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Wizard - Builds/Discussion - Page 85

Forum Index > Diablo 3
Post a Reply
Prev 1 83 84 85 86 87 267 Next
Slythape
Profile Joined October 2010
Malaysia689 Posts
June 01 2012 13:08 GMT
#1681
On June 01 2012 18:25 Kipsate wrote:
Act 2 is horrible but only because of the mob choices, Hungerers, Lacuni leapers, Invisible(fucking invurnable when invis) snakes, Ghost wraiths. Act III I find to be infact much more doable with proper kiting(plus its A LOT more fun).


Doing zultan kulle runs isn't too bad, soul rippers and phasebeasts in act 3 makes me cry
Dfgj
Profile Joined May 2008
Singapore5922 Posts
Last Edited: 2012-06-01 13:12:50
June 01 2012 13:11 GMT
#1682
On June 01 2012 17:55 HaXXspetten wrote:
Glass Cannon / Astral Presence / Temporal Flux normally, swapped Astral for Evocation for Diablo, as well as Arcane Orb => Seeker and Fracture => Wormhole.

Why would you use seeker against a target that is impossible to miss? The +dmg rune is superior imo.

As for the fireball question, get boots with +run speed and dodge them entirely.
pure_protoss
Profile Joined April 2011
152 Posts
June 01 2012 13:14 GMT
#1683
can someone tell me what exactly is the build bliz-hydra and bliz arcane orb? I mean what are your passives and skills...and which stats are you raising?

Also, at which point is it better to get the +resist on energy armor instead of force?
B.I.G.
Profile Blog Joined August 2010
3251 Posts
June 01 2012 13:18 GMT
#1684
Anyone know if that tal rashas shiznit is worth it? Im almost becoming a D3 millionaire (I know thats not enough by far yet) but I was figuring that if I start buying the sweet stuff I might as well buy the right stuff right away right?

in short: What would be the ultimate gear for a wiz? Im thinking a least a 1k dmg one hander to start with. Thoughts?
pure_protoss
Profile Joined April 2011
152 Posts
June 01 2012 13:20 GMT
#1685
well a one-hander 1k dmg...gear with 150+ intelligence with around 100vit and 50+ all resist is the optimal gear I believe...+12% movespeed on boots also...
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
Last Edited: 2012-06-01 13:32:30
June 01 2012 13:31 GMT
#1686
On June 01 2012 22:11 Dfgj wrote:
Show nested quote +
On June 01 2012 17:55 HaXXspetten wrote:
Glass Cannon / Astral Presence / Temporal Flux normally, swapped Astral for Evocation for Diablo, as well as Arcane Orb => Seeker and Fracture => Wormhole.

Why would you use seeker against a target that is impossible to miss? The +dmg rune is superior imo.

As for the fireball question, get boots with +run speed and dodge them entirely.

I used Seeker because I was kiting him from 1,5 screens away, and I have +25% movement speed, which helped a ton, but sometimes he teleported on to me and popped it immediately which was pretty annoying, but yes, most often they were dodgeable even then.

Still, I reckon you can never be too safe since you're playing super defensively against him anyway.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
June 01 2012 13:38 GMT
#1687
On June 01 2012 22:14 pure_protoss wrote:
can someone tell me what exactly is the build bliz-hydra and bliz arcane orb? I mean what are your passives and skills...and which stats are you raising?

Also, at which point is it better to get the +resist on energy armor instead of force?

1. It depends on how you want to play it and your gear. If you have crappy damage, you probably want to get glass cannon. If you use blizzard, you probably want to get cold blooded to boost your damage. Regardless of build, you probably want astral prescence since energy armor gimps your AP. If you rely on blizz/hydra, attack speed and crit is less of an issue, both benefit an AO build a lot more though. Overall, I'd say blizz/hydra is a good build when you're undergeared, while AO is a nice build when you get better gear because I find AO scales better with real dps stats.

2. It's better to use prismatic armor when enemies hurt you for less than 35% of your HP, so it's when you heavily overgear content. You will need amazing gear for it to be better than prismatic in inferno past act 1.
Dfgj
Profile Joined May 2008
Singapore5922 Posts
June 01 2012 13:41 GMT
#1688
On June 01 2012 22:31 HaXXspetten wrote:
Show nested quote +
On June 01 2012 22:11 Dfgj wrote:
On June 01 2012 17:55 HaXXspetten wrote:
Glass Cannon / Astral Presence / Temporal Flux normally, swapped Astral for Evocation for Diablo, as well as Arcane Orb => Seeker and Fracture => Wormhole.

Why would you use seeker against a target that is impossible to miss? The +dmg rune is superior imo.

As for the fireball question, get boots with +run speed and dodge them entirely.

I used Seeker because I was kiting him from 1,5 screens away, and I have +25% movement speed, which helped a ton, but sometimes he teleported on to me and popped it immediately which was pretty annoying, but yes, most often they were dodgeable even then.

Still, I reckon you can never be too safe since you're playing super defensively against him anyway.

