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Wizard - Builds/Discussion - Page 83

Forum Index > Diablo 3
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diophan
Profile Joined September 2011
United States1018 Posts
Last Edited: 2012-05-31 19:55:19
May 31 2012 19:53 GMT
#1641
On June 01 2012 04:47 zomgE wrote:
Show nested quote +
On June 01 2012 03:55 alQahira wrote:
zomgE, the reason you're getting different answers is because it is complicated. For example, if you have overall 1000 intelligence and a 1000 DPS weapon then you are doing 10000 DPS. At that point, adding a 100 extra damage to your weapon will increase your DPS by 1000, and adding 100 intelligence will do the same. However, most people aren't in a balanced situation like that, so the tradeoffs will be different.

So for example if you had 1500 intelligence with a 700 DPS weapon, adding 100 DPS to the weapon would give you an additional 1,500 DPS, while adding 100 intelligence would only increase your DPS by 700.

If there is a general rule, I guess I would say that assuming your intelligence is over 1000, and your weapon DPS is under 1000, you are better off adding a point of DPS to your weapon if you can, rather than adding more intelligence. So for a real world example. If choosing between an 800 DPS weapon with 200 int and a 900 DPS weapon with 100 int, I would go with the 900 DPS weapon as long as it doesn't drop your total INT below 1000.

Once you are over 1000, it gets more complicated. I think you would just have to do the calculation yourself based on your total intelligence to see if the damage/intelligence tradeoffs are worth it.

The issue of 1 hand vs 2 hand is even more complicated, because some spells just do damage based on raw weapon damage (like Arcane Orb) whereas others (hydra and I think blizzard) base it on your total DPS (which accounts for weapons speed). That's why many of the arcane orb users prefer 2 handers for higher raw damage, even if there is a slower cast speed.

thx for answer (others too)
[image loading]
I found this weapon 2 days ago and i've just been curious what would approximately be the same damage in a 2hand with no int. I have 1575 int without it and 1913 with it, obviously.


Do the math? Divide int by 100 and that's the multiplier.That is a sick weapon though.
zomgE
Profile Joined January 2012
498 Posts
Last Edited: 2012-05-31 20:01:43
May 31 2012 19:57 GMT
#1642
On June 01 2012 04:53 diophan wrote:
Show nested quote +
On June 01 2012 04:47 zomgE wrote:
On June 01 2012 03:55 alQahira wrote:
zomgE, the reason you're getting different answers is because it is complicated. For example, if you have overall 1000 intelligence and a 1000 DPS weapon then you are doing 10000 DPS. At that point, adding a 100 extra damage to your weapon will increase your DPS by 1000, and adding 100 intelligence will do the same. However, most people aren't in a balanced situation like that, so the tradeoffs will be different.

So for example if you had 1500 intelligence with a 700 DPS weapon, adding 100 DPS to the weapon would give you an additional 1,500 DPS, while adding 100 intelligence would only increase your DPS by 700.

If there is a general rule, I guess I would say that assuming your intelligence is over 1000, and your weapon DPS is under 1000, you are better off adding a point of DPS to your weapon if you can, rather than adding more intelligence. So for a real world example. If choosing between an 800 DPS weapon with 200 int and a 900 DPS weapon with 100 int, I would go with the 900 DPS weapon as long as it doesn't drop your total INT below 1000.

Once you are over 1000, it gets more complicated. I think you would just have to do the calculation yourself based on your total intelligence to see if the damage/intelligence tradeoffs are worth it.

The issue of 1 hand vs 2 hand is even more complicated, because some spells just do damage based on raw weapon damage (like Arcane Orb) whereas others (hydra and I think blizzard) base it on your total DPS (which accounts for weapons speed). That's why many of the arcane orb users prefer 2 handers for higher raw damage, even if there is a slower cast speed.

thx for answer (others too)
[image loading]
I found this weapon 2 days ago and i've just been curious what would approximately be the same damage in a 2hand with no int. I have 1575 int without it and 1913 with it, obviously.


