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Wizard - Builds/Discussion - Page 93

Forum Index > Diablo 3
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Prev 1 91 92 93 94 95 267 Next
sikatrix
Profile Joined March 2010
Canada172 Posts
June 02 2012 05:40 GMT
#1841
anyone know if 5stack diablo drops? or is it bugged like izzy
Silidons
Profile Blog Joined September 2010
United States2813 Posts
June 02 2012 05:41 GMT
#1842
alright without having to read 92 pages, can anyone point me in a direction in what i should gear for as a wizzy? i don't want to spend too much gold but i have 25m behind. don't want to spend more than 7m really
"God fights on the side with the best artillery." - Napoleon Bonaparte
Meta
Profile Blog Joined June 2003
United States6225 Posts
Last Edited: 2012-06-02 07:01:38
June 02 2012 06:32 GMT
#1843
I'm still having a lot of trouble with belial. Only at 23k damage unbuffed and 22k life. Should I just keep farming? I've got 1600 int and I'm using a 1028 dps staff. Is there any way to get more damage without having to farm out millions of gold? Should I be stacking crit or attack speed also? Using the venom hydra/arcane orb build that was in that belial kill video like 20 pages back. He had 34k dps unbuffed though, I have no fucking idea how to achieve that right now.

Edit: I just put magic weapon back on my bar, over slow time, and phases 1 and 2 are so much easier, and once you get to phase 3 it's just a matter of get out of the green circles, completely doable.
good vibes only
Phael
Profile Joined May 2010
United States281 Posts
Last Edited: 2012-06-02 08:19:57
June 02 2012 08:15 GMT
#1844
On June 02 2012 14:29 diophan wrote:
Okay so people who have beaten diablo on inferno, I have a couple of questions:

Did you do it with just +12% move from boots or did you get some additional +movespeed? The legendaries with move on them seem pretty bad except for Tyrael's Might, but a decent one costs a ton of money.

Is there a tell for when he's doing the prison thing other than that it's been a while? It's easy for me to dodge them if I know they're coming but other times I'll be sitting there nuking thinking I'm safe but then I get caught and then die.

Does MM+seeker go further than AO? I'm unsure on what I should use as my damage dealer other than venom hydra. What I've been doing is MM+seeker/venom hydra/force weapon/DS/force armor/teleport w/ wormhole. As passives I've been doing glass cannon, arcane flux, and galvanizing ward but I'm not so sure about the last slot.

I've been making it into p2 but not getting very far in there. My gear is 41k dps/44k hp/310 resists/4800 armor.



I did it with 12% speed on just boots yes. I have though, acquired a Unity ring with attack speed, which I use for movement heavy fights. Lacuni's bracers are also fairly solid.

Nope, no tell, I mean, black stuff on ground, be trigger happy with teleport. Also, diamond skin will save you about half the time if you get trapped in a prison.

Galvanizing ward is a solid choice because you need to regen in phase 2 a lot without the wells. Your gear meets the minimums for him, but obviously more is better
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
Last Edited: 2012-06-02 08:42:44
June 02 2012 08:35 GMT
#1845
On June 02 2012 14:29 diophan wrote:
Okay so people who have beaten diablo on inferno, I have a couple of questions:

Did you do it with just +12% move from boots or did you get some additional +movespeed? The legendaries with move on them seem pretty bad except for Tyrael's Might, but a decent one costs a ton of money.

Is there a tell for when he's doing the prison thing other than that it's been a while? It's easy for me to dodge them if I know they're coming but other times I'll be sitting there nuking thinking I'm safe but then I get caught and then die.

Does MM+seeker go further than AO? I'm unsure on what I should use as my damage dealer other than venom hydra. What I've been doing is MM+seeker/venom hydra/force weapon/DS/force armor/teleport w/ wormhole. As passives I've been doing glass cannon, arcane flux, and galvanizing ward but I'm not so sure about the last slot.

I've been making it into p2 but not getting very far in there. My gear is 41k dps/44k hp/310 resists/4800 armor.

I bought Unity and Lacuni Prowlers as well to get +25% mvspeed, and it helped a ton. My dps/hp were actually worse than yours (more armor though I guess), but it was very, very easy to dodge pretty much everything. Definitely a worthy investment for that fight imo.

