|
On June 02 2012 11:25 Serelitz wrote: I'm level 51, just spent an hour trying to beat a vampiric molten electrified rare. Killed his minions after 3 deaths but he just outregens my damage with disintegrate or blizzard/hydra. Fuck this joke game seriously.
You could skip it?
|
On June 02 2012 11:32 diophan wrote:Show nested quote +On June 02 2012 11:25 Serelitz wrote: I'm level 51, just spent an hour trying to beat a vampiric molten electrified rare. Killed his minions after 3 deaths but he just outregens my damage with disintegrate or blizzard/hydra. Fuck this joke game seriously. You could skip it?
And run into fast frozen mortar which takes 3 deaths as well? I'm not geared badly by any means but brick walls like this are just bullshit. I'd get it if it was Inferno but this isn't even at max level and mobs are destroying me.
|
Then either accept that this is as far as you'll go on your wizard, roll a different class, or quit the game.
I don't know how to put it gently, so here goes: you suck at this game if you can't get through late nightmare/early hell.
Disintegrate is not a single target spell. The only situation in which you should use disintegrate is when you're in archon form and you're limited to that one ability. It's a fun spell to get you through normal (any skill setup could do that, even no abilities at all), but once you get into the harder stages, you *cannot* stand still.
If you were using blizzard/hydra, were you running him in a circle, making him walk over the puddles of acid venom your hydra leaves? If not, do so. Furthermore, you need a primary attack with blizz/hydra build, missiles is usually the choice here.
Don't stand still and let him leech life back from hitting you. It's bad practice and will get you 1-shot in later stages of the game unless you vastly outgear inferno.
|
edit: I came here to vent about blizzard's retarded design, not to ask for help that I can find by 1 google search. I seriously don't get how you expect people to be able to stand still and let him leech life as molten/electrified so your 'advice' isn't even good to begin with. Don't be such a condescending asshole if you don't know any details.
|
You say it's not gear, then it's gotta be skills, because I have yet to encounter a single pack in inferno that I could not beat.
Not even an invulnerable minion/vortex/molten/mortar corrupted angel pack I found in act4 that took the better part of an hour to down.
Look, this isn't even an argument. There's nothing in nightmare or hell that can be remotely considered impassable. There's an argument for some packs in inferno, especially for the undergeared, but even those can be worn down with perseverance and a little luck with pathing/AI.
I'm being condescending because you're filling this thread with absolutely baseless whiny bs, very akin to a high schooler complaining algebra is impossible and some problems just cannot be solved.
|
On June 02 2012 12:01 Serelitz wrote: I meant disintegrate or Blizzard/hydra in that I tried most cookie cutter specs involving those and I still couldn't outDPS the healing he did. I'm not retarded or shitty (thanks for saying that without knowing the details ) but it's ridiculous that certain combos aren't possible at all. Blizzard/Hydra works on slower mobs but not on the smaller faster ones, and if I used MI/Fracture to mitigate he just regens off of vamped molten/electrified.
If you think I'm standing still and letting him leech life you're just dumb, frankly. It's not even leeching life, if you stand still outside DS you die on any rare/champion mob.
How is he healing if he isn't hitting you?
The entire point of the blizzard/hydra build is to be able to kite things forever without taking hits, and having diamond skin and teleport to get out of situations where you get stuck and have to take hits. The only real problem is when you run into an unkiteable group or a hard group right as you enter a level, leaving no room to kite.
If you can't out dps the healing hes doing your taking way too much damage.
|
Look, this isn't even an argument
Exactly, because the only thing you're saying is 'I didn't have any trouble' (either because you're not running into the same combos or you outgeared me at this point) so therefore it has to be me. I'm not even going to bother with how stupid that sounds.
|
On June 02 2012 12:12 dae wrote:
If you can't out dps the healing hes doing your taking way too much damage.
Or not dealing enough, that's also possible.
|
On June 02 2012 12:12 dae wrote:Show nested quote +On June 02 2012 12:01 Serelitz wrote: I meant disintegrate or Blizzard/hydra in that I tried most cookie cutter specs involving those and I still couldn't outDPS the healing he did. I'm not retarded or shitty (thanks for saying that without knowing the details ) but it's ridiculous that certain combos aren't possible at all. Blizzard/Hydra works on slower mobs but not on the smaller faster ones, and if I used MI/Fracture to mitigate he just regens off of vamped molten/electrified.
If you think I'm standing still and letting him leech life you're just dumb, frankly. It's not even leeching life, if you stand still outside DS you die on any rare/champion mob. How is he healing if he isn't hitting you? The entire point of the blizzard/hydra build is to be able to kite things forever without taking hits, and having diamond skin and teleport to get out of situations where you get stuck and have to take hits. The only real problem is when you run into an unkiteable group or a hard group right as you enter a level, leaving no room to kite. If you can't out dps the healing hes doing your taking way too much damage.