Do the math? Divide int by 100 and that's the multiplier.That is a sick weapon though.

yeah i know i just wanted to clarify some stuff with that post I also wasn't sure it was that simple. I was counting it like that aswell (after the answers)
Mysticesper
Profile Joined January 2011
United States1183 Posts
Last Edited: 2012-05-31 19:59:36
May 31 2012 19:58 GMT
#1643
On June 01 2012 04:47 zomgE wrote:
Show nested quote +
On June 01 2012 03:55 alQahira wrote:
zomgE, the reason you're getting different answers is because it is complicated. For example, if you have overall 1000 intelligence and a 1000 DPS weapon then you are doing 10000 DPS. At that point, adding a 100 extra damage to your weapon will increase your DPS by 1000, and adding 100 intelligence will do the same. However, most people aren't in a balanced situation like that, so the tradeoffs will be different.

So for example if you had 1500 intelligence with a 700 DPS weapon, adding 100 DPS to the weapon would give you an additional 1,500 DPS, while adding 100 intelligence would only increase your DPS by 700.

If there is a general rule, I guess I would say that assuming your intelligence is over 1000, and your weapon DPS is under 1000, you are better off adding a point of DPS to your weapon if you can, rather than adding more intelligence. So for a real world example. If choosing between an 800 DPS weapon with 200 int and a 900 DPS weapon with 100 int, I would go with the 900 DPS weapon as long as it doesn't drop your total INT below 1000.

Once you are over 1000, it gets more complicated. I think you would just have to do the calculation yourself based on your total intelligence to see if the damage/intelligence tradeoffs are worth it.

The issue of 1 hand vs 2 hand is even more complicated, because some spells just do damage based on raw weapon damage (like Arcane Orb) whereas others (hydra and I think blizzard) base it on your total DPS (which accounts for weapons speed). That's why many of the arcane orb users prefer 2 handers for higher raw damage, even if there is a slower cast speed.

thx for answer (others too)
[image loading]
I found this weapon 2 days ago and i've just been curious what would approximately be the same damage in a 2hand with no int. I have 1575 int without it and 1913 with it, obviously.


well.. your current weapon with intellect = 22919 (1198.1 * 19.13)
New weapon to beat current weapon without intellect: >1455.2 (22919 / 15.75)
NEOtheONE
Profile Joined September 2010
United States2233 Posts
Last Edited: 2012-05-31 19:59:34
May 31 2012 19:58 GMT
#1644
On June 01 2012 04:47 zomgE wrote:
Show nested quote +
On June 01 2012 03:55 alQahira wrote:
zomgE, the reason you're getting different answers is because it is complicated. For example, if you have overall 1000 intelligence and a 1000 DPS weapon then you are doing 10000 DPS. At that point, adding a 100 extra damage to your weapon will increase your DPS by 1000, and adding 100 intelligence will do the same. However, most people aren't in a balanced situation like that, so the tradeoffs will be different.

So for example if you had 1500 intelligence with a 700 DPS weapon, adding 100 DPS to the weapon would give you an additional 1,500 DPS, while adding 100 intelligence would only increase your DPS by 700.

If there is a general rule, I guess I would say that assuming your intelligence is over 1000, and your weapon DPS is under 1000, you are better off adding a point of DPS to your weapon if you can, rather than adding more intelligence. So for a real world example. If choosing between an 800 DPS weapon with 200 int and a 900 DPS weapon with 100 int, I would go with the 900 DPS weapon as long as it doesn't drop your total INT below 1000.

Once you are over 1000, it gets more complicated. I think you would just have to do the calculation yourself based on your total intelligence to see if the damage/intelligence tradeoffs are worth it.

The issue of 1 hand vs 2 hand is even more complicated, because some spells just do damage based on raw weapon damage (like Arcane Orb) whereas others (hydra and I think blizzard) base it on your total DPS (which accounts for weapons speed). That's why many of the arcane orb users prefer 2 handers for higher raw damage, even if there is a slower cast speed.

thx for answer (others too)
[image loading]
I found this weapon 2 days ago and i've just been curious what would approximately be the same damage in a 2hand with no int. I have 1575 int without it and 1913 with it, obviously.


1455 is what I came up with. Darn I got ninja'd.
Abstracts, the too long didn't read of the educated world.
Delvin
Profile Joined August 2007
Finland141 Posts
May 31 2012 20:07 GMT
#1645
On June 01 2012 04:58 Mysticesper wrote:
well.. your current weapon with intellect = 22919 (1198.1 * 19.13)
New weapon to beat current weapon without intellect: >1455.2 (22919 / 15.75)

A little off. Remember that 0 int isn't zero multiplier but 1, and every point of int is .01 on top of that. So..

