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Wizard - Builds/Discussion - Page 84

Forum Index > Diablo 3
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Prev 1 82 83 84 85 86 267 Next
Phael
Profile Joined May 2010
United States281 Posts
May 31 2012 23:19 GMT
#1661
Dunno, I recently posted a 1421 dps doom hammer up for 4.5 mil and it took an hour to sell.

But yes, people will spend a lot of money on an item, that hammer though might be hard to sell not only because it's not as good as weapons that are going for under 5 mil, but because people look for high dps weapons first then compare the bonuses on the highest ones ... that hammer has a great bonus but it's so far down the dps list who knows if anyone will see it.
diophan
Profile Joined September 2011
United States1018 Posts
June 01 2012 00:06 GMT
#1662
If anyone with a crit build would be interested in testing out some +AP on crit items for potential abuse I have a source that gives 9 and a 1hander that gives 10. Just PM me and I'll give them to you for the vendor value.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
June 01 2012 01:20 GMT
#1663
Currently testing out an Archon Life Steal build with a Critial mass behind it to invoke the archon cooldown. What i have learn:

+ HOLY SHIT BALL... Life steal + Life on hit +Archon = OWNAGE. I am currently at 21k HP, Act3 with 3% life steal and 500HP life on hit, The Archon AOE attack on a good chunks of mobs (often find in act3) Give you enough regen that you can survive most thing (not elite champ though).
+ Most people should have known this by now but its pretty new to me: Archon start cooldown the moment you cast it. This mean that even if your archon is up, the cooldown is still running in the background. This mean that if you choose the right time to enable archon, you could keep it almost half of the duration. If you watched the 128k dps Archon video, it simply means that you could spam archon non-stop as long as there are mobs to kill.

+Crit Mass: Turns out the CHANCE of you getting 1 sec CD is pretty slim. I am currently running a light crit set(18.5 crit chance atm) with living lighting, i think my Archon CD is shorten every 20 crit i get or so which is pretty slim. Overall i think with my current set Evocation seems to be a better choice but i wouldnt be surprised if somebody with 25-30% crit rate pull it off. The main problem is to survive WHILE proc crits. In my current method, Arcane orb works out well bc for every target of the splash, there is a chance to proc crit (meaning that the orb doesnt carry the crit but the crit proc at the damage caculation part) With Flux, you could kite stuff around with AO for a while. The 2nd problem is what if you are only facing 1-2 targets? I am wondering if living lightning is better or Frost Nova with a crit rune is better.

+Archon: I am currently questioning the use of the left click skill: it deal less dmg in melee range with small AoE and long animation, why would anyone even use it? The laser beam simply the main source of your dmg while the Keyboard skill is simply a self protection which has 0 casting animation (you can right click and spam 1 at the same time as far as i know). Also, it doesnt seem like the right click is affect by Attack Speed: Its more like a channeling spells dealing DOT to enemy infront of you, I dont think i have ever seen a crit out of this attack either???

Would love if people help me test out this current build:

http://us.battle.net/d3/en/calculator/wizard#bcmOSj!YUg!cYcYZa
Im daed. Follow me @TL_NB
Skyro
Profile Joined May 2010
United States1823 Posts
June 01 2012 01:35 GMT
#1664
On June 01 2012 10:20 NB wrote:
Currently testing out an Archon Life Steal build with a Critial mass behind it to invoke the archon cooldown. What i have learn:

+ HOLY SHIT BALL... Life steal + Life on hit +Archon = OWNAGE. I am currently at 21k HP, Act3 with 3% life steal and 500HP life on hit, The Archon AOE attack on a good chunks of mobs (often find in act3) Give you enough regen that you can survive most thing (not elite champ though).
+ Most people should have known this by now but its pretty new to me: Archon start cooldown the moment you cast it. This mean that even if your archon is up, the cooldown is still running in the background. This mean that if you choose the right time to enable archon, you could keep it almost half of the duration. If you watched the 128k dps Archon video, it simply means that you could spam archon non-stop as long as there are mobs to kill.

+Crit Mass: Turns out the CHANCE of you getting 1 sec CD is pretty slim. I am currently running a light crit set(18.5 crit chance atm) with living lighting, i think my Archon CD is shorten every 20 crit i get or so which is pretty slim. Overall i think with my current set Evocation seems to be a better choice but i wouldnt be surprised if somebody with 25-30% crit rate pull it off. The main problem is to survive WHILE proc crits. In my current method, Arcane orb works out well bc for every target of the splash, there is a chance to proc crit (meaning that the orb doesnt carry the crit but the crit proc at the damage caculation part) With Flux, you could kite stuff around with AO for a while. The 2nd problem is what if you are only facing 1-2 targets? I am wondering if living lightning is better or Frost Nova with a crit rune is better.