What you said is exactly what happened, act 1 across the bridge after you kill the BS wife. Fast mobs that arent kiteable, I can either MI/Frac in which case his electrified hits all my images and he regens that way, or he hits through my DS. I'm not asking for advice, I'm saying the game design that creates brick walls that force a restart is fucking retarded.
edit: mobs are called scavengers. It's not soul leechers but they still have the same base runspeed.
Reason I'm pretty sure I'm dealing enough damage is because I'm using a weapon handed by a friend which beats pretty much anything I can find on the AH under 50k.
double edit: as well as 17k HP, which as far as I can gather is roughly the norm for wizards at that point.
|
On June 02 2012 12:15 Serelitz wrote:Show nested quote +On June 02 2012 12:12 dae wrote:On June 02 2012 12:01 Serelitz wrote: I meant disintegrate or Blizzard/hydra in that I tried most cookie cutter specs involving those and I still couldn't outDPS the healing he did. I'm not retarded or shitty (thanks for saying that without knowing the details ) but it's ridiculous that certain combos aren't possible at all. Blizzard/Hydra works on slower mobs but not on the smaller faster ones, and if I used MI/Fracture to mitigate he just regens off of vamped molten/electrified.
If you think I'm standing still and letting him leech life you're just dumb, frankly. It's not even leeching life, if you stand still outside DS you die on any rare/champion mob. How is he healing if he isn't hitting you? The entire point of the blizzard/hydra build is to be able to kite things forever without taking hits, and having diamond skin and teleport to get out of situations where you get stuck and have to take hits. The only real problem is when you run into an unkiteable group or a hard group right as you enter a level, leaving no room to kite. If you can't out dps the healing hes doing your taking way too much damage. What you said is exactly what happened, act 1 across the bridge after you kill the BS wife. Fast mobs that arent kiteable, I can either MI/Frac in which case his electrified hits all my images and he regens that way, or he hits through my DS. I'm not asking for advice, I'm saying the game design that creates brick walls that force a restart is fucking retarded. edit: mobs are called scavengers. It's not soul leechers but they still have the same base runspeed. Reason I'm pretty sure I'm dealing enough damage is because I'm using a weapon handed by a friend which beats pretty much anything I can find on the AH under 50k. double edit: as well as 17k HP, which as far as I can gather is roughly the norm for wizards at that point.
When your soloing, you have to accept that some rare packs are simply too much of a pita to kill, and are way easier to just skip. There are certain affix combos that are just stupid to deal with, but unless they are quite literally blocking your way it really isn't a huge problem to skip them.
Scavengers are one of the most stupid things to have rare packs off, as even though they have lowish hp they move really really fast and have a natural leap. They get easier though when you get force armor though.
If you really want to kill it you could probably just go blizz/hydra with illusionist and wormhole and just off-screen kite it with wormhole/pot whenever it hits you, using the templar to help keep your hp up, as there is quite alot of room to kite in where you were.
In addition, if your having alot of problems in Hell, it is very likely that you simply don't have enough gear to do it easily, as even though you can kill anything you can kite it gets way faster/less punishing as you get more damage.
|
On June 02 2012 12:01 Serelitz wrote: edit: I came here to vent about blizzard's retarded design, not to ask for help that I can find by 1 google search. I seriously don't get how you expect people to be able to stand still and let him leech life as molten/electrified so your 'advice' isn't even good to begin with. Don't be such a condescending asshole if you don't know any details.
I really don't think the point of this thread is to complain about everything and not care that there's actually a way to beat it. If you want to just complain for no reason you could post on bnet. Like phael I didn't have difficulty with anything before inferno so perhaps it's not blizzard's "retarded design" and you're actually doing something incorrectly.
How do you propose they fix the "retarded design"? If you're a wizard they refuse to load certain affixes and if you're another class they don't load another? IMO the game is easy enough already.
|
On June 02 2012 12:32 dae wrote: When your soloing, you have to accept that some rare packs are simply too much of a pita to kill, and are way easier to just skip.
Yeah, and that was the retarded design I was venting about before I got a fuckton of unwanted condescending advice. I don't want to be forced to skip/restart on Hell already just because of bad design.
On June 02 2012 12:37 diophan wrote:Show nested quote +On June 02 2012 12:01 Serelitz wrote: edit: I came here to vent about blizzard's retarded design, not to ask for help that I can find by 1 google search. I seriously don't get how you expect people to be able to stand still and let him leech life as molten/electrified so your 'advice' isn't even good to begin with. Don't be such a condescending asshole if you don't know any details. I really don't think the point of this thread is to complain about everything and not care that there's actually a way to beat it. If you want to just complain for no reason you could post on bnet. Like phael I didn't have difficulty with anything before inferno so perhaps it's not blizzard's "retarded design" and you're actually doing something incorrectly. How do you propose they fix the "retarded design"? If you're a wizard they refuse to load certain affixes and if you're another class they don't load another? IMO the game is easy enough already.
I'm not complaining about 'everything', I'm not saying there wasn't a way to beat it (I posted that I already did beat it in case you hadn't read it). I'm saying that it's bad design to make mobs semi unkillable for certain solo classes from a wizard POV.