current weapon: (1198.1 * (1+19.13)) = 24118
new weapon: 24118 / (1+15.75) = 1440
Mysticesper
Profile Joined January 2011
United States1183 Posts
Last Edited: 2012-05-31 20:12:57
May 31 2012 20:10 GMT
#1646
On June 01 2012 05:07 Delvin wrote:
Show nested quote +
On June 01 2012 04:58 Mysticesper wrote:
well.. your current weapon with intellect = 22919 (1198.1 * 19.13)
New weapon to beat current weapon without intellect: >1455.2 (22919 / 15.75)

A little off. Remember that 0 int isn't zero multiplier but 1, and every point of int is .01 on top of that. So..

current weapon: (1198.1 * (1+19.13)) = 24118
new weapon: 24118 / (1+15.75) = 1440

Right. Forgot about the "base" 100%. Percentages suck sometimes. Gotta be careful when reading "increased by X%" vs "X% damage increase" as that base 100% may or may not be included.
diophan
Profile Joined September 2011
United States1018 Posts
May 31 2012 20:14 GMT
#1647
On June 01 2012 04:58 NEOtheONE wrote:
Show nested quote +
On June 01 2012 04:47 zomgE wrote:
On June 01 2012 03:55 alQahira wrote:
zomgE, the reason you're getting different answers is because it is complicated. For example, if you have overall 1000 intelligence and a 1000 DPS weapon then you are doing 10000 DPS. At that point, adding a 100 extra damage to your weapon will increase your DPS by 1000, and adding 100 intelligence will do the same. However, most people aren't in a balanced situation like that, so the tradeoffs will be different.

So for example if you had 1500 intelligence with a 700 DPS weapon, adding 100 DPS to the weapon would give you an additional 1,500 DPS, while adding 100 intelligence would only increase your DPS by 700.

If there is a general rule, I guess I would say that assuming your intelligence is over 1000, and your weapon DPS is under 1000, you are better off adding a point of DPS to your weapon if you can, rather than adding more intelligence. So for a real world example. If choosing between an 800 DPS weapon with 200 int and a 900 DPS weapon with 100 int, I would go with the 900 DPS weapon as long as it doesn't drop your total INT below 1000.

Once you are over 1000, it gets more complicated. I think you would just have to do the calculation yourself based on your total intelligence to see if the damage/intelligence tradeoffs are worth it.

The issue of 1 hand vs 2 hand is even more complicated, because some spells just do damage based on raw weapon damage (like Arcane Orb) whereas others (hydra and I think blizzard) base it on your total DPS (which accounts for weapons speed). That's why many of the arcane orb users prefer 2 handers for higher raw damage, even if there is a slower cast speed.

thx for answer (others too)
[image loading]
I found this weapon 2 days ago and i've just been curious what would approximately be the same damage in a 2hand with no int. I have 1575 int without it and 1913 with it, obviously.


1455 is what I came up with. Darn I got ninja'd.


How much did that go for? I feel like it should have been like 10mil+.
Ale.
Profile Joined October 2010
United States25 Posts
May 31 2012 20:17 GMT
#1648
So far inferno has been a pain in the ass no thanks to the awful loot system. I never would have picked up Blacksmithing if I knew how useless it'd be. Complete gold sink.
NEOtheONE
Profile Joined September 2010
United States2233 Posts
May 31 2012 20:27 GMT
#1649
On June 01 2012 05:17 Ale. wrote:
So far inferno has been a pain in the ass no thanks to the awful loot system. I never would have picked up Blacksmithing if I knew how useless it'd be. Complete gold sink.


Yeah especially for making level 60 gear. Spend 50k per try get gear no one will buy 9 times out of 10, and tenth time will only sell for 400k.
Abstracts, the too long didn't read of the educated world.
diophan
Profile Joined September 2011
United States1018 Posts
May 31 2012 20:29 GMT
#1650
On June 01 2012 05:17 Ale. wrote:
So far inferno has been a pain in the ass no thanks to the awful loot system. I never would have picked up Blacksmithing if I knew how useless it'd be. Complete gold sink.


Any reason you're posting in this thread? If you want advice on how to play inferno as a wizard there's lots here, or you could ask specific quesstions. If you have a random qq without asking for advice or anything you could try the blizzard forums.
Phael
Profile Joined May 2010
United States281 Posts
May 31 2012 20:30 GMT
#1651
On June 01 2012 05:14 diophan wrote:
Show nested quote +
On June 01 2012 04:58 NEOtheONE wrote:
On June 01 2012 04:47 zomgE wrote:
On June 01 2012 03:55 alQahira wrote:
zomgE, the reason you're getting different answers is because it is complicated. For example, if you have overall 1000 intelligence and a 1000 DPS weapon then you are doing 10000 DPS. At that point, adding a 100 extra damage to your weapon will increase your DPS by 1000, and adding 100 intelligence will do the same. However, most people aren't in a balanced situation like that, so the tradeoffs will be different.