+Archon: I am currently questioning the use of the left click skill: it deal less dmg in melee range with small AoE and long animation, why would anyone even use it? The laser beam simply the main source of your dmg while the Keyboard skill is simply a self protection which has 0 casting animation (you can right click and spam 1 at the same time as far as i know). Also, it doesnt seem like the right click is affect by Attack Speed: Its more like a channeling spells dealing DOT to enemy infront of you, I dont think i have ever seen a crit out of this attack either???

Would love if people help me test out this current build:

http://us.battle.net/d3/en/calculator/wizard#bcmOSj!YUg!cYcYZa



Yeah Living Lightning synergy with Critical Mass was nerfed. I would ditch the signature spell and go for a defensive skill, probably teleport.

Is critical mass triggering with AO a lot for you though? What about when you are using Archon spells? If I was going to make a build around Archon I would try to keep Archon uptime as high as possible so I would probably take both Critical Mass and Evocation and stack crit. I would probably also take the cooldown reduction rune for Archon as well. All of that combined with whatever kills/CM procs you get you can ideally keep Archon uptime around 50%.
BaconSoup
Profile Joined January 2012
New Zealand60 Posts
June 01 2012 03:23 GMT
#1665
Does act 2+ inferno ever get bearable? Act 1 is a walk in the park, but as soon I head into act 2 it's just 2 shot city.

Stats: 27k dps, 2.5k hp, 4k+ armor - 300+ resists.

It's just frustrating, not really fun at all. Relying on one build (hydra/blizz) - when blizzard spouts all this crap about variety in viable builds.
Win lane, Win game.
Dfgj
Profile Joined May 2008
Singapore5922 Posts
June 01 2012 03:29 GMT
#1666
On June 01 2012 12:23 BaconSoup wrote:
Does act 2+ inferno ever get bearable? Act 1 is a walk in the park, but as soon I head into act 2 it's just 2 shot city.

Stats: 27k dps, 2.5k hp, 4k+ armor - 300+ resists.

It's just frustrating, not really fun at all. Relying on one build (hydra/blizz) - when blizzard spouts all this crap about variety in viable builds.

Your hp and resists are somewhat low (I'm assuming 2.5k hp was a typo, too).

Hydra bliz is also not the only viable build - although the style of play is pretty much the same as other builds. Hydra/Orb is the other major option which is played somewhat similar but gives you greater direct firepower at the cost of weaker snaring.
nxk
Profile Joined October 2011
United Kingdom2291 Posts
June 01 2012 03:34 GMT
#1667
Acts 3 and 4 are more enjoyable than act2, so keep pushing. Gearwise, 25k hp is fine for act2 but will be a bit low in act3+. On the other hand 4k armor/300 resist is really good (that's what I had in Act4). And yes, hydra/blizzard is boring, although it can tear through non-bosses as long as you can afford to pick an aoe signature spell as well (shocking pulse/electrocute).
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
June 01 2012 04:57 GMT
#1668
ok check back again, left click on archon DOES give crit. So Archon now is the best skill for act 3-4 bc of the overload number of mobs available to earn kill.
Im daed. Follow me @TL_NB
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
June 01 2012 07:17 GMT
#1669
On June 01 2012 13:57 NB wrote:
ok check back again, left click on archon DOES give crit. So Archon now is the best skill for act 3-4 bc of the overload number of mobs available to earn kill.

Archon with Teleport rune was very fun/effective against Iskatu Inferno, I'll tell ya' that
Kentor *
Profile Blog Joined December 2007
United States5784 Posts
Last Edited: 2012-06-01 07:28:22
June 01 2012 07:23 GMT
#1670
Any way to cheese diablo on inferno? I keep dying to that damn fire thing that sometimes follow you after you teleport...
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
Last Edited: 2012-06-01 07:36:24
June 01 2012 07:31 GMT
#1671
For people farming in act 3, what were your stats when you started out, what do you feel is needed to feel comfortable?

I can run act 1 inferno completely gimped to get 100MF, I got through act 2 solo with difficulty, and act 3 just feels annoying to play. My arcane orbs (tap the source) do about 40-50k a peice when running an AO build, my blizzard hits for a little over 6k when running blizz/hydra, and I feel like this isn't cutting it in act 3, even white enemies can take many arcane orbs before they go down, and I have to kite elites for ages.