He's visible on the minimap, so regardless of your distance it's unlikely you're going to miss.

It's possible for that to happen (tele on you and cast), true, and that's really what you want your teleport for (hopefully it isn't on cooldown). Good +movespeed is by far the best way to handle it, anyway.
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
June 01 2012 13:47 GMT
#1689
On June 01 2012 22:41 Dfgj wrote:
Show nested quote +
On June 01 2012 22:31 HaXXspetten wrote:
On June 01 2012 22:11 Dfgj wrote:
On June 01 2012 17:55 HaXXspetten wrote:
Glass Cannon / Astral Presence / Temporal Flux normally, swapped Astral for Evocation for Diablo, as well as Arcane Orb => Seeker and Fracture => Wormhole.

Why would you use seeker against a target that is impossible to miss? The +dmg rune is superior imo.

As for the fireball question, get boots with +run speed and dodge them entirely.

I used Seeker because I was kiting him from 1,5 screens away, and I have +25% movement speed, which helped a ton, but sometimes he teleported on to me and popped it immediately which was pretty annoying, but yes, most often they were dodgeable even then.

Still, I reckon you can never be too safe since you're playing super defensively against him anyway.

He's visible on the minimap, so regardless of your distance it's unlikely you're going to miss.

It's possible for that to happen (tele on you and cast), true, and that's really what you want your teleport for (hopefully it isn't on cooldown). Good +movespeed is by far the best way to handle it, anyway.

Yeah I noticed, I bought two legendaries as well so that I was movement speed capped, and then I beat him in my second attempt.

And yes, I did use the minimap to aim a lot, but I found it much easier to focus on other things if I didn't have to use the minimap to aim all the time. Also, with Seeker you could fire around the Crystal Archs when he was on the opposite side, and then keep running around them for a while until he cast something that forced you to teleport away. But yeah, I'm sure it'll work just fine with Charged Blast as well.
Teliko
Profile Joined January 2011
Ireland1044 Posts
June 01 2012 13:58 GMT
#1690
How important would you say it is to get a weapon with life on hit/lifesteal? I'm hesitant in buying a new weapon without one of those stats, but it seems to be impossible to find a decent upgrade to my current one without spending 500k or more.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
trinxified
Profile Joined December 2010
Canada7774 Posts
June 01 2012 14:08 GMT
#1691
How are you guys getting 25% movespeed??? I see boots that only have 12%
Teliko
Profile Joined January 2011
Ireland1044 Posts
June 01 2012 14:11 GMT
#1692
On June 01 2012 23:08 trinxified wrote:
How are you guys getting 25% movespeed??? I see boots that only have 12%

There's legendary wrists called "Lacuni Prowlers" with 6-7% move speed and a ring called "Unity" with the same. Probably some other stuff too.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Dfgj
Profile Joined May 2008
Singapore5922 Posts
June 01 2012 14:18 GMT
#1693
On June 01 2012 22:47 HaXXspetten wrote:
Show nested quote +
On June 01 2012 22:41 Dfgj wrote:
On June 01 2012 22:31 HaXXspetten wrote:
On June 01 2012 22:11 Dfgj wrote:
On June 01 2012 17:55 HaXXspetten wrote:
Glass Cannon / Astral Presence / Temporal Flux normally, swapped Astral for Evocation for Diablo, as well as Arcane Orb => Seeker and Fracture => Wormhole.

Why would you use seeker against a target that is impossible to miss? The +dmg rune is superior imo.

As for the fireball question, get boots with +run speed and dodge them entirely.

I used Seeker because I was kiting him from 1,5 screens away, and I have +25% movement speed, which helped a ton, but sometimes he teleported on to me and popped it immediately which was pretty annoying, but yes, most often they were dodgeable even then.

Still, I reckon you can never be too safe since you're playing super defensively against him anyway.

He's visible on the minimap, so regardless of your distance it's unlikely you're going to miss.

It's possible for that to happen (tele on you and cast), true, and that's really what you want your teleport for (hopefully it isn't on cooldown). Good +movespeed is by far the best way to handle it, anyway.

Yeah I noticed, I bought two legendaries as well so that I was movement speed capped, and then I beat him in my second attempt.

And yes, I did use the minimap to aim a lot, but I found it much easier to focus on other things if I didn't have to use the minimap to aim all the time. Also, with Seeker you could fire around the Crystal Archs when he was on the opposite side, and then keep running around them for a while until he cast something that forced you to teleport away. But yeah, I'm sure it'll work just fine with Charged Blast as well.

You can fire around the arch parts by just angling right from the right place, so I felt that was entirely unnecessary - the fact he dies faster from more damage was worth more to me.

I didn't go that hard on the movement speed (just 12%), but I can definitely see the value in going for max move/attack speed and ripping him apart with spammed MM. Probably PvP will look something like that with seeker.
nxk
Profile Joined October 2011
United Kingdom2291 Posts
June 01 2012 14:26 GMT
#1694
On June 01 2012 22:58 Teliko wrote:
How important would you say it is to get a weapon with life on hit/lifesteal? I'm hesitant in buying a new weapon without one of those stats, but it seems to be impossible to find a decent upgrade to my current one without spending 500k or more.