So for example if you had 1500 intelligence with a 700 DPS weapon, adding 100 DPS to the weapon would give you an additional 1,500 DPS, while adding 100 intelligence would only increase your DPS by 700.

If there is a general rule, I guess I would say that assuming your intelligence is over 1000, and your weapon DPS is under 1000, you are better off adding a point of DPS to your weapon if you can, rather than adding more intelligence. So for a real world example. If choosing between an 800 DPS weapon with 200 int and a 900 DPS weapon with 100 int, I would go with the 900 DPS weapon as long as it doesn't drop your total INT below 1000.

Once you are over 1000, it gets more complicated. I think you would just have to do the calculation yourself based on your total intelligence to see if the damage/intelligence tradeoffs are worth it.

The issue of 1 hand vs 2 hand is even more complicated, because some spells just do damage based on raw weapon damage (like Arcane Orb) whereas others (hydra and I think blizzard) base it on your total DPS (which accounts for weapons speed). That's why many of the arcane orb users prefer 2 handers for higher raw damage, even if there is a slower cast speed.

thx for answer (others too)
[image loading]
I found this weapon 2 days ago and i've just been curious what would approximately be the same damage in a 2hand with no int. I have 1575 int without it and 1913 with it, obviously.


1455 is what I came up with. Darn I got ninja'd.


How much did that go for? I feel like it should have been like 10mil+.


Why? The weapon's value goes down the more int you have (relative to other big 2handers), so if someone had say, 1600 int , it'd be worth a 1410 dps weapon instead of a 1440, if they had more, it'd be even less. 1400 dps weapons go for about 5 mil these days, and for top geared players it's not even 1400.

It's really good, but the only way someone'd pay over 5 mil for it is if they never took the effort to max it out and only saw yellow.
jester-
Profile Blog Joined February 2011
Canada547 Posts
Last Edited: 2012-05-31 20:32:44
May 31 2012 20:32 GMT
#1652
On June 01 2012 05:14 diophan wrote:
Show nested quote +
On June 01 2012 04:58 NEOtheONE wrote:
On June 01 2012 04:47 zomgE wrote:
On June 01 2012 03:55 alQahira wrote:
zomgE, the reason you're getting different answers is because it is complicated. For example, if you have overall 1000 intelligence and a 1000 DPS weapon then you are doing 10000 DPS. At that point, adding a 100 extra damage to your weapon will increase your DPS by 1000, and adding 100 intelligence will do the same. However, most people aren't in a balanced situation like that, so the tradeoffs will be different.

So for example if you had 1500 intelligence with a 700 DPS weapon, adding 100 DPS to the weapon would give you an additional 1,500 DPS, while adding 100 intelligence would only increase your DPS by 700.

If there is a general rule, I guess I would say that assuming your intelligence is over 1000, and your weapon DPS is under 1000, you are better off adding a point of DPS to your weapon if you can, rather than adding more intelligence. So for a real world example. If choosing between an 800 DPS weapon with 200 int and a 900 DPS weapon with 100 int, I would go with the 900 DPS weapon as long as it doesn't drop your total INT below 1000.

Once you are over 1000, it gets more complicated. I think you would just have to do the calculation yourself based on your total intelligence to see if the damage/intelligence tradeoffs are worth it.

The issue of 1 hand vs 2 hand is even more complicated, because some spells just do damage based on raw weapon damage (like Arcane Orb) whereas others (hydra and I think blizzard) base it on your total DPS (which accounts for weapons speed). That's why many of the arcane orb users prefer 2 handers for higher raw damage, even if there is a slower cast speed.

thx for answer (others too)
[image loading]
I found this weapon 2 days ago and i've just been curious what would approximately be the same damage in a 2hand with no int. I have 1575 int without it and 1913 with it, obviously.


1455 is what I came up with. Darn I got ninja'd.


How much did that go for? I feel like it should have been like 10mil+.



