5 stack frenzy), or 40k while berserking. You're going to be like 60k+ with cooldowns popped.
Once you're in phase 3 the strategy depends on your mitigation. if it's really high you can tank the arms and breath and just move for the big aoe. If you can't tank the arms just move a bit and use leap when needed.
I don't agree with changing skills for the phases because it's pointless to kill belial without 5 NV. Hey crms. I had a quick question for you. Is there a particular reason you use leap vs charge (dreadnaught rune)? EDIT: One other thing I just noticed, why not sidearm w/ Frenzy? That's another diff between your build and the one I'm currently using to clear Hell. Thanks again. I actually never use dreadnaught charge. I haven't personally encounterd a situation where it's better than leap with 300%. I typically find the heal to be sketchy and nearly useless. Leap on the other hand is damn near immunity from all damage on a very short cooldown. I don't really use leap as an escape but rather a refreshable buff. I just leap every CD and continue to slam monsters. For frenzy, there are times I use sidearm but mostly I use maniac because I'm reliant on my big CD's. The general monsters (non elites) don't really do anything to me until ACT3/4 so killing them slightly faster is irrelevent. However, having berserker or EQ do 20% more damage, or just 20% more damage in general attacking an elite or two seems far more important. Do you use life on hit at all? I've been leveling with weapons that have life on hit ever since I saw Krip beat inferno Diablo using lots of life on hit. He figures the sidearm procs allow for more chances for life on hit. Thus keeping him alive. I don't have my own evidence to suggest otherwise but I suppose I should maybe test it out in hell and see if I notice a difference in keeping myself alive.
I don't use sidearm but Life on Hit is amazing. I have about 535 Life on Hit. Going to get 110 more when I upgrade my gem.
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Hmm now this became weird.
Finished act 1 today. That was really easy. Farmed a bit and server down  http://eu.battle.net/d3/en/calculator/barbarian#WhXVkY!Ybe!ZbacYZ This is my build. WW rocks. Now the weird part comes. I have (I'm using just a little bit MF and gold find %35 each.)
Only 31k hp (Damn eu server! I think someone managed to hack AH and buy every vitality armor.) 6k armor %25 dodge (Warcry rune) 250-300 resistances 18k dmg. 0.0 life on hit, 0.0 lifesteal 2530 heal per kill. %36.5 Crit chance +%140 increased crit dmg. (i saw revenge crit 47k 
I don't have a stormshield. (ah i wish i had one.) I don't have any fancy items. I bought my axe for 450k and other items are only 30-50k range. I didn't have time to play too much. Questions: 1) About Dodge. Almost every barb using Warcry with Resist rune. Why + %50 all resist better then %15 dodge (I know we don't get +15 dodge. We get some less dodge rating but it still seems better. Can someone explain?) 2) About life on hit. There is no explanation about WW's life on hit rating. Am I missing something?
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How are people getting on in Act 3/4 Inferno? I can smash through Act 2 without dying, but I found Act 3 beyond stupidly tough. I started slowing down and becoming a 2 minute CD hero, using both Wrath and Earthquake to try and deal with every elite pack, even some tough normal mobs. I found the gargoyle things strangley difficult.
Here's a little VOD of me having a go at Act 3 earlier: Link
I tabbed a lot, and it was visible because I hadn't set the Diablo 3 stream up properly (sorry about that), but it might give some people an idea of what its like. At the 30 minute mark things get pretty stupid. P.S. I had to go afk towards the end of the VOD, thats the end - I don't come back.
I had trouble with bosses that had invulnerable minions. I was finding that even with the 2-minute-hero Wrath+Earthquake combo I was barely taking half the bosses hp away. In Act 2 this was basically killing them. I also never have to skip any kind of ability combinations in Act 2, but I was reduced to running and leaping like a retard away from unbeatable combos in Act 3.
Pretty disappointed in the situation for melee classes as far as Inferno is concerned. I know plenty of DHs who have awful gear (and I've never seen be good at any game before) who are farming Act 4 and the secret "Pony" level on Inferno. They're getting miles ahead of me in terms of wealth etc. whilst putting in less playtime than I am on my barb. These people are doing well purely because of Demon Hunter imo, and I find it pretty shitty.
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On May 30 2012 10:57 Aceace wrote:+ Show Spoiler +Hmm now this became weird. Finished act 1 today. That was really easy. Farmed a bit and server down http://eu.battle.net/d3/en/calculator/barbarian#WhXVkY!Ybe!ZbacYZThis is my build. WW rocks. Now the weird part comes. I have (I'm using just a little bit MF and gold find %35 each.) Only 31k hp (Damn eu server! I think someone managed to hack AH and buy every vitality armor.) 6k armor %25 dodge (Warcry rune) 250-300 resistances 18k dmg. 0.0 life on hit, 0.0 lifesteal 2530 heal per kill. %36.5 Crit chance +%140 increased crit dmg. (i saw revenge crit 47k  I don't have a stormshield. (ah i wish i had one.) I don't have any fancy items. I bought my axe for 450k and other items are only 30-50k range. I didn't have time to play too much. Questions: 1) About Dodge. Almost every barb using Warcry with Resist rune. Why + %50 all resist better then %15 dodge (I know we don't get +15 dodge. We get some less dodge rating but it still seems better. Can someone explain?) 2) About life on hit. There is no explanation about WW's life on hit rating. Am I missing something?