My stats are somewhere in the ballpark of 32k hp, 32k dps, 220 allres, most of my dps made up of int + magic weapon + glass cannon since I didn't feel attack speed and crit helped my blizz/hydra build. Is my damage simply way too low? I'm not oneshotted, so I feel like my survivability is at least acceptable (I don't expect to be able to survive much more than 2 hits in act 3). I feel like damage is hard to increase since I already have pretty high int on all my gear and I don't feel the direct benefits of attack speed % and crit.
Nizaris
Profile Joined May 2010
Belgium2230 Posts
Last Edited: 2012-06-01 07:35:45
June 01 2012 07:33 GMT
#1672
On June 01 2012 12:23 BaconSoup wrote:
Does act 2+ inferno ever get bearable? Act 1 is a walk in the park, but as soon I head into act 2 it's just 2 shot city.

Stats: 27k dps, 2.5k hp, 4k+ armor - 300+ resists.

It's just frustrating, not really fun at all. Relying on one build (hydra/blizz) - when blizzard spouts all this crap about variety in viable builds.

i don't use the build and i do ok in A2 (i use AO). dont get 2 shot either except at the start by those jumping mobs, and i have about same stats as you (31k dps 28k hp 200 resists).
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
June 01 2012 07:34 GMT
#1673
On June 01 2012 16:23 Kentor wrote:
Any way to cheese diablo on inferno? I keep dying to that damn fire thing that sometimes follow you after you teleport...

You have to use Wormhole and teleport twice/thrice to avoid that glitch (?), it's how I ended up dealing with it. Everything else is just a matter of time until you've gotten used to it enough to deal with it.
Kentor *
Profile Blog Joined December 2007
United States5784 Posts
June 01 2012 07:57 GMT
#1674
On June 01 2012 16:34 HaXXspetten wrote:
Show nested quote +
On June 01 2012 16:23 Kentor wrote:
Any way to cheese diablo on inferno? I keep dying to that damn fire thing that sometimes follow you after you teleport...

You have to use Wormhole and teleport twice/thrice to avoid that glitch (?), it's how I ended up dealing with it. Everything else is just a matter of time until you've gotten used to it enough to deal with it.

what was your armor/res?
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
June 01 2012 08:09 GMT
#1675
On June 01 2012 16:57 Kentor wrote:
Show nested quote +
On June 01 2012 16:34 HaXXspetten wrote:
On June 01 2012 16:23 Kentor wrote:
Any way to cheese diablo on inferno? I keep dying to that damn fire thing that sometimes follow you after you teleport...

You have to use Wormhole and teleport twice/thrice to avoid that glitch (?), it's how I ended up dealing with it. Everything else is just a matter of time until you've gotten used to it enough to deal with it.

what was your armor/res?

[image loading]
Firebolt145
Profile Blog Joined May 2010
Lalalaland34491 Posts
June 01 2012 08:36 GMT
#1676
Curiously HaXX what passives are you using? Illusionist or flux?
Moderator
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
June 01 2012 08:55 GMT
#1677
Glass Cannon / Astral Presence / Temporal Flux normally, swapped Astral for Evocation for Diablo, as well as Arcane Orb => Seeker and Fracture => Wormhole.
yammingtons
Profile Joined May 2012
Australia10 Posts
June 01 2012 09:08 GMT
#1678
just curious, is a 7~ chance on hit to stun on gloves useful for you wizards? i have no idea but just picked up some gloves with a whack of int and a fair chacne to stun. i'm a dumb barb. ;3
zomgE
Profile Joined January 2012
498 Posts
Last Edited: 2012-06-01 09:20:57
June 01 2012 09:20 GMT
#1679
On June 01 2012 12:23 BaconSoup wrote:
Does act 2+ inferno ever get bearable? Act 1 is a walk in the park, but as soon I head into act 2 it's just 2 shot city.

Stats: 27k dps, 2.5k hp, 4k+ armor - 300+ resists.

It's just frustrating, not really fun at all. Relying on one build (hydra/blizz) - when blizzard spouts all this crap about variety in viable builds.

i was running maghda with similar stats but less res and dmg for a while. some of the other ares are a lot more annoying though. hydra, seeker, arcane orb
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
June 01 2012 09:25 GMT
#1680
Act 2 is horrible but only because of the mob choices, Hungerers, Lacuni leapers, Invisible(fucking invurnable when invis) snakes, Ghost wraiths. Act III I find to be infact much more doable with proper kiting(plus its A LOT more fun).
WriterXiao8~~
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