I think he meant ninja'd on the post. I imagine that will easily go for 5-10 mil. Equiv dps for a wiz like they said is 1455 and those are insane expensive.
Arise, chicken sandwich.
diophan
Profile Joined September 2011
United States1018 Posts
Last Edited: 2012-05-31 20:33:14
May 31 2012 20:32 GMT
#1653
On June 01 2012 05:30 Phael wrote:
Show nested quote +
On June 01 2012 05:14 diophan wrote:
On June 01 2012 04:58 NEOtheONE wrote:
On June 01 2012 04:47 zomgE wrote:
On June 01 2012 03:55 alQahira wrote:
zomgE, the reason you're getting different answers is because it is complicated. For example, if you have overall 1000 intelligence and a 1000 DPS weapon then you are doing 10000 DPS. At that point, adding a 100 extra damage to your weapon will increase your DPS by 1000, and adding 100 intelligence will do the same. However, most people aren't in a balanced situation like that, so the tradeoffs will be different.

So for example if you had 1500 intelligence with a 700 DPS weapon, adding 100 DPS to the weapon would give you an additional 1,500 DPS, while adding 100 intelligence would only increase your DPS by 700.

If there is a general rule, I guess I would say that assuming your intelligence is over 1000, and your weapon DPS is under 1000, you are better off adding a point of DPS to your weapon if you can, rather than adding more intelligence. So for a real world example. If choosing between an 800 DPS weapon with 200 int and a 900 DPS weapon with 100 int, I would go with the 900 DPS weapon as long as it doesn't drop your total INT below 1000.

Once you are over 1000, it gets more complicated. I think you would just have to do the calculation yourself based on your total intelligence to see if the damage/intelligence tradeoffs are worth it.

The issue of 1 hand vs 2 hand is even more complicated, because some spells just do damage based on raw weapon damage (like Arcane Orb) whereas others (hydra and I think blizzard) base it on your total DPS (which accounts for weapons speed). That's why many of the arcane orb users prefer 2 handers for higher raw damage, even if there is a slower cast speed.

thx for answer (others too)
[image loading]
I found this weapon 2 days ago and i've just been curious what would approximately be the same damage in a 2hand with no int. I have 1575 int without it and 1913 with it, obviously.


1455 is what I came up with. Darn I got ninja'd.


How much did that go for? I feel like it should have been like 10mil+.


Why? The weapon's value goes down the more int you have (relative to other big 2handers), so if someone had say, 1600 int , it'd be worth a 1410 dps weapon instead of a 1440, if they had more, it'd be even less. 1400 dps weapons go for about 5 mil these days, and for top geared players it's not even 1400.

It's really good, but the only way someone'd pay over 5 mil for it is if they never took the effort to max it out and only saw yellow.


Yes but the latter is true for most people and this is reflected in the AH prices. I don't think I've seen huge int number on a good weapon. There also seems to be a huge premium on anything above like 1350 dps so I was curious.
Elenar
Profile Joined July 2010
Sweden137 Posts
May 31 2012 20:34 GMT
#1654
What would ok stats for going inferno as an hydra blizzard wizard be?
zomgE
Profile Joined January 2012
498 Posts
Last Edited: 2012-05-31 20:43:50
May 31 2012 20:39 GMT
#1655
On June 01 2012 05:14 diophan wrote:
Show nested quote +
On June 01 2012 04:58 NEOtheONE wrote:
On June 01 2012 04:47 zomgE wrote:
On June 01 2012 03:55 alQahira wrote:
zomgE, the reason you're getting different answers is because it is complicated. For example, if you have overall 1000 intelligence and a 1000 DPS weapon then you are doing 10000 DPS. At that point, adding a 100 extra damage to your weapon will increase your DPS by 1000, and adding 100 intelligence will do the same. However, most people aren't in a balanced situation like that, so the tradeoffs will be different.

So for example if you had 1500 intelligence with a 700 DPS weapon, adding 100 DPS to the weapon would give you an additional 1,500 DPS, while adding 100 intelligence would only increase your DPS by 700.

If there is a general rule, I guess I would say that assuming your intelligence is over 1000, and your weapon DPS is under 1000, you are better off adding a point of DPS to your weapon if you can, rather than adding more intelligence. So for a real world example. If choosing between an 800 DPS weapon with 200 int and a 900 DPS weapon with 100 int, I would go with the 900 DPS weapon as long as it doesn't drop your total INT below 1000.

Once you are over 1000, it gets more complicated. I think you would just have to do the calculation yourself based on your total intelligence to see if the damage/intelligence tradeoffs are worth it.