And yeah, limiting the randomization of affixes is one way to fix it. That doesn't mean you have to lower the difficulty, it means you can more accurately set difficulty instead of making players roll a dice on the difficulty of mobs. Relying on randomization for loot is one thing but making the difficulty random based on mob spawns and varying by such amounts is bad design, plain and simple.
|
After getting my arse handed to me in act 2 inferno, i've decided to just farm Siegebreaker (act 3).
Really nice area to kite, and the elite packs seem rather easy.
edit: What follower are people using in Inferno? I've been sticking to Templar, but to be honest, he just gets two-shotted. Might test Enchantress.
|
I think it would be rather boring if all the elite packs were roughly the same difficulty. When I see some hard combination it breaks up monotony and I think "oh shit this is take some effort" instead of "oh an elite pack everyone one of those is roughly as hard as every other"
|
On June 02 2012 12:47 diophan wrote: I think it would be rather boring if all the elite packs were roughly the same difficulty. When I see some hard combination it breaks up monotony and I think "oh shit this is take some effort" instead of "oh an elite pack everyone one of those is roughly as hard as every other"
That's true, but to put it like this - for me, it's currently like rolling 1-6 (and I imagine it gets worse on Inferno). If I get an easy pack, it might take a while but I'm never in any real danger (stuff like Fire Chains/Shielding/Vortex on slower mobs for example). If I get what I just described, I get absolutely manhandled by the same level mobs. To go along with my analogy, if you limit a die roll to 2-5 you get less variety but it's way easier to balance the difficulty.
I'm saying the variety is bad, I'm saying that as a Wizard the difficulty for me ranges from retardedly punishing to walk in the park for elite mobs. I'd much rather have an elite always be a possible but hard challenge rather than hoping I don't get a fast/fire chains set at the start of Cathedral level 1 -_-.
|
On June 02 2012 12:40 BaconSoup wrote: After getting my arse handed to me in act 2 inferno, i've decided to just farm Siegebreaker (act 3).
Really nice area to kite, and the elite packs seem rather easy.
edit: What follower are people using in Inferno? I've been sticking to Templar, but to be honest, he just gets two-shotted. Might test Enchantress.
I use scoundrel. The enchantress turned me into a chicken once, and then she immediately got her ass parked back in town.
|
On June 02 2012 12:40 BaconSoup wrote: After getting my arse handed to me in act 2 inferno, i've decided to just farm Siegebreaker (act 3).
Really nice area to kite, and the elite packs seem rather easy.
edit: What follower are people using in Inferno? I've been sticking to Templar, but to be honest, he just gets two-shotted. Might test Enchantress.
I'm using the templar, as I just get pissed off at reflect damage without him, and even though hes dead most of the times his heals are still really nice.
|
On June 02 2012 12:40 BaconSoup wrote: After getting my arse handed to me in act 2 inferno, i've decided to just farm Siegebreaker (act 3).
Really nice area to kite, and the elite packs seem rather easy.
edit: What follower are people using in Inferno? I've been sticking to Templar, but to be honest, he just gets two-shotted. Might test Enchantress.
I'm using templar and mine doesn't get 2 shotted, cause well he has 64k HP. yes you heard right 64,000. Also, his clutch stuns and heals have saved my ass so many times already.
|
On June 02 2012 11:25 Serelitz wrote: I'm level 51, just spent an hour trying to beat a vampiric molten electrified rare. Killed his minions after 3 deaths but he just outregens my damage with disintegrate or blizzard/hydra. Fuck this joke game seriously. There is only one thing that matters vs any mob. It is the golden equation.
If the mob is consistently kiteable, it is killable. If not, it will kill you.
In the case of champions, their mods weigh in on this equation. Vampiric, molten, and electrified all have no impact on this because none of them increase mobility or decrease your mobility. You are likely undergeared or not kiting properly. Disintegrate is impossible to kite with and thus, applying the above, means you will die.
Unfortunately, the other part of what you said is also true - champions that fall solidly in the latter category (unkitable) are disproportionately more difficult, but can theoretically still die.
|
Okay so people who have beaten diablo on inferno, I have a couple of questions:
Did you do it with just +12% move from boots or did you get some additional +movespeed? The legendaries with move on them seem pretty bad except for Tyrael's Might, but a decent one costs a ton of money.
Is there a tell for when he's doing the prison thing other than that it's been a while? It's easy for me to dodge them if I know they're coming but other times I'll be sitting there nuking thinking I'm safe but then I get caught and then die.
Does MM+seeker go further than AO? I'm unsure on what I should use as my damage dealer other than venom hydra. What I've been doing is MM+seeker/venom hydra/force weapon/DS/force armor/teleport w/ wormhole. As passives I've been doing glass cannon, arcane flux, and galvanizing ward but I'm not so sure about the last slot.
I've been making it into p2 but not getting very far in there. My gear is 41k dps/44k hp/310 resists/4800 armor.
|
|
|
|