Barbarian - Builds/Discussion - Page 155
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Charger
United States2405 Posts
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Trang
Australia324 Posts
On September 18 2012 23:56 gilar9 wrote: P.S. Take a look at my Andariel's Visage! More fire damage% than poison nova chance! ![]() Maybe the tone doesn't come across right over text on the internet, but it seems to me as if you are proud of your Andariel's Visage ... so I just want to make sure --- you know that high fire damage % affix on Andariel's Visage is a bad thing right? "25% more fire damage taken" means that you take 25% more damage from monster fire attacks. You actually want as close to 5%, which is the minimum on Andariel's Visage, as possible. | ||
gilar9
3 Posts
On September 19 2012 02:04 Trang wrote: Maybe the tone doesn't come across right over text on the internet, but it seems to me as if you are proud of your Andariel's Visage ... so I just want to make sure --- you know that high fire damage % affix on Andariel's Visage is a bad thing right? "25% more fire damage taken" means that you take 25% more damage from monster fire attacks. You actually want as close to 5%, which is the minimum on Andariel's Visage, as possible. Oh yes I do know, my visage is having max cap of suffering more fire dmg while close to bottom end of poison nova chance, sadly outstanding | ||
Hairy
United Kingdom1169 Posts
On September 19 2012 02:04 Trang wrote: Maybe the tone doesn't come across right over text on the internet, but it seems to me as if you are proud of your Andariel's Visage ... so I just want to make sure --- you know that high fire damage % affix on Andariel's Visage is a bad thing right? "25% more fire damage taken" means that you take 25% more damage from monster fire attacks. You actually want as close to 5%, which is the minimum on Andariel's Visage, as possible. It seemed clear to me that he was taking the piss ![]() | ||
Stratos.FEAR
Canada706 Posts
On September 19 2012 00:37 Hairy wrote: A friend was nice enough to lend me a Sky Splitter that dropped for him, and after playing with it for a while I would say it's not worth the money. The proc itself does decent damage (~20k if I remember correctly), but you have to remember the proc coefficients of a sprint/ww barb are tiny. I believe that tornadoes only have a 20% proc rate, and whirlwind is even less... ~13% I think. This means that if the weapon has a 20% chance to smite an enemy, in reality that's only a 4% chance to smite on a tornado, and a 2.6% chance on whirlwind. Basically you should be able to get a lot more DPS for your money just buying a normal weapon. I will review your gear and other questions in a bit when I have time.... 4% of 20k is 800, so 800 more dmg per hit? and the tornados are hitting pretty fast so there might be more dps but it is only for signle targets and you cant choose who it procs on (might hit mobs with <2k hp left and then the proc is basically wasted) | ||
vol_
Australia1608 Posts
![]() On another note, sold my Helm of Command for 3 mil more than I Paid for it months ago. Seemed to be very few on AH and maybe people are saving up some tank gear in anticipation for the patch? Is there any other tank gear rising in price that people have noticed? | ||
Hairy
United Kingdom1169 Posts
On September 19 2012 18:10 vol_ wrote: I would be proud of the perfectly terrible roll andys too, it's just as rare as a perfect max poison/min fire roll right? ![]() On another note, sold my Helm of Command for 3 mil more than I Paid for it months ago. Seemed to be very few on AH and maybe people are saving up some tank gear in anticipation for the patch? Is there any other tank gear rising in price that people have noticed? Not that I've noticed, but I'm trying desperately to save up enough for a good LOH amulet before patch hits. People have been carefully tuning their characters to max DPS, while maintaining an appropriate level of survivability. That "appropriate level" is about to shift.... Here's a bit of speculation/prediction for you too - I think life regeneration is going to become a massively sought after stat for PvP. You heard it here first. | ||
Hairy
United Kingdom1169 Posts
Here is my normal battlenet profile: http://eu.battle.net/d3/en/profile/Hairy-1750/hero/2281818 and my d3up profile: http://d3up.com/b/16301#build-skills Everything seems to be accurate for me, even sprint damage! Sprint - Run Like the Wind DPS: 15,773.58 Total Damage per Cast: 47,320.74 Per Tick: 5,102.4 - 6,474.96 Per Tick Crit Damage: 23,828.2 - 30,238.1 Description: Increase movement speed by 40% for 3 seconds. Rune Bonus: Tornadoes rage in your wake, each one inflicting 60% weapon damage. | ||
crisiscore
Australia72 Posts
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Hairy
United Kingdom1169 Posts
![]() It's still good for showing EHP and DPS 'gains' etc etc though. | ||
Kazeyonoma
United States2912 Posts
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Charger
United States2405 Posts
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Canucklehead
Canada5074 Posts
On September 20 2012 01:19 Charger wrote: I just found that site (thanks Hairy!) but I can't figure out how to compare an item or find the item I'm looking for. For example, I wanted to see what a strength rolled andy's would do compared to my ik helm. You go to simulate item and choose your helm. Then manually overwrite the stats of your current helm and enter the stats of the andy and it'll show you a before and after snapshot at the bottom. | ||