The issue of 1 hand vs 2 hand is even more complicated, because some spells just do damage based on raw weapon damage (like Arcane Orb) whereas others (hydra and I think blizzard) base it on your total DPS (which accounts for weapons speed). That's why many of the arcane orb users prefer 2 handers for higher raw damage, even if there is a slower cast speed.

thx for answer (others too)
[image loading]
I found this weapon 2 days ago and i've just been curious what would approximately be the same damage in a 2hand with no int. I have 1575 int without it and 1913 with it, obviously.


1455 is what I came up with. Darn I got ninja'd.


How much did that go for? I feel like it should have been like 10mil+.

I haven't put it on ah as i'm gonna use it myself and haven't looked for any offers elsewhere either. i like 2 handers and maces the best anyway.
diophan
Profile Joined September 2011
United States1018 Posts
Last Edited: 2012-05-31 20:44:07
May 31 2012 20:43 GMT
#1656
On June 01 2012 05:39 zomgE wrote:
Show nested quote +
On June 01 2012 05:14 diophan wrote:
On June 01 2012 04:58 NEOtheONE wrote:
On June 01 2012 04:47 zomgE wrote:
On June 01 2012 03:55 alQahira wrote:
zomgE, the reason you're getting different answers is because it is complicated. For example, if you have overall 1000 intelligence and a 1000 DPS weapon then you are doing 10000 DPS. At that point, adding a 100 extra damage to your weapon will increase your DPS by 1000, and adding 100 intelligence will do the same. However, most people aren't in a balanced situation like that, so the tradeoffs will be different.

So for example if you had 1500 intelligence with a 700 DPS weapon, adding 100 DPS to the weapon would give you an additional 1,500 DPS, while adding 100 intelligence would only increase your DPS by 700.

If there is a general rule, I guess I would say that assuming your intelligence is over 1000, and your weapon DPS is under 1000, you are better off adding a point of DPS to your weapon if you can, rather than adding more intelligence. So for a real world example. If choosing between an 800 DPS weapon with 200 int and a 900 DPS weapon with 100 int, I would go with the 900 DPS weapon as long as it doesn't drop your total INT below 1000.

Once you are over 1000, it gets more complicated. I think you would just have to do the calculation yourself based on your total intelligence to see if the damage/intelligence tradeoffs are worth it.

The issue of 1 hand vs 2 hand is even more complicated, because some spells just do damage based on raw weapon damage (like Arcane Orb) whereas others (hydra and I think blizzard) base it on your total DPS (which accounts for weapons speed). That's why many of the arcane orb users prefer 2 handers for higher raw damage, even if there is a slower cast speed.

thx for answer (others too)
[image loading]
I found this weapon 2 days ago and i've just been curious what would approximately be the same damage in a 2hand with no int. I have 1575 int without it and 1913 with it, obviously.


1455 is what I came up with. Darn I got ninja'd.


How much did that go for? I feel like it should have been like 10mil+.

I haven't put it on ah as i'm gonna use it myself and haven't looked for any offers elsewhere either. I don't think anyone would spend that much money on 1 item anyway so i'm gonna use it myself, i like 2 handers and maces the best anyway.


I think you'd be surprised. I put up a mediciore legendary dh helm for 5mil and it sold within 10 minutes. Maybe people just think "zomg epics" but they will definitely spend a bunch of money on one item.
SoulWager
Profile Joined August 2010
United States464 Posts
May 31 2012 20:44 GMT
#1657
On June 01 2012 05:39 zomgE wrote:
Show nested quote +
On June 01 2012 05:14 diophan wrote:
On June 01 2012 04:58 NEOtheONE wrote:
On June 01 2012 04:47 zomgE wrote:
On June 01 2012 03:55 alQahira wrote:
zomgE, the reason you're getting different answers is because it is complicated. For example, if you have overall 1000 intelligence and a 1000 DPS weapon then you are doing 10000 DPS. At that point, adding a 100 extra damage to your weapon will increase your DPS by 1000, and adding 100 intelligence will do the same. However, most people aren't in a balanced situation like that, so the tradeoffs will be different.

So for example if you had 1500 intelligence with a 700 DPS weapon, adding 100 DPS to the weapon would give you an additional 1,500 DPS, while adding 100 intelligence would only increase your DPS by 700.

