Witch Doctor - Builds/Discussion - Page 56
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Burrfoot
United States1176 Posts
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Corak
Germany188 Posts
On October 08 2012 21:04 Levistus wrote: hey guys just want to know if zombie bears are up there with the highest dmg dealing spells? im a damage whore and ill appreciate it if you can tell me what are the top skills that deals the most dmg. thanks. Hi. Bears do really good dmg. Biggest problem is the mana cost. If you got that under control and dont die because you have to be close to your enemys its great! If you got an elite with lots of life get a wall behind you (~one bear length works alright). Your bears spawn in a straight line in front of you and do a lot more damage ![]() On October 08 2012 21:35 Burrfoot wrote: Fresh 60 WD here curious as to how sturdy pets are at various MP levels. Do they just melt after a certian MP level unless you stack life/resists? Monster Power only increases the Monster HP, does it not? I tried a bit of MPlvl 5. It took some time to kill everything but other than that my pet tanked pretty good as always. Leeching Beast heals them fast enough against most monsters. My dogs die against elites with desecrator and arcane at the same time (or similar). I see who those would get worse with a high MPlvl, because normally the fight ends with one dog still alive. My Gargantuan almost never dies. I got 45k life, about 500ResAll and about 4k Armor. | ||
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Burrfoot
United States1176 Posts
I gave WD a shot on PTR on my fresh 60 that stole al my old 1.02 wiz gear, and got blown up instantly in fields of misery hehe. (30k hp 600 res) | ||
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Espelz
Germany826 Posts
On October 09 2012 21:41 Burrfoot wrote: Mp increases the damage per level as well, it's each player joining that doesn't anymore. I gave WD a shot on PTR on my fresh 60 that stole al my old 1.02 wiz gear, and got blown up instantly in fields of misery hehe. (30k hp 600 res) To be fair : even though you have more AR on your WD than I have on mine, 30K hp is really not much for a WD... the decent geared ones have either absurd dps (90-100K +) and still a bit more hp, or less dps (50-60K) and easily 60K hp. Right now on the "normal" inferno my Garg almost never dies in act 3 with about 62K hp and about 400-450 AR. I will probably have to get a few more resists for the higher MP level though, but I´ll see. Right now I can´t afford it anyway, so I´ll think about that when I have that problem and the patch is live :D | ||
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Heh_
Singapore2712 Posts
On October 10 2012 07:19 Espelz wrote: To be fair : even though you have more AR on your WD than I have on mine, 30K hp is really not much for a WD... the decent geared ones have either absurd dps (90-100K +) and still a bit more hp, or less dps (50-60K) and easily 60K hp. Right now on the "normal" inferno my Garg almost never dies in act 3 with about 62K hp and about 400-450 AR. I will probably have to get a few more resists for the higher MP level though, but I´ll see. Right now I can´t afford it anyway, so I´ll think about that when I have that problem and the patch is live :D Just sac survivability for raw damage. There's no point in having invulnerable pets when you take much more time to kill mobs. Just make sure they are sufficiently tanky, you can always resummon them. | ||
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WakaDoDo
Sweden1183 Posts
On October 10 2012 07:34 Heh_ wrote: Just sac survivability for raw damage. There's no point in having invulnerable pets when you take much more time to kill mobs. Just make sure they are sufficiently tanky, you can always resummon them. But does it take much more time? Fights will last longer thus longevity is needed in order to continually dps. Too little survivabilty and you would just run around, wasting all that superior dps anyways. It's about striking a balance. I think 'sufficiently tanky' deserved more words. But for ordinary farming just go superimba dps ezpz route :p | ||
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Heh_
Singapore2712 Posts
On October 10 2012 16:56 WakaDoDo wrote: But does it take much more time? Fights will last longer thus longevity is needed in order to continually dps. Too little survivabilty and you would just run around, wasting all that superior dps anyways. It's about striking a balance. I think 'sufficiently tanky' deserved more words. But for ordinary farming just go superimba dps ezpz route :p I have 30k HP, 3k armor and 400-500 AR, but 94k DPS. Really not a lot of survivability, allows me to tank 1-2 hits max. Zombie dogs die pretty frequently but enough to tank while I burst down everything. I'm sacrificing even more survivability to use a more powerful build (-10s cooldown on wall of zombies) but I'm pretty sure I can faceroll MP5. Can't test it out because of problems with importing my character onto the PTR.. | ||
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WakaDoDo
Sweden1183 Posts
Its up to date with gear/build. Tried MP5 just now and could most certainly not faceroll it. I'll be farming MP4 most likley. | ||
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Heh_
Singapore2712 Posts
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Charger
United States2405 Posts
Thanks in advance for the help! <3 http://us.battle.net/d3/en/profile/Charger-1101/hero/1879624 | ||