Your skill setup is identical to mine, so I can guarantee that works, only difference is the passives. I didn't reckon Galvanizing Ward was very necessary with +25% speed, as you should be able to avoid getting hit by almost everything if you don't screw up, and you always have Crystal Shell / Wormhole / Health Potion if needed, so it was never really a problem. Instead I put in Evocation to make Diamond Skin and Teleport more frequently usable, the latter of which made a pretty big difference imo, as you pretty much always had it available in any sticky situation.



Edit: Here's a question of my own to the others that have beaten Dia Inf: what are you doing now?

Personally, my one and only goal for days on end was to kill him no matter what, and after doing so I've not really had a goal for my sweet little Topaz. Inferno Whimsyshire is fun and challenging, but it still lacks that little something/something to make it feel worthwile. I mean sure, you can always farm more gold to buy even better gear, but I'm only doing that if I have reason for it. Now that I've killed off the big bad guy at the end, I feel like I'm lacking a reason to farm. Sure, there's gonna be PvP implemented in patch 1.1, which is gonna be fun to try out, but I think they'll redesign so much regarding classes/skills/gear etc, that there are quite simply too many question to preemptively know how to prepare for that, so I'm currently leaving that question unanswered, and I'm leveling up alts instead, and it's a ton of fun. I've got a Barb in mid NM that I'm progressing with with a friend, and also a solo Monk in early NM, but I'm loving the class so it's likely gonna be 60 in a matter of days given how much I can see myself playing it.

So, to everyone else, what's your current goals after beating Inferno?
evilfatsh1t
Profile Joined October 2010
Australia8657 Posts
June 02 2012 10:49 GMT
#1846
without having to go through the last 30 pages or so after force armour got nerfed
im going to ask whether wizards are still favourites to clear inferno?
if so, what build are you guys using? im thinking of making a wiz/dh cause monks suck ass
sorry if this has been asked already, but like i said theres too much to look through
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
June 02 2012 11:12 GMT
#1847
On June 02 2012 19:49 evilfatsh1t wrote:
without having to go through the last 30 pages or so after force armour got nerfed
im going to ask whether wizards are still favourites to clear inferno?
if so, what build are you guys using? im thinking of making a wiz/dh cause monks suck ass
sorry if this has been asked already, but like i said theres too much to look through

DH's are better for clearing Inferno, if that's all you're going for. Looks very mindless and boring endgame to me though. As far as Wiz builds go, just go Blizz/Hydra + kiting, all round considered the safest bet nowadays.
Neeh
Profile Joined August 2010
Norway458 Posts
June 02 2012 11:33 GMT
#1848
I'm curious. I keep reading about wizards with 40k damage and above. Is most of that just pointless attackspeed? Or actually weapon damage? I really wish there was a weapon swing value..

I sitting on a 1k weapon, with roughly 1700 int and I'm barely scratching 27k with Force weapon. I just don't see my damage doubeling without stacking attack speed to bloat my dps number. For example I got a pair for 15% gloves, with lowish int, and they're a 2k upgrade over my 250 int gloves, but it just feels..lackluster to switch to. My orbs do less damage, and I do overall less damage per AP. Or am I completely missing the point and IAS is the way to go for abusing hydra/blizzard and Archon gimmicks?

That said I'm considering laying my wizard to rest, running for 15 minutes casting blizzard and hydra behind me just isn't fun. It's too easy, or sometimes too fustrating. I had alot of fun on act1 and some in 2 where I could use other tactics, but come 3 this is really all I can do to get by and it's getting stale..
Phael
Profile Joined May 2010
United States281 Posts
June 02 2012 11:43 GMT
#1849
My orbs hit for 70k and crit for 220k ... I'm fairly sure that's a bit higher than what you have there, even though I stack the heck out of IAS gear.

The best way to get your dps up there ... start off with a very slow weapon (0.9 atk speed preferred), then stack haste on every slot you can get. Yes you have less int, but the weapon packs a large punch already given its attack speed, and you need haste to up your cast speed so you can kite properly with it.

Glass cannon is a staple as well. If you can find a weapon with a socket, a 70 crit dmg gem goes a long way into upping your dps.

Remember - crit, crit dmg, and haste are all multiplicative. Upping their values by 10% in each category will increase your total dps by 33.1%, 20% in each will get you 72% more, etc.