If there is a general rule, I guess I would say that assuming your intelligence is over 1000, and your weapon DPS is under 1000, you are better off adding a point of DPS to your weapon if you can, rather than adding more intelligence. So for a real world example. If choosing between an 800 DPS weapon with 200 int and a 900 DPS weapon with 100 int, I would go with the 900 DPS weapon as long as it doesn't drop your total INT below 1000.

Once you are over 1000, it gets more complicated. I think you would just have to do the calculation yourself based on your total intelligence to see if the damage/intelligence tradeoffs are worth it.

The issue of 1 hand vs 2 hand is even more complicated, because some spells just do damage based on raw weapon damage (like Arcane Orb) whereas others (hydra and I think blizzard) base it on your total DPS (which accounts for weapons speed). That's why many of the arcane orb users prefer 2 handers for higher raw damage, even if there is a slower cast speed.

thx for answer (others too)
[image loading]
I found this weapon 2 days ago and i've just been curious what would approximately be the same damage in a 2hand with no int. I have 1575 int without it and 1913 with it, obviously.


1455 is what I came up with. Darn I got ninja'd.


How much did that go for? I feel like it should have been like 10mil+.

I haven't put it on ah as i'm gonna use it myself and haven't looked for any offers elsewhere either. I don't think anyone would spend that much money on 1 item anyway so i'm gonna use it myself, i like 2 handers and maces the best anyway.

Where did that weapon drop anyway?
zomgE
Profile Joined January 2012
498 Posts
May 31 2012 20:46 GMT
#1658
On June 01 2012 05:44 SoulWager wrote:
Show nested quote +
On June 01 2012 05:39 zomgE wrote:
On June 01 2012 05:14 diophan wrote:
On June 01 2012 04:58 NEOtheONE wrote:
On June 01 2012 04:47 zomgE wrote:
On June 01 2012 03:55 alQahira wrote:
zomgE, the reason you're getting different answers is because it is complicated. For example, if you have overall 1000 intelligence and a 1000 DPS weapon then you are doing 10000 DPS. At that point, adding a 100 extra damage to your weapon will increase your DPS by 1000, and adding 100 intelligence will do the same. However, most people aren't in a balanced situation like that, so the tradeoffs will be different.

So for example if you had 1500 intelligence with a 700 DPS weapon, adding 100 DPS to the weapon would give you an additional 1,500 DPS, while adding 100 intelligence would only increase your DPS by 700.

If there is a general rule, I guess I would say that assuming your intelligence is over 1000, and your weapon DPS is under 1000, you are better off adding a point of DPS to your weapon if you can, rather than adding more intelligence. So for a real world example. If choosing between an 800 DPS weapon with 200 int and a 900 DPS weapon with 100 int, I would go with the 900 DPS weapon as long as it doesn't drop your total INT below 1000.

Once you are over 1000, it gets more complicated. I think you would just have to do the calculation yourself based on your total intelligence to see if the damage/intelligence tradeoffs are worth it.

The issue of 1 hand vs 2 hand is even more complicated, because some spells just do damage based on raw weapon damage (like Arcane Orb) whereas others (hydra and I think blizzard) base it on your total DPS (which accounts for weapons speed). That's why many of the arcane orb users prefer 2 handers for higher raw damage, even if there is a slower cast speed.

thx for answer (others too)
[image loading]
I found this weapon 2 days ago and i've just been curious what would approximately be the same damage in a 2hand with no int. I have 1575 int without it and 1913 with it, obviously.


1455 is what I came up with. Darn I got ninja'd.


How much did that go for? I feel like it should have been like 10mil+.

I haven't put it on ah as i'm gonna use it myself and haven't looked for any offers elsewhere either. I don't think anyone would spend that much money on 1 item anyway so i'm gonna use it myself, i like 2 handers and maces the best anyway.

Where did that weapon drop anyway?

act 3 while i was doing a siege breaker run, not exactly sure which mob dropped it. looks like u quoted me just before i edited the post
Dfgj
Profile Joined May 2008
Singapore5922 Posts
Last Edited: 2012-05-31 22:24:58
May 31 2012 20:59 GMT
#1659
On June 01 2012 05:32 jester- wrote:
Show nested quote +
On June 01 2012 05:14 diophan wrote:
On June 01 2012 04:58 NEOtheONE wrote:
On June 01 2012 04:47 zomgE wrote:
On June 01 2012 03:55 alQahira wrote:
zomgE, the reason you're getting different answers is because it is complicated. For example, if you have overall 1000 intelligence and a 1000 DPS weapon then you are doing 10000 DPS. At that point, adding a 100 extra damage to your weapon will increase your DPS by 1000, and adding 100 intelligence will do the same. However, most people aren't in a balanced situation like that, so the tradeoffs will be different.