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Heh_
Singapore2712 Posts
On October 11 2012 10:44 Charger wrote: Hey guys! I need help prepping my WD for the new patch. I play with max mf (with follower) and plan to do some MP1 warriors rest runs and things of that nature and let my barb handle the typical farming sessions. Aside from jewelry (which will all be replaced asap after the patch), what needs the most attention for my purpose? Assume a 5-10m budget for these upgrades. Thanks in advance for the help! <3 http://us.battle.net/d3/en/profile/Charger-1101/hero/1879624 You don't even need poison darts or garg if you're doing warrior's rest runs. Kill fast, and gtfo in less than 10 seconds. Spirit walk and vessel gives you enough invulnerable time to clear everything. If you have mana problems, drop PTV and suddenly you can cast more bears. Get items with +max mana instead of regen if you just want to spam for a short while. You can add SA for more mana if you need to, otherwise add gruesome feast or grave injustice. Otherwise, just crank up the dps and don't care about EHP at all. Your weakest items are the endless journey set; you can probably get better 1.04 rares. Don't bother with 1.05 rares; they'll cost a fortune. | ||
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Charger
United States2405 Posts
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icedragon
86 Posts
gg litany of the undaunted, rolled ias as the random stat. The cheapest in ah is 400m, I am looking for around 200m NA, any wd's interested? | ||
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Heh_
Singapore2712 Posts
On October 12 2012 02:31 icedragon wrote: http://i.imgur.com/NRV99.jpg gg litany of the undaunted, rolled ias as the random stat. The cheapest in ah is 400m, I am looking for around 200m NA, any wd's interested? I am. No money =( Unless you want 60 million for it. It's all my riches, literally. Will throw in an item or 2 that I'm currently using (worth 30-50million) as a bonus =) | ||
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Uninstall
Canada79 Posts
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Charger
United States2405 Posts
On October 11 2012 11:14 Heh_ wrote: You don't even need poison darts or garg if you're doing warrior's rest runs. Kill fast, and gtfo in less than 10 seconds. Spirit walk and vessel gives you enough invulnerable time to clear everything. If you have mana problems, drop PTV and suddenly you can cast more bears. Get items with +max mana instead of regen if you just want to spam for a short while. You can add SA for more mana if you need to, otherwise add gruesome feast or grave injustice. Otherwise, just crank up the dps and don't care about EHP at all. Your weakest items are the endless journey set; you can probably get better 1.04 rares. Don't bother with 1.05 rares; they'll cost a fortune. I followed your advice and am set up a bit different now running gf and gi with spirit vessel. I told myself I wasn't going to spend much regearing but sometimes I can't help myself so I went a little beyond my initial intentions of mp1 warriors rest runs and can do current Act 3 dying 5-10 times. Obviously that is too much to make it efficient but I feel like I'm close. http://us.battle.net/d3/en/profile/Charger-1101/hero/1879624 What do I need from here to make this actually viable for moderately difficult mf running instead of only the easy stuff? LoH or lifesteal? How much? More res? (at about 350 AR but most are around 400+) More damage and/or hp? Assume a budget of 5-10m but can go up to 30m if the jump would be worth the investment. * The armory link should show my damage as 50k unbuffed, it must have updated with a stack or two of gf. * | ||
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Heh_
Singapore2712 Posts
On October 15 2012 23:49 Charger wrote: I followed your advice and am set up a bit different now running gf and gi with spirit vessel. I told myself I wasn't going to spend much regearing but sometimes I can't help myself so I went a little beyond my initial intentions of mp1 warriors rest runs and can do current Act 3 dying 5-10 times. Obviously that is too much to make it efficient but I feel like I'm close. http://us.battle.net/d3/en/profile/Charger-1101/hero/1879624 What do I need from here to make this actually viable for moderately difficult mf running instead of only the easy stuff? LoH or lifesteal? How much? More res? (at about 350 AR but most are around 400+) More damage and/or hp? Assume a budget of 5-10m but can go up to 30m if the jump would be worth the investment. * The armory link should show my damage as 50k unbuffed, it must have updated with a stack or two of gf. * Do you kill bosses in your runs? If you do, do you have sufficient mana to spam them down with bears? If you wanna do more difficult MP levels, just get more and more dps. MP doesn't boost monster damage at all, only hp. So you should get your dps even higher. There's a neat trick to boost it: get even more pickup radius so you can get the GF/GI boost so that it covers the maximum distance of your bear spam. Is your templar doing work for you or is he dropping dead most of the time? You should rely on pets for tanking, not your follower. Not sure if your MF from follower drops when he's dead.. You could use the enchantress until 1.05 hits, or just use the scoundrel for +3% crit and the blind active. Since there's no MF bows, you can get a buriza to combine with split shot for mass slow/freeze on monsters. Also I don't know how desperate you are for MF; it might be a waste of gold to upgrade your rings/amulet to max MF. | ||