Once you start getting high damage though, you're free to experiment. You know that room of death halfway down the bridge in siegebreaker? A small 40x40 room and an elite is always there. I can zone in and just blitz down all the minions before dying now with orb spam, zone out regen AP, then go back and kill the elite all without dying. Lots more fun than blizz kiting (it's -not- fun to crit three times and reflect 20k damage onto yourself though -_-). Fun comes with better gear.
Neeh
Profile Joined August 2010
Norway458 Posts
June 02 2012 11:50 GMT
#1850
Worth getting any resistances at all then? I racked up abit of it, to put some value back into force armor, but Im not sure if it's worth it, or how much I need to make it worthwhile at all. I don't really feel fargile at all running around act3, but I'd happily give up some for more output.
Phael
Profile Joined May 2010
United States281 Posts
June 02 2012 12:00 GMT
#1851
Well, the "optimum" amount of resists and armor to go for is enough to make the largest hits you will conceivably be hit by (stuff like morlok fireball spits, not enraged colossal lunges) do 135% of your max hp. I have about 4k armor and 400 resists, and I'm slightly overkilled from full when I forget my force armor, so 40k/400 resists is ideal. You could probably get by with 200 resist all and take 80% of your hp in damage for each fireball but that's a bit dangerous.
Kambing
Profile Joined May 2010
United States1176 Posts
Last Edited: 2012-06-02 12:01:32
June 02 2012 12:01 GMT
#1852
On June 02 2012 17:35 HaXXspetten wrote:
Show nested quote +
On June 02 2012 14:29 diophan wrote:
Edit: Here's a question of my own to the others that have beaten Dia Inf: what are you doing now?


Currently splitting time between optimally gearing my wiz, and twinking/speed leveling up the other classes for achievements.

After all that's done, I'll move onto hardcore mode!
Silidons
Profile Blog Joined September 2010
United States2813 Posts
June 02 2012 12:01 GMT
#1853
how much do you think a .9 or 1.00 aps with ~200 more dps (1350 compared to 1150) would increase my DPS? my current weapon has 1.39 aps. let's say the same exact crit dmg% also.
"God fights on the side with the best artillery." - Napoleon Bonaparte
Kambing
Profile Joined May 2010
United States1176 Posts
Last Edited: 2012-06-02 12:19:56
June 02 2012 12:06 GMT
#1854
On June 02 2012 21:01 Silidons wrote:
how much do you think a .9 or 1.00 aps with ~200 more dps (1350 compared to 1150) would increase my DPS? my current weapon has 1.39 aps. let's say the same exact crit dmg% also.


Assuming you gain no int or other stats from the swap, the formula you can use is:


dps * (1 + (int / 100))


Expanding out the dps calculation for the 1-hander since you need to factor in your off-hand as well:


(min_dmg + max_dmg) / 2 * atks_per_second * (1 + (int / 100))
with
min_dmg = weap_min_dmg + off-hand_min_dmg
max_dmg = weap_max_dmg + off-hand_max_dmg
Silidons
Profile Blog Joined September 2010
United States2813 Posts
June 02 2012 13:09 GMT
#1855
man i'm having a hard time as a wizard (i think) do you guys continually die on a lot of rare packs? is this how the game is supposed to be played? i have 41k DPS 33k HP 300-340 res, that's buffed, and i just die to a bunch of shit. i'm running the same build trump is and trying to do siegebreaker, but i die a lot on packs.
"God fights on the side with the best artillery." - Napoleon Bonaparte
dRaW
Profile Blog Joined January 2010
Canada5744 Posts
June 02 2012 13:10 GMT
#1856
L53 wizard, I don't like channel abilities because you don't kite, I am also skeptical of most of the runes, they seem quite useless... +a few arcane on hits? seems like my arcane is maxed too fast for those runes to be effective.

Currently use: Magic wep (+15% dmg +2% knockback, I dont understand the poison one, 15% over 3 seconds, how is that good?) // Archon for burst dps in group (wtf this ability is imba, can deal like 300k + dmg) // Blizzard on right click (mad AoE slowing + great dps) / Shock with bubble rune on left click (AoE shot+good damage) / Energy armor (arcane regen+20arcane) / hydra venom for extra dps

Actually I'm curious what the best L50->60 abilties are or do people just get ran through hell then farm the first quest in A4 until 60?
I don't need luck, luck is for noobs, good luck to you though
Meta
Profile Blog Joined June 2003
United States6225 Posts
June 02 2012 13:25 GMT
#1857
IMO Archon is useless in inferno, because you have to either be in melee range or channel to do damage. You're going to end up needing more survivability spells on your bar after level 60 because everything has like 10x as much health as it did in hell.