Dodge does not give you a Revenge proc so you want to avoid getting anything with Dexterity or dodge ideally if you are using Revenge (which most Barbarians are using). Impunity is a multiplier, it scales with gear. If you have 300 resist, that becomes 450 with Impunity. 400 becomes 600.
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Hmm. I never thought like that. I will change it ASAP. Thanks for your help again (you were very helpful when i'm buying my new pc  But my second question is still waiting for an answer. What is WW's life on hit rating? Can someone explain it too?
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I'll have to test it later and get back to you if no one else has done so.
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Has anyone gotten Justice Lantern that has a Storm Shield if so does Justice Lantern worth the purchase?
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Dodge does not give you a Revenge proc so you want to avoid getting anything with Dexterity or dodge ideally if you are using Revenge (which most Barbarians are using). Impunity is a multiplier, it scales with gear. If you have 300 resist, that becomes 450 with Impunity. 400 becomes 600.
Just to add to that dodge is also a % chance it will happen whereis resistance is just a flat reduction and will occur every time. In theory you could play every boss battle and never get a dodge if your unlucky, or if your lucky you could potentially dodge every attack although surely dodge would suffer from diminishing returns.
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Ok, this is more than likely me seeing things and such. I just switched to leap (iron impact) as per the discussion earlier, loving it btw, and I get this feeling that the CD isn't 10 secs. Like maybe it's 8sec. It just feels to come up faster than charge did. Maybe since it's new and I'm trying to use it frequently it feels like it's quicker when it's really the same. Since i really only ever used charge when i needed the heal from dreadnaught. I dunno. Just an observation. :D
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United States805 Posts
Is lifesteal the staple build for barbarians? I was theory crafting some monk builds and realized barb could easily do something like this:
http://us.battle.net/d3/en/calculator/barbarian#WcRVkT!dbV!ZZbcbb
put some nice amethysts on your weapons, and won't you be pretty much unkillable? Not in inferno yet, just barely in hell. So I may not have any idea what I am talking about.
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United States47024 Posts
On May 30 2012 12:57 Xanbatou wrote:Is lifesteal the staple build for barbarians? I was theory crafting some monk builds and realized barb could easily do something like this: http://us.battle.net/d3/en/calculator/barbarian#WcRVkT!dbV!ZZbcbbput some nice amethysts on your weapons, and won't you be pretty much unkillable? Not in inferno yet, just barely in hell. So I may not have any idea what I am talking about. % Lifesteal is reduced depending on the difficulty you're on. In Inferno, Lifesteal has 20% of the listed effectiveness. This makes it extremely ineffective in comparison to life on hit.
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Life steal gets reduced to 20% in Inferno so you need tons of DPS to make it worthwhile... life on hit is miles better. Amethysts gives life on hit, not lifesteal.
You get so much vitality and %life from gear, using Invigorate is a waste. Impunity is undisputedly by far the best rune for War Cry.
Triumph rune sort of sucks, probably down right useless if you are doing an AoE build with Earthquake and Rend... Rend sort of sucks... Earthquake with Mountain's Call sort of sucks... =\
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ok seriously act 2 is pissing me off, i can kill 1/10 elite packs and even normal mobs are owning me and my stats arent even that bad compared to most people here who still have trouble with it but can still advance through it...
34k hp ~12k dps 8.6k armor (with war cry and passives) 550-720 resists (with war cry and resist rune) 13% melee reudction from SoE 575 life on hit 1.50 attacks per second
ive tried combinations of leap, charge, war cry, beserker, earthquake, revenge but to no avail i simply die too fast before i can even do anything, if its a single elite that is yellow and doesnt have invincible minions then i usually just use EQ to kill off the minions and 1v1 the elite and kill it eventually but i dont know this is insane the difficuly jump from act 1 and 2
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On May 30 2012 11:02 iAmiAnC wrote:
Pretty disappointed in the situation for melee classes as far as Inferno is concerned. I know plenty of DHs who have awful gear (and I've never seen be good at any game before) who are farming Act 4 and the secret "Pony" level on Inferno. They're getting miles ahead of me in terms of wealth etc. whilst putting in less playtime than I am on my barb. These people are doing well purely because of Demon Hunter imo, and I find it pretty shitty.
DHs get one shotted in inferno with shitty equipment (and even with good equipment then they get two shotted). there is no way a DH can herp derp their way through inferno. in fact, getting hit once will mean you die.. either you're exaggerating or your friends are very good at kiting.
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