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Corak
Germany188 Posts
On October 16 2012 00:04 Heh_ wrote: Do you kill bosses in your runs? If you do, do you have sufficient mana to spam them down with bears? If you wanna do more difficult MP levels, just get more and more dps. MP doesn't boost monster damage at all, only hp. So you should get your dps even higher. There's a neat trick to boost it: get even more pickup radius so you can get the GF/GI boost so that it covers the maximum distance of your bear spam. Is your templar doing work for you or is he dropping dead most of the time? You should rely on pets for tanking, not your follower. Not sure if your MF from follower drops when he's dead.. You could use the enchantress until 1.05 hits, or just use the scoundrel for +3% crit and the blind active. Since there's no MF bows, you can get a buriza to combine with split shot for mass slow/freeze on monsters. Also I don't know how desperate you are for MF; it might be a waste of gold to upgrade your rings/amulet to max MF. Let me correct you, as I got corrected above. MP does increase monster damage. At MP5 it's almost doubled. http://us.battle.net/d3/en/blog/7540457/Monster_Power_More_Guts_More_Glory-10_11_2012 | ||
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Charger
United States2405 Posts
On October 16 2012 00:04 Heh_ wrote: Do you kill bosses in your runs? If you do, do you have sufficient mana to spam them down with bears? If you wanna do more difficult MP levels, just get more and more dps. MP doesn't boost monster damage at all, only hp. So you should get your dps even higher. There's a neat trick to boost it: get even more pickup radius so you can get the GF/GI boost so that it covers the maximum distance of your bear spam. Is your templar doing work for you or is he dropping dead most of the time? You should rely on pets for tanking, not your follower. Not sure if your MF from follower drops when he's dead.. You could use the enchantress until 1.05 hits, or just use the scoundrel for +3% crit and the blind active. Since there's no MF bows, you can get a buriza to combine with split shot for mass slow/freeze on monsters. Also I don't know how desperate you are for MF; it might be a waste of gold to upgrade your rings/amulet to max MF. I kill Azmo but that's the only boss I see since I set the quest to the last one in Act 3. It wasn't a tough fight, I went into spirit vessel at the very end but killed him shortly after so it was ok. If I have rain dance active I can spam bears non stop. Nice tip about the pickup radius. I wasn't/am not sure what the optimal radius is however. My templar is mostly for extra mf. Even dead his mf is counted so with him (dead or alive) I am at max mf already so if anything, I will be looking to drop mf in favor of better stats as my paragon lvls increase. I just can't stay alive vs. champions since I am basically relying on spirit walk, vessel, 1 potion, and whatever health gloves drop to stay alive until my next spirit walk. Often times that next spirit walk is still a few seconds away after all that which means I get stomped immediately. If there are tons of trash mobs or easy horde enemies it's fine but 3 or 4 elites doesn't seem to be enough to get my spirit walk off cooldown. Trash mobs are super easy and are no problem. It feels like I need some addition healing from somewhere but I don't know if I should just get a lifesteal weapon or if I need to get X amount of loh or what. I wonder if +health globe bonus stacking would be quite interesting (and cheap) as well hmm. | ||
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Heh_
Singapore2712 Posts
On October 16 2012 00:34 Corak wrote: Let me correct you, as I got corrected above. MP does increase monster damage. At MP5 it's almost doubled. http://us.battle.net/d3/en/blog/7540457/Monster_Power_More_Guts_More_Glory-10_11_2012 Whattttt? Am I fucking blind or what? I saw that table so many times, but somehow I never noticed the part about monster damage. Ok sweet so I can't sacrifice much more EHP then. I read in a previous dev post (correct me if I'm wrong again) that monster damage at MP0 will be decreased by a pretty significant margin, so I'm guessing that unless you're running the nerfed passives (WD practically unaffected lol), MP3-4 should be the baseline monster damage as before. Edit: To charger, I tried to google the range of zombie bears. Can't find anything about it =/ All I can remember is that if you're using it, stand in front of a wall so the bears have additional range... to about 30 yards maybe? The whole distance thingy on D3 is a mess.. never figured it out. If you can't stay alive fighting champions, then you should try to see if zombie dogs tank better. Your overall EHP stats are comparable to mine so from my experience, you should be able to take a few hits here and there, until you're trapped by some retarded jailer/waller/mortar/frozen combination on phasebeasts. Fuck that shit. A single champion phasebeast can kill all my zombie dogs in 2 seconds, wtf. Then when they're 3-4 of them somehow they can tank for 5-10 seconds. I don't understand this game. LoH/lifesteal is really only beneficial against reflect damage, doesn't do much if you're getting 2-3shotted. If you need on-the-fly tanking for elites, you can try getting fetish army. | ||
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