Anyway I got stuck hard on Belial today, such an aggrivating fight. I'm at 37k dps with 22k life, arcane orb/venom hydra build and I can't get past phase 3 because of my latency to the US server. I did get him down to 10% once. Phases 1 and 2 are a joke but I'll die when I'm FAR outside the range of a green circle when it lands. I'll take some screenshots next time it happens.

I assume it would just get harder with more people in the party so it's just gonna be one hell of a grind to kill him.
good vibes only
graan
Profile Joined May 2011
Germany589 Posts
June 02 2012 13:31 GMT
#1858
On June 02 2012 22:25 Meta wrote:
IMO Archon is useless in inferno, because you have to either be in melee range or channel to do damage. You're going to end up needing more survivability spells on your bar after level 60 because everything has like 10x as much health as it did in hell.

Anyway I got stuck hard on Belial today, such an aggrivating fight. I'm at 37k dps with 22k life, arcane orb/venom hydra build and I can't get past phase 3 because of my latency to the US server. I did get him down to 10% once. Phases 1 and 2 are a joke but I'll die when I'm FAR outside the range of a green circle when it lands. I'll take some screenshots next time it happens.

I assume it would just get harder with more people in the party so it's just gonna be one hell of a grind to kill him.


His double smash, after left right combo hits everything in his front, also his arm hits you during his breath from left to right when you stand on the bottom. Don't know if this is helping you, i can imagine how frustrating phase3 might be with high latency
Firebolt145
Profile Blog Joined May 2010
Lalalaland34491 Posts
June 02 2012 13:39 GMT
#1859
On June 02 2012 22:25 Meta wrote:
IMO Archon is useless in inferno, because you have to either be in melee range or channel to do damage. You're going to end up needing more survivability spells on your bar after level 60 because everything has like 10x as much health as it did in hell.

Anyway I got stuck hard on Belial today, such an aggrivating fight. I'm at 37k dps with 22k life, arcane orb/venom hydra build and I can't get past phase 3 because of my latency to the US server. I did get him down to 10% once. Phases 1 and 2 are a joke but I'll die when I'm FAR outside the range of a green circle when it lands. I'll take some screenshots next time it happens.

I assume it would just get harder with more people in the party so it's just gonna be one hell of a grind to kill him.

I was in this exact scenario, playing on US from the UK. Phase 1 and 2 were a breeze but I'd keep dying randomly to phase 3. Then someone posted his smash 'pattern' here and I was able to kill him np. I made a video, perhaps you can copy my movements in phase 3.

Moderator
nxk
Profile Joined October 2011
United Kingdom2291 Posts
June 02 2012 14:18 GMT
#1860
On June 02 2012 17:35 HaXXspetten wrote:
Personally, my one and only goal for days on end was to kill him no matter what, and after doing so I've not really had a goal for my sweet little Topaz. Inferno Whimsyshire is fun and challenging, but it still lacks that little something/something to make it feel worthwile. I mean sure, you can always farm more gold to buy even better gear, but I'm only doing that if I have reason for it. Now that I've killed off the big bad guy at the end, I feel like I'm lacking a reason to farm. Sure, there's gonna be PvP implemented in patch 1.1, which is gonna be fun to try out, but I think they'll redesign so much regarding classes/skills/gear etc, that there are quite simply too many question to preemptively know how to prepare for that, so I'm currently leaving that question unanswered, and I'm leveling up alts instead, and it's a ton of fun. I've got a Barb in mid NM that I'm progressing with with a friend, and also a solo Monk in early NM, but I'm loving the class so it's likely gonna be 60 in a matter of days given how much I can see myself playing it.

So, to everyone else, what's your current goals after beating Inferno?


I'm in the same boat, don't see much point in farming more gear, so playing alts as well. Will probably get all classes to 60 or maybe kill Diablo on another class before inferno nerfs come. My monk is almost in Hell now, I assume you play in EU? If so, feel free to add me - Yoda#2130. I like playing co-op, but it's depressing how badly geared the people in public games are....
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