Almost entirely useless - lifesteal is only 20% effective on inferno, and our most common spells have really low multipliers for life on hit. Also, +life on hit is an almost mandatory stat for monks, so the prices will indeed be ridiculous.

If you find yourself constantly on low health, pick diamond armor/galvanizing ward and a few pieces with life regen. I have about +1k life regen from random pieces and it does help quite a lot.
alQahira
Profile Joined June 2011
United States511 Posts
June 01 2012 14:46 GMT
#1695
Just to let everyone know, since I don't think this is widely appreciated, if one of our skills does physical damage (like spectral blades) then the damage type on the weapon is still applied, so for example a weapon with +cold damage will slow enemies with spectral blades, or a weapon with +arcane damage will slow enemies with the temporal flux passive. I forgot to test any of the other physical skills (wave of force, anything else?).

However, I double checked that this does not work on skills where it says X% weapon damage as arcane, or fire, or whatever, only when it is x% weapon damage as physical.

Potentially useful for any attempts at a melee wizard, not that they will be inferno viable but...

Nizaris
Profile Joined May 2010
Belgium2230 Posts
Last Edited: 2012-06-01 15:10:00
June 01 2012 15:08 GMT
#1696
On June 01 2012 22:58 Teliko wrote:
How important would you say it is to get a weapon with life on hit/lifesteal? I'm hesitant in buying a new weapon without one of those stats, but it seems to be impossible to find a decent upgrade to my current one without spending 500k or more.

lifesteal is worthless after normal difficulty. I think it's nerfed 80% in inferno.
life on hit? haven't tried it but i doubt it will help much when one hit from the mobs is about 10k hp with FA...

personaly i prefer +5k from life orbs at least i can see my hp bar go up.
SiPa
Profile Joined July 2010
Germany129 Posts
June 01 2012 15:11 GMT
#1697
On June 02 2012 00:08 Nizaris wrote:
Show nested quote +
On June 01 2012 22:58 Teliko wrote:
How important would you say it is to get a weapon with life on hit/lifesteal? I'm hesitant in buying a new weapon without one of those stats, but it seems to be impossible to find a decent upgrade to my current one without spending 500k or more.

lifesteal is worthless after normal difficulty. I think it's nerfed 80% in inferno.
life on hit? haven't tried it but i doubt it will help much when one hit from the mobs is about 10k hp with FA...

personaly i prefer +5k from life orbs at least i can see my hp bar go up.


life on hit is not nerfed (but affected by skills; living lightning wont heal you as much per hit as arcane orb).
Or at least so i heard...
trinxified
Profile Joined December 2010
Canada7774 Posts
June 01 2012 15:14 GMT
#1698
On June 01 2012 23:11 Teliko wrote:
Show nested quote +
On June 01 2012 23:08 trinxified wrote:
How are you guys getting 25% movespeed??? I see boots that only have 12%

There's legendary wrists called "Lacuni Prowlers" with 6-7% move speed and a ring called "Unity" with the same. Probably some other stuff too.


I see... max movespeed on boots is 12% though right?

Last time I checked the AH, I didn't see movement speed affix on other gear parts other than boots.
Suffo
Profile Joined March 2010
United States936 Posts
Last Edited: 2012-06-01 15:18:04
June 01 2012 15:17 GMT
#1699
On June 02 2012 00:14 trinxified wrote:
Show nested quote +
On June 01 2012 23:11 Teliko wrote:
On June 01 2012 23:08 trinxified wrote:
How are you guys getting 25% movespeed??? I see boots that only have 12%

There's legendary wrists called "Lacuni Prowlers" with 6-7% move speed and a ring called "Unity" with the same. Probably some other stuff too.


I see... max movespeed on boots is 12% though right?

Last time I checked the AH, I didn't see movement speed affix on other gear parts other than boots.


Yea only legendaries and set items can have it, its not searchable on the AH on those items as blues/rares can't have it, its really lame to find lol I search through all the legendaries on the d3 site and type the name in. Theres a couple other things that give MS, tyrael's might, some amulet as well.
Teliko
Profile Joined January 2011
Ireland1044 Posts
June 01 2012 15:18 GMT
#1700
On June 02 2012 00:14 trinxified wrote:
Show nested quote +
On June 01 2012 23:11 Teliko wrote:
On June 01 2012 23:08 trinxified wrote:
How are you guys getting 25% movespeed??? I see boots that only have 12%

There's legendary wrists called "Lacuni Prowlers" with 6-7% move speed and a ring called "Unity" with the same. Probably some other stuff too.


I see... max movespeed on boots is 12% though right?

Last time I checked the AH, I didn't see movement speed affix on other gear parts other than boots.

Yes, the boot speed cap is 12% and the overall cap is 25%. You can't search for speed on other items because the legendary ones are the only items in those slots with movement speed stats.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
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