So for example if you had 1500 intelligence with a 700 DPS weapon, adding 100 DPS to the weapon would give you an additional 1,500 DPS, while adding 100 intelligence would only increase your DPS by 700.

If there is a general rule, I guess I would say that assuming your intelligence is over 1000, and your weapon DPS is under 1000, you are better off adding a point of DPS to your weapon if you can, rather than adding more intelligence. So for a real world example. If choosing between an 800 DPS weapon with 200 int and a 900 DPS weapon with 100 int, I would go with the 900 DPS weapon as long as it doesn't drop your total INT below 1000.

Once you are over 1000, it gets more complicated. I think you would just have to do the calculation yourself based on your total intelligence to see if the damage/intelligence tradeoffs are worth it.

The issue of 1 hand vs 2 hand is even more complicated, because some spells just do damage based on raw weapon damage (like Arcane Orb) whereas others (hydra and I think blizzard) base it on your total DPS (which accounts for weapons speed). That's why many of the arcane orb users prefer 2 handers for higher raw damage, even if there is a slower cast speed.

thx for answer (others too)
[image loading]
I found this weapon 2 days ago and i've just been curious what would approximately be the same damage in a 2hand with no int. I have 1575 int without it and 1913 with it, obviously.


1455 is what I came up with. Darn I got ninja'd.


How much did that go for? I feel like it should have been like 10mil+.



I think he meant ninja'd on the post. I imagine that will easily go for 5-10 mil. Equiv dps for a wiz like they said is 1455 and those are insane expensive.

You can get 1400 weps for <5m.

(AH lurking may be required)
NEOtheONE
Profile Joined September 2010
United States2233 Posts
May 31 2012 23:04 GMT
#1660
On June 01 2012 05:59 Dfgj wrote:
Show nested quote +
On June 01 2012 05:32 jester- wrote:
On June 01 2012 05:14 diophan wrote:
On June 01 2012 04:58 NEOtheONE wrote:
On June 01 2012 04:47 zomgE wrote:
On June 01 2012 03:55 alQahira wrote:
zomgE, the reason you're getting different answers is because it is complicated. For example, if you have overall 1000 intelligence and a 1000 DPS weapon then you are doing 10000 DPS. At that point, adding a 100 extra damage to your weapon will increase your DPS by 1000, and adding 100 intelligence will do the same. However, most people aren't in a balanced situation like that, so the tradeoffs will be different.

So for example if you had 1500 intelligence with a 700 DPS weapon, adding 100 DPS to the weapon would give you an additional 1,500 DPS, while adding 100 intelligence would only increase your DPS by 700.

If there is a general rule, I guess I would say that assuming your intelligence is over 1000, and your weapon DPS is under 1000, you are better off adding a point of DPS to your weapon if you can, rather than adding more intelligence. So for a real world example. If choosing between an 800 DPS weapon with 200 int and a 900 DPS weapon with 100 int, I would go with the 900 DPS weapon as long as it doesn't drop your total INT below 1000.

Once you are over 1000, it gets more complicated. I think you would just have to do the calculation yourself based on your total intelligence to see if the damage/intelligence tradeoffs are worth it.

The issue of 1 hand vs 2 hand is even more complicated, because some spells just do damage based on raw weapon damage (like Arcane Orb) whereas others (hydra and I think blizzard) base it on your total DPS (which accounts for weapons speed). That's why many of the arcane orb users prefer 2 handers for higher raw damage, even if there is a slower cast speed.

thx for answer (others too)
[image loading]
I found this weapon 2 days ago and i've just been curious what would approximately be the same damage in a 2hand with no int. I have 1575 int without it and 1913 with it, obviously.


1455 is what I came up with. Darn I got ninja'd.


How much did that go for? I feel like it should have been like 10mil+.



I think he meant ninja'd on the post. I imagine that will easily go for 5-10 mil. Equiv dps for a wiz like they said is 1455 and those are insane expensive.

You can get 1400 weps for <5m.

(AH lurking may be required)


AH lurking definitely required, also spam clicking skills so you actually buy it and someone else doesn't beat you to it.
Abstracts, the too long didn't read of the educated world.
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