Arkani
Austria60 Posts
my barb im not quite sure what to upgrade.. i can do a3 inferno with that equip, but killing elite mobs feels slow (ranged elite mobs suck.. but maybe im doing them wrong), also i think i can lose about 8k life. im broke atm but will start to farm a3 now. (is there a youtube video or something how do it effective?) thanks in advance! | ||
DODswe4
Sweden2157 Posts
On September 20 2012 04:16 Arkani wrote: maybe someone can check my gear and tell me what you think i should upgrade next? my barb im not quite sure what to upgrade.. i can do a3 inferno with that equip, but killing elite mobs feels slow (ranged elite mobs suck.. but maybe im doing them wrong), also i think i can lose about 8k life. im broke atm but will start to farm a3 now. (is there a youtube video or something how do it effective?) thanks in advance! you have very low strenght also it looks like your crit chance is abit low, could you change from german to english so more people can see what everything means? edit: nice name btw ![]() edit2: easier to change to english just remove the /de in the url name | ||
Hairy
United Kingdom1169 Posts
On September 20 2012 08:11 DODswe4 wrote: you have very low strenght also it looks like your crit chance is abit low, could you change from german to english so more people can see what everything means? edit: nice name btw ![]() edit2: easier to change to english jsut remove the /de in the url name Just manually alter the link! http://eu.battle.net/d3/de/profile/snOw-2302/hero/19520802 http://eu.battle.net/d3/eu/profile/snOw-2302/hero/19520802 this bit..................... ^^ | ||
Osito12
Denmark11 Posts
my profile: http://eu.battle.net/d3/en/profile/Osito-2950/hero/304091 I do A3 pretty good, but think im on the low side of hp, gotta be careful at times on the more nasty range mobs. I think my helm could use a upgrade first. Thanks in advance ![]() | ||
Trang
Australia324 Posts
I still feel the most reliable way is to use a manual excel calculator. Since something like over 80% of damage comes from Sprint, I set up my calculator to measure my DPS as if it only used my Main-Hand damage. I do this by setting all weapon stats as normal with one alteration: I set the Off-Hand weapon damage (ie the min and max damage ranges) to be the same as my Main-Hand weapon. This calculates my DPS as if 100% of my damage came off my Main-Hand. While it's not quite the ~80/20 ratio, I feel it's more representative than the character sheet or what d3up currently shows, which is a 50/50 split. Really what would be more accurate is if you set both your MH and OH damage ranges in the excel sheet as: Min = Min(MH) - 0.2 x [Min(MH) - Min (OH)] Max = Max(MH) - 0.2 x [Max(MH) - Max (OH)] OR Min = 0.8 Min(MH) + 0.2 Min (OH) Max = 0.8 Max(MH) + 0.2 Max (OH) This is assuming a 80/20 ratio. You can adjust the ratio easily yourself if you feel a different one eg 82/18 is more accurate. But unless you modify the spreadsheet yourself, it can be a bit tedious to do by hand for every weapon you want to compare. I might try to modify mine now for this purpose ... anyone know what the best estimate ratio is? | ||
Hairy
United Kingdom1169 Posts
On September 20 2012 14:22 Trang wrote: This is assuming a 80/20 ratio. You can adjust the ratio easily yourself if you feel a different one eg 82/18 is more accurate. But unless you modify the spreadsheet yourself, it can be a bit tedious to do by hand for every weapon you want to compare. I might try to modify mine now for this purpose ... anyone know what the best estimate ratio is? It's IMPOSSIBLE to tell without damage meters, and it will change per character. My guess is more like 90/10 for me, or even 95/5. My tornadoes brutalises most trash, and I don't really need to whirlwind all that much at all. I don't even use a standard fury generator (I use overpower or leap), so my offhand barely ever actually hits anything. Characters who have worse gear will use their offhand more, because they will be whirlwinding more. If a player has insufficient runspeed/crit/attack speed, they will be using their offhand sometimes because they are forced to use Bash, whereas barbs with better gear never need to stop. | ||
Trang
Australia324 Posts
Here's the google docs link: https://docs.google.com/spreadsheet/ccc?key=0AlVIWLEvnsT0dDZnV3lwcHNRSmFHMFJqdk10UVNQYXc&hl=en#gid=0 Let me know if there are issues, it's my first time trying to share on google docs. What I've done is I created an extra table, whereby you enter your Main-Hand and Off-Hand damage values. You enter the rest of the stats in the usual place, but DON'T enter weapon damage values in the purple filled and greyed text cells. You then enter what you believe to be your MH/OH damage ratio. For a WW/Sprint Barb, I would imagine it's somewhere between 75/25 and 95/5, instead of 50/50 which all other DPS calculators and your character sheet will use. What happens then is it calculates weighted average weapon damage ranges (weighted by the MH/OH ratio), and replaces the purple filled/grey text cells with the weighted averages, which are in turn used to calculate DPS as per usual. Ie, it calculates your DPS as if every attack used the weighted (eg 80/20) average damage ranges, instead of a flat 50/50 average of the MH and OH damage ranges. This way, you can determine how much your MH or OH contributes to your overall damage, taking into account your inputed MH/OH ratio. Hope I explained it in a way that makes sense, haha. Let me know what you guys think. | ||
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